Gaming Forums => Nintendo Gaming => Topic started by: Chozo Ghost on March 10, 2009, 01:09:47 AM
Title: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: Chozo Ghost on March 10, 2009, 01:09:47 AM
What do you guys think? So far all the "new play control" games have been wiimakes of Gamecube games, but why couldn't the same thing be done for the N64 library as well? Imagine a Wiimake of Mario 64 with motion controls and perhaps improved graphics as well, or how about Goldeneye, or the N64 Zelda games, and so forth?
I suppose Wiimakes of N64 games makes more sense than wiimakes of SNES or NES games, due to the fact the N64 is a 3d capable system, but really, why couldn't the older system games also be adapted to make use of the Wiggle-waggle controls? Imagine playing Super Mario Bros. with your wii-mote and pulling sharply upwards on the controller to make Mario jump, or swinging it to make him hurl fireballs or swing it down to make mario crouch or go down a pipe.
New capabilities could also be grafted into the older games somehow. For example, imagine Super Mario World with the ability for Mario to throw punches at his enemies simply by swinging the nunchuk. And who could ever forget Mario Paint? That's the perfect candidate for New play controls if ever there was one.
But yeah, mainly I think its the N64 library that holds the most potential for wiimakes. All these games should be small enough to be offered via Wiiware or VC, and a good price point for them could be $19 or so.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: Mop it up on March 10, 2009, 01:21:57 AM
I'm going to have to give this a resounding "NO". In fact, I hope this initial batch of Wiimakes are all we see, but they likely aren't. Any new concept Nintendo can come up with should be applied to creating a new game, whether it's within an established franchise or not, they shouldn't be used to repackage games I've already played. Any game older than GameCube would require a lot of development work, effort that would be better spent on creating new games.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: GoldenPhoenix on March 10, 2009, 01:25:29 AM
The funny thing is that for anyone that has paid attention to Wii since it was first unveiled would KNOW Nintendo planned these or at the very least had the idea to redo some of their GC games with Wii controls. What is even more funny is people were far more receptive then.
Also mop_it_up I will repeat, Nintendo is a big company and the resources going towards these Wiimakes are nothing. They are being built along side new games.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: Mop it up on March 10, 2009, 01:28:08 AM
I knew Nintendo was going to do it because Miyamoto talked about it sometime before Wii launched. I didn't like it then and I still don't.
The collective effort spent on these Wiimakes likely could have resulted in one or two new games instead. I'd make that trade. Besides, my point was that games older than GameCube would take a lot of effort to update.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: Stratos on March 10, 2009, 03:52:56 AM
I'd rather Nintendo actually make WiiWare games. If they are sequels to N64 games then that would be fine as well. While not opposed to the NPC series, I don't want to see it turn into a replay of the Gamecube library. Most of the games in the NPC so far make plenty sense to me. Some of the ones I don't own I'll get and I'll probably buy the Pikmin games for my little sister since she loves them so and I would like to get my old ones back from her. I missed Prime 2 and sold Prime 1 after beating it.
Games like Mario Sunshine and Luigi's Mansion would be better off getting sequels than receiving the NPC treatment. While there could be one or two more games they make for the NPC series, I don't imagine it going much farther. Maybe we'll see a 1080 with Balance board features added, but I doubt it.
Besides, many of the main Nintendo games from the 64-bit era have already received sequels on the Cube and/or Wii. The only series I can think of that has been overdue for a new title is Pilotwings. Most of the others are not owned by Nintendo so those have little to no chance returning.
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Imagine playing Super Mario Bros. with your wii-mote and pulling sharply upwards on the controller to make Mario jump, or swinging it to make him hurl fireballs or swing it down to make mario crouch or go down a pipe
My wrist can't take much more of that. I like Wario Land the way it is with regular button presses for jumping. 'Course, maybe I'm just a boring old fart that likes his games more traditional. ;)
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: AV on March 10, 2009, 01:07:18 PM
wiiware like said already is place for experimental versions of classics.
that being said I would love Goldeneye remade on Wii. Also Super Mario 64 with updated graphics and all the DS new features sounds like a great idea.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: Adrock on March 10, 2009, 01:15:44 PM
What do you guys think? So far all the "new play control" games have been wiimakes of Gamecube games, but why couldn't the same thing be done for the N64 library as well?
The funny thing is that for anyone that has paid attention to Wii since it was first unveiled would KNOW Nintendo planned these or at the very least had the idea to redo some of their GC games with Wii controls. What is even more funny is people were far more receptive then.
Because it sounds better on paper, we all naively thought Nintendo would add content and no one thought Nintendo would charge $30 for them. It also stings a little more that this time last year, we got Super Smash Bros. Brawl and this year with we get a Pikmin port.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: Pale on March 10, 2009, 01:17:18 PM
I've got no problem with the Wiimakes. I only buy them if I missed the game on Cube and so far that is only Power Tennis (of the announced games) which I got the free review copy of.
BTW, I'm loving the main Power Tennis gameplay, but the imprecision of the controls makes many of the mine games WAY too impossible and/or random.
My review is in process right now.
As for remaking old games, I'm fine with it if it makes sense. The problem with, say, mapping motion controls to the original Super Mario Bros., is that the levels weren't designed with the motion control in mind. The game would surely come out WAY too difficult. See my example above of Mario Power Tennis. The motion controls work great in the main game as I appreciate the level of unpredictability to a swing. However, look at the painting the wall mini game. It is next to impossible to reliably hit some of the spots on the wall, thus making the entire mini game a worthless crap shoot.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: GoldenPhoenix on March 10, 2009, 01:21:35 PM
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Because it sounds better on paper, we all naively thought Nintendo would add content and no one thought Nintendo would charge $30 for them. It also stings a little more that this time last year, we got Super Smash Bros. Brawl and this year with we get a Pikmin port.
Talk about overly dramatic. I really do not think Pikmin Wiimake will be Nintendo's sole game this year. Heck already we know Punch-Out is coming soon, not to mention Wii Sports Resort. We don't even know what they are planning for Christmas. Also don't include "we" all the time, I personally think the Wiimakes are worth it for people like me who never could get into Pikmin the first time around, and with some gameplay enhancements along with Wiimote control I'm very intrigued. Also you'd have to be in a dream world to not think Nintendo, of all companies, wouldn't charge $30 or so for it, remember the NES Classics on GBA? $20 for them and they had ZERO enhancements.
