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NWR Interactive => TalkBack => Topic started by: NWR_Neal on November 01, 2010, 01:09:42 PM

Title: Super Meat Boy WiiWare Delayed
Post by: NWR_Neal on November 01, 2010, 01:09:42 PM

The two-man development team is having trouble compressing the game under the WiiWare limit.

http://www.nintendoworldreport.com/news/24381

Super Meat Boy developer Team Meat announced via Twitter that their game isn't coming to WiiWare in November like originally planned due to the fact that it is currently too big for Nintendo's download service.

The tweet read: "attention internets, the wii version is NOT coming out in Nov its impossible. we havent even gotten the size down under 50mb yet (goal=39mb)"

The Xbox Live Arcade version came out last week and has been getting rave reviews. The file size for that version is around 90MB. The WiiWare file size limit is around 40MB.

The XBLA version also features an exclusive world, called Teh Internets, where new levels will be added by the game's creators. The PC version is still supposed to come out soon.

Title: Re: Super Meat Boy WiiWare Delayed
Post by: MegaByte on November 01, 2010, 01:46:02 PM
What's harder than Super Meat Boy?
Fitting Super Meat Boy on WiiWare.




I wish they could make it episodic so that we don't lose out on content.
Title: Re: Super Meat Boy WiiWare Delayed
Post by: Retro Deckades on November 01, 2010, 01:47:22 PM
Thanks, Nintendo!
Title: Re: Super Meat Boy WiiWare Delayed
Post by: Jonnyboy117 on November 01, 2010, 01:52:24 PM
If technically possible, Nintendo should issue a waiver for these guys. Super Meat Boy is the leading candidate for my Game of the Year. I think old-school Mario fans will dig it so much. If you thought New Super Mario Bros. Wii was too easy... this is the game for you.
Title: Re: Super Meat Boy WiiWare Delayed
Post by: NWR_Neal on November 01, 2010, 02:03:06 PM
Yea, I finally picked it up after hemming and hawing for almost a week after Jonny raved about it to the staff the other day. I spent somewhere around 7 hours with it last night with a friend of mine. It's easily the game that I hate the most, but I also really enjoy the challenge. It's excellent.
Title: Re: Super Meat Boy WiiWare Delayed
Post by: Killer_Man_Jaro on November 01, 2010, 02:28:47 PM
Good luck, Team Meat. Here's hoping they can fit it in without having to sacrifice too much. I've completed the original Meat Boy on Newgrounds, and am psyched for the sequel after its universal acclaim.
Title: Re: Super Meat Boy WiiWare Delayed
Post by: KDR_11k on November 01, 2010, 04:59:07 PM
I believe it might be related to the system's RAM, it seems to download games fully before writing them to the storage so the whole thing has to fit into the RAM alongside the Shop Channel.
Title: Re: Super Meat Boy WiiWare Delayed
Post by: MegaByte on November 01, 2010, 05:21:57 PM
(Which, if true, is an utterly idiotic reason that should have been solved years ago).
Title: Re: Super Meat Boy WiiWare Delayed
Post by: Peachylala on November 01, 2010, 05:57:19 PM
(Which, if true, is an utterly idiotic reason that should have been solved years ago).
Except Nintendo didn't put enough power into the WiiWii for that to happen. 3DS appears to solve this problem, hopefully.
Title: Re: Super Meat Boy WiiWare Delayed
Post by: MegaByte on November 01, 2010, 06:00:49 PM
Huh?  It has nothing to do with power.
Title: Re: Super Meat Boy WiiWare Delayed
Post by: Morari on November 01, 2010, 06:31:15 PM
It's okay guys, it's still coming out on the PC! ;)
Title: Re: Super Meat Boy WiiWare Delayed
Post by: Mop it up on November 01, 2010, 09:00:45 PM
Huh?  It has nothing to do with power.
Is RAM not a part of power? If it's true the limit is due to the RAM (which seems like the most plausible theory I've heard) then having more RAM would have increased the small WiiWare file limit (seriously, my 11-year-old PC has more than four times the Wii).
Title: Re: Super Meat Boy WiiWare Delayed
Post by: Kytim89 on November 01, 2010, 09:19:48 PM
Nintendo, bring on the Wii 2 because I am tired of missing out on good games because of the Wii's damn file size limit. These include: Scott Pilgrim vs the World, TMNT re-shelled, Marvel vs Capcom 3, just to name a few.
Title: Re: Super Meat Boy WiiWare Delayed
Post by: Seacor on November 01, 2010, 09:22:05 PM
I remember reading somewhere that developers can submit a file size exception with Nintendo to go above the 40MB limit.
Title: Re: Super Meat Boy WiiWare Delayed
Post by: MegaByte on November 01, 2010, 09:36:35 PM
Is RAM not a part of power? If it's true the limit is due to the RAM (which seems like the most plausible theory I've heard) then having more RAM would have increased the small WiiWare file limit (seriously, my 11-year-old PC has more than four times the Wii).
If it's simply due to loading the whole thing into memory then that's easily worked around, regardless of size (otherwise, how could Wii discs possibly work?)
Title: Re: Super Meat Boy WiiWare Delayed
Post by: Mop it up on November 01, 2010, 09:43:21 PM
Wii discs work because the game's on the disc? I'm not following you. Where is that game going to go if not into the RAM?
Title: Re: Super Meat Boy WiiWare Delayed
Post by: greybrick on November 01, 2010, 10:06:29 PM
The Wii has to store things in RAM off of the disc for the game to actually function, in this case, the flash memory is the equivalent of the Wii disc.

