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Gaming Forums => General Gaming => Topic started by: ThePerm on July 12, 2012, 03:17:51 AM

Title: Ouya
Post by: ThePerm on July 12, 2012, 03:17:51 AM
im not advertising this to be funded im just pointing it out

http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console?ref=home_popular

this is kinda interesting, its an open platform console

i've been wanting to start my own kickstarter for a while, so i've been lurking the website for a month. I noticed this one today.

3.7 million seems slim for making consoles, but it is interesting anytime a new console gets put to development. Likely this wont be vapor-ware because when you make a kickstarter project you have to produce the item...though i bet they could get away with making one.

their pitch is kinda silly to me, "lets save tv consoles?" I can see the pitch for an open ended console but the idea Angry Birds has toppled console gaming is ridiculous. I'm not saying mobile gaming is a fad, im saying the idea that it has taken over gaming is a fad and a very short term thing. People will still want to play games on their TV because the TV is big.

but also if the idea that there was a time when anybody could make a game for a console is also weird, because there really never was a time. Maybe commodore 64...?
Title: Re: Ouya
Post by: Ceric on July 12, 2012, 09:13:50 AM
I was waiting for someone to make a Ouya Topic.  I actually have one of the early bird spots.

I like supporting things on Kickstarter in general because I get something from it and a lot of people seem actually excited by what they are doing.

On the topic of this,  I think its an interesting idea as an open platform.  I figure at the very least I can use it as a Media Player and be a bit gaming history as well, like my Duke Nukem Bust.  Should be interesting I like that everything has to have a trial but I can see it being super easy to be rip-offed.
Title: Re: Ouya
Post by: Chozo Ghost on July 12, 2012, 10:42:44 AM
Interesting that you created this thread right now, because I had just heard about this Ouya thing today via a video on youtube and was considering creating a thread about it myself. Perhaps you seen the same video that I did?
Title: Re: Ouya
Post by: ThePerm on July 12, 2012, 11:59:52 AM
No, i saw it directly on kickstarter. I was just lurking projects. If it is cheap and I have the money I will definitely get one. Speaking of open software, i've always been interested in creating my own 3d engine development suite, im not a programmer though, so i of course would have to hire a team of programmers. I am an artist though, so i know what I want and what would be easy to use. Easy to use is key. Free is even better.
Along with PCs this would be a good platform for that suite.
Title: Re: Ouya
Post by: broodwars on July 12, 2012, 12:06:32 PM
I kind of have to scratch my head at this Kickstarter, as I really don't understand how the Ouya could be successful outside of this initial Kickstarter.  This is apparently geared towards Indies, but Indies already have a thriving home on PC.  And PCs already support controllers (even if right now I can't use mine because I apparently don't have the adaptor I need to make my 360 controller accept my PC).  I suppose the embedded touch pad could be attractive for IOS ports, but is that audience really looking for a console experience?  The price point is good, but is the mass market really going to buy this thing when they've been tapering off on the similarly-geared Wii for quite some time now?

*shrugs*  :-\

Well, I hope it works out for the folks who donated.  It certainly doesn't look like a bad product, just one I'm not sure is viable in the larger marketplace.
Title: Re: Ouya
Post by: Ceric on July 12, 2012, 12:09:40 PM
It's Niche, anyone believing otherwise is lying to themselves.  Still an interesting enough piece of tech.
Title: Re: Ouya
Post by: ThePerm on July 12, 2012, 12:11:15 PM
im in your boat broodwars/but only half way. I have an intelligent amount of healthy cynicism. It doesn't take millions of dollars to make a console, it takes billions of dollars. They should claim that this money will go to making 1st party games, those should all be kickstarts too. The idea is good, its just that they need a real angel investor to keep them afloat. I can't see this as a sustainable business model.

Title: Re: Ouya
Post by: Ian Sane on July 12, 2012, 12:12:37 PM
An open platform console is basically a shitty PC.  Part of the advantage of the console model is that the devs need a licence to support the system so can't release Big Rigs level broken bullshit.  The advantage of the PC is that is offers complete freedom to the dev.  This seems to touch on the worst elements of both.  The hardware is a restricted standard like a PC but there is no quality standard like on a console.

The whole thing reminds me of the Phantom.  Remember that?
Title: Re: Ouya
Post by: Ceric on July 12, 2012, 12:14:30 PM
I might have been reading things differently but How I heard there story and everything is they already have the R&D money and private investors.  This is more of a Marketing thing/Interest poll then anything else.


...
The whole thing reminds me of the Phantom.  Remember that?
I'm fairly sure this will get at least an initial run.  Just as a little computer someone can simply hook to a TV and not take that much space it has value.
Title: Re: Ouya
Post by: ThePerm on July 12, 2012, 12:24:52 PM
the other thing about the product is 3-4 million could only pay to make a few of them. OIf they sell them for $150(liberal price) then their profit margin should be something like they make 70 off every  system. IF they use 3 million to produce the consoles at 150 a piece then they can only make 20,000 units. 20,000 x 70 is 1.4 million in profits. Thats only enough to make 9,300 more units. At this rate they'll either go under, or they had better hope they have a best selling game., but their initial audience is only 20,000. So lets assume they sell the game for a standard price of $49.99(which sounds generous for an open console) then that game only makes them about $900,000

also lol, i had wanted to mention the phantom in my initial post, but i forgot to get to it.
Title: Re: Ouya
Post by: TJ Spyke on July 12, 2012, 12:59:18 PM
the other thing about the product is 3-4 million could only pay to make a few of them. OIf they sell them for $150(liberal price) then their profit margin should be something like they make 70 off every  system.

The reports I am seeing on places like CNET and MSNBC are that they will sell them for $99.
Title: Re: Ouya
Post by: ThePerm on July 12, 2012, 01:25:26 PM
thats a better price for their model, but success really depends on their profit margin.
Title: Re: Ouya
Post by: Chozo Ghost on July 12, 2012, 01:52:25 PM
I'm impressed this whole kit and kaboodle is only $99. It has a quad core Tegra processor, a gigabyte of RAM, and 8gb of flash storage and HDMI output. Isn't that all about on par with what we can expect out of the Wii U? If the Ouya can sell at $99 at cost then maybe the Wii U with its expensive tablet controller COULD break even at $199? I say COULD, but that doesn't mean Nintendo won't go $299.99 or whatever, just because they can get away with it. The OUYA looks like it might put the traditional console makers to shame by showing similar tech at a much lower price tag.

Furthermore, it seems like it would be going after much the same market that the Wii U will be trying to target. If the Wii U is $300 and this thing is only $99 its going to seriously give Nintendo a run for its money, especially with hit games like Angry Birds pushing it forward.

One thing I do like about the Ouya is that it has a similar appearance to that of the Gamecube.
Title: Re: Ouya
Post by: ThePerm on July 12, 2012, 02:13:07 PM
also, its weird to see it get so much press all at once. I wonder how much of its 27,000 or so backers are legitimately just interested and not part of the company. Though LOL 27,000 makes it seem legit. If you're willing to pay 4.99 for a gamepro you can make a indy console possible that easily. I've been plotting out my rewards system for about 2 weeks and its still not perfect. I only need to raise about $300,000 for mine(the movie not the software suite), but getting attention to it initially seems to be daunting. If I could get 300,000 people to give me a dollar that would be great LOL

the other thing that makes this interesting is that its an android...console/pc...wait is this a way to sneak android into the home market?
Title: Re: Ouya
Post by: Ceric on July 12, 2012, 03:56:06 PM
Tegra is no where near what is going to be in the WiiU. 
Title: Re: Ouya
Post by: ThePerm on July 13, 2012, 02:25:41 AM
so i checked it again and since i went to work and came back it jumped up for 3.7 to 4.3 million.

Actually, saying that consoles were dead and that Ouya is somehow bringing it back might be a clever psychological tactic. A 15 year old might fall for something as silly. For which I applaud them for.
Title: Re: Ouya
Post by: MegaByte on July 13, 2012, 02:51:52 AM
I'm impressed this whole kit and kaboodle is only $99.
Impressed is not the word I would use. Instead, extremely skeptical that they can pull it off. The designer did the One Laptop Per Child. Remember how far over price that ended up being by the time it finally launched (and years later it still hadn't hit the price target)? iSuppli estimated the Nexus 7, which has similar hardware, as having a component cost of over $150. Subtract the screen and battery, but then add in cost for the controller, manufacturing, and shipping. How can it possibly be $99? Are they going to subsidize it with game sales? That probably isn't going to work out well (http://www.gamasutra.com/blogs/IanFisch/20120711/173901/). They're a lot further behind in design than most Kickstarter hardware projects. It sounds like all that money they asked for was just to get the project off the ground, but not actually pay for manufacturing. I'd like to see it work out, but as interesting as it is, it smells like Phantom 2.0. I hope a bunch of people don't get burned.
Title: Re: Ouya
Post by: Chozo Ghost on July 13, 2012, 03:49:49 AM
Well, Google might step in with their vast resources and help get this thing off the ground. Why? Because Google owns the Android operating system which this thing runs, and Google has long been a patron of open source projects and have offered extensive funding to them in the past. So that's one possibility.
Title: Re: Ouya
Post by: NWR_insanolord on July 13, 2012, 04:32:07 AM
I have to imagine that if there were any chance of Google funding this the developers would have taken it to them instead of doing a Kickstarter for it. Also, I think there would have to be some kind of real successful gaming environment on Android before they'd want to start something like this.

People have suggested Apple might do something like this, and despite them having a thriving gaming scene, way beyond anything on Android, it would still probably flop. Even if they manage to build these for the price they said, the thing's dead on arrival.
Title: Re: Ouya
Post by: Chozo Ghost on July 13, 2012, 04:51:07 AM
the thing's dead on arrival.

Are you kidding? Granted, Android gaming consists mostly of simple casual fluff games, but there is an extremely large and ever growing number of these games, and this device if it does ever get off the ground will be able to run all of that right off the bat. And its not like Android developing is going to cease. The number of games this thing can handle will only increase over time.
Title: Re: Ouya
Post by: Hey Einstein! on July 13, 2012, 05:12:06 AM
This from their Kick Stater page:
" Let’s make the games less expensive to make, and less expensive to buy. With all our technological advancements, shouldn't costs be going down? Gaming could be cheaper!
We're handing the reins over to the developer with only one condition: at least some gameplay has to be free. We borrowed the free-to-play model from games like League of Legends, Team Fortress 2, Triple Town, and many others. Developers can offer a free demo with a full-game upgrade, in-game items or powers, or ask you to subscribe."

Which leaves me with very mixed feelings.
I like the idea of a lower barrier to development. But....
I hate Free to play because (duh duh DUH) it's not freakin free! I don't like adverts and I don't like having to choose between grinding or buying stuff from an in item shop. I'd much rather pay £40 for a complete video game, or better still waiting for a sale. Free to Play can actually have the potential to cost MORE then a retail game over it's life time (ask those parents with Smurf addicted kids). So this revolution isn't for me.

But that second paragraph about devs only having to offer SOME content for free.... like a demo for instance? Hardly a  revolutionary concept.

I am genuinely amazed at the level of support this is getting. I really thought it would only appeal to Home Brew devs so good for Ouya.  But I would be even more amazed if this turns out to be a product that offers the kind of games I want to play. The reason I like Nintendo games is because of the quality of the experience, which I am happy to pay for.

For me the bottom line is this: I have an Android phone and I NEVER game on it because there is so much dross on Google Play.
I can't see it being more appealing on a big screen. I concede that Android as a platform is going to keep developing and improving but it has a long way to go before it can compete with the content on the App store, let alone what I can play on a current home console.


So yeah, I'm not pledging but good luck to them.
Title: Re: Ouya
Post by: NWR_insanolord on July 13, 2012, 05:40:05 AM
the thing's dead on arrival.

Are you kidding? Granted, Android gaming consists mostly of simple casual fluff games, but there is an extremely large and ever growing number of these games, and this device if it does ever get off the ground will be able to run all of that right off the bat. And its not like Android developing is going to cease. The number of games this thing can handle will only increase over time.

I'm not kidding at all. You need to read the article Aaron linked to, because it did a much better job than I could of explaining exactly why this thing will fail.
Title: Re: Ouya
Post by: Hey Einstein! on July 13, 2012, 08:19:07 AM
Okay, despite their kick starter success I  now have nothing but scorn for the people behind Ouya.
[/size]My reason? The offical list of top 20 "games you want to see on OUYA!"?:
https://www.surveymonkey.com/s/ouyatop20 (https://www.surveymonkey.com/s/ouyatop20)


So you can vote for Time Splitters, Battle Toads and Skyrim.....


Skyrim on a Tegra 3.
Time Splitters for you $99 open source console when nobody could get their act together to bring it to a current gen system for the big 3.
Freakin' Battle Toads??????


Hey internet, stop giving these trolls money!


PS seriously Ouya, why no Mario Kart?
Title: Re: Ouya
Post by: Chozo Ghost on July 13, 2012, 09:41:31 AM
Maybe these guys don't know what they're doing, but the concept of a low-cost open source Android based video game console has potential. Even if these guys fail I hope it won't deter other efforts along a similar line in the future.
Title: Re: Ouya
Post by: MegaByte on July 13, 2012, 01:00:37 PM
Well, Google might step in with their vast resources and help get this thing off the ground. Why? Because Google owns the Android operating system which this thing runs, and Google has long been a patron of open source projects and have offered extensive funding to them in the past. So that's one possibility.
They're already bypassing the Google Play store so they can take their own cut of the profits, which also means that all the cool Google apps won't even be a part of the package unless you "side-load" them. See also: Kindle Fire, etc.
Title: Re: Ouya
Post by: Stogi on July 13, 2012, 03:31:59 PM
Ouno!

Ouno!

(http://www.x-entertainment.com/pics/kool1.jpg)
Title: Re: Ouya
Post by: Shaymin on July 13, 2012, 03:49:06 PM

If this doesn't play at system boot, I demand a $0 refund.
Title: Re: Ouya
Post by: ThePerm on July 15, 2012, 01:00:22 AM
Title: Re: Ouya
Post by: SonofMrPeanut on July 15, 2012, 01:24:02 AM
Getting more obscure with this one.


Title: Re: Ouya
Post by: Chozo Ghost on July 15, 2012, 07:16:55 AM

Luigi gives his endorsement of the new console, much to Mario's disappointment.
Title: Re: Ouya
Post by: BranDonk Kong on July 15, 2012, 10:07:17 AM
There are all types of Android dongles that are cheaper than this, and relatively comparable. The Tegra 3 SoC keeps getting cheaper to produce, and Nvidia said that $200 Tegra 3 tablets would be the norm towards the end of this year...so it's really not that hard to fathom. Sure there are a ton of casual (non-) games on Android (and iOS), but there are also some very good REAL games, like Shadow Gun, Riptide GP, N.O.V.A. (1, 2 and 3, which looks absolutely stunning), Modern Combat 3, etc. Even the Amazing Spider-Man for the most part is pretty great (though obviously rushed). The point is, these guys aren't going after Microsoft, Nintendo, or SONY, but they're going after casual games and Android/iOS gamers who are looking for a console experience without the console gaming pricetag, and they could easily get this made and be quite successful.
Title: Re: Ouya
Post by: nickmitch on July 15, 2012, 03:57:47 PM
I wonder how big the market of casual/phone gamers looking to upgrade to a more robust, but still not quite console experience is? To me, it seems like the draw of those games is that you can play them on the go, while at work, or while pooping. A middle tier console might draw some of them in, but I'm not so sure.
Title: Re: Ouya
Post by: NWR_insanolord on July 15, 2012, 04:04:10 PM
It seems to me like it would be caught in the middle, lacking the convenience of smartphone/tablet gaming as well as the production values of current consoles. I just don't think there's enough of an audience for this to get it off the ground.

EDIT: For $100 you could buy a PS2, with a large library of cheap games to go back to, which would be an infinitely better gaming experience than this.
Title: Re: Ouya
Post by: nickmitch on July 15, 2012, 04:06:25 PM
There's also the Indie draw. Indie developers can probably get a bigger cut of their sales from this thing than Xbox Live or PSN. That could help draw in some hardcore gamers, though probably not very many.
Title: Re: Ouya
Post by: NWR_insanolord on July 15, 2012, 04:08:36 PM
There's also the Indie draw. Indie developers can probably get a bigger cut of their sales from this thing than Xbox Live or PSN. That could help draw in some hardcore gamers, though probably not very many.

How many of those people aren't tech-savvy enough to hook up their PC to the television and play a much wider indie library that way without spending $100?
Title: Re: Ouya
Post by: nickmitch on July 15, 2012, 04:11:38 PM
I dunno. 7? 42? Maybe they're just lazy.
Title: Re: Ouya
Post by: NWR_insanolord on July 15, 2012, 04:14:22 PM
I'm not denying that there's a market for it, but it's very, very niche. I can't imagine there will be enough demand to support a proprietary marketplace that requires specific support from developers.
Title: Re: Ouya
Post by: nickmitch on July 15, 2012, 04:19:33 PM
Yeah, it's incredibly niche. I'm looking forward to watching it play out though.
Title: Re: Ouya
Post by: BranDonk Kong on July 15, 2012, 04:48:46 PM
PS2 has been obsolete for 6 years (arguably) and no new games are made for it. New games for Android appear daily. The games right now are for the most part, very casual and simple, but the game library for Android is already bigger than the PS2s, and some of the classics (GTA3, Max Payne, Final Fantasy 7, etc) are readily available on Android now, and you can buy them without leaving your house.Also a Tegra 3 means it can also be a perfect media center, and has the power to emulate PSX, N64, etc, with ease. It probably is a niche market, but game consoles in general were once for a very niche market.
Title: Re: Ouya
Post by: NWR_insanolord on July 15, 2012, 05:00:56 PM
This doesn't play any old Android game, though. Games need to be specifically made available on the special store they're using for this, and adapted to fit the unusual (as far as Android goes) controls.
Title: Re: Ouya
Post by: Lithium on July 15, 2012, 05:28:55 PM
There's also the Indie draw. Indie developers can probably get a bigger cut of their sales from this thing than Xbox Live or PSN. That could help draw in some hardcore gamers, though probably not very many.

How many of those people aren't tech-savvy enough to hook up their PC to the television and play a much wider indie library that way without spending $100?


speaking from personal experience here most of those games don't allow you to launch from a 2nd monitor and although im not sure if this is just my TV or not but my TV's resolution is actually slightly larger than 1080p so even when i switch a game over on windowed mode it doesn't fill up the whole TV.


anyways, since this is open and all it might be cool as an XBMC box if its only $99 which is about the same as a set top box assuming someone can get it up and running since im not a programmer. Aside from that i don't see the point.
Title: Re: Ouya
Post by: Chozo Ghost on July 15, 2012, 05:58:15 PM
EDIT: For $100 you could buy a PS2, with a large library of cheap games to go back to, which would be an infinitely better gaming experience than this.

That is of course subjective. Some people actually prefer Angry Birds and those other casual games that the Android has versus the typical games the PS2 has.

Furthermore, the Android platform's life is only just beginning. We have only begun to see the very tip of the tip of the tip of the iceberg of what gaming on the Android platform will ultimately be. You can't compare an old dead platform (PS2) with one which has just been born and is filled with life and vitality and has its whole life ahead of it.

This Ouya thing is not a dead end console. It will be just as success as the Android platform itself is. Whatever Android games get made, this console will support. So it doesn't really even have to try to garner that support because its just going to happen naturally because Android development is not going to cease. Whenever a new Android game gets made, it will automatically work on this console and the developer doesn't even have to go out of their way to make it happen. Heck, they don't even need to be aware the Ouya even exists. If the game is on Android, its on the Ouya. Simple as that.
Title: Re: Ouya
Post by: NWR_insanolord on July 15, 2012, 06:51:43 PM
Whatever Android games get made, this console will support. So it doesn't really even have to try to garner that support because its just going to happen naturally because Android development is not going to cease. Whenever a new Android game gets made, it will automatically work on this console and the developer doesn't even have to go out of their way to make it happen. Heck, they don't even need to be aware the Ouya even exists. If the game is on Android, its on the Ouya. Simple as that.

You clearly haven't read the article Aaron linked to like I suggested, or my posts since then, because they pointed out that this is not true. This device will not play just any old Android game. Games have to be specifically ported to the system, to work with the non-standard control scheme and to be sold through their proprietary store. You might be able to get around the second point if you know what you're doing, but it's pointless if 99% of what's on Android is designed to be played with a touch screen.
Title: Re: Ouya
Post by: BranDonk Kong on July 15, 2012, 07:21:00 PM
The Ouya kick starter page says it is truly open, so yes, every Android game and app should work. If it requires a touch screen, then that could potentially be an issue, but if supports Bluetooth, then all you need is a rooted Android phone or tablet and you can use it as a touchpad and /or keyboard. Any content store won't matter, since they say directly it will be easily rooted, and you can even design your own peripherals. Even the Nexus Q has already been rooted and hacked to play games.