We are talking about the company that takes a few years to even drop the price of their games, successful or not. Actually I am HAPPY with the $30 price because so far the "budget" title has been $40.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: broodwars on March 10, 2009, 01:29:34 PM
If they were going to go out of their way to add Wii Controls to old N64 games, they'd have to do so much work to pull that off that they might as well just remake the entire game altogether ground-up for Wii (ala the Resident Evil 1 remake). And NES and SNES games are just fine as they are.
And honestly, there are a very few assortment of pre-GameCube games I can think of that Wiimote controls would actually benefit, and most of them are 3rd party.
For example, Wii controls would probably made Jet Force Gemini actually playable during big firefights.
GoldenEye would probably benefit a great deal, but there could be licensing problems there. Besides, the game's graphics have aged really badly. Ditto for the Turok games.
Ogre Battle 64 could be made a lot more user-friendly with pointer controls (and the 2D graphics have aged very well), but that's Square-Enix's department and they hate the Ogre Battle franchise (as evidenced by the fact they've done nothing with it since they acquired the franchise).
Sin & Punishment could actually be rendered playable with Wiimote controls, but as it's already been released on VC with a sequel on the way...rather pointless.
Doing NPCs for the N64 Mario and Zelda games would be pointless since both series have really similar installments already available on Wii.
I could go on, but really...GCN ports are more than enough unless Nintendo feels like all-out remakes.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: Adrock on March 10, 2009, 01:34:04 PM
Talk about overly dramatic. I really do not think Pikmin Wiimake will be Nintendo's sole game this year.
Overly dramatic? Lern 2 reed. I didn't say the Pikmin port will be Nintendo sole game this year. Where did you even get that? I said at the same time last year (meaning March), Nintendo released Brawl whereas this year, they only released ports.
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Also you'd have to be in a dream world to not think Nintendo, of all companies, wouldn't charge $30 or so for it, remember the NES Classics on GBA? $20 for them and they had ZERO enhancements.
Already acknowledged this in another topic. I didn't buy those either. That was bullsh*t then and it still is now. I'm simply holding Nintendo to the same standard as 3rd parties. I'm sick of these ports. I want new games which is why I'm buying Madworld and not Pikmin. I can buy Pikmin for less than $10 and still play it on the Wii if I so choose.
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We are talking about the company that takes a few years to even drop the price of their games, successful or not. Actually I am HAPPY with the $30 price because so far the "budget" title has been $40.
Resident Evil 4 was $30, but Capcom at least added the PS2 content.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: MegaByte on March 10, 2009, 02:07:04 PM
The collective effort spent on these Wiimakes likely could have resulted in one or two new games instead. I'd make that trade.
I'd say this isn't a good argument (regardless of any truth). Nintendo has so much money, they could easily hire more developers and do both.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: SirSniffy on March 10, 2009, 02:10:57 PM
I think it would be a cute idea, since Nintendo is not really cranking out the new IPs. But only if it can be done inexpensively, and sold for a budget price. I'm still waiting for a Toad game or a Kid Icarus action platformer.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: NinGurl69 *huggles on March 10, 2009, 02:25:36 PM
We could've had casual-control RIQA by now.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: Chozo Ghost on March 10, 2009, 03:48:54 PM
Actually, now that I think about it there are quite a few NES and SNES games that not only SHOULD be wii-made with NPC on the Wii, but it would be stupid for them not to. I'm thinking of the Zapper/Super Scope games which are absolutely impossible to handle correctly with the classic controller. Duck Hunt NEEDS to have wiggle-waggle control with a cursor added in so you can point and shoot, and they should also add in a new mini-game where you get to shoot at that dog for laughing at you, lol.
And this would pretty much be the ONLY way for Super Scope 6 and other SS games to work on the VC. Its been a LONG time since I played SS6 but I remember it was a cool little collection of games. Sadly, Nintendo has abandoned light guns since then and they never revisted these franchises, but I says its time they get wii-made, and after that maybe Nintendo could consider churning out some sequels?
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: Mop it up on March 10, 2009, 05:46:10 PM
I'd say that extra money and development resource would also be better spent on creating new games.
Sure, but there's a difference between hiring programmers and finding individuals with design and direction talent. The latter might be a true limiting factor.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: nickmitch on March 11, 2009, 01:46:45 AM
If NPC Pikmin makes Pikmin 3 come by faster, with better controls and a wider audience, then I'm all for it. Pikmin 1&2 were both under-appreciated games that more people should've played. Same for Luigi's Mansion. If sales of an NPC LM meant a LM2, then I'll be in line day 1.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: GoldenPhoenix on March 11, 2009, 03:42:16 AM
Overly dramatic? Lern 2 reed. I didn't say the Pikmin port will be Nintendo sole game this year. Where did you even get that? I said at the same time last year (meaning March), Nintendo released Brawl whereas this year, they only released ports. (http://Overly dramatic? Lern 2 reed. I didn't say the Pikmin port will be Nintendo sole game this year. Where did you even get that? I said at the same time last year (meaning March), Nintendo released Brawl whereas this year, they only released ports.)
It still is a silly argument especially since this time of year has usually been slow, last year was more the exception then the rule.
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I can buy Pikmin for less than $10 and still play it on the Wii if I so choose.
Actually it goes for around $12 used (around $20 if you buy it used at Gamestop), not to mention that Pikmin for Wii will go for less when sold used. In actuality there is probably a $10 gap or so between a comparable condition Pikmin (either sealed or used) and the enhanced Pikmin which adds a few new features. So I guess it depends if you feel a $10 premium is justified for features such as Widescreen, Wii Mote Controls and a "fix" for those of us who were thrilled with the 30 day limit.
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Resident Evil 4 was $30, but Capcom at least added the PS2 content.
