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Gaming Forums => Nintendo Gaming => Topic started by: BeautifulShy on October 02, 2008, 04:47:34 PM

Title: Mario & Luigi:Bowser's Inside Story
Post by: BeautifulShy on October 02, 2008, 04:47:34 PM
Publisher:Nintendo
Developer:Alpha Dream
Release Date:Fall 2009

http://gamevideos.1up.com/video/id/21794
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Mario & Luigi: SuperStarSaga was one of my favorite GBA games.I liked it because of the humor and all the cameos and of course the great battle system. I haven't played Partners in time.My favorite Mario RPG is tough for me to decide.It is between Super Star Saga and The thousand year door and SMRPG.  What is your favorite Mario Rpg?
Title: Re: Mario & Luigi 3!
Post by: vudu on October 02, 2008, 04:57:19 PM
I honestly was a little disenchanted with Partners In Time.  It was a good game, but it didn't have the magic of the GBA game.  I hope this next one is a return to form.
Title: Re: Mario & Luigi 3!
Post by: Bill Aurion on October 02, 2008, 04:57:51 PM
Everyone hates Partners in Time for some reason, I have no idea why...The game was just as funny and the Bros. Attacks were so much better...

Really looking forward to this one!
Title: Re: Mario & Luigi 3!
Post by: Pale on October 02, 2008, 05:03:42 PM
This is one series I'll never get into and I'm not sure why.

Couldn't sit through Superstar Saga.  Barely played 3 hours of partners in time.  Hell, I just DL'd SMRPG having never played it before and I don't even like that.

I think I like RPGs because I like watching characters grow. Sadly, I just don't think Mario has enough depth to warrant a real growth.
Title: Re: Mario & Luigi 3!
Post by: that Baby guy on October 02, 2008, 05:05:03 PM
Partners in Time was too linear and the enemies and dialog had less charm, that's all, really.  I enjoyed it, but it wasn't as special as Superstar Saga, I still look forward to this one, of course.
Title: Re: Mario & Luigi 3!
Post by: Chozo Ghost on October 02, 2008, 05:34:56 PM
Partners in time was short.... way too short. It came out only a few months after the DS launched, and you can tell the game was rushed to completion. I wouldn't recommend it, unless you don't mind the fact you'll beat it in a day or two.
Title: Re: Mario & Luigi 3!
Post by: Adrock on October 02, 2008, 05:46:08 PM
Haven't played Partners in Time. It didn't appeal to me though I plan to pick it up at some point. Superstar Saga was just a AAA game. Great dialog, memorable characters, and an interesting story that completely fits the Mario universe. I'm hoping for a Mario and Luigi 3 being along the same lines as the original.
Title: Re: Mario & Luigi 3!
Post by: Snipper64 on October 02, 2008, 05:50:50 PM
I like both saga games, but the first one's lack of attack items rubb me the wroung way... I like al the paper mario games beside the newest one as well.
Title: Re: Mario & Luigi 3!
Post by: AV on October 03, 2008, 10:07:05 PM
Partners in Time was too linear and the enemies and dialog had less charm, that's all, really.  I enjoyed it, but it wasn't as special as Superstar Saga, I still look forward to this one, of course.

exactly.

I love the original and think it was very fresh original and great game. The second one I thought was good but felt more like a rehash and lost the magic. I never been a fan of baby versions of mario and luigi too.

Now this game I have hope for , but I got to say the graphics really feel lacking. DS can do some very pretty games and I don't need 3d I do expect pretty and this art style looks bland and basic and something easily done on GBA.
Title: Re: Mario & Luigi 3!
Post by: BeautifulShy on October 03, 2008, 10:12:14 PM
What would you change to the graphics Vega?
Title: Re: Mario & Luigi 3!
Post by: KDR_11k on October 04, 2008, 02:48:00 AM
The DS doesn't do much the GBA can't do with 2d, you can use more sprites but that's it.
Title: Re: Mario & Luigi 3!
Post by: Jonnyboy117 on October 04, 2008, 03:24:12 AM
Problem with Partners in Time is that it just made everything more complicated instead of actually improving on the first game and introducing new ideas.  Is controlling four characters at once really a good thing?  No.  Is doubling the complexity of every puzzle and every battle going to make the game more fun?  No.  Is nerfing regular attacks so that the player is forced to use special items and perfectly complete the accompanying mini-games several times in every single random battle a good way to stretch out the game?  No.

What I like so far about the M&L3 screens is that they seem to have scaled back the complexity and are instead looking for other sources (Bowser) of inspiration.
Title: Re: Mario & Luigi 3!
Post by: Bill Aurion on October 04, 2008, 03:27:26 AM
Is nerfing regular attacks so that the player is forced to use special items and perfectly complete the accompanying mini-games several times in every single random battle a good way to stretch out the game?  No.

Wait, what?  Nerfed?  I only used the special items in boss battles...
Title: Re: Mario & Luigi 3!
Post by: Jonnyboy117 on October 04, 2008, 02:46:27 PM
Normal jump/hammer attacks are almost worthless towards the end of the game, even with random enemies.  The last several bosses are incredibly annoying because they take sooooooooooooo long to beat.  I think it took me over an hour to beat the last boss; I had to put the DS in sleep mode and finish it over the course of two days.
Title: Re: Mario & Luigi 3!
Post by: Chozo Ghost on October 04, 2008, 02:52:05 PM
Why didn't you use special attacks?
Title: Re: Mario & Luigi 3!
Post by: AV on October 04, 2008, 11:30:44 PM
What would you change to the graphics Vega?

I don't know . I wouldn't want it 3d but this just lacks any real distinctive flavor. I want more detail . look at that under water pic. That has some detail but the rest just seems bland.

I played Warioland Shake it! this weekend at gamestop and damn that game is pretty. If its going to be 2d  I don't see why Nintendo can't do more impressive graphics for this game. This really seems like a carbon copy of the last two games. They add more special effects here and their, more detail in the grass. They keep the cartoony aspect but just improve upon it.

Look at this picture of Harvest Moon: Rune factor 2 :

[image=http://dsmedia.ign.com/ds/image/article/888/888840/rune-factory-2-a-fantasy-harvest-moon-20080714091536471_640w.jpg]

Look how detailed that bottom screen is.

It doesn't have to be realistic style like this ,but just add more detail and make it look BETTER, why be happy with it being plain.
Title: Re: Mario & Luigi 3!
Post by: Deguello on October 05, 2008, 12:12:57 AM
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I played Warioland Shake it! this weekend at gamestop and damn that game is pretty. If its going to be 2d  I don't see why Nintendo can't do more impressive graphics for this game.

That's hardly fair.  Wario Land Shake was literally animated by hand by Production I.G..  Alpha Dream is a much smaller company making a DS game.  First you must research, then post.  It works like that.

Mario and Luigi is a series that is more akin to animation that just plain still screens.  In motion it looks fantastic, as always.  This was a common criticism of the original GBA game, but that game looked awesome in motion.  And showing screens of other games from other companies doesn't really help.

And I disagree with Jonny.  I relished that each fight had something to "DO" in it rather than just mash "A" and hope my level was high enough.  And just the same, the final bosses are always tied more to ability that to level.  This was something most RPG players weren't "ready" for, because most of the time it's just "your level is high enough so that the probability of you winning is higher, therefore you win."  You can beat Cackletta and Princess Shroob at any level you reach them at, and all of their attacks are 100% dodgeable.  And likewise just because you are level 999,999 whatever, you don't automatically win.  You still actually have to fight them.  That's skill-based gameplay, which is very rare in most turn-based RPGs these days. 

