Finally, we have found the true reason Nintendo's "voice chat system" is not workable.
http://www.nintendoworldreport.com/rfn/42019/episode-465-pump-down-the-jams
After recording this show for the better pat of a decade, you would think we've seen every way that Skype could intervene in the process of recording a podcast, and yet Microsoft's voice chat platform always finds new ways to surprise. Never let it be said that RFN isn't determined, so record a podcast we did! James starts it off with early impressions of Fire Emblem Fates: Birthright. Did he start on the wrong difficulty setting? Absolutely. Should he have gone with Conquest? Probably. Yet, here we are - and the forces of Nohr are paying for his mistakes. Guillaume has thoughts on another "narrative experience" with broken computer-sim/database search tool Her Story. After that, he continues plumbing the depths of exposition with Virtue's Last Reward. Jon has an update on Witcher 3, and he now finds himself bewitched; I'm aware the exact same joke was used in last week's article. Greg has his hands on Europe's big 3DS JRPG of the month, Bravely Second: End Layer, although thought are quite early. He follows with thought on Stealth Inc. 2.
After the break, we answer a trio of Listener Mail questions. First up we are asked about the "hidden gems" of the Gameboy Advance; Drill Dozer is offered without any acknowledgement of the pun. Next we address the first manifesto sent to our inbox in months, Nintendo's abusive streak of sub-par games. Lastly, we brainstorm Nintendo-crossover games, in the style of Hyrule Warriors. Suggestions go to all the awful places you would expect of us. Send your manifestos to our mailbag.
So what do we think is worse; Ultra Smash with it's complete lack of ambition although not necessarily bad gameplay core, or Amiibo Festival which tried to do something new but failed resulting in a game with very few redeeming qualities?
So what do we think is worse; Ultra Smash with it's complete lack of ambition although not necessarily bad gameplay core, or Amiibo Festival which tried to do something new but failed resulting in a game with very few redeeming qualities?
In playing birthrite on normal and classic mode and it's not as easy as James says. I'm playing to keep everyone alive and it's far more difficult than "self punish". Your decisions hold far fsr more weight. I restarted chapter 10 10 times last night cause I kept losing someone. That's not easy.
Fire Emblem has always been like anime. It just depended on what type of anime was popular at the time of each game's release.
In playing birthrite on normal and classic mode and it's not as easy as James says. I'm playing to keep everyone alive and it's far more difficult than "self punish". Your decisions hold far fsr more weight. I restarted chapter 10 10 times last night cause I kept losing someone. That's not easy.
Those chapters where you have to reset a few times aren't really indicative of Birthright's overall difficulty. Chapter 10 was one of them, but I only ran into a handful of those throughout the entire game. Even on hard/classic it felt like I could get away with the "let the enemy put itself in a position to be destroyed" strategy too often, so I can see how James would think normal was a cakewalk playing that way. It comes down to how you approach the battles more than skill or anything else.Fire Emblem has always been like anime. It just depended on what type of anime was popular at the time of each game's release.
I've been curious about this for a while since I only really got into the series with Awakening. I'm assuming the older games also involve dragons, magic, and grandiose storylines, so I can't see them being that much less anime. It would be nice if Nintendo would release Path of Radiance and Radiant Dawn on the eShop, as I'd really like to find out for myself.
Well, Path of Radiance and Radiant Dawn are considered quite the pair, at least, by Fire Emblem fans I am acquainted with. I've experienced part of Path of Radiance and the entirety of Radiant Dawn, and if you think Awakening's story is good, you might want to check out those games to see the vast difference in tone the series has taken.Fire Emblem has always been like anime. It just depended on what type of anime was popular at the time of each game's release.
I've been curious about this for a while since I only really got into the series with Awakening. I'm assuming the older games also involve dragons, magic, and grandiose storylines, so I can't see them being that much less anime. It would be nice if Nintendo would release Path of Radiance and Radiant Dawn on the eShop, as I'd really like to find out for myself.
In playing birthrite on normal and classic mode and it's not as easy as James says. I'm playing to keep everyone alive and it's far more difficult than "self punish". Your decisions hold far fsr more weight. I restarted chapter 10 10 times last night cause I kept losing someone. That's not easy.
Those chapters where you have to reset a few times aren't really indicative of Birthright's overall difficulty. Chapter 10 was one of them, but I only ran into a handful of those throughout the entire game. Even on hard/classic it felt like I could get away with the "let the enemy put itself in a position to be destroyed" strategy too often, so I can see how James would think normal was a cakewalk playing that way. It comes down to how you approach the battles more than skill or anything else.Fire Emblem has always been like anime. It just depended on what type of anime was popular at the time of each game's release.
I've been curious about this for a while since I only really got into the series with Awakening. I'm assuming the older games also involve dragons, magic, and grandiose storylines, so I can't see them being that much less anime. It would be nice if Nintendo would release Path of Radiance and Radiant Dawn on the eShop, as I'd really like to find out for myself.
It's not that the game is hard on normal but one of your weaker guys can get ganged up on and they might die which will cause me to reset.
Fire Emblem has always been like anime. It just depended on what type of anime was popular at the time of each game's release.
I've been curious about this for a while since I only really got into the series with Awakening. I'm assuming the older games also involve dragons, magic, and grandiose storylines, so I can't see them being that much less anime. It would be nice if Nintendo would release Path of Radiance and Radiant Dawn on the eShop, as I'd really like to find out for myself.
But if you're making a game about medieval style battles with magic and whatnot, I'd like the characters to be a bit more grim and grounded than the ridiculous anime tropes they've settled upon.