The Resident Evil Chronicles games are heading to PS3.
http://www.nintendoworldreport.com/blog/28281
To celebrate the 15th anniversary of the Resident Evil franchise, Umbrella Chronicles and Darkside Chronicles are being compiled and updated in HD to release on PlayStation 3 alongside recent updates of Resident Evil 4, Code: Veronica X, and Outbreak.
To accommodate the control of the Wii versions, they're being rejiggered to work with that glowing PlayStation Move thing. There are two ways to look at this: one could be bitter that some more Wii-exclusives being lost to the competition, but a more mature stance would be to say "sure, spread the love."
Let's face it, these titles have both been out for a while, does it really matter this late in the game? At least it means more people will get to play them. I own both Wii games and they are superb. For fans of the series, the unlockable content amasses to what is essentially a complete reference guide to the Resident Evil timeline*, characters, story events, enemies, items, and even memorable puzzle solutions. The games, when combined, cover every major event in the series, following the new GameCube-era retelling of the story that fills in plot holes, ties up loose ends, and even shows how Wesker survived the Spencer Mansion back in the first game. The added chapter that explains the RE4 prologue and the collapse of Umbrella is particularly nice. If you missed your chance to play these games before and own a PS3, it's time to rejoice. For the rest of us, let's hope for a Wii U port in the foreseeable future.
*The timeline of the games that count, anyway. Despite the incredible, jaw-dropping, loin-melting hotness of Sheva, Resident Evil 5 was simply an African-flavoured photocopy of 4. Get the Chronicles instead.
We'll get RE: Revelations!...which will probably be later ported to Vita.
There are two ways to look at this: one could be bitter that some more Wii-exclusives are being lost to the competition, but a more mature stance would be to say "sure, spread the love."
It's a hell of a lot easier to port from Wii to PS3/360 than the other way around...
...the results aren't generally very good when you do do it. The Wii would have gotten tons of ports from the other systems if it were capable of running them; you can't really blame this on the developers.
Weren't there a few "Wii exclusive" games ported after slow sales on Nintendo's console that didn't see notable sales on HD consoles either? I seem to remember hearing that No More Heroes, House of the Dead: Overkill, and Dead Space Extraction all saw tepid sales on HD consoles - but can't find any source now. If true then maybe sales figures have less to do with the console than the game being offered.
And this humorous potential PR bullet point for one of these downgrade games: "It's the same game you loved on 360/PS3, but without HD graphics! Or a strong online interface!"
It's a hell of a lot easier to port from Wii to PS3/360 than the other way around...
Not trying to be a jerk, but I really need to know WHY that is. People say it and it makes no sense to me. Instead of NPCs with 100 points of articulation running through the background, why not just give them 10 points of articulation? Why not scale the 50 destructible environments down to 10? Doesn't the lower resolution alone mean you don't need as much horsepower?
We need specific answers!
It's simple. To get a Wii game to work on a more powerful system, you "just" need to translate the code. Then you can upgrade the models/textures if you want. To get a 360/PS3 game to work on Wii, you have to, at best, reduce the components of the models/textures, and at worst, redo the runtime of the game to fit within speed and memory constraints, which is essentially rewriting the whole game. With such a large difference in power, it's far easier to add than it is to subtract (the resolution difference is a minimal consideration compared to the amount of data/polys/effects/etc. that can be pushed, which is something Nintendo either didn't consider or severely underestimated). Usually, the multiplatform devs don't even try this and get separate developers to handle the Wii versions in order to get them out at the same time as the HD counterparts.It's a hell of a lot easier to port from Wii to PS3/360 than the other way around...
Not trying to be a jerk, but I really need to know WHY that is. People say it and it makes no sense to me. Instead of NPCs with 100 points of articulation running through the background, why not just give them 10 points of articulation? Why not scale the 50 destructible environments down to 10? Doesn't the lower resolution alone mean you don't need as much horsepower?