And the Gamesutra "article" is complete garbage and should be completely dismissed, especially since the "author" is trolling people in the forums and thought ShadowGun (a Tegra 2 game, now on all Android devices) was Gears or War (a highly regarded Xbox 360 game series).
Title: Re: Ouya
Post by: Chozo Ghost on July 15, 2012, 08:10:18 PM
The controller thing has a touchpad built into it, and as Brandogg pointed out the hardware is 100% open and opensource so if something doesn't work on it right off the bat then it can be easily made to work on it by the end user if necessary.
Title: Re: Ouya
Post by: BranDonk Kong on July 15, 2012, 08:17:07 PM
Even if the touchpad sucks on the gamepad, Android supports bluetooth mice and keyboards (and trackpads), so you can use a phone as a bluetooth touchpad, and there will be a cursor, which is built into the OS since at least 2.1 I believe, but I'm not really concerned about playing touch-based games, aside from some games that don't rely on where you touch, just *that* you touch (like Yoo Ninja or Ninjump).
Title: Re: Ouya
Post by: Chozo Ghost on July 15, 2012, 08:36:13 PM
The fact this thing is open source means anyone can take the hardware and run with it. That's how open source works, and that's how the Android OS itself came into being because it is derived from Linux. Google took Linux and forked it to create Android. The same can be done with the Ouya hardware as well. Regardless of how anyone may feel about these people trying to kickstart this whole project and make money off it, the fact its open source means they can't lock it down and make it proprietary like normal consoles, and its important to keep that in mind. Being open source also means there could be multiple manufacturers of this, so if you have a problem buying this from the original Ouya crew for whatever reason, you may be able to buy it from someone else instead.

That's of course assuming the whole thing gets off the ground in the first place. I think something like this is inevitable, though. Maybe Ouya itself will fail, but the concept of an open source console isn't going to go away. Even if Ouya fails others will make other attempts until eventually something clicks.
Title: Re: Ouya
Post by: BranDonk Kong on July 15, 2012, 08:54:37 PM
Google actually bought Android from the people that created it, and changed it into it's more current form...but open source refers to software, not hardware - and Android itself has always been open source (even the OEM manufacturers eventually put their specific source code online, sometimes even before the phone is made available for purchase). Still though, that does lead to potential clones, no doubt.
Title: Re: Ouya
Post by: ShyGuy on July 15, 2012, 09:47:34 PM
Have you guys seen Always Innovating's HDMI Android dongle? Just pair it with a game pad instead of a remote control.

http://alwaysinnovating.com/products/hdmidongle.htm (http://alwaysinnovating.com/products/hdmidongle.htm)

Title: Re: Ouya
Post by: BranDonk Kong on July 17, 2012, 11:02:09 PM
Read this, instead of speculative BS.

 Engadget interview with OUYA CEO (http://www.engadget.com/2012/07/17/interview-ouya-ceo-julie-uhrman/)
Title: Re: Ouya
Post by: TJ Spyke on July 18, 2012, 07:18:38 AM
After listening to the most recent CAGcast, I am even more skeptical of this. It's smelling more and more like the Phantom. Like how from an engineering point of view, designing and manufacturing a system in 8 months (since it's supposed to come out in March) is extremely difficult (and this is assuming they even can find a manufacturer like Foxconn to fit them in). The likelihood of making a profit when they encourage hacking. Etc. At best I see this being a very niche product.
Title: Re: Ouya
Post by: BranDonk Kong on July 18, 2012, 06:31:04 PM
This is completely different than the Phantom. For one thing, the Phantom was called...the Phantom. That should have been the biggest sign that it was bullshit. The Ouya uses readily available technology from...Nvidia. If they sell these for $100, they'll probably profit off of the hardware alone.
Title: Re: Ouya
Post by: Chozo Ghost on July 18, 2012, 06:52:15 PM
The problem with the Phantom was it was aiming for far loftier goals. It was supposed to be powerful enough to play current and future PC games, and as we all know PC gaming hardware is expensive, and that was probably even more true back in 2004.

The Ouya is aiming for the very simple goal of Android gaming. You can already get Android tablets for less than $200, so why not a console for $99? A console would be cheaper and easier because you don't have to mess with a screen or a battery, so those two things should shave a lot off the cost. If we can buy a tablet that can do Android gaming for $200, why couldn't we have a screenless batteryless console at half the price? I think its a very reachable goal, and we will see it happen sooner or later either by Ouya or someone else.
Title: Re: Ouya
Post by: tendoboy1984 on July 18, 2012, 09:37:17 PM

Impressed is not the word I would use. Instead, extremely skeptical that they can pull it off. The designer did the One Laptop Per Child. Remember how far over price that ended up being by the time it finally launched (and years later it still hadn't hit the price target)? iSuppli estimated the Nexus 7, which has similar hardware, as having a component cost of over $150. Subtract the screen and battery, but then add in cost for the controller, manufacturing, and shipping. How can it possibly be $99?


That's what I don't get about Google and Amazon. How can they sell their tablets at $200 when the iPad is sold for over $500? Aren't the components pretty much the same in all those devices (screen, CPU, GPU, RAM, casing, etc.). Are Google and Amazon losing money with each device sold? Or is Apple vastly overcharging for their iPad?


The Nexus 7 is basically a smaller version of the iPad, yet it sells for half the price. Either Google is selling their tablet at a loss, or they are barely breaking even. But then that would mean the iPad is way overpriced.
Title: Re: Ouya
Post by: Shaymin on July 18, 2012, 09:41:00 PM
Amazon supposedly lost money on the Fire: Google is making a small profit on the Nexus 7.

The thing is, both companies have other ways of making money, whether it's directing you to their media content or just throwing ads at you (Google).
Title: Re: Ouya
Post by: NWR_insanolord on July 18, 2012, 09:43:45 PM
And it really depends on what you mean by overpriced. The iPad is selling quite a bit better than any of its competitors despite the higher price, so in economic terms I don't think you could argue it's overpriced.
Title: Re: Ouya
Post by: Chozo Ghost on July 18, 2012, 09:47:22 PM
Amazon supposedly lost money on the Fire:

Amazon is losing a little money on each Fire sold, but they are making a tremendous amount of money back via the sale of digital content to those Fires.BTW, a new Fire is due to be released the end of this month. The old Fire will see a price drop, and the new model will be at the same price the old one was.

And as far as iPads being overpriced, isn't that true with literally every product that Apple makes? Apple products are like designer clothing. You pay a lot for just the brand name, even though a generic equivalent would do you just as good. People who buy Apple products do so for the "Bling" factor.
Title: Re: Ouya
Post by: tendoboy1984 on July 18, 2012, 09:54:37 PM
Amazon supposedly lost money on the Fire: Google is making a small profit on the Nexus 7.

The thing is, both companies have other ways of making money, whether it's directing you to their media content or just throwing ads at you (Google).


And Apple has plenty of ways to make money, yet they still think that charging a premium for their hardware is the best way to go. Yet we constantly see competitors like Google and Amazon release products for half the price of an iPad.
Title: Re: Ouya
Post by: nickmitch on July 18, 2012, 09:57:12 PM
And Apple has plenty of ways to make money, yet they still think that charging a premium for their hardware is the best way to go.

Because according to Michael Porter (and Apple's financial statements), it is.
Title: Re: Ouya
Post by: Ceric on July 18, 2012, 09:58:28 PM
Amazon supposedly lost money on the Fire: Google is making a small profit on the Nexus 7.

The thing is, both companies have other ways of making money, whether it's directing you to their media content or just throwing ads at you (Google).


And Apple has plenty of ways to make money, yet they still think that charging a premium for their hardware is the best way to go. Yet we constantly see competitors like Google and Amazon release products for half the price of an iPad.
Because people are still paying the Premium at a pace that keeps steady to there production capacity.
Title: Re: Ouya
Post by: tendoboy1984 on July 18, 2012, 10:03:06 PM
And Apple has plenty of ways to make money, yet they still think that charging a premium for their hardware is the best way to go.

Because according to Michael Porter (and Apple's financial statements), it is.


If people are willing to pay $500 for an iPad, then why didn't they pay $500 for a PS3? Maybe the iPad sets an example that people are ok with paying $500 for an entertainment device, and Sony might just be able to sell the PS4 at $600.
Title: Re: Ouya
Post by: nickmitch on July 18, 2012, 10:06:15 PM
Well, some people were, but the price tag was obviously above what the market would tolerate. There are times when a differentiation strategy works and times when it doesn't. Sony was in a place where it didn't work as well.
Title: Re: Ouya
Post by: tendoboy1984 on July 18, 2012, 10:10:36 PM
Well, some people were, but the price tag was obviously above what the market would tolerate. There are times when a differentiation strategy works and times when it doesn't. Sony was in a place where it didn't work as well.


It just shows how biased people are when it comes to Apple products. Consumers will pay a $500-$700 premium for an iPad, and Apple knows they can get away with charging that price. But if any other company tries it, they'll immediately fail (as is the case with the various Android tablets that tried to compete with the iPad).


Consumer bias much?
Title: Re: Ouya
Post by: nickmitch on July 18, 2012, 10:11:50 PM
I wouldn't call it "consumer bias" as much as I would call it "effective marketing."
Title: Re: Ouya
Post by: tendoboy1984 on July 18, 2012, 10:15:47 PM
I wouldn't call it "consumer bias" as much as I would call it "effective marketing."


But then why is it all the Android tablets failed when they tried to compete with Apple at the same price range? Many of the Android tablets have more features than an iPad, yet most of them failed. The only truly successful Android tablets are the Samsung Galaxy series. (Kindle Fire isn't really an Android tablet, since it uses a proprietary OS that is loosely based on Android 2.3)


Now Google themselves thinks they can compete by selling a cheaper tablet with all the features of an iPad. Hopefully it does well.
Title: Re: Ouya
Post by: BranDonk Kong on July 18, 2012, 10:18:51 PM
Apple makes hundred off every iPad sold. The thing is they always make a supremely overpriced model (64GB or is it 128GB now?), then the still way overpriced 16GB model seems like a good deal.
Title: Re: Ouya
Post by: tendoboy1984 on July 18, 2012, 10:23:06 PM

Apple makes hundred off every iPad sold. The thing is they always make a supremely overpriced model (64GB or is it 128GB now?), then the still way overpriced 16GB model seems like a good deal.



So where did the Android tablets go wrong? Samsung is doing well with the Galaxy Tab, but most of the other Android tablets failed to capture Apple's marketshare.


Android is very successful on smartphones, so why hasn't that success translated to tablet sales? Where did Google and the tablet manufacturers go wrong?
Title: Re: Ouya
Post by: Hey Einstein! on July 19, 2012, 10:54:34 AM
So where did the Android tablets go wrong? Samsung is doing well with the Galaxy Tab, but most of the other Android tablets failed to capture Apple's marketshare.


Android is very successful on smartphones, so why hasn't that success translated to tablet sales? Where did Google and the tablet manufacturers go wrong?


For me it is all about content.
I think Android is successful on the phone front because the hand sets are so much cheaper and/ or the call packages are better value then an iphone.  I do not think most people care about "walled gardens" and such like, but they do care about what they can get for their money.
I know lots of people with an Android phone who also have an ipod touch or ipad which they use for the app store & itunes content. There are things I prefer about Android to ios, but Google Play is not a patch on the ios App store in terms of what is available in whichever category you like; gaming, productivity, lifestyle, kids stuff (except emus of course, ho ho). I'm sure it WILL get there, but as of right now it is years behind the App store for choice, quality and browsing experience.


Ipad has had a simple one stop solution for all media since launch. That's why I thought Kindle Fire stood a good chance out of the gate because it had a simple approach to content delivery.


It looks like Google is really trying to improve the Google Play experience, but the devs still aren't on board in the same way. Until devs are hitting the headlines for making an over night fortune out of Android apps I think we can expect to see ios continue to dominate in the field of content delivery.



In short, I think Android tablets have failed largely because at the same price as an ipad they look like an inferior package to the regular joes who aren't going to tinker much but just want to download stuff, browse the web and email. And until recently the cheap ones have seemed exactly that; cheap.
Title: Re: Ouya
Post by: Ceric on July 19, 2012, 11:13:56 AM
You can not underestimate the Apple Zealot contingency.  Without those individuals Apple wouldn't be what it is today.  Though as Apple has become more main stream the true Zealots have started to wane and a weird counter culture of Window Zealots are starting to emerge.
Title: Re: Ouya
Post by: Chozo Ghost on July 19, 2012, 12:06:09 PM
You can not underestimate the Apple Zealot contingency.  Without those individuals Apple wouldn't be what it is today.  Though as Apple has become more main stream the true Zealots have started to wane and a weird counter culture of Window Zealots are starting to emerge.

What about GNU/Linux Zealots?
Title: Re: Ouya
Post by: BranDonk Kong on July 19, 2012, 12:14:56 PM
I think another big part of it is that the Android tablet purchaser typically know exactly what they want and why they are buying that tablet, and many (not all or even a majority) iPad purchasers buy one (or ask for one for Christmas, etc), and they have no idea why, other than that just everyone they know has one. My wife's family has 4 or 5 iPads, and while they all brought them on vacation, only the 6 year old ever used it.
Title: Re: Ouya
Post by: Ceric on July 19, 2012, 12:25:23 PM
You can not underestimate the Apple Zealot contingency.  Without those individuals Apple wouldn't be what it is today.  Though as Apple has become more main stream the true Zealots have started to wane and a weird counter culture of Window Zealots are starting to emerge.
What about GNU/Linux Zealots?
They are terribly ineffective.
Title: Re: Ouya
Post by: Hey Einstein! on July 20, 2012, 04:57:51 AM
You can not underestimate the Apple Zealot contingency.  Without those individuals Apple wouldn't be what it is today.  Though as Apple has become more main stream the true Zealots have started to wane and a weird counter culture of Window Zealots are starting to emerge.


Apple Zealots drive me crazy.
I was one for years until I had to use their european customer service call center. I spent 5 months fighting for a refund on a faulty imac G5, it was only when a national journalist got involved that Apple agreed to do anything.


The moral of this story is that it made me seriously consider the whole Apple ecosystem and when ever I talk about it or write about it online I get shot down by the zealots. Violently and remorselessly shot down (I realise I am writing about it online right now which is an open invitation to trolls or pranksters to have a little fun - enjoy!).


ANYWAY - although the Apple zealots shout the loudest I do not believe there are that many of them compared with the millions of ipads, ipods and iphones they sell each year. Computers is a different story, but I think that ios devices are so main stream now that the zealot argument doesn't hold enough weight. Nintendo has a lovely rabbid following but we didn't make the DS and Wii that successful all by ourselves.
I think the success of ios is a mix of form, function, zealous early adapters, social trends and fashion.


My wife's parents are fantastic social indicators. They are not gamers or tech geeks but they get into things fairly early. They loved the DS, Wii Sports, Guitar hero, Wii Fit, Just Dance and ipad 2 & usually before I ever realised what a phenomena each of them would be.


I'll let you know what they get into next ;-)
Title: Re: Ouya
Post by: Spak-Spang on July 20, 2012, 10:59:27 AM
I think the Apple Zealots are annoying...I understand people that like Apple products (I am one of them) and will choose to only use those products...but Apple isn't infallible, and they certainly are not the "best."  But, if you like what they make then enjoy it.

Now, back on topic...I like the concept of this machine, but I do fail to see the big difference between this and say a computer...I think the design they are going for in this product is quite smart, but it really does feel like it is dead on arrival, unless they are able to convince many developers to make games for their controller. 

Also, I like the idea of a hardware maker  charging little to nothing to allow games on its platform.  The more open the market the better for gamers in general.
Title: Re: Ouya
Post by: BranDonk Kong on July 20, 2012, 05:01:23 PM
They don't have to make games for this controller, they just need to support a controller, period - which a lot of newer games do. For instance I was playing Dead Trigger on my DROID Bionic hooked up to my TV over HMDI, controlling it with me PS3 controller the other day.
Title: Re: Ouya
Post by: MegaByte on July 21, 2012, 03:28:29 AM
Not surprising, but ouch (https://twitter.com/playouya/status/225096975568207872).
Title: Re: Ouya
Post by: BranDonk Kong on July 21, 2012, 08:53:53 AM
Google disables certain aspects of Google Play if you root your device too. I imagine the games you actually purchase with have some kind of DRM on them, and rooting could let you bypass this. At least they say you can restore your profile and what-not when you unroot.
Title: Re: Ouya
Post by: TJ Spyke on July 27, 2012, 11:57:40 AM
I still think Ouya is a scam that won't come out, but they announced today that they have secured support from OnLive for it: http://news.cnet.com/8301-17938_105-57481285-1/ouya-game-console-adds-onlive-outs-controller/
Title: Re: Ouya
Post by: Spak-Spang on July 27, 2012, 09:16:15 PM
It definitely isn't a scam...but it could be junk...or at least more expensive than they are saying.  Honestly  $99.00  is too cheap.  However, if they did get the system costing say, $149.99...that could be a great price.  Although, I still do not see how it can make any money...or get many games. 
Title: Re: Ouya
Post by: Hey Einstein! on July 30, 2012, 09:15:58 AM
I still think Ouya is a scam that won't come out, but they announced today that they have secured support from OnLive for it: http://news.cnet.com/8301-17938_105-57481285-1/ouya-game-console-adds-onlive-outs-controller/ (http://news.cnet.com/8301-17938_105-57481285-1/ouya-game-console-adds-onlive-outs-controller/)


I do not get why the internet has jumped all over this story, it's been picked up by every news site and gaming or tech blog that I read and a quick Google came back with pages of people reporting it and commenting on it.


Onlive has been on Android since December. You can already get their own miniature 'console' to plug into any HDMI tv for cheaper then OUYA is promising to be. Hardly anyone cares!


I was interested in Onlive for a while and even bought a controller and passes for a couple of games but I'm  convinced that it's dead in the water. It hasn't seen a single big release since November, there's been no news on their iOS app since December (other then "It's with Apple! It's coming Soon!!!") and the online buzz about the service has dwindled to almost nothing. Not even the fan sites up date that often now.


I know a lot of companies have money in Onlive so I don't expect it to die just yet. But they are doing a terrible job of persuading the world that cloud gaming is the future.


So quite why being tied to a company like Onlive makes the OUYA a more exciting or bankable proposition is beyond me. But then the OUYA hype train is fairly incomprehensible to me anyway.
Title: Re: Ouya
Post by: BranDonk Kong on July 30, 2012, 09:50:28 AM
It already has ~45,000 pre orders, and the retail price could very well be more than $99, I believe that is only the price for the kick starter backers. OnLive sucks though and would never affect my decision to buy anything. It's a nice idea, but there is too much input lag.
Title: Re: Ouya
Post by: Hey Einstein! on July 31, 2012, 07:54:19 AM
@Brandogg
I played Onlive for a month last year through my desk top and wasn't bothered by noticeable lag. I think it dropped out twice in that time though.  I don't have  fiber optic broadband or anything super fast and I was mostly pretty impressed with the actual game play of the service. What didn't impress me was the software line up, pricing, constantly being told games and features were "coming soon" that never appeared and  hostile tweets from the PR bods when ever customers moaned on twitter.
That last one really got me, I don't tweet but I agreed with a lot of the criticisms that people made and the response made me wonder just who Onlive think they are.
My conclusion is that they can't manage more than one project at a time and have been too busy with stuff like putting windows on iOS to make a decent go of their existing game streaming business.
Title: Re: Ouya
Post by: Ceric on July 31, 2012, 09:32:51 AM
Newest update says that Square is bringing enhanced FFIII to Ouya at launch.
Title: Re: Ouya
Post by: Chozo Ghost on July 31, 2012, 11:04:51 AM
Final Fantasy support was arguably a decisive factor in the PS1's success during the 32/64bit generation. Final Fantasy may not be anywhere near as relevant as it was in those days, but the fact its coming to Ouya is still pretty significant.

IGN has the scoop: http://www.ign.com/articles/2012/07/31/final-fantasy-iii-launching-on-ouya (http://www.ign.com/articles/2012/07/31/final-fantasy-iii-launching-on-ouya)

Still think its a hoax?
Title: Re: Ouya
Post by: MegaByte on July 31, 2012, 02:56:17 PM
Nobody here ever called it a hoax.
Title: Re: Ouya
Post by: ThePerm on July 31, 2012, 04:14:15 PM
this is good press for square, since its digital, its no loss to them. I'm sure they have a version for all sorts of android devices, so its not like its taking up any more resources.

maybe they said hey lets give these guys a nice bump, which is classy of them.
Title: Re: Ouya
Post by: TJ Spyke on July 31, 2012, 04:16:34 PM
Final Fantasy support was arguably a decisive factor in the PS1's success during the 32/64bit generation. Final Fantasy may not be anywhere near as relevant as it was in those days, but the fact its coming to Ouya is still pretty significant.

