Gaming Forums => General Gaming => Topic started by: blackfootsteps on June 03, 2009, 09:04:35 PM
Title: Perfect Dark XBLA
Post by: blackfootsteps on June 03, 2009, 09:04:35 PM
Accoding to IGN PD will be released in the NA winter in 1080p. Apparently it is otherwise a straight port. IGN report (http://au.xboxlive.ign.com/articles/990/990058p1.html)
EDIT 9/6: Pefect Dark may not be a vanilla port after all. Electric Theatre (http://electronictheatre.co.uk/index.php/xbox360/xbxo360-news/2225-perfect-dark-xbox-live-arcade-coming-complete-with-co-operative-mode) says that: - the dev studio (4J Studios) is the one responsible for the Banjo-Kazooie port on 360 - they are going to convert the game to 1080p - improve the frame rate - redo some of the textures - Online Multiplayer for 4 players - split screen co-op play (retained from the original) - not confirmed whether there is online co-op
Title: Re: Perfect Dark XBLA
Post by: Mop it up on June 03, 2009, 09:07:53 PM
I'd think that the framerate problems will be non-existent as well; if the game was programmed in such a way that overclocking the CPU fixes the framerate, then it should run smoothly in emulation without modification of the game code.
Title: Re: Perfect Dark XBLA
Post by: blackfootsteps on June 03, 2009, 09:12:17 PM
You'd hope so. It didn't really spoil my enjoyment of the game back in the day but it would be great to have all out N-bomb matches with no slowdown.
Title: Re: Perfect Dark XBLA
Post by: Mop it up on June 03, 2009, 09:15:01 PM
It runs smoothly on PC emulation so I'd be really surprised if it didn't on this release. Either way, if they are taking the time to upscale it to 1080p (which might make it look ugly...) I'd think they'd fix the framerate whilst they are at it.
Title: Re: Perfect Dark XBLA
Post by: GoldenPhoenix on June 03, 2009, 09:47:42 PM
I'd think that the framerate problems will be non-existent as well; if the game was programmed in such a way that overclocking the CPU fixes the framerate, then it should run smoothly in emulation without modification of the game code.
I can all but guarantee it will run with a smooth framerate because BOTH B-K games do (especially BT which suffered from it). Regardless GREAT NEWS.
Title: Re: Perfect Dark XBLA
Post by: BranDonk Kong on June 03, 2009, 10:44:13 PM
The slowdowns are actual framerate issues, and not programmed into the game, no question that said issues will be gone. Ususally if there's a framerate issue, it's due to slow processing power, so to make up for it the devs will slow the action down (like in Metal Slug).
Title: Re: Perfect Dark XBLA
Post by: Dirk Temporo on June 04, 2009, 01:56:06 AM
Assuming this is true, I'm pretty excited.
Finally a chance to test my skills in one of the few games I'm actually good at.
Title: Re: Perfect Dark XBLA
Post by: Mop it up on June 04, 2009, 03:38:45 AM
Usually if there's a framerate issue, it's due to slow processing power, so to make up for it the devs will slow the action down.
Sadly that's the case with many Nintendo 64 games and so the overclock mod will just make them run at 1.5 times their normal speed. I'm not sure what this means for VC games...
Title: Re: Perfect Dark XBLA
Post by: DAaaMan64 on June 04, 2009, 04:09:50 AM
Well your right about that actually. The Aquamarine level of Star Fox is significantly harder now that it runs at full speed.
Title: Re: Perfect Dark XBLA
Post by: ThePerm on June 04, 2009, 04:14:01 AM
on an emulator i ran the game(pd) at 1024x768, and for an n64 game it looks pretty sweet. Things like decent textures and good lighting effects(things that caused frame rate dips), actually made it look like a late last gen game (think half life 2 on the pc)
Title: Re: Perfect Dark XBLA
Post by: NWR_insanolord on June 04, 2009, 04:26:13 AM
360 Game of Show for E3 '09.
Title: Re: Perfect Dark XBLA
Post by: AV on June 04, 2009, 11:09:12 AM
online would be nice too. Hell online plus 4 player local split screen with bots would be great. 4 humans vs 4 humans vs 4 bots. Oh yeah. That would be sweet
Title: Re: Perfect Dark XBLA
Post by: blackfootsteps on June 09, 2009, 05:08:21 AM
Header post updated with juicy info.
Title: Re: Perfect Dark XBLA
Post by: Dasmos on June 09, 2009, 09:38:27 AM
Online Perfect Dark is the best game on the 360.
Title: Re: Perfect Dark XBLA
Post by: NinGurl69 *huggles on June 09, 2009, 11:44:12 AM
Rare does something right.
Title: Re: Perfect Dark XBLA
Post by: Dirk Temporo on June 09, 2009, 02:18:37 PM
on an emulator i ran the game(pd) at 1024x768, and for an n64 game it looks pretty sweet. Things like decent textures and good lighting effects(things that caused frame rate dips), actually made it look like a late last gen game (think half life 2 on the pc)
That's being a little excessive, unless you're talking about HL2 on a shitty PC. It might look like a Dreamcast game, at best.
