The last remaining PlayStation-era Final Fantasy title to get a remaster has arrived on Switch.
http://www.nintendoworldreport.com/review/51598/final-fantasy-viii-remastered-switch-review
It was only a year ago when Square Enix blew our minds and broke our hearts during the Nintendo Direct where no less than seven Final Fantasy titles for the Switch were announced, including ports of every PlayStation and Playstation 2 title with a single, notable exception. Final Fantasy VIII has always been the black sheep of the PlayStation era. Following the juggernaut that is Final Fantasy VII was a Herculean task for any sequel, and for many, the tale of Squall and company still lives in the shadow of Cloud and Sephiroth. Thankfully, after years of getting no respect, Square Enix has given Final Fantasy VIII the love it deserves with a masterful port that fans will simply adore.
The story of Final Fantasy VIII brushes upon a number of different topics to varying degrees of success, but the main theme focuses on coming of age. The two main players are Seifer Almasy and Squall Leonhart, two rivals both hoping to join the ranks of an elite mercenary force called Garden. The pair are young and brash, and their views on the world are overly simplified, just what you would expect from a couple of teenagers with little real-world experience. Both want to end suffering and bring freedom to the world, but their paths to this goal diverge and put them at odds with one another.
Where Squall and Seifer differ is that our hero discovers the power of building relationships and relying on friends. The main cast of characters who fight alongside Squall are all wonderfully written and have interesting and fun personalities. SeeD instructor Quistis Trepe is technically the veteran presence of the group, though is still a teenager herself. Fellow SeeD candidate Zell Dincht’s emotional and impetuous personality is very much the opposite to the cold and stoic Squall. The recent transfer from another Garden, Selphie Tilmitt, provides a ray of sunshine with her upbeat attitude and child-like innocence. It wouldn’t be a Final Fantasy without a lone-wolf womanizer on board, and sniper Irvine Kinneas fits this archetype to a tee. The final member of Squall’s team also just happens to be his love interest. Rinoa Heartilly meets Squall for the first time at a party, and their chemistry is clear from the outset. Hironobu Sakaguchi masterfully takes a party of characters with different motivations and faults and develops them into an interesting and complex group of friends whose well- being you genuinely care for.
Unlike previous Final Fantasy titles, the main villain isn’t necessarily clear cut throughout and really doesn’t have the same presence we’ve come to expect. Sorceress Edea doesn’t really compare to the pure evil of Kefka or the larger than life presence of Sephiroth, but since the theme is less about the battle between good and evil and more about the journey to adulthood, the lack of a strong villain isn’t a problem. The story also takes some twists and turns throughout that requires some ambiguity but for the most part, comes to a satisfying conclusion.
The gameplay of Final Fantasy VIII follows the more traditional semi-open world format that I prefer. The story is linear, and the tasks to move forward have a set order in which they have to be completed, but the path to get there is open ended. In most areas, you can go off the beaten path and explore the world around you. Whether it’s exploring the areas located in the Garden, walking around towns visiting the locals, or sitting down for a pleasant game of Triple Triad (a wonderful trading card game) there’s always something fun or interesting to do when you’re not battling.
The combat mechanics harken back to the glory days of turn-based JRPGs but feature a system that allows for all kinds of mischief. At any given time, you can have a maximum of three characters in your party and switching between characters is relatively quick and easy. Each character has a unique weapon, and a limit break that can be used when health has dropped to low enough amount. Having the limit breaks accessible at low hit power is a wonderful mechanic that provides a high risk, high reward strategy.
Magic is an important tool in Final Fantasy VIII and is collected at draw points or can be stolen from enemies in battle. That same magic can be then used to augment abilities such as hit power and strength through the junction system. With a little patience and determination, large amounts of magic can be collected and used to bolster stats to epic proportions. It certainly doesn’t break the game but can provide a substantial boost when fighting enemies. This system is a replacement for grinding and is the best way to get an advantage over enemies. The strength of the bad guys in Final Fantasy VIII is determined by your team’s own experience level, so defeating enemies for points is made unnecessary.
What can also be drawn from specific enemies, are Guardian Forces that are immediately recognizable by long time Final Fantasy fans. Powerful entities like Ifrit and Shiva provide temporary cover for the characters that use them, and can attack enemies with a powerful elemental attack, or provide your allies with a stat boost or modifier like reflect. Guardian Forces provide the statistical benefits that come from hoarding magic, so deciding on where to assign the Guardians and what they should learn can vary greatly depending on your style of play.
