Title: Re: New Super Mario Bros. 2
Post by: GoldenPhoenix on April 21, 2012, 12:13:52 AM
Raccoon suit and what appears to be flying and the return of the P-Meter? OK I'm interested, just wish they would do something unique with the visuals instead of reusing the same 3-D model style of the previous two games.
Title: Re: New Super Mario Bros. 2
Post by: tendoboy1984 on April 21, 2012, 12:35:16 AM
Needs a level editor or I won't buy it. And for those of you who might disagree with me, consider this: LittleBigPlanet, FarCry 2, and the "Mario vs DK" games all had level editors. There's also Mario Builder for the PC.
Title: Re: New Super Mario Bros. 2
Post by: Adrock on April 21, 2012, 01:12:59 AM
It still has that awful art style but the return of raccoon Mario makes up for it. I'm excited!
Title: Re: New Super Mario Bros. 2
Post by: GoldenPhoenix on April 21, 2012, 01:19:13 AM
It still has that awful art style but the return of raccoon Mario makes up for it. I'm excited!
My opinion exactly! Hope it is a homage, maybe even a slight re imagining of SMB3!
Title: Re: New Super Mario Bros. 2
Post by: Adrock on April 21, 2012, 01:22:58 AM
3D Land did a pretty good job of re-imagining SMB3. I may have fainted if Mario had his cape here instead.
Title: Re: New Super Mario Bros. 2
Post by: UncleBob on April 21, 2012, 01:24:18 AM
It's weird to me that everyone is griping about the re-use of the NSMB artstyle and how Nintendo's "run out of ideas", but act like this game's one saving grace is the return of the Raccoon Tail powerup - an idea that's now been recycled for the third 3DS game in less than a year and a half.
Can't wait to see what kinds of NEW powerups we get. Also, Mario vs. Luigi 2 mode, please. :D
Title: Re: New Super Mario Bros. 2
Post by: Adrock on April 21, 2012, 01:30:30 AM
The art style sucks. Racoon Mario is awesome. That's the difference. I wouldn't mind Nintendo reusing the art style if it was aesthetically pleasing to me.
Title: Re: New Super Mario Bros. 2
Post by: GoldenPhoenix on April 21, 2012, 01:40:32 AM
It's weird to me that everyone is griping about the re-use of the NSMB artstyle and how Nintendo's "run out of ideas", but act like this game's one saving grace is the return of the Raccoon Tail powerup - an idea that's now been recycled for the third 3DS game in less than a year and a half.
Can't wait to see what kinds of NEW powerups we get. Also, Mario vs. Luigi 2 mode, please. :D
The flying mechanic hasn't, the reason why we are excited is that it opens up the level design a bit more to do different things. Even though the raccoon ability is my favorite power up in the Mario series, the part that makes me interested is how this will affect the levels themselves. I've also wanted to see a reimagining of SMB3 with 2-D esque visuals. I've yet to play Super Mario 3D Land, but everything I've seen is that it is still in many ways a 3-D platformer.
And the NSMB artstyle was never interesting to me, it always came across as lazy and generic. The NES and SNES Mario games each had a different art style (well besides SMB2 Japanese). So there is no real contradiction, I NEVER found NSMB that interesting art style wise, while I LOVED the raccoon suit. It is like saying you are excited for a sequel to a favorite movie of yours, and someone come back at you "Well there is a sequel coming out for this terrible movie, you are such a hypocrite for criticizing it and not being excited!"
Title: Re: New Super Mario Bros. 2
Post by: FZeroBoyo on April 21, 2012, 01:45:59 AM
Given the number in the title that implies it's a direct sequel, what if Nintendo made this game balls hard like The Lost Levels? Well, maybe not that hard, but a difficult Mario game would be pretty rad. As in, get difficult halfway through the main quest and then get insane in the bonus worlds.
Title: Re: New Super Mario Bros. 2
Post by: Adrock on April 21, 2012, 01:51:03 AM
To me, the art style lacks charm. I wouldn't call it lazy because Nintendo wants the game to look like that. It's just so plain and has no personality.
Title: Re: New Super Mario Bros. 2
Post by: tendoboy1984 on April 21, 2012, 01:58:11 AM
My opinion exactly! Hope it is a homage, maybe even a slight re imagining of SMB3!