IGN has the scoop: http://www.ign.com/articles/2012/07/31/final-fantasy-iii-launching-on-ouya (http://www.ign.com/articles/2012/07/31/final-fantasy-iii-launching-on-ouya)

Still think its a hoax?

Those were NEW Final Fantasy games that helped PS1, not ports. Nobody will buy a system just to get ports of games.

And I don't think it's a hoax exactly, just that there is a good chance it will be like the Phantom (or at most it will be a niche system).
Title: Re: Ouya
Post by: Shaymin on July 31, 2012, 04:46:12 PM
Final Fantasy support was arguably a decisive factor in the PS1's success during the 32/64bit generation. Final Fantasy may not be anywhere near as relevant as it was in those days, but the fact its coming to Ouya is still pretty significant.

IGN has the scoop: http://www.ign.com/articles/2012/07/31/final-fantasy-iii-launching-on-ouya (http://www.ign.com/articles/2012/07/31/final-fantasy-iii-launching-on-ouya)

Still think its a hoax?

Those were NEW Final Fantasy games that helped PS1, not ports. Nobody will buy a system just to get ports of games.

Especially not 6-year old ports of 20+ year old games that are already playable on Android (at SquareEnix's insane mobile pricing).
Title: Re: Ouya
Post by: tendoboy1984 on July 31, 2012, 09:05:54 PM
Newest update says that Square is bringing enhanced FFIII to Ouya at launch.


Oh my God, really! I'll totally buy a new console for a port of a 20 year old game!


If this kind of thing happened with Xbox, PlayStation, or Nintendo systems, it would be the biggest scam ever.
Title: Re: Ouya
Post by: Kairon on July 31, 2012, 10:15:58 PM
Didn't the Wonderswan get Final Fantasy ports of old games?

Anyways, maybe Ouya has a shot at getting farther than other attempts to enter and radicalize the home console gaming space because of their Kickstarter entry strategy. I mean, they've basically secured what amounts to pre-orders from 40,000 hardcore early adopters? That's a small start, but at least it IS one.
Title: Re: Ouya
Post by: BranDonk Kong on July 31, 2012, 11:27:53 PM
Did anyone say that FF3 was going to sell Ouya consoles? No one is suggesting that people will buy one TO play FF3, but they might buy one AND play FF3.
Title: Re: Ouya
Post by: TJ Spyke on August 01, 2012, 08:18:30 AM
But it's not significant, like Chozo was saying. As Kairon said, even the WonderSwan got Final Fantasy ports. There has not been anything announced about Ouya so far that would make the mass consumer want to buy it.
Title: Re: Ouya
Post by: Chozo Ghost on August 01, 2012, 08:35:28 AM
It is significant because Square-Enix is a major third party. FF III may be a 6 year old port of a 20 year old game but that's not the point. When a huge company like S-E throws support behind some new upstart garage company it is SIGNIFICANT.

The game itself might not be significant, but the support definitely is. And when you have that sort of support with its foot in the door its very likely more support is going to follow. This is just a start and it is a very significant start, but more will undoubtedly follow.
Title: Re: Ouya
Post by: Tamazoid on August 01, 2012, 08:47:28 AM
I think Chozo is overplaying the significance of FFIII on Ouya. You  do realise that Square-Enix recently released FFIII on Android? Putting it on the Ouya is the natural next step to make more money. It's not like Square are actually heavily investing money in putting their game on the platform.
Title: Re: Ouya
Post by: Tamazoid on August 01, 2012, 08:48:14 AM
Ignore, double post.
Title: Re: Ouya
Post by: Tamazoid on August 01, 2012, 08:50:50 AM
Urgh my internet connection is acting up. Can these be deleted?
Title: Re: Ouya
Post by: oohhboy on August 01, 2012, 12:22:45 PM
If it ever releases, it will never be at the $99 price and will be obsolete on release as phones leap frog them again. The parts order for Ouya would be so small and insignificant compared to the big players out there there is no way in hell they would get any sort of preferential pricing or order priority meaning delays and budget blow outs. Just look what happened to One Laptop per Child (http://en.wikipedia.org/wiki/One_Laptop_Per_Child). It took years to develop and years after the fact as of April it still costs $209 (http://www.nytimes.com/2011/12/19/arts/design/a-few-stumbles-on-the-road-to-connectivity.html?_r=1&pagewanted=all) for what was touted to be a $100 laptop.

The Rasberry Pi (http://en.wikipedia.org/wiki/Rasberry_pi) took six years to develop and that think is literally just a board with components on it.

Ouya plans to come out in less than a year coming out of nowhere. They have the same guys on the hardware that did OLPC which speaks for itself and that had massive backing. that thing is only a fraction as powerful as this.

It will more than likely get built, but there won't be any follow through and die quickly.
Title: Re: Ouya
Post by: ejamer on August 01, 2012, 02:12:49 PM
Wow, I'm late to the Ouya party.

I really like the idea and am fascinated to see if it will materialize.  I'm tempted to Kickstart since the $100 price point would be easy enough to justify with limited return... but just don't have enough confidence that (a) this will really deliver at the $100 pledge point, or (b) any meaningful software support will be provided going forward.


To me it feels like one of the handheld emulation machines you see coming from China all the time - cool idea, neat hardware, but generally useless for most people and ignored after brief excitement at launch due to lack of original content.  Hopefully that's not the case here.

Best of luck to them, and if things work out then I'd definitely consider buying in the future.
Title: Re: Ouya
Post by: Chozo Ghost on August 01, 2012, 04:38:54 PM
Just look what happened to One Laptop per Child (http://en.wikipedia.org/wiki/One_Laptop_Per_Child). It took years to develop and years after the fact as of April it still costs $209 (http://www.nytimes.com/2011/12/19/arts/design/a-few-stumbles-on-the-road-to-connectivity.html?_r=1&pagewanted=all) for what was touted to be a $100 laptop.

That's U.N. Bureaucracy for you. Is it really that surprising considering how ineffective and inefficient the U.N. is it everything else?

Ouya isn't being created by some bloated bureaucracy, and unlike the OLPC the Ouya isn't going to need a screen or a battery, so that alone should be a major factor in keeping the cost down.
Title: Re: Ouya
Post by: BranDonk Kong on August 01, 2012, 04:49:16 PM
If it ever releases, it will never be at the $99 price and will be obsolete on release as phones leap frog them again. The parts order for Ouya would be so small and insignificant compared to the big players out there there is no way in hell they would get any sort of preferential pricing or order priority meaning delays and budget blow outs. Just look what happened to One Laptop per Child (http://en.wikipedia.org/wiki/One_Laptop_Per_Child). It took years to develop and years after the fact as of April it still costs $209 (http://www.nytimes.com/2011/12/19/arts/design/a-few-stumbles-on-the-road-to-connectivity.html?_r=1&pagewanted=all) for what was touted to be a $100 laptop.

The Rasberry Pi (http://en.wikipedia.org/wiki/Rasberry_pi) took six years to develop and that think is literally just a board with components on it.

Ouya plans to come out in less than a year coming out of nowhere. They have the same guys on the hardware that did OLPC which speaks for itself and that had massive backing. that thing is only a fraction as powerful as this.

It will more than likely get built, but there won't be any follow through and die quickly.

They aren't developing new hardware, they are just making a system that uses current hardware. I don't get why there's so much doubt about them actually being able to produce the console - that's the easiest part. The Nexus 7 uses the same chipset, but also has a beautiful HD 7" screen and digitizer, as well as a large capacity battery, and Google is still able to profit (though probably not that much right now) off the tablet at $199. 8 months or so from now the Tegra 3 chipset will be even cheaper than it is now, and Ouya doesn't have any of those other added costs to it. There are $125 Tegra 3 tablets coming out within the next couple of weeks even. The $99 price tag is no problem.
Title: Re: Ouya
Post by: marty on August 01, 2012, 05:48:52 PM
It'd be cool if this thing succeeds but it's nothing I want in on at the moment.  I don't think I'll ever buy a launch system again so if this thing gets 2-3 good years worth of games, I'll definitely pick one up on the cheap.
Title: Re: Ouya
Post by: Chozo Ghost on August 01, 2012, 06:12:40 PM
It will get every bit as much software support as the Android platform gets... because an Android platform is exactly what this thing is. If it runs on Android, it also runs on this... simple as that.

So why wouldn't there be software support? The only way software support on this thing would die is if the entire Android platform itself died off, and I don't see that happening quite frankly. You don't go to buy a Dell or HP or whatever computer and worry about the Dell or HP platform not being supported. You know why? Because the Dell or HP computer you buy runs Windows 7, and that's all you need to worry about. The same applies to Ouya. Ouya isn't a platform, ANDROID is the platform and that platform runs on Ouya. Do you see what I'm saying?
Title: Re: Ouya
Post by: NWR_insanolord on August 01, 2012, 06:21:30 PM
Nobody's going to buy a system, even for just $100, that just plays games that already available on other devices with unoptimized controls. It needs developers to put in at least a little effort to support the controller it uses, and it really needs exclusive software you can't get anywhere else. The first I could see happening, the second I really don't.
Title: Re: Ouya
Post by: BranDonk Kong on August 01, 2012, 06:31:04 PM
It doesn't need exclusive software that you can't get anywhere else (or at least not a lot of it), and tons of Android games support controllers now, even games that you wouldn't think would use one.
Title: Re: Ouya
Post by: Ceric on August 01, 2012, 07:29:01 PM
Nobody's going to buy a system, even for just $100, that just plays games that already available on other devices with unoptimized controls. It needs developers to put in at least a little effort to support the controller it uses, and it really needs exclusive software you can't get anywhere else. The first I could see happening, the second I really don't.
Roku would like to say Hi.  $100 for a Roku that can play games.
Title: Re: Ouya
Post by: NWR_insanolord on August 01, 2012, 10:34:08 PM
It doesn't need exclusive software that you can't get anywhere else (or at least not a lot of it)

Why not? What makes you think it can be successful without exclusives?


Nobody's going to buy a system, even for just $100, that just plays games that already available on other devices with unoptimized controls. It needs developers to put in at least a little effort to support the controller it uses, and it really needs exclusive software you can't get anywhere else. The first I could see happening, the second I really don't.
Roku would like to say Hi.  $100 for a Roku that can play games.

Assuming it did the media functionality as well or reasonably close to as well as a Roku, then maybe, but only if they managed to market it well enough to get people aware of it.

I'm not saying this thing can't be successful, but they're looking at an incredibly niche market of people who want to play games on a TV instead of on a computer or a smartphone/tablet, but aren't willing to pay a little bit more to get a much more polished experience. Even if it hits the $99 price point, how many people are there who want a console but aren't willing to pay $50-100 more for a much better experience with a Wii or 360? Hell, by the time the thing releases the Wii will probably be $99 as well.
Title: Re: Ouya
Post by: tendoboy1984 on August 01, 2012, 11:22:29 PM
I really don't like the idea of this OUYA thing. If all it does is receive Android ports and other cheap indie games, then it will never be in the same league as the "big boys".


Many people hated the Wii because it was "underpowered"... wait till they see what this OUYA thing has to offer.
Title: Re: Ouya
Post by: oohhboy on August 02, 2012, 12:15:40 AM
Had a good think and sleep on this. The biggest problem is that it doesn't solve a problem people have. The basis of this device is "Bringing gaming back to the TV" which makes no sense. 150  Million Wiis alone say otherwise. Throw in PS360 and the numbers get even more ridiculous.

Lets say out of the box it can run everything Android can sans device specific controls. It does technically have that library, but are those gaming experiences really what you want? How does that compare to games you could and can play on that computer you are using to read this right now? If you want a controller, a Bluetooth dongle costs less than $10. You more than likely have the controller. for $10 you can achieve what Ouya does for $100.

They contradict themselves with their opening statement "We love console games". Android was and never is about console gaming. It's a phone operating system first, gaming second. As I said before, 200  Million consoles sold speaks volumes as to how consoles aren't dead. Had this come out during a videogame crash, they might have an opening, but they are betting on the big 3 and PC to fold at the start of next gen and not fight it out. Not happening.

On the PC it is as open as it gets. You don't have to sell your game on Steam or heaven forbid Origin, you can go free range. You can have near limitless processing power to whatever you can squeeze out of net books. Different controllers, **** tons of open source libraries to use. Do developers seriously want to lock themselves to a box of stationary mobile parts when a more standard solution would be more bang for buck? Lets examine the developer quotes closely.
Quote
"This has the potential to be the game developer's console. It's about time!" -- Brian Fargo (https://twitter.com/BrianFargo) (founder of inXile)
Brian, I have a lot of respect for you, but you have it backwards. It has always been about the players, not you. If Brian's statement was true, PC would have crushed Nintendo after SNES.

Quote
“Who wouldn't want a beautiful piece of industrial design that sells for $99, plugs straight into your TV, and gives you access to a huge library of games?" – Jordan Mechner (http://twitter.com/jmechner) (creator of Prince of Persia, Karateka)

The Wii pretty much does this, right now or a PS2. Take your pick. It's such an open statement, it's meaningless.

Quote
“If OUYA delivers on the promise of being the first true open gaming platform that gives indie developers access to the living room gaming market, yes that is a great idea. We will follow the development of OUYA and see how it resonates with gamers. I could see all current Mojang games go on the platform if there's a demand for it.” – Mojang (https://twitter.com/notch) (developer of Minecraft)

This statement's first sentence is the closest to making any sense. Unfortunately it's still backwards. Whats so special or open about this? Ouya still needs to get it's cut like every other platform out there and will have no revenue stream outside of the box itself. The remaining sentences is actually completely noncommittal double talk. Besides the fact his game is a code nightmare, it's Java, inherently cross-platform. It's like saying I might make mince out of a cow, but I have steak and everyone is eating steak right now, I will wait for people to start asking for mince.

Quote
"I'm excited for OUYA! I am a firm believer that there is always room to challenge the status quo." -- Jenova Chen (https://twitter.com/jenovachen) (thatgamecompany, creator of flOw, Cloud, and Flower)

There always room to challenge, but the question is is there room to stay? Big 3 economics say no. I played flOw and it's not a game. It's a bastard version of snake with a more gamey version back on BASIC.

Quote
“The prospect of an affordable, open console -- that's an idea I find really exciting.” -- Adam Saltsman (https://twitter.com/ADAMATOMIC/) (Semi Secret, creator of Canabalt)

Lets correct this statement. "The prospect of another device to sell my game on is exciting". Your game only uses one button. The effort required is trivial compared to the game itself.

Quote
"Our games will work so well on a TV, we just need an easy way to get them there. OUYA could be it." -- Marek Rabas (Madfinger Games (https://twitter.com/MADFINGERGames))

"An open game console that gives independent game developers the flexibility to experiment with their games and business models on the TV, is something that's long overdue." – David Edery (https://twitter.com/djedery) (Spry Fox, creator of Triple Town)

I rolled these two together because they say the same thing and have the same problem. The TV is a display device, nothing more. My computer is a "TV". Consoles with netflicks is a "TV". TV is something where you watch things on. There is inherently nothing special about it. What is special about it was for a long time it was the only display device in the house which is no longer the case. Bring mobile games to it isn't going to change that.

Have a look at the Mac App store. It's mostly rubbish ported mobile games with jury-rigged controls. The reason they are rubbish is that they are all mobile games which have a completely different design and gameplay criteria to a non-mobile, non-handheld games. This fundamental dissonance isn't going to be solved by throwing phone parts into a box.

One last note. their opening statement is worth a few laughs.
Quote
Cracking open the last closed platform: the TV.  A beautiful, affordable console -- built on Android, by the creator of Jambox.
It's a TV, you pug things in and it displays it. It's neither closed or open. It's neutral and doesn't give a ****.
Title: Re: Ouya
Post by: ThePerm on August 02, 2012, 01:19:36 AM
im sure they are aware its not really a problem, they are using it as a marketing ploy. Stupid 14 year old will buy that ploy.


"oh my god i have to save consoles!!!!!!"
Title: Re: Ouya
Post by: BranDonk Kong on August 02, 2012, 01:26:54 AM
I really don't like the idea of this OUYA thing. If all it does is receive Android ports and other cheap indie games, then it will never be in the same league as the "big boys".


Many people hated the Wii because it was "underpowered"... wait till they see what this OUYA thing has to offer.
Your kidding me right? Tegra 3 flat out wipes the floor with the Wii (even my DROID Bionic has much more horsepower than the Wii). There aren't too many developers that are taking advantage of the Tegra 3's power right now, but even the guy from the gamasutra article thougt that Shadow Gun was Gears of War (and he was trying to put the console down). Tegra has some major power, the THD version of Dead Trigger could easily pass for an Xbox 360 or PS3 game.
Title: Re: Ouya
Post by: Chozo Ghost on August 02, 2012, 03:33:29 AM
Nobody's going to buy a system,

I would. Tens of thousands of others have already said they would.
Title: Re: Ouya
Post by: Chozo Ghost on August 02, 2012, 03:38:25 AM
150  Million Wiis alone say otherwise.

From Wikipedia:

Quote
Worldwide: 96.56 million (as of June 30, 2012) (details)

It hasn't even hit 100 million yet, let alone 150 million. At this rate it doesn't look like that's going to happen.
Title: Re: Ouya
Post by: NWR_insanolord on August 02, 2012, 04:08:52 AM
Nobody's going to buy a system,

I would. Tens of thousands of others have already said they would.

You seriously need to stop taking everything completely literally. In terms of a game console user base, tens of thousands of people is equivalent to nobody. You need way more than that initial batch of people to make the system at all viable, and that's what I was referring to.
Title: Re: Ouya
Post by: oohhboy on August 02, 2012, 04:18:36 AM
Ops, that was some bad maths on my part. I had noticed the numbers were off by 30 million unaccounted for in "other" territories. A brain fart latter, mistakes were made. I will let it sit in the record unmodified. My apologies for the confusion caused.
Title: Re: Ouya
Post by: ThePerm on August 02, 2012, 02:28:44 PM
wow oohhboy, your voice changed. LOL. You used to sound like Liam Neeson
Title: Re: Ouya
Post by: Chozo Ghost on August 02, 2012, 02:35:51 PM
I'm glad he changed the avatar back to the girl. She's easier on the eyes. But who is she?
Title: Re: Ouya
Post by: oohhboy on August 02, 2012, 04:13:42 PM
She's Meer Campbell (http://gundam.wikia.com/wiki/Meer_Campbell) although the picture is not remotely official. Her pivotal line is in my signature. She is voiced by Rie Tanaka (http://en.wikipedia.org/wiki/Rie_Tanaka) who ranks in my top 5 seiyus. I should rotate more pictures of her to mess with people. But first I need to get my title fixed...

Here are 3 articles (http://penny-arcade.com/report/editorial-article/the-reality-of-the-ouya-console-doesnt-match-the-hype-why-you-should-be-ske) of (http://gamasutra.com/blogs/IanFisch/20120711/173901/OUYA_the_Android_console__naivete_at_work.php) interest (http://gamasutra.com/view/news/173969/Ouya__just_how_disruptive_is_it.php) to Ouya. What really straight up put me off this on first impression was the infomercial grade marketing talk. Just compare the language used with the other big KS, Wasteland (http://www.kickstarter.com/projects/inxile/wasteland-2) 2, notice first page they already have an actual business plan and time line. From there on it just snowballs. In a face palm moment, their lastest update is to bring music videos to the Ouya. Way to stay in focus guys.

This thing will have absolutely zero margin for error. The engineering has to be completely spot on. Android modified, QA done, server backends/store need to be developed from the ground up, support staff hired and trained, post release bug hunting and support. All this on a fraction of the resources of even the previous failures in 8 months with a relatively small team of people even for a game. Valve to this very day doesn't have Steam at quite 100% with the great bug hunt. This is going to be push out half baked or the delay would cause a cost blowout ending this thing before release.
Title: Re: Ouya
Post by: Chozo Ghost on August 02, 2012, 05:42:41 PM
Isn't there some really high profile "expert" people at work on this? I thought I read somewhere that one of the main people working on Ouya was also someone who worked on Amazon's Kindle or something like that. So if that's the case its not like this is being put together by a team of amateurs who have zero experience in stuff like this. If that were the case I would really be skeptical too, but it sounds like at least some of them have a good idea of what they're doing.
Title: Re: Ouya
Post by: ThePerm on August 02, 2012, 09:19:02 PM
the guy who designed it designed this thing called the Jambox, and the 99 dollar PC. I'm personally tempted to create a PC called the "PC Reboot", "as a franchise the PC needs to be relaunched with a series of innate improvements. " Sew what I did there?
Title: Re: Ouya
Post by: ThePerm on August 05, 2012, 01:42:38 AM
http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game?ref=discover_pop

i noticed this today, and was ready to facepalm until gabe newell and john carmack were like "buy this!"
Title: Re: Ouya
Post by: nickmitch on August 05, 2012, 02:35:55 AM
Isn't there some really high profile "expert" people at work on this? I thought I read somewhere that one of the main people working on Ouya was also someone who worked on Amazon's Kindle or something like that. So if that's the case its not like this is being put together by a team of amateurs who have zero experience in stuff like this. If that were the case I would really be skeptical too, but it sounds like at least some of them have a good idea of what they're doing.

