More 3DS, more Pokemon, more cult favorite Wii games, and a secret RetroActive?
http://www.nintendoworldreport.com/rfn/25989
It's time for another action-packed episode of your favorite Nintendo podcast! James is up first in New Business with After Burner Climax, Ridge Racer 3D, and Protect Me Knight. Jon has an update on Pokemon Black/White and even claims to have made progress in Chrono Trigger. Greg wraps up Pilotwings Resort and launches a roundtable discussion on Mega Man X, which just hit Japan's Virtual Console. Both Jonny and James celebrated this event by digging out the Mega Man X Collection for GameCube, which also prompts some hardware impressions of the famous and wildly overrated Hori Digital Controller. After an extensive MMX conversation that could probably qualify as an impromptu RetroActive in its own right, Jonny concludes the segment with brief but damning observations on Fragile Dreams for Wii.
After a quick break, we jump into your fantastic Listener Mail. Topics include old games that may never be released again, specifics on 3DS implementation for DSiWare, the future of wrasslin' games on a certain new handheld, and the possibility of patches for buggy games like Tom Clancy's (TM) Ghost Recon: Shadow Wars.
RetroActive properly returns next week with Legend of the Mystical Ninja (SNES) -- be sure to play it for yourself and leave a few comments in the official forum thread! It's available worldwide on Virtual Console.
The main character, Seto, is a teen boy wearing some kind of bell-bottom vinyl dress with a huge man-purse (or fanny pack) hanging around his neck in front. Maybe this is normal in the world of anime androgyny, but it's still terrible character design.
The main character, Seto, is a teen boy wearing some kind of bell-bottom vinyl dress with a huge man-purse (or fanny pack) hanging around his neck in front.Looking at the art assets that are on site, it looks like the pack is attached to belt harnesses that go over the shoulder and around the side to connect to a back bag. As for the long blue outfit, I assume it gets chilly in the post-apocalypse and this was the way have an extra layer around his torso and thighs. That, or maybe this was the best he could find and got attached to it. Hmm, I must be far off the deep end if I make no objection to the fact that a boy is practically wearing a blue dress with a skirt. Even farther off that I think said dress looks a bit cute and looks a bit cute on him. Heh, a cute, creepy and melodramatic post-apocalypse story. I have yet to play the game but I imagine my guess as to its narrative isn't drastically far off.
Jonny, you're crazy! First off, The Road is a masterful use of words; words so simple that you understand everything the second you read it. How can you insult that book? Ugh, secondly, I hate anime and I still enjoyed this game, unllike super meat boy which just leaves me flaccid everytime I play it.
This is the scene i was talking about btw (mild spoiler alert)Ah, the death speech. Always seems to take so long even after you would think they would be dead already. It is par for course as anime-ish stuff goes.
http://www.youtube.com/watch?v=ybKsYzJ2z_M&feature=related#t=04m30s (http://www.youtube.com/watch?v=ybKsYzJ2z_M&feature=related#t=04m30s)
you can judge by yourself if this qualifies as horrible writing, horrible voice acting, horrible presentation etc. etc.
Not to ignite anything else, but Jonny's distaste for Fragile Dreams make me glad I never tried it. He confirmed every reservation I had.I dont really care if people like or dislike something i like or dislike. different people different tastes. simple as that.
It seems like the kind of game that some people adore, and the majority of people don't care for.
I would have discussed Fragile Dreams for longer, but our segment was running quite long, and I was afraid that the more I talked about it, the more negative it would go. The phrase I used, hastily, was that you might like this game if you are "a whore for anime ****, like James." This was meant to be a personal jab at a friend, not an actual generalization.
actually a lot of story fragments ar offered while you are controlling seto. there is a lot of stuff in the environment (drawings on the wall or abandoned shopping malls etc.) that makes you wonder about the events that happened or lead into a new section of the story.
One of the major impediments to my enjoyment of Fragile Dreams is that most of the story elements are not presented while you're actually playing the game. I wouldn't be so critical of the writing, maybe even of the voice acting, if they were incidental and offered while I was controlling Seto and doing other things. Instead, you go to a save point and begin scrolling through pages of voiced text, which is mandatory and requires pounding buttons to skip through. At this point, you are essentially reading a book, and Fragile Dreams doesn't meet my standards for that format.
the thing is.... you can just switch the japanese voices on.