So yeah, the last boss is hard and long.  Good.  It's better than it just being hard because it has a higher level that you, which causes you to grind levels for 2 days in order to win.  So uhh... in reality, that boss is longer, and you fight it twice.
Title: Re: Mario & Luigi 3!
Post by: Bill Aurion on October 05, 2008, 12:36:49 AM
And I disagree with Jonny.  I relished that each fight had something to "DO" in it rather than just mash "A" and hope my level was high enough.  And just the same, the final bosses are always tied more to ability that to level.  This was something most RPG players weren't "ready" for, because most of the time it's just "your level is high enough so that the probability of you winning is higher, therefore you win."  You can beat Cackletta and Princess Shroob at any level you reach them at, and all of their attacks are 100% dodgeable.  And likewise just because you are level 999,999 whatever, you don't automatically win.  You still actually have to fight them.  That's skill-based gameplay, which is very rare in most turn-based RPGs these days.

Absolute truth...I wish more RPGs these days were more about skill and less about grinding...

And it's a Mario game...As such, it should have a colorful and clean art style, which the M&L series has down perfectly...Why make a mess with detail that isn't needed?
Title: Re: Mario & Luigi 3!
Post by: Flames_of_chaos on October 05, 2008, 08:03:10 AM

And it's a Mario game...As such, it should have a colorful and clean art style, which the M&L series has down perfectly...Why make a mess with detail that isn't needed?

Because we all know deep down that Nintendo needs to copy off Sega and give Mario a sword and a suit of armor.
Title: Re: Mario & Luigi 3!
Post by: nickmitch on October 05, 2008, 11:09:26 AM
Wario should also have guns.
Title: Re: Mario & Luigi 3!
Post by: Chozo Ghost on October 05, 2008, 04:12:48 PM
Wario would go great in some wild west setting, with a cowboy suit and some gun slinging.
Title: Re: Mario & Luigi 3!
Post by: that Baby guy on October 05, 2008, 09:56:31 PM
Wario would go great in some wild west setting, with a cowboy suit and some gun slinging.

We've got that:  Wario Sheriff.  It's on Wario Ware: Mega Microgames.
Title: Re: Mario & Luigi 3!
Post by: King of Twitch on October 05, 2008, 11:25:02 PM
I can picture him as a greedy railroad tycoon out for revenge!
Title: Re: Mario & Luigi 3!
Post by: Flames_of_chaos on October 06, 2008, 06:39:51 AM
This is one series I'll never get into and I'm not sure why.

Couldn't sit through Superstar Saga.  Barely played 3 hours of partners in time.  Hell, I just DL'd SMRPG having never played it before and I don't even like that.

I think I like RPGs because I like watching characters grow. Sadly, I just don't think Mario has enough depth to warrant a real growth.

Technically they do grow because Mario and crew earn new equipment, new special attacks and special weapons.
Title: Re: Mario & Luigi 3!
Post by: Ian Sane on October 06, 2008, 02:18:59 PM
I gave up on the first game after fighting some boss for over an hour and then not pulling off some complicated attack correctly and getting beat.  It frustrated the hell out of me so I put the game down to play something else and never got back to it.  I really should start the game over and try again.  I did love the style and the characters.

The problem for me I guess is that I don't WANT an RPG to be skill based.  If I want to play a skill based game I'll play Metroid or Zelda which offer complete real-time control and thus do skill based gameplay a million times better.  RPGs are slow and full of menus so I want to be able to play it like chess.  I can sit back and plan my moves.  Strategy RPGs have the best system because it makes full use of the pros of RPG gameplay.  Stuff like this or Tales of Symphonia's screwed up attempt at real time combat or ATB in Final Fantasy basically make full use of the cons of RPGs.  Now I don't like endlessly grinding either but I don't like having to be quick on my feet while at the same time wading through menus.  If I have to use menus then give let me plan everything out, press a button and do what I want to do.  I play RPGs to explore a new world and meet new characters and solves puzzles and have a somewhat decent story to follow.

To me the whole skill-based RPG stuff is pretty much for people that don't like RPGs.  Well when I play an RPG I want to play an RPG.  This is why I like Super Mario RPG because it plays like one.  The other Mario RPGs play like they're ashamed of being RPGs and want to distance themselves from the genre as much as possible.

I should try the first game again though.  I need to get my Cube back from my brother.  I let him borrow it since my DS and Wii can play all my GBA and Cube games but I want the GB Player for this.
Title: Re: Mario & Luigi 3!
Post by: BeautifulShy on October 06, 2008, 02:29:45 PM
I gave up on the first game after fighting some boss for over an hour and then not pulling off some complicated attack correctly and getting beat.  It frustrated the hell out of me so I put the game down to play something else and never got back to it.  I really should start the game over and try again.  I did love the style and the characters.

The problem for me I guess is that I don't WANT an RPG to be skill based.  If I want to play a skill based game I'll play Metroid or Zelda which offer complete real-time control and thus do skill based gameplay a million times better.  RPGs are slow and full of menus so I want to be able to play it like chess.  I can sit back and plan my moves.  Strategy RPGs have the best system because it makes full use of the pros of RPG gameplay.  Stuff like this or Tales of Symphonia's screwed up attempt at real time combat or ATB in Final Fantasy basically make full use of the cons of RPGs.  Now I don't like endlessly grinding either but I don't like having to be quick on my feet while at the same time wading through menus.  If I have to use menus then give let me plan everything out, press a button and do what I want to do.  I play RPGs to explore a new world and meet new characters and solves puzzles and have a somewhat decent story to follow.

To me the whole skill-based RPG stuff is pretty much for people that don't like RPGs.  Well when I play an RPG I want to play an RPG.  This is why I like Super Mario RPG because it plays like one.  The other Mario RPGs play like they're ashamed of being RPGs and want to distance themselves from the genre as much as possible.

I should try the first game again though.  I need to get my Cube back from my brother.  I let him borrow it since my DS and Wii can play all my GBA and Cube games but I want the GB Player for this.
First bold. I take offence to that.I like RPG's I love TOS and the paper Mario and SSS series. I also like Traditional RPGs like Breath of Fire and Final Fantasy.There is room for both.

Second Bold:SMRG was the basis for the Paper Mario and SSS series with its combat system.
Title: Re: Mario & Luigi 3!
Post by: Bill Aurion on October 06, 2008, 03:50:50 PM
To me the whole skill-based RPG stuff is pretty much for people that don't like RPGs.

Well, I guess...If the textbook definition of RPG is "game that you have absolutely no control of whether you take damage or not"...

Frankly, turn-based gameplay in the old-style Final Fantasy/Dragon Quest fashion is HORRIBLY outdated and if it were up to me would just be killed out-right...I mean, it's not like the style was designed because it was FUN, it was because developers couldn't design anything more complex on the NES...All RPGs should have some form of effort the player puts in besides just mashing the attack button or the defense button randomly with no sense of actual timing (the Mario RPG series are pretty much the limit of what has been done in turn-based combat)...You aren't playing a game, you're playing a grindfest... =(

Plus it's just plain silly to expect that your character would just sit there and take damage from an attack... ='D
Title: Re: Mario & Luigi 3!
Post by: Pale on October 06, 2008, 05:16:39 PM
"I mean, it's not like the style was designed because it was FUN, it was because developers couldn't design anything more complex on the NES"

I COMPLETELY disagree with this statement.  The style was designed because it has roots in pen and paper RPGs and other games of user affected chance.

Action RPGs are NOT and NEVER WILL BE an evolution of turn based RPGs.  It is a different variation of the same genre.

I will always love games where stuff is determined based on what is essentially a dice role.  It's fine if they aren't for you, but calling them old-style is just plain wrong.

Finally, your last statement is looking at a precise instant of a battle, instead of the big picture, which is what the system is designed for.  For example, the system is designed to say your character has gained enough skill that he only dodges 20% of his hits.  Therefore, 80% of the time he will take a hit.

Having the player control that completely REMOVES that statistic as a growth spot.  Part of reason Mario RPG games drive me crazy is that it takes me a matter of moments to learn the rhythm of an attack enough to get a crit upwards of 90% of them.  Why the hell aren't they always crits?

Again, these are two distinctly different sub-genres and trying to say there is no place for one is just silly.  The mere fact that Final Fantasy and Dragon Quest still sell circles around the Tales series should be proof of that.
Title: Re: Mario & Luigi 3!
Post by: Ian Sane on October 06, 2008, 05:48:12 PM
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Second Bold:SMRG was the basis for the Paper Mario and SSS series with its combat system.

