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NWR Interactive => TalkBack => Topic started by: NWR_pap64 on May 24, 2012, 08:58:38 PM

Title: New Mini-Ninjas Game Coming
Post by: NWR_pap64 on May 24, 2012, 08:58:38 PM

The sequel to the cult action game may see a sequel release soon.

http://www.nintendoworldreport.com/news/30269

Square-Enix's Mini-Ninjas is set to have a sequel released soon, a listing on the Australian Classification Board confirms.

Named Mini-Ninjas: Hiro's Adventure, the game will be developed by IO Interactive, who also developed the original game. The only detail about the game is that it has been rated PG for Mild Violence. No system was mentioned, however the original Mini-Ninjas was released on all major platforms, including the Wii and DS.

Title: Re: New Mini-Ninjas Game Coming
Post by: ejamer on May 25, 2012, 08:43:35 AM
Was the first game very popular?  It was definitely charming and was better than I expected despite being aimed at a slightly younger audience.


If the sequel is released on Wii - probably a long shot at this point of the life-cycle - then I'd buy it.
Title: Re: New Mini-Ninjas Game Coming
Post by: Chocobo_Rider on May 27, 2012, 12:35:12 AM
Awesome! That's great news!

See? Once again, sales do not dictate sequels.
Title: Re: New Mini-Ninjas Game Coming
Post by: NWR_insanolord on May 27, 2012, 12:41:30 AM
Awesome! That's great news!

See? Once again, sales do not dictate sequels.


In virtually every case, they do. This is very much the exception.
Title: Re: New Mini-Ninjas Game Coming
Post by: ejamer on May 27, 2012, 10:04:56 AM
I always thought that profits drove sequels - not sales. This could mean that the original release sold enough copies to turn a healthy profit, or that re-using the initial investment in tech and IP lowers the number of sales required to reach a profit for subsequent efforts.  Sometimes the first game in a series can be a loss and still get a sequel if the second (third, etc) game can be quickly and cheaply created using already existing engines and assets.
Title: Re: New Mini-Ninjas Game Coming
Post by: Chocobo_Rider on May 27, 2012, 09:58:37 PM
I always thought that profits drove sequels - not sales. This could mean that the original release sold enough copies to turn a healthy profit, or that re-using the initial investment in tech and IP lowers the number of sales required to reach a profit for subsequent efforts.  Sometimes the first game in a series can be a loss and still get a sequel if the second (third, etc) game can be quickly and cheaply created using already existing engines and assets.

Nail on the head.

Which is why people have to stop citing made-up sales data and proclaiming franchises DOA... especially after just a few weeks.