Finally, we've moved on from Fusion.
http://www.nintendoworldreport.com/news/57525/metroid-dread-announced-launching-october-8
Metroid Prime 4 won't be the first Metroid on Switch.
Metroid Dread has been revealed as a side scrolling action game in which Samus uses the traditional wall climbing abilities and melee to fight off aliens and a white robot.
It will release on October 8, and will launch along a themed pair of Amiibo with Samus and the robot EMMI.
Not loving how this gane looks, but OK. I'm in.Yep. I would’ve preferred sprites, but I never thought we would get that if Nintendo ever blew the dust off 2D Metroid.
Oh and when the direct said "we're still working on Metroid Prime 4 but this is something else" I was expecting some groan-inducing Federation Force kind of project. Nope! Nintendo actually delivered literally the only thing that wouldn't get backlash from fans.I expected Samus Returns HD. While I still think that happens, it would be in Nintendo’s best interest to release it after Metroid Dread so as not to “steal” sales from the new game.
Oh and when the direct said "we're still working on Metroid Prime 4 but this is something else" I was expecting some groan-inducing Federation Force kind of project. Nope! Nintendo actually delivered literally the only thing that wouldn't get backlash from fans.I expected Samus Returns HD. While I still think that happens, it would be in Nintendo’s best interest to release it after Metroid Dread so as not to “steal” sales from the new game.
I am somewhat nonplussed about this. Polygonal 2D games kinda just never look too good, and this doesn't appear to be an exception.
Conceptually it seems fine, but I really have no faith in Mercury Steam, particularly having tried their really bad 2.5D Castlevania game. Granted, I haven't played Samus Returns, but it seemed like a very unappealing update. Why, oh why, would you emphasize the melee garbage from Other M? And that gameplay plank is being brought forward into Dread.
On the positive side, from what I've scoped, this project is based on a Nintendo-internal design approach they couldn't nail previously, and that there's more internal Nintendo involvement on this title than there was on Samus Returns. So maybe they'll be able to give Mercury Steam the Retro treatment. But I'm not getting my hopes up.
I don't know the development history of Mirror of Fate, but the idea of tilting the focus of a 2D 'troidvan toward slower-paced combat was fundamentally unsound, and that ethos appeared to carry over to Samus Returns. Really hoping it's toned down for Dread.
My issue with the melee junk in Metroid is similar to my disdain for it in the Resident Evil series. These are infected monsters, you shouldn't be touching them! In Metroid's case, Samus's arm is a gun! It's all about shooting these creatures from a distance, no reason to migrate it toward the many close-quarters 'troid-likes out there.
since Dread is meant to end the Samus/Metroid arc
I am somewhat nonplussed about this. Polygonal 2D games kinda just never look too good, and this doesn't appear to be an exception.
Conceptually it seems fine, but I really have no faith in Mercury Steam, particularly having tried their really bad 2.5D Castlevania game. Granted, I haven't played Samus Returns, but it seemed like a very unappealing update. Why, oh why, would you emphasize the melee garbage from Other M? And that gameplay plank is being brought forward into Dread.
On the positive side, from what I've scoped, this project is based on a Nintendo-internal design approach they couldn't nail previously, and that there's more internal Nintendo involvement on this title than there was on Samus Returns. So maybe they'll be able to give Mercury Steam the Retro treatment. But I'm not getting my hopes up.
I wouldn't get too hung up on Mirror of Fate. Konami was kinda notorious for micromanaging that & Lords of Shadow 2 into the ground. From everything I've heard, Samus Returns is a lot better.