Well absolutely.  I just think the other Mario RPGs take it a little too far.  Paper Mario definitely moreso.  Paper Mario is fun but it dumbs down RPG conventions to that point that I feel insulted - like Nintendo thinks I'm too dumb to understand experience levels that go into the double digits.

Quote
Frankly, turn-based gameplay in the old-style Final Fantasy/Dragon Quest fashion is HORRIBLY outdated and if it were up to me would just be killed out-right

Well Dragon Quest is certainly outdated but you do realize that there are many unique parts of RPGs that pretty much require turn based gameplay?  How do you do parties in real time unless you have multiplayer?  And keep in mind AI routines suck and sometimes you just want a single player game.  Using items and spells and such work best when you pause the action.  Any game that forces you to navigate menus in real time BLOW.  It's user-friendly for the action to pause.

Look at Zelda.  Zelda has a lot of RPG like elements but it doesn't have parties.  It effectively can't.  I love Zelda.  I love it more than any other game.  But it's a lone hero game and that's all it really can be unless I'm playing Four Swords and have people over.  The best you can do with Zelda to have a party and remain single player is to let me pause the game and swap characters.

Are turn-based strategy games bad?  Does Advance Wars suck because it doesn't control like Warcraft?  No.  So why can't turn-based RPGs exist in a world where real-time action games are more common anyway?

It doesn't help that personally don't care for any real-time RPG.  I've never seen the concept done right while I can point at something like Chrono Trigger and prove the validity of turn-based RPGs.

Though I think strategy RPGs have the ideal battle system.  The battles turn into a sort of boardgame.  Once positioning is in play it feels like there's a lot more control while still having the take-your-time pace of turn-based RPGs.
Title: Re: Mario & Luigi 3!
Post by: Chozo Ghost on October 06, 2008, 05:52:48 PM
I gave up on the first game after fighting some boss for over an hour and then not pulling off some complicated attack correctly and getting beat.  It frustrated the hell out of me so I put the game down to play something else and never got back to it.  I really should start the game over and try again.  I did love the style and the characters.

Was that the big green queen boss? I spent a ridiculous amount of time fighting her, but eventually I did beat her and then I didn't have any problems with any bosses after that. It was weird...
Title: Re: Mario & Luigi 3!
Post by: Ian Sane on October 06, 2008, 07:07:11 PM
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Was that the big green queen boss?

Yes it was!  I think the only way to hit her was with some special jump attack or something and I sucked at it.
Title: Re: Mario & Luigi 3!
Post by: shammack on October 06, 2008, 07:12:50 PM
I will always love games where stuff is determined based on what is essentially a dice role.

Unless it's the dungeon layout!
Title: Re: Mario & Luigi 3!
Post by: BeautifulShy on October 06, 2008, 07:16:11 PM
Ian have one of the Bros attack her with the hammer in the body while the other attacks the arms.Once her crown is off attack her head.Also there is 4 modes to the Bros. Attack start on 1 and work your way up.
Title: Re: Mario & Luigi 3!
Post by: Bill Aurion on October 06, 2008, 07:43:10 PM
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I will always love games where stuff is determined based on what is essentially a dice role.

Haha...ha...Play some Mario Party... :tpg:

Quote
Finally, your last statement is looking at a precise instant of a battle, instead of the big picture, which is what the system is designed for.  For example, the system is designed to say your character has gained enough skill that he only dodges 20% of his hits.  Therefore, 80% of the time he will take a hit.  Having the player control that completely REMOVES that statistic as a growth spot.

So the system is "correct" for having an incredibly retarded, worthless statistic?  That makes no sense whatsoever...

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Part of reason Mario RPG games drive me crazy is that it takes me a matter of moments to learn the rhythm of an attack enough to get a crit upwards of 90% of them.  Why the hell aren't they always crits?

I don't even know what you are talking about here...

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The mere fact that Final Fantasy and Dragon Quest still sell circles around the Tales series should be proof of that.

And Halo sells circles around a bunch of much better first-person shooters...

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Well Dragon Quest is certainly outdated but you do realize that there are many unique parts of RPGs that pretty much require turn based gameplay?

I didn't say get rid of turn-based games completely, I said to get rid of the FF/DQ-style of complete lack of control over your characters...

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How do you do parties in real time unless you have multiplayer?  And keep in mind AI routines suck and sometimes you just want a single player game.

Tales...Star Ocean...AI is clearly getting better all the time, too, as shown by the recent efforts in Infinite Undiscovery, for example...And I've yet to be hampered by the AI in Tales of Vesperia...

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It's user-friendly for the action to pause.

I thought you were a hardcore gamer...You aren't allowed to want anything to be user-friendly...

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Look at Zelda.  Zelda has a lot of RPG like elements but it doesn't have parties.  It effectively can't.  I love Zelda.  I love it more than any other game.  But it's a lone hero game and that's all it really can be unless I'm playing Four Swords and have people over.  The best you can do with Zelda to have a party and remain single player is to let me pause the game and swap characters.

.............Ian, please read this again and tell me you didn't mean to type this...Why are you talking about a game designed as a single-hero adventure in the same way as a party RPG?  I do not understand!

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Are turn-based strategy games bad?  Does Advance Wars suck because it doesn't control like Warcraft?  No.  So why can't turn-based RPGs exist in a world where real-time action games are more common anyway?

I think SRPGs are fine (well, I personally don't like them, but that's not the point), considering strategy is the focus point...You are basically moving chess pieces on a board...They aren't comparable to the grindfest "Am I strong enough yet!?!?" RPGs...
Title: Re: Mario & Luigi 3!
Post by: Pale on October 06, 2008, 09:09:12 PM
Uhmm the only thing I'll clarify is that the "rhythm presses" in mario rpg games is what I'm talking about to get critical hits.  It takes no time at all to master it, so what is the point?

But whatever, I'm glad you have your feisty my opinion is all that matters opinions Bill.
Title: Re: Mario & Luigi 3!
Post by: Bill Aurion on October 06, 2008, 09:13:30 PM
Uhmm the only thing I'll clarify is that the "rhythm presses" in mario rpg games is what I'm talking about to get critical hits.  It takes no time at all to master it, so what is the point?

One, "no time at all to master" is still better than not having anything to master...Second, in the M&L games each enemy has their own pattern to learn, and you are constantly learning new patterns...How quickly you progress in the game is completely dependent on how well you adapt to your enemies and less on relying on how many evade points or defense points or whatever that you have...

But whatever, I'm glad you have your feisty my opinion is all that matters opinions Bill.

Hey, if it'll teach developers to expand past "tradition" and add more to the genre, I'll play the bad guy any day! :cool;

(Which it won't, sadly...)

Edit:  And I also want to add that it's kind of silly to be pointing the finger over "only your opinion is important," considering we are only debating on an internet forum...It's not like whoever "wins" the argument gets to decide where the future of games go, and it's not like anything said is in a venomous manner (sarcastic, I will admit to!)
Title: Re: Mario & Luigi 3!
Post by: Deguello on October 06, 2008, 09:38:51 PM
It's too much to take down Ian's posts point by point, but I will point out the "Mario is ashamed of RPGs" charge against further Super Mario RPGs since... Super Mario RPGs, is a crock of ****.  For starters, Super Mario RPG basically destroyed the idea of an overworld map, and also made each map more than just a passive map you walk around.  You had to jump and each place was an isometric platforming game.  Super Mario RPG did more against the RPG "formula" than any entry after.  This is just more Rose-colored nostalgia. 

And you guys really need to lern2play and man the hell up.  Mario and Luigi is "hard?"  I mean are you guys serious?  Bosses taking "hours?"  What in the holy hell?  I never had any trouble with ANY of this, ever.  Once you get a boss's patterns down it's a cinch, even the Final Boss.  It's like some kind of bizarro world where Nintendo is now being told to simplify a Mario game because it's too hard and hardcore for the masses. 

This doesn't bode well for future arguments, particularly the "sales = popular, therefore the highest sales is the best" chestnut.  That's really gonna sting in the future.

