However, those numbers are only from 12 days of sales, as Red Steel 2 came out on March 23 and the March NPDs only covered up until April 3.
"Considering that the NPD sales only accounted for 12 days on the store shelves and that NPD doesn't include all retailers we are looking forward to a complete month of sales data to see where we stand," a Ubisoft representative told Kotaku.
In January, Ubisoft cut sales expectations for the game in half from 1 million to 500,000.
We'll most likely have to wait until the April NPDs are released next month for the full story on Red Steel 2's early sales, but this early peek at the sales isn't too promising.
Were all of those packed in with WM+?
Were all of those packed in with WM+?
Yes, due to the fact that Wii MotionPlus is required to play the game. That means another 50,000 or so Wii MotionPlus's were sold.
You get the results that reflect how you push the game. Midnight advertising (and midnight commercials that significantly shows more live actors then the game itself) is almost the same as no advertising. I don't ever recall PS3 or Xbox 360 games ever having their commercials limited to midnight time slots and no network TV presence.
I don't really care anymore at this point in time. The game was enjoyable for me. I'd recommend it to others without any problem. However if Ubisoft loses money on this because of their lack of action and effort then too bad for them. I hope no one that developed this game is hurt. They did their job well. It's the marketing department that needs to have some changes yet that won't happen because Ubisoft upper levels will continue not to care in the end.
I wonder if Jeff Gerstmann will reconsider his answer to my question at PAX East about the wisdom of keeping the Red Steel name. I think a lot of people got burned by the first one and don't read reviews or anything else that would inform them of the sequel's quality.
This game doesn't look bad, but it doesn't do anything to stand out for me that I must play it.
Red Steak 2 only has the most involving, intense combat in a first-person game to date. It's not exactly something you can communicate to the millions of lazy gamers out there.
This game doesn't look bad, but it doesn't do anything to stand out for me that I must play it.
This sets the pace for the rest of the year's "motion" extravaganza. How many times are you going to use your "I can just play ___" excuse when then next round of products come out: "why would I play Move ___ when I could play bioshock2" "why would I play Natal ____ when I could play bioshock2". With more ___ on the way, is it just fitting to dismiss them all?
This game doesn't look bad, but it doesn't do anything to stand out for me that I must play it.
Bingo. I also second the backlog point. Furthermore, this is a first-person game with no online multiplayer. Yawn, don't care.
I wonder if Jeff Gerstmann will reconsider his answer to my question at PAX East about the wisdom of keeping the Red Steel name. I think a lot of people got burned by the first one and don't read reviews or anything else that would inform them of the sequel's quality.
Furthermore, this is a first-person game with no online multiplayer. Yawn, don't care.So you didn't care for the Metroid Prime games?
The whole idea of a sequel is to associate a new game with a successful franchise. It's supposed to be low-risk because those that liked the first game will be looking forward to the sequel. But it seems like the whole purpose has been lost here. You don't make sequels to lousy games because there is no positive brand recognition.I'm going to guess that Ubisoft didn't look past sales figures, as the first Red Steel sold about a million.
Furthermore, this is a first-person game with no online multiplayer. Yawn, don't care.So you didn't care for the Metroid Prime games?
This game doesn't look bad, but it doesn't do anything to stand out for me that I must play it.
Bingo. I also second the backlog point. Furthermore, this is a first-person game with no online multiplayer. Yawn, don't care.