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Gaming Forums => Nintendo Gaming => Topic started by: Kytim89 on February 13, 2010, 11:42:52 AM

Title: What we Want From the Next DS Hand Held
Post by: Kytim89 on February 13, 2010, 11:42:52 AM
This information is from Kotaku.com and it talks about what they want from the next DS hand held and I could not agree more.
 
Yesterday, Nintendo president Satoru Iwata made the first public mention (http://kotaku.com/5441242/report-new-zelda-out-by-end-of-2010-first-ds-successor-details) of the company's plans for a successor to the wildly-popular DS handheld. So we know, vaguely, what Nintendo want from the console. That's fine. Here's what we want.
But first, some caveats! This isn't pure fantasy. We're not going to be asking for HD graphics with simulated surround sound speakers and a wholly digital shopfront. Those are things Nintendo just will not bring to the table, at least not over the next few years.
Instead, we're going to say what we want, but within the parameters of what we believe Nintendo, a company as conservative as it is successful, could actually deliver.
NOTE: The picture above is not intended as a true "concept", or mock-up. It's just a DSi XL, modified to give you an idea of where we're headed with all this.
GRAPHICS
Iwata says the next Nintendo handheld will have "highly detailed graphics". Now, this doesn't mean "high definition"; that would be far too costly and tech-savvy than Nintendo have shown themselves willing to be in recent years. And besides, on a small handheld screen, you're not going to notice (or care) whether something is really 720/1080p or not.
It just means "highly detailed", something the Nintendo DS (http://kotaku.com/tag/nintendods/) was not. It was a Nintendo 64 on a smaller screen. Just like the Game Boy Advance was a Super Nintendo. And the Game Boy a NES. Put the dots together and it's not hard imagining the DS's successor having the graphical punch of, say, a GameCube. Or, for that matter, a Wii.
A GameCube in your hands? That's something we'd like to see.
CONTROLS
A big reason for the success of the DS was the accessibility of its touch-screen controls. Nintendo are also (usually) big on backwards-compatibility. So we'd say it's a lock that the next handheld will have some form of touch-screen interface.
But! We'd like to see some changes to the rest of the controls. Namely, the introduction of not just one thumbstick, but two. Sony had kind of the right idea including a nub on the PSP, but then blew it by only having one, meaning direct ports of not only PS2 games, but many successful PS2 control schemes, were out of the question. And the PSP has suffered from this ever since.
Including two thumbsticks might not be as aesthetically pleasing as Nintendo's Apple-copying designers may like, but sometimes you need to trade beauty for functionality. Plus, it would let Nintendo do what they're enjoying so far on the Wii, and that's re-release a ton of old GameCube games.
DISPLAY
It's 2010. Time to cut your ties with the 4:3 aspect ratio, Nintendo. Widescreen is the industry standard these days, so the DS's successor needs to stretch its screens out a little. Those screens also need to be of a slightly better quality, especially the "spongy" bottom screen, which on the DS sometimes looks a little washed out.
And yes, we said "screens", not screen. The two-screen gimmick worked well on the DS when developers made proper use of it, and with Nintendo on top of the world and in no need of further zany attempts at differentiation (as the dual-screen layout was thought of when first unveiled), we're fine with the company's next handheld again coming with two screens.
Though, if costs could be kept down, two touch screens would be nice...
APP STORE
We're only copying Apple's name for the thing so we're all on the same page. Nintendo have shown with the DSi that they're finally comfortable not only with downloading games directly to a handheld, but downloading non-gaming applications as well. Thing is, with these games and apps available only for the DSi and DSi XL - and not the more numerous DS Lite - it's more a niche service than a full-blown aspect of Nintendo's handheld strategy.
But on a new platform, they can step things up a little. Really integrate it, make it a cornerstone of the device. Applications, small games, retro re-releases, even communications (with Nintendo unwilling to make a phone, a Skype application could plug the gap), they could really go to town. The only limits would be that Nintendo would of course control the store (so it wouldn't be flooded with crap), and there's always a question of size...
STORAGE
Ah, a tricky one. Adding a considerable piece of onboard storage would drive the price of the device up, and Nintendo don't traditionally release pricey devices. But it's got to come with something. A continuation of the trend set with the DSi would be fine; a small amount of onboard storage (though 1GB would be nice instead of the DSi's paltry 256MB) built into the handheld, then the option of inserting an SD card for more space, or for transferring stuff off the internal memory.
Nintendo should also learn a lesson from the Wii's early problems, and support the running of applications and smaller games directly from an SD card.
MEDIA
Nintendo have traditionally shied away from multimedia convergence with their devices, but this is gradually giving way, particularly with the more recent editions of the DS, which can do things like play music.
This new device, then, needs to have some sort of media functionality. Though nothing fancy; a basic mp3 player, a basic movie player, and we're good to go. I should be able to insert an SD card with music or movies saved in a basic format (.wmv, .mov, .avi), and the handheld can play them. Same goes for photos, too.
In essence, then, what they've "trialled" with the DSi, only refreshed and improved for an all-new console.
MEDIUM
While the PSPgo has set a trend by going wholly digital, it's one we can't see Nintendo following just yet. Their #1 (http://kotaku.com/tag/1/) priority is accessibility, and since casual gamers aren't likely to be as comfortable making digital purchases as they are bringing a box home from a store, the next handheld's games should still come on a physical medium.
A cartridge similar to that used by the DS, only with a larger capacity (at least 4GB) would be fine, as it would provide the added bonus of making it backwards-compatible with the DS. It may not alleviate the rampant piracy issues currently afflicting the DS, but until the world becomes more comfortable with digital downloads, that's something Nintendo are just going to have to live with.
MOTION CONTROL
We've covered some possibilities on this already, but here's what we want: we want motion control with the precision of Wii MotionPlus, but used sparingly. This is a handheld device, used primarily while people are travelling or away from their homes. Games can't, and shouldn't, require people to go jumping around or waving them madly in the air. The odd tilt or lean would be fine.
Basically, learn from the Wii's mistakes: unless you're Nintendo, don't go motion-crazy for the sake of it.
One area motion control would be beneficial to Nintendo's new handheld is when you combine it with the App Store. Like, literally. If the new device has a touch-screen and motion sensing, developers could easily port the more successful iPhone games to Nintendo's handheld.
CONCLUSION
So, a quick run-down:
- GameCube-quality graphics
- Dual thumbsticks
- Improved Dual display (bonus: dual touch-screen)
- 1GB onboard storage space
- SD card compatibility
- Music & movie playback
- Advanced motion-sensing, equivalent to Wii MotionPlus
- Backwards compatible with the DS
And a few more things to finish off with:
- A free, integrated web browser
- NO MORE FRIEND CODES; a single user ID, like every other company uses, should suffice
- A telescopic stylus; the DS ones are too short for prolonged play
- Keep the microphone; some games use it well, while applications like Skype would find it just as useful
- A Mini-USB charger; when everything else you own is charged from mini-USB, using proprietary Nintendo chargers is stupid
- The camera on the DSi seems to be going down OK; if it's cheap, may as well stick it on the new handheld, let developers plan to actually release games that support it
- The systems and games must be region-free
- All that for $199 at launch would be just fine
So, there you have it! That's what we want from the new Nintendo handheld. It might not be fancy, it might not be terribly daring, but remember, this is Nintendo we're talking about. Now they've taken the plunge with dual-screens in the portable space and motion control at home, it'll be time for a little consolidation, which is why we see this device being to the DS what the Game Boy Advance was to the Game Boy: more of the same, just better.

Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on February 13, 2010, 12:11:45 PM
Everything in this list I would like to see implemented for the next DS system. However, I do not want a handheld game cube because it is too close to the current home console and that is why I do not like the PSP. Perhaps some thing slighty beyond the N64 in graphics, but lower than the gamcube. Playstation one or PSP style graphics would not be too bad, either.
 
Nintendo could go the Microsoft route and release three versions of the system like Xbox 360 Elite, Pro and Arcade. Each version would have slightly more bells and whisles than the one preceding it. Imagine a DS 2 elite, pro and arcade models. However, the DS Elite would bare the brunt of the hard ware wishlist compiled by Kotaku.com.
 
As far as storage goes, the elite model would have 1 GB or more of internal memory. The pro would have slighty less and the arcade would have the lowest. 
Title: Re: What we Want From the Next DS Hand Held
Post by: Kairon on February 13, 2010, 01:37:17 PM
I don't think Nintendo should make manufacturing difficult by having several different SKUs Kytim98. If people really want more memory space, they shouldn't have to hunt down a different model of the device, just add an SD card.

Also, I don't agree with the suggestion that the next DS have analog nubs. Ugh. It's a nice idea, but I think it complicates things on the DS way too much, and part of the handheld's charm is its simplicity and accessibility. Instead, I think that we should be asking for a multi-touch touch screen ala Apple...

Oh, and personally, I want built-in e-book functionality in a proprietary, no frills Nintendo e-text format. I don't think it needs to use anything special like e-ink or be fancy or anything, but a built-in 100 Classics for DS type software, with downloadable text-only e-books right from day one.
Title: Re: What we Want From the Next DS Hand Held
Post by: MegaByte on February 13, 2010, 01:48:31 PM
Oh, and personally, I want built-in e-book functionality in a proprietary, no frills Nintendo e-text format.
WHY?!?!
Title: Re: What we Want From the Next DS Hand Held
Post by: BlackNMild2k1 on February 13, 2010, 02:27:21 PM
Higher resolution multi-touch screen(s)
Brighter resolution cameras
2GB+ of on-board storage with SDHC compatibility
Obviously backwards compatibility
GC level graphics (preferably using the Tegra(2) chip)
Direct from SD card play
VC/Virtual Handheld tied to an online account (My Nintendo) not a specific DS2 unit.
Free Media playback. (music, movies, photos)
built in web browser with flash & html5 support
System code in place of game by game codes.
Increased inter-interoperability with the Wii2 (possible usage as Wii2 game controller for linked games)
e-book reader (non-proprietary) and e-book store added to the DS shop.
-big plus for the next DS is that it plays DS/DSi/DS2 games and reads any e-book, plays your music, movies and takes/displays your photos.
Blue-tooth
-headphones, earpiece, Wii2 connectivity
USB connection.
-can be proprietary port on the DS2, but have a standard USB connector on the other end of the cord. Then have a USB plug for the wall socket and a separate one for car charger.
Gyroscopes built in
Back ground OS with update-able firmware that can add functionality to all games and protect from piracy when needed.

That's what I expect out of the next DS. Nothing too fancy but definitely built with future functionality and non-gaming applications in mind yet gaming as a focus. I expect all of this at a price of $179.99 (as long as it's under $200) and want Nintendo to think about everybody using this device on a daily basis. Whether it's for gaming or not.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kairon on February 13, 2010, 02:55:25 PM
Oh, and personally, I want built-in e-book functionality in a proprietary, no frills Nintendo e-text format.
WHY?!?!

Well, I just assumed that a proprietary format would be used due to the unique form-factor and capabilities of the DS2.

But I guess if Nintendo could solve those issues with a non-proprietary format, and prevent piracy, that would be fine too.
Title: Re: What we Want From the Next DS Hand Held
Post by: Chozo Ghost on February 13, 2010, 05:52:40 PM
The one thing I would like to see is a stylus that also works like a motion controller of sorts. That way you can not only waggle, but also touch as well. Waggle and touch.
Title: Re: What we Want From the Next DS Hand Held
Post by: Stratos on February 13, 2010, 05:59:52 PM
The one thing I would like to see is a stylus that also works like a motion controller of sorts. That way you can not only waggle, but also touch as well. Waggle and touch.

That could be great for a new Trauma Center game among other uses. Though how small can they make the gyroscope/motion technology?
Title: Re: What we Want From the Next DS Hand Held
Post by: NWR_insanolord on February 13, 2010, 06:01:30 PM
I don't think Nintendo should make manufacturing difficult by having several different SKUs Kytim98. If people really want more memory space, they shouldn't have to hunt down a different model of the device, just add an SD card.

