Well, it appears there are just under 27 million Wii systems sold in North America, which would mean that one-third of them are female. Can I get that pink Wii now?
Title: Re: One-third of Wii owners are female?
Post by: Stratos on November 26, 2009, 03:14:55 AM
Well, half of DS owners are female so I'm not really surprised by this stat.
lol that would be pretty good for me but I think it is too long.
Shorten it to "Pretend I said something constructive"
Title: Re: One-third of Wii owners are female?
Post by: Mop it up on November 26, 2009, 11:37:06 PM
What do you think this means? That the number of female gamers is growing? I hate to play into stereotypes, but I can't help but think that the majority of these female Wii owners bought it solely for Wii Fit. They might not have even explored the library, at least not beyond something like Animal Crossing.
Of course, I don't know how they come up with statistics like this to begin with. Is there any way to track what kind of games they've bought?
Title: Re: One-third of Wii owners are female?
Post by: King of Twitch on November 27, 2009, 01:33:30 AM
"I hate to play into stereotypes, but I can't help but think that the majority of these female Wii owners bought it solely for Wii Fit. They might not have even explored the library, at least not beyond something like Animal Crossing."
Well not only that, it is a pretty cute system! Plus, white goes with everything.
Title: Re: One-third of Wii owners are female?
Post by: Stratos on November 27, 2009, 03:17:29 AM
You could look at the Nintendo Channel stats. Isn't there one for each game that shows if users think a gal or a guy would more likely enjoy it?
Title: Re: One-third of Wii owners are female?
Post by: Chozo Ghost on November 27, 2009, 02:15:16 PM
The Nintendo games have cuter characters that are more appealing to girls, than stuff on the other systems. Plus I think Nintendo makes more of an effort to include female characters more prominently in the games. The Legend of Zelda games are named after a female, and in Metroid the actual main character is a female. That can't be said about most of the games on the rival systems.
Title: Re: One-third of Wii owners are female?
Post by: Stratos on November 27, 2009, 03:58:17 PM
The Nintendo games have cuter characters that are more appealing to girls, than stuff on the other systems. Plus I think Nintendo makes more of an effort to include female characters more prominently in the games. The Legend of Zelda games are named after a female, and in Metroid the actual main character is a female. That can't be said about most of the games on the rival systems.
For some reason I thought of Lara Croft and just laughed. Yeah, non-Nintendo companies have a hard time connecting with women.
Title: Re: One-third of Wii owners are female?
Post by: SilverGrey on November 27, 2009, 04:12:54 PM
I think it has something to do with companies seeming to play down to female gamers. I think games are intimidating to most new players, but for women there's also the stigma of entering a 'boys only' zone. At least that's how I felt. I like games to challenge me that I have a good time playing, but I don't feel challenged playing a FPS (and I don't enjoy them) nor do I feel challenged playing puppy sparkle dance party. I don't envy companies trying to develop for these new audiences of games that they haven't dealt with before. I think female gamers are harder to compartmentalize, they may want to play just about anything, but I think most of them chafe at feeling pandered to.
Title: Re: One-third of Wii owners are female?
Post by: Ian Sane on November 27, 2009, 06:25:09 PM
Most videogame developers are men and I think one would instinctively design games to appeal to themselves, and thus their own gender. If it appears that games designed specifically for women feel forced that makes sense because it's a bunch of guys trying to guess what women want to play.
I think ideally female videogame devolers designing games that they want to play would result in more games that appeal towards women. I don't mean they specificaly approach game development with the attitude "we're going to make games for girls" but that they just make good games and I imagine a fair amount of those would appeal to females.
When a group of guys gets together to make a game do you think they specifically think "let's make a game that guys would like"? No, they probably just make the game they themselves want to play and it often appeals to males for obvious reasons.
Title: Re: One-third of Wii owners are female?
Post by: Chozo Ghost on November 27, 2009, 09:48:33 PM
I really liked Bloodrayne, and that was another game that had a female lead character. Just like with Lara Croft though, she was sexed up in order to be appealing to men. But that said, maybe it had appeal for females as well... *shrug*
But the thing about Nintendo's characters is they are very seldom "sexed up". Well, Samus was with the form-fitting zero suits, but aside from that, when she is in her armor you aren't looking at her with your tongue wagging.
Title: Re: One-third of Wii owners are female?
Post by: Mop it up on November 27, 2009, 10:25:22 PM
Plus I think Nintendo makes more of an effort to include female characters more prominently in the games. The Legend of Zelda games are named after a female, and in Metroid the actual main character is a female.