There are elements of the anime style that bug me, and the go-to stable of English voice actors used in many anime are anathema to my ears. James has a much higher tolerance for these things, as we've previously discussed for games like Sky Crawlers. So, I apologize for not being clear that I was poking fun at James, rather than launching a blanket insult to anime fans.
One of the worst podcasts in recent memory. The pokemon discussion was terrible. I'm not the EV/IV guys (Only ever played Red and Black) but a lot of the stuff you said just blew my mind. You guys dont know how to check the stats of the new move? Really? The evolution bitching? There is only one positive in not evolving a pokemon and the game DOES tell you. I also don't understand how the obssessive community can ruin your experience. That's just stupid. The annoying as **** fighting community has never taken away the fun of playing Street Fighter or any fighting game from me. I just play em the way I want and have fun. I also can't understand how you can bitch about Fragile Dreams story/character design but drool for anything and everything Final Fantasy and DragonQuest.yeah i dont even want to bitch about the pokemon stuff but man i loled when i heard that you supposedly cant check the new move.. james and greg seem to be the only ones that actually play pokemon casually while the rest probably just beat one or two gyms and said f. it im outta here.
I also can't understand how you can bitch about Fragile Dreams story/character design but drool for anything and everything Final Fantasy and DragonQuest. My tastes and opinions usually never line up with Jonny and Jon/John so I'm not surprised, but it just bugs me when Greg and James don't throw in their two cents in and just let the conversation end with your opinion coming across as the final one that matters.
He just cut the discussion because "they had no time".
One of the worst podcasts in recent memory. The pokemon discussion was terrible. I'm not the EV/IV guys (Only ever played Red and Black) but a lot of the stuff you said just blew my mind. You guys dont know how to check the stats of the new move? Really? The evolution bitching? There is only one positive in not evolving a pokemon and the game DOES tell you. I also don't understand how the obssessive community can ruin your experience. That's just stupid. The annoying as **** fighting community has never taken away the fun of playing Street Fighter or any fighting game from me. I just play em the way I want and have fun. Pokemon is as simple or as complicated as you want it to be and you guys are trying to play it the complicated way even though you really wanna play it in the simplest form. It's your own fault not pokemons.
Nintendos games are mostly developed by japanese people. The art designer are often heavily influenced by "anime ****". Games like pokemon, zelda, kirby, donkey kong, mario, metroid all have that anime **** style all over them. the only games that are not really like anime **** are the realistic games (1080, wave race. although the illustrations for those games are borderline anime **** as well) and games that have simple styles like puzzle games or games with miis (which also feature a lot of anime **** googly eyes and super deformed porportions)
In other words, Nintendo games mostly feature art design that is essentially "anime ****".
...
I was saying that I often regret looking at detailed, nuts-and-bolts guides to games like Pokemon and Demon Souls because the complexity of their gameplay systems is intimidating and makes me second-guess how I play the game. Of course it's a good thing that such guides exist.
...
....
Anyway, yeah, It's a Mega Man game :-\
Sometimes, I get a bit concerned about "playing the game wrong" which is why I tend to avoid guides. That said, I only go to Serebii.net to figure out which Pokemon can be found where, when and how they evolve, etc. I hardly use them for battle strategies and whatnot.
Ah, I suppose that could be. I've only played Platinum, SoulSilver and now White. So maybe it was a change for Generation 4+? Can any long, long timers confirm/deny??
The formula for a Mega Man Zero game is the same as an X game, but replace Zero with X and X with Zero
1. Start with Superflous intro stage.
2. Scattered enhancements away from boss.
3. Make Animal Robots Villians.
4. Add some Angst.
5. Kill X.
TM's are re-useable now. Then what is the purpose of HMs??
Jonny-The Big Lebowski may not be coming to Blu-Ray (at least in the US), but guess what is (http://www.amazon.com/Pok%C3%A9mon-Heroes-Destiny-Miramax-Feature/dp/B004TP55WA/). The world is fair. ;D
16:9 is widescreen on a DVD? I thought these days all movies are 2.35:1.