Also, I don't agree with the suggestion that the next DS have analog nubs. Ugh. It's a nice idea, but I think it complicates things on the DS way too much, and part of the handheld's charm is its simplicity and accessibility. Instead, I think that we should be asking for a multi-touch touch screen ala Apple...

Oh, and personally, I want built-in e-book functionality in a proprietary, no frills Nintendo e-text format. I don't think it needs to use anything special like e-ink or be fancy or anything, but a built-in 100 Classics for DS type software, with downloadable text-only e-books right from day one.

While I agree that at least one of the screens should be multi-touch, that is not at all an acceptable substitute for physical analog control on a device that is primarily a gaming platform.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on February 13, 2010, 06:29:28 PM
Higher resolution multi-touch screen(s)
Brighter resolution cameras
2GB+ of on-board storage with SDHC compatibility
Obviously backwards compatibility
GC level graphics (preferably using the Tegra(2) chip)
Direct from SD card play
VC/Virtual Handheld tied to an online account (My Nintendo) not a specific DS2 unit.
Free Media playback. (music, movies, photos)
built in web browser with flash & html5 support
System code in place of game by game codes.
Increased inter-interoperability with the Wii2 (possible usage as Wii2 game controller for linked games)
e-book reader (non-proprietary) and e-book store added to the DS shop.
-big plus for the next DS is that it plays DS/DSi/DS2 games and reads any e-book, plays your music, movies and takes/displays your photos.
Blue-tooth
-headphones, earpiece, Wii2 connectivity
USB connection.
-can be proprietary port on the DS2, but have a standard USB connector on the other end of the cord. Then have a USB plug for the wall socket and a separate one for car charger.
Gyroscopes built in
Back ground OS with update-able firmware that can add functionality to all games and protect from piracy when needed.

That's what I expect out of the next DS. Nothing too fancy but definitely built with future functionality and non-gaming applications in mind yet gaming as a focus. I expect all of this at a price of $179.99 (as long as it's under $200) and want Nintendo to think about everybody using this device on a daily basis. Whether it's for gaming or not.

I agree with all of this, but how could a gyroscope fit into something so small? Also, I would like for the device to half as thick as the DSi. How about the memory for the game carts be raised to to 4 GB this way we could have bigger and better games on the system.
 
 
Title: Re: What we Want From the Next DS Hand Held
Post by: Stratos on February 13, 2010, 06:32:23 PM
I think we already could have 4gb game cards but they cost too much to be used at a reasonable final price. I think one of the reasons some games cost $35-40 is because they are using larger cards so they have to offset the price.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on February 13, 2010, 06:40:46 PM
This new machine is not going to be released over night. Nintendo will probably release it sometime in 2011 and by then 4GB will be cheaper.
Title: Re: What we Want From the Next DS Hand Held
Post by: BlackNMild2k1 on February 13, 2010, 06:55:11 PM
You guys are confusing terms
DS cards are measured in Gigabits and not Gigabytes

8 bits = 1 byte
8 Gigabits (Gb) = 1 Gigabyte (GB)

If the largest DS card is 4Gb then that only measures up to a 1/2Gigabyte (~500MB) or about a little more than 1/4 of a GC disc which is 1.8 GB.

We want the DS2 game cards to measure at minimum 1GB in size and be expandable indefinitely for whatever is needed. But new games have to be priced in the range of $30-$40 New with average game cost being about $35.

A standard 4GB SD card cost around $10 today so for Nintendo to have a modified and proprietary version mass produced with 1GB-2GB in mind 1 year from now, getting game cards at pennies on the dollar should not be an issue.
Title: Re: What we Want From the Next DS Hand Held
Post by: MegaByte on February 13, 2010, 07:04:29 PM
That could be great for a new Trauma Center game among other uses. Though how small can they make the gyroscope/motion technology?
Quite small.  3-axis accelerometers are a few cubic millimeters (the smallest I've seen is 2 x 2 x 0.95 mm).  Gyroscopes are a bit larger.  Bluetooth transmitters are also small.  Power would be a concern, but I think it would be pretty easily doable.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on February 13, 2010, 07:05:29 PM
If 4GB is $10, then why are 8 an 16 GB cards above 20 and 30 dollars?
Title: Re: What we Want From the Next DS Hand Held
Post by: BlackNMild2k1 on February 13, 2010, 07:08:55 PM
because they are 2x - 4 x the space?
Title: Re: What we Want From the Next DS Hand Held
Post by: MegaByte on February 13, 2010, 07:10:51 PM
If 4GB is $10, then why are 8 an 16 GB cards above 20 and 30 dollars?
Because newer technology (e.g. fitting more storage space into the same physical card space) costs more.  There's always an optimum price/space point, and it's never at the maximum capacity currently available; it's usually a couple steps down.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kairon on February 13, 2010, 07:36:23 PM
I don't think Nintendo should make manufacturing difficult by having several different SKUs Kytim98. If people really want more memory space, they shouldn't have to hunt down a different model of the device, just add an SD card.

Also, I don't agree with the suggestion that the next DS have analog nubs. Ugh. It's a nice idea, but I think it complicates things on the DS way too much, and part of the handheld's charm is its simplicity and accessibility. Instead, I think that we should be asking for a multi-touch touch screen ala Apple...

Oh, and personally, I want built-in e-book functionality in a proprietary, no frills Nintendo e-text format. I don't think it needs to use anything special like e-ink or be fancy or anything, but a built-in 100 Classics for DS type software, with downloadable text-only e-books right from day one.

While I agree that at least one of the screens should be multi-touch, that is not at all an acceptable substitute for physical analog control on a device that is primarily a gaming platform.

I'm not convinced, at least not with what I've seen with the analog nub. I have concerns that an analog nub will actually be a negative formost handheld gamers (who skew noticably younger or more blue ocean in my opinion, and thus have less of an inclination to develop the motor skills for an analog nub). I have concerns about durability, whether such an input device will stand the higher rigors of use in a handheld device. And I have concerns over what one, much less two, handheld nubs will do to increase the unfirendly visual complexity of the device, and increase the unfriendly visual complexity of the games on it.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on February 13, 2010, 09:26:08 PM
If the next DS will pla movies, how will they get onto the system? Maybe some kind of downloadable app store or maybe movie companies can release SD card movies like the UMDs for the PSP.
Title: Re: What we Want From the Next DS Hand Held
Post by: BlackNMild2k1 on February 13, 2010, 09:31:16 PM
Off the SD card.
you can format your own media and the DS2 should be able to play it.

Nintendo themselves probably won't be selling the movies or music, but that's no reason to not let my DS2 be my all day everyday everything device.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on February 13, 2010, 09:41:01 PM
I think consumers now-a-days are attracted to the swiss army knife style gadgets. You know the ones where it is a phone, TV, radio, game console, etc. So the nest DS system will have to capitalize on this in some manner, regardless of Nintendo's stance on multimedia devices. I would not mind having a radio player for the next DS, something like how the Zune HD plays radio.
 
Second, if the new DS had a superior graphics engine and more memroy storage in the game carts, I would like to see a 3D version of No More Heroes, Mass Effect, and Dead Space. The gameplay would be like COP: The Recruit, but better. I think the new DS would help make this dream a reality.
 
The new DS should have a stronger internet browser. Perhaps with faster sppeds and load times. Being able to play youtube would be a plus as well.
Title: Re: What we Want From the Next DS Hand Held
Post by: Stratos on February 14, 2010, 04:30:25 AM
I predict it will be designed like a phone where you can go online all the time with it. No need for a Wi-Fi point like with the DS, Wii or a laptop, it just matters on if you are in a service area or not.

I believe that Nintendo has hinted about looking into ways of pulling this off in the future.

The only limits would be that Nintendo would of course control the store (so it wouldn't be flooded with crap), and there's always a question of size...

The WiiWare and DSiWare shops say 'high'. Crap heaven there.
Title: Re: What we Want From the Next DS Hand Held
Post by: Stogi on February 14, 2010, 12:02:42 PM
I really like the idea of a gyroscope embedded into a thicker stylus. It would be interesting if you could then "plant" the stylus into the system and use it as an analog stick.
Title: Re: What we Want From the Next DS Hand Held
Post by: GearBoxClock on February 14, 2010, 12:24:11 PM
I don't know if dual analog would work all that well. It would be cramped as far as buttons go. But a single analog, and a better touch-screen/motion-control would be great.
Title: Re: What we Want From the Next DS Hand Held
Post by: jakeOSX on February 14, 2010, 01:27:11 PM
while i agree with the idea of the numbs, sony did a poor job with the psp. the numb was not very well designed or placed on the device. i know nintendo can do better, but still i'd be concerned.

i'd love touch tech to be the point where the entire bottom part was a touch screen so controls and buttons could be placed on the screen as needed. i relaize there is a tactile loss by not having a physical button for your fingers to touch, but it would make for controls specific to the game.

yes yes and yes to the app store. i should be able to check facebook, twitter, etc. from my dsi. and if we had an app store both amazon  kindle and bn ebook readers could be ported over. (ebook is a txt format and will shape itself to the screen, doesn't need to be 'formatted')

and more importantly, i should be able to get my pikachu with the DSi even if i have left pearl at home.

the new opera is fast, and well made, so it would seem to me there is only a matter of time before that tech is translated to the dsi and wii.

i want the gamecube level graphics. current gen battery life. or better. i want online to be just a given, but don't force 3g subscription on me. especially AT&T. make the damn thing sync its calendar and notes with my computer, or google or yahoo, or something.

and since it will have GC graphics, i want metroid, starfox adventures and mario sunshine to be launch titles.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on February 15, 2010, 12:30:06 AM
while i agree with the idea of the numbs, sony did a poor job with the psp. the numb was not very well designed or placed on the device. i know nintendo can do better, but still i'd be concerned.

i'd love touch tech to be the point where the entire bottom part was a touch screen so controls and buttons could be placed on the screen as needed. i relaize there is a tactile loss by not having a physical button for your fingers to touch, but it would make for controls specific to the game.

yes yes and yes to the app store. i should be able to check facebook, twitter, etc. from my dsi. and if we had an app store both amazon  kindle and bn ebook readers could be ported over. (ebook is a txt format and will shape itself to the screen, doesn't need to be 'formatted')

and more importantly, i should be able to get my pikachu with the DSi even if i have left pearl at home.

the new opera is fast, and well made, so it would seem to me there is only a matter of time before that tech is translated to the dsi and wii.

i want the gamecube level graphics. current gen battery life. or better. i want online to be just a given, but don't force 3g subscription on me. especially AT&T. make the damn thing sync its calendar and notes with my computer, or google or yahoo, or something.

and since it will have GC graphics, i want metroid, starfox adventures and mario sunshine to be launch titles.

Yes to everything but the gamcube style graphics. I would prefer something like an upgrade N64 graphics or perhaps between that of N64 and Gamcube. Possibly PSone graphics with a touch screen. Overall I would want the device to be able to handle 3D better than the current DS, but not enough to have full graphics of the home consoles.
 
The reason for this is because of the PSP. To me the PSP is really no different than the PSonne and two. It has no identity of its own because it is basically these two consoles, while the DS does. Differentiating a handheld from a home console as much as possible is important because it is like buying the same thing over again, but being able to take it with you on the go.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kairon on February 15, 2010, 01:20:37 AM
What I want from the DS2 is just as many, if not MOAR, 2D games.
Title: Re: What we Want From the Next DS Hand Held
Post by: Mop it up on February 15, 2010, 03:35:40 AM
What I want is the next Nintendo handheld to be a massive failure, so that all of those games come to Nintendo's home system.

...Sorry about that. I just don't like handhelds because they are uncomfortable, and the tiny bright screens hurt my eyes.
Title: Re: What we Want From the Next DS Hand Held
Post by: Stratos on February 15, 2010, 04:39:46 AM
What I want is the next Nintendo handheld to be a massive failure, so that all of those games come to Nintendo's home system.