That's what NSMB Wii was.
Title: Re: New Super Mario Bros. 2
Post by: Caterkiller on April 21, 2012, 02:23:21 AM
Someone go to E3 and start a fit! Not really. But be vocal about the art style in interviews, it won't change anything, but maybe it will cause the developers to think about the following game more.
I wonder what their BS answer will be to the art style. Aside from the specific act of flying and climbing on a web, I would hardly notice it is a brand new game.
Man... 2D Mario has adopted an element that I can't stand with modern FPS and even 3rd person games, they all look the same.
Still excited to fly in with the raccoon tail for real this time and not only in the credits! Hope a penguin or frog suit returns, both were awesome and made water levels so much more fun.
Title: Re: New Super Mario Bros. 2
Post by: Adrock on April 21, 2012, 02:31:40 AM
Man... 2D Mario has adopted an element that I can't stand with modern FPS and even 3rd person games, they all look the same.
True. What's weird to me is how inconsistent Nintendo's attitude is towards the art style in their games. Sometimes they'll really shake things up like The Wind Waker and Skyward Sword. To use a Mario example, Super Mario Galaxy has a completely different look than Super Mario 3D Land. And both are vastly different from New Super Mario Bros. I wonder why they sometimes decide to go in new directions and sometimes they don't.
Title: Re: New Super Mario Bros. 2
Post by: Caterkiller on April 21, 2012, 03:14:23 AM
They love to go nuts when people put pressure on them. Weren't people asking Miyamoto to make Yoshi's island in the syle of DK Country? Kind of like WW, kind of.
We gotta ask for something we don't want and hope they do the opposite giving is exactly what we do want.
Title: Re: New Super Mario Bros. 2
Post by: GoldenPhoenix on April 21, 2012, 04:00:17 AM
My opinion exactly! Hope it is a homage, maybe even a slight re imagining of SMB3!
That's what NSMB Wii was.
I never got that feeling with NSMB: Wii beyond the Koopa Kids and some of the enemy types. The power ups were homages to SMB3. It was hardly a re imagining IMO, perhaps inspired in places but that is it. This game from the images appears to be a closer attempt at being a homage to SMB3.
Title: Re: New Super Mario Bros. 2
Post by: Kwolf on April 21, 2012, 05:13:28 AM
Out of all the Nintendo series, I could see this one needing cel-shading the most. I kinda agree with others that the art style and reuse of it is kinda hohum. Not that I am really angered by it or anything, but if they want to mix it up, cel-shading might make it look pretty nice.
Title: Re: New Super Mario Bros. 2
Post by: tendoboy1984 on April 21, 2012, 05:37:38 AM
To use a Mario example, Super Mario Galaxy has a completely different look than Super Mario 3D Land.
What? When I played Super Mario 3D Land, it felt like a scaled-down version of Mario Galaxy 2. It reuses many of the same assets and features (character models, textures, graphics engine, "Cosmic Mario" races, music, sound effects, etc.). It's basically Mario Galaxy 2 without the gravity gimmicks.
Title: Re: New Super Mario Bros. 2
Post by: tendoboy1984 on April 21, 2012, 05:48:21 AM
What I'm wondering is why do so many people dislike the New Super Mario Bros. games? The art style isn't that bad. They basically took the 2D art and revamped it with 3D-ish models.
And the gameplay is exactly the same as any 2D Mario game. You run and jump through colorful levels, collecting coins, stomping baddies, etc.
I still play NSMB Wii and NSMB DS often, and I love revisiting my favorite levels time and time again.
Title: Re: New Super Mario Bros. 2
Post by: Kwolf on April 21, 2012, 06:27:36 AM
To me it's not that the art style is really bad. It's just, when they seem to want experiment with zelda's art style so much. I cannot help but to think, why don't they with New Super Mario Bros.
It seems like a better suited place to experiment with. They could try hand animation, classical sprites, cel-shading, or just different styles of what they are doing. Seems like a good play ground for experimentation. Then again that might be exactly what they are afraid of. Those are just my feelings on it though. I just see it as a good place for them to experiment with.