Still a port of a port, with the only real difference being widescreen and Wiimote functionality. At least the Pikmin game tweaks one of the core gameplay designs.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: Chozo Ghost on March 11, 2009, 03:15:52 PM
If NPC Pikmin makes Pikmin 3 come by faster, with better controls and a wider audience, then I'm all for it. Pikmin 1&2 were both under-appreciated games that more people should've played. Same for Luigi's Mansion. If sales of an NPC LM meant a LM2, then I'll be in line day 1.
That's a great way to look at it. Even if you owned the original GC versions of the games, we should keep in mind the GC reached a very small audience compared to the market-leader that is the Wii. By Wii-releasing these classic GC games onto the Wii, Nintendo is exposing them a much larger audience where 90% of them have probably never owned or played a GC and these games before.
These games sold well on the GC, but not as well as they should have, and that's because the GC's market share wasn't very good. But now, these games have a chance to really shine, and depending on how well they do Nintendo may be motivated to release sequels for them.
So even if you personally think they're a rip off, we should all still hope they sell well because then Nintendo will be more likely to make sequels.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: Spinnzilla on March 11, 2009, 03:45:47 PM
Wait, isn't RE4 technically the first New Play Control.
capcom, the innovator in not trying to bring new games to the wii first.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: NinGurl69 *huggles on March 11, 2009, 03:48:34 PM
No, Capcom copied Nintendo after Nintendo dumped Twilight Princess on Wii.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: Spinnzilla on March 11, 2009, 03:52:08 PM
Still, Twilight Princess wasn't really New Play Control because it released on the GC and wii at the same time.
We had nothing new to re-experience.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: NinGurl69 *huggles on March 11, 2009, 03:55:39 PM
oh c'mon you already played kiddy Wind Waker.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: SirSniffy on March 11, 2009, 04:43:57 PM
There's a puzzle game titled Wario's Woods for the Super NES and NES which stars Toad, or did you want a platformer?
I mean a platformer in which Toad is the main character. I actually consider Toad a major character, but over the years, Nintendo has sort of relegated(S.A.T word in effect!)him to a generic mushroom citizen.
It could be a hybrid platformer and driving game. Grand Theft Mushroom. If Princess Peach can get a game of her own, come on...
But back on topic. I think that Nintendo would have a legal nightmare bringing most of the really good pre GC games back into circulation. Like I said before, most of the stuff I'd wanna see was made by a third party.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: bustin98 on March 11, 2009, 04:52:40 PM
I want to see Doom64 and the Quake I & II brought back from the dead.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: Adrock on March 11, 2009, 06:12:13 PM
It still is a silly argument especially since this time of year has usually been slow, last year was more the exception then the rule.
I still find it apt. Nintendo hasn't released a major game in months. These ports are filling in the gaps because Nintendo had nothing otherwise.
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Actually it goes for around $12 used (around $20 if you buy it used at Gamestop), not to mention that Pikmin for Wii will go for less when sold used. In actuality there is probably a $10 gap or so between a comparable condition Pikmin (either sealed or used) and the enhanced Pikmin which adds a few new features. So I guess it depends if you feel a $10 premium is justified for features such as Widescreen, Wii Mote Controls and a "fix" for those of us who were thrilled with the 30 day limit.
It's $12.99 at Gamecrazy, plus my discount. Okay, so slightly over $10 after tax. Doesn't change the fact that the Wii port is still $20 more which makes all the difference. Even if it's $10, that's $10 I could spend elsewhere.
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Still a port of a port, with the only real difference being widescreen and Wiimote functionality. At least the Pikmin game tweaks one of the core gameplay designs.
You missed the point. RE was $30 not $40. It's also $20 now. Nintendo rarely lowers their prices. Case in point, Twilight Princess is still $50. On top of that, Pikmin is a 7+ year old game.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: EasyCure on March 11, 2009, 09:13:47 PM
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Nintendo hasn't released a major game in months. These ports are filling in the gaps because Nintendo had nothing otherwise.
or Nintendo decided early on that instead of having droughts for long periods of times between big games, due to delays and whatnot, that they'd release these ports to satisfy the insatiable gamers habit. If this was the N64 or GC era (when nintendo gave us SOME information on upcoming games) we'd of been yearning for X game knowing it was gonna be released in Y then it'd get pushed back to Z and we'd be stuck with NOTHING. And as customary we'd either have nothing from 3rd parties, or were too snobbish a fanboy to pick up those 3rd party titles.
I like to think of it like this:
You go to a resteraunt and don't touch the free bread they leave out for you (shovelware) and patiently wait for your steak (the AAA games), but you're told that steaks are fresh out and are given the option to wait it out while they slaughter and bleed the cow and prepare your steak, so you get a few appetizers in the meantime (ports and 3rd party titles). The desserts are those surprise titles that come out of no where.
In any case, i hope you starve.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: NWR_pap64 on March 11, 2009, 09:30:36 PM
You wanna know WHY gamers aren't happy with the NPC concept? Because the games are NOT aimed at them.
The games are aimed at the new Wii audience who more than likely missed out on these games since the GC has a small niche fanbase and these games received somewhat small spotlights the first time around.
Of course gamers rag on this concept. They already played the game, they already bought it, they already got it way back at launch, they already understand it and if they didn't get it they know how to get it cheap.
But once more, NPC is for the brand new Wii audience who completely missed out on these games.
Has anyone noticed that besides Metroid and Mario Tennis the games are really small games that ONLY attracted the core fanbase? Pikmin 1 and 2 might be beloved by gamers but it isn't a popular franchise, or at least as big as Mario is around the world. Chibi-Robo came out at the very end of the GC's life, just as the next gen hype was in full drive. In other words; nobody cared for it. Jungle Beat, despite starring Donkey Kong also came unnoticed. So really, this is about bringing back to life old games that went unnoticed by the CORE fanbase and showing them off to the new audience.
My point is that its stupid to whine and bitch about these series existing. Are they substitutes to REAL games? Of course not. Do we prefer brand new games instead? Hell yes. But are these remakes harming ANYONE? NO, despite what anyone may say.
Like Golden has said, games are still coming. Not only did we just get an avalanche of rock solid third party offerings Nintendo just announced brand new games for the rest of the season. Clearly, NPC has NOT affected this.