...Sorry about that. I just don't like handhelds because they are uncomfortable, and the tiny bright screens hurt my eyes.

Have you tested a DSi XL? It's bigger screen might just be right up your alley.
Title: Re: What we Want From the Next DS Hand Held
Post by: SixthAngel on February 15, 2010, 05:01:44 AM
I simply don't want a DS 2.  I love the DS games I have now and haven't even finished them.  I can't think of reason to even pick up a ds 2.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on February 15, 2010, 11:52:29 AM
I can probably speak for everyone when I say that the next DS handheld should have a virtual handheld service. Handheld consoles tht should be included in the service are:
 
Gameboy
Gameboy Color
Gameboy Advamce
Game and Watch
Atari Lynx
Neo Geo Pocket Color
Wonder Swan
Game Gear
Turbo Express
 
Second, the console should be able to handle 3D better than the current DS systems. This would be important for handheld iterations of games like Madworld, Dead Space and No More Heroes. If these games ever did come to the DS.
Title: Re: What we Want From the Next DS Hand Held
Post by: BlackNMild2k1 on February 15, 2010, 12:44:41 PM
Well since you already agreed with the list I posted up
VC/Virtual Handheld tied to an online account (My Nintendo) not a specific DS2 unit.
it's already been mentioned.

But the next DS, if it uses Tegra, will be powerful enough to play all of the VC games too, so you should be able to swap your VC games back and forth. the only limiting factor would be if the DS2 has analog or enough buttons for N64 games.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on February 15, 2010, 12:53:31 PM
I would like for the device to have N64 like graphics, but with the same contro,scheme of current DS systems.
Title: Re: What we Want From the Next DS Hand Held
Post by: BlackNMild2k1 on February 15, 2010, 01:08:13 PM
The DS already has N64 graphics, just like the GBA had SNES graphics and the GB had NES graphics. The DS2 will be on the GC level witch is a small step away from Wii level graphics. Of course, by the time DS2 comes out (early 2011) Wii will probably be getting an upgrade too (late 2011) so the graphics will not be that close. But there is no way the DS2 is not getting a graphical upgrade, otherwise there wouldn't be much point to releasing an all new successor.
Title: Re: What we Want From the Next DS Hand Held
Post by: Stratos on February 15, 2010, 01:10:19 PM
I would like for the device to have N64 like graphics, but with the same contro,scheme of current DS systems.

The DS already has better than N64 graphics. I don't see why people are saying that the graphics should be limited in any way. I say make them as good as they can be (within reason). The system will have plenty of things to differentiate it from other systems if it is merely a more powerful DS so I don't think it will have the same issues as PSP in finding an audience. Touch controls and a microphone make it rather unique.
Title: Re: What we Want From the Next DS Hand Held
Post by: BlackNMild2k1 on February 15, 2010, 01:15:34 PM
I think PSP's main problem wasn't that the graphics were PS2 level, it's that developers were just being lazy and porting over too many PS2 games that people had already owned and didn't want to play again. It was essentially a portable PS2 port machine full of games you would have to buy a second time to enjoy on the road.

A DS on GC/Wii level graphics would not have the same issue since the DS has many unique franchises that differ greatly from the console offerings.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on February 15, 2010, 01:33:04 PM
I think PSP's main problem wasn't that the graphics were PS2 level, it's that developers were just being lazy and porting over too many PS2 games that people had already owned and didn't want to play again. It was essentially a portable PS2 port machine full of games you would have to buy a second time to enjoy on the road.

A DS on GC/Wii level graphics would not have the same issue since the DS has many unique franchises that differ greatly from the console offerings.

I agree with you on that notion. However, we are dealing with Nintendo here and they always find some way to cheat us on graphics. I just do not want gamecube style graphics for the nest hand held. Something between the N64 and gamecube would be better and yes, I know that the DS is a hand held N64, but ir can not handle full 3D, which is what I want for the next DS.
Title: Re: What we Want From the Next DS Hand Held
Post by: Stratos on February 15, 2010, 01:35:07 PM
What do you mean by full 3D? Zelda, Mario 64x4 and other games certainly look like they are 3D.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on February 15, 2010, 01:38:42 PM
I was thinking a game like COP: the Recruit.
Title: Re: What we Want From the Next DS Hand Held
Post by: Ian Sane on February 15, 2010, 01:55:06 PM
I want to be able to play portable games on the TV if possible.  A portable is pretty much useless to me, I only buy one to get the exclusive games available on it.  But I find even then I neglect those games because I find playing them on a tiny little screen to be a huge pain in the ass.  To me playing on a portable is a damn chore and so each game has to be that much better to overcome that.  The GB Player was a godsend.  I want either something like that for the DS2 or something like the PSP where you can output the video to a TV.  If I need to look down to use the touchscreen, so be it, but if I don't, let me use a TV, please.

Other than that I would like full-backwards compatibility with ALL Nintendo portables.  Removing that on the DS was lame.  I don't know or care about the technical hurdles involved.  I want everything from Game Boy to DSi.  It's a wishlist so I can ask for that.

I want some sort of graphical update.  I think that's just to be expected.  Battery life needs to continue to be good.  And for the controls I want something designed with flexibility and practicality in mind.  Obviously the touch screen should stick around for backwards compatiblility but both the DS and the Wii seemed to have been designed by marketers wanting something that would attract attention, practical use being an afterthought.  The best DS games pretend the touchscreen doesn't exist and there's a reason for that.

I don't care at all about extra non-gaming features.  If Nintendo wants to provide that in a different SKU, fine, but I want a pure gaming-only option so I don't have to pay for extra **** I don't care about.
Title: Re: What we Want From the Next DS Hand Held
Post by: Guitar Smasher on February 15, 2010, 03:38:29 PM
I want it to do things the DS isn't capable of, game-wise.  I don't want it to be a port system (PSP), I want original content imagined for it.  And the battery life has to be very strong.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kairon on February 15, 2010, 08:19:15 PM
Wanting it not to be a port system is one reason I don't want an analog nub...
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on February 15, 2010, 08:34:08 PM
Should the new system be able to use skype?

If the system is going to play movies then it will need bigger screens. Now if we want the device to be slim and compact, we probably can not go with screens the size of the DSi XL. However, if Nintendo did allow a movie player on the device, the would probably make it interactive like they did with music player on the DSi.

The next DS should have a radio player, one in which I can listen to my local radio stations. Would this be too expensive? The Zune and iphone both have apps for this, so why can't the next DS have on as well?

I have heard that there will SD cards called SDXC that go up to 1 TB from 32 GB and I was thinking that the next DS should be able to handle these cards for extra storage. However, a 32 GB SD card would still be enough for what ever gets released.

What would the motion sensing, if any, be like if it was included in the next DS system? It would be kind of akward and dangerous swing it around unless they made it something like the iphone.

What about built in rumble? Although this would probably eat up the battery life.

The battery life should double of that for current DS systems.

Title: Re: What we Want From the Next DS Hand Held
Post by: Adrock on February 16, 2010, 01:32:05 AM
and since it will have GC graphics, i want metroid, starfox adventures and mario sunshine to be launch titles.
You really want a bunch of 10 year old ports to be launch titles? I'd rather they resurrect Metroid Dread...

Anyway, I've read that the Tegra 2 is a little more powerful than the Wii. If DS2 uses it, graphics shouldn't be an issue, especially on smaller screens.

Rumble would be nice though it contributes to battery drain so an option to shut it off would also be nice.
Title: Re: What we Want From the Next DS Hand Held
Post by: UltimatePartyBear on February 16, 2010, 12:17:06 PM
I really like the idea of a gyroscope embedded into a thicker stylus. It would be interesting if you could then "plant" the stylus into the system and use it as an analog stick.

Are you talking about using tilt detection to replicate an analog stick?  That's an interesting idea, but I'm not sure if it would be responsive enough.  It reminds me of the old Gravis gamepads for PCs that had a stick you could screw in to the D-pad for a cheap digital joystick, but I think any stylus long enough to be useful as a stylus would be too long for a joystick, though it gives me another idea.  I've wondered about the possibility of an analog D-pad (I guess that would be an A-pad).  It would be pretty easy to make an attachable stick for something like that.  I've always figured that an A-pad would feel too mushy when used as a D-pad, but maybe there could be a physical stop that keeps it from moving very much for a sort of digital mode that gets disabled somehow when the stick is attached.


As for the waggle stylus idea, I see only two solutions to the power question.  Either it's wired to the system, which would also remove the need for wireless communication hardware in the stylus, or it has capacitors like all those miniature remote control cars and helicopters that recharge from the system and only last a matter of minutes.  I don't think either option is all that great.

Actually, come to think of it, there is a third option, but it requires making the stylus fully pen-sized so that real batteries would fit in it.  A couple of AAAs would fit in a fat pen, and maybe they could get a custom Lithium battery narrower than that.  That would be expensive, especially considering the majority of software for the thing would still probably only require an ordinary stylus.  It would also be impossible to fit such a big stylus in a slim case design.  It would probably be sold separately, which would make it even more niche.
Title: Re: What we Want From the Next DS Hand Held
Post by: BlackNMild2k1 on February 16, 2010, 01:25:48 PM
Rumor or Confirmed: DS2 is coming and Dev kits are out
http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg586237#msg586237 (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg586237#msg586237)

likely more powerful than a Wii and has built in tilt controls.
This would go well with the Tegra 2 rumors and tilt makes sense.
Now lets hope for a 2x 4in 800x400 screens, one of which is multi-touch.
Title: Re: What we Want From the Next DS Hand Held
Post by: Adrock on February 16, 2010, 04:53:46 PM
I don't know if this has been mentioned and I'm too lazy to check, but glass screens would be awesome. No more of this shoddy plastic crap.

Better quality cameras (liquid camera lens, perhaps) and video chat. Oh Em Gee.
Title: Re: What we Want From the Next DS Hand Held
Post by: Mop it up on February 16, 2010, 05:12:57 PM
For those who say the DS has "Nintendo 64 quality graphics," that is debatable. It may look that way on the tiny DS screen, but expand that to a full television screen running at a resolution of 640x480, and it would become a pixelated mess. I doubt the framerate could remain stable with games running like that. Shrink down Nintendo 64 games and I'll bet they would run very smoothly on the tiny DS screen; the reduction in resolution would mean games would run at a better framerate. and the texture work would appear silky smooth.

Have you tested a DSi XL? It's bigger screen might just be right up your alley.
It looks better than any other handheld I've seen, but it still can't compare with a controller that has handles. It's also still holding what is essentially a light bulb in front of my face. I'd probably get one if it were cheap, but I don't know if that will ever happen.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on February 18, 2010, 12:50:31 PM
If the DS 2 cartridges are the same size as the original DS, then Nintendo should just keep the same sized card slot that is back wards compatible with the old DS games and save them money and space on the handheld.
Title: Re: What we Want From the Next DS Hand Held
Post by: Spinnzilla on February 18, 2010, 09:17:53 PM
What would I like for the next DS? hmm...
 
How about a Star Fox or F-Zero game?  :D
 
A nice sized harddrive, SD card port, better wifi and an online gamer profile that isn't cumbersome. 
 
Skype would be nice, from playing a lot of WoW recently has shown me how awesome the service is. 
 
Because nintendo has the unwritten "only one installment per system" rule, especially when it comes to multiplayer centric affairs, they should really look into DLC to constantly give their game legs. 
 
Also, I want to be met in the middle with achievements.  While I think they do extend a game's shelf life a bit, I do think they're a lazy way to do so.  How about making the games have less achievements but they unlock something gamewise like an extra skin or new kart, but still have a composite overall score that can be viewed by other gamers.    Hell, just make our score coins or stars or something nintendo-y.
 
Also, open pricing on the games/apps.  No reason why I should pay 2 bucks for a animal crossing skinned clock. 
 
Mii's are awesome.  Please keep/use those.
 