Title: Re: Perfect Dark XBLA
Post by: Morari on June 09, 2009, 06:08:07 PM
on an emulator i ran the game(pd) at 1024x768, and for an n64 game it looks pretty sweet.
Please cease and desist from promoting piracy and all things related to it, such as ROMs and emulators, within the NWR forums. Thanks.
:P :P :P
Title: Re: Perfect Dark XBLA
Post by: ThePerm on June 10, 2009, 02:25:22 AM
no no, it looked good once it got bumped. It was already a super good looking game on n64, but with things like reflections, some decent level of geometry(ok the characters didn't look great, but the levels did).
I wouldn't recommend emulating though ;) since now a better version is coming out and that was like 3 years a go ;) ;) Plus i own the real copy of the game, if anyone can emulate and not feel guilty its Mop_it_up :P
Title: Re: Perfect Dark XBLA
Post by: Mop it up on June 10, 2009, 04:31:37 AM
It doesn't look as good as I would have hoped graphically. It has the same style of the n64 one, and it looks cleaned up but still doesn't compare to modern FPS games on 360. Still a fun game is a fun game.
Title: Re: Perfect Dark XBLA
Post by: BlackNMild2k1 on February 12, 2010, 05:24:11 PM
They should have teased people about WiiHD in the beginning of the trailer and then reveal that it was actually on on XBox Live Arcade.
The advertising would have carried across all message boards and fanboy circle jerks all by itself.
Title: Re: Perfect Dark XBLA
Post by: Dirk Temporo on February 12, 2010, 06:08:10 PM
It doesn't look as good as I would have hoped graphically. It has the same style of the n64 one, and it looks cleaned up but still doesn't compare to modern FPS games on 360.
It's a f***ing downloadable arcade game. What were you expecting? They released shots a long time ago. It looks gorgeous.
Title: Re: Perfect Dark XBLA
Post by: GoldenPhoenix on February 12, 2010, 06:58:17 PM
It doesn't look as good as I would have hoped graphically. It has the same style of the n64 one, and it looks cleaned up but still doesn't compare to modern FPS games on 360.
It's a f***ing downloadable arcade game. What were you expecting? They released shots a long time ago. It looks gorgeous.
I agree, the game still looks great and with a smooth framerate I cannot WAIT to play it!
Title: Re: Perfect Dark XBLA
Post by: S-U-P-E-R on February 12, 2010, 07:00:32 PM
and it's only 10 bucks unless we're being lied to again! Huzzah!
Title: Re: Perfect Dark XBLA
Post by: Guitar Smasher on February 13, 2010, 12:50:02 AM
It's a f***ing downloadable arcade game. What were you expecting? They released shots a long time ago. It looks gorgeous.
Advertising it as 1080p is a bit misleading. The single player looks marginally better, and even if it's a downloadable arcade game, is that enough to justify its existence?
The multiplayer, on the other hand, looks fantastic. Probably the best multiplayer game on N64, the only issue back then was lag/framerate. This looks perfect. If I had a 360 I would certainly pay $10 for this game.
Title: Re: Perfect Dark XBLA
Post by: Mop it up on February 13, 2010, 12:55:29 AM
Ten bucks says they removed the CPU players for multi...
Title: Re: Perfect Dark XBLA
Post by: Guitar Smasher on February 13, 2010, 01:08:11 AM
And yet they kept the Goldeneye007 levels...
Title: Re: Perfect Dark XBLA
Post by: NWR_insanolord on February 13, 2010, 01:39:57 AM
Xbox 360 Game of the Year 2010.
Title: Re: Perfect Dark XBLA
Post by: BlackNMild2k1 on February 13, 2010, 01:42:49 AM
Advertising it as 1080p is a bit misleading. The single player looks marginally better, and even if it's a downloadable arcade game, is that enough to justify its existence?
The single-player looks way better. As soon as side-by-side comparisons come out, you'll **** bricks. And co-op always looked like crap. Now it won't.
Title: Re: Perfect Dark XBLA
Post by: Guitar Smasher on February 13, 2010, 03:05:16 PM
Advertising it as 1080p is a bit misleading. The single player looks marginally better, and even if it's a downloadable arcade game, is that enough to justify its existence?
The single-player looks way better. As soon as side-by-side comparisons come out, you'll **** bricks. And co-op always looked like crap. Now it won't.
I watched the trailer again. It looks cleaner, more fluid, but there's nothing that makes me go wow. The environments have the same polygonal look of the N64 version. Seriously, we saw much better on GameCube (TS2 for example).
And if I'm not mistaken, co-op is multiplayer. I addressed this in the second half of my original post, which you have not quoted.