Title: Re: Mario & Luigi 3!
Post by: Khushrenada on October 06, 2008, 11:03:30 PM
I like Paper Mario. Some days, I think Paper Mario 2 is better, somedays I like the original more. All I know is, I at least play Super Mario RPG once every year. It is the Mario RPG I always get the biggest desire to play and it is not rose-colored glasses. It's a good game. It's been a long time since I've touched a Paper Mario game.
Title: Re: Mario & Luigi 3!
Post by: Pale on October 06, 2008, 11:19:16 PM
To Bill:

I wasn't being overly serious in what I was saying, so don't take it that way.  I readily admit that the Mario RPGs have something going for them because so many people do enjoy them.  The fact that I'm not a huge fan doesn't really matter.

My only beef was with the statement that they (and other action RPGs) represent modern RPGs and turn based represent old time ones.  There is a place for both.
Title: Re: Mario & Luigi 3!
Post by: GoldenPhoenix on October 06, 2008, 11:23:42 PM
I wonder if it is possible that people like Mario RPG because they have a different opinion than Deg?

Also one thing I LOVE about the Mario and Luigi series is that you can be virtually invincible if you have the skills since you can dodge most moves. This provides a fascinating dynamic in turn based games. It is no longer required (for the most part) to take damage.
Title: Re: Mario & Luigi 3!
Post by: KDR_11k on October 08, 2008, 01:51:26 AM
Generally I think RPG skill progression is geared more for people whose own skills won't develop so they play a game that automatically gets easier as they play more. Of course ARPGs don't work for these people since that requires the player to develop.

Me, I prefer more action, prevents situations like FF10 where I couldn't beat a boss because I was underlevelled and would have to grind to beat him. The RPG mechanism in ARPGs serves to make backtracking easier IMO, in Metroid you get better beams instead that oneshot enemies that were difficult before.
Title: Re: Mario & Luigi 3!
Post by: Nick DiMola on October 08, 2008, 11:56:15 AM
Generally my favorite RPGs are the ones that do nifty things to reduce grinding.

For instance, with Persona 3 FES which I'm playing right now has two mechanisms to help minimize grinding. One is the robust Persona system which allows me to craft new skill sets (Personas) that are stronger based on things that happen outside of the battlegrounds. The other is the weakness structure where certain enemies are more vulnerable to certain attacks making them "Weak." If you can manage to hit all of the enemies' weak points in a battle you can defeat them all without breaking a sweat.

But of course, a ton of people love the grinding structure. Fortunately there are enough RPGs out there to satisfy everyone. As such, nothing in the RPG realm in terms of core gameplay/battling is outdated or antiquated because there is always a consumer base out there that can latch onto the concepts. Diversity is what makes the world-go-round.
Title: Re: Mario & Luigi 3!
Post by: vudu on October 08, 2008, 02:32:15 PM
Generally my favorite RPGs are the ones that do nifty things to reduce grinding.

Like the new Tales game where you can purchase character levels?  ;)
Title: Re: Mario & Luigi 3!
Post by: Hostile Creation on October 10, 2008, 04:41:36 PM
I don't remember having any trouble with the controls or combos in either of these games, and all the fights were perhaps challenging, but not hour-long debacles.  I'm very much looking forward to this one, love the series.

"To me the whole skill-based RPG stuff is pretty much for people that don't like RPGs."

This is totally true of me.  I despise "regular" RPGs (including the original Mario RPG) but I enjoy most skill-based RPGs/ARPGs.  I also like tactic-style RPGs, though I can only play them in moderation.
Title: Re: Mario & Luigi 3!
Post by: BeautifulShy on January 17, 2009, 01:36:11 AM
(http://i261.photobucket.com/albums/ii47/Maxi_80/Video%20Games/marioluigi3_011509_8062.jpg)(http://i261.photobucket.com/albums/ii47/Maxi_80/Video%20Games/marioluigi3_011509_8048.jpg)
An article about the game (http://ds.kombo.com/article.php?artid=6847)

Title: Re: Mario & Luigi 3!
Post by: Mop it up on January 20, 2009, 02:25:25 AM
This game looks really... strange, I'm not so sure it's going to be as magical as the first game (haven't played the second yet).
Title: Re: Mario & Luigi 3!
Post by: BeautifulShy on January 20, 2009, 02:29:45 AM
I haven't played the second yet but I enjoyed the first.As long as this game keeps all of the in jokes, battle system, and memorable cast. Than I'm all for it.
Title: Re: Mario & Luigi 3!
Post by: Peachylala on January 26, 2009, 08:29:30 PM
More Yoko Shimomura sound tunes should be confirmed by now.

Her music is what made the first one so great (the second one was kind of...meh).
Title: Re: Mario & Luigi 3!
Post by: BeautifulShy on January 27, 2009, 11:58:13 PM
New trailer (http://Http://touch-ds.jp/mfs/st103/intro.html)
The puzzles are going to be interesting.There are lots of Bros Attacks.
Title: Re: Mario & Luigi 3!
Post by: Caliban on January 28, 2009, 12:40:49 PM
That info trailer was awesome. I so want this game even more. Bowser rules!
Title: Re: Mario & Luigi 3!
Post by: BeautifulShy on January 28, 2009, 04:38:39 PM
I agree Bowser is going to be great.
Title: Re: Mario & Luigi 3!
Post by: GoldenPhoenix on January 28, 2009, 09:50:40 PM
I think it is kind of neat how innovative the designers of M&L are allowed to be.
Title: Re: Mario & Luigi 3!
Post by: AV on January 29, 2009, 12:35:12 AM
I think it is kind of neat how innovative the designers of M&L are allowed to be.

I really agree with you for a first.

 I saw some really fresh ideas in that video. The fact they are using touch screen for something worth while in battle is something I am hyped for. I didn't think the 2nd one was all that innovative at all, and I didn't enjoy it as much as the original.
Title: Re: Mario & Luigi 3!
Post by: Peachylala on January 29, 2009, 11:38:22 AM
Quote
I saw some really fresh ideas in that video. The fact they are using touch screen for something worth while in battle is something I am hyped for. I didn't think the 2nd one was all that innovative at all, and I didn't enjoy it as much as the original.
I second this. Besides a couple of LOL jokes (the L33T Hammer Bros. was amazing) and some pretty neat boss fights, it didn't catch me the same way M&L: SSS did.
Title: Re: Mario & Luigi 3!
Post by: BeautifulShy on January 29, 2009, 02:51:36 PM
4 more videos (http://Http://gonintendo.com/?p=70913)
Title: Re: Mario & Luigi 3!
Post by: AV on January 29, 2009, 05:09:09 PM
4 more videos (http://Http://gonintendo.com/?p=70913)

Now I am hyped for the game. One of the few times blowing into the microphone actually seems sort of fun, and it seems to have more touch screen use than before.

 In my brain I still sort of wish they would make Wario and Warluigi game and just make crap up as they go along. You try to save Princess Daisy from Wart and the king has promised you grand riches to bring her back. You can go back to the subcon universe in mario 2 and really just make crazy stuff happen and give some really interesting gameplay ideas.
Title: Re: Mario & Luigi 3!
Post by: UltimatePartyBear on January 29, 2009, 05:25:15 PM
In my brain I still sort of wish they would make Wario and Warluigi game and just make crap up as they go along. You try to save Princess Daisy from Wart and the king has promised you grand riches to bring her back. You can go back to the subcon universe in mario 2 and really just make crazy stuff happen and give some really interesting gameplay ideas.

Going back to Subcon would be fun if the gameplay mechanic for going there involved finding ways to bash yourself in the head really hard to knock yourself out.  I can easily imagine Wario doing that.
Title: Re: Mario & Luigi 3!
Post by: Luigi Dude on January 29, 2009, 07:44:08 PM
Wow this game is looking great.  Of course that's to be expected since Alpha Dream was given a longer development time for this game.