Last but most important... HAVE BUTTONS!
Title: Re: What we Want From the Next DS Hand Held
Post by: BlackNMild2k1 on February 18, 2010, 09:46:54 PM
Open pricing would go a long way towards more content on the Wii/DSi/VC shops.
But it's also the reason why there are lots of cheap crap on the iPhone (from what I've heard). But you gotta take the bad with the good sometimes. If Nintendo approves it for sale, then the maker should be responsible for how much they charge for it.

Seasonal or Event DLC would also be a good idea, like they do for AC.
Some "Help for Haiti" (or some other type of event) shirts with proceeds that go towards the cause would have been a nice touch and another way for Nitenndo to keep themselves in the News.
Limited edition seasonal DLC would also be nice, like a Halloween kart for 2010 in Mario Kart or the ability to goto NintendoVille in AC during E3 and receive a special NES game to play made just for AC players.


Title: Re: What we Want From the Next DS Hand Held
Post by: Spinnzilla on February 19, 2010, 12:38:47 AM
Quote
Open pricing would go a long way towards more content on the Wii/DSi/VC shops.
But it's also the reason why there are lots of cheap crap on the iPhone (from what I've heard). But you gotta take the bad with the good sometimes. If Nintendo approves it for sale, then the maker should be responsible for how much they charge for it.

Just imagine how bad the flood of sudoku games would be!  :P:  Nintendo really needs to make their approval team ( or whatever that monster is) bigger if they want to be serious about their DLC.  They've already set up the basics, why not go the full way?  I know nintendo will want to be conservative about what gets added to the apps store, so maybe they could update the shop daily?  Because a once a week update isn't really intuitive. 

Also, they'll need to improve navigation from the current DSishop.  It's slow and clumsy and becoming a big hassle to go through.
Title: Re: What we Want From the Next DS Hand Held
Post by: Stratos on February 19, 2010, 03:55:20 AM
Quote
Open pricing would go a long way towards more content on the Wii/DSi/VC shops.
But it's also the reason why there are lots of cheap crap on the iPhone (from what I've heard). But you gotta take the bad with the good sometimes. If Nintendo approves it for sale, then the maker should be responsible for how much they charge for it.

Just imagine how bad the flood of sudoku games would be!  :P:  Nintendo really needs to make their approval team ( or whatever that monster is) if they want to be serious about their DLC.  They've already set up the basics, why not go the full way?  I know nintendo will want to be conservative about what gets added to the apps store, so maybe they could update the shop daily?  Because a once a week update isn't really intuitive. 

Also, they'll need to improve navigation from the current DSishop.  It's slow and clumsy and becoming a big hassle to go through.

Yeah, the slow load times and your ability to only view 2 games at once really makes me dread browsing.
Title: Re: What we Want From the Next DS Hand Held
Post by: Spak-Spang on February 19, 2010, 12:15:57 PM
What I want from the next Nintendo handheld.

Design:  2 screens is a must with clamshell design to protect the screens.  Multitouch technology would be nice on both screens, and if Nintendo can fit it in for cheap pressure sensitive screens would be nice.  Also, motion must be incorporated into the design somehow. 

Basically, I want the DSi but more.  I want the system out of the box designed with everything developers might need to come up with interesting game concepts and new game ideas.  Cameras, Microphone, Speakers (obviously), Motion, Buttons, Analog Nub, Multi-touch, ect

Media:  The DS carts are large enough for me.  Continue using those, but also remember to include the SD card slot...and an ability to access the SD card during games. 

Storage:  I want some internal memory available so Nintendo can continue and expand its game download services. I am thinking somewhere between 3-5 Gigs would be ample.  Also remembering that the SD card could be used to increase storage.  200 MEGS of that can be isolated for hot swapping from the SD data.  This would allow for good 200 MEG limit for downloadable games, which really should be more than once for any portable system device.

Graphics:  I am not a big graphics whore.  So I am mostly worried with backwards compatibility and price.  I am wanting a lot of hardware features added which is going to raise the price of the system...so I am basically wanting gamecube to Wii-ish powered graphics. 

RAM:  I honestly don't know how much RAM needs to be in a portable...but I figure the DS2 could get away with having as little as 128 MEGS RAM, and still be able to perform wonderfully.  It could mostly likely even do less than that...but I know RAM is getting cheaper and 128 shouldn't be too much to ask for.

Software and OS:  For the Software and OS I want so form of multitasking.  I want to be able to run some special apps in the background while playing my games.  What apps do you ask?  Well for starters a voice chat program so all games online and off have chat.  Next I understand Nintendo's need for friend codes...so make them part of the OS and input once for all games. 

For software I want Nintendo to merge the Nintendo Stores.  Basically buy once and if it is able to be played on the DS2 or Wii can have it on one system.  The limitation is you can only have 1 console and 2 handhelds connected to your My Nintendo Account...and immediately on day one allow you to download and play any games you have bought.  (I am pissed that I spent over $200.00 on virtual console games and I can't ever have access to them again, because I sold my Wii and disconnected my account.  I should be able to reconnect a new Wii and have those games back.)

Internet Access:  I think Nintendo should continue Wifi, but also ONLY for its Nintendo Store allow for free connectivity (like the cell phone services) You charge a premium for your virtual games...so lets make it worth it for the player.  If I know I can download a new game anywhere at any time I don't mind the $5.00 NES prices.  It would seem perfectly reasonable to me. 

I do believe Region Free is a must for all media games on the DS2 carts but downloadable content can still be region locked if necessary...just allow gamers to access their countries store wherever they are in the world.

Price:  $179.99 would be the BEST price...$200.00 ONLY if you have some free Nintendo Points, or a pack in game.  Actually if you can create some sort of DS2 Sports game or new better version of Club House games that would be a wonderful pack in.
Title: Re: What we Want From the Next DS Hand Held
Post by: BlackNMild2k1 on February 19, 2010, 06:19:14 PM
The one thing I haven't heard anybody mention and never seen a patent on.

Analog D-Pad.

where is it? why has no one invented and patented it yet(or have they)?
this seems like the solution to the handheld analog nub problem and too many control inputs on one controller.

DS2 should have an Analog D-Pad.
Title: Re: What we Want From the Next DS Hand Held
Post by: Mop it up on February 19, 2010, 08:09:32 PM
An analogue D-pad sounds like an engineering nightmare. I have no idea how that could even be constructed, much less built sturdy enough to last.
Title: Re: What we Want From the Next DS Hand Held
Post by: BlackNMild2k1 on February 19, 2010, 09:14:57 PM
but as soon as someone figures it out, problem has been solved.
Title: Re: What we Want From the Next DS Hand Held
Post by: Adrock on February 19, 2010, 09:20:08 PM
They can make it, but why? I'm pretty sure every button on the Dual Shock 2 besides L3/R3 and start/select were analog. Point being, most people didn't even know. I guess Nintendo could always engineer a better solution but it'd probably be easier and more logical to just include analog sticks if they were even considering it as an option.
Title: Re: What we Want From the Next DS Hand Held
Post by: BlackNMild2k1 on February 19, 2010, 09:31:22 PM
But looking at the CC, CCPro and every Sony controller, an analog d-pad solves the problem of having to choose which control option to focus on. that's why.

We're not talking about pointless analog buttons here, were talking about a central control option that functions as well as a d-pad but replaces the analog stick without having to put both options on the same device. It could be as revolutionary to controller design as the original D-pad was to the digital joystick.
Title: Re: What we Want From the Next DS Hand Held
Post by: NWR_insanolord on February 19, 2010, 09:39:24 PM
I once had an idea for an analog stick/d-pad hybrid. It would have to be a circular D-pad, kind of like the Genesis D-pad, but when you flip a switch it pops up, the d-pad locks in place and the whole thing can move around in an analog manner. I'm not sure I'm describing it well enough, but I think it could work.
Title: Re: What we Want From the Next DS Hand Held
Post by: BlackNMild2k1 on February 19, 2010, 10:00:02 PM
I can picture it. but that seems like it could be a little flimsy.

I just had an idea myself for an analog d-pad. maybe I'll type it up later if I still remember it.
Title: Re: What we Want From the Next DS Hand Held
Post by: NWR_insanolord on February 19, 2010, 11:00:33 PM
I'm not sure it would be possible to do something like this with it actually working in a way that wasn't potentially flimsy.
Title: Re: What we Want From the Next DS Hand Held
Post by: Guitar Smasher on February 19, 2010, 11:10:20 PM
So I see a lot of people want motion controls incorporated.  But the best description I can find is "motion controls somehow".  How can you want something that you can't really imagine yourself?  From my perspective, motion controls would be silly for a handheld considering the screen is held by your hands (obvious).  At best you could incorporate tilting, which has been done before.
Title: Re: What we Want From the Next DS Hand Held
Post by: NWR_insanolord on February 19, 2010, 11:14:22 PM
Tilting should definitely be in. I've played enough iPhone games that use it well to believe it should definitely be in there as an option. I'm not sure I'm quite on board with motion sensors in the stylus, though.
Title: Re: What we Want From the Next DS Hand Held
Post by: Stratos on February 20, 2010, 12:59:58 AM
I bought my sister Yoshi's Tilt N Tumble or whatever it was called and it was pretty fun from the few times I tried to play it. I was always intrigued by the demo Nintendo loved to show off of Kirby Tilt played on the GC with a GBA hooked up and if he fell off a ledge gameplay switched to the GBA screen.

Monkeyball could be great with that type of control.
Title: Re: What we Want From the Next DS Hand Held
Post by: Guitar Smasher on February 20, 2010, 01:19:59 AM
I'm not sure I'm quite on board with motion sensors in the stylus, though.
Is that really being speculated?  You're joking right?
Title: Re: What we Want From the Next DS Hand Held
Post by: Stratos on February 20, 2010, 01:24:49 AM
Like a page or so ago someone mentioned it. I think that is as far as it has gone to my knowledge. No real reason to believe it will happen.
Title: Re: What we Want From the Next DS Hand Held
Post by: BlackNMild2k1 on February 20, 2010, 05:11:16 PM
Nintendo Patent Reveals What May be Tactile  Feedback Felt Through DS Stylus (http://www.brokemycontroller.com/news/185-nintendo-patent-reveals-what-may-tactile-feedback-felt-through-ds-stylus)

Quote
Patents are filed all the time, but with rumors of a new DS (http://www.brokemycontroller.com/component/content/article/34-wiifeatures/155-could-developers-already-have-access-to-a-ds-successor), some possibilities can't be ignored. While the wording in these is always a bit difficult, it's interesting to consider the possibilities.

Here's one that comes from a recent patent filed by Nintendo. It's an addendum to an older one filed in 2005, but mentions what seems to be a stylus with some sort of force feedback, whether through the touchscreen or the stylus itself is not totally clear. Here is a piece of the patent application:

A game apparatus includes an LCD, and a touch panel is placed on a top surface of the LCD. A player instructs an enemy character displayed on the LCD by use of a stick to attack the enemy character. For example, in a case that the enemy character exists at a depth of a game screen, little damage is applied to the enemy character, and a weak vibration is applied to the game apparatus. Conversely, in a case that the enemy character exists at a front of the game screen, much damage is applied to the character, and a strong vibration is applied to the game apparatus. In either case, the vibrations are transmitted to the fingers or hands of the payer via the stick.

Edit: After another read, it seems that the vibrations come from the system itself. For instance, when attacking an onscreen character, the device--or at least the screen--will vibrate at varying degrees. This force is supposed to be felt through the stylus.

Read the patent application (http://appft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&r=4&f=G&l=50&co1=AND&d=PG01&s1=Nintendo&s2=Kyoto&OS=Nintendo+AND+Kyoto&RS=Nintendo+AND+Kyoto).

