Partners in Time was too linear and the enemies and dialog had less charm, that's all, really. I enjoyed it, but it wasn't as special as Superstar Saga, I still look forward to this one, of course.
Is nerfing regular attacks so that the player is forced to use special items and perfectly complete the accompanying mini-games several times in every single random battle a good way to stretch out the game? No.
What would you change to the graphics Vega?
I played Warioland Shake it! this weekend at gamestop and damn that game is pretty. If its going to be 2d I don't see why Nintendo can't do more impressive graphics for this game.
And I disagree with Jonny. I relished that each fight had something to "DO" in it rather than just mash "A" and hope my level was high enough. And just the same, the final bosses are always tied more to ability that to level. This was something most RPG players weren't "ready" for, because most of the time it's just "your level is high enough so that the probability of you winning is higher, therefore you win." You can beat Cackletta and Princess Shroob at any level you reach them at, and all of their attacks are 100% dodgeable. And likewise just because you are level 999,999 whatever, you don't automatically win. You still actually have to fight them. That's skill-based gameplay, which is very rare in most turn-based RPGs these days.
And it's a Mario game...As such, it should have a colorful and clean art style, which the M&L series has down perfectly...Why make a mess with detail that isn't needed?
Wario would go great in some wild west setting, with a cowboy suit and some gun slinging.
This is one series I'll never get into and I'm not sure why.
Couldn't sit through Superstar Saga. Barely played 3 hours of partners in time. Hell, I just DL'd SMRPG having never played it before and I don't even like that.
I think I like RPGs because I like watching characters grow. Sadly, I just don't think Mario has enough depth to warrant a real growth.
I gave up on the first game after fighting some boss for over an hour and then not pulling off some complicated attack correctly and getting beat. It frustrated the hell out of me so I put the game down to play something else and never got back to it. I really should start the game over and try again. I did love the style and the characters.First bold. I take offence to that.I like RPG's I love TOS and the paper Mario and SSS series. I also like Traditional RPGs like Breath of Fire and Final Fantasy.There is room for both.
The problem for me I guess is that I don't WANT an RPG to be skill based. If I want to play a skill based game I'll play Metroid or Zelda which offer complete real-time control and thus do skill based gameplay a million times better. RPGs are slow and full of menus so I want to be able to play it like chess. I can sit back and plan my moves. Strategy RPGs have the best system because it makes full use of the pros of RPG gameplay. Stuff like this or Tales of Symphonia's screwed up attempt at real time combat or ATB in Final Fantasy basically make full use of the cons of RPGs. Now I don't like endlessly grinding either but I don't like having to be quick on my feet while at the same time wading through menus. If I have to use menus then give let me plan everything out, press a button and do what I want to do. I play RPGs to explore a new world and meet new characters and solves puzzles and have a somewhat decent story to follow.
To me the whole skill-based RPG stuff is pretty much for people that don't like RPGs. Well when I play an RPG I want to play an RPG. This is why I like Super Mario RPG because it plays like one. The other Mario RPGs play like they're ashamed of being RPGs and want to distance themselves from the genre as much as possible.
I should try the first game again though. I need to get my Cube back from my brother. I let him borrow it since my DS and Wii can play all my GBA and Cube games but I want the GB Player for this.
To me the whole skill-based RPG stuff is pretty much for people that don't like RPGs.
Second Bold:SMRG was the basis for the Paper Mario and SSS series with its combat system.
Frankly, turn-based gameplay in the old-style Final Fantasy/Dragon Quest fashion is HORRIBLY outdated and if it were up to me would just be killed out-right
I gave up on the first game after fighting some boss for over an hour and then not pulling off some complicated attack correctly and getting beat. It frustrated the hell out of me so I put the game down to play something else and never got back to it. I really should start the game over and try again. I did love the style and the characters.
Was that the big green queen boss?
I will always love games where stuff is determined based on what is essentially a dice role.
I will always love games where stuff is determined based on what is essentially a dice role.
Finally, your last statement is looking at a precise instant of a battle, instead of the big picture, which is what the system is designed for. For example, the system is designed to say your character has gained enough skill that he only dodges 20% of his hits. Therefore, 80% of the time he will take a hit. Having the player control that completely REMOVES that statistic as a growth spot.
Part of reason Mario RPG games drive me crazy is that it takes me a matter of moments to learn the rhythm of an attack enough to get a crit upwards of 90% of them. Why the hell aren't they always crits?
The mere fact that Final Fantasy and Dragon Quest still sell circles around the Tales series should be proof of that.
Well Dragon Quest is certainly outdated but you do realize that there are many unique parts of RPGs that pretty much require turn based gameplay?
How do you do parties in real time unless you have multiplayer? And keep in mind AI routines suck and sometimes you just want a single player game.
It's user-friendly for the action to pause.
Look at Zelda. Zelda has a lot of RPG like elements but it doesn't have parties. It effectively can't. I love Zelda. I love it more than any other game. But it's a lone hero game and that's all it really can be unless I'm playing Four Swords and have people over. The best you can do with Zelda to have a party and remain single player is to let me pause the game and swap characters.
Are turn-based strategy games bad? Does Advance Wars suck because it doesn't control like Warcraft? No. So why can't turn-based RPGs exist in a world where real-time action games are more common anyway?