Even if they designed the Kindle, that was with Amazon's infrastructure. There's no way you could match that level for resources in an entrepreneurial venture.
Title: Re: Ouya
Post by: tendoboy1984 on August 05, 2012, 06:26:24 PM
For some reason this thing reminds me of the 3DO, a device made by tech industry veterans that tries to go after the traditional console market.


Hopefully this thing will get some real AAA games (games like Mass Effect, God of War, Call of Duty, etc.), and not just be a port machine full of cheap, tiny Android / smartphone games.
Title: Re: Ouya
Post by: TJ Spyke on August 05, 2012, 06:57:55 PM
I don't see any AAA game being made just for it, and really any good exclusive games.
Title: Re: Ouya
Post by: Chozo Ghost on August 05, 2012, 07:22:39 PM
I don't see any AAA game being made just for it, and really any good exclusive games.

What about the exclusive game from that company founded by that guy who used to work at Infinity Ward?
Title: Re: Ouya
Post by: TJ Spyke on August 05, 2012, 07:49:06 PM
A developer that has never made any games before, and he was basically just the community manager for Infinity Ward. I honestly don't think that pedigree means much. It's basically a indie game.
Title: Re: Ouya
Post by: BranDonk Kong on August 05, 2012, 09:17:01 PM
Black Ops Zombies is out for Android now...so there's at least a little bit of Call of Duty.
Title: Re: Ouya
Post by: ThePerm on August 07, 2012, 01:03:07 PM
7.12 million with only 35 hours to go. It would be awesome if my kick-starter ended up being that popular when I launch it.
Title: Re: Ouya
Post by: BranDonk Kong on August 07, 2012, 10:46:39 PM
Too lazy to copy and paste links, but the XBMC Android app is going to be catered to Ouya, so I'm officially going to get one. A $99 console and HTPC that can play any type of video under the sun? Perfect. I'll probably get two or three actually.
Title: Re: Ouya
Post by: oohhboy on August 08, 2012, 12:18:43 AM
Your tears will be sweet when March rolls around. Just wait for it to actually show up. By the time it comes out there will something out that would make this look like more of a joke than it already is.
Title: Re: Ouya
Post by: BranDonk Kong on August 08, 2012, 12:29:38 AM
I don't get it. You can't honestly think that this will be another Phantom. Even if it is "very niche" that's fine and dandy, because I'm part of that niche. But seriously, explain to me how this is a joke, and why there will be something else to make it look more like said joke. With details and explanations, please.
Title: Re: Ouya
Post by: ThePerm on August 08, 2012, 05:34:53 AM
you know its not that far off from being a roku

that is a tv machine that plays angry birds, i might get this because 2 reasons, it has minecraft, and i could always play minecraft on something else, and what brandogg just said, it plays all sorts of video types making it better then a roku
Title: Re: Ouya
Post by: Ceric on August 08, 2012, 09:03:08 AM
I'm getting it mainly as a supplement for my PS3 and hopefully WiiU for streaming content.
Title: Re: Ouya
Post by: Chozo Ghost on August 08, 2012, 09:54:48 AM
Your tears will be sweet when March rolls around. Just wait for it to actually show up. By the time it comes out there will something out that would make this look like more of a joke than it already is.

Something much more powerful may be out by then, but no way will whatever that is be able to match the Ouya's price of $99.
Title: Re: Ouya
Post by: ThePerm on August 08, 2012, 07:36:44 PM
i just checked out the kick-starter again, and it jumped up a million dollars since I last looked.
Title: Re: Ouya
Post by: shingi_70 on August 08, 2012, 08:46:17 PM
This is going to do well in the enthusiast market for home machines. The mainstream market are going to be all apple TV and xbox though.


But I expect this to be delayed to hell. The pebble smartwatch is less complicated than this and is missing its date due to production issues.
Title: Re: Ouya
Post by: BranDonk Kong on August 08, 2012, 10:09:39 PM
Apple TV is far from mainstream, very far...and the Pebble actually seems a lot more complicated than the Ouya in several aspects.
Title: Re: Ouya
Post by: NWR_insanolord on August 08, 2012, 10:17:48 PM
AppleTV isn't as mainstream as a lot of Apple's other products, but it's far more mainstream than this is going to be.
Title: Re: Ouya
Post by: BranDonk Kong on August 08, 2012, 10:27:41 PM
By "a lot of Apple's other products" I assume you mean iPads, iPhones and iPods. But the AppleTV isn't mainstream at all - sure they've sold 3 million (about the same amount of boxes that Roku has sold) of the new ones (most of which were likely sold to people who bought the previous models), but I wouldn't really call that "far more mainstream" than anything, especially something that hasn't been released.
Title: Re: Ouya
Post by: shingi_70 on August 08, 2012, 10:44:18 PM
Well I was mostly talking about the concept between the two. That and I wouldn't count Apple out seeing as this is still a pretty young market with only two aruble successes (Roku and 360).

It wouldn't take a lot to ha e apple TV be more competitive but it would cost money that apple probably doesn't want to spend.  Thing needs to allow open development for it and a few upgrades that would cause the loss of the $99 price point.

The biggest hurdle it probably faces is the fact that after what happened to the music industry Video content guys aren't as willing to jump into bed fearing apple will own that space and ditacte it around like they do the music industry.
Title: Re: Ouya
Post by: Chozo Ghost on August 08, 2012, 10:57:57 PM
AppleTV isn't as mainstream as a lot of Apple's other products, but it's far more mainstream than this is going to be.

But Apple doesn't make open platforms. Ouya is open, so it is more important that it do well for the sake of freedom.
Title: Re: Ouya
Post by: NWR_insanolord on August 08, 2012, 11:22:38 PM
The mainstream market doesn't give a **** if it's open. It's irrelevant to the vast majority of users.

Being open doesn't make something good.
Title: Re: Ouya
Post by: shingi_70 on August 08, 2012, 11:44:23 PM
AppleTV isn't as mainstream as a lot of Apple's other products, but it's far more mainstream than this is going to be.

But Apple doesn't make open platforms. Ouya is open, so it is more important that it do well for the sake of freedom.

Openness is usually a bad thing for the mainstream User.  Which is a big reason beyond the nerd hitching I think windows 8 is going to succeed.

That and OYUA probably has to get units out to its backers before getting purchasable units out.
Title: Re: Ouya
Post by: ThePerm on August 09, 2012, 01:13:00 AM
8.58 million. They get to collect that money at 1 am.
Title: Re: Ouya
Post by: Lithium on August 09, 2012, 01:32:33 AM
Too lazy to copy and paste links, but the XBMC Android app is going to be catered to Ouya, so I'm officially going to get one. A $99 console and HTPC that can play any type of video under the sun? Perfect. I'll probably get two or three actually.


Yeah that sounds pretty cool, i use xbmc on my pc plenty (monitor 2 is my HDTV) and $99 is a fair price for an xbmc box alone. Anyways I love the Ouya in theory but im playing the wait and see approach


http://xbmc.org/natethomas/2012/08/07/xbmc-and-ouya-oh-yeah/ (http://xbmc.org/natethomas/2012/08/07/xbmc-and-ouya-oh-yeah/)
Title: Re: Ouya
Post by: BranDonk Kong on August 09, 2012, 10:04:24 AM
I don't understand why there is so much outright hate for a product that isn't out yet. I hate iPhones, but it took actual hands-on experience (and a lot of it) to achieve that hatred.
Title: Re: Ouya
Post by: Chozo Ghost on August 09, 2012, 10:52:38 AM
The mainstream market doesn't give a **** if it's open. It's irrelevant to the vast majority of users.

It matters to developers because it gives them more freedom to do what they want. Unlike Sony, Microsoft, or Nintendo anyone can make anything they want on the Android platform... there could AO rated sex games, for example. Something like Custer's Revenge or Blinding of Isaac would never be censored on Ouya.

The only condition Ouya seems to stipulate is that the games be freely playable in some manner, but considering the hardware itself is open and easy to hack, even this limitation can be bypassed and it won't void the warranty.

Being open doesn't make something good.

It doesn't make it bad, either. And the Android platform is already mainstream. Ouya won't be niche because Android itself isn't niche, and Ouya is Android.

Openness is usually a bad thing for the mainstream User.

Would you care to explain?

Which is a big reason beyond the nerd hitching I think windows 8 is going to succeed.

Windows 8 and Windows 9 and all other Windows is going to succeed because of the Windows monopoly. Microsoft has 90% of the desktop market and there's no way that is going to change anytime soon. It can be slowly eroded over time, but windows isn't going away in the near future.

Windows 3.1 and Windows 95 succeeded because they were easy to use (relative to most offerings of the time) and because it ran on IBM compatible PCs and was just the best option for the time. Since then Linux and other operating systems have developed which have closed the gap on ease of use, but the market has already been locked up in a monopoly and its tough to break that. Apple made a good move by switching to IBM architecture, because now its possible for Windows and MAC to dual boot on the same machine, so this helps, but its not going to instantly result in Windows being defeated. Over time, maybe, but we aren't there quite yet.
Title: Re: Ouya
Post by: tendoboy1984 on August 09, 2012, 10:56:22 AM
The mainstream market doesn't give a **** if it's open. It's irrelevant to the vast majority of users.

It matters to developers because it gives them more freedom to do what they want. Unlike Sony, Microsoft, or Nintendo anyone can make anything they want on the Android platform... there could AO rated sex games, for example. Something like Custer's Revenge or Blinding of Isaac would never be censored on Ouya.

The only condition Ouya seems to stipulate is that the games be freely playable in some manner, but considering the hardware itself is open and easy to hack, even this limitation can be bypassed and it won't void the warranty.

Being open doesn't make something good.

It doesn't make it bad, either. And the Android platform is already mainstream. Ouya won't be niche because Android itself isn't niche, and Ouya is Android.


So Android is pretty much like Windows. You can download anything you want on a Windows PC, and Microsoft doesn't police anything.
Title: Re: Ouya
Post by: Chozo Ghost on August 09, 2012, 10:59:51 AM
Windows isn't open source. Windows is vulnerable to viruses and blue screens of death. For the mainstream users open source is better, because vulnerabilities are more quickly discovered and dealt with by the community. In a closed platform these vulnerabilities aren't visible to the public.
Title: Re: Ouya
Post by: tendoboy1984 on August 09, 2012, 11:05:27 AM
Windows isn't open source. Windows is vulnerable to viruses and blue screens of death. For the mainstream users open source is better, because vulnerabilities are more quickly discovered and dealt with by the community. In a closed platform these vulnerabilities aren't visible to the public.


I know Windows isn't open source. I was just saying that Microsoft doesn't have any restrictions for creating or downloading software on a Windows PC. You can download anything you want from anywhere on the internet. It's the complete opposite of what Apple does with iOS.


If Apple opened up iOS like that, then they'd see a lot more happy developers and consumers. "App stores" are pointless and unneeded. You don't see Microsoft forcing Windows PC users to download stuff from an app store.
Title: Re: Ouya
Post by: BranDonk Kong on August 09, 2012, 12:32:09 PM
If Apple opened up iOS like that, then they'd see a lot more happy developers and consumers. "App stores" are pointless and unneeded. You don't see Microsoft forcing Windows PC users to download stuff from an app store.

You will very soon. But I'd also like to point out that "App stores" are VERY important, at least early in the OS' development. If there was no App Store on the iPhone and iPod touch, there would probably be a lot more BlackBerry and Windows Mobile users out there.

Anyway - Ouya is now available to preoder for non-kickstarter backers (http://www.ouya.tv/buyouya/) at the super-inflated price of...$109 (which includes shipping).

That's another good point - Android is about as mainstream as it gets. The latest reports show it absolutely dominating the phone market, at 68.1% market share vs 16.9% for iOS, and the others...might as well not even exist anymore. So people are already pretty familiar with Android (even if it's on a $50 trow-away MetroPCS phone), which certainly will not hurt the Ouya when it's released.
Title: Re: Ouya
Post by: NWR_insanolord on August 09, 2012, 01:24:51 PM
I don't understand why there is so much outright hate for a product that isn't out yet. I hate iPhones, but it took actual hands-on experience (and a lot of it) to achieve that hatred.

I don't hate it. I really have no opinion of it personally. I'm just arguing that it's not going to be successful.

The mainstream market doesn't give a **** if it's open. It's irrelevant to the vast majority of users.

It matters to developers because it gives them more freedom to do what they want.

That must be why Linux has such an amazing and wide array of software and Android has so many more apps than iOS.
Title: Re: Ouya
Post by: ThePerm on August 09, 2012, 01:40:59 PM
I'm sure there will be a browser app, and that app will let you download anything.
Title: Re: Ouya
Post by: BranDonk Kong on August 09, 2012, 02:20:32 PM
It's not necessarily you that I'm talking about, insanolord - but it does seem that you at least want it to fail, or don't want it to succeed.
Title: Re: Ouya
Post by: Chozo Ghost on August 09, 2012, 03:14:56 PM
That must be why Linux has such an amazing and wide array of software

If you were trying to be sarcastic you've failed, because Linux really does have a wide array of software to choose from. Now, if you are referring to games then you have a point because there isn't much in the way of proprietary games support, but in terms of office suites, web browsers, desktop environment, video editing software, image editing software, and so on Linux is not only covered, but covered several times over with multiple options to choose from. And you know what the best part is? Most of that software is 100% free.

Some of this free Linux software is also available on Windows and Mac, but not all of it is. With Windows and Mac most of the software isn't free and you have to pay for it. Linux is the better option for cheap skates, or poor people who can't afford to pay $500 on an office suit or whatever. Why do that when you can get something just about as good which costs absolutely nothing?

and Android has so many more apps than iOS.

I don't know if that's true or not, but if Brandogg is right about Android having 68.1% market share then its about as mainstream as it can get, and apparently has iOS beat. So if you want to talk mainstream, let's talk about Android because apparently it has the majority of the market share.... and if it is somehow lagging in terms of apps, I'm sure that will change soon enough.

The advantage iOS had is that it hit the market first, but Apple made it too damn expensive, and that's why its falling to the way side just like Mac did to PC. Android is the cheaper, more mainstream option. iOS is geared towards elitists who don't mind paying Apple's inflated prices. That's why iOS is no longer number 1 in market share.

It's not necessarily you that I'm talking about, insanolord - but it does seem that you at least want it to fail, or don't want it to succeed.

I think Insanolord has mentioned in the past that he is a fan of Apple, and there's nothing wrong with that, but I think this is why he doesn't want Ouya (or Android) to succeed. I understand that mentality, because I feel that way myself about stuff. I think everyone does to some extent. We all have our preferences.
Title: Re: Ouya
Post by: NWR_insanolord on August 09, 2012, 03:23:28 PM
It's not necessarily you that I'm talking about, insanolord - but it does seem that you at least want it to fail, or don't want it to succeed.

Want has nothing to do with it. I have no interest in it myself, but I also have nothing against it. I'm trying to look at it objectively and predict what's going to happen, and I think people are overblowing what this is going to be. Like you said, you happen to be in the niche for this thing, and I hope that works out for you, but I think people who believe the thing has any chance of success beyond that niche are fooling themselves.


@Chozo Ghost


Comparatively to Windows, or even OS X, Linux's software library is lacking. The openness of the platform hasn't attracted tons of developers beyond the niche Linux audience, which was my point. The fact that Android has three times the market share as iOS and still lags way behind in terms of apps even further illustrates the point.


Developers go where the money is, regardless of the openness of the platform. That's why iOS has more support than Android, that's why Windows and OS X have more support than Linux, and that's why the Ouya's openness isn't going to draw developers away from Sony/Microsoft/Nintendo/Steam.
Title: Re: Ouya
Post by: Chozo Ghost on August 09, 2012, 03:31:14 PM
Linux has a lot of developer support when it comes to free open source software. Where Linux is lacking is in the proprietary stuff of things like commercial games and so on. That's always been a problem. I think a good analogy can be made with Nintendo consoles and how Nintendo's 1st party software dominates, so 3rd are scared and reluctant to support it. Linux is kinda like that in a way, because its dominated by free and open software, so proprietary software developers are scared off.

Maybe that's true with Android to some extent as well?
Title: Re: Ouya
Post by: ThePerm on August 09, 2012, 03:57:04 PM
Actually, at this point I would reccomend old people use Linux. Linux used to be this operating system that was totally difficult to use, but now thats changed a lot. The last time I installed Ubuntu it had everything I needed if I just wanted to do word processing and web browsing.

I do customer satisfaction surveys, the majority of the people I talk to are old. So, I just think they need to make a simple as **** computer specifically designed for old people. I need to court some engineer and programmer friends, for a project like that. Being that I am an artist I don't think about things in the typical linear fashion. I'm more interested in how people interact with products, but im not skilled enough technically to pull them off myself. I took programming and electronic engineering in High School, but that was 10 years ago...and in a totally different era.

I also kinda want to start a line of furniture

(http://i146.photobucket.com/albums/r259/theultimateperm/tvstand2.jpg)

would you buy a tv stand like that? I'd call it The King TV stand

(http://i146.photobucket.com/albums/r259/theultimateperm/thekingstand.jpg)
Title: Re: Ouya
Post by: shingi_70 on August 09, 2012, 04:51:31 PM
Looks cool.

On Linux the software development isn't as polished as windows or Mac OS X and that's the problem.  Why use crape like Libreoffice when I can pay and use iwork or office and have all my work sync across the built in skydrive and icloud. Same goes for Gimlet overuse stuff like photoshop,pixelmator and apenture.

Though if I were to ever jump onto Linux I would probably just use chromioium and use tootle services with aneroid for my mobile needs.
Title: Re: Ouya
Post by: oohhboy on August 09, 2012, 05:05:00 PM
I don't hate the device itself, I just don't believe it has a real purpose, niche or otherwise or a possibility of succeeding. It doesn't help that they basically offer you something offer you something too good to be true at all levels with marketing that is full of lies, half lies and not a sherd of reality. It might not be an outright scam, but full very over their heads well intentioned people, but their plan, what little of a plan they have is so full of holes, it's more holes than plan.

They have no funding outside of KS, no hardware partner, contradictory language, virtually no real commitment from any actual developers, almost no time and no clue. History is not on their side. Failed consoles and handhelds litter the sidewalk open, not open, didn't matter. Some had 10 to 50 times the resources to get to market with massive levels of institutional knowledge backed by massive teams and untold man hours. The Raspberry Pi took six years of extremely careful planning to get to market at the promised cost and capabilities with none of the absurdity that OUYA has.

In the end, yeah, I hate it, why? It's going to rob a lot of people one way or another and that's sad. If they had any real chance of succeeding or making sense, they would have some real investors instead of pulling a Ron Paul.
Title: Re: Ouya
Post by: BranDonk Kong on August 09, 2012, 05:15:27 PM
Because nVidia isn't working directly with them or anything...
Title: Re: Ouya
Post by: ThePerm on August 09, 2012, 05:38:52 PM
also, about phantom....the console didn't get made, but a popular keyboard came out of it. Which, you'll probably be able to use on Ouya
Title: Re: Ouya
Post by: Chozo Ghost on August 09, 2012, 05:53:05 PM
I know the Ouya can be done because its the same technology that already exists in tablets as we speak for $200, so why couldn't 8 or so months from now we could the same thing for $99? The price of technology goes down over time, and the Ouya has the advantage of not requiring a battery or a touchscreen, so that's two very expensive components that it won't have to deal with. So why can't it be done?

The comparison with the Phantom doesn't work, because the Phantom had much loftier goals of being a high end computer that could stream games way back in 2004 when such things weren't really feasible. The Ouya is not only feasible, but its already done and already exists in the form of millions of tablets. There's nothing lofty or ambitious about it. The goal of Ouya is simply to take what already is done with tablets, and make it a non-portable console at half the price. With no screen or battery, and with this not launching until next year I don't see why anyone would doubt this can be done.