Here is a PDF (http://www.freepatentsonline.com/20100022303.pdf)
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on February 20, 2010, 07:59:17 PM
A motion sensing stylus would be too expensive to produce and too bulky. Also, what if you lost the stylus? Nintendo would have to come up with some kind of strap for the stlust that connected to a wrist strap so that once you were finished it could be secured on the side of the DS system.
Title: Re: What we Want From the Next DS Hand Held
Post by: BeautifulShy on February 20, 2010, 08:32:30 PM
Check your PMs Kytim89!

As far as a wrist strap for the next DS system I think there is some possible sollutions. You could have a place to put the stylis on the system itself. Much like where you can put your stylis in a place on the DS Lite. Another option is that Nintendo could do something similar to the Gamecube cases where you could put a Memory card in the gamecases. You could have a place for the Stylis in the DS2 game cases.
Of course there is going to bound to have 3rd party accessories for the systems.
Title: Re: What we Want From the Next DS Hand Held
Post by: Gameboy Freak on February 20, 2010, 11:06:22 PM
Well Virtual console is a must!  ;D

They should keep the button layout and the number of them the same.

Keep using cards.

Make the system small.

Extras (Not really part of the system design)

-Make a carrying case that is relativly small and can carry a lot of games and the charger. (I always find myself having to use make shift cases because the official ones do not have enough room)
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on February 21, 2010, 12:06:09 AM
What kind of hand held consoles should be on the virtual handheld service?
Title: Re: What we Want From the Next DS Hand Held
Post by: TJ Spyke on February 21, 2010, 09:24:07 PM
There really are not that many to even choose. These are the notable ones I can think of (I am not counting re-models):

Game Boy
Game Boy Color
Game Boy Advance
Game Gear
Neo Geo Pocket
Neo Geo Pocket Color
Wonder Swan
Wonder Swan Color
WonderCrystal
Atari Lynx
Game.Com

PSP games won't happen, and I doubt bit systems like Tapwave Zodiac, N-Gage, Game Park 32, and Gizmondo will get supported (TurboExpress wasn't really a new system, it was just a portable version of the TurboGrafx-16).
Title: Re: What we Want From the Next DS Hand Held
Post by: Ian Sane on February 22, 2010, 05:25:28 PM
Quote
Analog D-Pad.

where is it? why has no one invented and patented it yet(or have they)?
this seems like the solution to the handheld analog nub problem and too many control inputs on one controller.

This is a very cool idea if it's feasible.  But I don't really think it is.  I could just as easily ask "why has no one invented a time machine"?  The reason is the concept might just be impossible.  Unless you just want a spongey d-pad, which would probably suck for both analog and d-pad games.
 
For a DS2 VC I don't just want old Gameboy games.  I want NES, SNES, Genesis and any other VC platform that I know the DS2 would be capable of emulating.  Why limit it to portable titles if the DS2 hardware can handle a lot of classic console titles as well?  And I want the same in reverse - portable titles on the console VC.  There is no reason to seperate them.  Just make it so that certain VC titles can't be played on the DS2 because they're too complex or the controls won't work or whatever.
 
I'm sure someone will chime in and note that console games don't take into account the screen size and such so text might be illegible or the game might be too dark.  I say "buyer beware".  Let me decide what I'm willing to put up with.  Put a warning if you want but don't treat me like a helpless baby.  I don't like it when Nintendo cuts back on options so us stupids won't get confused.
Title: Re: What we Want From the Next DS Hand Held
Post by: Adrock on February 22, 2010, 05:52:16 PM
I'm sure someone will chime in and note that console games don't take into account the screen size and such so text might be illegible or the game might be too dark.
If the games are interchangeable between console and handheld (which they should, no reason not to be), this shouldn't be a problem.
Title: Re: What we Want From the Next DS Hand Held
Post by: Mop it up on February 22, 2010, 10:00:45 PM
I think it is more that getting console games to run on portables is more effort than it is worth. Each game would need to be reprogrammed to run at a decreased resolution, which would cut out some of the viewing area. See Super Mario Brothers Deluxe on Game Boy Color as an example of how this can be a very bad thing; some jumps are made really difficult by the fact that the ground disappears from view if you jump too high. Putting handheld games on a console is easy though, as they run just fine by having a border around them (like Super Game Boy and Game Boy Player.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on February 22, 2010, 10:24:47 PM
I hope the next DS system can play ports Final Fantasy 7-9, if that ever happened.
Title: Re: What we Want From the Next DS Hand Held
Post by: Stogi on February 22, 2010, 10:55:02 PM
I think a touch circle could probably do analog and digital well. Especially if the perimeter of the circle was raised a bit.
Title: Re: What we Want From the Next DS Hand Held
Post by: NWR_insanolord on February 23, 2010, 02:25:57 AM
That might give you analog 360 degree directional control, but probably wouldn't work well for doing analog pressure-out-from the center control, which would also make it hard to have no movement without taking your thumb off the pad.
Title: Re: What we Want From the Next DS Hand Held
Post by: Stogi on February 23, 2010, 03:31:11 AM
Yeah probably. Hmm....

Ok then, what if it was more like a very shallow bowl put inside another larger shallow bowl, and the two were attached with some kind of elastic material, so when you push a direction the top bowl would move out of the center of the lower bowl and on to it's side? Then the father you pushed out (to a certain point) the more energy it would take (not a lot of course)? And when you let it go, it returns to the center by itself?

I guess that would kinda be like the nub except I envision it being way more comfortable since you can place your entire thumb in the circle.
Title: Re: What we Want From the Next DS Hand Held
Post by: UltimatePartyBear on February 24, 2010, 07:47:21 PM
You guys really know how to make a guy feel loved. :'(

Anyway, to expand on my earlier thoughts on an analog D-pad, I started thinking about a previous idea I'd toyed with for an analog controller for a portable system based on the NES Max (http://en.wikipedia.org/wiki/NES_Max).  It had a different kind of D-pad designed to prevent Nintendo Thumb or something.  There was a concave red thing (Wikipedia calls it a cycloid, so I'll go with that) that you put your thumb on, and you slid it around inside that black circle you can see in the picture, pressing down like you would on a regular D-pad.  I think if you could make the cycloid self-centering and detect its deviance from center, it would be a perfect analog control for a portable.

The problem comes in making it work as a D-pad.  I finally realized that instead of putting the analog control portion in the D-pad, copying the look of the Max, you could put a D-pad on the cycloid.  Obviously, you wouldn't want to try to use a D-pad that's sliding around, but if it could be locked it place, I think it would work pretty well.  Whichever control type was best for the game you wanted to play would be in the same, hopefully ergonomic position, unlike every dual analog controller.  We'd just have to have plenty of rope on hand to lynch any developers who think it's a good idea to use the D-pad as four L3 buttons.  :-\  Okay, so there are still some flaws, depending on how you feel about that.

Actually, come to think of it, there could be interesting uses for that if it were thought of as similar to the digital click on the Gamecube shoulder buttons.  It would be hard to hit digital right while pushing analog left, but if you're pushing all the way to the left, it would be pretty easy to hit left on the D-pad if you wanted.  That could be useful for all sorts of "and I really mean it!" input, like putting on an extra boost of speed, or roll dodging, or paging through a menu.
Title: Re: What we Want From the Next DS Hand Held
Post by: TJ Spyke on February 24, 2010, 08:22:54 PM
I hope the next DS system can play ports Final Fantasy 7-9, if that ever happened.

The PSP can already do that, and I doubt the next DS won't be at least as powerful as the PSP.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on February 24, 2010, 08:56:55 PM
I hope the next DS system can play ports Final Fantasy 7-9, if that ever happened.

The PSP can already do that, and I doubt the next DS won't be at least as powerful as the PSP.

What does that mean?
Title: Re: What we Want From the Next DS Hand Held
Post by: BlackNMild2k1 on February 24, 2010, 09:23:30 PM
it means that the PSP is about as powerful as a PS2 needs to be at that resolution, and the DS2 should be on par with a GC which would automatically mean that it is atleast as powerful(if not more than) as a PSP.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on February 24, 2010, 09:44:47 PM
So it could handle final fantasy 7-9?
Title: Re: What we Want From the Next DS Hand Held
Post by: TJ Spyke on February 24, 2010, 10:47:21 PM
It already can. Both Final Fantasy VII and Final Fantasy VIII are on the PlayStation Store ad can be played on the PlayStation 3 and PlayStation Portable. So unless the DS 2 (whatever its name ends up being) is weaker than the PSP, then it will be able to handle the PS1 Final Fantasy games.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on February 24, 2010, 10:52:24 PM
How could they sqeeze all that data onto a little cartridge? Is just me, or doe sit seem like we are reverting back to cartridges? I mean SD cards seem to be like the next big storage medium, while discs seem to be going away or becoming slighty obsolete.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kairon on February 25, 2010, 01:14:21 AM
Does anyone remember how the DSi was originally planned to have TWO DS card slots?

...that would be awesome.
Title: Re: What we Want From the Next DS Hand Held
Post by: Stratos on February 25, 2010, 05:17:20 AM
Does anyone remember how the DSi was originally planned to have TWO DS card slots?

...that would be awesome.

I think about it all the time when I play it because I tend to juggle between two games at a time and would rather just have there be a second slot as opposed to swapping cards. Plus I think of the potential for games like Pokemon where the next version could sync up to your current version for trading purposes similar to how it works with the DS-GBA connection on the Phat/Lite.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on February 26, 2010, 01:14:48 PM
Could the next DS system be a second coming for the virtual boy? What I mean is that the next DS should be able to emulate the virtual boy, or atleast imitate it. Three-D gaming seems like something that I could get if it was done right. I actually found a virtual boy at a thrift store for about $6, but I passed it up. I returned about a month later and found that it was gone.
Title: Re: What we Want From the Next DS Hand Held
Post by: BlackNMild2k1 on February 26, 2010, 01:57:32 PM
I want more of THIS (http://www.nintendoworldreport.com/forums/index.php?topic=30728.0) in the next DS.

More games that use this would be great for the next handheld.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on February 26, 2010, 01:59:20 PM
Could 3D gaming be on the DS 2?
Title: Re: What we Want From the Next DS Hand Held
Post by: BlackNMild2k1 on February 26, 2010, 02:04:20 PM
if it's on the DSi now.... then what do you think?
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on February 26, 2010, 02:06:50 PM
What do you mean?

If a virtual handheld service was to be released, what would be the price for each handheld game?

Gameboy($2)
Gameboy Color($5)
Gameboy Advanced($8)
Atari Lynx($2)
Game Gear($5)
Neo Geo Pocket Color($8)
Wonder Swan($8)
Virtual Boy($5)
Game and Watch($2)
Title: Re: What we Want From the Next DS Hand Held
Post by: Stratos on February 27, 2010, 05:04:18 AM
What do you mean?

If a virtual handheld service was to be released, what would be the price for each handheld game?

Gameboy($2)
Gameboy Color($5)
Gameboy Advanced($8)
Atari Lynx($2)
Game Gear($5)
Neo Geo Pocket Color($8)
Wonder Swan($8)
Virtual Boy($5)
Game and Watch($2)

That would fit pretty close to the current pricing structure that Nintendo has in place, though I think forcing a game into 200, 500 and 800 "+" is rather narrow minded. Plus I want to know where all of the free apps/games are. Imagine if someone started making all of those free web games for the DSi. The free games that permit micro-payments could be a huge draw for people. There have been a number of times I have wished that a Facebook game could be played on my DS. Plus the ability to pay WiiPoints instead of using a credit could draw in more potential customers who are leery or unable to use a credit card to pay for stuff on the computer.
Title: Re: What we Want From the Next DS Hand Held
Post by: Spinnzilla on February 27, 2010, 09:41:34 PM
What do you mean?

If a virtual handheld service was to be released, what would be the price for each handheld game?