I don't know about that, as the female characters in Nintendo's games tend to have stereotypical roles. The only one I can think of which doesn't is Samus... and even that was originally meant to be nothing more than a joke.
I really liked Bloodrayne, and that was another game that had a female lead character. Just like with Lara Croft though, she was sexed up in order to be appealing to men. But that said, maybe it had appeal for females as well... *shrug*
I'm still waiting for a game which stars a shirtless Johnny Depp.
Title: Re: One-third of Wii owners are female?
Post by: Dirk Temporo on November 27, 2009, 11:22:39 PM
Only girls like pink/girls only like pink: CONFIRMED
Title: Re: One-third of Wii owners are female?
Post by: SilverGrey on November 28, 2009, 12:22:13 AM
At the risk of offending the gross majority of the people who post here, I think it's easier to make games that appeal to guys. Girls are notoriously fickle (we'll deny it, and kill you if you say it, but we are) so who knows what we want to play? If you make it pink it's probably your best bet, but then again, there's loads of girls who don't like pink. I'd be thrilled with a blue Wii or a green Wii but not pink. Shirtless Johnny Depp could work if you find a girl who likes Johnny Depp (what sort of game would it be exactly Mop_it_up?) I feel like the games I end up playing are the fringes of 'boy' games but then again what makes a 'girl' game? Besides pink....
Title: Re: One-third of Wii owners are female?
Post by: BlackNMild2k1 on November 28, 2009, 12:43:12 AM
Maybe that's why the 3rd parties say it's hard to nail the Wii demographic.
pun may be intended ;)
Title: Re: One-third of Wii owners are female?
Post by: Mop it up on November 28, 2009, 12:46:04 AM
At the risk of offending the gross majority of the people who post here, I think it's easier to make games that appeal to guys.
The only thing which might be offensive about that statement is that you called the majority of people here gross. ;) I wouldn't think people would disagree with that because, well, look at what Ian Sane said. The majority of game designers are male, and they create mostly games which they themselves would want to play.
Shirtless Johnny Depp could work if you find a girl who likes Johnny Depp (what sort of game would it be exactly Mop_it_up?)
I'm not sure, something similar to Tickle Me Elmo perhaps? I'm not a game designer, it isn't my job to come with a concept which would suit him. Put him in Tomb Raider as an alternative character choice, perhaps?
It's a question I've had for a while, and I haven't really come up with any answers. Truth to be told, I don't think I'm one to really prove the stereotypes wrong...
Title: Re: One-third of Wii owners are female?
Post by: BeautifulShy on November 28, 2009, 12:47:36 AM
As a male this may not be the best perspective to be answer what is the type of game a girl would like but here is what I think. There isn't one type of game that suits every girl. Some girls like games that are fun and relaxing. Mario games and Animal Crossing for example. Some like challenging games to try and match their skills of the opposite gender. As a way of saying "yeah I can play as just as good as you or even better"
Some like games that are fantasy type games like the Final fantasy or Zelda games. There is no 1 type of game that every girl will like. Just as there is typical "boys" games that boys don't like.
Title: Re: One-third of Wii owners are female?
Post by: Chozo Ghost on November 28, 2009, 12:47:56 AM
One third is actually not as much as it should be, if you think about it. Females are at least 50% of the population, so something isn't right if we look at one third of a console's owners being female and consider that a lot. It may be a lot compared to other consoles, but it shows not as many females are playing video games in general as they could be.
Title: Re: One-third of Wii owners are female?
Post by: Mop it up on November 28, 2009, 12:52:42 AM
One third is actually not as much as it should be, if you think about it. Females are at least 50% of the population, so something isn't right if we look at one third of a console's owners being female and consider that a lot.
What needs to be looked at is if that's an increase over previous console generations, which I think it is. As long as the percentage keeps increasing, it should be equal at some point.
Title: Re: One-third of Wii owners are female?
Post by: SilverGrey on November 28, 2009, 01:18:55 AM
From my perspective, I'm used to being the only girl I know who plays games. Now granted, I have several friends who own Wiis who are girls, and much as I love Wii Fit, I do like to play other stuff. I got one of my girlfriends who loves zombies to play Eternal Darkness and she did alright but then was like 'no this game is too intense, I can't believe you like it'. So I mean, seems like it would be something she could handle more than my girlfriends who just love the frisbee puppy in Wii Sports Resort, but still struck out. I think it's a very intimidating hobby to pick up. I still get intimidated walking into a Gamestop. I don't race Mario Kart online or let people visit my Animal Crossing town, and I hate when people say 'ooo what are you playing? can I watch?' No, you may not watch, because you make me nervous. Now I think this has a lot more to do with my own insecurities of my gaming skills than it necessarily being that I'm a girl, but I do feel that the vast majority of people I know who play are guys, and they've all had systems for years and they're very good at games and so to have them let you play and you spend half your time dead (don't even start me on what it's like to watch me play Goldeneye, even though it actually is pretty entertaining to other people). I'm rambling, I know, but I think that games need to lose the stigma of being a 'guy' thing before you will ever hope to see that ratio evening out to 50/50.