The Ouya is to tablets what a car is to airplanes. If you can make an airplane, why doubt that a car is possible? A tablet is a more advanced thing to build than an immobile console which links up to a TV. Tablets exist and are mainstream in 2012, so why would a consolized form of the same exact thing be out of the question in 2013? This skepticism makes no sense.
Title: Re: Ouya
Post by: ThePerm on August 09, 2012, 05:59:40 PM
also, we have to point out that this isn't 2004. Things have changed in a way that an upstart could be successful. The fact that the guys raised 8.5 million in 30 days says something.
Title: Re: Ouya
Post by: BranDonk Kong on August 09, 2012, 06:00:47 PM
The people that are doubting that the Ouya will come to fruition are simply over-thinking the entire thing.
Title: Re: Ouya
Post by: oohhboy on August 09, 2012, 06:09:13 PM
No they are not, like almost everything else about this, they are in "Discussion (http://www.engadget.com/2012/07/16/ouya-talks-tegra-3-with-nvidia-might-consider-early-developer/)". If they were in discussion mid KS, that means they never had a prototype in the first place, which means no working hardware. Also hardware partner means someone willing to give them some level of preferential pricing that the big boys get. The Raspberry Pi had gotten a level of lower pricing because the people who worked on it had their own personal contacts back at the company they had worked at they knew the manufacturing hurdles ahead of time with a plan to deal with them. Remember, the Pi is literally just a borad with a computer on it. OUYA doesn't even have this simple level of support from it's own team.

Right now they have 8.7 Million dollars to build 80000 units to be sold at 99 a piece. Assuming they have a $10 profit margin, that means they have 1.5 million remaining to develop and fund everything else that is not the console and that is in itself is assuming that the console costs are contained within the hardware which is in itself based on the assumption that the price they stated was realistic in the first place. They still have to build the store, backend, tech support, basically all the infrastructure almost any other company can take for granted. And remember, they were originally trying to do this with 950000 for 10000 units which meant they had 95000 to do everything else. Even if the people worked for free they dont have enough money.

Simply put, the numbers don't work.

I swear every couple of years this happens over and over again. Some new gaming console fad rolls in claims XYZ, MIA/underperforms/overbudget/trainwreaks and then everybody forgets so we can do this all over agan.
Title: Re: Ouya
Post by: ThePerm on August 09, 2012, 06:31:34 PM
It's called outsourcing. You send designs to Foxxconn they send you back 80k X and then you pay the bill.
Title: Re: Ouya
Post by: Chozo Ghost on August 09, 2012, 06:33:03 PM
Worst case scenario they could just release the hardware without the store and all that other stuff, and then add it in later on when conditions are more favorable. Isn't this what Nintendo does when it comes to the eShop and stuff like that? They put the 3DS hardware out before that was ready, then added that in later.
Title: Re: Ouya
Post by: oohhboy on August 09, 2012, 06:57:59 PM
It's called outsourcing. You send designs to Foxxconn they send you back 80k X and then you pay the bill.

Foxxconn wouldn't give you the time of the day for 80K units. The cost in time, opportunity, tooling, training for those 80k would exceed the amount OUYA could ask for. Foxxconn does runs in the millions in time tables measured in years. With the Pi they did outsource it in the end because China gave them a better lead time than the company in Britain. Also Foxxconn assembles the things, the parts are sourced elsewhere. Even at Apple pricing, assembling an iPhone is estimated (http://www.asymco.com/2012/02/22/the-iphone-manufacturing-cost-structure/) to cost $30.

They can't just release it and pick it up after launch when the conditions are more favorable, they would be out of money. Nintendo can do that because you know for a fact that after launch they are still going to exist. Even the people at Gizmondo got paid in worthless shares.
Title: Re: Ouya
Post by: shingi_70 on August 09, 2012, 07:41:46 PM
Oyua is in a pretty odd position. Beside the hyper its launching inbetween Wii U and the conosles hitting 2013/2014. The little bit of grassroots hyper will get no where. Lose to touching the next gen marketing machine. That a d while xmbc is cool its pretty niche compared to the poeple wanting to use it for mainstream media functions.


Still $100 will be a steal for what will become a emulator machine.
Title: Re: Ouya
Post by: ThePerm on August 09, 2012, 07:56:01 PM
The parts for Ouya are not their own. Its an nvidea Tegra 3. Because their hardware design is unambitious they could have any firm make their stuff. It doesn't have to be foxxconn. Not every company has to follow a vertical integration model. If the iphone costs $30 dollars to make what do you think the Ouya will cost to make being that it isn't very powerful? Not all successful products are made by oligopolies. I think 8.5 million is plenty to make even 800k of product.
Even without outsourcing. It would cost me $100k to buy a warehouse, another $100k to buy equipment to do production. 50k for materials. $1,000,000 could pay a staff of 20 each $50k for a whole year. However I wouldn't even bother with that. I would just outsource. If you sell them for $100 each that is 100% profit because all the money was donated. If you can sell 80k that is 8 million dollars back. However I only spent 1.25 million to do all this. That yields me a 14-15 million dollar profit to split between executives and making more systems.

That being said 80k isn't even an ambitious number, but if you sell all of your stock then you are successful.
Title: Re: Ouya
Post by: ShyGuy on August 09, 2012, 07:56:19 PM
Does shingi_70 post from his phone?
Title: Re: Ouya
Post by: oohhboy on August 09, 2012, 08:40:39 PM
Nah, shingi_70 is posting from his OUYA.

Cost of Labour doesn't give a **** about power, it's unrelated, it is the number of man hours required to make something. I had made a small mistake earlier when I forgot to take into account that KS and Amazon takes 5% off the top each and they will have to pay taxes on the amount they bring in if they can't spend it all in the tax period and managed to expense everything out.

Also your numbers are all wrong, they can't sell the stock they make, because they have already "Sold" them to the KS backers. Also this what is this?
Quote
another $100k to buy equipment to do production.
Production of what? Chips? boards? A warehouse full of tables for homeless people to assemble the consoles? Seriously, the rest of your numbers make less sense. $50K materials? Sand? complete chips? what? You pulled that out of nowhere.

**** what do I care, not my money. Better off spending money on popcorn watching this thing crash and burn.
Title: Re: Ouya
Post by: shingi_70 on August 09, 2012, 09:06:41 PM
Usually posting from a phone or tablet.
Title: Re: Ouya
Post by: ThePerm on August 09, 2012, 09:25:05 PM
they are still making a profit off the kickstarter backers because what the kickstarter backers are getting is worth less then they paid.

Materials, I used to build chips in my electronics class...in high school. Its not like its hard to do. I used to do it for 2 hours a day. We build all sorts of things. All you do is drill holes in chip boards and then solder the pieces to the places on the instructions. Now in my electronics class we used to draw our chip designs with a marker on the board and then dip it in an etching solution. I think you could do a more sophisticated version of that with a newer printer. There are probably computerized machines that drill the holes in the boards. So, people wouldn't even have to drill each hole like I used to do. Thats where im getting the 100k for machines. It could be less it could be more. Its a high ball estimate really. The 50k for materials. However much the circuit boards and chips cost, i did pull that out of nowhere, i doubt it costs much for the materials. 50k is a reasonable number. 50k each for 20 employees was a high ball because 30k sounds more likely. As I said though, they probably aren't building a factory. They are probably outsourcing, and even so.. all they are doing is repackaging an existing product. All it is is a cellphone in a different box, minus the screen. Nothing ambitious about it at all.

It is however convenient for a casual shopper. Even as a niche product, there are 7 billion people in the world. 80k is not ambitious. If 0.025% of the North American population bought it then it will be successful. If 0.0072% of the European and North American population buy it, it will be successful.

it had 63,000 backers. Thats not counting people who didn't bother putting money in. They don't really need to advertise. Of those 64,000...3668 paid just to have an account they could get for free, 47,125 paid just to get a console, 10,255 paid more then a console is worth to have a special edition, 842 people paid from 700-10,000 for other benefits. Only 59,362 have already bought the console. That is $5, 936,200 sold with some sort of profit. That leaves 2.6 million left for whatever. If they only cost $30 to make like the iPad then that means they only cost $1,780,860 to make total, leaving 6.8 million in profit.

Those 59k people will get their console and they will tell 10 friends each, if only 10% of their friends adopt the console thats 120k console sales. Then add people with $99 wanting a cheap media player/game system. Over a 2 year period they could sell at least a million. **** I remember my brother and I grabbing dreamcast when the price went down to $99. I wanted something to do because n64 was dried up, and my brother wanted a system he could hack.

also, i found this today
http://www.linkedin.com/in/edfries

of course we should take a wait and see look, but I'm optimistic about it.
Title: Re: Ouya
Post by: Plugabugz on August 10, 2012, 06:49:54 AM
My only concern about Ouya is system updates. When it launches it will come with Ice Cream Sandwich. I'm already on Jelly Bean on my Galaxy Nexus.

As we've seen with nearly every Android device thats not Nexus branded it falls behind. In the case of HTC (and some phones they have made like in late 2010/2011), they won't get any updates at all.
Title: Re: Ouya
Post by: ThePerm on August 10, 2012, 03:15:20 PM
the names of android versions makes me giggle. When Philadelphia Cream Cheese Cake coming out?
Title: Re: Ouya
Post by: Shaymin on August 10, 2012, 05:01:51 PM
They're on J now, so that's 6 years or so down the road.
Title: Re: Ouya
Post by: TJ Spyke on August 10, 2012, 06:15:19 PM
They're on J now, so that's 6 years or so down the road.

Based on the frequency of release dates for Android, closer to 4 years (and that is assuming that takes 9 months in-between releases, like from Ice Cream Sandwich and Jelly Bean. The shortest time was the 1 month between Donut and Eclair, followed by the 2 months between Gingerbread and Honeycomb).
Title: Re: Ouya
Post by: Chozo Ghost on August 10, 2012, 06:49:19 PM
What happens when Android reaches Z? There's no letter beyond Z, so what can they do then?

Also, what will they do about really weird letters that are hard to work with like Q and X and Z and so on? What kind of desserts fall under those letters?
Title: Re: Ouya
Post by: TJ Spyke on August 10, 2012, 06:55:52 PM
Quince tarte tatin and Zigzag Lemon Butter Cream?

The first two were Astro and Bender, so they might not stay with the dessert/sweet food theme.
Title: Re: Ouya
Post by: Kairon on August 10, 2012, 07:18:47 PM
What happens when Android reaches Z? There's no letter beyond Z, so what can they do then?

Maybe they can turn to Dr. Seuss. I believe that the letter that comes after Z is "Yuzz."
Title: Re: Ouya
Post by: Chozo Ghost on August 10, 2012, 07:35:58 PM
When they reach Z with desserts they could start the alphabet all over again but with a different theme.
Title: Re: Ouya
Post by: Louieturkey on August 14, 2012, 07:09:42 PM
Chozo, please stop trying to make analogies.  It's painful.

I backed the thing at $99.  I'm excited.  I really don't think it'll be any bigger than a niche product.  If it even reaches near Roku sales, I think it'll be considered a success.  I don't think they ever thought they'd compete with M$ or Sony or Nintendo on this.  I think they wanted to do something different and that is what they are doing.  Again, I'm excited and can't wait to see how this pans out.  For $99, it's not much of a commitment so it's easy to justify.
Title: Re: Ouya
Post by: ThePerm on November 01, 2012, 06:41:24 PM
http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console/posts/339520?ref=activity
Title: Re: Ouya
Post by: Hey Einstein! on November 02, 2012, 06:43:42 AM

Ah man, all that waffle about PCBs and Jelly Benas and she didn't even mention how progress on Time Splitters is going!

https://www.surveymonkey.com/s/ouyatop20 (https://www.surveymonkey.com/s/ouyatop20)


(I kid, I kid)
Title: Re: Ouya
Post by: Spak-Spang on November 02, 2012, 08:43:12 AM
So, I wonder how this will do.  I think if they could get these in stores it could sell well...even if it was just speciality stores.
Title: Re: Ouya
Post by: Louieturkey on February 28, 2013, 01:03:14 PM
So OUYA is now officially shipping to backers starting on March 28th.  So yes, it actually exists and came to pass.  It's also going to be sold in stores and at online retailers such as Amazon, Best Buy, Walmart, etc.

Also, since the last post, they stated they are going the smartphone route and updating the hardware every year but making all games backwards compatible with previous generations.

I'm honestly excited.  Some of the games they've talked about sound very interesting.
Title: Re: Ouya
Post by: TJ Spyke on February 28, 2013, 01:10:16 PM
Ouya will be niche at most, it will never be big or make any real impact. Besides the fact that any Android games will have to be re-designed to be played on the Ouya controller (which I see most Android developers not bothering with), I think once the rampant piracy happens (which WILL happen since the company itself is encouraging people to hack the system), developer support will drop like a stone. The system might get minor support from those curious about it and its price, but I don't see the system selling any more than 100K in all of 2013 (and even that is being ambitious).
Title: Re: Ouya
Post by: Louieturkey on February 28, 2013, 01:55:32 PM
Thanks TJ, for putting out your opinion for the 12th time.

Though I guess your opinion has changed a little.  You originally said it was vaporware and would never be released.  So that's something.

 I think it'll be worth it as a streaming box alone with XBMC making a build specifically for it and I'm pretty sure Netflix, Amazon, Crunchyroll, and a majority of the others would love to get another box that can potentially get them more viewers.
Title: Re: Ouya
Post by: ThePerm on February 28, 2013, 02:13:00 PM
i might just buy one just because it will be niche. I had an Atari Jaguar and miss it to this day. I'd still have it if it hadn't broke and i turned it back in for store credit...which i never cashed in on($50). Unfortunately Jaguar is rare and now an expensive antique.
Title: Re: Ouya
Post by: NWR_insanolord on February 28, 2013, 02:30:45 PM
It'll get Netflix, because anything with a processor and a screen gets Netflix.

Really, I just think this combines the downsides of mobile platforms and the downsides of game consoles. I'm not sure what this does that something else doesn't do better.
Title: Re: Ouya
Post by: nickmitch on February 28, 2013, 03:18:56 PM
I doubt I'll get it ever. My backlog is getting huge and there's new consoles coming out. (Not to mention Pokemon and Animal Crossing to waste my life with.) Besides, my living room is too crowded with stuff as it is.
Title: Re: Ouya
Post by: Ceric on February 28, 2013, 06:00:17 PM
I get an Ouya to be a cheap small Media consumption device that can happen to play games.
Title: Re: Ouya
Post by: ShyGuy on February 28, 2013, 07:16:13 PM
I'd install Ubuntu on the Ouya if it ran Gaikai

What are these strange words???
Title: Re: Ouya
Post by: shingi_70 on February 28, 2013, 07:53:45 PM
So Doublefine announced that there Kickstarter is going to be Oyua exclusive for a while. Kim Swift also said her next game will be Oyua exclusive.
 
I'm not sure if that's a good idea or not but were going to see if its a good idea or not.
Going to pick ne up when it hits stores in may. Probably wont use it often after this fall but its going t be a nice toy.
Title: Re: Ouya
Post by: Shaymin on February 28, 2013, 09:51:32 PM
There were exclusive games for the Jaguar, too.
Title: Re: Ouya
Post by: tendoboy1984 on February 28, 2013, 10:25:11 PM
I'd install Ubuntu on the Ouya if it ran Gaikai

What are these strange words???


Gaikai is owned by Sony now, so good luck with that...
Title: Re: Ouya
Post by: TJ Spyke on February 28, 2013, 10:31:03 PM
I'd install Ubuntu on the Ouya if it ran Gaikai

What are these strange words???


Gaikai is owned by Sony now, so good luck with that...

Sony has their PlayStation Mobile service on PlayStation Vita and Android, so it's not far-fetched. Ouya is little more than a Android device when a controller (which will require developers to re-work their Android games to support it, hence why it will not get as strong of support as it could), so it could have Sony support.
Title: Re: Ouya
Post by: tendoboy1984 on February 28, 2013, 10:48:30 PM

Also, since the last post, they stated they are going the smartphone route and updating the hardware every year but making all games backwards compatible with previous generations.


Imagine the horror if this was the norm throughout the rest of the game console industry...
Title: Re: Ouya
Post by: tendoboy1984 on February 28, 2013, 10:50:33 PM
I think once the rampant piracy happens (which WILL happen since the company itself is encouraging people to hack the system), developer support will drop like a stone.


Tell that to all the developers supporting iOS and Android. Piracy is rampant on those platforms as well, yet they still get tons of support from developers.
Title: Re: Ouya
Post by: TJ Spyke on March 01, 2013, 12:39:31 AM
I think once the rampant piracy happens (which WILL happen since the company itself is encouraging people to hack the system), developer support will drop like a stone.


Tell that to all the developers supporting iOS and Android. Piracy is rampant on those platforms as well, yet they still get tons of support from developers.

iOS and Android devices sell **** loads of systems because they are smart phones and tablets, this leads to most people actually buying games and apps. Piracy is a small fraction of those. Ouya will pretty much only be bought by people who are likely to pirate. There is also the factor that the company making Ouya is encouraging people to pirate.
Title: Re: Ouya
Post by: shingi_70 on March 01, 2013, 07:58:24 AM
Not even going to lie  flying the jolly roger and pillaging some classic games was a big consideration in wanting an oyua console.

Also developers tolerate ios/android pirates because those platforms are pretty much a chance to get a golden ticket to the Willy Wonka factory. For every 100 games that do just play or bombs you get something like puzzle and Dragons pulling in 2 million a day.
Title: Re: Ouya
Post by: NWR_insanolord on March 01, 2013, 08:30:11 AM
But the Ouya isn't going to have the user base for that kind of thing to be possible. iOS/Android get support because there are enough people who use them that something can catch fire and be a huge hit. Ouya carries the same, if not more, risk of piracy, without that upside.
Title: Re: Ouya
Post by: Ceric on March 01, 2013, 08:59:01 AM
Ease of development.  If you are making an Android version it be minor to move it to Ouya.
Title: Re: Ouya
Post by: TJ Spyke on March 01, 2013, 09:54:27 AM
Ease of development.  If you are making an Android version it be minor to move it to Ouya.

Um, only in some case is it minor. They have to re-work the game to be played using a traditional controller instead of a touchscreen, which can be a lot of work depending on the game. Do you think that many smaller Android developers will bother wasting time and resources re-working an entire game with little chance of even making back that money, yet alone profiting?
Title: Re: Ouya
Post by: Ceric on March 01, 2013, 11:31:12 AM
Ease of development.  If you are making an Android version it be minor to move it to Ouya.

Um, only in some case is it minor. They have to re-work the game to be played using a traditional controller instead of a touchscreen, which can be a lot of work depending on the game. Do you think that many smaller Android developers will bother wasting time and resources re-working an entire game with little chance of even making back that money, yet alone profiting?
The Ouya Controller has a Touchpad.  It be very easy to adapt to that.  Switching you Virtual Buttons and D-Pad for physical buttons and D-Pad should be easy, I'm sure Ouya is making an API that makes it simpler just to integrate their Virtual D-Pad and buttons into you Android game so it be their for Ouya instead of rolling your own.

Porting to Ouya should be simpler then porting to the 3DS or from IOS to Android and vice-versa.
Title: Re: Ouya
Post by: TJ Spyke on March 01, 2013, 11:45:51 AM
LOL if you think porting a game from iOS/Android to Ouya will be easier than porting to 3DS, especially since Ouya has a meager touchpad like the DualShock 4 whereas 3DS pretty much exactly like iOS in terms of controls.
Title: Re: Ouya
Post by: Ceric on March 01, 2013, 01:49:04 PM
LOL if you think porting a game from iOS/Android to Ouya will be easier than porting to 3DS, especially since Ouya has a meager touchpad like the DualShock 4 whereas 3DS pretty much exactly like iOS in terms of controls.
Ouya is Android.  Its just a matter of adapting the Controls.  Plus 3DS does not have Multi-touch, Different OS, and 2 Screens.  How could it not be simpler?
Title: Re: Ouya
Post by: BranDonk Kong on March 01, 2013, 02:55:10 PM
If Ouya can read NTFS USB hard drives I'm all in.
Title: Re: Ouya
Post by: Louieturkey on March 01, 2013, 06:00:44 PM
Ease of development.  If you are making an Android version it be minor to move it to Ouya.

Um, only in some case is it minor. They have to re-work the game to be played using a traditional controller instead of a touchscreen, which can be a lot of work depending on the game. Do you think that many smaller Android developers will bother wasting time and resources re-working an entire game with little chance of even making back that money, yet alone profiting?
460+ games in development says yes, they will take a chance.
Title: Re: Ouya
Post by: TJ Spyke on March 02, 2013, 10:45:37 PM
Ease of development.  If you are making an Android version it be minor to move it to Ouya.