Uhmm the only thing I'll clarify is that the "rhythm presses" in mario rpg games is what I'm talking about to get critical hits. It takes no time at all to master it, so what is the point?
But whatever, I'm glad you have your feisty my opinion is all that matters opinions Bill.
Generally my favorite RPGs are the ones that do nifty things to reduce grinding.
I think it is kind of neat how innovative the designers of M&L are allowed to be.
I saw some really fresh ideas in that video. The fact they are using touch screen for something worth while in battle is something I am hyped for. I didn't think the 2nd one was all that innovative at all, and I didn't enjoy it as much as the original.I second this. Besides a couple of LOL jokes (the L33T Hammer Bros. was amazing) and some pretty neat boss fights, it didn't catch me the same way M&L: SSS did.
4 more videos (http://Http://gonintendo.com/?p=70913)
In my brain I still sort of wish they would make Wario and Warluigi game and just make crap up as they go along. You try to save Princess Daisy from Wart and the king has promised you grand riches to bring her back. You can go back to the subcon universe in mario 2 and really just make crazy stuff happen and give some really interesting gameplay ideas.
You try to save Princess Daisy
Toiad needs to be eaten by Bowser.Or better yet by Mario who is really hungry from an italian mushroom pizza.
I wish Toad was a major character in the Mario universe...I would love to control him in an RPG.He used to be somewhat major, though lately he's been replaced by Toadsworth. I'm not sure about his popularity but he's definitely played important roles in the past, although they're gone largely unappreciated. Remember all the items that Toad gave to Mario in Super Mario 3? What about Super Mario RPG, where Toad ventured by his lonesome through the factory just to give Mario some items and encouragement? Toad assists Mario more than he's given credit for and never receives so much as a thank you.
Isn't toad supposed to be the species name like koopa?Like both Yoshi and Birdo, Toad is both a singular character and a species. The Toad with the red and white mushroom and blue vest with yellow lining is the singular Toad, all others are
Her full name is Princess Peach Toadstool. That's all there is to it.
As for the Koopa Kids, Mario killed them in SMW, remember? They're all dead.
Didn't the koopa kids appear in a Mario&Luigi or Paper Mario?
Plus, I don't think anything ever really "dies" in the cartoon kid-friendly world that is Mario.The closest they've come in a Mario game that I know of is mentioning some random character who you've never met has passed away. I don't believe they've ever actually used the words "die", "dead", or "death" in a Mario game, but I'm not sure. My gaming goal in life is to play all Mario games, so... I guess I'll find out someday!
Are bob-ombs even alive to begin with? They are clearly mechanical... you have to wind them up.
OK what about Bob-Bombs they die horrific suicide deaths! Or that flying ball that shoots fire at you in SMB3.
OK what about Bob-Bombs they die horrific suicide deaths! Or that flying ball that shoots fire at you in SMB3.
You can only knock the fireball out. It falls off the screen onconscious but in a few seconds it will re-appear ready to shoot fire at you again.
I enjoyed mario 2 i don't know why Nintendo totally neglected that game and characters.
Are bob-ombs even alive to begin with? They are clearly mechanical... you have to wind them up.
They are cute, so yes they are alive.
I am going to sculpt cute things and tell people they are alive.And we will believe you. :D
http://gonintendo.com/viewstory.php?id=82951
So there is a rumor that this game is going to be released in July in Europe.
It will be released "this fall" which is pretty vague...
Bill Trinen needs to spend less time demoing games at Nintendo's press conference and more time localizing Mario & Luigi!Treehouse deserves a break once in a while.
Bill Trinen needs to spend less time demoing games at Nintendo's press conference and more time localizing Mario & Luigi!Treehouse deserves a break once in a while.
Bill Trinen needs to spend less time demoing games at Nintendo's press conference and more time localizing Mario & Luigi!Nate Bihldorff wrote the text for both M&L games. Trinen translated the text from Japanese so Bihldorff could read and localize it.
Man, I don't know how many of you saw the live feed or not, but It looks awesome! My favorite Mario character has always been bowser, he is still sharing his game with Mario and Luigi, but at least he's got his own game finally!
The coolest part is when he grows 20 stories and fights a boss battle with his own castle! Looks awesome, and also looks like a LIVE ACTION battle, where you smash buttens live to attack, and breath into the ds mic to use your fire breath, did any of you see this cool feature?
First of all I love the Avatar Snipper64. Second got a link to the trailer?
Nate Bihldorff wrote the text for both M&L games. Trinen translated the text from Japanese so Bihldorff could read and localize it.
http://bowsersinsidestory.com/#
There is the offical site.
This comes out in 3 days!!!
I'm going to get it. I love the series so much. Can't wait to play as Bowser and destroy everything in my path.
Everything just works, I would love to see alphadream make a Wii game!That would be wonderful, a Wii Mario RPG would be great. I can only imagine what kind of creative battle system they'd come up with if they had the Wimote + Nunchuk to work with.
I don't use twitter, but I like the small (bowser likes this) flag on it XD
Bowser's last special is from collecting blitties. With Mario and Luigi, you should pay up when a mob of blue-shelled creatures want their money, even if you don't think it's worth it. I don't know about the other one for them, I can't recall it. Hopefully you have Mighty Meteor. I love that one.
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