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NWR Interactive => TalkBack => Topic started by: Flames_of_chaos on May 27, 2009, 12:02:19 PM

Title: High Voltage Software Announces The Grinder for Wii
Post by: Flames_of_chaos on May 27, 2009, 12:02:19 PM
The Conduit developers are working on a Left 4 Dead and horror film-inspired online cooperative first person shooter.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=18553

 Earlier this week, High Voltage Software unveiled a brutal fighting game called Gladiator A.D. Last night, they revealed their other major Wii project, The Grinder.    


The Grinder is a cooperative first person shooter where a team of four people fight hordes of enemies, similar to the popular game Left 4 Dead. Instead of solely zombies, The Grinder will feature several different types of monsters, most notably, vampires, werewolves, undead, and slashers. Because the origin of these creatures is unknown, players will be tasked with determining what caused this major outbreak of monsters.    


Like Left 4 Dead, there are four different characters with diverse backgrounds. Doc is an underground doctor that is interested in how the monsters function. Hector is a greedy and arrogant bounty hunter. AJ is an urban explorer looking for revenge after surviving a slasher attack. The final character, Miko, is a Japanese assassin. After encountering and killing a werewolf, she seeks more thrill and danger; something her assassin job was no longer providing.    


The Grinder is intended to be a very violent game featuring a variety of weapons. More traditional guns will be present, such as the .45, an SMG, the AK-47, as well as the pump-action, 12-gauge shotgun. Other more non-traditional weapons will be present, but those have yet to be revealed.    


Movies such as From Dusk Till Dawn and John Carpenter's Vampires inspired High Voltage's weapon choices. Dead Alive and Texas Chainsaw Massacre 2 apparently also had an impact on the title. According to High Voltage, the blood and gore level sits somewhere between the two.     Industrial bands such as Skinny Puppy and Coil have helped inspire some of the ambient music for the game. According to High Voltage, the music helps create a tense and ominous mood. Upon arrival of a wave of enemies, more frenzied high-paced music will be featured.    


As mentioned earlier, the game's centerpiece is its online cooperative mode, which will be shown at E3. High Voltage intends on including Wii Speak functionality, leaderboards, and their own version of an achievement system. For those without online access, the game will feature local split-screen co-op. The game can also be played through by a single player. The rest of your team will be controlled by AI, with the ability for human players to enter or leave the game at any time.    


The game will feature multiple branching paths in each of the stages, giving the game a unique feel with each different path taken. Like in Left 4 Dead, the game will also have a scaling AI system that adjusts according to player performance. The game can control which enemies will spawn, the number of each enemy type, and each location they will spawn from.    


Like The Conduit, The Grinder will also feature fully customizable controls. High Voltage also intends to gauge players' typical set up in order to provide the best possible standard control scheme.    


In the testing phases of the game, High Voltage boasted that they were able to instance 65 highly detailed enemies on the screen without adverse effects on the framerate. This is accomplished through use of the Quantum3 Engine and another new technology. the Imposter and Instancing system.    


According to HVS, with the Imposter and Instancing system, "[they] are able to take a single enemy and replicate him over and over again." Furthermore, "[they] can also scale, color, and otherwise modify each instance … allow[ing] [them] to get an unprecedented number of unique enemies on screen at once at a fraction of the cost to do it otherwise."    


The Grinder is currently slated for a holiday 2010 release, but still has no publisher.

Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: DAaaMan64 on May 27, 2009, 11:29:17 AM
Jesus Christ HVS.
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: BwrJim! on May 27, 2009, 11:45:31 AM
I am sooooo happy that werewolfs are underdone in games.       It leaves room for crafty developers to make them in all thier awesomeness.   I dont know what it is about werewolves and videogames..  but it equals win win.

edit::  They sat back, made an engine.. didnt rush, started making the conduit to get a feel for the flow.  then they start the rest of their diabolical marketing strategy and start to pump out high quality assetts (maybe) showing off and touting how easy the engine is.

so thanks HVS, for doing it your way.
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: NWR_Neal on May 27, 2009, 11:58:56 AM
So its Left 4 Dead with werewolves and ****?
Despite the fact that HVS is most defintely not Valve, I'm somewhat interested. Although this seems a bit too copy-catty
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: Penguin_Of_Thyme on May 27, 2009, 11:59:49 AM
http://www.youtube.com/watch?v=t6Lp4w8wyy0&feature=related (http://www.youtube.com/watch?v=t6Lp4w8wyy0&feature=related)
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: NinGurl69 *huggles on May 27, 2009, 12:03:03 PM
"Although this seems a bit too copy-catty"

Perfect for building your business in a shopping mall with no competition.
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: broodwars on May 27, 2009, 12:04:02 PM
I wish it wasn't such a blatant Left 4 Dead ripoff, but here's hoping it's just as cool as I've heard that game is anyway.  This is certainly more promising than that Gladiator game in any case.  I just hope the SP experience has more to it than I've heard Left 4 Dead had.
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: Ian Sane on May 27, 2009, 12:09:58 PM
HVS seems to be the only third party that truly seems to WANT to make games for the Wii.  Everyone else seems to see it as merely an obligation.  "Oh yeah the Wii is the market leader.  I guess we better whip up some half-assed waggle crap to put on it.  Now how are our REAL games on the PS3 and Xbox 360 coming along?"  I hope The Conduit is really good and sells really well because, dammit, we need SOMEBODY other than Nintendo to actually treat the Wii with some respect.

Though I gotta see how Conduit turns out.  I want to get hyped about these guys and their games but I need some sort of proof that they're actually worth getting hyped about.  Having a mediocre dev being all gung-ho about the Wii sadly doesn't mean squat.
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: ShyGuy on May 27, 2009, 12:21:40 PM
I looked forward to Microsoft buying out HVS next generation.
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: KDR_11k on May 27, 2009, 12:30:49 PM
The Conduit got pretty good previews, also there's a market for FPSes on the Wii as the high ranking of Onslaught on the WiiWare charts shows.
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: BlackNMild2k1 on May 27, 2009, 12:57:00 PM
So its Left 4 Dead with werewolves and ****?
Despite the fact that HVS is most defintely not Valve, I'm somewhat interested. Although this seems a bit too copy-catty
Thats fine with me because last I check L4D never came to Wii, so if the closest thing we can get is a high production knock off with a twist, then bring it on.
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: NinGurl69 *huggles on May 27, 2009, 01:18:40 PM
Maybe we'll be lucky and Grinder will have vampires, werewolves, zombies, aliens, terrorists, and alien zombie nazis.
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: NWR_Neal on May 27, 2009, 01:34:26 PM
Hmm...it's got split-screen, but is it for four players? If so, then regardless of how it compares to L4D, I'll buy it.

Of course that's only if The Conduit turns out good, which I'm hoping it will.
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: NinGurl69 *huggles on May 27, 2009, 01:47:42 PM
You'll have to define "good," cuz that's somehow up in the air this cycle.
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: Enner on May 27, 2009, 02:52:17 PM
Maybe we'll be lucky and Grinder will have vampires, werewolves, zombies, aliens, terrorists, and alien zombie nazis.

Just need big bugs, dinosaurs, and killer robots. I don't think High Voltage Software has robot killing in any of there games yet. They gotta hit that sooner or later!
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: GoldenPhoenix on May 27, 2009, 02:58:34 PM
Maybe we'll be lucky and Grinder will have vampires, werewolves, zombies, aliens, terrorists, and alien zombie nazis.

Just need big bugs, dinosaurs, and killer robots. I don't think High Voltage Software has robot killing in any of there games yet. They gotta hit that sooner or later!

