While reiterating the importance of offering a wide range of entertainment options and the importance of third-party success on Nintendo systems, Fils-Aime was very candid when discussing Nintendo themselves creating games for mature audiences. He admitted that, "we, ourselves, Nintendo, don't create that type of content. We're not experts at it. Our developers don't particularly enjoy making that content. They probably could make stellar content, if they chose to. We choose to do something else. So it really is up to the third party developer to create that great content and bring it to life on the platform."
He also challenged those gamers asking for mature content to actually purchase the mature games that are made available. Citing Grand Theft Auto: Chinatown Wars and The Conduit as quality games that received sub-par consumer response, Fils-Aime explained that "What we want to do is continue to encourage that type of development, and candidly also encourage those consumers who have been saying, 'Hey, Nintendo, where is this content?' to go out there and buy it and support it."
Take your Conduit and shove it where the sun don't shine. That's not a quality game.
I think he meant that Nintendo doesn't make Mature rated content, not mature games, as games like Brain Training & Blue Ocean are mature vs something like MadWorld or DOA: Beach Volleyball that are rated mature for (immature) content.Quoted for absolute justice.
As for mature content on the wii, I want a GTA for the wii very soon. I am hoping to hear something at the next E3 and love to see it happen.
Take your Conduit and shove it where the sun don't shine. That's not a quality game.
I resent that, I actually thought the Conduit was a good despite its flaws and pain in the ass controls and story. ;DIf you have a problem with the controls in The Conduit, it is because you did not take the time to adjust them to your liking. The Conduit has more control customization than any game I've ever seen, you can't really fault the game for yourself being too lazy to tinker with the controls.
I resent that, I actually thought the Conduit was a good despite its flaws and pain in the ass controls and story. ;DIf you have a problem with the controls in The Conduit, it is because you did not take the time to adjust them to your liking. The Conduit has more control customization than any game I've ever seen, you can't really fault the game for yourself being too lazy to tinker with the controls.
If you have a problem with the controls in The Conduit, it is because you did not take the time to adjust them to your liking. The Conduit has more control customization than any game I've ever seen, you can't really fault the game for yourself being too lazy to tinker with the controls.Of course you can fault the game. Making it configurable is no excuse for not having it work well up-front. Configuring controls should be the exception, rather than the rule, it should never be something developers demand players do. Doing so is just laziness and is not acceptable for a high-quality game. You may never be able to make it work well for everyone, which is why you have configuration, but it should work well for most people.
I resent that, I actually thought the Conduit was a good despite its flaws and pain in the ass controls and story. ;DIf you have a problem with the controls in The Conduit, it is because you did not take the time to adjust them to your liking. The Conduit has more control customization than any game I've ever seen, you can't really fault the game for yourself being too lazy to tinker with the controls.
Since when is having options a bad thing. The default controls work well. Heck Stratos when we got the game and didn't even play the single player first beat pretty much everybody with the default controls.
And then I tried Modern Warfare on Wii...and wonder why Conduit's "fully customizable controls" can't let me map reloading to the nunchuck.
Well, people who don't like the Wii controller aren't going to like the controls, but that isn't a fault of the game.
Well, people who don't like the Wii controller aren't going to like the controls, but that isn't a fault of the game.
If the benefit was "going to the needs of whiny fans only to have them whine more", I can see why Nintendo's top tier developers are like that.
So what does this strange group of developers "enjoy" then?They enjoy making games that their own families can play.