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NWR Interactive => Podcast Discussion => Topic started by: NWR_Lindy on February 02, 2009, 08:59:50 PM

Title: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: NWR_Lindy on February 02, 2009, 08:59:50 PM
This thread is for discussion of your game selection for RetroActive #2, Luigi's Mansion (GCN).

A green outfit, ghosts, and a vacuum...what more do you need?
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: GoldenPhoenix on February 02, 2009, 09:08:12 PM
The evil dragon known as SGNG has been slayed! Jonny is cheering, somewhere, right now. Anyway I bought the game again on eBay!
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: NWR_Neal on February 02, 2009, 09:56:21 PM
I'll have to borrow this from a friend of mine.
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: NWR_Lindy on February 02, 2009, 10:08:11 PM
I don't even know where my copy of this is.  Buried in one of my moving boxes, no doubt.
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: Cambot on February 02, 2009, 11:40:28 PM
I rented this game when it first came out, and got pretty far. I kept my save file for when I eventually buy it, which I did less than a year ago. This awesome experiment has given me reason to go finish what I started way back in 2001.
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: Dasmos on February 03, 2009, 03:42:31 AM
I rented this game when it first came out, and got pretty far.

So you played it for about 15 minutes?
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: GoldenPhoenix on February 03, 2009, 03:50:28 AM
http://speeddemosarchive.com/SuperGhoulsNGhosts.html (http://speeddemosarchive.com/SuperGhoulsNGhosts.html)

40 minutes to beat Super Ghouls N Ghosts


http://speeddemosarchive.com/LuigisMansion.html (http://speeddemosarchive.com/LuigisMansion.html)
1hr 30 minutes to beat Luigi's Mansion.

I guess Super Ghouls N Ghosts FAILS for being the shorter game when going through a speed run. ;)


Moral of the story is that game length and what you get out of it is relative. Some of the greatest games are short and some aren't even that hard. I'd rather have an enjoyable time hunting ghosts in a comfortable and relaxing setting then having to repeat levels over and over again to learn multiple enemy patterns. A hard game with cheap deaths that you need to replay MANY times isn't always good, and an easy game isn't always bad, and of course vice versa!
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: Dasmos on February 03, 2009, 04:01:58 AM
1 hour and 30 minutes is pretty good length for a Gamecube game.
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: GoldenPhoenix on February 03, 2009, 04:05:06 AM
1 hour and 30 minutes is pretty good length for a Gamecube game.

Yeah that dang MP1 only takes 1hr 3 minutes to beat! And that stupid easy sequel takes 1hr 38 minutes to beat. Or how about that RE4 that takes a LONG time to beat at 2hr 4 minutes. Even that next-generation game, Fallout 3, can be beaten in 75 minutes. ;)
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: Dasmos on February 03, 2009, 05:47:41 AM
It is interesting though that to complete Luigi's Mansion with 100% only takes about an extra 2 minutes than just plain beating the final boss.
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: NWR_Neal on February 03, 2009, 10:55:30 AM
Who cares if this game is simple, look at him turn that doorknob!
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: AV on February 03, 2009, 11:10:52 AM

My friend Justin worked at the time for UPS or something and a copy "fell out of the truck" and he kept the disk to show me how small it is before the CUBE BOUGHT IT. I didn't want my new console to be tainted by stolen merchandise so I rented the game and enjoyed it.

i remember i was getting head aces when i first played the game. This was my first dip into Dual Analog controls and it was difficult to get my mind around operating two joysticks at the same time. Ahhh that feels like it was 100 years ago, now that control style is second nature.

I was so proud of my purchase because the graphics were so clean and pretty. It's shameful to think that 80% of Wii current games can't compare to a Launch GAMECUBE game from 8 years ago.

I beat it in the rental period and had fun, and I forgot about the game until now. I didn't see much replay value if any so I never decided to pick it up.