Title: Re: One-third of Wii owners are female?
Post by: Mop it up on November 28, 2009, 01:37:34 AM
I think I know how you feel. I hate it if somebody would want to watch me play a game because I feel like I'm on display. I also have a dearth of gaming skill, so I can't really prove that stereotype wrong. I was very hesitant to mention on this forum that I was female, it took me months before I had the courage to get it out and I'm very disappointed in myself for how I handled the whole thing.
I think that games need to lose the stigma of being a 'guy' thing before you will ever hope to see that ratio evening out to 50/50.
What can we do to help change things? It's pretty difficult to get people interested as they are going to need to be eased into it. I try to encourage my friends and family to try my new games, but... sometimes they just flat out refuse. And my sister doesn't have a lot of perseverance if a game is proving challenging.
Also, why won't you let me visit your Animal Crossing town? I'm really nice... and I bring presents! ;D
Title: Re: One-third of Wii owners are female?
Post by: Chozo Ghost on November 28, 2009, 01:53:11 AM
There are a lot of guys who suck at games, so it isn't a gender thing. The more you play, the better you get... the first game I ever played was the original Super Mario Bros. way back in the day when I was like 7 or 8 and I couldn't even get to the end of the first level. Even now I know I'm not the greatest player, but I get by. I'll never be the top score in any game, but as long as I can complete a game that's good enough for me.
Title: Re: One-third of Wii owners are female?
Post by: Mop it up on November 28, 2009, 01:56:52 AM
It's difficult for anybody to have a drive to get into gaming when there are now so many people with experience. I've been around since the beginning, and we were all newbies back then. I honestly can't say that I'd have any interest in gaming if it were introduced to me at this point in my life.
Title: Re: One-third of Wii owners are female?
Post by: SilverGrey on November 28, 2009, 02:09:02 AM
I think that games need to lose the stigma of being a 'guy' thing before you will ever hope to see that ratio evening out to 50/50.
What can we do to help change things? It's pretty difficult to get people interested as they are going to need to be eased into it. I try to encourage my friends and family to try my new games, but... sometimes they just flat out refuse. And my sister doesn't have a lot of perseverance if a game is proving challenging.
Also, why won't you let me visit your Animal Crossing town? I'm really nice... and I bring presents! ;D
Well first off my town is a royal mess cause I haven't been there for a few months so probably all my citizens moved away and it's covered in weeds, but perhaps someday I will allow visitors. I'm trying to think of ways to get people interested in games who are new, which has led to me think about how I get interested in the first place. But that has a lot to do with a Black Friday sale offering me a N64 for $15 back when I was a freshmen in college. I was never allowed video games at home and I had always wanted to play OOT. I remember seeing people playing it when it was new and I was just absolutely fascinated. So for me, it was the hook, I wanted to see how you played that game. Not gonna lie, the 2 things I wanted to do most were ride Epona around Hyrule Field, and catch a fairy in a bottle. Anyhow, I think the Wii has been the hook for more people to look at video games as something new and different and not so scary. I also think the glut of minigame compilations has its merits because people have fun playing together and waving their arms around and looking like fools and then say 'hey what else can we play like this?' So I already think the industry is changing its stereotype. But at the same time, why play minigames when you can play a super fun full-length game? So there's still lots of ground to go if the industry will ever be considered equally accessible, and even then you'll have people who just have lots more skills than new players. So I have 2 thoughts: 1. Twice I have encountered lost looking moms who think the game rating is telling you how hard the game is, rather than the rating of content. I spent 15 minutes explaining to one mom why not every E game would be perfect for her 4 year old. I don't even work at that store, I was looking for something myself and I guess I looked nicer than the store clerk? Anyhow, not sure how it would be managed but I think a difficulty rating system could have its potential to make games a little less intimidating on the purchasing end.
2. I wish the back of game cases were more descriptive (in some cases) in telling you what the game is actually about, and what you as the player are doing in the game. I consider myself an informed game consumer because I read reviews and forums like this and know before I go off to get something whether or not it's going to be a game I would be likely to enjoy. It's very rare for me to just wander over to the Wii section and see what looks good because I find reading the back of the case to be of very little use in telling me what I want to know. The sheer amount of STUFF available for the Wii (and video games in general) can be an intimidating experience even if you know what you're looking for, let alone if you don't.
