The Wii U controller did not always control similarly to 3DS.
http://www.nintendoworldreport.com/rumor/29413
Nintendo's Wii U controller originally utilized raised analog sticks rather than the Circle Pad made famous on 3DS, as reported in recently unearthed documents published by a NeoGAF user.
The diagrams show the original with a nearly identical design (though some ports and the stylus had slightly different placement), but the analog stick was raised. What led to this decision is unknown, as well as whether the leaked images (which were given no definitive source) are even legitimate.
I remember reading impressions stating that the tablet controller circle pads feel more like actual analog sticks than the one on 3DS.This is correct.
... after all, it really wasn't that long ago that analog sticks were the new thing.
No, it WAS long ago. Almost 16 years ago. Instinctively it still seems like a recent thing to me but after thinking about it I realize that for over half my life analog sticks have been standard in videogames and I'm 30! There are 20 year old adults who don't remember a time where analog sticks were not a standard part of videogames!
... after all, it really wasn't that long ago that analog sticks were the new thing.
No, it WAS long ago. Almost 16 years ago. Instinctively it still seems like a recent thing to me but after thinking about it I realize that for over half my life analog sticks have been standard in videogames and I'm 30! There are 20 year old adults who don't remember a time where analog sticks were not a standard part of videogames!
... after all, it really wasn't that long ago that analog sticks were the new thing.
No, it WAS long ago. Almost 16 years ago. Instinctively it still seems like a recent thing to me but after thinking about it I realize that for over half my life analog sticks have been standard in videogames and I'm 30! There are 20 year old adults who don't remember a time where analog sticks were not a standard part of videogames!
Thanks for reminding me how old I am. I'm gonna go yell at the neighborhood kids to get off my lawn now. ;)
Particularly "dual analog"... it's like a badge of honor to be a "dual analog" gamer, or a "twin stick" gamer. I think they feel it was the first time they could really have something tangible to point to and say "see? my mom can't handle this but I can! I'm a serious gamer!"
.
.
.
dual analog users had to learn to overcome the obtuse inputs and they did - they REALLY did. They MASTERED it....
Granted, that initial PSP [analog nub] was more awesome in idea than execution since it was much too small and did not contour to your thumb the way the 3DS' does.
The Gamecube had a rinky dink borderline useless d-pad because Nintendo used the same one as the GBA, likely to save money as they only needed one part to serve two systems.
Cool. What control style(s) do you prefer?
Kairon, most FPS games do have options to let you change the layout. Sometimes its not always perfect, but there are times where an optional layout will be more to your liking than the default.
However, i have no problem with using my right hand for mouse control, or for Wii Pointer control.
After all this now I'm worried about playing Wii U... If at all possible I intend to keep using my Wiimote and nunchuck, but I doubt that option will be widely supported going forward, argh!
However, I think there is potentially some kind of do or die association that some segments of the game population have with analog sticks. Particularly "dual analog"... it's like a badge of honor to be a "dual analog" gamer, or a "twin stick" gamer. I think they feel it was the first time they could really have something tangible to point to and say "see? my mom can't handle this but I can! I'm a serious gamer!"
So much so that I would think eventually these pads would become the new standard since they allow the same precision but work ergonomically with THUMBS,I disagree. I find that sticks are easier to use since they provide me with tactile feedback. What I mean by that is, the tilt of an analogue stick lets me know how far in one direction I'm pressing the stick, so it's easier for me to discern what is, say, the halfway point without looking at it. Also, Nintendo's sticks are set inside an octagon, making it very easy to feel out the 8 directions. The slide pad offers no such feedback, so I have to go by what's happening on screen to determine how I'm pressing the slide pad, and that takes longer.
I remember reading impressions stating that the tablet controller circle pads feel more like actual analog sticks than the one on 3DS.I recall hearing that too. Hopefully that means that they offer some tactile feedback akin to what I described above.
The slide pad offers no such feedback, so I have to go by what's happening on screen to determine how I'm pressing the slide pad, and that takes longer.There is some feedback, the amount of resistive force against the direction you're pushing.
[The wiimote's analog stick is] the best in the industry.