Um, only in some case is it minor. They have to re-work the game to be played using a traditional controller instead of a touchscreen, which can be a lot of work depending on the game. Do you think that many smaller Android developers will bother wasting time and resources re-working an entire game with little chance of even making back that money, yet alone profiting?
460+ games in development says yes, they will take a chance.

460 out of over 100,000 Android apps. Yeah, big support. And watch how fast support drops when almost none of those games make a profit. And why would anybody buy an Ouya just to play games they already own on their Androoid device?
Title: Re: Ouya
Post by: BranDonk Kong on March 03, 2013, 10:03:10 AM
LOL if you think porting a game from iOS/Android to Ouya will be easier than porting to 3DS, especially since Ouya has a meager touchpad like the DualShock 4 whereas 3DS pretty much exactly like iOS in terms of controls.

Is this a joke? You think "porting" from Android to...Android would be more difficult than developing for a completely different platform? And do you really think that the 3DS is anything like an iPhone? They both have touch screens, check. And that's where the similarities end.

Ease of development.  If you are making an Android version it be minor to move it to Ouya.

Um, only in some case is it minor. They have to re-work the game to be played using a traditional controller instead of a touchscreen, which can be a lot of work depending on the game. Do you think that many smaller Android developers will bother wasting time and resources re-working an entire game with little chance of even making back that money, yet alone profiting?

Seriously? Adding controller support to an Android app or game would take minutes. Literally minutes. Maybe an hour to account for menus. Hardly a waste of time or "resources." You're not re-inventing the wheel, you're literally looking at the controller's API if you've never used it before, and adding a few lines of code here and there.

Ease of development.  If you are making an Android version it be minor to move it to Ouya.

Um, only in some case is it minor. They have to re-work the game to be played using a traditional controller instead of a touchscreen, which can be a lot of work depending on the game. Do you think that many smaller Android developers will bother wasting time and resources re-working an entire game with little chance of even making back that money, yet alone profiting?
460+ games in development says yes, they will take a chance.

460 out of over 100,000 Android apps. Yeah, big support. And watch how fast support drops when almost none of those games make a profit. And why would anybody buy an Ouya just to play games they already own on their Androoid device?

Because it's only $99 and you get to play it on a TV with a controller. Why would anyone buy an Apple TV just to play videos they already have on their iPhone? Why would anyone buy anything just to anything that they already anything? That's not the only reason anyone would buy an Ouya. But here's a reason, as you just pointed out, it has 460 games in development. How many games does Wii U have in development?
Title: Re: Ouya
Post by: ThePerm on March 03, 2013, 01:04:51 PM
**** even in Qbasic it took me minutes to change the controls of a game I wrote. I'd imagine at best Ouya ports would take about 2 weeks, and thats only because people would dick around.
Title: Re: Ouya
Post by: Ceric on March 03, 2013, 01:31:43 PM
Consider how integral the controls are.  Gunman Clive.  I can see that only take a week with thorough testing.  It was a game that was ready for a traditional controller.

Games that its core to their principal that you view the screen and touch it.  You just have figure a new scheme out and that may take som time.
Title: Re: Ouya
Post by: pokepal148 on March 03, 2013, 01:40:29 PM
alot of those android apps are already optimized for the xperia play or things like the icontrolpad so this is not them going out of the way really...

honestly theres apps for people to manually map buttons to certain functions in other apps. not that hard
Title: Re: Ouya
Post by: Jabs on March 06, 2013, 12:21:48 AM
Quote
Seriously? Adding controller support to an Android app or game would take minutes. Literally minutes. Maybe an hour to account for menus. Hardly a waste of time or "resources." You're not re-inventing the wheel, you're literally looking at the controller's API if you've never used it before, and adding a few lines of code here and there.


It's only about 20 lines of code required to change the variables to come from the touch screen to them being received from the controller input.


Just switch the Extension from the touch screen to the Ouya input one then add about 3 lines of code per button/direction to map into the code and then you are done.


It takes about 20-30 minutes to do and that includes the time to stuff up and fix the syntax of the code. :D

I know a few people working on Ouya titles right now and it was literally a few hours until they had their entire projects up and running on the platform exactly where they left off on other platforms.
Title: Re: Ouya
Post by: BranDonk Kong on March 06, 2013, 09:41:25 AM
Hopefully I will be working on an Ouya title later this year, or next year as well. Probably just simple stuff for myself at first, but hopefully it builds up into something good eventually.
Title: Re: Ouya
Post by: Louieturkey on March 06, 2013, 12:35:11 PM
Hopefully I will be working on an Ouya title later this year, or next year as well. Probably just simple stuff for myself at first, but hopefully it builds up into something good eventually.
Keep us updated on how it's going.  I'll definitely try it out when you get it finished.
Title: Re: Ouya
Post by: BranDonk Kong on March 06, 2013, 10:01:57 PM
I've got absolutely nothing going on right now - didn't mean to give that impression. Hopefully next semester though I'll get into the game development class at school, I believe they work exclusively with Android. But I will definitely start working on SOMETHING soon for the platform.
Title: Re: Ouya
Post by: ThePerm on March 07, 2013, 02:03:40 PM
maybe if we combine our resources we could start a good kickstarter to pay for us all to do your project.
Title: Re: Ouya
Post by: BranDonk Kong on March 09, 2013, 09:41:58 PM
Perhaps. Jesus, I should just start a kickstarter to pay for the rest of my schooling.
Title: Re: Ouya
Post by: Louieturkey on March 29, 2013, 03:36:37 PM
So OUYA is finally starting to shipping to KS backers.  I'm hoping to get my email about mine shipping soon.  It was stated that there are already 104 games available on the OUYA store. 

The official retail launch date will be June 4th.
Title: Re: Ouya
Post by: TJ Spyke on March 29, 2013, 03:39:39 PM
Of those 104, I bet 95% of them are games that are free or $0.99 on the Google Play store (including 4 of them being Angry Birds games).
Title: Re: Ouya
Post by: BranDonk Kong on March 30, 2013, 10:52:59 AM
So what's your point?
Title: Re: Ouya
Post by: TJ Spyke on March 30, 2013, 11:19:37 AM
That there will be practically no reason for anybody to buy the system (not that there ever has been much of a reason). I applaud them for tricking a bunch of people to give them money by making them think this will be a competitive system and have any impact on the industry.
Title: Re: Ouya
Post by: ThePerm on March 31, 2013, 01:47:25 PM
so what's your point?

That there will be practically no reason for anybody to buy the system (not that there ever has been much of a reason). I applaud them for tricking a bunch of people to give them money by making them think this will be a competitive system and have any impact on the industry.

(http://25.media.tumblr.com/tumblr_m7p5olVD4b1rqfhi2o1_500.gif) if they can do that to people whats the problem?
Title: Re: Ouya
Post by: shingi_70 on March 31, 2013, 10:01:39 PM
Th thing is going to kill Wii U/PS4/Durango
Title: Re: Ouya
Post by: pokepal148 on March 31, 2013, 10:04:45 PM
Th thing is going to kill Wii U/PS4/Durango
i debated on if i should use the hashtag #shitnobodysays or #shitshingi_70says
Title: Re: Ouya
Post by: shingi_70 on April 01, 2013, 11:01:32 AM
Th thing is going to kill Wii U/PS4/Durango
i debated on if i should use the hashtag #shitnobodysays or #shitshingi_70says
But I read on Venturebeat that mobile gaming is the future. Your not telling me that I've been misled have you.
Title: Re: Ouya
Post by: Louieturkey on April 02, 2013, 02:53:07 PM
One of the first apps on the system is an exclusive: TwitchTV app.  It's the first dedicated console with an app for twitch.  I know it doesn't mean much for many people and TJ will say it means nothing, but I think it's pretty cool.
Title: Re: Ouya
Post by: TJ Spyke on April 02, 2013, 04:28:19 PM
It doesnt mean anything. I know some people love Twitch.TV and similar sites (justin.tv, uStream, etc.), but they really are just a niche product. And it's not really exclusive to Ouya as the Google Play store already has a Twitch.TV app (as does iOS). So having an Android app play on an Android system is not shocking or notable.
Title: Re: Ouya
Post by: pokepal148 on April 02, 2013, 06:22:18 PM
It doesnt mean anything. I know some people love Twitch.TV and similar sites (justin.tv, uStream, etc.), but they really are just a niche product. And it's not really exclusive to Ouya as the Google Play store already has a Twitch.TV app (as does iOS). So having an Android app play on an Android system is not shocking or notable.
Unless the app has exclusive functions like streaming your own stuff on Ouya.
Title: Re: Ouya
Post by: TJ Spyke on April 02, 2013, 06:33:33 PM
Which is a very niche feature that realistically speaking would be used by like MAYBE 1% of gamers.

Also, TwitchTV IS supported on other systems. It's not for every single game, but Call of Duty: Black Ops II supports streaming to TwitchTV for the Xbox 360 and PlayStation 3 versions. The PS4 will use Ustream to stream all of its games. I doubt the Xbox 3 won't stream games too, likely either Ustream or TwitchTV.
Title: Re: Ouya
Post by: Louieturkey on April 02, 2013, 07:16:26 PM
It doesnt mean anything. I know some people love Twitch.TV and similar sites (justin.tv, uStream, etc.), but they really are just a niche product. And it's not really exclusive to Ouya as the Google Play store already has a Twitch.TV app (as does iOS). So having an Android app play on an Android system is not shocking or notable.
Which part of dedicated home console did you not understand?  Of course it's available for phones and tablets (both Android and iOS have versions).  But this is the first version for home consoles.
Title: Re: Ouya
Post by: TJ Spyke on April 02, 2013, 07:27:12 PM
Except I just pointed out that it's on Xbox 360 and PlayStation 3 too (albeit with select games). So what part of that do YOU not understand?

And based on how well Ouya will do, you can expect DOZENS of people to use this app. LOL. I have yet to see any reason somebody should buy an Ouya. You would be better off buying a Android tablet, where you get ALL Android games (not just a tiny amount re-programmed) plus all the other features of the tablet. And once developers see how much pirating happens, the small amount of support will drop even more.
Title: Re: Ouya
Post by: pokepal148 on April 02, 2013, 08:18:13 PM
Except I just pointed out that it's on Xbox 360 and PlayStation 3 too (albeit with select games). So what part of that do YOU not understand?

And based on how well Ouya will do, you can expect DOZENS of people to use this app. LOL. I have yet to see any reason somebody should buy an Ouya. You would be better off buying a Android tablet, where you get ALL Android games (not just a tiny amount re-programmed) plus all the other features of the tablet. And once developers see how much pirating happens, the small amount of support will drop even more.
that thing is going to fail like a rock, there is no denying it but piracy is huge on android as well, we get stuff for it. the DS had rampant piracy and it still has one of the best libraries in gaming.
Title: Re: Ouya
Post by: ThePerm on April 02, 2013, 11:06:08 PM
idk what is defined as failure in this case. In an age of oligarchs where at this point you have to be a billion dollar company nowadays to get a console into a home would getting a console into a few thousand homes be a failure? From the sounds of it this will do better than any other similar thing.

I don't think you understand this is basically an indy console.
Title: Re: Ouya
Post by: Oblivion on April 03, 2013, 12:13:16 AM
The DS had rampant piracy, but you had to pay for it. Android and iOS piracy is MUCH more widespread, due to it being free and there being many more smartphones than R4 cards in the world.
Title: Re: Ouya
Post by: pokepal148 on April 03, 2013, 02:31:11 PM
alot of android devices havve hdmi out and frankly, i'm in the market for a new phone
why should i go with ouya
Title: Re: Ouya
Post by: shingi_70 on April 03, 2013, 03:33:01 PM
One of the first apps on the system is an exclusive: TwitchTV app.  It's the first dedicated console with an app for twitch.  I know it doesn't mean much for many people and TJ will say it means nothing, but I think it's pretty cool.
A twitch app is coming to the xbox in may.
Title: Re: Ouya
Post by: Louieturkey on April 03, 2013, 07:31:19 PM
Except I just pointed out that it's on Xbox 360 and PlayStation 3 too (albeit with select games). So what part of that do YOU not understand?
I understood you perfectly.  You said you can upload video of you playing to twitch.  Where did you say you can watch any twitchtv user on the 360 right now?
Title: Re: Ouya
Post by: Louieturkey on April 03, 2013, 07:33:38 PM
One of the first apps on the system is an exclusive: TwitchTV app.  It's the first dedicated console with an app for twitch.  I know it doesn't mean much for many people and TJ will say it means nothing, but I think it's pretty cool.
A twitch app is coming to the xbox in may.
I know this.  It was actually supposed to be out before now (I heard March).  But since it was delayed, the OUYA gets the only exclusivity.  It won't be long and it won't really matter in the long run.  I was just mentioning that it was pretty cool in my eyes.
Title: Re: Ouya
Post by: Spak-Spang on April 03, 2013, 09:46:44 PM
The thing with the Ouya, is that it is at least something different.  They are looking at the pitfalls of being and Indy console and are trying to figure out the best way to capitalize on the strength of an Indy console and minimize the weakness.

Choosing Android was a great start.  It means game developers do not have to shift too much effort into moving games they are already creating to the system...and they can use engines and tools they already have available. 

I know this system has a huge battle ahead of itself, but it also could help bring change in an industry that needs change, and hopefully it is successful so we can see what the future might hold for more Indie consoles. 
Title: Re: Ouya
Post by: pokepal148 on April 03, 2013, 10:09:07 PM
The thing with the Ouya, is that it is at least something different.  They are looking at the pitfalls of being and Indy console and are trying to figure out the best way to capitalize on the strength of an Indy console and minimize the weakness.

Choosing Android was a great start.  It means game developers do not have to shift too much effort into moving games they are already creating to the system...and they can use engines and tools they already have available. 

I know this system has a huge battle ahead of itself, but it also could help bring change in an industry that needs change, and hopefully it is successful so we can see what the future might hold for more Indie consoles. 
is there demand for an indie console, isn't that what the pc is
Title: Re: Ouya
Post by: shingi_70 on April 03, 2013, 10:17:06 PM
An inde console would have made sense in 2011 or 2012 but now not so much. Isn't PC and the next gen consoles having easier ways to get games onto their stores mean the Oyua doesn't have much of a market.
Title: Re: Ouya
Post by: ThePerm on April 04, 2013, 03:46:45 AM
we've been promised Indy games since xbox and it has been delivered to some extant, but not really. I think a good way to test a game would be the minor leagues of Ouya
Title: Re: Ouya
Post by: shingi_70 on April 04, 2013, 11:13:34 AM
http://www.theverge.com/2013/4/4/4180242/ouya-review (http://www.theverge.com/2013/4/4/4180242/ouya-review)
 
Looks disappointing like most hardware based kickstarter projects.
Title: Re: Ouya
Post by: BranDonk Kong on April 04, 2013, 06:57:49 PM
A NEW CHALLENGER APPROACHES!

(http://imageshack.us/a/img42/2249/hainwar.png)
Title: Re: Ouya
Post by: shingi_70 on April 04, 2013, 11:03:11 PM
The latest episoides of the verge show's Vergecast and Top shelf talk about Oyua. Sounds really disappointing but I found it funny the host had no problem with console emulators but was conflicted with pirating android apps.
Title: Re: Ouya
Post by: Oblivion on April 04, 2013, 11:16:07 PM
I doubt Activision still makes money off of Pitfall!. Versus an Android title that people are making money on right this second.
Title: Re: Ouya
Post by: nickmitch on April 06, 2013, 11:49:48 AM
But then you have companies like Nintendo who still pimp their old games out as much as they can.
Title: Re: Ouya
Post by: Louieturkey on April 08, 2013, 04:50:18 PM
I do think firmware updates will fix a lot of the problems reviewers have with the OUYA.  Of course, for OUYA, that's horrible when they haven't even done the official release yet.  But for the Wii U, it's okay, because it's Nintendo.
Title: Re: Ouya
Post by: oohhboy on April 14, 2013, 05:33:42 AM
This kid is just precious.

Title: Re: Ouya
Post by: Oblivion on April 14, 2013, 01:11:32 PM
I wonder how old that kid is.
Title: Re: Ouya
Post by: Caliban on April 14, 2013, 09:21:10 PM
I couldn't stop chuckling at how he said Nvidia. It's an odd name, I know.
Title: Re: Ouya
Post by: Sarail on April 14, 2013, 09:30:46 PM
I wonder how old that kid is.
Sounds like he's around 12 to 14 years old, I'd say.

Is 50% correct concerning what share Microsoft take? Sheesh.
Title: Re: Ouya
Post by: TJ Spyke on April 14, 2013, 10:12:43 PM
I wonder how old that kid is.
Sounds like he's around 12 to 14 years old, I'd say.

Is 50% correct concerning what share Microsoft take? Sheesh.

That kid knows ****. You should have taken that when he said "there are gonna be Triple A games on it, like... I don't know, but there will be". It's cute that he thinks Ouya will be a big success and that it will be able to compete with real consoles.

Microsoft takes 30%, not 50%.
Title: Re: Ouya
Post by: BranDonk Kong on April 14, 2013, 10:33:24 PM
Nintendo said the same thing about the Wii U :(
Title: Re: Ouya
Post by: TJ Spyke on April 16, 2013, 04:08:38 PM
As if the Ouya wasn't already having problems, benchmark tests show it is already lagging far behind  other Android devices technically. Futuremark rated 258 Android devices, and Ouya was ranked #78 (behind mobile phones like the HTC One and LG Nexus 4, and tablets like Sony Xperia Tablet Z). With all the problems it already has, and now confirmation that it's already lagging far behind other Android devices in sheer technical capability, I think the chances of Ouya succeeding when it released to the general public in June are very low.

http://www.gamesindustry.biz/articles/2013-04-16-ouya-beaten-by-phones-in-benchmark-tests?utm_source=newsletter&utm_medium=email&utm_campaign=us-daily
Title: Re: Ouya
Post by: tendoboy1984 on April 17, 2013, 12:13:15 PM
I wonder how old that kid is.
Sounds like he's around 12 to 14 years old, I'd say.

Is 50% correct concerning what share Microsoft take? Sheesh.

That kid knows ****. You should have taken that when he said "there are gonna be Triple A games on it, like... I don't know, but there will be". It's cute that he thinks Ouya will be a big success and that it will be able to compete with real consoles.

Microsoft takes 30%, not 50%.

People had doubts about smartphone games competing with handhelds, and look how big the mobile gaming industry has become. Handhelds have gone back to being a niche product (outside of Japan), while mobile games are the new standard. The Android enthusiasts think this OUYA will succeed because (to them) Android rules all.
 
I can't wait to see all the unstable apps and games that constantly crash due to unoptimized coding and inefficient developers. Imagine playing Call of Duty 17 and the game crashes, sending you to the Home menu.
Title: Re: Ouya
Post by: TJ Spyke on April 17, 2013, 12:19:27 PM
People said smartphones would take down handhelds, that has not happened.

Ouya may be a "success" in the way that people who like it will be happy, but I think it will be like the Dreamcast in that people who like it are happy but overall it's a failure in terms of sales. I just dont see who this will really appeal to since it's so niche. Heck, you could get a Android tablet for under $200 that does more than Ouya does.
Title: Re: Ouya
Post by: Fjurbanski on April 17, 2013, 05:05:14 PM
Eh, Ouya just never had a place to begin with, and it definitely doesn't have a place now. It's main selling points are what? Hackability and Indie game? Well People already had that on the PC. So then it's only selling point was to be a cheaper home for indies, but with how Nintendo and Sony have been working with indies lately, they're basically stealing Ouya's spotlight. That and, if the mass consumer can't even figure out what a Wii U is and why they should buy one, Ouya would have to spend some major marketing bucks to get people to even realize it exists. Then more to get people to think they might actually want one (which, very few people would).


Obviously I can't say anything for sure yet, but the way I see it Ouya has been destined to fail from the beginning.
Title: Re: Ouya
Post by: ThePerm on June 24, 2013, 05:18:54 PM
i've been watching videos the last couple of days from people who got it early

the pros
its a fun little toy to tinker with, its cheap, and it has some uses like emulating and watching movies

the cons
its cheaply made, the controller is awful

other cool features
you can use a ps3 or xbox 360 controller
Title: Re: Ouya
Post by: ThePerm on June 26, 2013, 02:14:57 AM
This post is being made from an ouya. So far the gears of wars clone was pretty fun to play. I checked out twitch tv for 15 minutes before i determined it was weird. I am having a hell of a time trying to get roms to work.


update: Now i got roms to work. Now im working on sideloading thing to be more efficient.
Title: Re: Ouya
Post by: BranDonk Kong on June 26, 2013, 09:41:12 AM
Might get one very soon to take on vacation in a couple weeks. Too bad my car DVD player doesn't have HDMI input, it would be awesome for my daughter to play in the back on the trip...guess I'll hook up the Wii instead.
Title: Re: Ouya
Post by: Ceric on June 26, 2013, 10:00:15 AM
My Ouya I played with a little the first day I got it.  Found the update process the most entertaining thing on the system.  Twitch.TV app was terrible.  Haven't played the Gear of Wars clone yet or done any roms.
Title: Re: Ouya
Post by: shingi_70 on June 26, 2013, 11:12:00 AM
The Twitch app on Ouya sucks and showcases the laziness of the company. All they did was port the ios/Android app and didn't change the interface for a TV or add to it.
 