Usually I would pick up a Mario game for launch of Nintendo system, but Luigi wasn't good enough to blindly buy especially with reviews saying it was good but not fantastic. I bought Wave Race Blue Storm instead. Fun game, but damn it can get annoying but thats a different story......
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: TheFleece on February 03, 2009, 12:55:51 PM
There's a blizzard going on today and I'm totally going to trudge out to get the game and a real GC controller, the wireless brick I have doesn't feel very good and it's out of batteries.
I played Luigi's Mansion once- or I might have watched someone play it once. It looks like fun, but sadly all I can reference from the game now is Luigi's stage in Brawl.
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: Pale on February 03, 2009, 04:41:27 PM
Who cares if this game is simple, look at him turn that doorknob!
This. :)

Also, speed runs are insane.  I can't even fathom beating LM, MP, or RE4 in that amount of time.
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: Jonnyboy117 on February 03, 2009, 09:25:33 PM
I picked up LM from Gamestop today for $10 (actually just $5 since I traded in PT: Math).  I rented it right after the GameCube launch and haven't played it since, so it's going to be fun to experience it again.  It'll be the first time in quite a while that I've put a GC disc into my Wii.
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: TheFleece on February 03, 2009, 09:30:24 PM
I got the game and one of them nice new GC controllers that was released in Japan- it's white and has a longer chord. I haven't played it yet, but I'm going to get cracking soon. Also now with my new controller I can break out my seldom played cube games: Viewtiful Joe, Melee and maybe even finish Pikmin!
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: Sundoulos on February 03, 2009, 09:57:01 PM
I bought a used copy a few months back, and I've got an old Wavebird ready to go.  I'll get started on this tonight or tomorrow.
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: TheYoungerPlumber on February 03, 2009, 11:32:11 PM
My copy LM is back in the states with no one to send it to me. Maybe I should just go buy a used Japanese Cube (or Wii?), and rent LM for a few bucks at the local store. What do you guys think? (My GC back home is dual-region, but who knows how much longer it will live.)
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: NWR_Neal on February 04, 2009, 02:05:19 AM
I'll probably pick it up using some trade-in money within the next day or so. I really want to play this game again.

I'm pretty sure I didn't recommend this one, so no one give me crap if they don't like it :)
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: Jonnyboy117 on February 04, 2009, 02:20:31 AM
TYP, it's not worth it just to play this one game.  There are a lot of reasons to buy a Japanese Wii, but you'll have to decide if enough of them apply to you to offset the cost (and the effort to actually find a system for sale).
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: TheYoungerPlumber on February 04, 2009, 04:08:06 AM
Well, the silly prime minister over here wants to give me 10,000-odd yen for being a resident as part of some hair-brained stimulus package. I figure I should do something nice with the extra cash. I missed an opportunity to buy a used one for about $170 soon after I arrived in Japan--last time I went to that store, used ones were pretty much full price. I only own two remotes & nunchuks, so that's actually worth something there, too. I think I'll swing by sometime soon and see if the price is right.
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: TheFleece on February 04, 2009, 10:28:22 PM
Okay I just finished playing for the very first time ever! Here are some impressions I've gathered up- I won't put in any spoilers in case someone's playing for the first time as well:

So... Luigi gets junk mail and falls for the scheme. The scene entering the mansion felt like a parody of any survival mansion horror game. The place is obviously crawling with magic and tons of dust which got me wondering just how the hell does Luigi keep them gloves so white? Even in peril he's fresh and clean! Maybe all the shivering and fret is because he's gotta clean the place up.

I wore headphones when I played and the music felt like it was sort of all over the place. Some songs really felt like no one even tried to work on it and the mansion music is alright, but so creepy that Luigi is humming along. There isn't much for sound effects, but they are all clear as bells. The graphics are fine, I like the light from the flash light the most. The controls are good and I like both styles of controls- Standard and Sidestep but the dual analog controls got sticky and I died.
The puzzles are cool and the freaky scientist in the shed- he's pretty creepy, but at least he's on your side. I like the sound for his speech though, half rasp and creepish cute- like a Tom Waits Mii.
Well, at least the place is loaded with cash! ;)
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: AV on February 05, 2009, 12:31:03 AM
I picked up LM from Gamestop today for $10 (actually just $5 since I traded in PT: Math).  I rented it right after the GameCube launch and haven't played it since, so it's going to be fun to experience it again.  It'll be the first time in quite a while that I've put a GC disc into my Wii.