If you don't care for this, fine. No one is forcing you to buy them. But to whine and bitch as if somehow these remakes are harming anyone is stupid to say the least.
They have their pros and cons, like any game in existence. Once more, there is an audience for these games. While Nintendo is selling this towards everyone this isn't for the core gamers.
Its like the Virtual Console. People whine about the service having games they already own. So? The service is for those that completely missed the game the first time around. These remakes have a similar purpose.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: Mop it up on March 12, 2009, 12:41:33 AM
Has anyone noticed that besides Metroid and Mario Tennis the games are really small games that ONLY attracted the core fanbase?
I don't think Mario Power Tennis sold very well; it never became a Player's Choice title. However, sales data for any game which didn't sell more than a million copies is practically impossible to find. According to Wikipedia, of the seven New Play Control! titles Metroid Prime and Pikmin are the only two which sold more than a million.
Pikmin probably wasn't as well received as Nintendo had hoped. The re-releases of the two Pikmin games exist to garner attention for the series so the release of Pikmin 3 has a better chance of being met with success. Now, I've never played Pikmin and I'm not sure if it's something I'd like, but the series seem unique and deserves to become one of Nintendo's main franchises.
Chibi-Robo and Donkey Kong Jungle Beat are both obscure titles released near the end of the purple box's market life, so re-releasing them onto the Wii and its larger market make some sense. I'm not so sure these titles are aimed solely at Nintendo's new market however, as there are plenty of GameCube owners who passed on the titles. If they perform well the second time around, hopefully we'll see some sequels.
Metroid Prime 1 and 2 however, are just cash-ins. Metroid Prime 3 was a moderate success, so the first two games are being re-released to take advantage of that. They aren't experiments because MP3 got the controls right, and they won't have any affect on any possible future Metroid game for Wii.
Mario Power Tennis is a cash-in as well, targeting the Wii Sports crowd. Mario games which aren't Mario Strikers have achieved huge success on Wii, and a new Mario Tennis game would have pretty much been a guaranteed hit. Other Mario games -- including ones which sold poorly on GameCube -- received sequels on Wii, so why not Mario Tennis? Because Camelot isn't interesting in creating Mario games anymore, so Nintendo is re-releasing MPT. Sadly it probably means we won't be seeing a new Mario Tennis on Wii, since by that time there will not only be plenty of other tennis games out there, but also a plethora of Mario games.
I'm just calling this one as I see it. I can't say I'm against the re-releases seeing as I purchased Mario Power Tennis and will probably get a couple of the others as well. I can envision good coming from this, but I can also envision more re-releases. A mixture of both is probably the likely result. Who knows what Nintendo's real motivations are behind these titles, be they experiments or cash-ins or both. Either way, I'm not expecting anything, so I'll be happy if they result in something like sequels but won't be disappointed if all that happens are more re-releases.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: Adrock on March 12, 2009, 01:21:46 AM
You wanna know WHY gamers aren't happy with the NPC concept? Because the games are NOT aimed at them.
Perhaps for some people, but not me. I played Pikmin, but I never owned it. So the New Play Control Pikmin is aimed for people like me. However, I'm generally against ports/remakes on any console for the most part. I rarely buy or support them, but only on a case by case basis. For example, I bought RE4:WE hoping (perhaps naively) that it would help convince Capcom to make a brand new game along the same lines for the Wii if enough people supported the idea.
Pap and EasyCure offered 2 completely different reasons why the NPC series exists. Is Nintendo avoiding droughts? Catering to people who missed out on these games the first time around? Both? They sound like excuses to me. Why should Nintendo get a pass for something 3rd parties get slack for? Why rerelease these games? Isn't that what backwards compatibility is for? Like every other port/remake, these are quick cash-ins, plain and simple. Don't apologize for Nintendo, they know exactly what they're doing. They didn't make as much as they wanted the first time because they f*cked up with Gamecube so they're re-releasing the games and they know tons of Nintendo fans will eat it up. That's fine, whatever. I have no delusions over what Nintendo hopes to accomplish. It's quite clear. This is a really easy way to make money as it requires minimal effort and budgets. Every company knows this and that's precisely why ports/remakes even exist.
The point is, the NPC series is a step backward. Now, Nintendo themselves are promoting this kind of thing. How many Wii owners are frustrated over 3rd party offerings, including, but not limited to, ports/remakes? It's not okay if Nintendo does this too. They're further enabling 3rd parties to continue this trend.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: broodwars on March 12, 2009, 01:27:23 AM
You wanna know WHY gamers aren't happy with the NPC concept? Because the games are NOT aimed at them.
Perhaps for some people, but not me. I played Pikmin, but I never owned it. So the New Play Control Pikmin is aimed for people like me. However, I'm generally against ports/remakes on any console for the most part. I rarely buy or support them, but only on a case by case basis. For example, I bought RE4:WE hoping (perhaps naively) that it would help convince Capcom to make a brand new game along the same lines for the Wii if enough people supported the idea.
Pap and EasyCure offered 2 completely different reasons why the NPC series exists. Is Nintendo avoiding droughts? Catering to people who missed out on these games the first time around? Both? They sound like excuses to me. Why should Nintendo get a pass for something 3rd parties get slack for? Why rerelease these games? Isn't that what backwards compatibility is for? Like every other port/remake, these are quick cash-ins, plain and simple. Don't apologize for Nintendo, they know exactly what they're doing. They didn't make as much as they wanted the first time because they f*cked up with Gamecube so they're re-releasing the games and they know tons of Nintendo fans will eat it up. That's fine, whatever. I have no delusions over what Nintendo hopes to accomplish. It's quite clear. This is a really easy way to make money as it requires minimal effort and budgets. Every company knows this and that's precisely why ports/remakes even exist.
The point is, the NPC series is a step backward. Now, Nintendo themselves are promoting this kind of thing. How many Wii owners are frustrated over 3rd party offerings, including, but not limited to, ports/remakes? It's not okay if Nintendo does this too. They're further enabling 3rd parties to continue this trend.
