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Title: Megaman 10 for WiiWare
Post by: BeautifulShy on December 09, 2009, 09:56:11 PM
In the 250th issue NP there is a article on Megaman 10 coming to Wiiware.
March 1st 2010 release date.
A few details
 Protoman will be playable from the start.
A 3rd unknown character will be playable.
Features an easy mode.


I liked Megaman 9 alot. It is one of my favorite Wiiware games. I beat it with Megaman. I still have to beat it with Protoman.

More details (http://Http://gonintendo.com/viewstory.php?id=107309)
What are your thoughts on this announcement?
Title: Re: Megaman 10 for Wiiware
Post by: kraken613 on December 09, 2009, 10:11:58 PM
AWESOME! I loved 9 and I am sure I'll love this one! Some old school goodness!
Title: Re: Megaman 10 for Wiiware
Post by: BeautifulShy on December 09, 2009, 10:24:25 PM
Megaman 9 ranks at number 3 in the Classic series behind 2 and 3. With 3 ahead of 2.
Title: Re: Megaman 10 for Wiiware
Post by: Mop it up on December 09, 2009, 10:42:34 PM
The problem with Mega Man 9 is that it tried too hard to replicate the old NES games and ended up falling flat, it's like Capcom thought the reason they are so highly regarded is because they're NES games. It's still a good game, but the NES ones have it beat. It is better than 7 and 8 though.

I hope they bring back the slide and charge moves. I'll probably get it if it is 1,000 points.
Title: Re: Megaman 10 for Wiiware
Post by: NinGurl69 *huggles on December 09, 2009, 10:50:30 PM
Naah 7's better.  It's not some trial-error game with recycled-everything and devious DLC.
Title: Re: Megaman 10 for Wiiware
Post by: BeautifulShy on December 09, 2009, 10:56:51 PM
Well the general consensis with 7 and 8 are that they not the best games in the series to put it kindly. Of course it is personal preference but I can put 9 above 4,5,6 as my favorites.

I find that what defines the Megaman series for me is that it is challenging but doable with the right actions by the player. The music tends to be great as well.

What defines the series for everybody?
Title: Re: Megaman 10 for Wiiware
Post by: MegaByte on December 09, 2009, 11:00:19 PM
What about Mega Man 8.5 (http://en.wikipedia.org/wiki/Mega_Man_%26_Bass)?
Title: Re: Megaman 10 for Wiiware
Post by: BeautifulShy on December 09, 2009, 11:32:36 PM
What about Mega Man 8.5 (http://en.wikipedia.org/wiki/Mega_Man_%26_Bass)?


Haven't played Megaman and Bass.
Title: Re: Megaman 10 for Wiiware
Post by: Peachylala on December 09, 2009, 11:37:16 PM
Wasn't their a freeware remake of Megaman 7 in 8bit graphics? I remember playing it and liking it, but I forgot where I got it.


What about <a href="http://en.wikipedia.org/wiki/Mega_Man_%26_Bass (http://en.wikipedia.org/wiki/Mega_Man_%26_Bass)">Mega Man 8.5[/url]?

Haven't played Megaman and Bass.
I heard the GBA version is a unplayable piece of ****.
Title: Re: Megaman 10 for Wiiware
Post by: BeautifulShy on December 10, 2009, 12:02:11 AM
I PMed you something about that Megaman 7 in 8 bit.
Title: Re: Megaman 10 for Wiiware
Post by: KDR_11k on December 10, 2009, 01:51:52 AM
How will they make an easy mode? Remove half the spikes and bottomless pits?
Title: Re: Megaman 10 for Wiiware
Post by: BeautifulShy on December 10, 2009, 01:55:44 AM
How will they make an easy mode? Remove half the spikes and bottomless pits?
Maybe they will have it so that the enemies attacks do less damage to you while keeping the rest of the game is slightly easier.
Title: Re: Megaman 10 for Wiiware
Post by: KDR_11k on December 10, 2009, 03:23:06 AM
even if they do no damage the spikes will still instakill you and so will getting thrown into a bottomless pit.
Title: Re: Megaman 10 for Wiiware
Post by: EasyCure on December 10, 2009, 10:51:33 PM
Wasn't their a freeware remake of Megaman 7 in 8bit graphics? I remember playing it and liking it, but I forgot where I got it.


What about <a href="http://en.wikipedia.org/wiki/Mega_Man_%26_Bass (http://en.wikipedia.org/wiki/Mega_Man_%26_Bass)">Mega Man 8.5[/url]?

Haven't played Megaman and Bass.
I heard the GBA version is a unplayable piece of ****.

That is correct, i had to give up before ever beating it because of it. Don't know how i managed to get up to the final levels though..

MM10 is awesome news to me, because MM 9 was awesome and as someone else mention, ranks up there with MM2 and 3. The classic series games after 3 were kinda 'meh' until 9 came along, and maybe it just has something to do with the music :P the soundtrack rocks, same can't be said for **** after 3 (hell some of 3's tracks aren't great either..) and the level design is much better IMO.