Title: Re: Perfect Dark XBLA
Post by: Mop it up on February 13, 2010, 06:19:44 PM
Ten bucks says they removed the CPU players for multi...
1:17 in trailer shows the phrase "Killed MeatSim:1" so bots are still in the game.
Can they be used with online play?
Title: Re: Perfect Dark XBLA
Post by: Stratos on February 13, 2010, 06:34:17 PM
I would assume so. No reason to think any part of the multiplayer could not be played online. This is an XBox/Microsoft game, not a Nintendo game so the online is near guaranteed to be a complete package. Microsoft has typically been good about making their online portions of games be fully featured.
Title: Re: Perfect Dark XBLA
Post by: Dirk Temporo on February 13, 2010, 10:42:51 PM
I hope they don't ninja-update the character designs. 64 Joanna > Zero Joanna
Thank god they kept the style pretty much as is. When rare "updated" Conker for the XBox port...*shiver*...it was a sin.
Title: Re: Perfect Dark XBLA
Post by: BranDonk Kong on February 14, 2010, 12:21:48 AM
It looks like ****. Seriously, it's just a high-res port of the N64 game with new textures (or seems to be that way at the very least). Look how blocky everything actually is, and how slow the characters move. Sure it's 60FPS, but the characters look like 3-toed sloths, and the faster framerate only makes it worse. At least Conker's BFD was an actual remake, this is just a port. Sure, at the time, this was a fucking epic game (and Goldeneye), but FPS'es have gotten much better than either of those two over the past 13 years.
Title: Re: Perfect Dark XBLA
Post by: BlackNMild2k1 on February 14, 2010, 12:26:07 AM
Would you really want Rare of today remaking a game that was already good to begin with? Chances are they would change things and then it wouldn't be what we were asking for.
It's a hi-rez version of the N64 game. Isn't that what everyone was asking for? Are you saying the n64 game looked like ****? Would you rather they have re-skinned the entire game in PD0 graphics and called it a day?
It is the game we were asking for with bumped up resolution, online multi and a solid 60fps. what more did we really want? another sequel?
Title: Re: Perfect Dark XBLA
Post by: NWR_insanolord on February 14, 2010, 12:27:42 AM
Perfect Dark is called Perfect Dark because it's perfect, except for the frame rate. If they fixed the frame rate, the game is entirely perfect, and better than every other game in the genre. It's odd that Microsoft would let the game on XBLA, as it proves that a 10 year old N64 game is better than any current 360 game.
Title: Re: Perfect Dark XBLA
Post by: Mop it up on February 14, 2010, 01:00:19 AM
I was just about to say what BlackNMild2k1 said. I don't know what the people who are complaining about the visuals were expecting. On the Wii, people pay $10 for Nintendo 64 games that have nothing new or retooled graphics. If this game were on Wii, the only thing that would be different than the original Nintendo 64 game is that it would have a smooth framerate, and even that would just be because of running on a system with a faster CPU.
Title: Re: Perfect Dark XBLA
Post by: Kairon on February 14, 2010, 01:40:51 AM
Perfect Dark is called Perfect Dark because it's perfect, except for the frame rate. If they fixed the frame rate, the game is entirely perfect, and better than every other game in the genre. It's odd that Microsoft would let the game on XBLA, as it proves that a 10 year old N64 game is better than any current 360 game.
That is silly. And you are silly. But it's still a really good game, especially for 10 bucks.
Title: Re: Perfect Dark XBLA
Post by: Peachylala on February 14, 2010, 11:30:26 AM
Yeah, with four humans. Eight humans=four computers.
Title: Re: Perfect Dark XBLA
Post by: Mop it up on February 14, 2010, 05:51:47 PM
Does that mean you can have 12 players total, in any combination of human and computer?
Title: Re: Perfect Dark XBLA
Post by: Dirk Temporo on February 14, 2010, 07:16:16 PM
Well really I'm only hazarding a guess. Based on the size of the levels, however, I would be incredibly surprised if you could have more than 12 at any point.
Title: Re: Perfect Dark XBLA
Post by: BranDonk Kong on February 15, 2010, 10:13:21 PM
It's not perfect - 10 years ago it was great. If it came out today instead of in 2000, it wouldn't be the masterpiece that it was back in the day, even if it was the same game with (real) HD graphics, etc. M$ putting it on XBLA doesn't mean they think it's better than any other game (especially for $10), it means they like money, and this is a quick, cheap, and easy way to make some of it. Don't get me wrong, I'm sure it will be a lot of fun to play, especially for the people who have adored it for 10 years, but by today's standards *cough* Modern Warfare *cough*, it's sub-par.
Title: Re: Perfect Dark XBLA
Post by: Dirk Temporo on February 16, 2010, 12:11:27 AM
Haha you really think MW is better than PD. That's funny.
Perfect Dark is very much up to par with more than a few shooters in the current gen, and it blows crap like Halo out of the water. Name me one single FPS this generation that has anywhere near as many options as Perfect Dark had. Perfect Dark still holds the console customizability crown.