Well, it should be noted that at least buying Nintendo's ports & remakes generates cash towards new Nintendo Wii projects. By contrast, if you buy one of Capcom's ports your cash is probably going towards one of their PS3/360 projects because Wii offers the most buck for the smallest production cost.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: Adrock on March 12, 2009, 01:33:00 AM
Point taken, though Wii Fit alone will be enough to fund Nintendo for the next 67 years, including all those lawsuits for those patents they aren't infringing on.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: Stratos on March 12, 2009, 01:35:58 AM
You wanna know WHY gamers aren't happy with the NPC concept? Because the games are NOT aimed at them.
Perhaps for some people, but not me. I played Pikmin, but I never owned it. So the New Play Control Pikmin is aimed for people like me. However, I'm generally against ports/remakes on any console for the most part. I rarely buy or support them, but only on a case by case basis. For example, I bought RE4:WE hoping (perhaps naively) that it would help convince Capcom to make a brand new game along the same lines for the Wii if enough people supported the idea.
Pap and EasyCure offered 2 completely different reasons why the NPC series exists. Is Nintendo avoiding droughts? Catering to people who missed out on these games the first time around? Both? They sound like excuses to me. Why should Nintendo get a pass for something 3rd parties get slack for? Why rerelease these games? Isn't that what backwards compatibility is for? Like every other port/remake, these are quick cash-ins, plain and simple. Don't apologize for Nintendo, they know exactly what they're doing. They didn't make as much as they wanted the first time because they f*cked up with Gamecube so they're re-releasing the games and they know tons of Nintendo fans will eat it up. That's fine, whatever. I have no delusions over what Nintendo hopes to accomplish. It's quite clear. This is a really easy way to make money as it requires minimal effort and budgets. Every company knows this and that's precisely why ports/remakes even exist.
The point is, the NPC series is a step backward. Now, Nintendo themselves are promoting this kind of thing. How many Wii owners are frustrated over 3rd party offerings, including, but not limited to, ports/remakes? It's not okay if Nintendo does this too. They're further enabling 3rd parties to continue this trend.
Well, it should be noted that at least buying Nintendo's ports & remakes generates cash towards new Nintendo Wii projects. By contrast, if you buy one of Capcom's ports your cash is probably going towards one of their PS3/360 projects because Wii offers the most buck for the smallest production cost.
What if Capcom is merely creating a sustainable model on Wii where their Wii projects will fund future Wii projects? I know it's a generous statement, but it is still a possibility. Why are we assuming that Wii projects are funding HD projects? Wouldn't any company that desires to make a profit (which is most companies agenda) focus on projects that generate profit? So if HD projects are turning out to not generate enough money then they would drop them. Am I wrong in thinking this? What is our reasoning for this conjecture that Wii projects fund HD projects? Pleas explain this to me because I'm not making the same logical jump you all have made.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: King of Twitch on March 12, 2009, 01:42:52 AM
Wii can't handle HD graphics, therefore any profit an HD game makes will not be able to fund development of a Wii project. If you buy a game with HD, you are only supporting HD games and the destruction of gaming forever.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: broodwars on March 12, 2009, 01:45:57 AM
You wanna know WHY gamers aren't happy with the NPC concept? Because the games are NOT aimed at them.
Perhaps for some people, but not me. I played Pikmin, but I never owned it. So the New Play Control Pikmin is aimed for people like me. However, I'm generally against ports/remakes on any console for the most part. I rarely buy or support them, but only on a case by case basis. For example, I bought RE4:WE hoping (perhaps naively) that it would help convince Capcom to make a brand new game along the same lines for the Wii if enough people supported the idea.
Pap and EasyCure offered 2 completely different reasons why the NPC series exists. Is Nintendo avoiding droughts? Catering to people who missed out on these games the first time around? Both? They sound like excuses to me. Why should Nintendo get a pass for something 3rd parties get slack for? Why rerelease these games? Isn't that what backwards compatibility is for? Like every other port/remake, these are quick cash-ins, plain and simple. Don't apologize for Nintendo, they know exactly what they're doing. They didn't make as much as they wanted the first time because they f*cked up with Gamecube so they're re-releasing the games and they know tons of Nintendo fans will eat it up. That's fine, whatever. I have no delusions over what Nintendo hopes to accomplish. It's quite clear. This is a really easy way to make money as it requires minimal effort and budgets. Every company knows this and that's precisely why ports/remakes even exist.
The point is, the NPC series is a step backward. Now, Nintendo themselves are promoting this kind of thing. How many Wii owners are frustrated over 3rd party offerings, including, but not limited to, ports/remakes? It's not okay if Nintendo does this too. They're further enabling 3rd parties to continue this trend.
Well, it should be noted that at least buying Nintendo's ports & remakes generates cash towards new Nintendo Wii projects. By contrast, if you buy one of Capcom's ports your cash is probably going towards one of their PS3/360 projects because Wii offers the most buck for the smallest production cost.
What if Capcom is merely creating a sustainable model on Wii where their Wii projects will fund future Wii projects? I know it's a generous statement, but it is still a possibility. Why are we assuming that Wii projects are funding HD projects? Wouldn't any company that desires to make a profit (which is most companies agenda) focus on projects that generate profit? So if HD projects are turning out to not generate enough money then they would drop them. Am I wrong in thinking this? What is our reasoning for this conjecture that Wii projects fund HD projects? Pleas explain this to me because I'm not making the same logical jump you all have made.
Because we have yet to see a project (save maybe to some extent Zack & Wiki) from Capcom on Wii that actually shows real production values worthy of the funds we've dropped into them. Are you seriously going to tell me that they put the same amount of effort into say...Umbrella Chronicles as Resident Evil 5? When I see a AAA title from Capcom on Wii, I'll believe they're using Wii project returns to fund Wii games, but from the looks of things we'll be waiting a while on that one.
As for "maybe Capcom is creating a stable model", B.S. They had a stable model with Resident Evil 4 Wii Edition and Umbrella Chronicles, and those came out in 2007. So are you really going to tell me all that money went to Tatsunoko vs. Capcom and Resident Evil: Dark Chronicles? Nonsense.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: MegaByte on March 13, 2009, 11:28:04 PM
I actually consider Toad a major character, but over the years, Nintendo has sort of relegated(S.A.T word in effect!)him to a generic mushroom citizen.
