Nintendo won't be technologically behind this upcoming generation.
http://www.nintendoworldreport.com/rumor/29074
The Wii U will almost be as powerful as the next generation of Xbox, according to an IGN source.
The source claims that the next generation of Xbox will utilize a graphics processor that will provide 6 times the processing power of that of the Xbox 360. Compared to the Wii U, however, the new Xbox will only be 20% more powerful. This seems to point out that Nintendo is again going to provide us a system that isn't far off from its competition, much like the GameCube was in the previous generation. The gap between Nintendo's current system, The Wii, and other systems was quite large.
The Wii U is expected to make one final appearance at E3 2012 before the rumored fall 2012 launch. The next generation of Xbox is expected to launch in fall of 2013.
I said this onthe PS4 thread, but I think Sony will have the weakest of the three next gen consoles because they were always the most successful when they had the weakest console like the PS 1 and 2. This time around, Microsofot will have the most powerful of the three and Nintendo will be in a close second to Microsoft with the Wii U.
2. Ram was way less 24mb as compared to PS2 40mb and XBX 64mbThis part is wrong. GC had 24+16=40 and PS2 had 32. (Not including framebuffer).
2. Ram was way less 24mb as compared to PS2 40mb and XBX 64mbThis part is wrong. GC had 24+16=40 and PS2 had 32. (Not including framebuffer).
It's not clear if that means that the system wouldn't play used games or how such a set-up would work. Obvious approaches—I'm theorizing here—like linking a copy of a game to a specific Xbox Live account could seemingly be foiled by used-game owners who would keep their system offline. My source wasn't sure how Microsoft intended to implement any anti-used game system in the new machine.
A push in any way by Microsoft against used games would likely be cheered from publishers sick of seeing retailers like GameStop crow about their revenues from the sale of used games. But it could potentially anger consumers who rely on buying cheaply-sold used games or even pass games to relatives or friends.
Sony has no real choice with Windows. What else would they use? Safari? Not likely. Chrome OS? Pretty much a failure. Linux? Not mainstream.
He meant in terms of PCs.
complete overhaul
Sony probably makes $0.20 - $0.50 per license sold.
If it has, it's not official and wouldn't be considered Android.complete overhaul
Not really. An existing Linux desktop environment such as KDE or GNOME could easily be adapted to it, and probably already has.
And yet it still doesn't cover their losses from the last 5 years, even of they collected that for the next 30 or so years. But that's for a whole different topic.
Point being that Sony's involvement with Bluray is not as significant as we all used to believe back before this generation started. Sony does not own the format nor are they only company to produce or profit from it.
Nintendo has tight friendships with Panasonic & Sharp who are both on the board and likely own key patent in the BRD tech, so if they wanted it, they could make it happen and Sony is not even part of the equation.
Blu-ray Disc ROM Disc
1.5% of net selling price or $0.03 U.S. (whichever is greater)
Blu-ray Disc R Disc
1.5% of net selling price or $0.06 U.S. (whichever is greater)
Blu-ray Disc RE Disc
1.5% of net selling price or $0.06 U.S. (whichever is greater)
Blu-ray Disc Player
1.5% of net selling price or $3 U.S. (whichever is greater)
Blu-ray Disc Recorder
1.5% of net selling price or $3 U.S. (whichever is greater)
---------------------------------------------------------------------
$3 per player and $.06 per disc. Not much but when you figure there's 300-500 million discs being made (Sony collects regardless of disc selling) that's 18-30 million per year on the software side of things. Add another 15 million or so on Blu-ray drives and that's not a bad chuck of change that's pretty much annual for the next 5+ years.
----------------------------------------------------------------------
A videogame system probably wouldn't be considered a Blu-Ray Player in this case. The licensing Fee would probably be accessed on the cost of the drive itself. Take the case of a computer, buying a Blu-ray drive is a fixed price not 1.5% of the cost of you total rig. Its just a component not the sole purpose....
Blu-ray Disc Player
1.5% of net selling price or $3 U.S. (whichever is greater)
...
...
while a $300 game system with Blu-ray would get them about $4.50,
...
If your job isn't nerdy then it can likely be done better by a machine or an assembly line worker in China.My job is certainly specialized. It can not be done by a machine or assembly line worker in any country.