The reason the 2nd game wasn't up to par with the original is because it was done in a much shorter time frame and was basically rushed out for the DS fall 2005 lineup.  With this 3rd one though, it looks like Alpha Dream was allowed to take their time, and the result so far looks to be a much more polished and innovative experience.
Title: Re: Mario & Luigi 3!
Post by: KDR_11k on January 30, 2009, 04:59:58 AM
You try to save Princess Daisy

Hate to break it to you but Daisy is taken (http://gameoverthinker.blogspot.com/2008/06/episode-nine-daisy-daisy.html).
Title: Re: Mario & Luigi 3!
Post by: SirSniffy on February 01, 2009, 11:36:58 AM
When I saw this screenshot, I was sold! Who wouldn't want a "Ball of Goombas" to throw at enemies? My life would be infinitely better if I had that...
(http://i34.photobucket.com/albums/d141/sniffysprites/mario331.jpg)
Title: Re: Mario & Luigi 3!
Post by: Chozo Ghost on February 01, 2009, 02:09:10 PM
I'll definitely be getting this game. I was a big fan of the original GBA version, and when the 2nd one came out it was the motivator for me to get a DS. Of course, the 2nd game was fun, but it was too short and left me a bit disappointed. I'm pleased to hear the 3rd one is going to be longer and more polished, so getting it is going to be a high priority.
Title: Re: Mario & Luigi 3!
Post by: Mop it up on February 02, 2009, 11:56:38 PM
Wait a second, is Bowser the only character who you control in this game? If so, maybe it should have a different title. It's like how Yoshi's Island was called Super Mario World 2 even though you control Yoshi, and the first Wario Land game was actually titled Super Mario Land 3...
Title: Re: Mario & Luigi 3!
Post by: BeautifulShy on February 03, 2009, 12:01:05 AM
You control all three characters.Mario,Luigi,and Bowser.But you control Bowser and the Bros at different times.
Title: Re: Mario & Luigi 3!
Post by: Mop it up on February 03, 2009, 12:06:35 AM
Oh okay, that's good to hear. I wanted to watch those videos but they wouldn't load up for me, which is why I asked.
Title: Re: Mario & Luigi 3!
Post by: SirSniffy on February 03, 2009, 12:26:49 PM
I wish Toad was a major character in the Mario universe...I would love to control him in an RPG.
Title: Re: Mario & Luigi 3!
Post by: BeautifulShy on February 03, 2009, 02:51:52 PM
Well you could control him a little in the first Mario&Luigi.
Title: Re: Mario & Luigi 3!
Post by: GoldenPhoenix on February 03, 2009, 03:12:09 PM
Toad needs to be eaten by Bowser. Or better yet by a starving Mario hungry for an italian mushroom pizza.
Title: Re: Mario & Luigi 3!
Post by: Chozo Ghost on February 03, 2009, 07:39:55 PM
Toiad needs to be eaten by Bowser.Or better yet by Mario who is really hungry from an italian mushroom pizza.

Lol, just like on that episode of Family Guy where Lois rolls the Pilsbury Doughboy and cooks him.
Title: Re: Mario & Luigi 3!
Post by: Mop it up on February 03, 2009, 09:29:23 PM
I wish Toad was a major character in the Mario universe...I would love to control him in an RPG.
He used to be somewhat major, though lately he's been replaced by Toadsworth. I'm not sure about his popularity but he's definitely played important roles in the past, although they're gone largely unappreciated. Remember all the items that Toad gave to Mario in Super Mario 3? What about Super Mario RPG, where Toad ventured by his lonesome through the factory just to give Mario some items and encouragement? Toad assists Mario more than he's given credit for and never receives so much as a thank you.

Does he complain about that? No. Because he's cool like that.

And let's not forget the cartoons, where Toad saved the day quite a few times.

Toad did star in a game once though. Anyone heard of Wario's Woods?
Title: Re: Mario & Luigi 3!
Post by: Chozo Ghost on February 04, 2009, 12:14:20 AM
Toad's personality reminds me of Marcus Brody from the Indiana Jones movies for some reason. Anyone else get that impression?
Title: Re: Mario & Luigi 3!
Post by: KDR_11k on February 04, 2009, 09:04:37 AM
Isn't toad supposed to be the species name like koopa?

IOW, I think toad is a rly cool guy eh helps Mario and doesn't afraid of anything.
Title: Re: Mario & Luigi 3!
Post by: BeautifulShy on February 04, 2009, 04:16:37 PM
I noticed lots of different personality traits in the different Toads.If you want a game where Toad has a lot of different emotions check out DDR:Mario Mix.
Title: Re: Mario & Luigi 3!
Post by: Mop it up on February 04, 2009, 07:44:16 PM
Isn't toad supposed to be the species name like koopa?
Like both Yoshi and Birdo, Toad is both a singular character and a species. The Toad with the red and white mushroom and blue vest with yellow lining is the singular Toad, all others are impostors generic Toads.

http://i78.photobucket.com/albums/j82/Mop_it_up/Official%20Nintendo%20Artwork/Toad.jpg

^If you see that Toad in a game you can be assured that it is the Toad.

Ya gotta love how confusing the Mario series can be sometimes.  ;D
Title: Re: Mario & Luigi 3!
Post by: Lady Une on February 05, 2009, 01:50:41 AM
I wonder if this game will finally answer that mystery question of what happened to cause the name change from Princess Toadstool to Princess Peach. Did Prince Toadstool discover Peach cheating on Mario and divorced her and left or did Princess Toadstool marry Prince Peach but keeps her romance with Mario going for the thrill of it? And what are the Koopa Kids doing now?
Title: Re: Mario & Luigi 3!
Post by: KDR_11k on February 05, 2009, 06:58:49 AM
Her full name is Princess Peach Toadstool. That's all there is to it.

As for the Koopa Kids, Mario killed them in SMW, remember? They're all dead.
Title: Re: Mario & Luigi 3!
Post by: BeautifulShy on February 05, 2009, 12:35:32 PM
How do you explain them appearing in other games KDR?
Title: Re: Mario & Luigi 3!
Post by: UltimatePartyBear on February 05, 2009, 01:07:31 PM
Ghosts.  Or robots.  Or robot ghosts.
Title: Re: Mario & Luigi 3!
Post by: Chozo Ghost on February 05, 2009, 01:22:17 PM
Her full name is Princess Peach Toadstool. That's all there is to it.

As for the Koopa Kids, Mario killed them in SMW, remember? They're all dead.

Lol, Mario's killed Bowser in just about every game they both have ever been in, and well, Bowser keeps coming back. I guess his kids wouldn't be any different.  Plus, I don't think anything ever really "dies" in the cartoon kid-friendly world that is Mario.

If anything, stuff that dies always comes back as either a ghost or a drybones.
Title: Re: Mario & Luigi 3!
Post by: NWR_insanolord on February 05, 2009, 03:45:12 PM
Mario killed the Koopa Kids in Super Mario Bros. 3 before he killed them in World.
Title: Re: Mario & Luigi 3!
Post by: UltimatePartyBear on February 05, 2009, 03:52:56 PM
Yes, but you see Peach created a time paradox when she sent Mario back in time with the Ocarina of Time after he defeated Bowser in SMB 3, so Super Mario World took place in the timeline where Mario never killed them before.  Now, of course, there are two timelines in which they are dead.
Title: Re: Mario & Luigi 3!
Post by: GoldenPhoenix on February 05, 2009, 04:10:03 PM
Didn't the koopa kids appear in a Mario&Luigi or Paper Mario?
Title: Re: Mario & Luigi 3!
Post by: Luigi Dude on February 05, 2009, 05:57:20 PM
Didn't the koopa kids appear in a Mario&Luigi or Paper Mario?