Title: Re: One-third of Wii owners are female?
Post by: Mop it up on November 28, 2009, 02:30:37 AM
Anyhow, not sure how it would be managed but I think a difficulty rating system could have its potential to make games a little less intimidating on the purchasing end.
That is an interesting idea, though I'm also not sure how it would work. I hate it when a game classifies difficulty as "casual" and "hardcore" because I don't think there is an inherent amount of challenge to either one. So I wouldn't want to see games plastered with "For Casuals" and "For Hardcore!", and that also doesn't cover games which have a wide appeal like Mario Kart Wii. People also have varying degrees of skill so what is easy for one person may be hard for another. Maybe they could advertise if a game has a difficulty selector? Features like the Super Guide in NSMBWii should also be on the box somewhere.
I wish the back of game cases were more descriptive (in some cases) in telling you what the game is actually about, and what you as the player are doing in the game.
I often feel the same. Some games are presented in the same way as books or movies and that's just not going to work. I don't want to know about the story, I want to know how I'm going to control and affect that story. Tell me the role I'm going to play or how I'm going to interact with the environment. Give me something. Even if games had nothing but a simple mention of the genre would be helpful.
Cluttered shelves are just making things worse. I've said it plenty of times before but it bears repeating: the market is flooded with too many games and that's just hurting it.
Not gonna lie, the 2 things I wanted to do most were ride Epona around Hyrule Field, and catch a fairy in a bottle.
I don't think there is anything wrong with being excited about something that's seemingly insignificant to others. As an example, I bought all of the games which have Birdo as a playable character without even reading up about them (I regretted this with just one: Mario Strikers Charged). I also didn't buy Mario and Sonic at the Winter Olympics because it doesn't have Birdo in it.
Well first off my town is a royal mess cause I haven't been there for a few months so probably all my citizens moved away and it's covered in weeds, but perhaps someday I will allow visitors.
You know, Mop_it_up isn't the kind of username I just created, it's the kind that I earned. If you would ever like some help cleaning up your town, I'm the one to call upon.
Title: Re: One-third of Wii owners are female?
Post by: Stratos on November 28, 2009, 02:58:17 AM
There is no 1 type of game that every girl will like. Just as there is typical "boys" games that boys don't like.
Good point. And I think it raises the question, why does every game need to target one sex or the other? Why must there be a divide between the two?
Because that's how marketers work in all fields. Even in politics half of all I ever hear is how so-and-so needs to appeal more to blacks or whats-their-face is losing the youth vote. People try to break people down into 'manageable' group types but the problem is you can never satisfy everyone. People have the Lord of the Rings or Twilight movies because it broke away from what was in the books, and other love the movies who also love the books. No one group can be truly happy because every 'people-type' we come up with is not a universal unifying factor. Look on the boards: not everyone here likes the most recent Mario or Zelda game, and we are supposedly Nintendo fans. Not everyone here even likes the Wii. Marketers try and generalize and catch as many people as they can in their selling cross hairs.
PS-count me in on the AC cleanup efforts if you'd like. Half of my fun in the game is helping out in other people's towns.
Title: Re: One-third of Wii owners are female?
Post by: SilverGrey on November 28, 2009, 01:28:57 PM
]That is an interesting idea, though I'm also not sure how it would work. I hate it when a game classifies difficulty as "casual" and "hardcore" because I don't think there is an inherent amount of challenge to either one. So I wouldn't want to see games plastered with "For Casuals" and "For Hardcore!", and that also doesn't cover games which have a wide appeal like Mario Kart Wii. People also have varying degrees of skill so what is easy for one person may be hard for another. Maybe they could advertise if a game has a difficulty selector? Features like the Super Guide in NSMBWii should also be on the box somewhere.
Here's what inspired this comment from me. I work in a library currently. I work with a lot of children's books. The books that help kids as they're learning to read usually have levels or stepping stones or whatever that book publisher chooses to call them. Then on the back of the book it tells you what level the book is, and what is expected at that level. Things listed are paragraphs, long sentences, 2 syllable words, so on and so forth. If on the back of a game case they could list some of the aspects of gameplay in the same manner they might make a step towards not only giving a hint as to the difficulty of the title, but also help with the other comment we were making about wanting to know what the game is about and what you the player will be doing. Maybe not go so far as to actually give a level number like the stepping stones books, so you don't run into the 'well how casual does casual mean?' or 'how difficult is hardcore really?' which would be pretty impossible to predict because there's so much variance in skill level.
Title: Re: One-third of Wii owners are female?