WOW. Only $5 for that game, it just released less than a month ago. I would think for something like that $10 would be trade in value, i know its only $20 new but still
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: TheYoungerPlumber on February 05, 2009, 07:01:50 AM
Well folks, I really wanted to revisit this game with you. I've even located a reasonably-priced used Japanese Wii. But game rentals are a no-no in Japan, and they want 4,800 yen (!) for a used copy of Luigi Mansion. That's, like, $50. W. T. F.

Plenty of other games are reasonably priced at that store. Is this some sort of cult favorite out in Japan? It's the same freaking price I paid for the North American version new in 2001--and I still own that copy! OoooOooh, Weegie so sad!
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: Jonnyboy117 on February 05, 2009, 08:14:41 PM
Maybe you need to visit Akihabara soon, where there's more competition.  I'm sure that's not the average price for a used copy in Japan.
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: TheYoungerPlumber on February 05, 2009, 08:55:07 PM
Yeah, maybe that was actually a new copy growing moss on the shelves. Amazon.co.jp is listing used copies for around 1,600 yen.
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: Sundoulos on February 09, 2009, 10:06:27 AM
Here are some initial thoughts.  Sorry if it's too long.

In terms of graphics, Luigi's Mansion has aged very, very well, especially considering that it was a launch title for the Cube.  I love the effects of Luigi's flashlight, and the colorful, glowing, ethereal quality of all the ghosts, which, oddly, are probably the most bright and colorful element of the game.  Aside from the boos, they all sort of reminded me of the Haunted Mansion at Disney World for some reason.  The object physics also deserve some mention... I love the way that you can pull tablecloths and curtains with the vacuum; very few games still bother with this sort of thing. 

There is mild Mario-type dry humor lightly sprinkled throughout the game, such as the Gameboy Horror, some of the game's diaglog, and some of the easter eggs hidden in the mansion.   I smiled when I tried to vacuum off the movie screen in the Projector Room and was rewarded with an image on the screen that showed a Boo and red text that said "Get out of here!"  I went around in the mansion just inspecting things with the Gameboy Horror; once when I looked at a toilet in the washroom, Luigi's response was, "Boy, those boos sure built a realistic fake mansion."

The game also oozes character and charm.   I love the little touches they added, such as the shaking in Luigi's hand as he opens a door to an unfamiliar room, Luigi's icy breath when he is in a haunted area (a reference to the Sixth Sense, perhaps?), or the subtle changes in Luigi's expressions and gait when all the ghosts in an area have been defeated.  Who hasn't smiled at least once when they hear Luigi shakily humming or happily whistling along with the game music?  I also love that you can choose to have Luigi call out for Mario, though I was disappointed when I found out that didn't really serve a purpose in the game.  Anyway, that's why I still love this game, despite it's flaws: you can tell that it was carefully designed and crafted.

The controls are a mixed bag.  On one hand, capturing most of the ghosts, such as the normal mansion ghosts, and the ghosts from the paintings, feels great.  This seems to be because you can sort of lock onto the ghosts with the vacuum, and you have to sort of pull back on the control stick in order to capture them.  It sort of gives you the feeling that you are really struggling with the ghosts.  On the other hand, when that locking mechanism is downplayed, I found that controlling Luigi's vaccum with the C-stick was a bit sluggish and inaccurate.  This was particularly evident to me in the fight with the third boss, Boolossus; I had more trouble than I should have in aiming at all the boos floating around, at least when there weren't as many targets to shoot.  Also, capturing some of the boos hidden throughout the mansion could be a real pain since that locking mechanism didn't work as well on them; I often found myself struggling to aim the vaccum in the right direction before they slipped into another room.   This probably just means I suck at using the vacuum.