Giant crabs is what they need.
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: EasyCure on May 27, 2009, 03:10:27 PM
Maybe we'll be lucky and Grinder will have vampires, werewolves, zombies, aliens, terrorists, and alien zombie nazis.

Just need big bugs, dinosaurs, and killer robots. I don't think High Voltage Software has robot killing in any of there games yet. They gotta hit that sooner or later!

Giant crabs is what they need.

Joke all you want but atleast Agent Ford in the Conduit HAS HAIR
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: NWR_insanolord on May 27, 2009, 03:19:00 PM
And he's not a space marine, he's a secret agent. 10 years ago that would be generic, but it's been out of style so long it's distinctive again.
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: vudu on May 27, 2009, 03:26:25 PM
Hmm...it's got split-screen, but is it for four players? If so, then regardless of how it compares to L4D, I'll buy it.

The interview confirmed 4 players online.
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: NWR_Neal on May 27, 2009, 03:32:53 PM
Hmm...it's got split-screen, but is it for four players? If so, then regardless of how it compares to L4D, I'll buy it.

The interview confirmed 4 players online.

I know. I'm wondering about split-screen, that mythical beast that everyone is convinced is impossible.

From when I talked Eric Nofsinger at NYCC, I recall him saying they wanted to incorporate it in The Conduit, but couldn't. If they can't get it in this, I'll be let down a lot.
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: vudu on May 27, 2009, 03:35:17 PM
Oh, sorry ... I misinterpreted the question.

I highly doubt you'll be able to do 4-player local co-op.  That just seem like too much for one system to handle (not to mention it'll be impossible to see anything)!

I'd more than settle for 2-player local co-op with another 2 online.
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: GoldenPhoenix on May 27, 2009, 03:38:37 PM
I wonder how long it will be before High Voltage sells their graphics engine to other developers. I'd think they could do pretty well if they did.
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: NWR_Neal on May 27, 2009, 03:43:05 PM
Oh, sorry ... I misinterpreted the question.

I highly doubt you'll be able to do 4-player local co-op.  That just seem like too much for one system to handle (not to mention it'll be impossible to see anything)!

I'd more than settle for 2-player local co-op with another 2 online.

I'd be content with the latter, but if it could be done on the N64, then why the hell can't it be done now?

I don't game online. Straight up, I don't. That might change as I get older, but for right now, I play multiplayer with my friends in the same room. Oftentimes we go back to Goldeneye or Perfect Dark if we want a four-player first person shooter experience. I think Timesplitters, Halo, and Metroid Prime 2 are the only games I can remember recently with four player split-screen. (Oh yea, and Red Steel. Big deal...)

Screen size shouldn't be an issue unless it is HD (which the Wii is not). I remember playing Goldeneye on a 13 inch TV and I was happy. I don't see any issue with playing any split-screen multiplayer game and it pisses me off a lot that there is a lack of quality in four player split-screen first person shooters.

I don't get why so many people care about online when there's something like five games per system that get any kind of consistent play.
I was thinking about getting We Love Golf a while back, but one of the secret characters is only available through online play. How many people play that now?
I bought Condemned 2 back when it was on sale at Best Buy. There are achievements tied to the online multiplayer that had NO ONE playing it.

It's just stupid to me. Give me my damn split-screen gameplay back.

Thank god for Mario Kart...
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: NinGurl69 *huggles on May 27, 2009, 04:13:11 PM
Maybe we'll be lucky and Grinder will have vampires, werewolves, zombies, aliens, terrorists, and alien zombie nazis.

Just need big bugs, dinosaurs, and killer robots. I don't think High Voltage Software has robot killing in any of there games yet. They gotta hit that sooner or later!

Giant crabs is what they need.

Joke all you want but atleast Agent Ford in the Conduit HAS HAIR

And he's not a space marine, he's a secret agent. 10 years ago that would be generic, but it's been out of style so long it's distinctive again.