Title: Re: Perfect Dark XBLA
Post by: ThePerm on February 16, 2010, 01:00:39 AM
perfect dark plays well... on an n64 controller
the trailer makes it looks pretty good, its hard to say how difficult this port was, i wonder about the conversion process. People also don't realise this game is essentially Goldeney Multiplayer on Xbox, as long as the Felicity, and the other GE/PD levels are there.
Title: Re: Perfect Dark XBLA
Post by: Guitar Smasher on February 16, 2010, 01:36:17 AM
"Like the original Perfect Dark,Goldeneye's three best maps – Temple, Facility and Complex – areincluded, but this time out there's a special bonus; Goldeneye's weaponset is also being included, meaning that for all intents and purposesthe game has finally made it to Microsoft's console." Think ign xbox is a little jealous? There's more to Goldeneye than three multiplayer maps and the weaponset. If I don't have to worry about making an Oddjob rule, then I'm not playing Goldeneye!
Title: Re: Perfect Dark XBLA
Post by: ThePerm on February 16, 2010, 01:44:39 AM
true true, but Elvis was the Perfect Dark version of Oddjob.
For HD Goldeneye check out this mod
http://www.moddb.com/mods/goldeneye-source
Title: Re: Perfect Dark XBLA
Post by: Stratos on February 16, 2010, 01:58:34 AM
I never saw the issue with oddjob in the game. I killed many a 'gumby mode' Oddjob with no problem back in my heyday.
Title: Re: Perfect Dark XBLA
Post by: S-U-P-E-R on February 16, 2010, 07:28:33 AM
Rareware twitter just posted it's coming out Mar 17th
Title: Re: Perfect Dark XBLA
Post by: BranDonk Kong on February 16, 2010, 10:56:48 AM
Yes, I think Modern Warfare is better than Perfect Dark. It is. All of that customization doesn't mean anything when the character move like they're in a bowl of honey. Also, don't forget that today's Rare isn't the Rare that Made Perfect Dark, it's the Rare that made Perfect Dark Zero...for Xbox 360.
Title: Re: Perfect Dark XBLA
Post by: Dirk Temporo on February 16, 2010, 12:48:57 PM
All of that customization doesn't mean anything when the character move like they're in a bowl of honey.
Yeah, I'm sure that had nothing to do with the fact that the game NEVER EVER ran above 20 FPS in multiplayer. Also strafe sprinting. Do you do it? Somehow I don't think so.
Quote
Also, don't forget that today's Rare isn't the Rare that Made Perfect Dark, it's the Rare that made Perfect Dark Zero...for Xbox 360.
Good thing they didn't do the port then, isn't it? And even if they did, it would still be the same damn game. It's not going to magically change because the company is different now. It is literally the same game from the ground up, with a shiny new coat of paint.
Title: Re: Perfect Dark XBLA
Post by: BranDonk Kong on February 16, 2010, 02:28:07 PM
Right. I'm saying if it was the original Rare, it probably would have been improved.
Title: Re: Perfect Dark XBLA
Post by: Mop it up on February 16, 2010, 02:42:37 PM
I don't see what was so cheap about Oddjob. Because he's short, it actually makes it easier to shoot him in the head. The cheap character was Jaws, who was taller than every other character. With him, it makes it easier to get head shots on other characters, and everyone else has to aim upward to get head shots on him.
In Perfect Dark, movement speed is based on height. Taller characters move faster than shorter ones, which sort of makes up for being a larger target.
EDIT: As for the announcement of Goldeneye's weapon set, I wouldn't yet take that to mean the entire weapon set will be present. The original game had eight guns from Goldeneye included as cheats, but they could be used only in the single-player mode. This announcement could just mean that those eight weapons are now available in multiplayer (which was actually an intention for the Nintendo 64 game, but they ran out of time).
Title: Re: Perfect Dark XBLA
Post by: NWR_insanolord on February 16, 2010, 03:21:38 PM
Right. I'm saying if it was the original Rare, it probably would have been improved.
So giving it better graphics and online play and fixing the frame rate don't count as improvements?
Title: Re: Perfect Dark XBLA
Post by: BranDonk Kong on February 16, 2010, 03:40:43 PM
Not really. The framerate is a great improvement, but the characters still move like molasses. They should have upped the framerate *and* the speed of the gameplay.
Title: Re: Perfect Dark XBLA
Post by: NWR_Neal on February 16, 2010, 04:08:33 PM
Don't care. I loved Perfect Dark and Goldeneye and care not for most modern first-person shooters.
As long as this is Perfect Dark with a better framerate, I'm buying it. And it is, so I'm buying it.
Title: Re: Perfect Dark XBLA
Post by: vudu on February 16, 2010, 04:16:41 PM
I haven't looked into this at all, but are they adding dual analog or are they keeping the original N64 setup?