On the whole, Luigi seems a bit stiff, slow, and very grounded.  This is a problem when the game seems to sell itself as being in the Mario universe, particularly given that, up to that point, fans could usually expect a Mario-style game to launch with each iteration of Nintendo hardware.  Mostly, in a Mario style game you can expect to run, jump around, and explore, but Luigi's Mansion just couldn't live up to those expectations given the way it was designed.  Before I read the previews and early reviews of the game, I was hoping for something more along the lines of an extended Haunted House in Mario 64, albiet with more puzzle solving.  This was all the more sort of a thumb in the eye for long-time Luigi fans such as myself, because we're the nerds who had wanted to be able to play as Luigi in Mario 64.  We finally got a game featuring Luigi, and it wasn't exactly what most of us wanted. 

All that being said, I wish that Nintendo would release a sequel to this game with motion controls or add the existing game to the New Play control! series.  I think it would have been a good fit, but I'm not sure how well it would sell.  I'm sure there are a lot of Wii owners who never experienced Luigi's Mansion that would buy it, though.
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: NovaQ on February 09, 2009, 11:06:55 PM

On the whole, Luigi seems a bit stiff, slow, and very grounded.  This is a problem when the game seems to sell itself as being in the Mario universe, particularly given that, up to that point, fans could usually expect a Mario-style game to launch with each iteration of Nintendo hardware.  Mostly, in a Mario style game you can expect to run, jump around, and explore, but Luigi's Mansion just couldn't live up to those expectations given the way it was designed.  Before I read the previews and early reviews of the game, I was hoping for something more along the lines of an extended Haunted House in Mario 64, albiet with more puzzle solving.  This was all the more sort of a thumb in the eye for long-time Luigi fans such as myself, because we're the nerds who had wanted to be able to play as Luigi in Mario 64.  We finally got a game featuring Luigi, and it wasn't exactly what most of us wanted.

Hopefully I'm not just repeating one of your points, but I think this is one of the reasons a lot of Nintendo fans (not just Luigi fans) had such a negative view of the game upon its launch with the GameCube. Not only did us fans not get a Mario game, we got a game set in the Mario universe with an almost-Mario lead that did not play like a traditional Mario game at all. It felt like a tease at the time, so I went with Rogue Leader instead.

That said, when I did finally try out the game a year or two later, I liked it a lot. It made for a fantastic rental, and if I had picked it up used, I suspect I'd happily go back to it every now and then.
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: TheYoungerPlumber on February 09, 2009, 11:40:31 PM
I for one never felt negativity toward this game as a Luigi or Mario fan. Not at E3 2001. Not when I bought the game. However, I was a tad annoyed by Nintendo's assertion that this was Luigi's first leading role--clearly they wanted to forget about the admittedly crummy but still somewhat enjoyable edutainment title, Mario is Missing.

That said, I pretty much agree with Sundulous' assessment of the game, based on my recollection of multiple playthroughs in the first few years of the GameCube's life. It's a game of details and charm. Much like scanning in Metroid Prime, exploring the mansion's intricacies and the physics is part of the fun and extends the game's life. The controls are a tad tank-ish...possibly on purpose as part of the Resident Evil homage. I wish I could play my copy of the game again--I played it before any of the Resident Evil series.
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: NWR_Lindy on February 10, 2009, 12:58:41 AM
I still can't find my copy.  I gotta keep looking!
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: Stratos on February 10, 2009, 03:03:17 AM
Well folks, I really wanted to revisit this game with you. I've even located a reasonably-priced used Japanese Wii. But game rentals are a no-no in Japan, and they want 4,800 yen (!) for a used copy of Luigi Mansion. That's, like, $50. W. T. F.

