The game was originally developed by Quest, which acquired by Square Enix in 2002. It was published by Nintendo in Japan, and by Atlus in North America. Square Enix has published Atlus titles before in Europe, making a partnership between the two parties to bring the game to the North American Virtual Console is possible.
Nothing has been announced regarding a release outside of Japan at this time, but Nintendo World Report will be on the lookout for any updates regarding a North American release.
Square Enix has published Atlus titles before in Europe, making a partnership between the two parties to bring the game to the North American Virtual Console is possible. However,However...? However what? I hope that sentence was nothing important!
Square Enix has published Atlus titles before in Europe, making a partnership between the two parties to bring the game to the North American Virtual Console is possible. However,However...? However what? I hope that sentence was nothing important!
I own this game, and I didn't play past the tutorial because the game didn't look very good. I have a feeling that the only reason this game got any high marks is because it appeared on a system with no traditional RPGs.
If only you would give Wii games that same treatment.
A bit unfair, don't you think? While I have (correctly, IMO) called out the Wii library in general to be disappointing; underwhelming; and frequently poorly-made, I have also highlighted the good games on the system. Hell, I'm currently in the midst of playing Punch Out; RE: Darkside Chronicles; and NSMBW, while meanwhile my PS3 has been relegated to playing Shatter; a little FF 7; and episodes of the 1950s Zorro series. So rest assured, I give the Wii a fair shake (really terrible pun not intended), but I won't treat it with kid gloves.Sometimes it just seems as though you have a bit of a double-standard. If you like a game then it is worthy of its praise, but if you don't like it then it's overrated. I guess there isn't anything wrong with that, though it isn't a very objective way of thought. That's just from what I've seen though, which granted isn't all that much.
OB64 kicked my ass somewhere in the 3rd battle and I lost some key players and I chose not to continue playing anymore. That was almost 10 years ago, and the closest I have come to playing that game again was when I bought Fire Emblem for the Wii.
Same style of gameplay(iirc), but OB64 was much much harder.
So... does this pave the way for Quest 64? *hopeful*
So... does this pave the way for Quest 64? *hopeful*I can't tell if you're serious or not. Like its title would suggest, Quest 64 is a pretty generic game with a simple premise and story. The element system can be interesting, but that's all. I wouldn't say it's a bad game, as I don't think it is. It just isn't worth the time, as there are better RPGs out there (even the other handful on the N64 are better).
Actually, the third party game that most immediately comes to mind as something I'd be surprised and ecstatic to have on the VC is Gauntlet Legends, but that's unlikely to happen since that game saved on memory cards. Hmm.
I don't know if that's the issue, but have they put out anything on the N64 VC that uses the memory card slot from the N64 controllers?They have not, so it could be an issue. If they can manage to get around the Expansion Pak hurdle then I think it would be feasible. If not, they could always do the "save state" thing, like they do with NES games.
The unfortunate open secret about OB64 is that so long as you do some moderate micromanagement on your units and set all your troops to Attack the Leader, the game gets very easy very fast (especially if you, like me, like to use Clerics and Wizards/Sorceresses with combination magic in your units). The moment the enemy leader goes down, you can just pummel the headless enemy units as much as you like with impunity. I still find it a blast to play, though. The real difficulty is managing your Chaos Frame to get the different endings and secret characters, anyway.
I can't remember a single Nintendo-made game on the N64 that used the memory card slot for anything other than Rumble support, so I think they just figure that this is a 3rd party issue and thus not their problem.A few of Nintendo's own Nintendo 64 games used the Controller Pak/memory card to save secondary data, such as the aforementioned Mario Kart 64 and its ghost data, and to allow copies of saves, such as Wave Race. The only Nintendo-published title which requires the Controller Pak is NBA Courtside, but we won't be seeing that on the VC. I imagine it would take extra effort to emulate the Controller Pak and that's why Nintendo hasn't yet done it, and may not do it because it probably isn't worth it to them.
Really? Wow, I steered away from the OB games because they really looked complicated, complex, and like they would really give someone like me borderline OCD. I mean, Harvest Moon already sends me screaming to gamefaqs because of crop and animal profit vagaries, bachelorette events, story events that need to be triggered in order, and the urge to min/max every day. I always thought that Ogre Battle 64 would give me an ulcer.
Is it possible to get all of the endings without having to start all over from the beginning? This game is way too large to play through multiple times just to get different endings.