These are mind-blowing observations.
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: vudu on May 27, 2009, 04:15:19 PM
I'd be content with the latter, but if it could be done on the N64, then why the hell can't it be done now?

You're likely referring to competitive matches, not cooperative ones.

In GoldenEye you had up to 4 people running around a stage.  In Perfect Dark you had maybe 10 or 12 characters at once (including bots) at most.

If The Grinder is shooting for 60+ enemies on screen at once it's going to get nuts if they have to do that 4 times on the same television.
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: Morari on May 27, 2009, 04:58:59 PM
Why would anyone really even want to play Left 4 Dead on a console, let alone a knock-off version? Wake me up when they start putting their first-person shooters on a platform that makes sense.

User was warned for this post. Derailing. ~Pale
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: Pale on May 27, 2009, 05:08:23 PM
This thread will not be derailed into PC vs Console gaming shenanigans.
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: Nick DiMola on May 27, 2009, 05:08:31 PM
Wait, what? Why does putting an FPS on the Wii not make sense?

I know the PC is your gig, but it's just needless trolling to come in here and say that a Wii FPS doesn't make sense.
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: NinGurl69 *huggles on May 27, 2009, 05:11:43 PM
PC makes sense for lazy gamers.
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: Stogi on May 27, 2009, 06:04:12 PM
I'd be content with the latter, but if it could be done on the N64, then why the hell can't it be done now?

You're likely referring to competitive matches, not cooperative ones.

In GoldenEye you had up to 4 people running around a stage.  In Perfect Dark you had maybe 10 or 12 characters at once (including bots) at most.

If The Grinder is shooting for 60+ enemies on screen at once it's going to get nuts if they have to do that 4 times on the same television.

I'm pretty sure they explained the how in the interview, but none of the speculation matters. Luckily, we don't have to take what they've said at face value. Literally a week from now, we'll no exactly how it works.
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: Morari on May 27, 2009, 06:05:49 PM
This thread will not be derailed into PC vs Console gaming shenanigans.

Derailing, really? I was simply carrying on with the Left 4 Dead comparisons. Besides, some genres simply DO NOT work well on consoles. RTS and FPS are two of them. It's too bad too, because a Left 4 Dead-esque update of Zombies Ate My Neighbors would be pretty neat.

I'm going to go ahead and warn you for having a self-righteous attitude. I won't think less of you this time, just don't let it happen again.
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: NWR_Lindy on May 27, 2009, 06:50:28 PM
Morari, I think your stance on PC superiority in the first-person shooter genre is pretty well-established by now.  There's no need to beat that dead horse any more at this point.

And, Pale's "self-righteous attitude" is completely required to stop threads from getting derailed with comments like yours.  So before you complain about self-righteousness coming from anybody, understand that you're the one who prompted that type of response in the first place.

Thanks.
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: Pale on May 27, 2009, 07:53:23 PM
You didn't continue with the left 4 dead comparison at all...

Here...

"This isn't really like left for dead because it doesn't look like it's in a city."

That's continuing the comparison.  You blatantly changed the topic to a "Mouse controls are better for FPS so this must suck" an incredibly tired and old argument that has been had on these internets since their inception.

Whatever.  You are officially warned again for continuing to derail the topic.  If you had an honest dispute with what I did and wanted to carry on a civilized discussion about it, I would have been glad to do it in PMs.  That's the end of it here, please carry on with Grinder discussion.
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: Pale on May 27, 2009, 08:00:19 PM
PS, in case other forumers are wondering the way I would have liked to see you handle this Morari, it would have been like this...

Realize the first one was only a 10% warning and not a big deal.  Decide how badly you wanted to discuss mouse vs controller. If you really wanted to talk about it, search the forums for a relevant thread to bump and if that fails make a new thread in General Gaming.
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: BlackNMild2k1 on May 27, 2009, 08:08:06 PM
Realize the first one was only a 10% warning and not a big deal.
Where can someone see their warning level?
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: Morari on May 27, 2009, 09:27:51 PM
PS, in case other forumers are wondering the way I would have liked to see you handle this Morari, it would have been like this...