Oh and 7 & 8 were extra 'meh' because MM felt much slower and the action didn't feel as smooth as the NES games. They had their moments (like fights against Bass) but weren't anywhere near the best of the series. M&B might of been at least playable if i had the SNES version but it was still as slow and floaty as MM8, which REALLY sucked hard on the Saturn i had back in the day.. what a peice of **** controller. I was able to finally beat the game on the GC with the Anniversary Collection.

X 1 and 2 still trump them all though ;) /bias
Title: Re: Megaman 10 for Wiiware
Post by: King of Twitch on December 10, 2009, 11:10:28 PM
Why does Mega Man die when jumping on spikes? Is he made out of a rubber tire?
Title: Re: Megaman 10 for Wiiware
Post by: EasyCure on December 10, 2009, 11:18:58 PM
Better yet, why doesn't wily just build his fortress' out of spikes? The robot masters too!

Theseare the type of questions only Bob & George (http://www.bobandgeorge.com) can answer!!
Title: Re: Megaman 10 for Wiiware
Post by: Mop it up on December 10, 2009, 11:38:10 PM
How will they make an easy mode? Remove half the spikes and bottomless pits?
Mega Man 9 has items you can buy to protect one hit from spikes or one falling down a pit. Perhaps they'd make these items easier to obtain?
Title: Re: Megaman 10 for Wiiware
Post by: KDR_11k on December 11, 2009, 08:26:31 AM
Malstrom suggested that these tons of spikes are there precisely because the store sells so many items that anything else is barely a problem.
Title: Re: Megaman 10 for Wiiware
Post by: BeautifulShy on December 11, 2009, 11:24:35 AM
Well it would depend on ones experence with the Megaman series. A new person to the series Megaman 9 is probably very frustrating for them but for me who has played most of the classic series it isn't that hard compaired to the new person.
Title: Re: Megaman 10 for Wiiware
Post by: Peachylala on December 11, 2009, 01:30:12 PM
@ Maxi: Thanks for the PM!


Having played a majority of the Mega Man games on the Anniversary Collection, cheap deaths can happen in a Mega Man game, but you can also die by the fault of your lack of gaming skill.


Mega Man games take skill. If you lack the skill, buy the items. It's really that simple.
Title: Re: Megaman 10 for Wiiware
Post by: Mop it up on December 11, 2009, 04:46:09 PM
And if you want something more evolved then you'll have to go for the Mega Man X series.

Speaking of, if they had stuck with the Roman numerals then this game would be titled Mega Man X...
Title: Re: Megaman 10 for Wiiware
Post by: BeautifulShy on December 12, 2009, 12:32:58 AM
A few more details
Details and picture of new robot master (http://Http://gonintendo.com/viewstory.php?id=107637)
-Shop returns
-DLC returns
-in game challenges return
-online ranking
-no sliding or charge shots
-no female boss master
-Launches in March


Glad it is coming out pretty soon. Hope we get to see game play soon.
Title: Re: Megaman 10 for Wiiware
Post by: Mop it up on December 12, 2009, 01:50:32 AM
-DLC returns
-no sliding or charge shots
-no female boss master
Lame but expected.
Title: Re: Megaman 10 for Wiiware
Post by: KDR_11k on December 12, 2009, 02:23:34 AM
-no female boss master

Instead it has a sheep which is good enough to some people.
Title: Re: Megaman 10 for Wiiware
Post by: BlackNMild2k1 on December 12, 2009, 03:30:34 AM
-no female boss master

Instead it has a sheep which is good enough to some people.
Only if it's on a ledge...
Title: Re: Megaman 10 for Wiiware
Post by: EasyCure on December 12, 2009, 04:15:00 PM
And if you want something more evolved then you'll have to go for the Mega Man X series.

Speaking of, if they had stuck with the Roman numerals then this game would be titled Mega Man X...

Shuddup, its not that kind of X
Title: Re: Megaman 10 for Wiiware
Post by: TJ Spyke on December 12, 2009, 04:40:17 PM
"Stuck" with Roman numerals? The console series NEVER used Roman numerals, it was the Game Boy series that used Roman numerals (i.e. the second console game was Mega Man 2, the second handheld game was Mega Man II). It would be odd for them to start using Roman numerals after 9 games of not using them.
Title: Re: Megaman 10 for Wiiware
Post by: Mop it up on December 12, 2009, 07:48:04 PM
"Stuck" with Roman numerals? The console series NEVER used Roman numerals, it was the Game Boy series that used Roman numerals
It may not have been on the labels, but the title screens used Roman numerals.

Example:

http://ui06.gamefaqs.com/517/gfs_29031_1_1.jpg
Title: Re: Megaman 10 for Wiiware
Post by: TJ Spyke on December 12, 2009, 07:58:14 PM
But those aren't the names of the game. The actual name of the games have never used Roman numerals. It's like with movies, what appears on-screen is not always the correct name of the movie. So none of the console versions have used Roman numerals in their name.
Title: Re: Megaman 10 for Wiiware
Post by: Mop it up on December 12, 2009, 08:01:03 PM
They've all used it on the title screen though, and it seems weird to me that 9 didn't. I guess they overlooked that little detail...