I mean they probably couldn't use the same interface but since Ouya and Twitch were hyping this up, it would be like the Xbox App.
http://blog.twitch.tv/2013/05/announcing-the-twitch-app-for-xbox-live/ (http://blog.twitch.tv/2013/05/announcing-the-twitch-app-for-xbox-live/)
 
Still want one for emulation purposes.
Title: Re: Ouya
Post by: ejamer on June 26, 2013, 11:26:04 AM
It's funny. There isn't anything on Ouya that appeals to me, especially since ROMs seem to be the biggest feature for gamers so far. Yet I find myself interested in and rooting for the little console anyway.


Any selling point and I'd probably end up buying in - heck, just offering an app for the ubiquitous Netflix service would probably be enough to draw me in.


When will hardware updates happen?  Maybe that will be my target to see if the services offered make it worth buying.
Title: Re: Ouya
Post by: shingi_70 on June 26, 2013, 02:01:28 PM
Towerfall looks cool but not to buy what looks like a flop.
 
Not really sure how they will go about updating hardware. The funny thing is this thing is already two years out of date, running Tegra 3.
Title: Re: Ouya
Post by: BranDonk Kong on June 26, 2013, 02:57:18 PM
Tegra 3 came out in first quarter 2012.
Title: Re: Ouya
Post by: TJ Spyke on June 26, 2013, 05:05:21 PM
Tegra 3 came out in first quarter 2012.

November 2011 actually.
Title: Re: Ouya
Post by: BranDonk Kong on June 26, 2013, 05:54:19 PM
Excuse me, the first Tegra 3 device was released late December 2012 (ASUS Eee Pad Transformer Prime). I was going by fiscal quarters, which puts it at Q1 2012. I was off by 12 days. Thank you for checking Wikipedia.

Either way it's not two years out of date - there is no Tegra 4 device on the market yet, so 18 months into the cycle wouldn't be considered two years out of date.
Title: Re: Ouya
Post by: Oblivion on June 27, 2013, 04:13:41 PM
I have the opportunity to buy a very slightly used Ouya for $85. Worth it?
Title: Re: Ouya
Post by: BranDonk Kong on June 27, 2013, 07:00:11 PM
I'd buy it.
Title: Re: Ouya
Post by: TJ Spyke on June 27, 2013, 07:12:17 PM
From what I have seen and heard and read about it, even $85 is over-priced (though it could be a collectors item, the way other failed systems like 3DO are).
Title: Re: Ouya
Post by: BranDonk Kong on June 27, 2013, 07:50:38 PM
Or Wii U.
Title: Re: Ouya
Post by: TJ Spyke on June 27, 2013, 07:53:33 PM
Except Wii U shows an upside.
Title: Re: Ouya
Post by: NWR_insanolord on June 27, 2013, 07:56:31 PM
I'm waiting to see how things play out. If the media functionality continues to develop (Plex support is a big step toward that) it compares somewhat favorably to a Roku box or an AppleTV with its much more fleshed-out game support.
Title: Re: Ouya
Post by: Oblivion on June 27, 2013, 07:58:26 PM
Yeah, I told the guy I was gonna pass. I felt like I would regret it the instant I sent the guy money.
Title: Re: Ouya
Post by: ejamer on June 27, 2013, 09:14:14 PM
From what I have seen and heard and read about it, even $85 is over-priced (though it could be a collectors item, the way other failed systems like 3DO are).


I wouldn't have bought it for $85 either, at least not right now. But calling that offer over-priced is a stretch for many of the early adopters.


Unlike the failed gaming consoles you compare it to, the Ouya would still have plenty of potential and value even if it did flop. It's a convenient, if low-powered, set-top PC. You can load Android-based content onto it without too much trouble. If you have the skill and inclination, you can also develop your own content. Ouya is also brand new and quite a trendy name, so reselling at a reasonable price - possibly more than $85 - shouldn't really be that difficult in the short-term.
Title: Re: Ouya
Post by: ThePerm on June 30, 2013, 06:20:37 AM
 do you know what happens to consoles that flop? They become rare collectors items. often being upsold at high prices on ebay.
Title: Re: Ouya
Post by: Ceric on June 30, 2013, 10:13:46 AM
do you know what happens to consoles that flop? They become rare collectors items. often being upsold at high prices on ebay.
Good point.  I probably should keep my box.  Find my box.
Title: Re: Ouya
Post by: BranDonk Kong on July 01, 2013, 04:25:09 PM
Just ordered my Ouya from Amazon...should be here Wednesday. I had $3.97 in credit plus a $100 gift card...so it cost me $00.01 total. So far the reviews I've seen are mostly positive, at least from people that actually have the system, there are a lot of negative reviews from people that clearly have never used it. Even if it doesn't pan out that greatly, I at least have a pretty sweet development kit for when I take a stab at Android coding.
Title: Re: Ouya
Post by: TJ Spyke on July 01, 2013, 05:05:43 PM
Actually, most of the reviews I have seen have been from professional reviewers.
Title: Re: Ouya
Post by: Morari on July 02, 2013, 10:21:50 AM
Actually, most of the reviews I have seen have been from butt-hurt console kiddies that don't understand the niche.

I want to see XBMC up and running well on the Ouya.
Title: Re: Ouya
Post by: TJ Spyke on July 02, 2013, 11:17:34 AM
You must be seeing different reviews than me, because the reviews I have seen had very rational and good reasons for giving negative reviews to the Ouya (in fact, one of the only positive things I have seen mentioned in reviews for it is the fact that you can use it to play ROMs, which is like saying a console is good for pirating games).
Title: Re: Ouya
Post by: BranDonk Kong on July 02, 2013, 11:36:50 AM
Kind of like what you did with the PSP, right?
Title: Re: Ouya
Post by: ThePerm on July 02, 2013, 03:11:56 PM
some of the reasons why it was getting bad reviews were resolved with the update
Title: Re: Ouya
Post by: MegaByte on July 02, 2013, 03:17:46 PM
Too bad you can't download a new controller.
Title: Re: Ouya
Post by: Morari on July 02, 2013, 03:33:46 PM
Kind of like what you did with the PSP, right?

QFT
Title: Re: Ouya
Post by: shingi_70 on July 02, 2013, 03:39:09 PM
Too bad you can't download a new controller.


Use a 360 or PS3 controller.
Title: Re: Ouya
Post by: BranDonk Kong on July 02, 2013, 06:14:07 PM
Yeah I've read the controller isn't that great (PS4 totally ripped it off though), so I'm like "I'll just use a PS3 controller..." then I realize I don't have any PS3 controllers.
Title: Re: Ouya
Post by: BranDonk Kong on July 02, 2013, 06:14:44 PM
I can use a Wiimote though, or my WiiU Pro Controller.
Title: Re: Ouya
Post by: ThePerm on July 02, 2013, 08:38:36 PM
I've connected Wii Motes and 360 controllers. The wii mote worked great. The 360 controller not so, much. I will try an official xbox controller, see if it works better.
Title: Re: Ouya
Post by: Phil on July 03, 2013, 04:19:28 PM
I was able to play an Ouya, and I really didn't like the controller. It felt more like a prop than a controller, if that makes any sense.
Title: Re: Ouya
Post by: Morari on July 03, 2013, 08:55:58 PM
I was able to play an Ouya, and I really didn't like the controller. It felt more like a prop than a controller, if that makes any sense.

It felt like an N64 controller? :P
Title: Re: Ouya
Post by: BranDonk Kong on July 03, 2013, 10:24:15 PM
I haven't had 5 minutes to play with it yet...but the controller feels pretty decent. Maybe a little too narrow towards the top and it has a "floating" D-Pad like the 360, but it's quite responsive from my very small amount of initial use.
Title: Re: Ouya
Post by: ThePerm on July 04, 2013, 03:09:22 PM
iv almost mastered sideloading. Everything is working pretty good right now. I want to buy a usb n64 controller adapter now. That being said Mario 64 played alright(note I own 3 different versions of this game). Other games were problematic because n64 is a 6 button controller and its no fun to map the controls to the second joystick or the shoulder buttons.

one annoying thing is my usb stick doesnt work and it doesn't have any other storage inputs. I was told I would be fine if i had my stick formatted to fat32. Despite that it is, it still doesnt work. I've downloaded a file manager, but they really need something controller dedicated. Something like the ps3 or gamecube manager would be great.
Title: Re: Ouya
Post by: tendoboy1984 on July 04, 2013, 08:10:31 PM
I knew people would start talking about emulators and ROMs. That's all Ouya is good for, it seems.
Title: Re: Ouya
Post by: Oblivion on July 05, 2013, 04:00:28 AM
Who fucking cares?
Title: Re: Ouya
Post by: ejamer on July 05, 2013, 08:43:23 AM
I knew people would start talking about emulators and ROMs. That's all Ouya is good for, it seems.


All it's good for at launch, maybe.


Give the box some time. Right now, having (legally/morally questionable) access to a huge library of awesome games is the big news because Ouya-specific software and media options are limited. But the people supporting Ouya are hoping this changes over time. In a year from now we'll have a much better idea of what Ouya is good for.


I will say that TowerFall looks awesome. If Ouya gets more games like that, and some official support from media streaming sources like NetFlix, then it would be easy to justify the cost.
Title: Re: Ouya
Post by: ThePerm on July 07, 2013, 04:23:20 AM
I was playing Organ Trail and it was quite fun
Title: Re: Ouya
Post by: BranDonk Kong on July 07, 2013, 09:44:09 AM
Organ Trail looks pretty funny. I didn't notice the title of the game at first and was like, "How the hell did they get to use the Oregon Trail name?"

To be honest I have only installed a couple of games so far and haven't had five minutes to play them. The shop interface could use some work, no doubt. It currently looks like the old Wii Netflix interface where it's just a bunch of squares (and a screen shot or title image) with names or genres...it would greatly benefit them to redesign it ASAP. Something closer to the Xbox 360's second dashboard layout (the "NXE" design) would look a lot better. Also developers should do a better job adding screenshots or descriptions, or have a review process where they get advice from people on the actual Ouya team. FPSe is one of the best reasons to have an Ouya, but they screenshots look terrible.
Title: Re: Ouya
Post by: BranDonk Kong on July 14, 2013, 11:48:56 PM
Got back from vacation a couple days ago and just started getting into the Ouya. Rooted it and installed CWM and Google Play this morning, installed Dead Trigger as the first non-Ouya game, runs amazingly. This is nothing to brag about these days, but it could easily pass as an early Xbox 360 game (Condemned or Quake 4). Just installed Adobe Flash and Adfree Android, as well as Pandora. Pretty awesome so far, I am very happy with my decision. Just bought ePSXe (already bought FPSe a while ago), gonna give it a whirl as well as N64oid and MAME 4 All...good stuff.
Title: Re: Ouya
Post by: tendoboy1984 on July 16, 2013, 02:43:03 PM
Brb, I'm gonna hack my PS3 and download Super Nintendo games.
 
Seriously, why not just get the games through the Virtual Console?
Title: Re: Ouya
Post by: ThePerm on July 16, 2013, 03:54:48 PM
Virtual Console no longer has River City Ransom
Title: Re: Ouya
Post by: TJ Spyke on July 16, 2013, 05:47:21 PM
Virtual Console no longer has River City Ransom

Yes it does (at least in North America).
Title: Re: Ouya
Post by: BranDonk Kong on July 16, 2013, 06:20:41 PM
Brb, I'm gonna hack my PS3 and download Super Nintendo games.
 
Seriously, why not just get the games through the Virtual Console?

Yes, the Virtual Console and it's amazing range of games is quite comparable to having any game for NES, SNES, etc.
Title: Re: Ouya
Post by: nickmitch on July 16, 2013, 09:45:20 PM
. . . for free.
Title: Re: Ouya
Post by: TJ Spyke on July 17, 2013, 01:17:10 PM
...illegally
Title: Re: Ouya
Post by: Morari on July 17, 2013, 01:48:34 PM
...like on your PSP.



Edit: Mistake corrected. All Sony products are the same to me.
Title: Re: Ouya
Post by: TJ Spyke on July 17, 2013, 02:04:00 PM
I've never owned a PS Vita (or even used one other than a demo in GameStop). ;)
Title: Re: Ouya
Post by: BranDonk Kong on July 17, 2013, 02:18:52 PM
PSP. And victimless crime.
Title: Re: Ouya
Post by: TJ Spyke on July 17, 2013, 02:23:02 PM
Not victimless, that's just what pirates say to justify their crimes.
Title: Re: Ouya
Post by: BranDonk Kong on July 17, 2013, 02:51:47 PM
Is that what you said when you bought a PSP because of how easy it was to pirate games? And PLEASE explain to me who is being hurt by me playing SNES and NES ROMs on my Ouya. Please. Tell me who the victim is. Also, please show me anyone who has been charged with a crime for playing NES or SNES ROMs on a home console or PC, and who pressed charges and was represented in court for the harm caused to them by someone playing their games on their console or PC.
Title: Re: Ouya
Post by: nickmitch on July 17, 2013, 09:35:06 PM
I'll tell you who is being hurt: THE MAN! Bout time somebody stuck it to 'em!
Title: Re: Ouya
Post by: pokepal148 on July 17, 2013, 11:12:15 PM
Nintendo having one less reason to support the VC... this hurting anybody who actually wants to BUY those games
Title: Re: Ouya
Post by: BranDonk Kong on July 17, 2013, 11:28:52 PM
You're kidding, right? Do you think this is something new? Do you think this is in any way competition for the Virtual Console?
Title: Re: Ouya
Post by: TJ Spyke on July 18, 2013, 12:04:07 AM
You're kidding, right? Do you think this is something new?

It's a little different when the manufacturer uses piracy as one of the SELLING POINTS of the system (which is like admitting its not good enough for people to buy games on it).
Title: Re: Ouya
Post by: Oblivion on July 18, 2013, 01:52:41 AM
You mean what OTHER people are using to advertise it. Pretty sure I don't see emulators in their list of features to pimp out themselves: https://www.ouya.tv/discover/ (https://www.ouya.tv/discover/)


Especially when I'm fairly certain you have to sideload the emulators. Brandogg, am I correct? I don't own and Ouya or an Android device.
Title: Re: Ouya
Post by: TJ Spyke on July 18, 2013, 02:07:59 AM
You mean the company's executives touting the ease of hacking the system (I believe it was even in the Kickstarter) are OTHER people advertising it? When they announced it on Kickstarter they openly mentioned how easy it would be to hack. Yes, I am SURE they didn't know that most people doing that would be for piracy. :rolleyes:
Title: Re: Ouya
Post by: Oblivion on July 18, 2013, 02:12:57 AM
Hacking = Piracy? Come on dude, that's just fucking insulting. I know you're smarter than that.
Title: Re: Ouya
Post by: Morari on July 18, 2013, 02:17:36 AM
Hackers ≠ Crackers
Open source must be a scary concept though... no corporate overlords.
Title: Re: Ouya
Post by: BranDonk Kong on July 18, 2013, 08:59:33 AM
TJ you're not making any sense.

There are emulators in the Ouya store (and they are free, aside from FPSe, which is ironic considering what those initials stand for), just like there are emulators in the Windows Store, and the App Store, and Google Play.

You do not need to hack the Ouya to play emulators (or to pirate games if that's your thing), it also doesn't make it easy (easier) to pirate anything if you hack the system.

But again, please, show me anyone whowas arrested, any company that tried to sue someone for playing ROMs from a DEFUNCT CONSOLE, etc - or show where Ouya advertises its console as being for piracy, playing ROMs, etc. Please. Surely you can't just be making this **** up, you would never do that...
Title: Re: Ouya
Post by: NWR_insanolord on July 18, 2013, 11:50:16 AM
The Ouya people did feature emulators in some of their marketing around the system's launch.
Title: Re: Ouya
Post by: BranDonk Kong on July 18, 2013, 03:06:52 PM
I'm sure they did but it wasn't an attack on the Virtual Console or trying to promote piracy.
Title: Re: Ouya
Post by: NWR_insanolord on July 18, 2013, 05:01:13 PM
You could argue that overtly using the ability to play emulators as a selling point could be considered promoting piracy.
Title: Re: Ouya
Post by: BranDonk Kong on July 18, 2013, 05:02:38 PM
You could, but then you would be TJ Spyke.
Title: Re: Ouya
Post by: NWR_insanolord on July 18, 2013, 05:09:20 PM
Yeah, it's not so much "promoting piracy" as it is "using piracy to promote something else," which could technically be argued to be the exact opposite.
Title: Re: Ouya
Post by: BranDonk Kong on July 18, 2013, 06:52:36 PM
Technically...but Nintendo isn't losing any sales of Super Mario World because you can download it for free...if this was 1991, then sure.
Title: Re: Ouya
Post by: pokepal148 on July 18, 2013, 08:32:36 PM
it is currently available on the Wii U virtual console for 7.99. how are they not losing a sale?
Title: Re: Ouya
Post by: Louieturkey on July 18, 2013, 09:37:03 PM
it is currently available on the Wii U virtual console for 7.99. how are they not losing a sale?
I'm not a fan of emulators, but that argument is just ignorant.  Brandogg (sorry for speaking for you) would not buy it anyways, so they would never have had a sale in the first place, whether he had the emulator or not.
Title: Re: Ouya
Post by: BranDonk Kong on July 18, 2013, 11:27:02 PM
Exactly. You can't lose a sale that would never existed - now I'm not making an an excuse for piracy in general, so don't take it that way. I've been using NES/SNES/Genesis emulators for probably 15 years now or longer. There was no Virtual Console back then, and those systems are defunct. I also have MAME on my PC and Xbox 360 (and Ouya), with a **** ton of ROMs for games that I never bought the machines for (and essentially never play them) - if you can direct me to a local arcade where I can go drop 50 cents in, I'll happily do that instead.

Anyway, back to the Ouya since this is Ouya discussion...I'm pretty disappointed with how crappy the Android port of Sonic 4 is. I was planning on buying it, but it looks like a 52" version of a GBA game.
Title: Re: Ouya
Post by: BranDonk Kong on July 21, 2013, 04:10:10 PM
Just installed HBO GO (Google Play version). Not perfect since it was built for phones and tablets (no controller support), but at least I can use it on my TV without having an XBox Live subscription.
Title: Re: Ouya
Post by: pokepal148 on July 21, 2013, 04:37:54 PM
so is this thing good for anything legal?
Title: Re: Ouya
Post by: BranDonk Kong on July 21, 2013, 05:04:08 PM
What is illegal about HBO GO?
Title: Re: Ouya
Post by: BranDonk Kong on July 21, 2013, 05:04:45 PM
And what is illegal about installing games (which I have paid for) from Google Play?
Title: Re: Ouya
Post by: pokepal148 on July 21, 2013, 05:22:54 PM
poorly phrased, you seemed to be saying the hbo was crap... so idk forget it
Title: Re: Ouya
Post by: nickmitch on July 21, 2013, 06:08:33 PM
Just installed HBO GO (Google Play version). Not perfect since it was built for phones and tablets (no controller support), but at least I can use it on my TV without having an XBox Live subscription.

Do you mean interface wise or looking pretty?
Title: Re: Ouya
Post by: BranDonk Kong on July 21, 2013, 06:43:43 PM
It looks good, just you have to use the trackpad on the controller (or a mouse and keyboard or phone, etc) since there is no D-Pad support. It doesn't support HD either from what I've seen, but the video is good enough. Technically we're running phone software here, so I guess that's to be expected.
Title: Re: Ouya
Post by: pokepal148 on July 21, 2013, 07:04:38 PM
you can get one of sony's wifi connected blu-ray players for the same price

other then stretching to make a koolaid man joke what makes the Ouya worth buying?
Title: Re: Ouya
Post by: BranDonk Kong on July 21, 2013, 08:17:43 PM
It plays games, you can install XBMC, you can write your own programs for it.
Title: Re: Ouya
Post by: ThePerm on July 22, 2013, 04:54:28 PM
Virtual Console no longer has River City Ransom

Yes it does (at least in North America).

i have a free version now, but still going to buy it if that is the case. I had went to download it a couple months ago and it was missing from the store. I was a tad disappointed.

and as someone was saying this is nothing new. All the games I got, I got in 1997. They were sitting on a cd for years not getting played(last used inside a dreamcast). I got several games on virtual console despite having it at no cost. (and also owning the cartridge, so in many cases I own things 2-4 times)

virtual console is just a more ideal way to play, mainly because its not buggy like emulators can be. The wii controller also makes a near perfect nes controller.