Plenty of other games are reasonably priced at that store. Is this some sort of cult favorite out in Japan? It's the same freaking price I paid for the North American version new in 2001--and I still own that copy! OoooOooh, Weegie so sad!

Do they have something similar to the Action Replay in Japan you could use? Then you could use your US copy.
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: TheYoungerPlumber on February 10, 2009, 04:11:58 AM
I have my North American Wii with me. As I stated earlier, my problem is that I currently have no way to retrieve my copy of Luigi's Mansion from the states.
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: Jonnyboy117 on February 10, 2009, 03:53:17 PM
The fact that Luigi can't jump doesn't bother me, but the weird controls do.  He rotates too slowly, and I can't tell ANY difference between "Standard" and "Side-Step" controls.

The main thing I've noticed is un-Nintendo style of how the game flows.  There's no natural progression at all -- you have to constantly check the map to see where you are and where you can go.  Keys often send you across the map for no clear reason.  The first and second floors are nearly identical, so it's easy to get them confused.  And there have been a couple of times already that I had no idea where to go next and had to check GameFAQs.  The first was a case of needing to capture more Boos before I could proceed.  The second time, I had been down the well and got out of there without killing the ghost that would give me the next key.  I assumed that I didn't need to get him, since that type of ghost usually just drops hearts.
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: Stratos on February 10, 2009, 09:55:20 PM
  And there have been a couple of times already that I had no idea where to go next and had to check GameFAQs.  The first was a case of needing to capture more Boos before I could proceed.  The second time, I had been down the well and got out of there without killing the ghost that would give me the next key.  I assumed that I didn't need to get him, since that type of ghost usually just drops hearts.

That's what my 10-year-old sister is for  :D . She and I are are playing through it together for this and she kept telling me to kill it and I was saying its just a regular ghost and ignored it. Then when she took her turn she kept going there trying to get it and when the key popped up I felt bad for not listening to her.

I also got stuck in the game and she had to remind me of the candles in the fortune tellers room where a key was hidden. She remembers this game better than I do :)

I agree that the level flow is rather off of the usual Nintendo beat. Was the developer different from other Mario games?
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: Sundoulos on February 11, 2009, 11:10:56 AM
This appears to be the only difference in the standard and sidestep modes:  In standard mode, Luigi will turn to face a direction before walking in that direction. In sidestep mode, Luigi won't turn to face a direction before walking that way. In both modes, the c-stick is then used to change the direction he's facing manually. No matter what mode the player chooses, Luigi uses sidestep mode controls while vacuuming.

It does seem that the key/locked room placements are fairly far apart, particularly in the last third of the game.  That and the blackout event after the third boss sort of gives me the feeling that they were trying to pad the game a bit by forcing a bit of backtracking across the mansion. 

Tweaking the controls for speed would have allowed for a better experience.  In general, some of the boss battles felt sort of weak because Luigi and the boss seem to move more slowly than they should.   In particular, I'm thinking about the boss in the cemetary, Bogmire, who, now that I consider it, seems to have a very appropriate name. 

The game seems to alternate between holding the player's hand and then occassionally throwing in an occasionally obscure roadblock, giving little indication about what to do next.  Case in point: Johnny's example of the obscurely hidden key.  (Maybe they should have added a key-detecting feature to the Gameboy Horror.)  Anyway, I've been briefly stuck a couple of times but I haven't had to check a FAQ yet.  I think that I would have had to reference one if I hadn't vaguely remembered it from my original playthrough of the game years ago.   While I wouldn't call many of the puzzle elements difficult, it seems like the designers just decided to occassionally throw in the odd puzzle with little warning and little indication with what to do, (e.g. I was stumped in the room where a switch was hidden in the invisible foreground wall).   I can't complain too much about it because I wish they had actually included more puzzles or events in the game, as long as they were well-integrated into the game world. 