I agree about Super Meat Boy, I just purchased it today and it is fantastic. Anyone enjoying this should check out N+ if you haven't already.
Title: Re: Super Meat Boy WiiWare Delayed
Post by: Stratos on November 01, 2010, 10:09:27 PM
Good Lord, Nintendo! You gave us the ability to use the SD slot. Freaking raise your file limit. NAOW.
Title: Re: Super Meat Boy WiiWare Delayed
Post by: Mop it up on November 01, 2010, 10:09:58 PM
The Wii has to store things in RAM off of the disc for the game to actually function, in this case, the flash memory is the equivalent of the Wii disc.
This is before the game gets to the flash memory. Supposedly it downloads into the RAM and then it writes to the flash, which is why the service has a 40MB limit. If this is true, how could this be worked around?
Title: Re: Super Meat Boy WiiWare Delayed
Post by: MegaByte on November 01, 2010, 10:23:54 PM
Download directly onto Flash.  Duh.
Title: Re: Super Meat Boy WiiWare Delayed
Post by: Mop it up on November 01, 2010, 10:25:57 PM
Isn't that dangerous? It seems like it would make it more vulnerable having it take so long writing data like that, I'd be worried about something interrupting it and corrupting the flash.
Title: Re: Super Meat Boy WiiWare Delayed
Post by: MegaByte on November 01, 2010, 10:39:34 PM
You can't corrupt Flash like that.  These things have checksums -- if the written data isn't valid, you do it again.
Title: Re: Super Meat Boy WiiWare Delayed
Post by: Mop it up on November 01, 2010, 10:44:03 PM
Ah. I'd still be worried about the increased wear from the longer writing times. Flash isn't very durable in my experience.
Title: Re: Super Meat Boy WiiWare Delayed
Post by: greybrick on November 01, 2010, 11:09:58 PM
I don't think the issue is a technical one, or maybe it is, in the same way that the Wii's generally shoddy internet integration is a technical issue.
Title: Re: Super Meat Boy WiiWare Delayed
Post by: Kytim89 on November 01, 2010, 11:10:34 PM
How could Nintendo use the SD card to work around file size limitations?
Title: Re: Super Meat Boy WiiWare Delayed
Post by: greybrick on November 02, 2010, 12:15:01 AM
How could Nintendo use the SD card to work around file size limitations?

See: Aaron ^ ^ ^
Title: Re: Super Meat Boy WiiWare Delayed
Post by: MegaByte on November 02, 2010, 12:31:35 AM
Ah. I'd still be worried about the increased wear from the longer writing times. Flash isn't very durable in my experience.
This would have zero effect.  It's not like you're running a motor or anything like on a hard drive; what you write on one part of the chip will not make any difference to the rest.
Title: Re: Super Meat Boy WiiWare Delayed
Post by: greybrick on November 02, 2010, 12:35:25 AM
Super Meat Boy: the worst game to buy the day before an exam.