And don't give me some bullshit about the original game was dual analog because it could be controlled with two N64 controllers. The levels, weapons and enemies were all designed with one analog stick in mind. Everyone who wasn't a complete tool played with one controller.
Title: Re: Perfect Dark XBLA
Post by: NWR_insanolord on February 16, 2010, 04:29:43 PM
It has dual analog.
Title: Re: Perfect Dark XBLA
Post by: Dirk Temporo on February 16, 2010, 05:52:25 PM
Not really. The framerate is a great improvement, but the characters still move like molasses. They should have upped the framerate *and* the speed of the gameplay.
Strafe sprinting. Do it and quit complaining. The gameplay wasn't even that slow, unless your controllers were borked and you couldn't run full speed. Just because it isn't Quake doesn't mean it's slow. It's faster than Modern Warfare minus the sprint button. And if you strafe sprint, it's faster than sprinting in MW and you can still shoot.
It sounds like you just don't know your way around the game.
EDIT: As for the announcement of Goldeneye's weapon set, I wouldn't yet take that to mean the entire weapon set will be present.
Well given that IGN talked to the guy in charge of everything, and they're the ones saying that they're in, I don't see why we shouldn't believe them.
Quote
The original game had eight guns from Goldeneye included as cheats, but they could be used only in the single-player mode. This announcement could just mean that those eight weapons are now available in multiplayer
Goldeneye only really HAD eight guns. I don't see what you're getting at.
Title: Re: Perfect Dark XBLA
Post by: Mop it up on February 16, 2010, 05:58:19 PM
Goldeneye had 25 weapons, though many of them are similar to weapons in Perfect Dark. So I doubt the entire weapon set is included, I think it just means the eight included ones are now available for everything.
Title: Re: Perfect Dark XBLA
Post by: GoldenPhoenix on February 16, 2010, 07:28:59 PM
I am going to have to go with a few here, I still think BOTH PD and Goldeneye are still top tier examples of what the FPS genre should be with their mission based objectives.
Title: Re: Perfect Dark XBLA
Post by: S-U-P-E-R on February 16, 2010, 07:40:00 PM
I haven't looked into this at all, but are they adding dual analog or are they keeping the original N64 setup?
And don't give me some bullshit about the original game was dual analog because it could be controlled with two N64 controllers. The levels, weapons and enemies were all designed with one analog stick in mind. Everyone who wasn't a complete tool played with one controller.
Lobb said there are multiple configs, including whatever the default is and Halo & CoD configs. I don't know if there are others.
I guess it felt natural to sidestep with the C-buttons before but now with the right analog it would feel weird I think... maybe I could feel cool with doing it with X and B?
Title: Re: Perfect Dark XBLA
Post by: ThePerm on February 16, 2010, 07:47:54 PM
yeah, thats my biggest complaint with the port, i have never liked Dual Analog shooter controls, i never will get used to them. Its mouse and keyboard, wii, or c-button strafe(i used the kissy setting). I used to strafe around like a madman in pd and ge, no other console shooter that I know has made strafing so awesome(you dont need to aim if you can shoot and circle). And Metroid Prime doesnt count as a shooter because of the auto-aim. Its FPA
Title: Re: Perfect Dark XBLA
Post by: S-U-P-E-R on February 16, 2010, 07:57:19 PM
how about this config? Left stick - move/turn ABXY - sidestep/look up & down right stick - weapon select and then like... RT to fire, RB to switch firing modes? LT or LB for the standing aim...
Title: Re: Perfect Dark XBLA
Post by: ThePerm on February 17, 2010, 01:28:29 AM
heres what I would do
L shoot R use LB/RB weapon select abyx strafe/move forward + backward left stick-aim left stick down-standing aim/zoom left stick down + abyx pan and zoom +- right stick dual analog(for the other people)
Title: Re: Perfect Dark XBLA
Post by: S-U-P-E-R on February 17, 2010, 08:51:38 AM
That's the most unusual control scheme I've ever heard of. Here's hoping they allow *full* customization...
Title: Re: Perfect Dark XBLA
Post by: S-U-P-E-R on March 15, 2010, 01:34:55 AM
Bump for only a couple more days left. Who's gonna get it the minute it goes up late Tuesday night/early Wednesday? I think new games go up at like 5 am eastern...
Title: Re: Perfect Dark XBLA
Post by: GoldenPhoenix on March 15, 2010, 06:23:13 AM
I'm getting it when I can, right now I have no wifi adapter for my 360.
Title: Re: Perfect Dark XBLA
Post by: RABicle on March 15, 2010, 11:56:34 AM
That's the most unusual control scheme I've ever heard of.
It's the Turok scheme.
Anyway guys, port is confirmed to be a bad one. Miyamoto's face has been swapped for Molyeux's.
Title: Re: Perfect Dark XBLA
Post by: ThePerm on March 15, 2010, 06:08:12 PM
oh **** yeah, haha. Before i got into goldeneye i had rented turok, i totally forgot about that, except turok you could jump. That was the kissy control scheme in goldeneye, which i guess i liked so much because it must have been modeled after turok. That control scheme turns you in to strafezilla.