Long before 9 was even announced I had always imagined that a Mega Man 9 would somehow connect the stories of the original series and the "X" series, thereby making Mega Man X be Mega Man 10. I guess that's out the window now...
Title: Re: Megaman 10 for Wiiware
Post by: BeautifulShy on December 12, 2009, 08:48:56 PM
Well lots of people thought that. But the Classic and X series aren't connected. It is just that people at the time of the X series beginings thought of how the classic series would connect with the X series. This isn't a bad thing but you would think that Capcom would make the first 9 games before starting the X series if they were intended to be connected.
Title: Re: Megaman 10 for Wiiware
Post by: Mop it up on December 12, 2009, 08:58:04 PM
Yeah I know, it isn't important. It's a Mega Man game after all so the story isn't even necessary, I guess it is just there to give you a reason to be doing what you're doing. I just thought it would have been neat if they created a little connection like that.

Things don't have to be created in order. Star Wars started with episode 4...
Title: Re: Megaman 10 for Wiiware
Post by: BeautifulShy on December 12, 2009, 09:06:21 PM
I don't want to go off on a tangent on Star Wars but I will just say this. The likely reason that Episode 4 was first was because technology wasn't up to the standards that was needed for the prequel trilogy.

Anyway I tried playing as Protoman yesterday in MM9 and I have to get used to him again. Couldn't get through the first part of Wily's castle.
Title: Re: Megaman 10 for Wiiware
Post by: TJ Spyke on December 12, 2009, 10:12:13 PM
They've all used it on the title screen though, and it seems weird to me that 9 didn't. I guess they overlooked that little detail...

Mega Man 8 didn't use Roman numerals on the title screen either.

The Mega Man and Mega Man X series are connected. The X series is about 30 years in the future of the classic series.
Title: Re: Megaman 10 for Wiiware
Post by: Mop it up on December 12, 2009, 10:36:18 PM
The Mega Man and Mega Man X series are connected. The X series is about 30 years in the future of the classic series.
Do the games ever explore the connections or even make mentions besides the year? I'm just curious if there's any explanation of how things have gone from point A to point B.

Mega Man 8 didn't use Roman numerals on the title screen either.
All of the NES ones do and those are the games that 9 and 10 are trying to emulate.
Title: Re: Megaman 10 for Wiiware
Post by: TJ Spyke on December 12, 2009, 11:13:55 PM
I don't know if they ever explored the connections, i'll be honest and say I don't recall ever even playing a Mega Man game. Maybe I did as a kid. I just did some research and found that Mega Man X was created by Dr. Light 30 years after the events of the main series but was still in his diagnostic capsule when Dr. Light died and wasn't activated for another 100 years.

I am aware Mega Man 9 and 10 are meant to evoke memories of NES games, I was just pointing out that Mega Man 9 wasn't the first main game in the series to ditch Roman numerals on the title screen.
Title: Re: Megaman 10 for Wiiware
Post by: KDR_11k on December 13, 2009, 02:41:49 AM
The manual explains that X was made by Dr. Light, all the upgrade capsules include a holographic recording of Dr. Light explaining motivation and purpose behind the upgrade, it's strongly implied that Zero was made by Dr. Wily (including the Dr. W logo appearing in MMX5), etc. For some reason the three sages in MMZX Advent are Thomas (Light), Mikhail (Cossack) and Albert (Wily) (while it's likely that Dr. Weil in the later MMX series is an immortalized form of Wily it makes no sense for Light or Cossack to show up then even if we assume that Wily's cyborg body was made to look younger than he did at the time of conversion). Also kinda funny that out of the three sages only Cossack has white hair when in the original series he was the only one whose hair hadn't greyed yet.
Title: Re: Megaman 10 for Wiiware
Post by: EasyCure on December 13, 2009, 02:36:13 PM
The manual explains that X was made by Dr. Light, all the upgrade capsules include a holographic recording of Dr. Light explaining motivation and purpose behind the upgrade, it's strongly implied that Zero was made by Dr. Wily (including the Dr. W logo appearing in MMX5), etc. For some reason the three sages in MMZX Advent are Thomas (Light), Mikhail (Cossack) and Albert (Wily) (while it's likely that Dr. Weil in the later MMZ series is an immortalized form of Wily it makes no sense for Light or Cossack to show up then even if we assume that Wily's cyborg body was made to look younger than he did at the time of conversion). Also kinda funny that out of the three sages only Cossack has white hair when in the original series he was the only one whose hair hadn't greyed yet.

Made a small correction there... I sitll need to pick up the rest of the MMZ games (i only have MMZ3) and the advent ones, those seem pretty cool!