Title: Re: New Super Mario Bros. 2
Post by: Adrock on April 21, 2012, 06:56:16 AM
It's basically Mario Galaxy 2 without the gravity gimmicks.
I didn't get that impression at all. 3D Land plays more like a 2D game.
As for the look, Galaxy uses a darker color palette and its space enemy designs really set it apart from 3D Land which, not surprisingly, is about what I would expect Super Mario Bros. 3 to look like in 3D. Galaxy is a bit more daring with its designs and set pieces though I'm drawn slightly more towards 3D Land. That's probably nostalgia talking.
Title: Re: New Super Mario Bros. 2
Post by: Rodrigue on April 21, 2012, 07:23:10 AM
I like the graphical design.
Title: Re: New Super Mario Bros. 2
Post by: xcwarrior on April 22, 2012, 09:24:47 PM
It's Mario, so I'm sure it will be fun. No worries about that.
Title: Re: New Super Mario Bros. 2
Post by: Guitar Smasher on April 22, 2012, 11:26:48 PM
What I'm wondering is why do so many people dislike the New Super Mario Bros. games? The art style isn't that bad. They basically took the 2D art and revamped it with 3D-ish models.
And the gameplay is exactly the same as any 2D Mario game. You run and jump through colorful levels, collecting coins, stomping baddies, etc.
I still play NSMB Wii and NSMB DS often, and I love revisiting my favorite levels time and time again.
I love 2D Mario, but I agree that the art style is a weak point. It's not that it's terrible, it's just that it looks like that they didn't put much effort into it; it was an afterthought. Compare that with the Galaxy games where serious work was clearly put into the graphics. Why can't NSMB be treated with the same care? Again, I'll always prefer 2D over 3D Mario, but I'd appreciate it if the team developing it showed at least some enthusiasm.
Title: Re: New Super Mario Bros. 2
Post by: NWR_insanolord on April 22, 2012, 11:46:43 PM
That's the thing, the art style isn't as much terrible as it is just incredibly uninspired. Though, I'd argue the same thing about Super Mario World.
Title: Re: New Super Mario Bros. 2
Post by: FZeroBoyo on April 22, 2012, 11:50:06 PM
Sure, one could say the look is lazy but you could also say that playing a video game for the graphics is like watching a porno for the story.
I'm sure the game will be fun and make plenty of dollars for Nintendo.
insanolord, you've made it clear you don't like Mario World, so people might just tune it out...
Title: Re: New Super Mario Bros. 2
Post by: NWR_insanolord on April 23, 2012, 12:06:18 AM
The look isn't going to stop me from playing and probably loving the game, but I'd still rather it be better than it is.
Title: Re: New Super Mario Bros. 2
Post by: Luigi Dude on April 23, 2012, 12:11:19 AM
I love 2D Mario, but I agree that the art style is a weak point. It's not that it's terrible, it's just that it looks like that they didn't put much effort into it; it was an afterthought. Compare that with the Galaxy games where serious work was clearly put into the graphics. Why can't NSMB be treated with the same care? Again, I'll always prefer 2D over 3D Mario, but I'd appreciate it if the team developing it showed at least some enthusiasm.
The thing with the NSMB games is Miyamoto wants the artstyle to be as simple as possible to emphasize the simpler gameplay of the 2D games. The 3D games get more detailed graphics because there gameplay is more complex so Miyamoto feels more detailed graphics fit the 3D games better.
This is why the 2D Mario games are never going to look as good as the 3D games because Miyamoto wants their to be a clear distinction between the two series and the 2D games need to be the more simple looking of the two.
Title: Re: New Super Mario Bros. 2
Post by: GoldenPhoenix on April 23, 2012, 04:10:02 AM
Sure, one could say the look is lazy but you could also say that playing a video game for the graphics is like watching a porno for the story.
I'm sure the game will be fun and make plenty of dollars for Nintendo.
insanolord, you've made it clear you don't like Mario World, so people might just tune it out...
There is a big difference between "graphics" and "art style". Video games are a visual medium, and the art style contributes to ones enjoyment. Right now the NSMB games are pretty generic in how they look, there is very little that is eye catching or visually interesting about the style. I could care less how much graphical power the games use, what I want is a unique looking game that has a fresh style in a series. Something that the mainstream Mario games, especially the 2-D ones always had. NSMB felt like a step back in many ways, almost an oversimplification.
