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NWR Interactive => TalkBack => Topic started by: Penguin_Of_Thyme on December 03, 2008, 07:35:00 PM

Title: Awesome New Let's Tap Trailer
Post by: Penguin_Of_Thyme on December 03, 2008, 07:35:00 PM

Future tapping game.

http://www.nintendoworldreport.com/blog/17294/awesome-new-lets-tap-trailer

After leaving Sonic Team in 2006, Naka-san created the independent development studio Prope. Because of the wonderful titles he helped to create in the past I am extremely excited about Prope's first game, Let's Tap.  Please enjoy this lovely new Let's Tap trailer and this link to a 2001 Planet GameCube interview with Yuji Naka.

Also, I must mention that the lesser known participants in the creation of Sonic the Hedgehog, Naoto Ìshima and Hirokazu Yasuhara, are awesome.

Title: Re: Awesome New Let's Tap Trailer
Post by: TheYoungerPlumber on December 04, 2008, 07:14:47 AM
Wow, it's like the game knocks off eight games in one...only with tapping controls. Oh wait, Donkey Konga had tapping... and that first one reminds me of something between Track & Field (NES) and DKJB.....
Title: Re: Awesome New Let's Tap Trailer
Post by: UltimatePartyBear on December 04, 2008, 11:55:59 AM
It looks great, but I still have no idea how the controls are supposed to work.
Title: Re: Awesome New Let's Tap Trailer
Post by: vudu on December 04, 2008, 02:31:27 PM
It looks great, but I still have no idea how the controls are supposed to work.

I think you tap.
Title: Re: Awesome New Let's Tap Trailer
Post by: NinGurl69 *huggles on December 04, 2008, 02:38:24 PM
I believe that is the consensus.  A detailed interview might shed more light on these mechanics.
Title: Re: Awesome New Let's Tap Trailer
Post by: UltimatePartyBear on December 04, 2008, 03:24:48 PM
It isn't immediately obvious how you're supposed to control running speed, jumping, balance, etc. in the running game with just tapping, for example.  I want to know how much of it is autopilot and how much of it is gameplay.
Title: Re: Awesome New Let's Tap Trailer
Post by: NinGurl69 *huggles on December 04, 2008, 03:31:11 PM
The Remote can sense variations in tilt, and a cardboard box would transfer enough force to disturb the position of a Remote's end to trigger a unique change.

Tap faster?
Tap both sides simultaneously?

It's Jungle Beatoff without Bongos.
Title: Re: Awesome New Let's Tap Trailer
Post by: UltimatePartyBear on December 04, 2008, 03:55:21 PM
I'm not yet convinced that distinguishing left from right would be reliable enough.
Title: Re: Awesome New Let's Tap Trailer
Post by: King of Twitch on December 04, 2008, 04:28:09 PM
What if the remote falls off the box while you're playing? Nintendo will soon be forced to include a string to anchor the remote down to the box
Title: Re: Awesome New Let's Tap Trailer
Post by: NinGurl69 *huggles on December 04, 2008, 04:31:41 PM
or a box specially designed for tapping.

to be included with Motion Plus.
Title: Re: Awesome New Let's Tap Trailer
Post by: Jonnyboy117 on December 04, 2008, 11:04:46 PM
I think you place the Remote face-down, so it's unlikely to fall off.  And it seems very unlikely the tapping could be interpreted directionally.  For some games, you just tap in different rhythms for different effects, and it looks like you probably need a Nunchuk for a couple of others.
Title: Re: Awesome New Let's Tap Trailer
Post by: Pale on December 04, 2008, 11:20:53 PM
I'm with TYP on this... It's like Jungle Beat, Donkey Konga, and Boom Blox all rolled into one.
Title: Re: Awesome New Let's Tap Trailer
Post by: Mario on December 04, 2008, 11:25:49 PM
It's designed to use the Wii Remote grips. They will not slide off. I'll have to get some just for this game. Don't really understand the point of this topic though when we have a Lets Tap topic already.
Title: Re: Awesome New Let's Tap Trailer
Post by: RABicle on December 05, 2008, 04:39:53 AM
Does this mean Gumbuzzo the giraffe is on hold?
Title: Re: Awesome New Let's Tap Trailer
Post by: KDR_11k on December 05, 2008, 02:25:18 PM
So what do you have to do to unlock Blistergeist Mode?