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Gaming Forums => Nintendo Gaming => Topic started by: negative_zero on November 16, 2012, 05:52:17 PM

Title: Top 10 Implementations of Trains in a Nintendo Game
Post by: negative_zero on November 16, 2012, 05:52:17 PM
I'll try not to spam you guys with everything I write, but this one is a bit off-beat and bizarre and will probably be interesting to some, especially old school Nintendo fans.


http://www.negativeworld.org/article.php?id=8888 (http://www.negativeworld.org/article.php?id=8888)


Let me know what you think!




Title: Re: Top 10 Implementations of Trains in a Nintendo Game
Post by: KDR_11k on November 16, 2012, 06:08:20 PM
I object to your #8 there. It made the game significantly worse, that does not count as a top implementation. If you need something else to fill the gap try Buster Busts Loose for the SNES.
Title: Re: Top 10 Implementations of Trains in a Nintendo Game
Post by: Ceric on November 16, 2012, 09:21:04 PM
I object that Blast Corp isn't number 1.  What other game effectively has a train as a villian?  I don't think it was a terrible idea in Spirit Tracks.
Title: Re: Top 10 Implementations of Trains in a Nintendo Game
Post by: Fatty The Hutt on November 16, 2012, 11:37:08 PM
I love the obscurity/niche quality to the topic of the article. Reminds me of Matty Casamassina's old IGN artilce on best flashlight controls in games, back in the day.
Title: Re: Top 10 Implementations of Trains in a Nintendo Game
Post by: Shaymin on November 17, 2012, 09:58:39 AM
Only objections:

- Bury My Shell At Wounded Knee (Turtles In Time) was a cool train level and probably should have been an honourable mention
- MOTHERFUCKER SUPLEXED A TRAIN isn't #1 on the list

obligatory this thread sucks and is now about train... damnit.
Title: Re: Top 10 Implementations of Trains in a Nintendo Game
Post by: negative_zero on November 17, 2012, 03:21:29 PM
I love the obscurity/niche quality to the topic of the article. Reminds me of Matty Casamassina's old IGN artilce on best flashlight controls in games, back in the day.


Hey thanks!  I definitely try to shoot for the niche sometimes, write that thing that no one else is writing.  I feel like writing about video games should be more "fun" than it often is... well, and reading about video games, of course.