I absolutely adore the Warp Zones, and the Dark World is wholly sinister.
Title: Re: Super Meat Boy WiiWare Delayed
Post by: MegaByte on November 02, 2010, 12:42:59 AM
They just updated their Twitter (http://twitter.com/supermeatboy) with this:
Quote
lots of hubbub about the Wiiware delay, we are trying to gauge what we could do with the size we have without turning the game into crap

if the game had less music, lower rez and no online features. would this totally turn you away from the game?

i guess what we are asking is, if the wiiware version was clearly the least ideal version to buy, would you still buy it? or just get SMB pc

if we decided to try to find a publisher & do a boxed version for $20 (with extras) but come out later on the wii, would you hold out
Title: Re: Super Meat Boy WiiWare Delayed
Post by: Mop it up on November 02, 2010, 12:55:17 AM
I could never in good conscience purchase a game from a developer who can't even take the time to form proper sentences.
Title: Re: Super Meat Boy WiiWare Delayed
Post by: greybrick on November 02, 2010, 01:19:47 AM
I could never in good conscious purchase a game from a developer who can't even take the time to form proper sentences.

* conscience

I can never take a forum post seriously if it contains spelling errors.

 :P:
Title: Re: Super Meat Boy WiiWare Delayed
Post by: Mop it up on November 02, 2010, 01:28:10 AM
That isn't a spelling error, I just used the wrong word because it's late and I'm really tired. There's a name for that type of mistake but I can't think of it.
Title: Re: Super Meat Boy WiiWare Delayed
Post by: greybrick on November 02, 2010, 01:46:07 AM
That isn't a spelling error, I just used the wrong word because it's late and I'm really tired. There's a name for that type of mistake but I can't think of it.

Well, you spelled the wrong word, and I was just being silly.

Realistically, I hope that you wouldn't avoid what is by all accounts a wonderful game just because someone was sloppy with grammar in a Twitter post.
Title: Re: Super Meat Boy WiiWare Delayed
Post by: MegaByte on November 02, 2010, 01:50:34 AM
I could never in good conscience purchase a game from a developer who can't even take the time to form proper sentences.
So basically, they can't use Twitter.
Title: Re: Super Meat Boy WiiWare Delayed
Post by: Mop it up on November 02, 2010, 01:53:26 AM
I was just being facetious unsuccessfully (because for me there's evidently no other kind).
Title: Re: Super Meat Boy WiiWare Delayed
Post by: KDR_11k on November 02, 2010, 02:54:47 AM
Ah. I'd still be worried about the increased wear from the longer writing times. Flash isn't very durable in my experience.

The wear on flash memory is per-cell, i.e. per byte. Writing one file in chunks won't increase the wear because each cell still only gets written once. Plus the wear-out limit is something like 10k writes which really won't happen with the Wii.
Title: Re: Super Meat Boy WiiWare Delayed
Post by: Mop it up on November 02, 2010, 03:10:24 AM
I hope the write limit is more than 10,000, because I've already done more than that with Mario Kart Wii alone.
Title: Re: Super Meat Boy WiiWare Delayed
Post by: KDR_11k on November 02, 2010, 03:56:15 PM
Might be 100k but either way the flash ROM will evenly spread the write operations across the cells so when you rewrite a file it's not written to the same location again but a new one.
Title: Re: Super Meat Boy WiiWare Delayed
Post by: MegaByte on November 02, 2010, 06:55:52 PM
And now,

Quote
Dear Internets: Super Meat Boy on Wii will NOT be Episodic. That's retarded and we won't do it. I'd rather kill myself.

It's a way for companies to trick you into paying more for a game. Sonic fucking 4.

I have not played an Episodic game that I like. Take it at face value and don't try to read more into it. I hate Episodic Content


Keep in mind that Nintendo sets the prices for games on their Shops, so that's a confounding factor for devs.
Title: Re: Super Meat Boy WiiWare Delayed
Post by: fulinamon on December 13, 2010, 02:00:53 PM
I also hate episodic games. You have to pay more and wait more.
Also, the game's size is a serious problem. It's hard to compress a game, and I don't want to miss any of the game's additional content.
 
I rather wait for they to do a CD version.
Title: Re: Super Meat Boy WiiWare Delayed
Post by: UncleBob on December 13, 2010, 08:42:28 PM
Nintendo sets the prices?  I mean, I know they set the price for Virtual Console content - but for WiiWare?  Wonder what criteria they use (aside from "I bet this'll sell for $15!").
Title: Re: Super Meat Boy WiiWare Delayed
Post by: NWR_insanolord on December 13, 2010, 08:51:38 PM
This game is probably my 360 Game of the Year. If they release it on a disc for Wii with extra content I will totally double dip.