They appeared toward the end of the first Mario & Luigi.  They were what help make the final part of that game so amazing.
Title: Re: Mario & Luigi 3!
Post by: Mop it up on February 05, 2009, 07:10:42 PM
Plus, I don't think anything ever really "dies" in the cartoon kid-friendly world that is Mario.
The closest they've come in a Mario game that I know of is mentioning some random character who you've never met has passed away. I don't believe they've ever actually used the words "die", "dead", or "death" in a Mario game, but I'm not sure. My gaming goal in life is to play all Mario games, so... I guess I'll find out someday!
Title: Re: Mario & Luigi 3!
Post by: GoldenPhoenix on February 05, 2009, 07:14:42 PM
Goombas die when they get squished.
Title: Re: Mario & Luigi 3!
Post by: Mop it up on February 05, 2009, 07:16:09 PM
No they don't, they are "defeated". That's different. I think. Somehow.
Title: Re: Mario & Luigi 3!
Post by: Chozo Ghost on February 05, 2009, 07:18:19 PM
Every character that Mario ever killed probably went to live at Luigi's Mansion, and then Luigi came and killed them all again... So if you kill a ghost does that mean its gone for good? Or maybe he just imprisoned them in paintings, but I'm guessing that's probably a fate worse than death.
Title: Re: Mario & Luigi 3!
Post by: King of Twitch on February 05, 2009, 07:21:09 PM
ghosts don't die.. heh heh heh...
Title: Re: Mario & Luigi 3!
Post by: Mop it up on February 05, 2009, 07:27:32 PM
^Drat, too slow! I was just about to poast that same line from SM64!
Title: Re: Mario & Luigi 3!
Post by: GoldenPhoenix on February 05, 2009, 07:29:19 PM
OK what about Bob-Bombs they die horrific suicide deaths! Or that flying ball that shoots fire at you in SMB3.
Title: Re: Mario & Luigi 3!
Post by: King of Twitch on February 05, 2009, 07:35:39 PM
Enough. Get back on topic.
Title: Re: Mario & Luigi 3!
Post by: Mop it up on February 05, 2009, 07:35:59 PM
Even bombs seem to survive their self-imposed deaths, they probably just get blown far away from the detonation site. In Paper Mario for N64, there is a bob-omb partner who can blow herself up as many times as she wants and just appears behind Mario again without even a scratch.
Title: Re: Mario & Luigi 3!
Post by: Chozo Ghost on February 05, 2009, 07:47:48 PM
Are bob-ombs even alive to begin with? They are clearly mechanical... you have to wind them up.
Title: Re: Mario & Luigi 3!
Post by: GoldenPhoenix on February 05, 2009, 07:48:13 PM
Are bob-ombs even alive to begin with? They are clearly mechanical... you have to wind them up.

They are cute, so yes they are alive.
Title: Re: Mario & Luigi 3!
Post by: Mop it up on February 05, 2009, 07:49:22 PM
Why couldn't a machine be a sentient being?
Title: Re: Mario & Luigi 3!
Post by: Lady Une on February 05, 2009, 08:21:23 PM
OK what about Bob-Bombs they die horrific suicide deaths! Or that flying ball that shoots fire at you in SMB3.

You can only knock the fireball out. It falls off the screen onconscious but in a few seconds it will re-appear ready to shoot fire at you again.
Title: Re: Mario & Luigi 3!
Post by: GoldenPhoenix on February 05, 2009, 08:24:41 PM
OK what about Bob-Bombs they die horrific suicide deaths! Or that flying ball that shoots fire at you in SMB3.

You can only knock the fireball out. It falls off the screen onconscious but in a few seconds it will re-appear ready to shoot fire at you again.

No it BLOWS UP when you let it use up its fire balls.
Title: Re: Mario & Luigi 3!
Post by: Lady Une on February 05, 2009, 08:30:40 PM
Does it? I can only remember knocking it out. After it explodes, does it still appear again? Because if it does, it means it still lives, it just had to reload.
Title: Re: Mario & Luigi 3!
Post by: GoldenPhoenix on February 05, 2009, 08:33:35 PM
It comes back but we all know it is its relative, not the same one.  :'(
Title: Re: Mario & Luigi 3!
Post by: AV on February 12, 2009, 06:44:48 PM
Wart died and never came back. Never seen him in another game as a character or in background or anything. Shyguys have come back and some of the other enemies but not Wart. Yeah its a dream but why do shyguys still exist ??

I enjoyed mario 2 i don't know why Nintendo totally negelected that game and characters.
Title: Re: Mario & Luigi 3!
Post by: GoldenPhoenix on February 12, 2009, 06:54:00 PM
Quote
I enjoyed mario 2 i don't know why Nintendo totally neglected that game and characters.


Neglected the characters? They used the Princess from that as a template for future designs, toad was established, Luigi's Differences were implemented, bob-bombs returned along with shy guys, birdo, the cactus enemy (forgot its name), and I'm sure I'm missing some other things. The game was FAR from neglected by Nintendo when it came to characters, in fact it established some of the most popular ones. Pretty good for a game that was pretty much a port of a game that wasn't even meant to be a Mario game.
Title: Re: Mario & Luigi 3!
Post by: Mop it up on February 12, 2009, 08:26:41 PM
The cactus enemy is named Pokey. No clue why. ;)

As GoldenPheonix pointed out, many of the enemies from SMB2 actually have returned in one Mario game or another, and not always as enemies either. Wart seems like the only major character from the game who has yet to make a comeback. Actually, I'm not sure if any of the end-world bosses have been in other Mario games. Mouser, Tri-Clyde, Fry Guy, Clawglip... I don't recall any of them ever appearing in another game.

We have SMB2 to thank for giving us the best Nintendo character ever in Birdo.
Title: Re: Mario & Luigi 3!
Post by: GoldenPhoenix on February 12, 2009, 08:38:04 PM
Also you could see gameplay aspects that influenced future games like the ability to pick up enemies.Not only that but it set a consistent standard for themed worlds that Mario Bros 3 would run with. SMB has different levels but the themes were minimal and were not consistent for a world.
Title: Re: Mario & Luigi 3!
Post by: Spak-Spang on February 12, 2009, 11:14:25 PM
Are bob-ombs even alive to begin with? They are clearly mechanical... you have to wind them up.

They are cute, so yes they are alive.

The logic of a female.  HA!!!!

I am going to sculpt cute things and tell people they are alive. 
Title: Re: Mario & Luigi 3!
Post by: Mop it up on February 13, 2009, 12:04:28 AM
I am going to sculpt cute things and tell people they are alive.
And we will believe you. :D
Title: Re: Mario & Luigi 3!
Post by: Peachylala on February 20, 2009, 05:41:03 PM
Bom-Ombs are the cutest, most awesome enemy in Mario history.

Better then Shy Guys, but not by a whole lot. They are pretty close in my humble opinion.
Title: Re: Mario & Luigi 3!
Post by: BeautifulShy on May 31, 2009, 01:39:51 AM
http://gonintendo.com/viewstory.php?id=82951

So there is a rumor that this game is going to be released in July in Europe.
Title: Re: Mario & Luigi 3!
Post by: blackfootsteps on May 31, 2009, 08:16:11 AM
And I'm going to Europe in July! Winner!
Title: Re: Mario & Luigi 3!
Post by: GoldenPhoenix on June 02, 2009, 03:57:03 AM
http://gonintendo.com/viewstory.php?id=82951

So there is a rumor that this game is going to be released in July in Europe.

Import get if it isn't out here by then!
Title: Re: Mario & Luigi 3!
Post by: Mop it up on June 02, 2009, 12:40:08 PM
It will be released "this fall" which is pretty vague...
Title: Re: Mario & Luigi 3!
Post by: vudu on June 02, 2009, 01:43:14 PM
The new title is Mario & Luigi:  Bowser's Inside Story.  I love it.  ;D
Title: Re: Mario & Luigi 3!
Post by: GoldenPhoenix on June 02, 2009, 01:43:20 PM
It will be released "this fall" which is pretty vague...

It better have the best localization EVER. It has taken WAY WAY too long.
Title: Re: Mario & Luigi 3!
Post by: vudu on June 02, 2009, 01:46:39 PM
Bill Trinen needs to spend less time demoing games at Nintendo's press conference and more time localizing Mario & Luigi!
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: BeautifulShy on June 02, 2009, 01:49:59 PM
Updated the OP with some info.
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: Peachylala on June 02, 2009, 03:02:29 PM
Bill Trinen needs to spend less time demoing games at Nintendo's press conference and more time localizing Mario & Luigi!
Treehouse deserves a break once in a while.
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: GoldenPhoenix on June 02, 2009, 04:55:01 PM
Bill Trinen needs to spend less time demoing games at Nintendo's press conference and more time localizing Mario & Luigi!
Treehouse deserves a break once in a while.