It's simple. To get a Wii game to work on a more powerful system, you "just" need to translate the code. Then you can upgrade the models/textures if you want. To get a 360/PS3 game to work on Wii, you have to, at best, reduce the components of the models/textures, and at worst, redo the runtime of the game to fit within speed and memory constraints, which is essentially rewriting the whole game. With such a large difference in power, it's far easier to add than it is to subtract (the resolution difference is a minimal consideration compared to the amount of data/polys/effects/etc. that can be pushed, which is something Nintendo either didn't consider or severely underestimated). Usually, the multiplatform devs don't even try this and get separate developers to handle the Wii versions in order to get them out at the same time as the HD counterparts.It's a hell of a lot easier to port from Wii to PS3/360 than the other way around...
Not trying to be a jerk, but I really need to know WHY that is. People say it and it makes no sense to me. Instead of NPCs with 100 points of articulation running through the background, why not just give them 10 points of articulation? Why not scale the 50 destructible environments down to 10? Doesn't the lower resolution alone mean you don't need as much horsepower?
A team with enough talent to pull that off would produce more revenue for the company by making a completely different game. And there's no way a Wii version would double the audience; even if Wii gamers would buy core-focused games, which they never proved to do consistently, it wouldn't be anywhere near the install base.
Please, cite us some sales figures. Otherwise your beliefs are only based on internet ramblings from mostly """hardcore""" sources. In other words, meaningless.
Please, cite us some sales figures. Otherwise your beliefs are only based on internet ramblings from mostly """hardcore""" sources. In other words, meaningless.
You mean like your continual insistence that incredibly neutered ports of popular multiplatform HD games would sell incredibly well on the Wii? Just from watching this discussion, you've produced about as much evidence to back up your claims as anyone else has, so it's just a tad bit hypocritical for you to demand numbers from other people to refute your own beliefs.
...I sort of doubt that considering you keep saying that.
I have much better things to do.
...
I said it in one post...*Shrug*
Also, conclusion: Capcom should make more games in successful franchises for Nintendo systems. Which they are doing.
To be fair, I told you to find the sales figures for the game. I could do it, but you also said my point was invalid, and I have much better things to do.
Nintendo games get taken out of the discussion because we're talking about third party games going from Wii to 360/PS3 and vice versa. Nintendo games ain't getting ported to 360/PS3 anytime soon.
But seriously, what Nontendo """"core""""" titles have sold a million on Wii?
Once again, I could look this up, but I'm not going to.
EDIT: And get your fucking facts right. NBA Jam wasn't "neutered" on the Wii. It was made for the Wii. For ****'s sake, dude.
All that dev team did was love the Wii and then everyone got burned that Corporate EA told them to port it to 360/PS3 because their main NBA title was terrible.
It's not their fault the game sold better on 360/PS3.
And I don't need to cite ****, because if it sold better on Wii, the new game would be on Wii.
Modern Warfare Reflex is excellent. Outside the graphics and lack of voice chat, it's essentially the same game as the HD version. Black Ops is apparently even better.
Modern Warfare Reflex is excellent. Outside the graphics and lack of voice chat, it's essentially the same game as the HD version. Black Ops is apparently even better.
Well then that's great! That is EXACTLY what I'm talkin' 'bout.
And Broodwars, I don't see you complaining about Umbrella Chronicles coming to PS3. You seemed to have a problem with Mass Effect and other games getting ported to the Wii U, so why aren't you complaining about this? I call that hypocrisy. By your own argument people should have already played this game on the Wii years ago when it came out, and if they didn't then tough luck, right? Or could it be you have a bias and don't have a problem with Nintendo system games coming to PS360 just so long as the reverse doesn't happen.
to insult me with,
And by the way, all this whining about the HD consoles getting Wii titles now and how "WAAAH! UNFAIR!" it is? Grow. Up. The HD consoles have been sharing games for years, and Wii-only owners have had years of exclusivity on these titles that is incredibly rare for 3rd party games on the HD consoles. I don't recall seeing this much whining from HD console-only owners when these games were originally announced as exclusive to Wii.
Come on, don't be like that. I didn't insult you so don't take it that way.
Judging from Brawl, I'd say 60fps.