For example, look at Wind Waker, I doubt anyone can tell me with a straight face that the art style did NOT contribute quite a bit to their enjoyment of the game, in addition to the gameplay itself. Right now the NSMB are fun games, but hardly memorable in how they look, and IMO, how they are designed. A few years down the line they will likely be a distant memory to some, they won't have the staying power of a Wind Waker, Yoshi's Island etc.
Title: Re: New Super Mario Bros. 2
Post by: NWR_insanolord on April 23, 2012, 04:17:10 AM
It doesn't have to be sprites. Look at something like Donkey Kong Country Returns, which did polygonal graphics in a 2D game with a much more ambitious style. GP used the term "generic," which seems like the best way to describe it; it doesn't feel like they put any kind of effort into the look of it, which makes even the best gameplay feel cheaper.
Title: Re: New Super Mario Bros. 2
Post by: Oblivion on April 23, 2012, 04:23:21 AM
Sure, one could say the look is lazy but you could also say that playing a video game for the graphics is like watching a porno for the story.
I'm sure the game will be fun and make plenty of dollars for Nintendo.
insanolord, you've made it clear you don't like Mario World, so people might just tune it out...
There is a big difference between "graphics" and "art style". Video games are a visual medium, and the art style contributes to ones enjoyment. Right now the NSMB games are pretty generic in how they look, there is very little that is eye catching or visually interesting about the style. I could care less how much graphical power the games use, what I want is a unique looking game that has a fresh style in a series. Something that the mainstream Mario games, especially the 2-D ones always had. NSMB felt like a step back in many ways, almost an oversimplification.
For example, look at Wind Waker, I doubt anyone can tell me with a straight face that the art style did NOT contribute quite a bit to their enjoyment of the game, in addition to the gameplay itself. Right now the NSMB are fun games, but hardly memorable in how they look, and IMO, how they are designed. A few years down the line they will likely be a distant memory to some, they won't have the staying power of a Wind Waker, Yoshi's Island etc.
Kind of like Epic Yarn versus Return to Dreamland? I found Return to Dream fairly generic and boring compared to Epic Yarn, despite how easy it was.
Title: Re: New Super Mario Bros. 2
Post by: Spak-Spang on April 23, 2012, 08:54:52 AM
I think there is some wisdom and truth to the simple graphics...but also the simple graphics are supposed to make it feel like a classic game...except that 3D models were used because they are cheaper and easier to work with I think.
The thing about Mario though is, I never felt like Mario tried to push the graphics or have a particular style with any of the games...except for Yoshi's Island...which is one of ,if not the best, Mario games. Now, that being said...Where Mario games have always pushed the envelope was classic game design, and pushing platforming level design to perfection. Mario 3, World, Yoshi's Island, and yes even New Super Mario Wii have incredible level design that is brilliant in almost every way.
The only 2D platforming game that I thought had subpar level design was New Super Mario for the DS...and even that game had fun gameplay.
I think with the New Super Mario line of games, Nintendo isn't just trying for simple graphics, but also a simpler game design approach...and it just isn't perfect for me. If you go for simple and nostalgia you better make it pretty and interesting to look at. If you make it less pretty, then you better have some great level design concepts to really push the game. I think New Super Mario Wii succeeded...however the DS one is just some kinds of lame.
I hope the new WiiU game does some things to spice up the graphics and overall presentation...I think it might actually. I feel we may see some more unique things from the game than we first expect.
Title: Re: New Super Mario Bros. 2
Post by: Ian Sane on April 23, 2012, 01:13:54 PM
The graphics are safe, generic and boring for one simple reason - so Nintendo can make one set of models and reuse them again and again. It's to cheap out on costs and nothing more.
I think this actually will make for a good indicator on whether or not I should buy a Nintendo game or not. If it uses these models then it's going to be generic so I'll skip it. If it uses original art then I can assume that Nintendo is trying to go for something more ambitious.
If I want cookie cutter formula, um, why would I ever have bothered with Nintendo in the first place? I would have followed the third parties and ditched them for good with the N64.