Wasn't it more the opposite? He was a generic mushroom citizen who happened to get a break in the US version of Super Mario Bros. 2. The generic character thing was there from the start and never went away. We only see it differently here because of appearances like the Super Mario Bros. Super Show.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: Mop it up on March 14, 2009, 12:05:37 AM
Wasn't it more the opposite? He was a generic mushroom citizen who happened to get a break in the US version of Super Mario Bros. 2. The generic character thing was there from the start and never went away. We only see it differently here because of appearances like the Super Mario Bros. Super Show.
It's more like Toad has now gone back to being a generic race like in the beginning. The singular character of Toad has appeared in many games, though recently his duties have been replaced by the likes of Toadsworth and the Toad Brigade from Mario Galaxy.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: Stratos on March 15, 2009, 03:31:51 AM
I'm going to move this thread back towards it's original topic.
Wouldn't the old N64/GC game Doshin the Giant be a good game possibility for the NPC series? Sure, some translating is needed, but it could be a good opportunity to bring this series to the West.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: Kairon on March 15, 2009, 04:05:30 AM
You wanna know WHY gamers aren't happy with the NPC concept? Because the games are NOT aimed at them.
Perhaps for some people, but not me. I played Pikmin, but I never owned it. So the New Play Control Pikmin is aimed for people like me. However, I'm generally against ports/remakes on any console for the most part. I rarely buy or support them, but only on a case by case basis. For example, I bought RE4:WE hoping (perhaps naively) that it would help convince Capcom to make a brand new game along the same lines for the Wii if enough people supported the idea.
Pap and EasyCure offered 2 completely different reasons why the NPC series exists. Is Nintendo avoiding droughts? Catering to people who missed out on these games the first time around? Both? They sound like excuses to me. Why should Nintendo get a pass for something 3rd parties get slack for? Why rerelease these games? Isn't that what backwards compatibility is for? Like every other port/remake, these are quick cash-ins, plain and simple. Don't apologize for Nintendo, they know exactly what they're doing. They didn't make as much as they wanted the first time because they f*cked up with Gamecube so they're re-releasing the games and they know tons of Nintendo fans will eat it up. That's fine, whatever. I have no delusions over what Nintendo hopes to accomplish. It's quite clear. This is a really easy way to make money as it requires minimal effort and budgets. Every company knows this and that's precisely why ports/remakes even exist.
The point is, the NPC series is a step backward. Now, Nintendo themselves are promoting this kind of thing. How many Wii owners are frustrated over 3rd party offerings, including, but not limited to, ports/remakes? It's not okay if Nintendo does this too. They're further enabling 3rd parties to continue this trend.
I think all your points are valid Adrock. However, Nintendo has a unique opportunity here in that their systems and exclusives have been on fairly constrained user bases in the GameCube generation. With the Wii, classics like Pikmin and Donkey Konga get a new chance to connect with gamers who never had a chance to get to know them before, especially new gamers. It's true that backwards compatibility holds this potential, but obviously a concentrated case to highlight these games for the Wii audience, along with wii-oriented features, has appeal in that it's a more focused attempt to induct new gamers into a more expansive and rich world of gaming.
When third parties do this, it's a little more suspect because it's hard to envision what new consumers they expect to find. This is exactly why ports are looked down upon: most gamers already have them on other systems. But that's EXACTLY where Nintendo's situation differs. Nintendo has always believed that their games should appeal to everybody, not just the stereotypical "gamers" category. Third parties rerelease their games to resell them to pretty much the same people: traditional gamers (some exceptions exist of course), but Nintendo's unique take on games almost makes new Wii gamers a very evident untapped and suitable market for old classics pushed back into the limelight.
People from 5 to 95, that's exactly the demographic that the Wii can claim is brand new, that's exactly what Nintendo's claimed as its market for generations, and that's precisely why Nintendo has a unique take on the remake angle with regards to Pikmin and Donkey Konga.
The Metroid Prime 1 and 2 remakes though? Ehhhhh.... Those I don't agree with at all. MP3 Corruption didn't move noticeably more units than Prime or Prime 2, so what could they hope to accomplish there? That market has seemingly not grown in potential size.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: Kairon on March 15, 2009, 04:08:59 AM
I'm going to move this thread back towards it's original topic.
Wouldn't the old N64/GC game Doshin the Giant be a good game possibility for the NPC series? Sure, some translating is needed, but it could be a good opportunity to bring this series to the West.
Back on topic though, lol.
Yeah, actually, I gotta disagree with the suggestion of this thread. I don't think Nintendo should retool N64 and previous games for the Wii. I mean, that'd require a complete remake of the game, whereas GC era games are similar enough in architecture to make it plausibly straightforward and cheap/simple.
The new play control series is above all a convenient way to bring GC classics to new audiences, and those are its strengths. Go pre-GC and costs rise significantly, and graphical quality falls. Better to leave these things on the Virtual Console, and what's so wrong with that?
One last thing too: Would you rather they retooled Sin & Punishment with a Wiimake, or would you rather they make Sin & Punishment 2 for the Wii? I mean, don't you think Nintendo made the right choice with that game?
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: Morari on March 15, 2009, 01:20:59 PM
Isn't the Wii's ability to actually play GameCube games enough of a way to bring those missed classics to a new audience?
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: broodwars on March 15, 2009, 01:35:43 PM
Isn't the Wii's ability to actually play GameCube games enough of a way to bring those missed classics to a new audience?
You'd think but consider this:
1. Some of the GCN games in NPC may not be easily available anymore at retail, even used. And they certainly won't be in a year or two as stores get rid of the last of their GCN inventory. 2. ALL GCN games played on the Wii require the GCN controller, a controller that likely isn't still being manufactured or in the case of the best GCN controller they "lost the mold on" (Wavebird). 3. Likewise with #2, most of the "new audience" Wii brought in learned to game on the Wii remote, and GCN games require the GCN controller. I could see that being a barrier of entry.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: MegaByte on March 15, 2009, 02:12:15 PM
Wouldn't the old N64/GC game Doshin the Giant be a good game possibility for the NPC series? Sure, some translating is needed, but it could be a good opportunity to bring this series to the West.