And by the way, all this whining about the HD consoles getting Wii titles now and how "WAAAH! UNFAIR!" it is? Grow. Up. The HD consoles have been sharing games for years, and Wii-only owners have had years of exclusivity on these titles that is incredibly rare for 3rd party games on the HD consoles. I don't recall seeing this much whining from HD console-only owners when these games were originally announced as exclusive to Wii.
Also, let's face it, Wii owners are open to a range of cutesy, colorful, family-friendly games that """hardcore""" gamers might not necessarily want to play. Epic Mickey is an easy example, which is why I think there have been (possibly fatal) delays in bringing that game to an HD consoles.
But let's look at some of the games that have made the leap: No More Heroes (blood, sex, vulgarity), Dead Space Extraction (dismemberment, shootin'), HotDO (blood, sex, VULGARITY), RE Chronicles (blood, shootin'), and GoldenEye007 (shootin').
Exceptions: unplanned NBA Jam (sports game), deBlob 2 (cutesy, colorful).
Oddly enough, the two exceptions are the only ones that did not have a significant period of exclusively. Though I don't think that means anything, do any of you?
This is why 2+3 Return sold better than Overkill.To be fair, 2+3 Returns was $30 and Overkill was $50. I think the $50 tag is the main reason why Overkill didn't sell as well as the arcade port, because people saw it as a bad value.
I don't buy the excuse given for NBA Jam. Mario Strikers Charged has a lot of stuff happening on screen, probably more than NBA Jam, yet that game still runs at 60FPS in the online multiplayer mode. In the case of NBA Jam, I'm not going to speculate what the real reason is, but I can say that it wasn't because the Wii couldn't handle it.This is why 2+3 Return sold better than Overkill.To be fair, 2+3 Returns was $30 and Overkill was $50. I think the $50 tag is the main reason why Overkill didn't sell as well as the arcade port, because people saw it as a bad value.
I bring up Brawl because, like NBA Jam, it relies on a quicker game that suffers if it lags. Also, it had terrible online.
If [NBA Jam's online] was good, it would have been included.
I agree with Strikers Charged point. That online worked. Makes [NBA Jam] all the more disappointing in that regard.
Blessed internet connection. It might be better now but when I was playing down the street with 1mb upload speeds 10mb down was bad.I bring up Brawl because, like NBA Jam, it relies on a quicker game that suffers if it lags. Also, it had terrible online.
I've heard that now and then and I have to wonder if it is based on personal experience or just regurgitating what the media tells them. Online Brawl has been extremely popular. Folks like me have played literally hundreds of hours of it. That doesn't happen if it doesn't work.
Maybe my personal internet connection is blessed but I have only had a handful (less than 10) of unplayable matches and those were almost entirely during the game's first month of release.If [NBA Jam's online] was good, it would have been included.
Unless, they were being lazy because they (mistakenly) assumed the game would just do soooo much better on the HD platforms. Which is exactly my theory.I agree with Strikers Charged point. That online worked. Makes [NBA Jam] all the more disappointing in that regard.
Exactly.
I bring up Brawl because, like NBA Jam, it relies on a quicker game that suffers if it lags. Also, it had terrible online.
I've heard that now and then and I have to wonder if it is based on personal experience or just regurgitating what the media tells them. Online Brawl has been extremely popular. Folks like me have played literally hundreds of hours of it. That doesn't happen if it doesn't work.
Maybe my personal internet connection is blessed but I have only had a handful (less than 10) of unplayable matches and those were almost entirely during the game's first month of release.
Blah, The best part of Brawl was the Hype about Brawl. The game just couldn't live up.
What sad is whenever I do decide to play Brawl I start to wonder why I'm not just playing Melee instead. I didn't really particularly like Melee till Brawl came out...Blah, The best part of Brawl was the Hype about Brawl. The game just couldn't live up.
Felt the same way. I know Brawl is the defining Wii experience for many, and it's a fine game... but I didn't much care about Brawl when it failed to live up to the hype. Now I feel no need to own or play it, especially since there are dozens of other Wii games that blew away all of my expectations instead of coming up short.