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With E3 just a few weeks out, things are pretty slow in gaming land. Hence, we have a short episode this week, starting with a relatively brief New Business. As Jon catches up with Dead Space and Super Mario Galaxy, Greg forges ahead with Rhythm Heaven and Contra Rebirth, the new WiiWare game available in Japan. Jonny and James give progress reports on de Blob and Rune Factory Frontier, respectively (though not respectfully).
After the break, it's NPD sales data time. April was a tough month for everyone, except Nintendo thanks to a big debut for DSi and continuing dominance by Wii Fit and other evergreen titles. But where are Excitebots and Rhythm Heaven, and should we be worried for them?
We close by marking the one year anniversary of WiiWare, with the goal of celebrating it better than Nintendo did (which shouldn't be hard). There's a discussion of the platform's overall accomplishments and needs, and we each highlight our favorite WiiWare games from the first year.
Next week: our annual pre-E3 bonanza!
Credits:
This podcast was edited by Greg Leahy.
Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can purchase their newest album, Done with the Devil, directly from the record label, Amazon.com, or iTunes, or call your local record store and ask for it!
What WiiWare needs? Retail compilations.
Softcore collecting is where it's at.
About the NPD discussion
Pokemon Platinum sold 805k in march and 433k in april...and was released march 22th.. i believe you said that the sales were poor but 1.238 million in little over a month sounds pretty good to me..
Wait, seriously? Somebody agrees with me on this? Does somebody make mention of retail WiiWare on the podcast? Because if so, I might have to make this the first one I listen to.What WiiWare needs? Retail compilations.Yeah, actually.
Wait, seriously? Somebody agrees with me on this? Does somebody make mention of retail WiiWare on the podcast? Because if so, I might have to make this the first one I listen to.What WiiWare needs? Retail compilations.Yeah, actually.
I know I should, but my computer can't handle multi-tasking and I don't have a way to listen to the podcasts on anything else.
Now I may be clinically insane, and in fact I'm pretty sure I am
I don't even own half the games GoldenPhoenix mentioned and I still like all my games.
I'd say that it's at least as good as XBLA; I go about as nuts with XBLA as I do on the Wii Shop but when you take away the classic games from XBLA I own more WiiWare games.
When we said WiiWare is disappointing (if we said that at all), we were referring to how the service is run and Nintendo's own involvement in it. I don't think any of us disparaged the game selection or the games themselves; hence the latter half of the discussion when we talked about all our favorite games. ;-)
I always got the impression that Jungle Speed was meant to be played locally with multiple people, which doesn't often happen around my Wii.
Medaverse's Jesse Lowther, lead designer of the upcoming Gravitronix talked about the low-risk financial prospects involved with WiiWare:
"They gave us the tools we needed and let us run with it... There's no creative input from Nintendo, only technical input where the game must meet certain standards to ensure it doesn't brick people's Wiis. It's just a godsend for developers who don't want their ideas compromised. Plus, if the game doesn't sell well, we can generally shrug it off and begin work on the next one."
Semnat Studios' Daniel Coleman was also modest about working under banner of Nintendo's downloadable service:
"There are no suits trying to control your creativity. They want developers to express themselves as freely as possible... This creative freedom is vital to the growth of the industry. It encourages experimentation and risk-taking. We are very fortunate to be developing for consoles since we're such nobodies."
But why choose to develop for WiiWare over rival services like Sony's PSN? Well, Shane Guilano of Autonomous Productions (the company responsible for the forthcoming Butterfly Garden - expect to hear more about that title soon) gives a very interesting personal anecdote:
"Our company got to where we are today with perseverance, luck and the insight to develop a relationship with Nintendo when everyone still thought it was nuts to release a game system with a controller that looks like a remote control. Nintendo reached out to independent developers before the Wii was even launched in a way that was revolutionary. The whole vision for WiiWare, as Miyamoto has said publicly, is to foster this creative independent revolution. I once sat next to [former Sony exec] Phil Harrison at a Will Wright GDC talk in 2006 and he wouldn't even give me his card."