Realize the first one was only a 10% warning and not a big deal.  Decide how badly you wanted to discuss mouse vs controller. If you really wanted to talk about it, search the forums for a relevant thread to bump and if that fails make a new thread in General Gaming.

Not likely. Some jackass would have probably just warned me for resurrecting an old thread then.
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: MoronSonOfBoron on May 27, 2009, 09:39:20 PM
Online AND offline co-op play? It's an instant sell for Kairon!

/rerailing?
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: Djunknown on May 27, 2009, 11:28:39 PM
Quote
I hope The Conduit is really good and sells really well because, dammit, we need SOMEBODY other than Nintendo to actually treat the Wii with some respect.

This.

I feel that how The Conduit sells will have an effect on whether Gladiator/The Grinder will get a publisher. Will publishers be patient if The Conduit doesn't sell 250k the first month? Or will they immidietly call it a failure if it doesn't sell like gang busters instantly?

To play devil's advocate for a moment, why should a publisher bother when all they need to do is jump on the mini-game/brain-training/exer-gaming bandwagon and make money hand over fist over our less discerning gamers?
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: NinGurl69 *huggles on May 27, 2009, 11:44:04 PM
"To play devil's advocate for a moment, why should a publisher bother when all they need to do is jump on the mini-game/brain-training/exer-gaming bandwagon and make money hand over fist over our less discerning gamers?"

Cuz the truth is those mini-game collections aren't selling the 2nd time around (>2 years since Wii launch).
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: Stogi on May 27, 2009, 11:49:27 PM
In business, the largest market usually has the largest competition. Not only is there an over abundance of shovelware, Nintendo themselves are targeting that market in a big way.

In some ways, it's a bigger risk.
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: GoldenPhoenix on May 28, 2009, 06:09:53 AM
PS, in case other forumers are wondering the way I would have liked to see you handle this Morari, it would have been like this...

Realize the first one was only a 10% warning and not a big deal.  Decide how badly you wanted to discuss mouse vs controller. If you really wanted to talk about it, search the forums for a relevant thread to bump and if that fails make a new thread in General Gaming.

Not likely. Some jackass would have probably just warned me for resurrecting an old thread then.

Well nothing is stopping you from leaving if people are so unfair to you.

Anyway I am interested in seeing the game in motion.
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: BwrJim! on May 28, 2009, 11:28:49 AM
No it wouldn't not that much anyways.   As a developer myself and work in 3d all the time.  The characters are "instanced" and then loaded and modded independently.   this is a massive memory save and I am surprised that this wouldn't be standard practice.   Instanced is kind of like a visual empty object that can be manipulated.  It may do a performance hit in the software to make it, but when playing, with how he said they are loading them, they shouldn't really have problems.   

Remember, Conduit, grinder and so on are all about selling an engine, so if they can push it, they will.  There are a lot of sweet dirty tricks you can do in the 3d department, it just matters if the developers can figure out how to make it work correctly in their own engines.

Its all good though, The Grinder is showing off how the engine was modified from the conduit (play and quality) for FPS to a Left 4 dead style game.  And of course the engine was also modified to fit their gladiator game (also FPS, in 3rd person).   So while the engine can do all sorts of FPS style games, I wonder how if it can be "modified" to a complete different genre well?  im sure it can, but i wonder if they have put in the fuctionality yet?

So what other games on the 360 or ps3 (hehe just kidding bout that ps3) that are in the FPS genre that people thought couldnt be tackled on the wii and I am sure we may see what the 4th project will be. (unless said modification comes out).


Just for comparison reasons.

The Conduit = Halo = High quality FPS
The Grinder = l4d and dead rising = Massive amounts of enemies on screen
Gladiator A.D. = MK = blood and gore is possible with HVS, not everything is clean. 