No translation necessary since Doshin came out in Europe.
One last thing too: Would you rather they retooled Sin & Punishment with a Wiimake, or would you rather they make Sin & Punishment 2 for the Wii? I mean, don't you think Nintendo made the right choice with that game?
We won't know that until S&P2 is out. The one thing I do know is that we were promised enhanced versions of Virtual Console games. Aside from a few minor things like Pokemon Snap photo exporting, we haven't gotten that. S&P is one of the glaring examples were Wii control would make more sense (and control change would be one of the easier things to modify).
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: Chozo Ghost on March 15, 2009, 02:16:09 PM
Wouldn't the old N64/GC game Doshin the Giant be a good game possibility for the NPC series? Sure, some translating is needed, but it could be a good opportunity to bring this series to the West.
No translation necessary since Doshin came out in Europe.
Americans don't speak European. :P
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: NWR_pap64 on March 15, 2009, 02:32:29 PM
Isn't the Wii's ability to actually play GameCube games enough of a way to bring those missed classics to a new audience?
Broodwars said it best. The backwards compatibility feature is aimed at the core fanbase since many of us like to collect our games from past generations.
Many people in the new audience completely missed the GC generation, so if they got the interest to discover old games they might be out of luck since many retailers stopped putting GC games and accessories for sale. Even if places like Gamestop carry old GC games they are still limited as to what games they have.
Its the same reason why many games are compatible with both the GC and Classic Controllers; core players are likely to have a GC controller on them, but the expanded audience might only have the CC as an option.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: Morari on March 15, 2009, 09:13:53 PM
Its the same reason why many games are compatible with both the GC and Classic Controllers; core players are likely to have a GC controller on them, but the expanded audience might only have the CC as an option.
Unless it's Geometry Wars, which forgoes the GameCube controller altogether. I really wish it wouldn't have forced me to not buy it like that.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: TJ Spyke on March 15, 2009, 11:10:56 PM
Isn't the Wii's ability to actually play GameCube games enough of a way to bring those missed classics to a new audience?
You'd think but consider this:
1. Some of the GCN games in NPC may not be easily available anymore at retail, even used. And they certainly won't be in a year or two as stores get rid of the last of their GCN inventory. 2. ALL GCN games played on the Wii require the GCN controller, a controller that likely isn't still being manufactured or in the case of the best GCN controller they "lost the mold on" (Wavebird). 3. Likewise with #2, most of the "new audience" Wii brought in learned to game on the Wii remote, and GCN games require the GCN controller. I could see that being a barrier of entry.
Don't forget that playing the GameCube version requires a GameCube memory card.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: broodwars on March 15, 2009, 11:12:24 PM
Isn't the Wii's ability to actually play GameCube games enough of a way to bring those missed classics to a new audience?
You'd think but consider this:
1. Some of the GCN games in NPC may not be easily available anymore at retail, even used. And they certainly won't be in a year or two as stores get rid of the last of their GCN inventory. 2. ALL GCN games played on the Wii require the GCN controller, a controller that likely isn't still being manufactured or in the case of the best GCN controller they "lost the mold on" (Wavebird). 3. Likewise with #2, most of the "new audience" Wii brought in learned to game on the Wii remote, and GCN games require the GCN controller. I could see that being a barrier of entry.
Don't forget that playing the GameCube version requires a GameCube memory card.
Indeed, I did forget that. Those are also not being manufactured anymore. Why couldn't Nintendo have programmed the Wii to be able to save data directly to the Wii and use the Classic Controller? It would have made the backwards compatibility a lot longer-lasting.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: Chozo Ghost on March 16, 2009, 04:29:03 AM
Nintendo doesn't want backwards compatibility to be longer lasting. This is why the DS dropped support for GB and GBC games, and why the DSi has dropped support of GBA as well. Nintendo wants you to rebuy your old games again at some future point, and they can't make you do that if they maintain endless backwards compatibility.
That said, I do expect GC compatibility to be dropped with the next Wii revision.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: Stratos on March 16, 2009, 04:50:58 AM
Nintendo doesn't want backwards compatibility to be longer lasting. This is why the DS dropped support for GB and GBC games, and why the DSi has dropped support of GBA as well. Nintendo wants you to rebuy your old games again at some future point, and they can't make you do that if they maintain endless backwards compatibility.
That said, I do expect GC compatibility to be dropped with the next Wii revision.
That may be more of a reason for the future, but it is usually dropped for financial and logistics reasons. The cost versus the benefit of having the DS play GB/C games is minimal since most people that want to continue playing them would hold on to an older system. They dropped GBA support from the DSi because of space. They originally wanted two SD card slots in that system and already had to sacrifice one of them to maintain the sleek and slim design. Was it reasonable to expect N64 games to be supported on the Gamecube? It is more a tool meant to draw users of the old system into a new investment with the next system with the knowledge that you could still turn back to your old games if you wanted or needed to (say if there was a game drought or nothing of interest to you is coming soon).
Wouldn't the old N64/GC game Doshin the Giant be a good game possibility for the NPC series? Sure, some translating is needed, but it could be a good opportunity to bring this series to the West.
No translation necessary since Doshin came out in Europe.
I went searching for videos of the game on youtube and did see some video of the European version. This makes a good deal of sense to bring over. The gameplay is very intriguing. How much does the game go for in European markets now? I may try to import a used copy.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: Chozo Ghost on March 16, 2009, 01:14:51 PM
I disagree with those who say adding new play control would be horrendously expensive for N64 and prior games. We already have N64 games running on the VC, so all that needs to be changed is for these VC games to work with the Wii's motion controls. How hard or expensive could that be? There's no need to upgrade the graphics or anything expensive or complicated like that.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: vudu on March 16, 2009, 04:36:11 PM
Isn't the Wii's ability to actually play GameCube games enough of a way to bring those missed classics to a new audience?
