The MDK2 developer clarifies their stance on future Nintendo projects with a resounding "No".
http://www.nintendoworldreport.com/news/29857
Beamdog, developer of the WiiWare port of MDK2, will not be developing any future projects for Nintendo platforms. The news comes via Beamdog Business Developer Director Trent Oster who announced on Twitter: "We don't do Nintendo development. Our previous experience with Nintendo was enough to ensure there will not be another."
Oster, who was interviewed by NWR last May after the release of MDK2, continued to say that his issues with Nintendo stem from a 6000-sale prerequisite before the developer would receive any income from the finished game, as well as a 9-month certification process and a low file size limit for WiiWare development.
He finished up by referring to the perception that the Wii was a toy, stating "The reason I say the Wii is a toy is the exceptionally low attach rate. You buy a Wii, Wii sports and never buy another game. Bad for devs. Not an insult to Wii users, but a 140 char comment on the sales of Wii vs software compared to other consoles. Sales are food for a developer. Dev's are like grazing animals, no food and they move on to feed the team."
At the time of the May interview, Oster had noted that while they didn't have any plans to release another Nintendo product, stating "We're waiting to see how MDK2 does on WiiWare before we make any decisions on platforms for our future development. We built a fun game, our fingers are crossed it takes off." Via his Twitter account, Oster confirmed that MDK2 didn't sell nearly as well as the studio had projected. The studio is currently working on an updated version of the classic PC title Baldur's Gate for release on multiple platforms.
NWR reviewed MDK2 favorably upon release.
Why does Trent care about disappointing WiiWare performance? Beamdog is one of the cornerstones of the industry and has proficiently provided profitable titles for decades now.
IMO Beamdog is not at fault here. They made a product for a service that is dead because of Nintendo. The WiiWare service, while although it does have some good games, is poorly marketed and organized. You have a horrible data cap and you have to have 6000 downloads just to make a profit for the first time. What if you product only sells 5000 downloads? Does that mean that you just put up a game for nothing and will never see profit from it? Sure, these devs may not have had good marketing but, WiiWare in general has not had much either. The E-Shop is certainly looking better each week, but they still have a lot to improve on to show developers they care about digital distribution.
Never heard of Beamdog before. It sounds like a hotdog delivery system.
9-Month Cert Process.
6,000 Sales before seeing any money.
40 mb size limit.
Not allowed to set your own pricing.
Its amazing the Wiiware service has anything on it that isn't from Nintendo. That is ridiculously restrictive. I can see Nintendo ultimately setting the public price, but paying the retailer a static wholesale price.
9-Month Cert Process.The 9 month certification process is at least partly the developer's fault though. How many times did they fail certification? According to his statements, Nintendo took 2 weeks to get back them regarding certification... I'm not sure how much time was spent fixing bugs in between attempts, but that seems like a lot of failed certification tests no matter how you slice things.
6,000 Sales before seeing any money.
40 mb size limit.
Not allowed to set your own pricing.
Its amazing the Wiiware service has anything on it that isn't from Nintendo. That is ridiculously restrictive. I can see Nintendo ultimately setting the public price, but paying the retailer a static wholesale price.
Seems like some devs enjoy WiiWare and plan to come back ...
http://gonintendo.com/?mode=viewstory&id=175782 (http://gonintendo.com/?mode=viewstory&id=175782)
It basically shows that while WiiWare has its faults, it's not a total failure. Some people made it work, but those people are, as far as I know, fewer. Then again, XBLA and PSN have their drawbacks as well. It's not just a Nintendo issue, but regardless, it's an issue that needs to be fixed to some degree. Fortunately, the eShop is promising.