Looking at Gladiator (from the first fuzzy screen i thought weapon lord (anyone else?) it has to be  (for me anyways) the most generic title they have announced.   But, I think this title is more designed to show off the graphics of the engine.   In such a contained environment, HVS should be able to do all sorts of wonderful engine trickery.

Ahh, im babbling about.

Get the engine where you want it HVS and then release it so that other companies can utilized what you have put so much time into.

 
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: Ian Sane on May 28, 2009, 12:16:02 PM
Quote
To play devil's advocate for a moment, why should a publisher bother when all they need to do is jump on the mini-game/brain-training/exer-gaming bandwagon and make money hand over fist over our less discerning gamers?

The same hypothesis exists regarding Nintendo themselves.  Why should they bother with core games at all if they make more money from non-gamers?  Really the whole core gamer vs. non-gamer thing is largely due to the fear of this.
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: KDR_11k on May 28, 2009, 01:28:38 PM
To play devil's advocate for a moment, why should a publisher bother when all they need to do is jump on the mini-game/brain-training/exer-gaming bandwagon and make money hand over fist over our less discerning gamers?

Because that train has already left the station and there's more money to be made by claiming new sectors of the market than jump into an already crowded one? The minigame market is already oversaturated by far, it'd be extremely hard to make a dent there now and you need to make a dent if you want to make money hand over fist. Staking out an unknown sector isn't easy, very few games manage to pull it off. FPS is a pretty well known sector that has been left unclaimed outside of a few smaller entries (such as Onslaught which has stayed fairly high on the WiiWare charts since its release) for a long time already.
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: BwrJim! on May 28, 2009, 11:07:50 PM
lets not forget that they need to nurture this new market too.  Otherwise when a system jump happens, they wont.   One thing is for sure though, even if Nintendo labled Animal Crossing core at one point, they will always end up taking care of everyone.  Meaning E for everyone style content.  and right now, sadly that is a mini game death hole for me.   I took until this point for me to just get sick of it. (like the first year of the ds, nothing but tech demos).  But now 3rd parties are creating the content that is rich and happy..  so i am expecting in the next 3 years of this cycle, we should be getting a lot more flavor in the market..

   
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: KDR_11k on May 29, 2009, 10:07:46 AM
They didn't just label AC as core, it IS core. The entire last generation was core because nothing besides the core existed back then.
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: BwrJim! on May 29, 2009, 12:21:49 PM
hah..., thats funny..  last generation was kinda like the birthplace for everything they have now.   let us not forget about wario ware, the mother of the minigame beast...

Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: Jonnyboy117 on May 29, 2009, 01:45:57 PM
Could be cool -- online co-op is definitely unmined territory on Wii.

But I'm a little concerned with how blatantly derivative this project is. In the IGN interview, High Voltage basically comes right out to say "we're making Left 4 Dead on Wii". I guess I'm glad that someone's doing it, if Valve has clearly passed, but where's the creativity in this company? They've already been criticized for The Conduit having too little personality and originality, and then their next two projects are what they are...
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: GoldenPhoenix on May 29, 2009, 02:14:48 PM
Could be cool -- online co-op is definitely unmined territory on Wii.

But I'm a little concerned with how blatantly derivative this project is. In the IGN interview, High Voltage basically comes right out to say "we're making Left 4 Dead on Wii". I guess I'm glad that someone's doing it, if Valve has clearly passed, but where's the creativity in this company? They've already been criticized for The Conduit having too little personality and originality, and then their next two projects are what they are...

Well the Gladiator game seems pretty different. In regards to Grinder, werewolves and vampires > Zombies.
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: Ian Sane on May 29, 2009, 02:29:26 PM
Quote
But I'm a little concerned with how blatantly derivative this project is. In the IGN interview, High Voltage basically comes right out to say "we're making Left 4 Dead on Wii". I guess I'm glad that someone's doing it, if Valve has clearly passed, but where's the creativity in this company? They've already been criticized for The Conduit having too little personality and originality, and then their next two projects are what they are...