<shrug>
Greg was correct in that my statement about playing so many Marios was pure hyperbole. But I maintain that Galaxy isn't branching out enough past the tried-and-true formula of the other two games to REALLY impress me. I'll grant that I haven't seen too much of the game yet, but what I've seen has been utterly predictable so far.
<shrug>
Greg was correct in that my statement about playing so many Marios was pure hyperbole. But I maintain that Galaxy isn't branching out enough past the tried-and-true formula of the other two games to REALLY impress me. I'll grant that I haven't seen too much of the game yet, but what I've seen has been utterly predictable so far.
That is EXACTLY what I was thinking, although it applied to some recent games in a certain other genre. ;)
Seriously it is WAY too early to pass judgment on Mario Galaxy after 20 stars. Also the gravitational and planetoid feature adds a brand new layor to the game and you will NOT find a experience like it elsewhere.
And...please, Nintendo. Please, for the love of all that's good and holy, let Bowser Jr. go the way of the Koopalings. Feel free to bring the Koopalings back if you want, though.I couldn't agree more. Any one of the seven Koopalings has more personality and is less annoying than Bowser Jr. But I don't think Bowser Jr. is going anywhere, he has appeared in far too many games for that.
It's amazing, and probably the best 3D platformer ever released.
I don't disagree, Lindy, but I still think that Greg has a point when he says that most of the FPSes released in the last 5 years fall under the same umbrella.
This is really apropos of the new episode, which you guys haven't heard yet, but I want to type it so I don't forget it...
Today I realized how awesome a new on-rails Star Fox could be with four-player online co-op. (One person plays Fox, another Falco, etc.) Finally, you could talk back to your squad-mates and actually do something strategic with them.
This is really apropos of the new episode, which you guys haven't heard yet, but I want to type it so I don't forget it...
Today I realized how awesome a new on-rails Star Fox could be with four-player online co-op. (One person plays Fox, another Falco, etc.) Finally, you could talk back to your squad-mates and actually do something strategic with them.
This is really apropos of the new episode, which you guys haven't heard yet, but I want to type it so I don't forget it...
Today I realized how awesome a new on-rails Star Fox could be with four-player online co-op. (One person plays Fox, another Falco, etc.) Finally, you could talk back to your squad-mates and actually do something strategic with them.
That would be very cool
Yeah, it would be so long as you could still play the game competently solo as well. Wouldn't want a repeat of Resident Evil 5's idiotic Sheva AI during offline play (which really hurts the experience), would we?
If we'd gotten as many platformers in the last decade as we've gotten FPSs there'd be that kind of innovation in the genre. Sadly the genre is next to nonexistant outside of Nintendo these days, especially the 3D variety.
EDIT: I just realized that Lindy's reaction to Galaxy is basically the same as my reaction to Super Mario World.
Yeah, it would be so long as you could still play the game competently solo as well. Wouldn't want a repeat of Resident Evil 5's idiotic Sheva AI during offline play (which really hurts the experience), would we?
I don't think Star Fox friendly AI could get much worse.
If we'd gotten as many platformers in the last decade as we've gotten FPSs there'd be that kind of innovation in the genre. Sadly the genre is next to nonexistant outside of Nintendo these days, especially the 3D variety.
Totally agree.EDIT: I just realized that Lindy's reaction to Galaxy is basically the same as my reaction to Super Mario World.
Do you mean in comparison to Super Mario Bros. 3? I can see that. I didn't buy Super Mario Bros. 3 when it was released (in fact, I've never beaten it), but I played the heck out of Super Mario World. When I went back to play SMB3 when it came to VC, I couldn't believe how similar it was to SMW. It felt like I was playing SMW all over again.
I didn't buy Super Mario Bros. 3 when it was released (in fact, I've never beaten it)