We celebrate four years and 200 episodes with a gigantic discussion of Nintendo DS and how it rose to dominance.
http://www.nintendoworldreport.com/rfn/23611
For this special anniversary episode, we skipped special guests, clip reels, and sappy remembrances. Instead, we decided to celebrate six years of Nintendo DS, on the eve of its true successor (or the fourth pillar?), the Nintendo 3DS.
Even our New Business segment is DS-centric. Jonny's addicted to Puzzle Quest 2, while Jon dusts off his DSi for X-Scape. Greg catches up with Jam with the Band, mysteriously released in Europe after years as a popular import. James wraps it up with Mega Man Zero Collection but also sneaks in a PC game with Tropico 3, which he describes as a sociopathic version of Sim City.
The lopsided conclusion is our feature topic, outlined and navigated by Mr. Leahy. Greg takes us through the early DS announcements, the playable debut at E3 2004, and the American-led launch (full of third-party titles, oddly). We each discuss the moments in 2005/2006 when we realized that DS might actually deliver on Nintendo's wild ambitions. And we ponder the larger significance and ubiquity of this tiny gaming system -- how it has affected our lives, our gaming habits, and the entire industry. It's a sweeping feature on an even bigger topic, but we covered as much as possible! Please send in your personal DS stories and comments on the feature, to be read on a future episode.
Finally, don't forget that the RetroActive: GBA Edition poll is ongoing and highly contested! Make your voice heard by voting before Thursday's deadline.
I'd like to see Saturn games emulated, for the simple fact that you really don't see them available very much.
My guess is that Project Sora's next game will be Super Smash Bros. 3D, and we'll see it in early to mid-2012.
I'd like to see Saturn games emulated, for the simple fact that you really don't see them available very much.
My guess is that Project Sora's next game will be Super Smash Bros. 3D, and we'll see it in early to mid-2012.
I want Saturn emulation too and the other people on this forum chew me up for it. Now I feel specieal because I have a friend in a high place who wants the same thing as me. Now I can always say that boss of NWR wants Saturn emulation too.
In fact, SEGA is interested in doing Saturn emulation.
http://www.andriasang.com/e/blog/2010/06/30/sega_saturn_downloads/ (http://www.andriasang.com/e/blog/2010/06/30/sega_saturn_downloads/)
Also any clue as to when the precious few of us listeners who sent in our creative attempts should expect to receive the precious audio file of the true tale we butchered in text form?
I really wish I could let everyone experience the true horror this story is when you get it over a cell phone, standing in line at a greasy diner for breakfast.
Twice.
I was a little dissapointed you guys did not mention that Sonic the Hedgehog made his RPG debut on the DS. Yes, the Sonic franchise is not looked upon very nicely, but it still diserved some kind of recognition.
I was a little dissapointed you guys did not mention that Sonic the Hedgehog made his RPG debut on the DS. Yes, the Sonic franchise is not looked upon very nicely, but it still diserved some kind of recognition.
No it didn't.
Congrats guys. Great title for the cast. What was that outro song? Sound familiar but can't place it.
I was a little dissapointed you guys did not mention that Sonic the Hedgehog made his RPG debut on the DS. Yes, the Sonic franchise is not looked upon very nicely, but it still diserved some kind of recognition.
No it didn't.
What do you mean? This was a good game and no speaks about it.
I'm beginning to think I'm going crazy when it comes to Puzzle Quest. I've mentioned this on another forum (a long time ago) and no one else confirms it and everyone happily ignores it:
Puzzle Quest is unplayable.
I actually loved Puzzle Quest until I realized that there were only a handful of patterns that the gems are assembled at the beginning of every match. And when I say "assembled" I also mean the pattern in which each additional gem is dropped down onto the playing area. The replacement gems are all queued up in the same order for the handful of patterns. They are not randomly scrambled. The next time you're playing, pay attention to the beginning of each game. Soon enough you'll find the same gems in the same places. If you make the same move, the same gems will replace the ones that disappear. Also, if you make the same move, the AI will make the same counter move, and that pattern will continue.
Once I noticed this and confirmed it, I put the game down and never touched it again.
Is this fixed in Puzzle Quest II?
I was a little dissapointed you guys did not mention that Sonic the Hedgehog made his RPG debut on the DS. Yes, the Sonic franchise is not looked upon very nicely, but it still diserved some kind of recognition.
No it didn't.
What do you mean? This was a good game and no speaks about it.
No it wasn't.
I know this is getting into opinion at this point, but I really didn't like that game.
James, I have to warn you against ever playing that game. It might be in line with you "All RPG, All The Time" mantra from March, but it's a crappy RPG. It doesn't matter if Bioware developed it. It's like Super Mario RPG crossed with Elite Beat Agents...if both of those games kind of sucked and starred Sonic and his ****ty friends.
I believe it is "Staff Roll" from Super Mario 64.It sure is.
At first I was surprised Nintendo was so willing to give up the Game Boy name, after all the success they've had with it. But it started to make sense after seeing where the DS was headed. They were targeting all audiences, including adults and females, and a name like "Game Boy" isn't very appealing to them.I believe it is "Staff Roll" from Super Mario 64.It sure is.
The reason Sonic's RPG debut is not worth special mention is the franchise is no long worth special recognition.
That's all I'm going to say about it; if you have an issue with that position you can put the blame purely at the fault of Sonic's handlers.
There was an RPG/RTS on DS called LostMagic that was sort of decent - it had terrible routing, though. If there was a tree in front of a troop, they basically walked in place until you pointed them away from it. There was a cool rune-drawing system, though.