Well there is some logic in making a knock-off game for a userbase that doesn't have access to the original.  Streets of Rage is a blatant Final Fight clone but Capcom was buddy-buddy with Nintendo at the time so Sega filled the void with their own copycat.  Crash Team Racing was a blatant rip-off of Mario Kart but you weren't going to get a Mario Kart game on the Playstation.

It's kind of lame and is of no interest to anyone who owns multiple consoles but it's a sound business strategy.

I'm more offended that the Wii's third party support is so weak that a developer pushing derivative games stands out.  But that's the fault of all the third parties that ignore the Wii.

I won't reward High Voltage for merely being competent though.  These games have to be good.  A lack of games isn't reason to settle.
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: GoldenPhoenix on May 29, 2009, 02:38:08 PM
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It's kind of lame and is of no interest to anyone who owns multiple consoles but it's a sound business strategy.

Funny, I own all the systems INCLUDING a good PC and I am excited. Asinine generalizations FTW. Also great to see your open mindedness about the quality of games like Conduit ::rolls eyes::. Or heaven forbid seeing what they are doing with Grinder before you condemn them. Also after seeing the massive amount of 3rd party support for Wii coming out at the moment, I don't think they'll have a free pass, then again you'll still stick to the opinion that everything sucks even if it is illogical.
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: Stratos on May 29, 2009, 06:48:20 PM
Oh, sorry ... I misinterpreted the question.

I highly doubt you'll be able to do 4-player local co-op.  That just seem like too much for one system to handle (not to mention it'll be impossible to see anything)!

I'd more than settle for 2-player local co-op with another 2 online.

I'd be content with the latter, but if it could be done on the N64, then why the hell can't it be done now?

I don't game online. Straight up, I don't. That might change as I get older, but for right now, I play multiplayer with my friends in the same room. Oftentimes we go back to Goldeneye or Perfect Dark if we want a four-player first person shooter experience. I think Timesplitters, Halo, and Metroid Prime 2 are the only games I can remember recently with four player split-screen. (Oh yea, and Red Steel. Big deal...)

Screen size shouldn't be an issue unless it is HD (which the Wii is not). I remember playing Goldeneye on a 13 inch TV and I was happy. I don't see any issue with playing any split-screen multiplayer game and it pisses me off a lot that there is a lack of quality in four player split-screen first person shooters.

I don't get why so many people care about online when there's something like five games per system that get any kind of consistent play.
I was thinking about getting We Love Golf a while back, but one of the secret characters is only available through online play. How many people play that now?
I bought Condemned 2 back when it was on sale at Best Buy. There are achievements tied to the online multiplayer that had NO ONE playing it.

It's just stupid to me. Give me my damn split-screen gameplay back.

Thank god for Mario Kart...

I'm in a very similar camp to you, Nron. I didn't do a whole lot of online gaming until I joined this site with Wi-Fi nights and all that. Even still, I have a good deal of gamer friends but most don't own Wiis. So I bring mine to gatherings and we play on the same system. So when it came out that Conduit would not have either LAN or splitscreen play it was very disheartening.

I have very little pity for devs who claim it's too hard to make splitscreen games run. That is the standard I believe and any online components are secondary. They should have gotten splitscreen up and running a long time before even bothering with online.

I'm still holding out hope that Grinder or even Conduit will be revealed to have LAN options. They keep using really odd phrases to describe online play. Words like network. I've not seen people refer to online the way they have in a while and it makes me wonder if they got the option cleared by Nintendo for either Conduit or Grinder or both but are saving it as an E3 surprise. We can only hope.
Title: Re: High Voltage Software Announces The Grinder for Wii
Post by: KDR_11k on May 30, 2009, 04:05:50 AM
Grinder may be a derivative base idea but it looks like it'll play differently from Left 4 Dead in practice.