Gameboy($2)
Gameboy Color($5)
Gameboy Advanced($8)
Atari Lynx($2)
Game Gear($5)
Neo Geo Pocket Color($8)
Wonder Swan($8)
Virtual Boy($5)
Game and Watch($2)

That would fit pretty close to the current pricing structure that Nintendo has in place, though I think forcing a game into 200, 500 and 800 "+" is rather narrow minded. Plus I want to know where all of the free apps/games are. Imagine if someone started making all of those free web games for the DSi. The free games that permit micro-payments could be a huge draw for people. There have been a number of times I have wished that a Facebook game could be played on my DS. Plus the ability to pay WiiPoints instead of using a credit could draw in more potential customers who are leery or unable to use a credit card to pay for stuff on the computer.

Expanding on the virtual hand held idea I think Nintendo should try what Microsoft has done (with xbox originals on Live) and allow some the original DS games be up for download as well.  Not just any though, ones that are out of print...I'm looking at you tetris ds.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on February 27, 2010, 10:34:32 PM
The DS 2 would have to have a lot of storage space, right? What of games would appear on the VH service?
Title: Re: What we Want From the Next DS Hand Held
Post by: Stratos on February 28, 2010, 06:22:14 AM
Expanding on the virtual hand held idea I think Nintendo should try what Microsoft has done (with xbox originals on Live) and allow some the original DS games be up for download as well.  Not just any though, ones that are out of print...I'm looking at you tetris ds.

I think that is already technically possible and has happened on the DSiWare Shop. Some full retail games have been posted on there. Nintendo is fond of breaking up said games into 'micro' games like they did with the Electroplankton and Brain Age titles but other companies have done the whole game properly. Chronos Twins is an example.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on February 28, 2010, 03:09:55 PM
Could the DS 2 emulate the Atari Lynx, Game Gear, Turbo Graffix handheld and the Neo Geo pocket color? What about the game boy family?
Title: Re: What we Want From the Next DS Hand Held
Post by: NWR_insanolord on February 28, 2010, 03:29:35 PM
Could the DS 2 emulate the Atari Lynx, Game Gear, Turbo Graffix handheld and the Neo Geo pocket color? What about the game boy family?

I should hope so, since all those systems can already be emulated by the current DS.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on February 28, 2010, 03:56:29 PM
What about the virtual boy?
Title: Re: What we Want From the Next DS Hand Held
Post by: Mop it up on February 28, 2010, 04:06:31 PM
The Virtual Boy would be impossible to emulate on the DS, it used special screens to create the 3D effects.
Plus I highly doubt Nintendo wants to being attention to their biggest failure.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on February 28, 2010, 04:43:09 PM
What ws their second failure?
Title: Re: What we Want From the Next DS Hand Held
Post by: Mop it up on February 28, 2010, 04:47:24 PM
Super Smash Brothers Brawl? :P

Maybe the Virtual Boy was their only failure. Unless something like the Game Boy Micro counts, I think that sold poorly.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on February 28, 2010, 04:51:04 PM
Could the N64 be regarded as a failure in some way? It did fairly good, but considering that it used cartridges in the dawn of CD based games.
Title: Re: What we Want From the Next DS Hand Held
Post by: Mop it up on February 28, 2010, 05:05:42 PM
You could make that case, it would depend on how you are defining "failure." It lost a lot of marketshare to the PlayStation and didn't surpass its predecessor in sales. However, it was quite a profitable system for Nintendo, so it wasn't a financial failure in the way that the Virtual Boy was.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on February 28, 2010, 05:18:37 PM
What about the Gamecube? I think I remember Miyamoto saying that Nintendo was lucky to have survived financially in the years between N64 and Gamecube. Something about how a lack of innovation was leading them in the same path as SEGA. I believe this was stated back in 2004 when the DS first emerged or when the wii was announced in 2006. The wii and DS acted as a defibrillator for Nintendo's finances.
Title: Re: What we Want From the Next DS Hand Held
Post by: BlackNMild2k1 on February 28, 2010, 05:53:33 PM
Nintendo had 1 (read: ONE) non-profitable quarter since the release of the NES(?) and it happened during the GC era. 1 quarter being a 3 month span of the year and overall the were still profitable throughout that whole year.

N64 and GC may have been disappointments to Nintendo, but failures they were not.
Title: Re: What we Want From the Next DS Hand Held
Post by: Mop it up on February 28, 2010, 06:39:05 PM
N64 and GC may have been disappointments to Nintendo, but failures they were not.
I agree with that. They were profitable, and the games sold millions and were enjoyable. I don't know how that could be a failure.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kairon on February 28, 2010, 08:09:43 PM
I think I remember Miyamoto saying that Nintendo was lucky to have survived financially in the years between N64 and Gamecube. Something about how a lack of innovation was leading them in the same path as SEGA. I believe this was stated back in 2004 when the DS first emerged or when the wii was announced in 2006.

Man, I'd love to find that source where he says that. Sounds really interesting, especially as I personally consider the GC as Nintendo losing some of their footing creatively.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on February 28, 2010, 08:38:15 PM
It has been a long time since I heared that staement. So somethings might have faded from my memory. Basically Miyamoto said that Nintendo had to reinvent their style(ie motion controls).
Title: Re: What we Want From the Next DS Hand Held
Post by: iDraTion on February 28, 2010, 10:55:46 PM
They should reinvent their approach to handheld package design because honestly, whose hands have 90° angles in them?  The square iterations of the GBA and DS really bother me.  Not just because of how they're uncomfortable, but because Nintendo made, what I think, is the best controller ever with the GC controller.  It's just so perfect and comfortable ergonomically, so they're clearly aware of how to design something really well to fit into a person's hands, and they just don't seem to care to work that into their handheld designs.  If there's one thing I want more than hardware, software, or motion controlling, it's just to make it fit well in my hands.
Title: Re: What we Want From the Next DS Hand Held
Post by: BlackNMild2k1 on February 28, 2010, 11:04:30 PM
have you ever tried to fit a GC controller into your pocket?
how comfortable was that?

A portable system has to first be portable and functional before economical to hold in your hands otherwise we end up with another GameGear or Nomad.
Title: Re: What we Want From the Next DS Hand Held
Post by: Mop it up on February 28, 2010, 11:46:01 PM
Optional grip attachment?
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on February 28, 2010, 11:54:21 PM
have you ever tried to fit a GC controller into your pocket?
how comfortable was that?

A portable system has to first be portable and functional before economical to hold in your hands otherwise we end up with another GameGear or Nomad.

Or Atari Lynx. ;D
Title: Re: What we Want From the Next DS Hand Held
Post by: Kairon on March 01, 2010, 12:37:59 AM
Optional grip attachment?

Leave it to the third-party accessory makers I say.
Title: Re: What we Want From the Next DS Hand Held
Post by: Stogi on March 01, 2010, 12:51:56 AM
I had an idea where the bottom of the system had two handle bars that popped down on either side. That way you could hold the system more naturally.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on March 01, 2010, 12:54:15 AM
Could the DS 2 have a radio player?
Title: Re: What we Want From the Next DS Hand Held
Post by: Stratos on March 01, 2010, 04:59:10 AM
Could the DS 2 have a radio player?

I would love to put my monkey* app on the DSi for radio on the go.

104.9 Funky Monkey, a local rock station.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on March 01, 2010, 11:02:27 AM
What about a movie player?
Title: Re: What we Want From the Next DS Hand Held
Post by: Stogi on March 01, 2010, 11:15:02 AM
Maybe as an app but I doubt Nintendo would support it outside of Japan.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on March 02, 2010, 11:20:11 AM
If the DS 2 has a movie player, it will need a better battery. The current battery for the current DS system just does not seem like it could up long enough to watch a two hour movie. Perhaps it could have twice the battery life?
 
One thing that I hope will come from the next DS system is that it will be able to handle full 3-D better. What I am saying is games like COP: The Recruit would have better textures. Thiis would be important for games that I want to see on the portable device.  Games such as Madworld, No More Heroes, Mass Effect and Dead Space should have 3-D iterations on the next DS system. I know that the regular DS can play 3-D, but I want it to do more with fancier hard ware.
 
Madworld, No More Heroes, Mass Effect and Dead Space would all play like their console versions, but would combine their style with that of COP: The Recruit. Now, I know that game was kind of bad, but the development studios behind these games could make the gameplay muc better. Imagine the shooting sequences for COP being uses for Dead Space DS to take down Necromorphs.
Title: Re: What we Want From the Next DS Hand Held
Post by: Pale on March 02, 2010, 11:24:27 AM
I apologize if this has been said already, but I think it would be pretty awesome to see Nintendo take an Amazon Kindle approach to some of the network features, that being free cellphone based internet service.

Now, obviously it just wouldn't be financially viable for online gaming... the bandwidth would be too high, so that would have to stay WiFi only.  However, it would be awesome to see them deliver digital purchases and other neat things that way.

Ideally, those neat things would be xbox live like user profiles and what not.  The sad part of that is they would most likely have to launch such an online service along with the console that runs it... and Wii doesn't.  :(

But yeah, overall I just want to see a service more integrated with the web.
Title: Re: What we Want From the Next DS Hand Held
Post by: Stratos on March 02, 2010, 11:36:26 AM
I recall Nintendo commenting on wanting future systems to have a Kindle-esque model so they are at least considering it and trying to pull it off. It may just not materialize until farther down the road.
Title: Re: What we Want From the Next DS Hand Held
Post by: BlackNMild2k1 on March 02, 2010, 05:10:53 PM
Ive put a little thought into using a 3G service on the DS2 and the only way I can see it working is if the cost is buried in the downloads and the DS2 updated and save it's DS2Shop to to your internal storage whenever it it came across a WiFi network. This would allow you to browse the shop without needing to be connected online and not using an active 3G until the the time of purchase and download if your not in an active WiFi area.
Of course you have the option of updating the shop over 3G too, but I figure an automatic ' update over it would keep cost down as I'm guessing Nintendo would get a 3G access report to break down profits vs cost on 3G downloads.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on March 03, 2010, 12:04:34 AM
The DS 2 should have a built in rumble pack that can be turned on and off in the settings menu. What about storing the miis on the device's memory? A tilt sensor with motion and a stylus with force feedback sounds good. A virtual hand held service. about two to four Gigabytes of internal memory. How about the camera(if any?) should have the ability to play and record video. The DS 2 should have screen savers and a more robust game catalog from Nintendo(Star Fox DS). Improved speakers and a USB port for accessory support(ie Guitar grip).
Title: Re: What we Want From the Next DS Hand Held
Post by: Tanookisuit on March 03, 2010, 12:21:57 PM
I saw a Sprint commercial yesterday, and it showed 5 guys sitting around a campfire playing DSi systems, and one guy says, "eat it, Yoshi!" or something like that.

Do you think Nintendo is going to partner with Sprint for 3G or 4G connections for the next DS?  I know it's a possibility, and Nintendo allowing not only systems, but character names in a Sprint commercial makes me wonder...
Title: Re: What we Want From the Next DS Hand Held
Post by: Stogi on March 03, 2010, 02:42:07 PM
link?
Title: Re: What we Want From the Next DS Hand Held
Post by: BlackNMild2k1 on March 03, 2010, 03:37:07 PM
http://www.youtube.com/watch?v=hWcobnRzU1o&feature=player_embedded

I just searched it on Google

Ne Sprint commercial campfire, 1st result
Title: Re: What we Want From the Next DS Hand Held
Post by: Stogi on March 03, 2010, 04:22:24 PM
interesting...

He said share 5 highspeed connections...I'm assuming he means using one of those cellphone routers. The ones that get the 3G/4G signal then WLAN to other devices.

That was one of the longest parts of the commercial though....
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on March 03, 2010, 08:39:45 PM
Could Final Fantasy 7-9 ever be ported to the DS 2? Or does Sony have a grip on tose titles like Microsoft and Rare? Personally I would be eager to see these games on the next DS system. I am not interested in playing them on the PSP because I could just play them on my PS2.
Title: Re: What we Want From the Next DS Hand Held
Post by: Stogi on March 03, 2010, 08:41:51 PM
^^
None of that makes any sense.
Title: Re: What we Want From the Next DS Hand Held
Post by: BeautifulShy on March 03, 2010, 09:07:20 PM
The DS 2 should have a built in rumble pack that can be turned on and off in the settings menu. What about storing the miis on the device's memory? A tilt sensor with motion and a stylus with force feedback sounds good. A virtual hand held service. about two to four Gigabytes of internal memory. How about the camera(if any?) should have the ability to play and record video. The DS 2 should have screen savers and a more robust game catalog from Nintendo(Star Fox DS). Improved speakers and a USB port for accessory support(ie Guitar grip).