Here's one other minor gripe.  The game indicates that you can catch 50 boos, which, at first seems like it's an optional sidequest (at least to me).  I did finally encounter the boo roadblack Johnny mentioned above, but I  never encountered this during my original playthrough.   They warped me back to the foyer of the mansion; that was just annoying for two reasons:  I was really just trying to exploring and boo-hunting in the first place, and the Gameboy Horror lured me into that encounter because it was beeping.    I also found it kind of weird that you automatically get 30% of your boos just by beating the third boss.

Wow.  Even though my post looks like I'm hating on the game, I really do have to stress that I still love it and have really enjoyed playing it.  Luigi's Mansion is still one of my favorite games from the cube generation.  pLooking back on this post, it sounds like I'm hating on the game.  I'd reiterate that the game has a very great atmosphere and art design, and the modeling detail they put into Luigi and the Mansion's ghosts wasn't matched by many games in that generation, I think.   I still wish that there were some sort of sequel or another off-shoot coming, something that could realize a lot of the potential the game showed in the SpaceWorld 2000 demo video. 


P.S.: I stumbled on a couple of things in a Mario wiki: 

If Luigi walks into any dark room the player can hear monsters. Pausing or using the Gameboy Horror in a dark room, one can hear that the monsters are singing the Luigi's Mansion theme song.  I never tried this, but I'll have to check it out.

Apparently, the PAL version of the Hidden Mansion (the second quest of sorts) was more difficult than the NTSC version. 
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: Stratos on February 12, 2009, 12:20:32 AM
Is it me or is the final boss ridiculously hard? I just can't keep from dieing.
I don't remember having this problem back in the day. In fact I seem to remember killing it in one try.
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: Jonnyboy117 on February 15, 2009, 03:36:43 AM
I can't even figure out how to damage the final boss.  I thought maybe I could get fire power from his flaming breath, but that doesn't seem to work.

Capturing all the Boos didn't seem too bad for most of the game, but the last few are just plain annoying.  I fought three Boos in a row with 300 HP who kept flying back and forth between a room and a hallway.  I had to go back and forth over a dozen times on each one of these guys.  They aren't hard, just hardy.
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: NovaQ on February 15, 2009, 11:33:49 AM
I remember the last boss taking me a long time to figure out when I played the game. If you want a clue without just looking at GameFAQs or YouTube: start by sucking in a spike ball.
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: Stratos on February 15, 2009, 12:54:41 PM
I can't even figure out how to damage the final boss.  I thought maybe I could get fire power from his flaming breath, but that doesn't seem to work.

Capturing all the Boos didn't seem too bad for most of the game, but the last few are just plain annoying.  I fought three Boos in a row with 300 HP who kept flying back and forth between a room and a hallway.  I had to go back and forth over a dozen times on each one of these guys.  They aren't hard, just hardy.

On the third floor I was juggling like five 300+ HP boos between the rooms. It got very tedious. Though the basement ones were worse because of hoe the dust reset itself and you had to vacuum it up each time to get by.

I finally beat the final boss. My dad had fun mocking me for getting old and rusty in my videogame skills.
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: TheYoungerPlumber on February 15, 2009, 05:46:12 PM
In response to the latest RFN episode: I seem to recall the regular ghosts' animations playing a role in whether or not they are stunned by the flashlight. Perhaps I'm just thinking of the portrait ghosts, though.
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: Jonnyboy117 on February 15, 2009, 11:18:12 PM
Is there a way to get hearts during the final boss?  Otherwise, it seems nearly impossible.
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: Stratos on February 15, 2009, 11:29:14 PM
I finally figured out how to beat it.
The key is to move away from Bowser so that he throws the spike balls, but not so far away that he jumps up and lands on you opposed to just charging toward you. I hide behind a pillar when the balls are thrown and then grab one real fast. You can throw the balls at bowser even when he is spouting flames, it just has to make contact with the head. Then when King Boo comes out you go directly under KB and move from side to side to avoid the Bowser head ice attacks while sucking KB.
If you get swallowed you can easily lose a third of your health. So be sure to clear out if he looks to be doing that.