Also, the only time I know of the ORIGINAL series mentioning anything that happens in the X series (and not the other way around) was in either Mega Man: The Power Battle or Mega Man : The Power Fighters. In it, there's an ending for Bass that shows a dialogue between himself and Dr. Wily where Wily mentions creating a robot far superior to Bass (his then most sophisticated/strongest robot and only one coming close to rivaling Mega). During the dialogue a sillouhette of Zero is shown and I believe Bass referes to him as "girly" because of the long hair. There might also be a similar mention in one of the data CD's you can collect in MM&B but i'm not sure.

However, these games all came out AFTER MMX so it coulda just been capcom trying to tie loose-ends for the fans sake.

They've all used it on the title screen though, and it seems weird to me that 9 didn't. I guess they overlooked that little detail...

Long before 9 was even announced I had always imagined that a Mega Man 9 would somehow connect the stories of the original series and the "X" series, thereby making Mega Man X be Mega Man 10. I guess that's out the window now...

That shoulda went out the windo when MMX2 was released back in '94 :P

/mega man nerd
Title: Re: Megaman 10 for Wiiware
Post by: Mop it up on December 13, 2009, 03:12:18 PM
Hey, if there can be a Final Fantasy X 2...
Title: Re: Megaman 10 for Wiiware
Post by: Toruresu on December 13, 2009, 08:12:41 PM
Jeez, I still cant finish MM9, how am I going to finish 10?! Easy Mode FTW!
Title: Re: Megaman 10 for Wiiware
Post by: BeautifulShy on December 13, 2009, 08:14:17 PM
Where are you having problems Toruresu?
Title: Re: Megaman 10 for Wiiware
Post by: EasyCure on December 13, 2009, 09:03:07 PM
I'm stuck at my traditional part: Wily himself.

No seriously, for almost every MM game in the classic series I can get all the way up to wily himself, defeat his first form then die only to comeback and try to defeat him with just a megabuster because all the good weapon energy has been depleted. In my 20 years of gaming i've beat every classic MM game at least once, but it always took a few years because after so many game overs i'd give up, and not come back to it for some time.. MM9 is no different and for that I love it.

it sits there, on my wii menu, taunting me.. but i know in another year I'll go back and miraculously pull it off :P
Title: Re: Megaman 10 for Wiiware
Post by: broodwars on December 13, 2009, 11:45:18 PM
I'm currently trying to get through Mega Man 9 for the first time right now and am trying to get through Wily's Castle, and it's just ridiculous.  I've beaten all the NES Mega Man games except 1 at some point, and this is quite possibly the hardest Wily Castle I've ever played.  Despite doing enough bolt grinding to max out all my power-ups, I'm just completely stuck at this point in Wily 1 where you have a room of 3 Magma Columns that you have to Concrete shot up to some ladders.  No matter what I do, I die because Capcom timed it so you can't jump up and shoot the 3rd column without dying and you can't just wait for the 3rd column to pass because the concrete shot doesn't last long enough.  I'm just sick of Instant Death traps in Mega Man games, because they're just a cheap way of adding difficulty to the game.
Title: Re: Megaman 10 for Wiiware
Post by: BeautifulShy on December 14, 2009, 12:16:30 AM
There is another way. Use Rush Coil as soon as you enter that room and try and reach the left ladder.It is above you. Grab the E tank 2 screens up then land on to the top of the machine that is launching the Lava beams.When the top beam is extended use a Cement shot.
Title: Re: Megaman 10 for Wiiware
Post by: Mop it up on December 14, 2009, 12:41:37 AM
I didn't find Mega Man 9 to be very difficult after you learn the levels. The first game is by far still the hardest for me.

I do hope they have better stage designs in this game though, which rely a bit less on memorization of traps. I know the NES series had some of that, but I feel like 9 has more.
Title: Re: Megaman 10 for Wiiware
Post by: broodwars on December 14, 2009, 12:55:06 AM
Well, thanks for the advice.  I got all the way to the 3rd Wily stage before I just ran out of power-ups against the boss and died.  I exited out to the Stage Select to restock, and when I reselected Wily's stage it took me all the way back to the beginning of the Castle.  You know what, Capcom?  F you.  I have better things that I can be doing with my time than playing your ****y game, and I won't be playing your inevitably ****y sequel.

*deletes Mega Man 9 from his Wii System Memory*
Title: Re: Megaman 10 for Wiiware
Post by: BeautifulShy on December 14, 2009, 01:08:34 AM
That is a shame. There was numerous places where you could grind for energy. I mean all the Wily castles have spots where you could grind and it isn't like quiting out of Wily Castle and starting back at the beginning is a new thing that started with Megaman 9. Beat the game.Don't let it beat you.
Title: Re: Megaman 10 for Wiiware
Post by: broodwars on December 14, 2009, 01:19:18 AM
That is a shame. There was numerous places where you could grind for energy. I mean all the Wily castles have spots where you could grind and it isn't like quiting out of Wily Castle and starting back at the beginning is a new thing that started with Megaman 9. Beat the game.Don't let it beat you.

