A company rep offers a thorough breakdown detailing how Bayonetta 2 buyers will get the first game for free. UPDATE: We now have new information direct from Nintendo to augment our original report.
http://www.nintendoworldreport.com/news/38068/nintendo-clarifies-bayonetta-distribution-confusion
UPDATE: We have received word direct from a Nintendo rep regarding this issue, and the information we now have presents a different take on how digital shoppers will go about getting Bayonetta 1 and 2.
Those getting the games from the eShop will need to make two separate purchases, but the price of both will equal the total for the retail combo version. Each may be bought independently from the other, though specific pricing for the two games has yet to be confirmed.
Our original report's assessment of how the packaged version will work remains accurate. To sum up, retail copies will contain two discs, one with the first Bayonetta and one with the sequel.
Original Story:
A Nintendo of America representative has cleared up the issue of how the first Bayonetta will be available to those who purchase the upcoming Bayonetta 2, as reported by GoNintendo.
Those who purchase the Wii U-exclusive sequel in packaged form will get a second disc in the box containing the first game. Digital buyers of Bayonetta 2 will get an automatic eShop discount allowing them to download the first game for free. It also works in reverse: buy the original Bayonetta digitally and get a free download discount for the sequel.
Bayonetta 2's inclusion of its predecessor was announced at E3 this year, and Nintendo's wording in regards to the promotion has led to some confusion up to this point. Now that it's cleared up, fans can get back to looking forward to playing the modified Bayonetta and its promising sequel this October.
It's nice that Nintendo's doing this, and they're doing it the right way, but I'm still not sure it makes me anymore interested than I would've been otherwise. If I'm not sure a game is my kind of thing, giving me twice as much of it isn't the greatest selling point.
It's nice that Nintendo's doing this, and they're doing it the right way, but I'm still not sure it makes me anymore interested than I would've been otherwise. If I'm not sure a game is my kind of thing, giving me twice as much of it isn't the greatest selling point.
This.
They should have sold the original on the eShop for, say, $20 - then, if you want to buy the sequel, you can get it at a $20 discount. Use the original as sort-of a "demo"/try-before-you-buy deal.
I can't generate sufficient force to my forehead with the faceplam I'm doing right now to adequately express my shock that there are people *arguing in favor* of *charging* for a game (or demo, of sorts) Nintendo wants to give you for *free*, and actually believe that this is a *superior* method to drive hype and the marketing plan to get Bayo 2 (or 1) into a consumer's hands.
Let me explain a simple marketing concept to you: it's called KISS, for Keep It Simple Stupid. What you're suggesting makes the entire situation more complex than it needs to be since the vast, vast, vast majority of people understand *FREE* a lot better than paid demo + discount later, and *FREE* is a much better purchase motivator than the Rube Goldberg-like scheme that some of the people on this thread think is a great idea.
(Oh, and yes, I'm aware that this method is used in some cases, but it's STUPID, because it needlessly complicates the situation and is actually far less of a motivator to get people to buy than FREE, because it's much more difficult to follow than FREE.)
(In other words, thank God you guys aren't running Nintendo's marketing efforts, nor, lest you're deluding yourselves, do you represent even 5% of the potential customers for this game.)
Do we get ClubN points for both games and have to do surveys for each as well?
I can't generate sufficient force to my forehead with the faceplam I'm doing right now to adequately express my shock that there are people *arguing in favor* of *charging* for a game (or demo, of sorts) Nintendo wants to give you for *free*, and actually believe that this is a *superior* method to drive hype and the marketing plan to get Bayo 2 (or 1) into a consumer's hands.
Let me explain a simple marketing concept to you: it's called KISS, for Keep It Simple Stupid. What you're suggesting makes the entire situation more complex than it needs to be since the vast, vast, vast majority of people understand *FREE* a lot better than paid demo + discount later, and *FREE* is a much better purchase motivator than the Rube Goldberg-like scheme that some of the people on this thread think is a great idea.
(Oh, and yes, I'm aware that this method is used in some cases, but it's STUPID, because it needlessly complicates the situation and is actually far less of a motivator to get people to buy than FREE, because it's much more difficult to follow than FREE.)
(In other words, thank God you guys aren't running Nintendo's marketing efforts, nor, lest you're deluding yourselves, do you represent even 5% of the potential customers for this game.)
I can't generate sufficient force to my forehead with the faceplam I'm doing right now to adequately express my shock that there are people *arguing in favor* of *charging* for a game (or demo, of sorts) Nintendo wants to give you for *free*, and actually believe that this is a *superior* method to drive hype and the marketing plan to get Bayo 2 (or 1) into a consumer's hands.
Let me explain a simple marketing concept to you: it's called KISS, for Keep It Simple Stupid. What you're suggesting makes the entire situation more complex than it needs to be since the vast, vast, vast majority of people understand *FREE* a lot better than paid demo + discount later, and *FREE* is a much better purchase motivator than the Rube Goldberg-like scheme that some of the people on this thread think is a great idea.
(Oh, and yes, I'm aware that this method is used in some cases, but it's STUPID, because it needlessly complicates the situation and is actually far less of a motivator to get people to buy than FREE, because it's much more difficult to follow than FREE.)
(In other words, thank God you guys aren't running Nintendo's marketing efforts, nor, lest you're deluding yourselves, do you represent even 5% of the potential customers for this game.)