Title: Re: New Super Mario Bros. 2
Post by: GoldenPhoenix on April 23, 2012, 02:01:02 PM
It doesn't have to be sprites. Look at something like Donkey Kong Country Returns, which did polygonal graphics in a 2D game with a much more ambitious style. GP used the term "generic," which seems like the best way to describe it; it doesn't feel like they put any kind of effort into the look of it, which makes even the best gameplay feel cheaper.
Sprites would be a fresh retro look to the games though, especially when you consider the flexibility you can have for now given the extra power of the game consoles. But I do agree, well crafted polygonal graphics with a good eye for artistic design of the visuals can look great as well.
Title: Re: New Super Mario Bros. 2
Post by: Adrock on April 23, 2012, 02:11:21 PM
I think both can work. The responsibility falls on Nintendo's artists. Going back to sprites will only make a difference if they're used effectively. Otherwise, we end up with the same problem we have now. As nice as Wario Land: Shake It looked, I didn't feel like it really pushed the boundaries of what is possible with hand-drawn animation. The cut-scenes, especially, was as generic as anime can get. Put some imagination behind that level of animation quality and Nintendo has a winner.
Title: Re: New Super Mario Bros. 2
Post by: lolmonade on April 23, 2012, 07:36:46 PM
I was planning on hiding the announcement of this game from my wife. Damn Gamestop employee had to go and mention it to us as I was checking out. Now I have to get it for her... :-\
Title: Re: New Super Mario Bros. 2
Post by: TrueNerd on April 23, 2012, 09:35:08 PM
I'll be waiting and seeing on this one. What team is behind this? What's the deal with the Mario game for Wii U? How are they different? Level editor? For me to play either this or NSMB WiiU, they have to be at least as good as NSMB Wii. Probably better. And hopefully there's a reason both of them exist beyond "It's more NSMB."
There has been no shortage of ambitious Mario games of late. For NSMB 2/WiiU to be worth it, they need to step their game up. Bringing back the raccoon tail and P-meter alone isn't enough. If there's no level editor, it better have insane and inspired level design and it better be challenging and it better bring SOMETHING new to the table.
And this art style has looked like ass for six years.
Title: Re: New Super Mario Bros. 2
Post by: FZeroBoyo on April 25, 2012, 02:10:21 AM
Nintendo registered a domain name for "Super Mario 4" a few weeks ago, and I feel that that is going to be the Wii U game. The last numbered Super Mario Bros. game appeared on a console, so why not?
I hope Mario fans don't complain about wonky physics and things like "HIS HAIR SHOULD BE BLACK LIKE IN SUPER MARIO BROS. 3/SUPER MARIO WORLD!!!"
Title: Re: New Super Mario Bros. 2
Post by: tendoboy1984 on April 25, 2012, 02:15:41 AM
Nintendo registered a domain name for "Super Mario 4" a few weeks ago, and I feel that that is going to be the Wii U game. The last numbered Super Mario Bros. game appeared on a console, so why not?
I hope Mario fans don't complain about wonky physics and things like "HIS HAIR SHOULD BE BLACK LIKE IN SUPER MARIO BROS. 3/SUPER MARIO WORLD!!!"
But Super Mario World is subtitled "Super Mario Bros. 4" in Japan, so if you don't count the NSMB games, this "Super Mario 4" would actually be Super Mario Bros. 5.
Title: Re: New Super Mario Bros. 2
Post by: tendoboy1984 on April 25, 2012, 03:29:25 AM
My point about the New Super Mario Bros. series is that, yes the graphics are a bit bland. But I've always wanted to see the 2D series evolve past the sprite look of the 8-bit and 16-bit eras. New Super Mario Bros. Wii is what I've always envisioned the 2D series would eventually look like. They can't stay sprites forever (unless your Mega Man).
That art style may be overused now, but when it was first seen in the DS game (back in 2006), it was considered unique and charming.
As for DKC Returns and Kirby Returns to Dreamland, those games have 3D characters on a 3D sidescrolling background, similar to Super Smash Bros. It's different than the art style that NSMB uses (3D characters on a flat 2D background).
Title: Re: New Super Mario Bros. 2
Post by: TJ Spyke on April 25, 2012, 06:36:53 PM
Nintendo registered a domain name for "Super Mario 4" a few weeks ago,
Except for the fact that the domain was registered in 2007, which gaming "journalists" fail to notice.