The thing is, I've been playing games for 21 years now, ever since I got my NES when I was 5.  I've played through all the NES Mega Man games and beaten most of them.  I'm past the point where I need to play a game that's punitively hard just for the sake of beating it.  I did that for many years, and I don't need to do that now.
Title: Re: Megaman 10 for Wiiware
Post by: BeautifulShy on December 14, 2009, 01:29:19 AM
Eh Fair enough.

Hmm the only game from the Classic series that I haven't beaten was 8. I beat 3,4,5 on the NES and beat 1,2,6,7 on the GC Megaman collection. And I beat MM9 with Megaman. Working on beating it with Protoman.
Title: Re: Megaman 10 for Wiiware
Post by: EasyCure on December 14, 2009, 10:53:53 AM
I actually found the wily stages in mm9 to be fairly easy, even if i have trouble with wily himself.

Maxi, id revisit 8 if I were you if only cuz of the sweet ending. I used to think the game was hard (but only due to the sega saturns controller) but on the anniversary collection and with a gc controller, its actually very easy.. VERY easy come to think of it, since you could fire your m. Buster while equipped with a boss' weapon.
Title: Re: Megaman 10 for Wiiware
Post by: broodwars on December 14, 2009, 10:59:19 AM
I actually found the wily stages in mm9 to be fairly easy, even if i have trouble with wily himself.

Maxi, id revisit 8 if I were you if only cuz of the sweet ending. I used to think the game was hard (but only due to the sega saturns controller) but on the anniversary collection and with a gc controller, its actually very easy.. VERY easy come to think of it, since you could fire your m. Buster while equipped with a boss' weapon.

I have the weirdest time with MM8, because while the game feels incredibly easy for some reason I have only managed to defeat one boss in the PS2 Anniversary Collection (the Napalm boss).  For the life of me, I can't get past the stupid snow level with the ludicrously twitch snowboarding section.  Can't remember what kept getting in the way on the Clown and Flying stages...
Title: Re: Megaman 10 for Wiiware
Post by: EasyCure on December 14, 2009, 11:37:49 AM
The clown stage wasn't hard, maybe you had trouble in the area after the midboss? There's some stuff in there that it looks like you can get w/o a weapon but you need to revisit the stage with clown mans 'thunder claw'.. I know I died a few times in that area trying to get bolts. Clown man himself is eeeeeasy, probably the easiest boss of the 1st four.

The snowboarding stage isn't bad after afew tries and memorization. I think you have to jump on thethird spoken "jump" or else you'l jump early and die lol. Frost man isn't terribly hard either, especially with grenadmans weopon (which I know you have).

Flying stage? You mean tengumans stage? I had trouble platforming in that area due to thegust of wind pushing or pulling you around, but the flying parts are easy especially if you shoot those purple things that release the robot assistants. The boss is sorta tough, but if you go in with frostmans weaopon, you'll be able to take him down. The hardest boss I remember is searchman cuz he launches aton of missles at you, and... that's it. The rest are fairly easy with just the m. Buster, and they're all TOO easy using their weakness' against them.

The problem with mm8 was that when you hit bosses with their weakness, they went thru some retarded animation (like when astroman's balls droppped.....) where they couldn't harm you, and you could just wait for the second the animation stops and hit them again, succesfully freezing them in place. At least in the NES games they'd take the damage but if they were chargineat you, theywouldnt be interupted. You could still die even if you went in with the right weaopon.
Title: Re: Megaman 10 for Wiiware
Post by: vudu on December 14, 2009, 05:00:08 PM
If you're having a hard time with Mega Man 9 check out S-U-P-E-R's guide to owning the hell out of Megaman 9 (http://www.nintendoworldreport.com/forums/index.php?topic=26330.0).  Lots of good info in there.

I got all the way to the 3rd Wily stage before I just ran out of power-ups against the boss and died.  I exited out to the Stage Select to restock, and when I reselected Wily's stage it took me all the way back to the beginning of the Castle.

It's been that way since Mega Man II.
Title: Re: Megaman 10 for Wiiware
Post by: Mop it up on December 14, 2009, 05:35:11 PM
I got all the way to the 3rd Wily stage before I just ran out of power-ups against the boss and died.  I exited out to the Stage Select to restock, and when I reselected Wily's stage it took me all the way back to the beginning of the Castle.

It's been that way since Mega Man II.
I think he was just saying that he doesn't appreciate that kind of "archaic for the sake of being archaic" design choice.
Title: Re: Megaman 10 for Wiiware
Post by: broodwars on December 14, 2009, 06:33:39 PM
I got all the way to the 3rd Wily stage before I just ran out of power-ups against the boss and died.  I exited out to the Stage Select to restock, and when I reselected Wily's stage it took me all the way back to the beginning of the Castle.

It's been that way since Mega Man II.
I think he was just saying that he doesn't appreciate that kind of "archaic for the sake of being archaic" design choice.

