Ahh, there's too much to talk about! How did we cram it all in? With some help from Donald and our listeners' emails, as it turns out.
http://www.nintendoworldreport.com/rfn/40022/episode-424-dont-say-pumped
So much happened in the last week that we knew it would be difficult to cover everything. On top of that, Jon was out on business travel, so we were playing with a man down. Donald to the rescue! Yes, returning guest and brand new NWR staff member Donald Theriault steps up to assist with this challenging and fun episode.
We kick it off with a sampling of Nintendo Direct news -- certainly not enough time to cover it all, but we offer some analysis on Nintendo's continuing DLC plans, the colorful revelation of Shin Megami Tensei X Fire Emblem, the surprise localization of Fatal Frame 5, expansion of Wii U's Virtual Console platform, and the ambitious new Fire Emblem game for 3DS. If we didn't get around to discussing something that interests you from that humongous Direct, just send an email requesting more on the next episode.
Even with all that news (and more to come in the last segment), we had to share some game impressions lest they be lost in the chaos of Nintendo's surprisingly active spring quarter. Donald shares a few thoughts on SMT: Devil Survivor 2 Record Breaker, weeks before the game's release for 3DS, and we also hear that Guillaume has turned around on the previous game in that series after not quite connecting with it by last week's episode. Another one Gui has come to appreciate is Cloudberry Kingdom, the procedurally-generated 2D platformer that works shockingly well as a multiplayer party game for Wii U (and other platforms). James horrifies everyone by actually playing and explaining Conception II, the tacky but maybe half-decent Atlus RPG (because we must eventually talk about every single one). Jonny tries to put out that fire and restore honor to the show with Valiant Hearts, a game about one of the least honorable conflicts in human history. Can a video game truly convey the horrors of World War I? Should it? And why the hell isn't this game on Wii U, when its companion (Child of Light) already is? No answers here, but there is plenty of praise for Ubisoft's melancholic (and informative!) adventure game.
Oh, were you worried we might skip over amiibo? Maybe we ought to, but nah, Listener Mail gives us the perfect opportunity to look at Nintendo's newest retail obsession and what, if anything, could pull us into that vortex. Zelda gets a spotlight too, of course, as we largely skip past the delay (for now) and focus on Eiji Aonuma's looming influence through a decade-and-a-half of running this beloved franchise. Finally, a fortuitously timed email gives Donald a chance to explain and promote his own podcast, Nintendo Free Radio. Check it out!
If you haven't yet heard the announcement, here it is: our next RetroActive game is... The Legend of Zelda: Twilight Princess! It's been over two years since we tackled this series for RetroActive, and y'all must want more, because the cross-generational Twilight Princess won (barely) over both Mario and Metroid in our biggest poll ever. Thanks so much to all who voted! It's going to be several weeks before we can play through this big game and discuss it on the show, but it's not too early to join the discussion in the official RetroActive forum thread. Remember, we'll quote some of the best comments on a future podcast.
It's only confusing because it makes no sense.
Ugh...Twilight Princess...don't think i'll be paricipating in that one, I tried twice to get into that one, just couldn't.
Has it been that long since NFR's debut episode? 3 years? I had to double check, looks like you're coming up to that milestone pretty soon. Congrats, guys, that's pretty awesome. Does NFR have any special plans for their 3 year pod-iversary?
... but then you run risk of frustrating your consumer base ...
... but then you run risk of frustrating your consumer base ...
I suspect, and this is just a guess, that Nintendo isn't that concerned about frustrating consumers when it comes to how Amiibo figures are priced or made available. ;)
... but then you run risk of frustrating your consumer base ...
I suspect, and this is just a guess, that Nintendo isn't that concerned about frustrating consumers when it comes to how Amiibo figures are priced or made available. ;)
I bet they are, especially considering they're planning on releasing another wave of Marth amiibos. I also guess they're more concerned about having too much supply more than not filling all the demand of these figurines.
... but then you run risk of frustrating your consumer base ...
I suspect, and this is just a guess, that Nintendo isn't that concerned about frustrating consumers when it comes to how Amiibo figures are priced or made available. ;)
I bet they are, especially considering they're planning on releasing another wave of Marth amiibos. I also guess they're more concerned about having too much supply more than not filling all the demand of these figurines.
I still disagree. Nintendo won't care if consumers are frustrated until it has a tangible effect on their bottom line. At the moment, that's not happening because their target sales are low enough that "meeting demand" is much less important than selling through and meeting those low goals quickly.
Releasing another wave of Marth Amiibo figures isn't because they care about consumers - it's because that's cross promotion for the recent 3DS game and because they know the shipment will sell through (probably via preorders) anyway.
with assurances that unlike Disney and Skylanders they did not desire to take up a vast amount of retail space or slam them with 100 SKUs every 6-10 months.You say that but we've had 6 different versions of yoshi at this point.
I would say it's undeniably clear that keeping tight stock on amiibo is, at least in Nintendo's judgement, smart business. If they didn't believe that to be the case, they would have already fixed the problem.
To them, over-producing and later having to mark down inventory cuts into the already tight margin on toy manufacturing. Additionally, keeping old amiibo in stock would require a more complex supply chain, with additional production lines and possible additional production facilities. This complicates not only the actual act of making the amiibo, but also in procuring materials and in the logistics of moving both raw and finished goods to and from the marketplace. Lastly, in the on-going war for shelf-space at retailers Nintendo would have ameliorated the concerns of retailers, still recently burned by the Great Plastic Instrument Depression, with assurances that unlike Disney and Skylanders they did not desire to take up a vast amount of retail space or slam them with 100 SKUs every 6-10 months.
In limited quantities.Wasn't Yoshi one of the ones they were having a hard time getting rid of?
"You will find more amiibo angst then Jigglypuffs at Nintendo World Report"
I could bring this to so many levels, you realize that right?