The boss does seem to be a bit OP'd I believe. But it is doable. Back in the day I seem to recall beating it in one try though I could be wrong. I don't think it is just the boss itself that is annoying but more the fact that when you die it is a pain to go all the way back down there, through the blasted dust room and through the final boss monologue EVERY time you freakin' die.
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: NovaQ on February 15, 2009, 11:35:38 PM
Is there a way to get hearts during the final boss?  Otherwise, it seems nearly impossible.

If he runs into the pillars, it destroys them and yields hearts. Even still, though, you have to find a good rhythm and range for your attacks and defense to take him down.
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: Stratos on February 15, 2009, 11:59:51 PM
Is there a way to get hearts during the final boss?  Otherwise, it seems nearly impossible.

If he runs into the pillars, it destroys them and yields hearts. Even still, though, you have to find a good rhythm and range for your attacks and defense to take him down.

I only ever saw poison mushrooms appear. Curious.
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: NovaQ on February 16, 2009, 03:45:13 PM
Is there a way to get hearts during the final boss?  Otherwise, it seems nearly impossible.

If he runs into the pillars, it destroys them and yields hearts. Even still, though, you have to find a good rhythm and range for your attacks and defense to take him down.

I only ever saw poison mushrooms appear. Curious.

That's funny, as I've only ever seen hearts...
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: Stratos on February 17, 2009, 01:24:28 AM
Is there a way to get hearts during the final boss?  Otherwise, it seems nearly impossible.

If he runs into the pillars, it destroys them and yields hearts. Even still, though, you have to find a good rhythm and range for your attacks and defense to take him down.

I only ever saw poison mushrooms appear. Curious.

That's funny, as I've only ever seen hearts...

I really could have used some of those hearts too! They would have saved me a great heap of trouble.  :P

Is anyone considering doing the second, secret mansion? I started it but only got to the first portrait ghost. It feels a but easier to suck up the ghosts. Though maybe I'm just used to the controls now versus when I initially started the game.
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: Jonnyboy117 on February 17, 2009, 02:05:07 AM
Sorry, I'm giving up on Bowser.  It's too difficult (especially compared to the rest of the game, wow) and the payoff isn't going to be worth it.  I tried half a dozen times and never even took half of King Boo's HP.  Nor did I ever see a single heart come out of a pillar.
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: Stratos on February 17, 2009, 02:18:29 AM
Did you see my advise in the spoiler tags a few posts back? Did that help you any? Is there any video on youtube that could show you some pointers?

It was terribly frustrating for me as well and it was only the goading of my father that I had lost my gaming skills that I pushed through to the end.
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: GoldenPhoenix on February 18, 2009, 04:13:34 PM
Woohoo, it is back. So here is my comment!

Is it just me or does Luigi's Mansion have one of the most morbid and disturbing boss battles of any Mario game? Especially considering the context of the prophecies. It still creeps me out and I remember at the time it made me fear who the main villain WASN'T in Super Mario Sunshine.
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: GoldenPhoenix on February 18, 2009, 04:18:54 PM
Sorry, I'm giving up on Bowser.  It's too difficult (especially compared to the rest of the game, wow) and the payoff isn't going to be worth it.  I tried half a dozen times and never even took half of King Boo's HP.  Nor did I ever see a single heart come out of a pillar.

I am better then Jonny in a game? WOW!

When I first got the game at launch after I figured out how to hurt him I managed to beat him in 2 tries.
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: Jonnyboy117 on February 18, 2009, 04:43:05 PM
testing 1,2,3
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: Stratos on February 18, 2009, 05:56:14 PM
testing 1,2,3

Is there something wrong with the site? I'm noticing odd things on the forums like no icons changing when there are new posts.
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: The Traveller on February 18, 2009, 08:54:36 PM
Ah Luigi's Mansion. It really is a fun little game that I have played through at least 3-4 times since I got it on the Australian Launch day. Although there is a bit of a funny story with how I ended up owning it. I was in EB with my family and was deciding on the second game that I was going to buy, I was contemplating Luigi or Star Wars. But my sister ended up just yelling Luigi and the sales person just rushed off and got it. So I had my mind made up for me.