Yep, especially when the X series lets you leave the final Castle temporarily to resupply.  What's the point of the store even being there if you can't access it when you most need it?

That really kind of hits to the core of what I don't like about Mega Man 9: it doesn't feel nostalgic or classic, just old.  Instead of using everything Capcom learned making the countless spinoffs and sequels to Mega Man to create the ultimate classic Mega Man title, they instead stripped the franchise of any progress it ever had and labeled it "retro."  Sorry, but that's cowardly.  If you had a problem with how players used the charge shot, then tweak the charge shot to make it work in your design instead of just stripping it out.  Instead of using cunning game design to create a proper challenge for the player, the game relies on cheap stunts and instant kill traps that are only funny because they are unbelievably cheap and represent an era of design we don't do anymore for good reason because it was never fun.
Title: Re: Megaman 10 for Wiiware
Post by: KDR_11k on December 15, 2009, 07:49:56 AM
the game relies on cheap stunts and instant kill traps that are only funny because they are unbelievably cheap and represent an era of design we don't do anymore for good reason because it was never fun.

Yep, the IWBTG of Mega Man.
Title: Re: Megaman 10 for Wiiware
Post by: Killer_Man_Jaro on January 14, 2010, 01:25:05 PM
There's been a recent development. Dun dun DUN! Capcom has unveiled the eight Robot Masters for Mega Man 10 in the CoroCoro magazine. Guess what? If you were expecting a rejuvenation in the quality of the names, that was a bit foolish. And those names are...

Blade Man
Chill Man
Commando Man
Nitro Man
Pump Man
Sheep Man
Solar Man
Strike Man

Scans here:
http://megaman.wikia.com/wiki/File:Mm10scan1.jpg
http://megaman.wikia.com/wiki/File:Mm10scan2.jpg

They've been worse, that's for sure. The character artwork, which is all up on the Mega Man Wiki at this point, is quite amusing, especially the one for Blade Man.

(http://images2.wikia.nocookie.net/megaman/images/thumb/e/e1/Blademan10.png/300px-Blademan10.png)
Title: Re: Megaman 10 for Wiiware
Post by: BlackNMild2k1 on January 14, 2010, 01:37:20 PM
^Better hope he doesn't try to grab you with his hands and then headbutt you.
Title: Re: Megaman 10 for Wiiware
Post by: NinGurl69 *huggles on January 14, 2010, 01:41:57 PM
the game relies on cheap stunts and instant kill traps that are only funny because they are unbelievably cheap and represent an era of design we don't do anymore for good reason because it was never fun.

Yep, the IWBTG of Mega Man.

I've got no excitement for MM10 after the way they handled MM9.  The gameplay gave off the attitude that "everything you do that isn't copied from someone's speed attack video, is wrong."  The game didn't seem to bother accommodating flexibility in your approach, it's either you struggle with its cheap tricks, or you use your own cheap [premeditated] trick to make a cheap escape; there's hardly a middle ground.  It's the most sour first-playthru I've encountered from this franchise.

I should finish Network Transmission.
Title: Re: Megaman 10 for Wiiware
Post by: Mop it up on January 14, 2010, 05:55:03 PM
I'm considering downloading just the soundtrack instead of the whole game, that's always the best part anyway.
Title: Re: Megaman 10 for Wiiware
Post by: EasyCure on January 14, 2010, 07:25:33 PM
I'm considering downloading just the soundtrack instead of the whole game, that's always the best part anyway.

I got you covered on that one..

^Better hope he doesn't try to grab you with his hands and then headbutt you.

Maybe Wily finally created a Robot Master using whatever sort of alloy is used for those insta-death spikes!
Title: Re: Megaman 10 for Wiiware
Post by: Mop it up on January 14, 2010, 08:44:47 PM
Maybe Wily finally created a Robot Master using whatever sort of alloy is used for those insta-death spikes!
With as cheap as Mega Man 9 is, it wouldn't surprise me if they created a robot master with an instant-kill attack. As far as I know, that's something not in a Mega Man game yet.
Title: Re: Megaman 10 for Wiiware
Post by: broodwars on January 14, 2010, 08:51:16 PM
Maybe Wily finally created a Robot Master using whatever sort of alloy is used for those insta-death spikes!
With as cheap as Mega Man 9 is, it wouldn't surprise me if they created a robot master with an instant-kill attack. As far as I know, that's something not in a Mega Man game yet.

Technically you have some boss rooms that have Instant Kill spikes in rooms where it's easy to jump very high, so that's close enough for me.
Title: Re: Megaman 10 for Wiiware
Post by: EasyCure on January 14, 2010, 10:00:35 PM
True, and I always hated those levels. Though i loved what Bob & George did to bubbleman..
Title: Re: Megaman 10 for Wiiware
Post by: BeautifulShy on January 14, 2010, 10:03:15 PM
Has there been any recent gameplay videos?
Title: Re: Megaman 10 for Wiiware
Post by: EasyCure on January 14, 2010, 10:11:07 PM
Not that i'm aware of, but like with MM9; i'm not going to spoil anything in terms of level designs.
Title: Re: Megaman 10 for Wiiware
Post by: BlackNMild2k1 on February 12, 2010, 01:00:49 AM
Why no Updates?