You realize how much all of this would add to the price of the handheld correct?
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on March 03, 2010, 09:10:34 PM
The DS 2 should have a built in rumble pack that can be turned on and off in the settings menu. What about storing the miis on the device's memory? A tilt sensor with motion and a stylus with force feedback sounds good. A virtual hand held service. about two to four Gigabytes of internal memory. How about the camera(if any?) should have the ability to play and record video. The DS 2 should have screen savers and a more robust game catalog from Nintendo(Star Fox DS). Improved speakers and a USB port for accessory support(ie Guitar grip).

You realize how much all of this would add to the price of the handheld correct?

How much?
Title: Re: What we Want From the Next DS Hand Held
Post by: Stogi on March 03, 2010, 09:17:39 PM
lol
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on March 03, 2010, 09:19:22 PM
I guess Nintendo could include this stuff if they did it cheaply, which is higly likely considering their conservatism.
Title: Re: What we Want From the Next DS Hand Held
Post by: BeautifulShy on March 03, 2010, 09:22:26 PM
The DS 2 should have a built in rumble pack that can be turned on and off in the settings menu. What about storing the miis on the device's memory? A tilt sensor with motion and a stylus with force feedback sounds good. A virtual hand held service. about two to four Gigabytes of internal memory. How about the camera(if any?) should have the ability to play and record video. The DS 2 should have screen savers and a more robust game catalog from Nintendo(Star Fox DS). Improved speakers and a USB port for accessory support(ie Guitar grip).

You realize how much all of this would add to the price of the handheld correct?

How much?
While I don't have a exact price I think most of these aren't needed on a handheld.
A rumble pack would just put more tax on the battery life of the system.
The screensavers I don't think really add anything.
I think with what you have here the handheld would be $250. I would like to keep the price lower than $200 if possible.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on March 03, 2010, 09:33:39 PM
I want the system to have really good feature. This is all pure speculation, which is the point of the post.
Title: Re: What we Want From the Next DS Hand Held
Post by: NWR_insanolord on March 03, 2010, 10:18:40 PM
The DS 2 should have a built in rumble pack that can be turned on and off in the settings menu. What about storing the miis on the device's memory? A tilt sensor with motion and a stylus with force feedback sounds good. A virtual hand held service. about two to four Gigabytes of internal memory. How about the camera(if any?) should have the ability to play and record video. The DS 2 should have screen savers and a more robust game catalog from Nintendo(Star Fox DS). Improved speakers and a USB port for accessory support(ie Guitar grip).

You realize how much all of this would add to the price of the handheld correct?

How much?
While I don't have a exact price I think most of these aren't needed on a handheld.
A rumble pack would just put more tax on the battery life of the system.
The screensavers I don't think really add anything.
I think with what you have here the handheld would be $250. I would like to keep the price lower than $200 if possible.

Most of the things in that post wouldn't be especially expensive, actually. Half of them could be done on the DSi with software updates, which means they wouldn't add to the cost of manufacturing the device.
Title: Re: What we Want From the Next DS Hand Held
Post by: Shaymin on March 03, 2010, 10:37:12 PM
I want Whispernet on the DS as much as anyone - if not more. The only thing is they'd have to have at least two different models, and probably 3 if they want decent coverage in Japan, because of the differences in mobile technologies between North America and Europe.

It's possible that the 2nd rev of this system could have it assuming the providers get to a single world standard by then, but it's probably not going to happen out of the box. If it does though, there'd probably be a price increase across the board for content in order to pay the carriers for data usage.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on March 03, 2010, 10:43:58 PM
What about the stylus? It is supposed to motion based? The next system should be called the Super Dual Screen.
Title: Re: What we Want From the Next DS Hand Held
Post by: TJ Spyke on March 03, 2010, 11:12:42 PM
Could Final Fantasy 7-9 ever be ported to the DS 2? Or does Sony have a grip on tose titles like Microsoft and Rare? Personally I would be eager to see these games on the next DS system. I am not interested in playing them on the PSP because I could just play them on my PS2.

Microsoft owns Rare, Sony does not own Square Enix or any of the Final Fantasy games. Assuming Nintendo's next portable is powerful enough to run them (which is not hard considering the PSP can play them), Square Enix could release any of the Final Fantasy games on it.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on March 03, 2010, 11:19:06 PM
Could Final Fantasy 7-9 ever be ported to the DS 2? Or does Sony have a grip on tose titles like Microsoft and Rare? Personally I would be eager to see these games on the next DS system. I am not interested in playing them on the PSP because I could just play them on my PS2.

Microsoft owns Rare, Sony does not own Square Enix or any of the Final Fantasy games. Assuming Nintendo's next portable is powerful enough to run them (which is not hard considering the PSP can play them), Square Enix could release any of the Final Fantasy games on it.

Good! The sooner the better! :cool;
Title: Re: What we Want From the Next DS Hand Held
Post by: Chozo Ghost on March 04, 2010, 07:01:21 AM
N64 and GC may have been disappointments to Nintendo, but failures they were not.
I agree with that. They were profitable, and the games sold millions and were enjoyable. I don't know how that could be a failure.

There was also the N64DD, which only launched in Japan near the end of the N64's life and had only a small number of titles that made use of it.

If the Virtual Boy was Nintendo's Saturn, then that was their 32x.
Title: Re: What we Want From the Next DS Hand Held
Post by: Chozo Ghost on March 04, 2010, 07:04:56 AM
The Virtual Boy would be impossible to emulate on the DS, it used special screens to create the 3D effects.
Plus I highly doubt Nintendo wants to being attention to their biggest failure.

It wouldn't be impossible. It just wouldn't be in 3D, that's all. I believe there are VB emulators that exist on the PC, so it theoretically could be done on the DS as well.

But of course, your point about Nintendo not wanting to draw attention to their failure is probably valid. Then again, the VB is rather old now, and few people remember it or have ever even heard of it, so it wouldn't be too embarassing to draw attention to it now, I think.

Again, I think the games would just appear as regular 2D but should still be fully playable. So its something that COULD be done.

Edit: Then again, what if Nintendo surprises everyone by making the DS2 be a 3D system? The VB was a flop, but the technology wasn't mature in those days. If Nintendo attempted it now with current technology it would blow everyone's minds and it would really put them apart from Sony and its (presumably) 2D handheld. If you look at what Nintendo has done this gen with touchscreens and motion controls, I don't think them pulling something like that is out of the question.
Title: Re: What we Want From the Next DS Hand Held
Post by: Stratos on March 04, 2010, 07:12:37 AM
I don't think it's a matter of Nintendo wanting to hide their failure so much and how many people would actually pay money to play those old VB games? Not to many I recon.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on March 04, 2010, 11:12:02 AM
Could Nintendo use one of those filters from the DSi camera, you know the one that changes the color of the screen? They could have a button in the settings menu that could swith the screen with a filter that could simulate the screen of the virtual boy. Think of it as built in 3-D glasses for a handheld.
Title: Re: What we Want From the Next DS Hand Held
Post by: Mop it up on March 04, 2010, 06:12:24 PM
I forgot about the 64DD add-on, that could definitely be considered a failure. Nintendo probably lost some money on that one.

It wouldn't be impossible. It just wouldn't be in 3D, that's all.
The system had two screens to create the 3D effects, which couldn't be replicated on the DS screens since they can't be positioned directly in front of your eyes. Altering the games to display on a single screen and a different resolution is more effort than it is worth, plus cutting out the 3D is removing the whole point of the Virtual Boy. Otherwise it's just a red-coloured Game Boy. There were only 14 games released and not all of them were from Nintendo; it wouldn't be worth the effort.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on March 05, 2010, 02:00:08 AM
What about the Game and Watch, Game Gear, Atari Lynx, Neo Geo Pocket color, turbo graffix and gameboy/color/advance?
Title: Re: What we Want From the Next DS Hand Held
Post by: Stogi on March 05, 2010, 10:08:34 AM
I think I remember Miyamoto saying that Nintendo was lucky to have survived financially in the years between N64 and Gamecube. Something about how a lack of innovation was leading them in the same path as SEGA. I believe this was stated back in 2004 when the DS first emerged or when the wii was announced in 2006.

Man, I'd love to find that source where he says that. Sounds really interesting, especially as I personally consider the GC as Nintendo losing some of their footing creatively.

Missed this from earlier.

You thought the GC lost some footing creatively? I actually thought a lot of games were VERY creative. Miyamoto made one of his best new IP's, Pikmin, which is hilarious in how it works and even tugs at our heart strings from time to time. Retro re-invented the Metroid series into a FP view for god sakes and used the GC controller to perfection. No joke, Prime was probably my favorite game of the last gen and the most well made game in years. Donkey Kong Jungle Beat was the best side-scroller in years and you played it with drums! If that's not creative, then nothing is. Then there's Wind Waker, made with the best art style ever...so good in fact, that I have yet to see it topped (hopefully Nintendo doesn't listen to there fans and makes Zelda Wii cel-shaded). Then there was Melee, which some might consider the best multiplayer game of all time.

And that doesn't even include third party efforts with ED, BG&E, RE4, Rogue Squadron, Killer 7, and Viewtiful Joe.

My point being, you may want to rethink your opinion. The GC was awesome and you know it!
Title: Re: What we Want From the Next DS Hand Held
Post by: Kairon on March 05, 2010, 04:45:20 PM
My point being, you may want to rethink your opinion. The GC was awesome and you know it!

Oh no doubt! I LOVE Pikmin. The first one. It was PERFECT. PERFECT I SAY!!!

And you're right in pointing out how Nintendo was moving forward in a lot of ways. However, I felt like they were also bumping into creative walls in titles like Mario Sunshine, failing to find a truly compelling hook within the current confines of what they thought the game should be. And with WindWaker, I really felt like the game emerged early, without additional content and polish passes that would've helped. Also, the baton kinda sucked seeing it was a much less fun, way too cookie cutter, version of the ocarina.

Now, don't get me wrong, I love aspects of both games, and the GC era brought a ton of awesomeness in many ways, but key Nintendo titles sorta felt "boxed-in" in terms of scope, concept, and possibility. I personally see the Wii as an answer to challenges Nintendo's principal movers felt creatively with the GC.
Title: Re: What we Want From the Next DS Hand Held
Post by: TJ Spyke on March 05, 2010, 06:19:19 PM
I don't think it's a matter of Nintendo wanting to hide their failure so much and how many people would actually pay money to play those old VB games? Not to many I recon.

Not to mention that there were only 22 games released for the VB, so it probably wouldn't be worth the time or money to make a emulator for it.
Title: Re: What we Want From the Next DS Hand Held
Post by: Stratos on March 06, 2010, 04:43:08 AM
I don't think it's a matter of Nintendo wanting to hide their failure so much and how many people would actually pay money to play those old VB games? Not to many I recon.

Not to mention that there were only 22 games released for the VB, so it probably wouldn't be worth the time or money to make a emulator for it.

And how many of those were actually good? Like 2-4 depending on who you talked to.
Title: Re: What we Want From the Next DS Hand Held
Post by: Mop it up on March 06, 2010, 04:56:42 PM
22 total. In North America there were only 14, and we know how Nintendo doesn't like to release Japan-only games elsewhere.

The only Virtual Boy game that I've ever heard was of any worth is Wario Land, and it isn't like that game is some unique concept that can't be found on other systems.
Title: Re: What we Want From the Next DS Hand Held
Post by: TJ Spyke on March 06, 2010, 08:11:35 PM
I myself cane name only 5 VB games off the top of my head (Mario Clash, Mario's Tennis, Virtual Boy Wario Land, Telero Boxer, 3D Tetris).

