The two-man development team is having trouble compressing the game under the WiiWare limit.
http://www.nintendoworldreport.com/news/24381
Super Meat Boy developer Team Meat announced via Twitter that their game isn't coming to WiiWare in November like originally planned due to the fact that it is currently too big for Nintendo's download service.
The tweet read: "attention internets, the wii version is NOT coming out in Nov its impossible. we havent even gotten the size down under 50mb yet (goal=39mb)"
The Xbox Live Arcade version came out last week and has been getting rave reviews. The file size for that version is around 90MB. The WiiWare file size limit is around 40MB.
The XBLA version also features an exclusive world, called Teh Internets, where new levels will be added by the game's creators. The PC version is still supposed to come out soon.
(Which, if true, is an utterly idiotic reason that should have been solved years ago).Except Nintendo didn't put enough power into the WiiWii for that to happen. 3DS appears to solve this problem, hopefully.
Huh? It has nothing to do with power.Is RAM not a part of power? If it's true the limit is due to the RAM (which seems like the most plausible theory I've heard) then having more RAM would have increased the small WiiWare file limit (seriously, my 11-year-old PC has more than four times the Wii).
Is RAM not a part of power? If it's true the limit is due to the RAM (which seems like the most plausible theory I've heard) then having more RAM would have increased the small WiiWare file limit (seriously, my 11-year-old PC has more than four times the Wii).If it's simply due to loading the whole thing into memory then that's easily worked around, regardless of size (otherwise, how could Wii discs possibly work?)
The Wii has to store things in RAM off of the disc for the game to actually function, in this case, the flash memory is the equivalent of the Wii disc.This is before the game gets to the flash memory. Supposedly it downloads into the RAM and then it writes to the flash, which is why the service has a 40MB limit. If this is true, how could this be worked around?
How could Nintendo use the SD card to work around file size limitations?
Ah. I'd still be worried about the increased wear from the longer writing times. Flash isn't very durable in my experience.This would have zero effect. It's not like you're running a motor or anything like on a hard drive; what you write on one part of the chip will not make any difference to the rest.
lots of hubbub about the Wiiware delay, we are trying to gauge what we could do with the size we have without turning the game into crap
if the game had less music, lower rez and no online features. would this totally turn you away from the game?
i guess what we are asking is, if the wiiware version was clearly the least ideal version to buy, would you still buy it? or just get SMB pc
if we decided to try to find a publisher & do a boxed version for $20 (with extras) but come out later on the wii, would you hold out
I could never in good conscious purchase a game from a developer who can't even take the time to form proper sentences.
That isn't a spelling error, I just used the wrong word because it's late and I'm really tired. There's a name for that type of mistake but I can't think of it.
I could never in good conscience purchase a game from a developer who can't even take the time to form proper sentences.So basically, they can't use Twitter.
Ah. I'd still be worried about the increased wear from the longer writing times. Flash isn't very durable in my experience.
Dear Internets: Super Meat Boy on Wii will NOT be Episodic. That's retarded and we won't do it. I'd rather kill myself.
It's a way for companies to trick you into paying more for a game. Sonic fucking 4.
I have not played an Episodic game that I like. Take it at face value and don't try to read more into it. I hate Episodic Content