(http://i48.tinypic.com/sn1od0.jpg)

(http://i50.tinypic.com/k4uhs3.jpg)

Screen Shots: click for larger images
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WiiWare (1000 points) – March 1st
PSN ($9.99) – March 11th
XBLA (800 MS Points) – March 31st

Mega Man Special Weapons Revealed (http://www.capcom-unity.com/jgonzo/blog/2010/02/11/mega_man_special_weapons_revealed)
(http://i50.tinypic.com/2ed8w0x.jpg)
^example
Title: Re: Megaman 10 for Wiiware
Post by: Mop it up on February 12, 2010, 01:40:45 AM
Looks virtually indistinguishable from the six NES games. Depending on who you are, that's either a good thing or a very bad thing.

I still wish they weren't sticking with the limitations of the NES hardware, as then I would have been treated to something like this:

http://www.youtube.com/watch?v=k5-03z_-u-c
Title: Re: Megaman 10 for Wiiware
Post by: EasyCure on February 13, 2010, 01:45:04 AM
I love that "realistic" protoman lol. So much for Bass being revealed in that shot.

I still wish they'd give 3d Megaman another shot, thats NOT a Legends game. I think it would be great on Wii with the pointer controls. IR controls would allow for the faster paced gameplay not found in Legends.
Title: Re: Megaman 10 for Wiiware
Post by: Mop it up on February 13, 2010, 03:01:54 AM
A 3D Mega Man with the same structure as the NES games could work, with eight selectable stages with bosses and all of that. Kind of like a cross between a third-person shooter and a platformer I guess it would be. I don't know why they haven't tried that yet. I actually think it would be interesting if they gave it 8-bit, "NES-style" textures, to make it look like an NES game in 3D. It might make for an interesting visual quirk.

I did like Mega Man Legends though, it was similar to how I imagined a Metroid game would have worked on the Nintendo 64. Of course, that means it isn't really what I want from a Mega Man game.
Title: Re: Megaman 10 for Wiiware
Post by: that Baby guy on February 13, 2010, 04:59:41 AM
Mega Man X7 did not work very well.  They'd have to re-invigorate the idea if they tried it.  I'd say it was close enough to the idea to mention.
Title: Re: Megaman 10 for Wiiware
Post by: Mop it up on February 13, 2010, 06:17:41 PM
Mega Man X7 was a 3D game?
Title: Re: Megaman 10 for Wiiware
Post by: that Baby guy on February 14, 2010, 05:40:15 AM
Yeah. It was.  People try to forget it.
Title: Re: Megaman 10 for Wiiware
Post by: Mop it up on February 20, 2010, 03:04:28 PM
Totally random question: if Mega Man is named Rock Man in Japan, is his weapon called the Rock Buster?
Title: Re: Megaman 10 for Wiiware
Post by: TJ Spyke on February 20, 2010, 03:19:54 PM
It's Rockman, not Rock Man (and Mega Man, not Megaman). Yes, it's called Rock Buster in Japan.
Title: Re: Megaman 10 for Wiiware
Post by: Mop it up on February 20, 2010, 03:43:26 PM
That's pretty funny. I guess they can't have a robot made of rocks, because it'd be confusing if they named him Rock Man and he gave a rock-shooting weapon called the Rock Buster. Though I guess they'd just use a synonym... like they did with Stone Man in Mega Man 5.

It's Rockman, not Rock Man (and Mega Man, not Megaman).
No one cares.
Title: Re: Megaman 10 for Wiiware
Post by: TJ Spyke on February 20, 2010, 04:19:20 PM
It's not hard to remember, but some people still can't get Game Boy right after 21 years (i've even seen NWR staffers write "GameBoy"). It's just one of those annoying things Mopit Up.
Title: Re: Megaman 10 for Wiiware
Post by: Mop it up on February 20, 2010, 04:26:09 PM
Oh come on, it's a different story when a name is right on the page that you're viewing.
Title: Re: Megaman 10 for Wiiware
Post by: BeautifulShy on February 25, 2010, 07:32:18 AM
Http://gonintendo.com/viewstory.php?id=115437
March 1st is the release date.
Title: Re: Megaman 10 for WiiWare
Post by: TJ Spyke on February 25, 2010, 02:48:52 PM
Yeah, that was already reported here a couple weeks ago (look on page 3, where BlackNMild2k1 posted the release date of all 3 versions much tons of pics).
Title: Re: Megaman 10 for WiiWare
Post by: BeautifulShy on March 03, 2010, 08:20:05 PM
So yeah anyway the Nintendo World Store will be having a launch event on the 7th of March at 11 am EST.
There will be T-shirts and posters there but you need to purchase a 2000 point card for the T-Shirt and any other item for the poster.