Not when I want my M&L NOW
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: Snipper64 on June 02, 2009, 04:59:14 PM
Man, I don't know how many of you saw the live feed or not, but It looks awesome! My favorite Mario character has always been bowser, he is still sharing his game with Mario and Luigi, but at least he's got his own game finally!

The coolest part is when he grows 20 stories and fights a boss battle with his own castle! Looks awesome, and also looks like a LIVE ACTION battle, where you smash buttens live to attack, and breath into the ds mic to use your fire breath, did any of you see this cool feature?
Title: Re: Mario & Luigi 3!
Post by: ThomasO on June 02, 2009, 05:12:46 PM
Bill Trinen needs to spend less time demoing games at Nintendo's press conference and more time localizing Mario & Luigi!
Nate Bihldorff wrote the text for both M&L games. Trinen translated the text from Japanese so Bihldorff could read and localize it.
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: BeautifulShy on June 02, 2009, 05:17:07 PM
Man, I don't know how many of you saw the live feed or not, but It looks awesome! My favorite Mario character has always been bowser, he is still sharing his game with Mario and Luigi, but at least he's got his own game finally!

The coolest part is when he grows 20 stories and fights a boss battle with his own castle! Looks awesome, and also looks like a LIVE ACTION battle, where you smash buttens live to attack, and breath into the ds mic to use your fire breath, did any of you see this cool feature?

First of all I love the Avatar Snipper64. Second got a link to the trailer?
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: Snipper64 on June 02, 2009, 05:27:54 PM
First of all I love the Avatar Snipper64. Second got a link to the trailer?

http://www.youtube.com/watch?v=XLidI6k2uHA&feature=player_embedded is the link!

Also, if you like my mario avitor, It is from my funny flash movie I made, At http://www.newgrounds.com/portal/view/480410
You have to hit "Player1" to start the movie! Also if you decide to play it, it has a wierd PRELOADER! Just ignore it and wait for title screen to pop up, I was young when I made it, so it's feaky preloader ;p
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: BeautifulShy on June 02, 2009, 05:33:26 PM
Thanks for the links!

Just saw it a minute ago and it really looks great.The writing is great too.
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: vudu on June 02, 2009, 05:46:13 PM
Nate Bihldorff wrote the text for both M&L games. Trinen translated the text from Japanese so Bihldorff could read and localize it.

Your fact-based knowledge ruined my joke!
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: Captain N on August 27, 2009, 03:55:48 AM
I was playing through my import last week and got my characters up to level 38, but stopped there. This will be out in America on the 15th and I will be busy with Layton.
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: BeautifulShy on September 12, 2009, 09:27:50 PM
http://bowsersinsidestory.com/#

There is the offical site.

This comes out in 3 days!!!

I'm going to get it. I love the series so much. Can't wait to play as Bowser and destroy everything in my path.
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: GoldenPhoenix on September 13, 2009, 03:35:57 AM
http://bowsersinsidestory.com/#

There is the offical site.

This comes out in 3 days!!!

I'm going to get it. I love the series so much. Can't wait to play as Bowser and destroy everything in my path.

I am so excited. M&L1 was great, though M&L2 let me down a bit, but it seems as if they fixed what was wrong with that game. What i love most about the M&L series is that they are such unique RPGs where you can beat the game, if you are good enough, without hardly being damaged. The integration of platforming elements into the RPG battles is brilliant.
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: Caterkiller on September 13, 2009, 02:32:33 PM
Was part 3 done by the same developer? It just wasn't NEARLY and I mean NEARLY  as funny as the first. Pluss I never really felt I was learning new moves like in the first.

Can not wait for this.
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: BeautifulShy on September 13, 2009, 02:41:52 PM
All of the games were done by AlphaDream.
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: DAaaMan64 on September 14, 2009, 03:18:13 PM
This particular entry in the series is getting insane scores (http://www.metacritic.com/games/platforms/ds/marioandluigibowsersinsidestory). Even a couple of tens!! Pretty crazy considering its the 3rd in the series.
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: BeautifulShy on September 16, 2009, 01:19:07 PM
I'll be back later. Gonna grab this now.

Just got it. I'll post my impressions below.
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: GoldenPhoenix on September 16, 2009, 01:25:41 PM
Well Maxi I'm going to beat you to it! I put in about 4.5 hrs last night and the game is FANTASTIC. I can see it becoming my favorite of the series, the fighting isn't overly complicated like it was in the previous game where you had to juggle so many characters. So far it seems to limit it to either M&L or Bowser, not both at the same time. The boss battles are extremely creative as well, and a blast to play, also like the previous game if you learn the enemy moves you can avoid taking damage.

Let' s see, touch screen controls are very limited in their use, it will only ask you to use them in specific situations, and only when it gives you a warning first. So far everything works well, even the mic blowing attack which is RARELY used in the game, only in a specific situation from what I've seen. Seriously, if you want an addicting and fun title that will keep you busy for a LONG time, you need to pick up this game.
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: Peachylala on September 16, 2009, 01:39:20 PM
Like GP, I spent a couple of hours in this game.

You can tell that this game get a bigger development length, it has an unbelieveable amount of polish. The graphics, from the backgrounds to the character animations, are fantastic. Even though Mario and Luigi are mute (aside from the voice blurbs here and there), they portray alot of personality.

The gameplay is also very easy to get into, despite a kind of slow start to the game (which is minor, the dialog made up for it). M&L is stricly 2-D (from what I played so far), and Bowser has the old exploration mechanic from the two previous M&L games. Bowser's battles and the M&L play somewhat the same, but what makes this the best battle engine out of all the M&L games is that the timing mechanic was tweeked. With timing, you get either Good, Great or Excellent hits. The better the hit, the higher the damage.

More impressions to come as I play through more of the game.
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: GoldenPhoenix on September 16, 2009, 02:04:44 PM
The animations are fantastic, the visuals are stunning all around in fact, it shows why the DS is such a great system when you have the right visual style. Everything just works, I would love to see alphadream make a Wii game! They are so talented and seem to have a really good grasp on the Mario license, there are so many inside jokes and references to the Mario universe, not to mention they can craft a fun story with the license.
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: BeautifulShy on September 16, 2009, 04:35:23 PM
Played it for a hour or so and I really like the game. The dialog is funny and crazy. Battle system is great as always.
Midbus is a fave. I stopped when I got to the beach.
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: Mop it up on September 16, 2009, 05:48:52 PM
Everything just works, I would love to see alphadream make a Wii game!
That would be wonderful, a Wii Mario RPG would be great. I can only imagine what kind of creative battle system they'd come up with if they had the Wimote + Nunchuk to work with.
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: BeautifulShy on September 16, 2009, 07:49:36 PM
Played a bit more and now Bowser can breathe fire and he got his Goomba brigade back.