Title: Re: Perfect Dark XBLA
Post by: S-U-P-E-R on March 16, 2010, 01:43:06 AM
Protip: In classic FPS games such as GoldenEye, Perfect Dark, and Doom, you ran faster (about x 1.44) if you ran and strafed together. It's crucial for being a top player. They're keeping it in PD XBLA.
Title: Re: Perfect Dark XBLA
Post by: NWR_insanolord on March 16, 2010, 02:14:15 AM
You've gotta love those old school FPSs, going out of their way to be unrealistic.
Title: Re: Perfect Dark XBLA
Post by: Mop it up on March 16, 2010, 02:32:39 AM
Has anyone ever tried to actually strafe themselves? It's difficult! You most certainly can't run faster when going sideways...
But yeah, that would be exactly why I like past shooters and not modern ones.
Title: Re: Perfect Dark XBLA
Post by: Stratos on March 16, 2010, 09:04:31 AM
I still instinctively do it even in modern FPS' sometimes ranging from Halo to L4D to even Conduit and Modern Warfare. Yes. I try to strafe-run in IR controlled FPS games...
Title: Re: Perfect Dark XBLA
Post by: S-U-P-E-R on March 16, 2010, 04:22:16 PM
Haha me too.
Only 12 hours left till PD!!
Title: Re: Perfect Dark XBLA
Post by: Mop it up on March 16, 2010, 07:38:58 PM
I still instinctively do it even in modern FPS' sometimes ranging from Halo to L4D to even Conduit and Modern Warfare. Yes. I try to strafe-run in IR controlled FPS games...
Well that explains a lot. No wonder your aim is terrible. :P
Title: Re: Perfect Dark XBLA
Post by: S-U-P-E-R on March 17, 2010, 06:44:16 AM
Got it as soon as it went up. Looks and plays well. Quick matches online are really fast, only a couple minutes. Autoaim is permitted on quick matches but you can totally disable it for everybody on private matches. I kept trying to set secondary functions for GoldenEye weapons :faust:
Title: Re: Perfect Dark XBLA
Post by: Dirk Temporo on March 17, 2010, 03:34:04 PM
Oh god aiming. As near as I can tell, there's no way to NOT get wrecked by everybody who's using auto-aim.
Title: Re: Perfect Dark XBLA
Post by: Nick DiMola on March 17, 2010, 11:06:42 PM
Seriously I wish I had realized before I bought this that NO classic controls were included at all. I can't even play the game now - what a goddamn waste of money.
Title: Re: Perfect Dark XBLA
Post by: Dirk Temporo on March 17, 2010, 11:24:20 PM
Quit crying and adapt.
You mean you really play NO modern shooters on consoles?
Title: Re: Perfect Dark XBLA
Post by: Nick DiMola on March 17, 2010, 11:30:49 PM
Correct, unless they have Goldeneye/PD control schemes. And no, I won't adapt. It's absurd that they wouldn't include the original controls.
Title: Re: Perfect Dark XBLA
Post by: Dirk Temporo on March 17, 2010, 11:46:15 PM
Except that with a dual stick setup, having all movement and all aiming on the same stick respectively makes much much more sense.
You should have adapted a long time ago.
Title: Re: Perfect Dark XBLA
Post by: Nick DiMola on March 17, 2010, 11:54:49 PM
I don't care to adapt. I like the old controls better. My reasoning for liking them is completely irrelevant. If they want to give me access to the code, I could literally add my control scheme in a matter of minutes. Dropping this control scheme for no reason isn't just lazy, it's unjustifiable.
Glad to hear you've "adapted" though. I forgot how horrible options were...
Title: Re: Perfect Dark XBLA
Post by: S-U-P-E-R on March 18, 2010, 01:26:12 AM
They really should have had more control options but if you refuse to play a good game because you can't adapt, you are a silly baby and should probably quit gaming forever
Title: Re: Perfect Dark XBLA
Post by: NWR_insanolord on March 20, 2010, 03:37:08 AM
This may be the nostalgia talking, but I'm ready to declare this the greatest game ever made.
Title: Re: Perfect Dark XBLA
Post by: ThePerm on March 20, 2010, 03:47:34 AM
i hate dual analog games, i thought this had a bunch of options and customization?
Title: Re: Perfect Dark XBLA
Post by: S-U-P-E-R on March 20, 2010, 01:48:28 PM
I've been playing with some of my internet bros every night and having a blast. Anybody for an NWR night?
Title: Re: Perfect Dark XBLA
Post by: Mop it up on March 20, 2010, 03:43:57 PM
Did they add jumping to this game? Because that might break it...
Title: Re: Perfect Dark XBLA
Post by: S-U-P-E-R on March 20, 2010, 10:51:43 PM
No, it's like 100% exactly the same gameplay wise, except for putting the goldeneye weapons in multi.