To be honest, im not a fan of piracy because what it did to Sega. For those unaware. Dreamcast was the easiest system to play pirated games on. I'm sure Sega would have recouped its money if this wasn't the case. Shenmue 1 and 2 were flops, and piracy played a big hand. I would rather Sega be around as a competitor than our current situation. or Nintendo buy Sega.

the biggest problems in this situation is the problems of mediums not being universal. Which of course is a necessity of progressing technology.
Title: Re: Ouya
Post by: ShyGuy on July 22, 2013, 07:10:16 PM
Ouya needs to find a way to incentivize Android developers to add Ouya support. I would imagine the porting effort is small compared to other cross platforms.
Title: Re: Ouya
Post by: ThePerm on July 22, 2013, 08:05:55 PM
if they add controller support, then the port happens quick.
Title: Re: Ouya
Post by: BranDonk Kong on July 22, 2013, 08:30:24 PM
All you need to do is add Ouya controller support, and a new icon for the launcher...that's pretty much it.
Title: Re: Ouya
Post by: BranDonk Kong on July 22, 2013, 11:53:47 PM
One really good thing is that since Ouya has the stock browser (though you can install Chrome or any other browser too), it has full Flash support, so colbertnation.com and the dailyshow.com both show full episodes (even though they're already on the DVR, of course). Installed Crackle just now, works just fine. Not much content, but Comedians in Cars Getting Coffee is pretty funny.


One potential downside that I never mentioned is that you can't turn on the console with the controller. Having said that, the system only draws 4.5W max, so there's really no reason to ever turn it off. It will turn on if you switch to the input you have it connected to, so I guess technically it's no big deal.


Edit - I take it back, you can turn on the Ouya with the controller - just not from a cold boot (as in power supply was unplugged and plugged back in).
Title: Re: Ouya
Post by: ShyGuy on July 23, 2013, 10:07:52 AM
Does the Ouya play the free version of Hulu?
Title: Re: Ouya
Post by: BranDonk Kong on July 23, 2013, 11:02:19 AM
Never tried, but it should since it runs Flash. You can just do it on the website.
Title: Re: Ouya
Post by: ThePerm on July 23, 2013, 11:36:01 PM
flash doesn't work for me at the moment, it just tells me that my device doesnt support it. I got a decent media player workign though.
Title: Re: Ouya
Post by: BranDonk Kong on July 24, 2013, 12:37:19 AM
Download it from xda-developers, it'll work.
Title: Re: Ouya
Post by: shingi_70 on July 24, 2013, 09:12:36 AM
doesn' thing use the crappy Twitch Phone app?
Title: Re: Ouya
Post by: BranDonk Kong on July 24, 2013, 09:22:53 AM
I think so, but you can install XBMC and use the TwitchTV plugin instead.
Title: Re: Ouya
Post by: ThePerm on July 27, 2013, 02:00:52 AM
got both flash and xbmc. Now my ouya does most things my computer does. Now im going to try programming some android apps and see how they run
Title: Re: Ouya
Post by: BranDonk Kong on July 27, 2013, 10:19:23 AM
That's my next project...gonna make something and put it on the Ouya store. I installed XBMC too, and of course Project Free TV and 1Channel. Almost good enough to get rid of cable. Almost.
Title: Re: Ouya
Post by: BranDonk Kong on July 27, 2013, 11:33:09 PM
Hey Perm, I don't know if you've tried or had any success mounting a USB drive (NTFS)...I used several apps that didn't work, but StickMount (by Chainfire) worked for me. Doesn't write (at least not for me), but it reads the drive just fine. 2TB Western Digital USB 2.0 drive.
Title: Re: Ouya
Post by: TJ Spyke on July 28, 2013, 03:15:42 AM
So according to the CEO of Ouya, only 27% of Ouya owners have actually BOUGHT a game. Yeah, tell me again what incentive developers have to make Ouya games when barely 1/4 of owners even buy games?
Title: Re: Ouya
Post by: NWR_insanolord on July 28, 2013, 07:27:54 AM
From the sounds of it, it's ridiculously easy to port regular Android games to Ouya, especially if the game already has gamepad support, which I believe is fairly common these days. I think somebody said it took him a couple hours to do it. If it really is that easy, it's probably worth it for a lot of people, as even a handful of sales would justify the work.

Then again, that's what they said about the easiness of porting games from PS3 to Vita, and the Vita isn't exactly swimming in PS3 ports.
Title: Re: Ouya
Post by: BranDonk Kong on July 28, 2013, 08:00:27 AM
So according to the CEO of Ouya, only 27% of Ouya owners have actually BOUGHT a game. Yeah, tell me again what incentive developers have to make Ouya games when barely 1/4 of owners even buy games?

That is a disappointing number, but I kind of think it's to be expected - especially with Kickstarter backers since those were probably largely people that intended on doing their own thing. It should be noted that I am part of that 27%.

Having said that, if you have only developed Ouya games then that sucks, but if you ported a game to Ouya from Android, then you're either out 10 minutes of your life or maybe a little bit more.

PS3 to Vita and Ouya to Android are completely different though. The only things you need to account for in Ouya are the lack of a back button and controller support.


I plan on putting something in the Ouya store soon - if I make zero sales, then I'm out $25 (assuming there's a $25 fee to sell like on other Android stores), if I make anything whatsoever, I'm happy. I don't think anyone should expect to become overnight millionaires with this thing, but if you think people are losing money "porting" games to Ouya, then you are crazy.
Title: Re: Ouya
Post by: NWR_insanolord on July 28, 2013, 08:59:31 AM
I think the PS3 to Vita comparison works when you factor in the scale of development. Big teams working on games that would sell hundreds of thousands at $40+ putting in an extra week or two compares fairly well to a few guys working on a mobile game putting in an extra couple hours.
Title: Re: Ouya
Post by: pokepal148 on July 28, 2013, 02:36:01 PM
So according to the CEO of Ouya, only 27% of Ouya owners have actually BOUGHT a game. Yeah, tell me again what incentive developers have to make Ouya games when barely 1/4 of owners even buy games?
It should be noted that I am part of that 27%.
sure you are ;)
Title: Re: Ouya
Post by: BranDonk Kong on July 28, 2013, 03:43:53 PM
I don't get it.
Title: Re: Ouya
Post by: ThePerm on July 31, 2013, 01:13:14 AM
I got usb drives to work, i bough 3 of them. The Ouya did not like the one i had. I bought a 4 gig one for $10 at dollar general, they had a 8 gig for $12. Shopping around I didn't see usb drives for a cheaper price. The 4 gig worked so I bought another 4gig and an 8 gig. Then the 8 gig worked. I isually use SD cards, but still having a few more USB drives is fine by me.

Let me know how your getting it on the android store progress goes Brandogg. So far I bought 2 games on Ouya. Organ Trail and Shadowgun.

I was trying to run the android sdk, but i couldn't get it to work. The emulator just loaded the android logo and didnt do anything afterwards. Theres a basic interpretor that I want to test out since I can program in basic. I was going to program a game in RFO basic. Actually the language seems much improved over my DOS days with bitmap and bluetooth support.
Title: Re: Ouya
Post by: ThePerm on July 31, 2013, 03:47:30 AM
got an app with a self made icon to load up. The app just blinked repeatedly. Did not see my hello world message.
Title: Re: Ouya
Post by: BranDonk Kong on August 05, 2013, 09:51:45 PM
Now, I will not say that the Ouya is a smashing success, but I think there are quite a few people that need to re-read this whole thread and eat their words, mainly for saying that it would never exist, and saying it would not be $99.
Title: Re: Ouya
Post by: pokepal148 on August 05, 2013, 10:03:58 PM
Aye! It may not have made the Motherload but I be one to think they managed to haul a fair amount of booty. Shall we make those unfaithful land lubbers walk the plank? :D
Title: Re: Ouya
Post by: ThePerm on August 08, 2013, 10:32:22 PM
until pikmin 3 came out I was using my Ouya way more than Wii U

people talk about having a psthwii or xbox wii60 combo. I have the Wiiouuya combo
Title: Re: Ouya
Post by: Wah on August 08, 2013, 10:54:55 PM
Any chance of nintendo making an appearance in it?
Title: Re: Ouya
Post by: pokepal148 on August 09, 2013, 12:00:17 AM
Any chance of nintendo making an appearance in it?
nay, me thinks they shall stick to their own pond as the saying goes
Title: Re: Ouya
Post by: ThePerm on August 11, 2013, 03:11:50 PM
I downloaded Unity and got the unity app working on my pc, but having issues with the ouya version. If I could get SOMETHING I wrote working on the Ouya then that would be great.
Title: Re: Ouya
Post by: BranDonk Kong on August 11, 2013, 05:24:07 PM
(http://imageshack.us/a/img16/9915/2b3v.jpg)

Ouya + Drastic DS = my daughter playing New Super Mario Bros. On 52" TV instead of her DS. Surprisingly this emulator runs perfectly on the Ouya.
Title: Re: Ouya
Post by: pokepal148 on August 11, 2013, 05:51:28 PM
(http://imageshack.us/a/img16/9915/2b3v.jpg)

Ouya + Drastic DS = my daughter playing New Super Mario Bros. On 52" TV instead of her DS. Surprisingly this emulator runs perfectly on the Ouya.
aye matey i have to hand it to ye i be surprised
Title: Re: Ouya
Post by: BranDonk Kong on August 11, 2013, 06:03:55 PM
I do actually own the game, friend...and I paid $7.99 for the emulator.
Title: Re: Ouya
Post by: BranDonk Kong on August 11, 2013, 06:06:29 PM
Perm have you ever written anything for Android before? Can you add the Android SDK to Unity like you would Eclipse, etc?
Title: Re: Ouya
Post by: pokepal148 on August 11, 2013, 06:56:54 PM
I do actually own the game, friend...and I paid $7.99 for the emulator.
ye think i be poking fun at you,  nay i be simply making a mockery of the rough seas the Ouya has found itself in,
Title: Re: Ouya
Post by: Ceric on August 11, 2013, 07:01:12 PM
I've turned on my Ouya all of 2 times.  Played with it some.  I need to just do what you did to it and get back into it.  Need to find my controller.
Title: Re: Ouya
Post by: BranDonk Kong on August 11, 2013, 11:33:30 PM
I just installed Unity as well...lets make some money!
Title: Re: Ouya
Post by: pokepal148 on August 11, 2013, 11:54:31 PM
I've turned on my Ouya all of 2 times.  Played with it some.  I need to just do what you did to it and get back into it.  Need to find my controller.
aye, me thinks the Ouya be only good for swashbuckling buccaneers such as ourselves
Title: Re: Ouya
Post by: ThePerm on August 12, 2013, 05:02:47 PM
So far I made an fps controller with a light and a terrain. I had attempted to compile it for android, but couldn't get it to run. I must be doing something wrong with the compilation. Let me know if you figure it out, and then send me over an example project.  I'll keep trying. I was reading some tutorials and c# sounds like not such a hard language.
Title: Re: Ouya
Post by: Ceric on August 13, 2013, 12:03:09 PM
C# isn't that bad of a language.  It is more or less a traditional C style programming language.
Title: Re: Ouya
Post by: ThePerm on August 14, 2013, 07:52:02 AM
well i got the first person walk around. I can use the touch pad to view and the keyboard to walk around. Now how to figure out how to program controls, ai, physics, and game structure.
Title: Re: Ouya
Post by: BranDonk Kong on August 14, 2013, 10:16:54 AM
I just realized they ported RetroArch to Android (7 months ago!) and downloaded it on my Nexus 7 and my Ouya. The MAME core is from MAME 0.78, so Mortal Kombat 2 runs perfectly (have to enable DCS speed hack on the Ouya, no need on the Nexus 7 2013)...so that's friggin' awesome.
Title: Re: Ouya
Post by: ThePerm on August 15, 2013, 04:27:11 PM
yeah arcade mortal kombats are so much better

So, far I've pretty much figured out how to make an application run. I keep signing them on under starter kit though. Haven't figured out how to get that to work.

So it runs, but there are no shadows because its open gl 2.0. I suppose I have to bake the shadows, so no real time shadows.

I imported a couple character models I made in Cinema4d in class years ago. I started to mess around with the controls, but I only got one joystick to work.

Steps
1 tinker with it till I figure it out
2 Build a prototype level
3 start building levels 1 month at a time
4 release a beta version of the game by summer.

I made this video in 2010

it took me 2 weeks. I'm actually getting better results from the game engine then I am from my damn render program. So chances are I could have something pretty crazy in a couple of months
Title: Re: Ouya
Post by: pokepal148 on August 15, 2013, 05:30:08 PM
I just realized they ported RetroArch to Android (7 months ago!) and downloaded it on my Nexus 7 and my Ouya. The MAME core is from MAME 0.78, so Mortal Kombat 2 runs perfectly (have to enable DCS speed hack on the Ouya, no need on the Nexus 7 2013)...so that's friggin' awesome.
Ahoy matey, be glad to see that the ouya has been smooth sailing for you.
Title: Re: Ouya
Post by: toddra on August 16, 2013, 01:10:44 PM
I really want to get an Ouya just for development is it worth it as an indie dev? I am making my first game next summer so far I am looking at hopefully Nintendo e Shop and Steam if at all possible but for sure a normal PC release.


BUT before I commit to anything new I want to make sure it is viable as a product. I dove into Google TV and have been nothing but burned on that POS.
Title: Re: Ouya
Post by: ThePerm on August 17, 2013, 07:31:25 AM
I mastered controller interface today. Now I have a first person game, playable by either keyboard or gamepad. There is a giant red fish that you can move around and use to fly.
Title: Re: Ouya
Post by: ShyGuy on August 17, 2013, 10:30:22 AM
I'm started to get hype for Perms game! When do we get a gameplay video?
Title: Re: Ouya
Post by: ThePerm on August 18, 2013, 05:09:38 AM
as soon as i figure out how to capture video. All those assets can be ported directly over to unity. I just have to figure out how to program: ai, a combat system, dungeon mechanics, riding mechanics. Shyguy knows my stuff though, minecraft and all. I bought an extra hard drive today to speed up my work flow.
Title: Re: Ouya
Post by: ThePerm on August 20, 2013, 04:53:57 PM
So I watched a series of tutorial videos on AI, so i have a couple of those issues worked out. Now the question is how do I get my animations in.

At this point I probably could make Organ trail.   I had a programming background before I had an animations background. I had only known basic and VB, but basically a couple videos finally explained the things I wasn't getting about c(c#),  the last video collection was in java script, which seems even more reasonable to understand. I had fiddled around with it previously trying to make a small mod to minecraft a couple of years ago, but got nowhere.

and Todd, yeah. I like my Ouya. It has that feeling I got when I first got the Wii. Never got my devilfish flying around on any other console. My file works on a nexus too I've been told.


and I forgot to answer brandoggs question about Unity. Yeah just download the android sdk, the android ndk, there was a java compiler to add, but i already had it, so added that. Then download the ouya plugins. Set the android version to 16. make sure is open gl 2.0. It took me a couple days to figure out. Finally if you want an application to work on an ouya you have to include an ouya gameobject and change the code in the thing so its your name. Let me know if you can run that apk on the ouya or not, because so far I know it works for just me and on a nexus.
 
Title: Re: Ouya
Post by: BranDonk Kong on August 20, 2013, 05:38:19 PM
I emailed you back, it works on my Ouya and on my Nexus 7. Haven't tried using a controller on the Nexus 7, but using the touch screen will move the camera.

Things I did on the Ouya:
Walk all around the terrain (until I fell off the map)
Moved the shark in all directions (except left and right)
Went in the shark (through the mouth of by lowering it on me)
Climbed on the shark and levitated with it
Tried to jump on that block...
Title: Re: Ouya
Post by: toddra on August 20, 2013, 08:34:56 PM
I am starting my intro to computer science/programming class on Monday and then I will be doing Object Oriented Programming in the Spring, so I plan on spending next summer doing nothing but writing game code. I also have a back ground in BASIC going all the way back to Commodore 64. I am also taking a cinematography class and I took a film class last summer which I made a short film so next year I will get to do 3D animation but till then I am just looking to do simple stuff. But I am excited that I finally found my true passion and going back to school was the best thing I ever did. So much better than chasing after a music career or trying to build a business from scratch.

At this point though the only reason I would consider developing anything for Ouya is to get my game on as many platforms as possible for as little money as I can.


Perm what is your game like or can you share any details on it? And what software are you using for the art resources and the like?

I don't think I will jump into 3D right away I might do a 2D-side scrolling game first. Then go from there. I have this idea for a fighting game that I don't want to give away in public but it could fall into licensing hell if I am not careful.
Title: Re: Ouya
Post by: ThePerm on August 21, 2013, 07:29:04 AM
right now its just a series of experiments in programming.  I just figured out how to animate characters. I started around 10pm and figured it out by 2:30. MY stuff is for now in 3d, but i had planned on maybe making something in 2D because I could develop and sell it faster. Last month I had played Organ Trail, but Now I could actually program that game. If you break the game up into its pieces, its just a stats game with a "scavenge mode"

Right now I can : Walk around in 3d, I have an enemy that follows me where ever I go, I have a camel that does the same thing. There is a big red devil shark I can levitate and rotate.  The camel has a walking animation.

I have all sorts of options at the moment. Each one has a level of difficulty for creation. I know I showed off a Zelda type game, but old school survival horror with a twist probably would work out for me.
Title: Re: Ouya
Post by: pokepal148 on August 27, 2013, 08:41:21 PM
http://venturebeat.com/2013/08/22/ouya-takes-flak-for-vomit-ad-that-it-pulled-down/ (http://venturebeat.com/2013/08/22/ouya-takes-flak-for-vomit-ad-that-it-pulled-down/)
fail
Title: Re: Ouya
Post by: Shaymin on August 27, 2013, 09:32:09 PM
So apparently the Ouya folks are sending a patch that will brick every single unit irrevocably because they're all like "f**k this".

It's programmed by Telltale, and it's called "The Walking Dead" or somesuch.
Title: Re: Ouya
Post by: BranDonk Kong on August 27, 2013, 09:37:34 PM
Nice. Never played it before, but I'll probably buy it.
Title: Re: Ouya
Post by: tendoboy1984 on August 28, 2013, 11:59:45 AM

Ahoy matey, be glad to see that the ouya has been smooth sailing for you.

Pirate speak, 'ey matey? Them be dangerous waters ye be sailing. Ye best be careful 'round these parts.
Title: Re: Ouya
Post by: toddra on August 29, 2013, 11:57:37 PM
Well due to recent changes in well life in general, I will not be pursuing a career in video game development after all. I discovered a new path to walk on and I will see how things go from here. I also decided not to get an Ouya.
Title: Re: Ouya
Post by: Soren on August 30, 2013, 12:34:30 AM
Well...this is unfortunate.


Quote
However, several backers and Ouya owners have begun to cry foul, calling out the two games -- and particularly Gridiron Thunder -- for the speed at which they were funded, the amount raised versus their number of backers, the number of new and duplicate accounts present among the list of backers, and other alleged discrepancies.



http://www.gamasutra.com/view/news/199083/Doubts_cast_on_Ouyas_first_two_Free_the_Games_recipients.php? (http://www.gamasutra.com/view/news/199083/Doubts_cast_on_Ouyas_first_two_Free_the_Games_recipients.php?utm_source=twitterfeed&utm_medium=twitter&utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29)


The sad thing is the Ouya folks seem to be in on the fix. Is your entire reputation worth risking for timed exclusive games?
Title: Re: Ouya
Post by: pokepal148 on August 30, 2013, 07:22:28 AM

Ahoy matey, be glad to see that the ouya has been smooth sailing for you.

Pirate speak, 'ey matey? Them be dangerous waters ye be sailing. Ye best be careful 'round these parts.
Title: Re: Ouya
Post by: shingi_70 on August 30, 2013, 09:07:40 AM
Would Oyua have fared better as the Rasberry Pi of starting game development?
Title: Re: Ouya
Post by: Wah on September 01, 2013, 09:36:59 PM
no
Title: Re: Ouya
Post by: ThePerm on September 03, 2013, 08:52:46 AM
got GTA: Vice City on the system. Bought it off the amazon store for 4.99.

So still no GTA on Wii U?
Title: Re: Ouya
Post by: toddra on September 05, 2013, 12:11:39 AM
I think the Amiga OS has a better chance of getting a GTA port than Wii U at this point in time.