Anyway, something that I dont think has been mentioned in regards to the games length, was at the time, people such as Miyamoto had been saying in various interviews about making smaller shorter games to have a quicker turn around time between first party releases.

Btw my sister became a fan of the game and was able to do quite well at the game, with no real prior gaming experience. Although I dont think she ever did beat the final boss. And your right Jonny the pay off isnt worth it..
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: TheYoungerPlumber on February 18, 2009, 09:02:01 PM
No idea what's up with the forums.

I recall having trouble with the final boss, too.... Oddly, I think I had more trouble on subsequent playthroughs. I totally forgot how to beat him. (Actually, now that I think about it, I've had similar Senior Plumber moments when replaying the Wind Waker recently....)
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: Jonnyboy117 on February 19, 2009, 12:15:04 AM
Is there something wrong with the site? I'm noticing odd things on the forums like no icons changing when there are new posts.

Aaron tells me that the forums are going through an update, and the database/index is regenerating.  Apparently this process takes several days to finish.
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: Stratos on February 19, 2009, 04:47:33 AM
Is there something wrong with the site? I'm noticing odd things on the forums like no icons changing when there are new posts.

Aaron tells me that the forums are going through an update, and the database/index is regenerating.  Apparently this process takes several days to finish.

That explains a lot. I hope it goes smoothly.
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: Snipper64 on February 22, 2009, 04:27:37 PM
What I had always loved about Lugi's mansion that NO mario game could beat was collecting money. You may not think of it, but it is bloody fun shaking every little item to try to find a hidden goody, or look for hidden blue mice/ghost, and hidden goodies like the hidden money room where you have to scan a hidden mouse hole to get into it.

In every mario game, you collect 100 coins, you get a 1-up, in Mario64, and sunshine, you even get a star. For galexy it was REAL disapointed you ONLY get a star for collecting 100 purple coins, and you CAN'T MISS ONE OF THOSE F@#KERS! I dispise Galexy for that... For lugi mansion on the other hand, money was COMPLETELY optional, you DIDN'T need if for extra lives, it was just so you could try to get the biggest possible house at the end of the game. In theory it doesn't sound too fun, but for example, when you figure out to water that seed into a flower THROUGHOUT the game outside next to doghouse, you get MANY riches when you do it right!

Also, as you may know, Pearls from big ghost are roughly Half of your money, so the better you defeat a ghost, the more large pearls you get, and the more money you get. And also the more pearls, in theghost gallery the frame of that ghost will be copper, silver or gold depending on the amount.

There are MANY MORE things I could say about Lugi's Mansion I like, but I'll end here, I just wanted to point out the overlooked money system. :D
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: Stratos on February 22, 2009, 07:36:17 PM
I didn't know that about the pearls and the ghost frames. I'll keep that in mind while I go through the secret mansion.
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: Jonnyboy117 on February 23, 2009, 12:41:42 AM
That's pretty interesting about the picture frames.  I did notice that the pearls dropped get larger if you manage to vacuum a ghost for a long time without being thrown off.
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: Snipper64 on February 24, 2009, 06:29:14 PM
No one mentioned it but you can use the gameboy horror to scan a mirror and telaport back to lobby! It's slow to travle the mansion, but you can get to the lobby very fast!

Also, seeing how alot of you are new to the game, here is a secret money room I was talking about earlyer...

Got to the room that the butler with candle went too, use game boy horror and look at bottem right wall, you will see a mouse hole. Scan it!! and you will get a nice gift ;P
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: Stratos on February 24, 2009, 06:32:07 PM
Is anyone going to try and finish the secret mansion?
I'm tempted to try it.
Title: Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
Post by: Snipper64 on February 24, 2009, 06:37:01 PM
I finished the secret mansion 5 times... I like this game :)