Not only is he missing limbs, but Rayman is missing a release date!
http://www.nintendoworldreport.com/news/33243
Rayman Legends has been delayed past its February 26 release date. Ubisoft has confirmed that the game is now scheduled for release in September.
The announcement comes on the heels of news that the title will also be released on the PS3 and 360. There is no confirmation that the delay comes as a result of this decision.
Legends was initially scheduled for the Wii U's launch date, alongside Ubisoft Montpellier's other title, ZombiU. Leading up to the launch, the title was delayed to its February release date.
The delay is a bummer. Ultimately though, the release on other consoles is in the best interests of the series. We can still fault Ubisoft for the way they handled this release, but I don't think we can fault them too much for their decision.Is it, though? Because right now, they're just going to repeat what happened with Origins: it was completely overshadowed by the AAA releases of Q4, I was the only one to buy it at launch (and mostly because amazon.ca was selling the Wii version for $30 at launch), and most people picked the game up a month later after severe discounts.
Had they released the Wii U version in three weeks like they were supposed to, they would have been the biggest fish in the pond. The only fish in the pond. And I think it would have sold not only at a higher price, but also more copies in the long run.
They shouldn't have delayed the Wii U version because of the ports.
No, I'm saying they'll be busy playing other games in September, just like everyone else, and Rayman will fall by the wayside. In February it would have had its day in the sun.
Had they released the Wii U version in three weeks like they were supposed to, they would have been the biggest fish in the pond. The only fish in the pond. And I think it would have sold not only at a higher price, but also more copies in the long run.
They shouldn't have delayed the Wii U version because of the ports.
Are you suggesting that Wii U owners won't now buy the game because it was delayed, or that they won't now buy it because it's going to be available simultaneously on other systems?
So all of a sudden, less than 3 weeks before launch, they realize that they are going to miss the release date?
The release being in the same window as a game like GTA perhaps isn't ideal, but let's be honest they have very few options at this point in the generation. There's very little room for maneuver with the Durango and Orbis on the horizon. They've got to sell what they can, while they can.
They've got to sell what they can, while they can.
@Pandareus (http://www.nintendoworldreport.com/forums/index.php?action=profile;u=11478)
Are we talking about any games in particular that will take attention away from Legends on Wii U? What's coming out in September on Wii U? I genuinely don't know.
They've got to sell what they can, while they can.
So they should sell the finished Wii U version in Feb. like they planned?
@Pandareus (http://www.nintendoworldreport.com/forums/index.php?action=profile;u=11478)
Are we talking about any games in particular that will take attention away from Legends on Wii U? What's coming out in September on Wii U? I genuinely don't know.
It might not be on Wii U, but Grand Theft Auto V will eat this game alive.
Haha, you don't need to be an analyst for me to take your thoughts seriously (God knows most of them aren't very good at their job anyway).
There are very good reasons to not want to release on Wii U several months before they plan to release on other platforms. Look man, I'm no damn analyst. All I'm saying is that I can see why this decision may have been taken. I still think it's a bummer that it's being delayed, but I have to disagree that it's a bad financial decision.
Ubisoft had done so much good for Nintendo, and they threw it all away.Let me preface this by saying that I'll continue to buy Ubisoft games so long as they're good. This doesn't change anything for me as a consumer. I still like fun and will get it in any way I can (legally?).
3rd parties: We're porting to PS3/360 to give fans what they wanted.
Wii U owners: Well... we want ports of your PS3/360 games on Wii U.
3rd parties: **** a jug.
Quote“We heard from many Xbox & Playstation owners and Rayman fans who told us they really wanted to play Rayman Legends on their current system”, says Geoffroy Sardin, EMEA Chief Marketing & Sales Officer. ”We decided to give the fans what they wanted while at the same time broadening the audience exposed to this innovative and memorable game.”
This is what pisses me off about this whole situation. I've never liked a single Rayman game I've played, I downloaded the demo because everyone here claimed it was awesome but outside the Castle Rock level, I wasn't feeling it. It seemed like it could be fun, but I'd most likely pass on it unless I could get it for cheap - in other words, the game delay or it going multiplatform don't affect me one bit. However, when your PR people say "well we're doing it for the fans" I say "well what about all those times Nintendo fans tell you they want games on their current systems and you ignore them??" This isn't about Ubisoft in particular, mind you, but in general. This is 100% PR bullshit and they know it, but they're going to just keep on smiling while they spit in the face of fans.
The irony of saying that they ported the game to "give the fans what they wanted" is what a lot of fans really wanted was to play Rayman Legends in February instead of September.
I fell in love with Ubisoft when Wii U launched. I bought, finished, and enjoyed ZombiU and Assassin's Creed III, and I was highly anticipating Rayman Legends after played the demo from the eShop.
Now I just feel sick.
So......how are they going to make co-op work?
If I remember correctly, you launch projectiles by tapping the touch screen.
The only good news for me is that I get to save some money in the short term and can focus on clearing out some more of my backlog. Very disappointed by this news and my intelligence feels insulted by the reason given by Ubi's PR. Just say its about money and I'll at least respect your decision.
I completely understand you but you have to understand one thing. This is not a decission taken by the development team, this comes from really really high up, so please don't pick on the game.
If you're pissed, imagine how we feel. Think on the situation, we've been making overtime with this game practically since May preparing E3, and then almost a demo per month (gamescon, Wii U presentation, shops, eShop, etc...) and at the same time trying to actually finish the game. We had a first delay because it was obvious we couldn't finish on time but we gave it all to be there on February. What face do you think we had when the week we had to close the game we're being told it's not going to be released? I couldn't believe it.