You'd think but consider this:
1. Some of the GCN games in NPC may not be easily available anymore at retail, even used. And they certainly won't be in a year or two as stores get rid of the last of their GCN inventory. 2. ALL GCN games played on the Wii require the GCN controller, a controller that likely isn't still being manufactured or in the case of the best GCN controller they "lost the mold on" (Wavebird). 3. Likewise with #2, most of the "new audience" Wii brought in learned to game on the Wii remote, and GCN games require the GCN controller. I could see that being a barrier of entry.
Don't forget that playing the GameCube version requires a GameCube memory card.
You guys forgot the most important thing--Nintendo doesn't make any money if you buy a GameCube game. They've already sold them all so they won't make any additional profit even if you buy it new (and especially if you buy it used).
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: Ian Sane on March 16, 2009, 05:07:50 PM
If you go beyond the Gamecube then they have to update the graphics and that would be a whole lot more work. You can't BS me with "oh they don't take up much resources" then. If you're going to go to the trouble to redo all the graphics for an N64 game then why not just make a sequel?
Why do any of you want this? Don't you have these games already? Do you really want to pay for games you already own with waggle controls? Do you honestly think Super Mario 64 is going to be better with waggle? Super Mario Galaxy hardly uses the remote at all. How would that improve Super Mario 64 in any way?
Regarding Gamecube backwards compatibility, it's inaccessable to the mainstream. But that's entirely because Nintendo INTENTIONALLY makes it so. There's no reason they can't have memory cards or controllers or Gamecube games in stores. Yeah getting New Play Control Pikmin is much easier for a casual than seeking out a used Gamecube copy. But there's no reason Nintendo can't make Pikmin for the Gamecube available in stores with a new marketing campaign to emphasize the Cube backwards compatibility and sell Cube games most people missed out on. The reason they instead go with the remakes is so that those that already own it may buy it again. They can get the casual sale no matter what option they go with but the only way to sell you another copy of game you already own is to remake it with new controls. They can get the casuals and get some hardcores as well.
I say no to Wii-makes PERIOD. Ditto with "sequels" that are essentially Wii-makes. But I'm beating a dead horse here.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: Chozo Ghost on March 16, 2009, 05:09:02 PM
Vudu is absolutely correct. This is the reason why Nintendo is VERY anti-backwards compatibility. They will support BC for a generation or two in order to promote sales of successor systems, but that's the only reason. They aren't making money off the old games, and in truth they would prefer to have customers buy them again on a VC or re-make or whatever.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: Chozo Ghost on March 16, 2009, 05:13:56 PM
If you go beyond the Gamecube then they have to update the graphics
Care to explain why exactly Nintendo would HAVE to update the graphics? It seems to me Nintendo isn't concerned about graphical updates, because look at how a lot of their core franchises looks nearly exactly the same as they did from the N64 era (Animal Crossing, for example). And look at the Miis and how those look like they were from the N64 era as well.
I don't know how anyone could claim with a straight face that graphics are important to Nintendo, so I see no reason why they would be compelled to update them. Every bit of evidence we have to go on shows that Nintendo is perfectly content to leave graphics as they are and just take on wiggle-waggle control or some other minor features instead.
So the question is, with graphics kept exactly as they are, how much would it cost to tack on motion control for these older games?
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: NinGurl69 *huggles on March 16, 2009, 05:17:33 PM
N64 cannot handle Miis and the environments Wii ultimately put them in.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: Ian Sane on March 16, 2009, 05:37:20 PM
Quote
Care to explain why exactly Nintendo would HAVE to update the graphics? It seems to me Nintendo isn't concerned about graphical updates, because look at how a lot of their core franchises looks nearly exactly the same as they did from the N64 era (Animal Crossing, for example). And look at the Miis and how those look like they were from the N64 era as well.
N64 games look like crap. Largely the whole point of these remakes is to sell them to the new blue ocean market. Gamecube graphics might not be cutting edge but they do look GOOD. Every decent Gamecube game looks pleasing to the eye and most Wii games hardly look any better. But N64 games look very blocky and blurry and are just generally unattractive to look at. I figured non-gamers will be less interested in playing a game with visuals like that. The graphics don't have to be great but they have to be "good enough" and I don't think N64 graphics are good enough for anyone but open-minded gamers willing to deal with dated visuals.
Wii Sports might look simplictic but it isn't all blurry like an N64 game. Everything is very crisp looking.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: Stratos on March 16, 2009, 07:29:53 PM
Care to explain why exactly Nintendo would HAVE to update the graphics? It seems to me Nintendo isn't concerned about graphical updates, because look at how a lot of their core franchises looks nearly exactly the same as they did from the N64 era (Animal Crossing, for example). And look at the Miis and how those look like they were from the N64 era as well.
N64 games look like crap. Largely the whole point of these remakes is to sell them to the new blue ocean market. Gamecube graphics might not be cutting edge but they do look GOOD. Every decent Gamecube game looks pleasing to the eye and most Wii games hardly look any better. But N64 games look very blocky and blurry and are just generally unattractive to look at. I figured non-gamers will be less interested in playing a game with visuals like that. The graphics don't have to be great but they have to be "good enough" and I don't think N64 graphics are good enough for anyone but open-minded gamers willing to deal with dated visuals.
Wii Sports might look simplictic but it isn't all blurry like an N64 game. Everything is very crisp looking.
Plus N64 games were lucky to be running at 30 frames per second.
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: Mop it up on March 16, 2009, 08:13:42 PM
So the question is, with graphics kept exactly as they are, how much would it cost to tack on motion control for these older games?
More than it costs to put them on the VC as they are. VC games are already selling quite well so Nintendo has no need to add extra features no matter how little effort they take. I think the reason why we're seeing the Play on Wii GameCube games is because GCN games are too large to offer on the VC. However, since they are retail games Nintendo probably figured that they needed a little something extra in order to attract sales.
What's sad about the VC is that it means the original games aren't going to be included in any sequels or new versions that pop up since they are being sold individually. The new Punch-Out!! would have been a good game to include the original Punch-Out!! with. Something tells me that if ExciteBike 64 is ever released on the VC, it's going to have the original ExciteBike removed...
Title: Re: Should "New play control" Wiimakes be extended to Pre-GC games?
Post by: Stratos on March 16, 2009, 10:13:28 PM