Fawful I am loving.
His verbage is comedy gold.
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: BeautifulShy on September 17, 2009, 10:56:47 AM
Made it to Bowser's Castle and beat Midbus. Afterwards Bowser got a feast fit for a king. A fat king.Now Bowser can't move and I got to get him to move.
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: BeautifulShy on September 18, 2009, 06:51:37 PM
Well I am somewhere in Bowser's body that I didn't think I would be in fighting the most challenging enemy.I am in Bowser's head fighting copies of Mario and Luigi.
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: Halbred on September 18, 2009, 06:56:30 PM
Bowser just hit the treadmill. Awesome! I am loving this game, although I miss the combo attacks from the first M&L game.
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: BeautifulShy on September 18, 2009, 11:13:14 PM
Gonna stop for the night. I got 2 of the Star Cures. The third sage said I have to find an attack that will harm her. She has been meditating for 1,000 years. That is pretty wild if you ask me.
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: ThomasO on September 19, 2009, 10:41:42 AM
I'm about 14 hours into the game. It definitely is on par, maybe better than M&LSS. But, it's starting to feel shorter than both games. I got all the Star Cures and I have gotten into Peach's Castle, but I haven't freed Bowser yet from the safe. I think one of my top favorite bosses so far is Bowser Memory ML.
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: BeautifulShy on September 20, 2009, 01:42:23 PM
Got all the Star Cures and now I am going to do all of the optional things.
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: ThomasO on September 21, 2009, 01:43:00 PM
I guess in my search for Bowser I came across the optional boss, who was completely unexpected to be Shroobs. I also feel like I'm missing another overworld technique that helps me scale dirt walls, but I can't find it anywhere.
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: Snipper64 on September 30, 2009, 03:06:15 PM
Wow, I wanted this game so bad, but I totaly forgot about the launch date, I gota go get it today! Thank you guys for reminding me!

Also, don't hate me for this Twitter pic. but I thought it was cute.
(http://www.wiinintendo.net/wp-content/uploads/2009/09/collegehumor.c6c41d6a5c7ad62df4534565afccf7ca.jpeg)
I don't use twitter, but I like the small (bowser likes this) flag on it XD
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: vudu on September 30, 2009, 03:14:25 PM
I don't use twitter, but I like the small (bowser likes this) flag on it XD

Obviously not.  (It's Facebook.)
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: Halbred on September 30, 2009, 05:40:18 PM
Thomas, you get the dirt-rolling movie for Boswer after you defeat the junker miniboss in Peach's Castle.

I'm loving this game, but it feels a little unconnected compared to the other games, world-exploration-wise. Playing as Bowser NEVER gets old. He really needs his own sidescrolling 2D game on the Wii, in the spirit of Wario Land.
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: BeautifulShy on September 30, 2009, 07:31:05 PM
Just beat the Junker mini boss so I can use that ability.
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: BeautifulShy on October 01, 2009, 04:13:30 AM
I love the Bowser boss battles they are so fun and I love the music.
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: Halbred on October 11, 2009, 11:17:51 PM
Anyone notice that the final Fawful fight (I mean the FINAL one) is a big shout-out to the Cackletta fight from the first game?
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: that Baby guy on October 12, 2009, 02:14:31 AM
I've nearly finished the story, and in great "thatguy" fashion, right before the final area, I began playing a different game.

Hopefully I'll come back to this one.  I probably will finish it soon.
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: Killer_Man_Jaro on October 13, 2009, 07:33:22 AM
I got Bowser's Inside Story a day before release here in the UK (cheers, Amazon) and it's already completed. 22 hours from beginning to end in my playthrough. I haven't been captivated by a videogame like that for quite a while. The battle system was so sublime, I started battles with every enemy I saw and never ran. Music is wonderful too.

According to the list of Special Attacks, I still have the two Specials for Mario and Luigi after Snack Basket, as well as the last Special for Bowser after Magikoopa Mob to unlock. They must be optional, but I have no clue where I should be looking to find them.
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: that Baby guy on October 13, 2009, 10:19:03 PM
Bowser's last special is from collecting blitties.  With Mario and Luigi, you should pay up when a mob of blue-shelled creatures want their money, even if you don't think it's worth it.  I don't know about the other one for them, I can't recall it.  Hopefully you have Mighty Meteor.  I love that one.
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: Killer_Man_Jaro on October 14, 2009, 12:27:41 PM
Bowser's last special is from collecting blitties.  With Mario and Luigi, you should pay up when a mob of blue-shelled creatures want their money, even if you don't think it's worth it.  I don't know about the other one for them, I can't recall it.  Hopefully you have Mighty Meteor.  I love that one.

Ah, the Blitties. I think I have two more of them to find before the collection is completed. I do have Mighty Meteor though, which is indeed an awesome attack if you execute it correctly. That's the cool thing about the Special Attacks - they are immensely powerful, but the player has to do the hard work to ensure it deals that damage, or else it will be very weak and a bunch of SP is wasted. One of Bowser's specials is likely to be my favourite; probably Bob-Omb Blitz or Magikoopa Mob.

If anybody is still on the fence about shelling out the money for this, keep in mind that it is essentially like playing two games. The two halves of Bowser's Inside Story are starkly different from each other and they both play really nicely. Also, I feel obligated to back up earlier comments that the graphics and animation are some of the best to grace the system.
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: hylianhero5249 on October 26, 2009, 04:42:22 PM
I haven't played this game in a while. I better get back to it.
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: BeautifulShy on October 26, 2009, 04:57:36 PM
I'm in the last area I believe.
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: hylianhero5249 on November 01, 2009, 05:29:22 PM
I traded this game in. I hadn't played in a while, plus I needed some Wii Points for my new system, so I made my move. It was a good game, though, I plan to get it again sometime in the future.
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: TheFleece on December 17, 2009, 04:45:41 PM
I found this used and picked it up. I've never played a Mario & Luigi game before, a lot of it I get and some of it is new, but it's all fun. I... *looks at hylianhero5249's post* Did I buy your used cart? :P:
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: BlackNMild2k1 on December 17, 2009, 05:24:13 PM
It's $25 NEW at Target right now till Saturday.
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: vudu on December 17, 2009, 05:36:14 PM
The game is great.  I'm about 20 hours into and loving every minute.  Oddly enough, I don't think the localization is as great as everyone says--sure, it's undeniably funny, but the dialog tends to get a bit long-winded and it can drag in certain places.  But the core gameplay is good enough that I still enjoy the game immensely.
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: nickmitch on December 20, 2009, 01:32:17 PM
The dialogue only drags when the little star thing talks. I think I find more annoying than Bowser does.
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: Peachylala on December 21, 2009, 12:08:51 AM
The script is priceless, but the star thingy's lines had to go. She was just a waste of space.
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: greybrick on December 22, 2009, 11:49:30 PM
I got sick of this game well before I should have and put it up on Goozex while I could still get plenty of points for it. Enough, in fact, to get me FF 4, 5 and 6 and Mass Effect. Good deal.

While the writing was pretty funny, it seemed really forced. The battles got very repetitive and the actual character building wasn't enough to rope me in.
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: nickmitch on December 24, 2009, 03:14:31 AM
Just beat it and I must say, the story could've used more Fawful.
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: Stratos on January 23, 2010, 04:30:18 AM
I'm loving the writing so far. Fawful's language is hilariously similar to crazy forum/lolcats speech. Though I must say that I much preferred the silent 'charade' communication style of Mario in Super Mario RPG over the brother's 'jabbering'.

Only real complain I have with the game is that there is no 'I know how to play the game so leave me alone tutorials' option. I get so busy pushing the button to skip the tutorial conversation that I accidentally say yes to having them teach me the next thing they want to show me. I would rather they have one option at the beginning where you could say you know what the heck you are doing so that you are no longer bothered by the offers to teach you.
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: Porios on January 30, 2010, 12:12:35 PM
Well, I was playing a lot "Mario & Luigi: Superstar Saga" and "Mario & Luigi: Partners in Time" and when I have heard that they are creating a new "Mario & Luigi: Bowser's Inside Story" I thougt that it is going to be really cool game like others two "Mario & Luigi" games but I have disappointed in this third part..
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: Stratos on January 30, 2010, 02:02:36 PM
Why are you disappointed, Porios?
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: mariajames on March 31, 2010, 05:56:28 AM
The dialogue only drags when the little star thing talks.

 
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Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: Stratos on April 01, 2010, 03:32:34 AM
The star person for some reason reminds me of Mop it up. The way she makes Bowser behave from time to time just sounds like something Mop it up would do in a way she would say it. ;)
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: Mop it up on April 02, 2010, 10:11:18 PM
If you're going to talk about me in threads I don't read, the least you could do is elaborate.
Title: Re: Mario & Luigi:Bowser's Inside Story
Post by: EasyCure on April 05, 2010, 05:56:47 PM
This game will remind me of Mop it up?

Gonna go return this now.