Post by: EasyCure on November 29, 2009, 10:09:43 PM
]That is an interesting idea, though I'm also not sure how it would work. I hate it when a game classifies difficulty as "casual" and "hardcore" because I don't think there is an inherent amount of challenge to either one. So I wouldn't want to see games plastered with "For Casuals" and "For Hardcore!", and that also doesn't cover games which have a wide appeal like Mario Kart Wii. People also have varying degrees of skill so what is easy for one person may be hard for another. Maybe they could advertise if a game has a difficulty selector? Features like the Super Guide in NSMBWii should also be on the box somewhere.
Here's what inspired this comment from me. I work in a library currently. I work with a lot of children's books. The books that help kids as they're learning to read usually have levels or stepping stones or whatever that book publisher chooses to call them. Then on the back of the book it tells you what level the book is, and what is expected at that level. Things listed are paragraphs, long sentences, 2 syllable words, so on and so forth. If on the back of a game case they could list some of the aspects of gameplay in the same manner they might make a step towards not only giving a hint as to the difficulty of the title, but also help with the other comment we were making about wanting to know what the game is about and what you the player will be doing. Maybe not go so far as to actually give a level number like the stepping stones books, so you don't run into the 'well how casual does casual mean?' or 'how difficult is hardcore really?' which would be pretty impossible to predict because there's so much variance in skill level.
See, now SilverGrey here as a great idea that would help make ALL types of gaming appealing to mainstream audience that ISN'T playing games already (the mainstream audience that is, for those that don't know, are the Halo and Madden players). What would hinder it is doing it in the way Mop_it_up mentioned, which was nothing like I imagined it as described by SilverGrey..
Throwing terms like "hardcore" and "casual" on the box are a step in the wrong direction. You'll only be hurting the chances of a new-comer ever purchasing a game that says "hardcore" on the box. That would be divisive, when it should be informative.
*ps better let than never
Title: Re: One-third of Wii owners are female?
Post by: Mop it up on November 29, 2009, 11:07:21 PM
Throwing terms like "hardcore" and "casual" on the box are a step in the wrong direction. You'll only be hurting the chances of a new-comer ever purchasing a game that says "hardcore" on the box. That would be divisive, when it should be informative.
Exactly my point. What I think would be the most difficult thing about creating some sort of system to indicate the skill required for a game is that it can't seem patronizing or it's just going to turn people away. That's one reason why the term "non-game" has always bothered me, because of the negative implications that it's less than a game and of inherent low quality.
And I think it raises the question, why does every game need to target one sex or the other? Why must there be a divide between the two?
Because that's how marketers work in all fields.
Just because that's how it has always been doesn't mean it isn't stupid. Why limit your product's sales by specifically targeting one group?
Title: Re: One-third of Wii owners are female?
Post by: that Baby guy on November 30, 2009, 01:08:05 AM
The stepping stone idea isn't a bad one, but that's the interesting thing about games: Stepping stones are "supposed" to be implemented in so many titles already.
While not in every game, there's been differing difficulties, in an attempt to make the game both more approachable and longer lasting. Personally, I'm a proponent of having all difficulties unlocked from the initial outing, for one matter. Silly things like unlocking an easier mode after dying several times, that's just a bad decision.
Now, then, the reason I suggest using difficulties, rather than simplified games makes a bit of sense, when you think of it. SilverGrey mentions the library, which solidifies this: When someone picks up a book they're learning with, they plan to take it back about as soon as their done with it. The childrens' books parents and kids buy are bought for reasons not based on difficulty, but more on cuteness, intrinsic value of the plot, familiarity of the characters, or any other number of reasons. Yes, the books are great for beginning readers, but they're books that will be read again, even though there's no educational value. What I'm shooting to say is that developers need to refocus on creating experiences that gamers of all types come back to play again.
So really, I'm not sure if an icon or metric of game difficulty is the right way to go. There's a stigma, at least in my perception, that books with a similar system are often just to learn with, and of no other value. I don't think that's the direction you want to take with expensive titles, though it could work with low-budget titles, still.
With that said, I'll say what I believe to be the case for the gaming industry, in particular for new gamers: Shorter games, focused on gameplay over story, with lower budgets and lower prices. I'm not saying that longer titles are bad, but I am saying that more newer gamers, and even many growing older, that I'd imagine the ability to sit down and finish a game in a night or two, like one would a movie, wouldn't be a bad thing, especially if the gameplay never became exhausting and the game were cheap. As it stands now, I grow tired of lengthy games, even ones I enjoy a lot, halfway through. They're just too long. With a movie, it's a three-hour investment. With television, thirty minutes to an hour. Games can be longer, since they're interactive, but I'd be hesitant to say that a developer should look for a campaign over 10 hours.