It's not that Nintendo doesn't like to relase Japan-only games, they just don't want to have to translate them. They did release Super Mario Bros.: The Lost Levels and Sin & Punishment: Successor of the Earth.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on March 06, 2010, 08:23:42 PM
http://kotaku.com/5487241/nintendo-patent-implies-a-new-ds-cartridge-design (http://kotaku.com/5487241/nintendo-patent-implies-a-new-ds-cartridge-design)
 
Supposedly Nintendo has just filed a patent for a new DS cartride. What does it mean? Judging by the size of the cartridge, DS games will probably be able to hold more data.
Title: Re: What we Want From the Next DS Hand Held
Post by: Adrock on March 06, 2010, 08:38:52 PM
Probably not. Physical size doesn't really have anything to do with it when you consider, for example, microSD cards can hold upwards to 64GB and that's just so far.
Title: Re: What we Want From the Next DS Hand Held
Post by: BlackNMild2k1 on March 06, 2010, 08:48:36 PM
Looks like the cart is larger to house something other than just the game.
maybe a gyro sensor, or a something that I likely wouldn't even think of at this point.
But it's hard to know without reading the entire patent.

edit: seen the entire patent and it has no information on what it might be for. Just a design.

edit2: Some speculation based on absolutely nothing.
It could be some sort of flash memory cart used put downloaded software on the DS.
could that be some DSiWare apps that don't need the camera? maybe, but who knows.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on March 06, 2010, 09:01:24 PM
What could it be? It looks like a Gamecube memory card. The DS in that picture is too bulky to be a new DS. I mean the system is getting smaller with every new iteration and it seems like a step backwards for them. I always expected the cartridges for the new DS system would be about the size of a normal SD card.
 
Also, could Shadow of the Empire appear on VC? I was looking at the number of N64 games on the VC and was astonsihed to find so few games on the service. Nintendo and third party developers need to start releasing more games.
Title: Re: What we Want From the Next DS Hand Held
Post by: Shaymin on March 06, 2010, 09:37:14 PM
It could, considering the Super Star Wars trilogy saw release. However, there hasn't been a 3rd party N64 game on the VC yet, and Ogre Battle 64 seems to be the odds-on favourite to be the first.

The main problem is you won't be able to access debug mode on a VC release, because the C-stick can't be moved in 4 directions simultaneously.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on March 06, 2010, 09:46:04 PM
Unless you play the game with an adapter, like I do for N64 VC titles. :cool;
Title: Re: What we Want From the Next DS Hand Held
Post by: BlackNMild2k1 on March 06, 2010, 09:50:15 PM
http://kotaku.com/5487241/nintendo-patent-implies-a-new-ds-cartridge-design (http://kotaku.com/5487241/nintendo-patent-implies-a-new-ds-cartridge-design)
 
Supposedly Nintendo has just filed a patent for a new DS cartride. What does it mean? Judging by the size of the cartridge, DS games will probably be able to hold more data.

could it have something to do with this?
http://www.patentstorm.us/applications/20090014522/fulltext.html

Holographic storage backwards compatability.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on March 06, 2010, 09:53:59 PM
I thought holographic memory was very expensive?
Title: Re: What we Want From the Next DS Hand Held
Post by: BlackNMild2k1 on March 06, 2010, 10:36:36 PM
Nintendo has been heavily invested in it for close to a decade now.
Title: Re: What we Want From the Next DS Hand Held
Post by: Mop it up on March 07, 2010, 12:48:37 AM
Also, could Shadow of the Empire appear on VC?
I've heard tell that Nintendo isn't allowing third-parties to release Nintendo 64 games for whatever reason. However, that game was published by Nintendo so I'd say it at least has some small chance.
Title: Re: What we Want From the Next DS Hand Held
Post by: Stratos on March 07, 2010, 01:48:01 AM
Looks like the cart is larger to house something other than just the game.
maybe a gyro sensor, or a something that I likely wouldn't even think of at this point.
But it's hard to know without reading the entire patent.

edit: seen the entire patent and it has no information on what it might be for. Just a design.

edit2: Some speculation based on absolutely nothing.
It could be some sort of flash memory cart used put downloaded software on the DS.
could that be some DSiWare apps that don't need the camera? maybe, but who knows.

I'll bet it's just a new dev cart for programmers to use to make their games. Remember the GBA and N64 has similar things. This could be the new 'dev team flash card' for the DS2. Those are always larger than normal and Nintendo patenting one might permit them to prevent 3rd party versions to be released commercially and help prevent 'R4' type piracy.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on March 07, 2010, 01:53:20 AM
Nintendo has been heavily invested in it for close to a decade now.

How good of a storage medium is it compared to the other types? Second, why wont Nintendo allow third parties to release content on VC? There are a lot of good games from third parties.

What about Star Wars: Rogue Squadron?
Title: Re: What we Want From the Next DS Hand Held
Post by: Stratos on March 07, 2010, 03:39:23 AM
What about Star Wars: Rogue Squadron?

There is the rumored Rogue Squadron game coming to Wii by White Harvest (a.k.a. New Factor 5). We have no idea what this game will contain. The closest thing we have to a hint is when they talked about porting RS3 to the Wii for testing purposes. It could just be RS3, or just RS2, or both RS2+3 or even include the N64 titles. I'm personally hoping that it has all 3 RS titles along with The Battle for Naboo with the N64 titles getting graphical and content upgrades as well. A 'Special Edition Anthology' of sorts.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on March 07, 2010, 10:14:07 AM
That crtridge in that picture might actually be smaller than what is being shown. Perhaps it was super imposed for emphasis?
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on March 09, 2010, 05:08:37 PM
Supposedly Netflix is considering bring Netflix to the DSi. Does the speakers of the next DS need any improvement?
 
http://kotaku.com/5489412/survey-says-netflix-pondering-nintendo-ds-streaming (http://kotaku.com/5489412/survey-says-netflix-pondering-nintendo-ds-streaming)
Title: Re: What we Want From the Next DS Hand Held
Post by: BlackNMild2k1 on March 09, 2010, 06:03:43 PM
By the time netflix got around to making that functionality happen, it could be a bullet point(selling point) of DS2, but it would be nice if they could get it to work on a standard DS too.
Title: Re: What we Want From the Next DS Hand Held
Post by: NWR_insanolord on March 09, 2010, 06:11:21 PM
They're talking about doing it on the iPhone as well, but I'd be interested in this too since streaming video takes a lot of battery life, which is less crucial on my DS than on my phone.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on March 09, 2010, 06:36:19 PM
Could they do it with the DSi? Not only should they allow video streaming, but I want to be able to play the movies I already have in my collection.
Title: Re: What we Want From the Next DS Hand Held
Post by: jackbency on March 10, 2010, 03:43:29 AM
The only thing that  I really want with the nextiteration of the DS is true backwards compatibility with DS and GBAsoftware. They can do whatever they like with thesystem as long as I can easily play my old games.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on March 10, 2010, 10:23:16 AM
The only thing that  I really want with the nextiteration of the DS is true backwards compatibility with DS and GBAsoftware. They can do whatever they like with thesystem as long as I can easily play my old games.

Would you prefer a virtual handheld service?
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on March 11, 2010, 12:46:12 AM
Could some bigger Iphone games make it over to the current DSiware or what ever the DS 2 might have in regards to download service. Such titles include:
 
Resident Evil 4
Resident Evil: Degeneration
Modern Combat: Sandstorm
Duke Nukem 3d
Wolfenstein RPG
Metal Gear Solid Touch
Gangstar
 
Just to name a few.
Title: Re: What we Want From the Next DS Hand Held
Post by: Chozo Ghost on March 12, 2010, 07:20:34 AM
The only thing that  I really want with the nextiteration of the DS is true backwards compatibility with DS and GBAsoftware. They can do whatever they like with thesystem as long as I can easily play my old games.

Would you prefer a virtual handheld service?

Are you a bot?
Title: Re: What we Want From the Next DS Hand Held
Post by: Stogi on March 13, 2010, 07:02:28 AM
Dude, I thought that since day one! Either a bot or a plant lol.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on March 13, 2010, 06:27:25 PM
Dude, I thought that since day one! Either a bot or a plant lol.

What are you talking about?
Title: Re: What we Want From the Next DS Hand Held
Post by: Chozo Ghost on March 13, 2010, 06:55:34 PM
Dude, I thought that since day one! Either a bot or a plant lol.

What are you talking about?

We're talking about Kytim89

What I mean is he asks a simple one sentence question, then someone takes the time to give him a lengthy thought out response and then they are immediately bombarded with another simple question. I'm sure he's a nice guy and all, but I just can't help but find that annoying.
Title: Re: What we Want From the Next DS Hand Held
Post by: Stratos on March 13, 2010, 07:28:38 PM
He's just asking questions. Not like that is a crime or anything.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on March 13, 2010, 09:04:09 PM
I am not a fast typer, for one thing. Second, up until just a few years ago, I was not aware of most of the gaming history in regards to games and systems. It was not until I gained full access to the internet that I could look stuff up and learn about it. Third, it is difficult speaking, or typing, to people I have never met.
Title: Re: What we Want From the Next DS Hand Held
Post by: Crimm on March 23, 2010, 10:40:53 AM
How about 3D?  Wait...
Title: Re: What we Want From the Next DS Hand Held
Post by: Caterkiller on March 26, 2010, 05:33:23 PM
Dude, I thought that since day one! Either a bot or a plant lol.

Seriously, i'm not the only one!

And actualy its very easy talking to people you never met over the net! Thats how nerds can be so cool online and able to stick up for themselves and hold their own in arguments. In real life its just the opposite. Not saying people here are nerds, I just know some folks personaly... ugh...

Title: Re: What we Want From the Next DS Hand Held
Post by: Stogi on March 26, 2010, 05:47:42 PM
Dude, I thought that since day one! Either a bot or a plant lol.

Seriously, i'm not the only one!

And actualy its very easy talking to people you never met over the net! Thats how nerds can be so cool online and able to stick up for themselves and hold their own in arguments. In real life its just the opposite. Not saying people here are nerds, I just know some folks personaly... ugh...



hahaha for having sonic as your avi, your aren't so quick buddy.
Title: Re: What we Want From the Next DS Hand Held
Post by: Caterkiller on March 26, 2010, 05:52:20 PM
Man, I didn't realise how late I was. I blame the media.
Title: Re: What we Want From the Next DS Hand Held
Post by: D_Average on March 26, 2010, 10:47:57 PM
I want a Mario Kart DS-3D, with a feature that allows me to flick the 3D Blue Shell off the screen.
Title: Re: What we Want From the Next DS Hand Held
Post by: Kytim89 on March 27, 2010, 12:02:15 AM
Super Smash Brothers, New Super Mario Brothers DS 2 in 3D, a possible Star Fox DS, Final Fantasy five and six DS, LoZ game with the style of Twilight Princess among other great third party titles will be the launch titles for the 3DS.
Title: Re: What we Want From the Next DS Hand Held
Post by: Spak-Spang on March 29, 2010, 11:36:44 PM
I want a top down Zelda in 3D with traditional 2D Zelda game play...I think that would be awesome.

A Mario Kart 3D would be awesome...just for the rush of having an item or Kart zoom past you...first in front of you then trailing into the distance.

Smash Bros, needs to definitely come to a portable system...but will it be done?  I dunno.
Title: Re: What we Want From the Next DS Hand Held
Post by: Spinnzilla on March 31, 2010, 01:17:55 PM
more pokemanz.
Title: Re: What we Want From the Next DS Hand Held
Post by: fiendcode on April 06, 2010, 02:45:17 PM
All I ask for is (an EAD developed) F-Zero at launch and a logical migration path for my DSiWare purchases.  And I bet I get neither. ;_;


Oh and a Virtual Console Express (or wtfever they want to call it).  Though I think we'll probably get that.