Title: Re: Perfect Dark XBLA
Post by: BlackNMild2k1 on March 20, 2010, 10:58:12 PM
Laptop/briefcase turrets everywhere?
that was my favorite thing to do.
Title: Re: Perfect Dark XBLA
Post by: NWR_insanolord on March 21, 2010, 12:08:38 AM
The best setup is laptop guns in the first slot and the Farsight in the last one, so there's only one of them. Grab the Farsight, find a somewhat secluded spot with only one way in, set up a laptop gun turret to protect that entrance, and start picking off people through the walls with the Farsight. Really takes me back.
Title: Re: Perfect Dark XBLA
Post by: EasyCure on March 21, 2010, 03:34:38 PM
I always hated how the farsight would try to lock on to someone, it would almost always mess up my aiming.
Title: Re: Perfect Dark XBLA
Post by: Mop it up on March 21, 2010, 05:03:52 PM
I always hated how the farsight would try to lock on to someone, it would almost always mess up my aiming.
The follow lock-on was the secondary setting, you didn't have to use it.
really? I felt like it was just always 'on'. It's been a long time however.
Title: Re: Perfect Dark XBLA
Post by: Kytim89 on March 21, 2010, 11:02:55 PM
Could the Conduit be considered the Perfect Drak for the wii? It is a real let down that this remastered version of Perfect Dark will never come to the wiiware service as a rebirth titile(we have beaten this topic to death). :'( But I do have it on my N64, but I willnever try this new version because I loath Xbox and Microsoft as part of the gaming universe.
Title: Re: Perfect Dark XBLA
Post by: S-U-P-E-R on March 22, 2010, 12:28:11 AM
Yeah, you can manually zoom in/out with the farsight, and can do it faster than the autolock but you have to be very good at it. So far I've found the best option is to use a combination of both by ballpark aiming at the target and seeking to deal with the zoom in/out. You can actually blind fire it without using the scope and the shot will still travel through every wall - handy for corner firing and all that.
Could the Conduit be considered the Perfect Drak for the wii? It is a real let down that this remastered version of Perfect Dark will never come to the wiiware service as a rebirth titile(we have beaten this topic to death). :'( But I do have it on my N64, but I willnever try this new version because I loath Xbox and Microsoft as part of the gaming universe.
good on you. hope you don't missing out on about 50% of games being made. lol.
Title: Re: Perfect Dark XBLA
Post by: NWR_insanolord on March 22, 2010, 09:35:23 AM
That's how I've been doing it, using the radar to find a general direction to aim in and then using the lock-on and finally manually aiming while in the lock-on to finish the job.
Title: Re: Perfect Dark XBLA
Post by: S-U-P-E-R on March 23, 2010, 06:21:40 AM
me and some bros are having nightly games of random weapons+stage matches. Get in touch with me if anybody wants in on some no-autoaim rad matches!
Title: Re: Perfect Dark XBLA
Post by: NWR_insanolord on March 23, 2010, 03:35:24 PM
Have the bots in this game always been this cheap? I've been playing the challenges, an I was rolling through them pretty easily until I hit 11, which I can't seem to beat. The bot in that one seems to always have a shield and can take me down really quickly.
Title: Re: Perfect Dark XBLA
Post by: Mop it up on March 23, 2010, 05:39:50 PM
What difficulty is the bot on? I remember that Hard and above could be pretty cheap at times, with exceptionally high accuracy. I know that they seek out the shield item if it is available as soon as they can, and also if it isn't at full energy. They might also spawn with a shield, though I'm not sure about that one.
Title: Re: Perfect Dark XBLA
Post by: NWR_insanolord on March 23, 2010, 06:50:17 PM
It's a BlondeSim. I don't remember what that means; apparently it means he always has a shield and somehow his weapons are more powerful than mine. I've managed to come close to beating him by relying on the secondary feature of my bare hands, disarm. I keep hitting him with that until he doesn't have any more guns, and then I'm able to kill him. Still, more than half the time he kills me before I can get to him. It's a King of the Hill match, and I'm pretty sure it's timed. I've lost by one point a couple times.
I played with a friend of mine last night on a team against 3 NormalSims; we're both fairly experienced in first-person shooters, him especially. We got demolished.
Title: Re: Perfect Dark XBLA
Post by: Mop it up on March 23, 2010, 07:02:58 PM
In the Challenge mode, the sim names are based on their characters (so a ShockSim is the Shock Trooper, a BlondeSim is Mr. Blonde, etc.). You can check what difficulty they are on after you play a challenge; the options will be whatever the ruleset is for the challenge, so you can go to the Simulants menu to check what difficulty it is.