In fact, there's a second type of casual gamer out there that's often overlooked, and that's the thirty-year old FPS player. They've embraced gaming just as much as anyone, but in a way that's seemingly traditional, and thus are grouped into the "hardcore" crowd without second thought. But truthfully, the formula Activision uses in it's Call of Duty line could easily be reproduced in other sectors: A loose but engaging story that unfolds as you play, relatively easy and uniform controls that can be picked up in a few minutes by most, a short campaign so that a few sessions will allow the gamer to absorb the full experience, and a multiplayer opportunity that is inviting to friends with similar tastes.
Yeah, I know, easier said than done, but truthfully? Take a look at New Super Mario Bros. Wii, and you'll find a lot in common. The problem is, truthfully, most "casual" or entry-level titles are a generation or two back on this process, and it shows. The formula for success is out there, and I think some developers are beginning to realize it.
Title: Re: One-third of Wii owners are female?
Post by: SixthAngel on November 30, 2009, 02:11:10 AM
This doesn't surprise me at all. The Wii is full of games my girlfriend and other girls I know like to play. Wii Sports and Resort, Mario Kart, Wii Fit, Wario Ware, NSMB, a ton of dancing games that I don't think they brought over to the US, and light gun games (Overkill) are all games girls I know play even though the games they like are not all the same. I think Nintendo has always had a better aim at girls, N64 Mario Kart was a huge hit with a lot of ladies back in college.
I think friend codes is one of the best things Nintendo implemented to help bring new gamers, especially girls, deeper into the games. I know everyone here hates them with a passion but calm down. Friend codes can be a hassle for people but it also gives you complete control over everything because locking people out is the default. If a girl tries a game of Mario kart online no big deal, even if it is her first time. If she tries Halo or pretty much any Xbox game she is probably going to walk away and never look back. Voice chat on is the default and why would a new person want to turn it off? It sounds kind of cool. A new player is mocked and ridiculed and told to quit the entire first time they play. If a girl thinks it might be fun to be social in the socially oriented game its time to duck for cover. I had to turn off all chat on the original Xbox anytime a person who sounded like a female spoke because the game quickly turned into most everyone making rude comments, internet flirting and people generally being an ass. Now with the dashboard I'm sure women get constant annoying friend requiests, messages, and other chat requests. The online systems on other consoles chase new players, especially girls, away when they want to get deeper into the games. Even the pay for online chases away new players. The "gamerscore" probably does this even more since people are judged and intimidated before they even start the game. SilverGrey talks about how it is a very intimidating thing to get into, especially for girls, and I think that is exactly what Nintendo tried to do with the codes.
Title: Re: One-third of Wii owners are female?
Post by: Caterkiller on November 30, 2009, 07:00:25 PM
Now thats an interesting take on it SixthAngel, I never really thought of it that way.
I still don't like the idea of constantly having to deal with more and more friend codes, but by the next Nintendo when their online is more fleshed out how would Nintendo remedy these things to be less intimidating?
Title: Re: One-third of Wii owners are female?
Post by: UncleBob on November 30, 2009, 08:27:13 PM
(http://img.photobucket.com/albums/v180/TheUncleBob/girlz.jpg) Girlz Play Too!
Title: Re: One-third of Wii owners are female?
Post by: NinGurl69 *huggles on November 30, 2009, 08:28:30 PM
By releasing so many good online games with FRIED CODS that it would hopeless to wish they didn't exist.
Title: Re: One-third of Wii owners are female?
Post by: BlackNMild2k1 on November 30, 2009, 08:30:55 PM
Now thats an interesting take on it SixthAngel, I never really thought of it that way.
I still don't like the idea of constantly having to deal with more and more friend codes, but by the next Nintendo when their online is more fleshed out how would Nintendo remedy these things to be less intimidating?
First we have to think about whether Nintendo thinks it is a big problem. Afterall, if a game is good enough to play online people who want to will go over the little hurdles. They are very small, although annoying. Will a big correction for people who will probably play the games anyway be a bigger benefit than the new gamers it stops from playing? I'm not sure. Years from now I think they will have a much improved the online system but I expect a lot of things to still be locked by default. Something like a system wide friend code would work well to give the heavy players less hassle and still give the new people about the same amount of the control.
This isn't the only time Nintendo has seen things that other people complain about as something good. When Wii first came out (and still) people bitched about how they would be tired and wanted to sit down. Nintendo not only thought that was a very minor problem but saw it as an advantage and made Wii Fit based on the fact that their games can make you tired.
Title: Re: One-third of Wii owners are female?