Source? This is the first time I've heard this.
Title: Re: New Super Mario Bros. 2
Post by: TJ Spyke on April 25, 2012, 11:17:18 PM
BNM posted it last week, I think it was in the rumors topic. Maybe it's possible a cybersquatter registered it then and Nintendo just acquired it recently from them.
Title: Re: New Super Mario Bros. 2
Post by: MegaByte on April 25, 2012, 11:29:53 PM
That is exactly it. If you bother to look at the whois record:
Title: Re: New Super Mario Bros. 2
Post by: Spak-Spang on April 26, 2012, 12:29:15 AM
Well, I have faith in this game...because to me the Wii version did not disappoint at all. I though the game charming, and fun...and I think that the art style looks much better in motion than it does in stills.
Title: Re: New Super Mario Bros. 2
Post by: tendoboy1984 on April 26, 2012, 12:48:12 AM
Well, I have faith in this game...because to me the Wii version did not disappoint at all. I though the game charming, and fun...and I think that the art style looks much better in motion than it does in stills.
Agreed. NSMB DS was a stepping stone to what would become the more ambitious NSMB Wii. I hope NSMB 2 can successfully build off of the Wii game's formula.
Title: Re: New Super Mario Bros. 2
Post by: TrueNerd on April 26, 2012, 06:54:19 PM
My point about the New Super Mario Bros. series is that, yes the graphics are a bit bland. But I've always wanted to see the 2D series evolve past the sprite look of the 8-bit and 16-bit eras. New Super Mario Bros. Wii is what I've always envisioned the 2D series would eventually look like. They can't stay sprites forever (unless your Mega Man). [/size]
Why not? Rayman Origins uses sprites and looks INFINITELY better than NSMB. No one's mistaking that game for being of the 8 or 16 bit era. And why is that such a bad thing? SMB 3, Super Mario World, and especially Yoshi's Island still look great.
There's just no personality in the look of the NSMB games. It's plastic and cold and bland. 2D Mario games used to be full of personality in their art direction. Be it through sprites or 3D models, I want that back.
Title: Re: New Super Mario Bros. 2
Post by: Spak-Spang on April 26, 2012, 10:37:38 PM
There is SOME personality in the character animation...like the Koopas that dance to the music. However, I do agree...that it is lacking.
The problem isn't really the character design, it is not putting the creative flare to the animation that give life to the characters. For example in Super Mario 64 I would say the art direction is not very inspired. It looks good, but honestly, I would not say Wow...Nintendo created characters and worlds that are magical. However, the animation flares made up for that. When Mario did his long jump, you felt like you were Mario straining to jump that far. He flung his whole body forward and it just felt right.
There were many moves and actions that felt that way. I also really loved the swimming in Mario 64...as another example. However, everything in New Super Mario's animation seems less than inspired.
If you are going to use 3D models that are easier to animate please play with them more. I want to see Mario's triple jump and his third jump he rolls into a ball ala Super Mario 3 star...and give him invincibility during the jump...to kill enemies over him...or just give him some flare in his jumps.
Personally I always wanted a 2D Mario that had all the moves of the 3D Mario game...minus the punching. Let him do back flips, long jumps, triple jumps, Wall Slides, Grab onto ledges and pull himself up...swim in underwater sections to secrets, but have to worry about air. These things could literally change the entire level design of a Mario game.
And yes, I know the New Super Mario Series has given me SOME of that...and in those areas I really praise New Super Mario, especially New Super Mario Wii...but I still want more.
Title: Re: New Super Mario Bros. 2
Post by: tendoboy1984 on April 26, 2012, 11:04:32 PM
There is SOME personality in the character animation...like the Koopas that dance to the music. However, I do agree...that it is lacking.
The problem isn't really the character design, it is not putting the creative flare to the animation that give life to the characters. For example in Super Mario 64 I would say the art direction is not very inspired. It looks good, but honestly, I would not say Wow...Nintendo created characters and worlds that are magical. However, the animation flares made up for that. When Mario did his long jump, you felt like you were Mario straining to jump that far. He flung his whole body forward and it just felt right.