For practical matters, you'll have to wait for some months for the game to be released and will most likely serve for more content to be added and do it better. For us, this means we've spent 6 months barely seeing our wifes, kids, and friends for nothing because, after all, such a haste wasn't needed. Believe it, it was a hell to swallow these news.
Even then I'm firm in what I said back in the day, Rayman Legends is an excellent game and will still be, and the team that's making it doesn't deserve to have your back turned on them just because some men in ties one day took a wrong choice. This industry is really that shitty
All I can add to this conversation is that, I didn't play Rayman Origins. I played the Rayman Legends Demo and enjoyed it. I would have bought this game this month, because I really want something on my Wii U. Come September, I will have many more Wii U games as well as PS3 games.
I won't end up buying it.
Not because of bias, or hate, or revenge, or anything like that, just terrible terrible timing.
And that's whats so unfortunate about this. I'm sure there are more gamers like you than there are the ones that will boycott it or purposely wait until they can get it dirt cheap at gamespot in order to spite a game company.A bigger message would be to buy the game (if you were going to before the delay) to show that 3rd party games can succeed on the console.
And that's whats so unfortunate about this. I'm sure there are more gamers like you than there are the ones that will boycott it or purposely wait until they can get it dirt cheap at gamespot in order to spite a game company.A bigger message would be to buy the game (if you were going to before the delay) to show that 3rd party games can succeed on the console.
Additionally, an organized fan movement that opens a dialog with Ubisoft to calmly and respectfully address fan discontent from a Wii U owner perspective would also be far more productive than flooding Miiverse with angry posts or wishing the game to fail. It may very well get ignored, but they're probably far more willing to listen if criticism is presented in a more constructive manner. It's important to be annoyed because this is annoying and it needs to be address because it matters and we need to treat it like it matters. Throwing a tantrum on Miiverse is not the way to do it though.
I just meant that in terms of sending a message. Buying the game sends a bigger message than boycotting it. If the game doesn't sell, they'll blame it on Wii U owners, not the discouraging and unnecessary delay. If it sells well, it kind of justifies the delay (in their mind), but it encourages more support. Not ideal, but it's the best case scenario from this (completely avoidable) mess.
Since we don't live in a fantasy world where people buy products based solely on sending messages from companies that dick them over, that's not realistic. Like I mentioned in another topic, if Rayman Legends launches near the Wind Waker remake now, forget it. Game over. 9 out of 10 people are going to pick Zelda because it's Zelda and ultimately Ubisoft will have traded solid sales on a single console with next to no competition on the platform for mediocre-best-terrible-at-worst sales on 3 consoles due to strong competition.
Also have to say that, even assuming mediocre sales across all platforms, the delay probably makes sense for Ubisoft's bottom line. Getting a small bump in sales (due to better marketing and removing the perception that PS3/360 versions are "just a port of an old game") across the massive PS3/360 install base will probably generate more sales than being a dominant game on Wii U at this point in the lifecycle.
This would have been better.
Also have to say that, even assuming mediocre sales across all platforms, the delay probably makes sense for Ubisoft's bottom line. Getting a small bump in sales (due to better marketing and removing the perception that PS3/360 versions are "just a port of an old game") across the massive PS3/360 install base will probably generate more sales than being a dominant game on Wii U at this point in the lifecycle.
That was my point exactly.
...Nintendo should have put that clause into their licensing.
Read speculation somewhere (maybe GoNintendo?) that the delay is due to XBox 360 licensing agreements that clearly state third party games must not be released earlier on other platforms.
...
...Nintendo should have put that clause into their licensing.
Read speculation somewhere (maybe GoNintendo?) that the delay is due to XBox 360 licensing agreements that clearly state third party games must not be released earlier on other platforms.
...
Eurogamer: What is the policy regarding multiplatform downloadable games? Do you have a policy to make sure that downloadable games released on both platforms are at the very least launched on Xbox 360 at the same time with feature parity, or you won't publish them on Xbox Live Arcade?So basically, you release on 360 at the same time, or you offer a substantial content increase. Otherwise, Microsoft may (and the key word is "may") not allow a game to be published on the 360. However, we've never heard of any concrete occasions when this has actually occurred, and this probably doesn't have anything to do with the Rayman Legends situation, the original quote largely being about downloadable games.
Chris Lewis: Yeah, as you can imagine, we focus on that. We're a little biased, so obviously we're going to look to protect our own space as best we can and get exclusivity. Whilst I can't be specific about the terms and conditions, you can be very confident we seek to maximise our own advantage to ensure the playing field is even, and certainly plays to our advantage wherever possible.
As you can also imagine, our partners have to be mindful of the relationship they have with all platform holders, and they need to be equitable. But there are contractual situations where we get agreement with different people to do different things, and through what we have available on Xbox Live, we are able to offer things other people can't offer, that allows that exclusivity and unique elements to it that might not otherwise be available elsewhere.
Also, I'm pretty sure that policy only applies to Xbox Live Arcade.Which is also stupid but not relevant to this situation.
I would love to see the storm that would erupt if Nintendo released the demo with a $60 price tag and it contained the game as it stood prior to the delay announcement.$60 shoot try $30.
Yes, you know what I want. But I enjoy seeing the world burn.
But it's not a demo. They're just giving us the Challenge Mode 5 months before anyone else.
I'll believe it when I see it. Ubisoft can say "exclusive" all they want, nobody believes them anymore.