The T-Shirts are going to be having art from artists from iam8bit.

So is anybody going to go?
Title: Re: Megaman 10 for WiiWare
Post by: that Baby guy on March 03, 2010, 11:39:40 PM
So.. it was announced today Bass is the extra character.  But everyone knew it because he was already in the game and unlockable via codes.

I'm not even sure if Capcom would have announced him so soon had there not been several youtube videos made of him being played.

Regardless, he plays just like he did in Mega Man and Bass, with rapid fire that can shoot in seven directions, as well as a dash.  He doesn't double jump anymore, though.
Title: Re: Megaman 10 for WiiWare
Post by: vudu on March 04, 2010, 04:37:52 PM
Hey, thatguy!  Looks like you made GoNintendo! (http://gonintendo.com/viewstory.php?id=116221)  I think you're the only writer on PixlBit to make it into GoNintendo since October of last year.  Congrats!
Title: Re: Megaman 10 for WiiWare
Post by: that Baby guy on March 04, 2010, 05:17:09 PM
Speaking of PixlBit, I need to talk to Nick about a few ideas to encourage actual talking for visitors of the site... Something like a "most recently discussed" section of the site.  I'll probably save it for the next time I'm in a podcast.

I've actually been on GoNintendo three times, I believe.  To make it on there, someone just has to send in a link about anything Nintendo related.  From what I've glanced at with the numbers, currently a GoNintendo link nets about... 90 more viewers or so, which is a surprisingly small amount of traffic for a site that would seem to have a lot more clout, especially since reviews consist of a lot more than just the snippet RMC posts.
Title: Re: Megaman 10 for WiiWare
Post by: vudu on March 04, 2010, 05:46:27 PM
To be fair, all your articles linked on GoNintendo are reviews for games that already have a large number of reviews available.  Yours is like the 15th MM10 review I've seen since Monday.  After about the 3rd review I just stopped caring.  I'd be willing to be that exclusive content--such as Nick's SSBB+ feature (http://pixlbit.com/features?action=showFeature&featureId=46)--would generate a lot more hits.
Title: Re: Megaman 10 for WiiWare
Post by: that Baby guy on March 04, 2010, 06:00:02 PM
Certainly, unique stuff like that probably would, and I'd imagine a four-page, single article, version of that Scribblenauts rant I wrote probably would, too.  Giving a few suggestions to Nick about a few methods to promote the site is on my to-do list, but I believe part of the reason why things have been a bit less aggressive than most would expect is both because he's in the middle of a lot of crazy stuff at his work, and that they're waiting to see a few more writers sign up.

Still, I plan to review several classic and Wii Ware titles over a bit of time, and I think establishing a reputation for thorough, but quick reviews will help visitors establish my identity on the site as a writer.  In fact, something I've meant to begin doing, and actually did in my yet-to-go-to-editing Mouse House review, was mention the time I spent with the game, so readers know how much hands-on time was spent.  Sure, the review is a week late... but it was an afterthought, thanks to Sonic and Sega All-Stars Racing.

Anyways, I don't mean to hijack the thread with PixlBit stuff, I've been trying to keep it at a minimum on NWR, so I'll take it back to Mega Man:

I'm a little conflicted about some of the DLC...  Did anyone buy Endless Mode for Mega Man 9?  What was it like?
Title: Re: Megaman 10 for WiiWare
Post by: TJ Spyke on March 04, 2010, 06:04:38 PM
I haven't played it, but some members here who did said they didn't like it. They said the level design in Endless Mode looked like a poorly made fan-hack.
Title: Re: Megaman 10 for WiiWare
Post by: that Baby guy on March 04, 2010, 06:18:07 PM
I'll probably wait to read about it, then, or download it as soon as it's available, and write up a mini-review on it, since it's probably not actually unlockable via Wiird-style codes.  I just realized there were also going to be three extra stages you could buy, too.  At first, I thought the bosses for those stages were meant to be part of the Endless mode, as enemy bosses.  I might consider buying the extra stages, but the only DLC I'd try to mini-review would be endless mode, I'd think that's the only thing on its own that might be worth it, since Bass is secretly pre-packed into the game and unlockable via hacking.

And for vudu, and other PixlBit fans, I bumped up a thread he created in the forums over there with later plans, so we won't derail stuff any more here.  Check it out if you have feedback.
Title: Re: Megaman 10 for WiiWare
Post by: EasyCure on March 04, 2010, 09:09:37 PM
It's Rockman, not Rock Man (and Mega Man, not Megaman).
No one cares.

You should mop It-up

So yeah anyway the Nintendo World Store will be having a launch event on the 7th of March at 11 am EST.
There will be T-shirts and posters there but you need to purchase a 2000 point card for the T-Shirt and any other item for the poster.

The T-Shirts are going to be having art from artists from iam8bit.

So is anybody going to go?

I'm totally there...

Anyone wanna paypal me $20 and i'll get you a shirt!? :P