There were many moves and actions that felt that way. I also really loved the swimming in Mario 64...as another example. However, everything in New Super Mario's animation seems less than inspired.
If you are going to use 3D models that are easier to animate please play with them more. I want to see Mario's triple jump and his third jump he rolls into a ball ala Super Mario 3 star...and give him invincibility during the jump...to kill enemies over him...or just give him some flare in his jumps.
Personally I always wanted a 2D Mario that had all the moves of the 3D Mario game...minus the punching. Let him do back flips, long jumps, triple jumps, Wall Slides, Grab onto ledges and pull himself up...swim in underwater sections to secrets, but have to worry about air. These things could literally change the entire level design of a Mario game.
And yes, I know the New Super Mario Series has given me SOME of that...and in those areas I really praise New Super Mario, especially New Super Mario Wii...but I still want more.
Compared to Super Mario 64, the Mario Galaxy games felt like a step backwards in terms of animation. Mario moved too rigidly, and his acrobatics weren't as nimble. He didn't really feel like he had any "weight" or momentum to his movements.
Title: Re: New Super Mario Bros. 2
Post by: Spak-Spang on April 26, 2012, 11:20:23 PM
That is true. I think Super Mario Sunshine...actually did the best job of weight and platforming...once they took the water pack off in the special levels. The water pack was a cool addition, and it was nice...but it also kinda forced the level design and world environment too much.
Title: Re: New Super Mario Bros. 2
Post by: tendoboy1984 on April 27, 2012, 12:07:32 AM
That is true. I think Super Mario Sunshine...actually did the best job of weight and platforming...once they took the water pack off in the special levels. The water pack was a cool addition, and it was nice...but it also kinda forced the level design and world environment too much.
Super Mario Sunshine remake for 3DS please! Or a direct sequel!
Title: Re: New Super Mario Bros. 2
Post by: TrueNerd on April 29, 2012, 09:00:30 PM
As long as they put the long jump in Sunshine or its sequel, I'd be fine with this.
Title: Re: New Super Mario Bros. 2
Post by: Spak-Spang on May 01, 2012, 03:11:21 AM
I think they didn't have the long jump because the pack could be used to get the same distance. However, I would love the long jump back, because of the crazy platforming that can be gained from long jump and then water pack game play.
Actually, I am not a big fan of the game play the water pack allowed, but not the water pack itself. I like my Mario hitting and punching things, and picking items up and such. A jet pack power up for a 3D Mario would in my opinion be better...or a suit that does the same function. Maybe a revised Winded Hat or revised Raccoon tail with this additional game play element.
Title: Re: New Super Mario Bros. 2
Post by: Evan_B on May 03, 2012, 02:29:46 AM
I, for one, would enjoy seeing Fludd implemented into a 2D Mario game. you could cycle through his nozzles with the D-Pad or X and Y. I think they could do a whole lot. It would be more interesting that normal 2D Mario, that's for sure.
Title: Re: New Super Mario Bros. 2
Post by: Spak-Spang on May 03, 2012, 08:32:20 AM
Actually there was a flash 2D Super Mario Sunshine game somewhere on the net. I don't think it really added that much.
I would love to see a Mario and Yoshi game that had a grown up Mario riding Yoshi, but Yoshi has all the moves from Yoshi's Island. And the game would be focused on puzzles of riding Yoshi and solo stuff...the levels are not finished until both Yoshi and Mario get to the end.
They can even limit Yoshi's abilities while Mario is riding him to play like Super Mario World Yoshi....it could be quite a fun new take on Mario.
Title: Re: New Super Mario Bros. 2
Post by: tendoboy1984 on May 07, 2012, 07:34:25 PM
Actually there was a flash 2D Super Mario Sunshine game somewhere on the net. I don't think it really added that much.
I would love to see a Mario and Yoshi game that had a grown up Mario riding Yoshi, but Yoshi has all the moves from Yoshi's Island. And the game would be focused on puzzles of riding Yoshi and solo stuff...the levels are not finished until both Yoshi and Mario get to the end.
They can even limit Yoshi's abilities while Mario is riding him to play like Super Mario World Yoshi....it could be quite a fun new take on Mario.
I like that idea. Sort of like a newer take on Yoshi's Island DS (the different babies had unique powers).