If battle mechanics just aren’t your thing, then the inclusion of modifiers seen in previous Switch ports will assist with getting through to enjoy the story. Removing random encounters, tripling the game speed, and providing permanent full health are all options that can be toggled on the fly with the click of a button. Not everything found in the previous ports is included in this new remastered edition, fortunately. No music bug plagues another masterful soundtrack by Nobuo Uematsu. No stutters or slowdown interfere with transitions from the world map to the battle scenes. The beautifully-redesigned characters look absolutely gorgeous whether in handheld or docked mode and blend better with the original PlayStation backgrounds than in the previous ports.
All in all, the remastered edition is simply the best way to enjoy Final Fantasy VIII. Square Enix has struggled in the past with its previous ports of the Final Fantasy franchise, but may finally be hitting its stride. All of the improvements and enhancements give Final Fantasy VIII a much more modern feel without sacrificing any of its soul. As a lifelong fan of the Final Fantasy franchise and VIII in particular, I couldn’t be happier with this remaster and look forward to hours of enjoyment wherever I go.
A 10? Wow. Was not expecting that.
A 10? Wow. Was not expecting that.
Lol, either this is sarcasm or you’ve never listened to an episode of the Thirsty Mage.
A 10? Wow. Was not expecting that.
Lol, either this is sarcasm or you’ve never listened to an episode of the Thirsty Mage.
I never listened to an episode of the Thirsty Mage. Is that the answer you wanted to hear?
But, in truth, I just didn't expect the re-release of a game about two decades old to get a perfect score. Kind of like how I wouldn't expect a re-release of OoT or Super Mario 64 to get a perfect score now if what was re-released. I guess they could be still be given perfect scores but generally the age of a game and newer gaming technology and gameplay conventions usually mean they are being graded on today's standards and not the past from whence they came.
You need to re-score this game appropriately to restore some credibility, and fast.
Oh and from now on, you’re on review score probation and all your reviews will need to be peer reviewed prior to publishing.
The PS1 Final Fantasy games also use a fixed camera perspective almost exclusively which dodges one of the main issues games of that era have.A 10? Wow. Was not expecting that.
Lol, either this is sarcasm or you’ve never listened to an episode of the Thirsty Mage.
I never listened to an episode of the Thirsty Mage. Is that the answer you wanted to hear?
But, in truth, I just didn't expect the re-release of a game about two decades old to get a perfect score. Kind of like how I wouldn't expect a re-release of OoT or Super Mario 64 to get a perfect score now if what was re-released. I guess they could be still be given perfect scores but generally the age of a game and newer gaming technology and gameplay conventions usually mean they are being graded on today's standards and not the past from whence they came.
We don’t view 10/10 as a perfect score. No game is perfect. A 10 is simply the highest recommendation that we can give. RPGs in particular age well, and Final Fantasy VIII is one of those examples. Add in the fact that the port was handled extremely well and there’s your 10.
We don’t view 10/10 as a perfect score. No game is perfect. A 10 is simply the highest recommendation that we can give. RPGs in particular age well, and Final Fantasy VIII is one of those examples. Add in the fact that the port was handled extremely well and there’s your 10.
You need to re-score this game appropriately to restore some credibility, and fast.
Oh and from now on, you’re on review score probation and all your reviews will need to be peer reviewed prior to publishing.
A 10? Wow. Was not expecting that.I'm pretty sure this review is using some sort of new scale where 1 is the best score to give.
I am VERY happy that Nintendo World Report exists and you are doing a public service by providing us with this information for free! I appreciate you.Actually the original has a metascore of 90.
That being said, this particular review feels like insanity or click-bait! I REMEMBER when FF8 came out and how poorly it was received! That was for a reason. Among other things, the Draw system was almost universally panned, even by people who liked FF8. A RPG battle mechanic that punishes the use of magic with worse stats and requires endless draw grinding was a baffling decision, even worse than the FF2 ability growth system.
A game does not originally come out and be regarded as 4/10 and then 20+ years later, bam, it is suddenly 10/10. Unless the remaster also changed both dialogue, quests, maps and battle mechanics, it is still the same game. Will FF13 become a 10/10 game in the year 2030?
Only time will tell :-\
That being said, this particular review feels like insanity or click-bait! I REMEMBER when FF8 came out and how poorly it was received!
Actually the original has a metascore of 90.