The CPU tend to pick tall characters if it's their choice. Tall characters move faster, and I would not be surprised if they get move headshots on you because of the extra height. You've got to remember that this is the Nintendo 64 we're talking about, so the A.I. script is pretty simplistic, assuming they didn't change anything for this release. The A.I. doesn't really account for what would be human error, so on any difficulty setting they have pretty good accuracy. Their accuracy also doesn't seem to decrease at long range. The easier sims account for this by pausing before they fire, as well as moving slowly. They also don't look for traps, so explosives are a good way to handle them because they will walk right into them. Their movement patterns are simple, they will either stand in place firing at you, or move along their paths through the level if they are going for a shield/weapon. Knowing their behavior is really the only way to beat them.
I could never beat anything better than a NormalSim myself. I had to beat the challenges with 3 other players who were actually good.
Title: Re: Perfect Dark XBLA
Post by: NWR_insanolord on March 23, 2010, 07:15:12 PM
I turned off auto-aim for myself, but I guess there's no way to stop the bots from using it.
Title: Re: Perfect Dark XBLA
Post by: Mop it up on March 23, 2010, 07:18:12 PM
I don't think what the bots use could be considered auto-aim. I think it has to do with their script, they always face their target so their gun is always aimed at them, therefore they don't miss very often. Don't use the golden magnum weapon, they will make you cry...
Title: Re: Perfect Dark XBLA
Post by: S-U-P-E-R on March 27, 2010, 04:10:47 AM
Have the bots in this game always been this cheap? I've been playing the challenges, an I was rolling through them pretty easily until I hit 11, which I can't seem to beat. The bot in that one seems to always have a shield and can take me down really quickly.
Are you still stuck on this one? Although I'm going to troll you about how easy this is and how bad you are at perfect dark, I'll also leave you with a protip: if you shoot the AI guy with the tranq, they just turn about randomly and can't really shoot anything.
Title: Re: Perfect Dark XBLA
Post by: NWR_insanolord on March 29, 2010, 02:29:11 AM
I'm already aware of how bad I am at Perfect Dark; being eliminated in the first round of the PAX Perfect Dark tournament made that perfectly clear. I haven't beaten the challenge yet, but I don't think I've tried since I posted about it. I tried using the tranquilizer in the past and it didn't seem to work; I guess I'll give that another shot.
Title: Re: Perfect Dark XBLA
Post by: Nick DiMola on March 29, 2010, 06:59:19 PM
Thank god, Rare is finally going to patch this to include Legacy and Southpaw controls. Just a few more weeks and I can finally get back into this one.
Title: Re: Perfect Dark XBLA
Post by: Mop it up on March 29, 2010, 08:42:31 PM
What layout does the Legacy controls have? A patch for fully-customizable controls would be what the game needs. Or a patch that allows the Wiimote, but that'd probably cause some issues somewhere...
Title: Re: Perfect Dark XBLA
Post by: NWR_insanolord on March 29, 2010, 09:34:33 PM
Are they going to patch it to remove auto-aim in random matches?
Title: Re: Perfect Dark XBLA
Post by: S-U-P-E-R on March 29, 2010, 09:41:50 PM
Are they going to patch it to remove auto-aim in random matches?
Yeah, they're going to have "hardcore" playlists for free for all and team; no autoaim and no radar. Which is rad because that is exactly how I prefer to play!
Autoaim playlists will still be available.
Rare's twitter is a good place to stay up to date on it: http://twitter.com/rareltd (http://twitter.com/rareltd)
Title: Re: Perfect Dark XBLA
Post by: NWR_insanolord on April 07, 2010, 02:00:19 AM
Have the bots in this game always been this cheap? I've been playing the challenges, an I was rolling through them pretty easily until I hit 11, which I can't seem to beat. The bot in that one seems to always have a shield and can take me down really quickly.
Are you still stuck on this one? Although I'm going to troll you about how easy this is and how bad you are at perfect dark, I'll also leave you with a protip: if you shoot the AI guy with the tranq, they just turn about randomly and can't really shoot anything.
I finally got around to trying this again and obliterated the sim, 10-1. Thanks again for the tip.
Title: Re: Perfect Dark XBLA
Post by: Dirk Temporo on April 07, 2010, 01:00:22 PM
I haven't been able to play this for the past two weeks because I keep leaving my 360 hard drive at my friend's house! ARGH
Title: Re: Perfect Dark XBLA
Post by: S-U-P-E-R on September 18, 2010, 09:50:38 PM
Me and some chat pals still play this a lot, anybody want in in our games? Hit me up on AIM or something!
Title: Re: Perfect Dark XBLA
Post by: KDR_11k on September 19, 2010, 02:12:02 AM
Has anyone ever tried to actually strafe themselves? It's difficult! You most certainly can't run faster when going sideways...
But yeah, that would be exactly why I like past shooters and not modern ones.
It's supposed to represent running with your legs facing the direction you're going while you turn your upper body towards where you want to shoot. Of course going backwards is still not very feasible if you don't want to hit your head on the next wall.
Title: Re: links for you
Post by: Stratos on September 21, 2010, 06:55:22 AM