Post by: mac<censored> on December 01, 2009, 08:23:23 AM
Shorter games, focused on gameplay over story, with lower budgets and lower prices. I'm not saying that longer titles are bad, but I am saying that more newer gamers, and even many growing older, that I'd imagine the ability to sit down and finish a game in a night or two, like one would a movie, wouldn't be a bad thing, especially if the gameplay never became exhausting and the game were cheap.
The problem with that idea would be making such a shift. Right now, budget games are generally viewed as being low-quality/shovelware/garbage/"non-game" games. Changing people's minds on that one would not be easy.
If a girl tries a game of Mario kart online no big deal, even if it is her first time. If she tries Halo or pretty much any Xbox game she is probably going to walk away and never look back. Voice chat on is the default and why would a new person want to turn it off? It sounds kind of cool. A new player is mocked and ridiculed and told to quit the entire first time they play. If a girl thinks it might be fun to be social in the socially oriented game its time to duck for cover.
This guy gets it. I'm actually glad that most online Wii games don't have voice chat.
Title: Re: One-third of Wii owners are female?
Post by: BlackNMild2k1 on December 01, 2009, 05:53:35 PM
I think it would be nice if they all had voice chat, but had it defaulted as off. then you have the option to enable VC with one click for everyone or individually like you were selecting e-mail to delete.
option are a good thing and defaulting certain options will give us all what we want.
Title: Re: One-third of Wii owners are female?
Post by: SilverGrey on December 01, 2009, 07:51:54 PM
If a girl tries a game of Mario kart online no big deal, even if it is her first time. If she tries Halo or pretty much any Xbox game she is probably going to walk away and never look back. Voice chat on is the default and why would a new person want to turn it off? It sounds kind of cool. A new player is mocked and ridiculed and told to quit the entire first time they play. If a girl thinks it might be fun to be social in the socially oriented game its time to duck for cover.
This guy gets it. I'm actually glad that most online Wii games don't have voice chat.
Agreed. Most of my guy friends don't even like voice chat, and I don't want punky 12 year olds chirping in my ear. Games for me are meant to be relaxing.
Title: Re: One-third of Wii owners are female?
Post by: EasyCure on December 01, 2009, 08:18:10 PM
what if they whisper sweet nothings instead? :P
Title: Re: One-third of Wii owners are female?
Post by: SilverGrey on December 01, 2009, 08:21:16 PM
You want punky 12 year olds to whisper sweet nothings? What is a sweet nothing to a 12 year old anyways?
Judging by some of the things Stratos and Maxi have said to me over Wii Speak in Animal Crossing... yeah, I don't want to know what random teenagers would have to say.
Title: Re: One-third of Wii owners are female?
Post by: SilverGrey on December 01, 2009, 08:40:41 PM
what if they whisper sweet nothings instead? :P: :
You want punky 12 year olds to whisper sweet nothings? What is a sweet nothing to a 12 year old anyways?
Judging by some of the things Stratos and Maxi have said to me over Wii Speak in Animal Crossing... yeah, I don't want to know what random teenagers would have to say.
Because Stratos and Maxi are teenagers of the non-random variety?
Title: Re: One-third of Wii owners are female?
Post by: EasyCure on December 01, 2009, 08:43:20 PM
yes, kids these days.. i'm not that old but i've heard how some 8 year olds talk and it makes me fearful that these are the people that will look after me when i'm dyining in an old folks home some day.
what if they whisper sweet nothings instead? :P: :
You want punky 12 year olds to whisper sweet nothings? What is a sweet nothing to a 12 year old anyways?
Judging by some of the things Stratos and Maxi have said to me over Wii Speak in Animal Crossing... yeah, I don't want to know what random teenagers would have to say.
Because Stratos and Maxi are teenagers of the non-random variety?
oh my! i had no idea maxi would misbehave like that.. stratos sure, he seems a lil immature but maxi!?
stratos is like 27 and maxi's 30 or 30+... at least you know when they say filthy things, they actually know what they're talking about. well.. maybe ;)
Title: Re: One-third of Wii owners are female?
Post by: Mop it up on December 01, 2009, 09:10:28 PM
Because Stratos and Maxi are teenagers of the non-random variety?
Age-wise, Stratos is 25 and Maxi is 29. Maturity-wise? Yeah, 12 sounds about right.
Sounds like most of the 25 and 29 year old guys that I know..... (also most of the 8-25 year old guys that I know)
Title: Re: One-third of Wii owners are female?
Post by: BeautifulShy on December 01, 2009, 09:30:11 PM
*Reads responses. Sad that they think of me like that*
Title: Re: One-third of Wii owners are female?
Post by: Stratos on December 01, 2009, 11:33:35 PM
I'm a bad influence on Maxi? That's a new one. LOL, I'm not the one who runs around intoxicated text-screaming Maxi's name and calling him 'Maxi Pads'. ;)
Title: Re: One-third of Wii owners are female?
Post by: BlackNMild2k1 on December 01, 2009, 11:59:29 PM
You 3* make me want to start a "Dirrty Laundry Thread" A place for you just air it all out.
*Mop_it_up, Maxi & Stratos
Title: Re: One-third of Wii owners are female?
Post by: Mop it up on December 02, 2009, 01:38:07 AM
I'm a bad influence on Maxi? That's a new one. LOL, I'm not the one who runs around intoxicated text-screaming Maxi's name and calling him 'Maxi Pads'. ;)
One time that happened. One time. But you're never going to forget it, are you?
Maxi doesn't talk much when you're not around, so clearly you bring it out in him.
Title: Re: One-third of Wii owners are female?
Post by: Stratos on December 02, 2009, 01:41:34 AM
I thought women liked a guy who talked. Now it's bad for a man to speak? I just can't win...
You 3* make me want to start a "Dirrty Laundry Thread" A place for you just air it all out.
*Mop_it_up, Maxi & Stratos
Yeah, you missed the time we trapped Mop it up in the bed. We have incriminating pictures in the Animal Crossing picture thread in our beloved funhouse.
Title: Re: One-third of Wii owners are female?
Post by: BlackNMild2k1 on December 02, 2009, 01:44:12 AM
You 3* make me want to start a "Dirrty Laundry Thread" A place for you just air it all out.
*Mop_it_up, Maxi & Stratos
Yeah, you missed the time we trapped Mop it up in the bed. We have incriminating pictures in the Animal Crossing picture thread in our beloved funhouse.
Don't make me call the ACPD :siren: lol
Title: Re: One-third of Wii owners are female?
Post by: Mop it up on December 02, 2009, 01:45:30 AM
Yeah, you missed the time we trapped Mop_it_up in the bed. We have incriminating pictures in the Animal Crossing picture thread in our beloved funhouse.
You might want to hide those before I can afford a lawyer.
Title: Re: One-third of Wii owners are female?
Post by: Stratos on December 02, 2009, 02:49:39 AM
'Sweetums'? That's not one of mine. I use dear, darling and love with most any woman just like I use bro and bra when talking to guys or tiger for my middle school boys back when I was a youth leader. My friends can attest to this. They can also attest that I called a girl I had just met toots. I killed her in Halo and said 'you just got pownd, toots'. But sweetums is not part of my typical verbose.
Title: Re: One-third of Wii owners are female?
Post by: Mop it up on December 02, 2009, 02:52:59 AM
It may not be a term you would use, but it is your type of attitude. He never referred to me by anything other than "Mop_it_up" before you came along.
Also, it sounds to me like you fit this group:
Quote from: SixthAngel
I had to turn off all chat on the original Xbox anytime a person who sounded like a female spoke because the game quickly turned into most everyone making rude comments, internet flirting and people generally being an ass.
:P
Title: Re: One-third of Wii owners are female?
Post by: Stratos on December 02, 2009, 03:01:43 AM
It is in no way intended as derogatory. I just use those terms in real life. Have for years. I never yell it or wield it like a slur. The girl I called toots was being silly too. We were actually smack talking each other about who was the best player when we were at a mutual friends house and were being silly about it. I actually got mocked a bit for that one because it sounded like I came out of an old black and white movie.
Title: Re: One-third of Wii owners are female?
Post by: BeautifulShy on December 02, 2009, 07:58:40 AM
*Continues Reading. Thinks this topic should go back to original topic and this discusion should go into Stratos & Mop_it_up Railess topic*
Title: Re: One-third of Wii owners are female?
Post by: EasyCure on December 02, 2009, 09:18:49 AM
It is in no way intended as derogatory. I just use those terms in real life. Have for years. I never yell it or wield it like a slur. The girl I called toots was being silly too. We were actually smack talking each other about who was the best player when we were at a mutual friends house and were being silly about it. I actually got mocked a bit for that one because it sounded like I came out of an old black and white movie.
Listen here mack, don't you ever let some dame tell you how to talk to a broad, you here me? Never!
lol
Title: Re: One-third of Wii owners are female?
Post by: Stratos on December 02, 2009, 04:31:42 PM
Mop it up and GP just couldn't handle my 'manly voice' in Animal Crossing.
Title: Re: One-third of Wii owners are female?
Post by: EasyCure on December 02, 2009, 05:24:15 PM