During the session, Miyamoto stated that "It's a Mario that will continue selling even after one year has passed", making reference to the original game's success on the DS, as well as the long-running sales of other Wii and DS titles.
The Games Ma-Ya manager also mentioned the game's distinctive "red packaging". Nintendo has yet to confirm the final look of the game's box art or case.
I'd say that kind of success is a given. It's odd because it seems like Nintendo has some uncertainty with this title. Weren't they concerned that E3 didn't make the proper impression? This is THE game for the Wii this Christmas. If it doesn't sell like hotcakes then NOTHING will. And it's Mario and it's a platformer and it's a direct sequel to this insanely successful DS game and it's for the incredibly popular and successful Wii. This is the definition of a slam-dunk instant hit.
And yet Miyamoto always feels the need to talk about it in an apologetic way. "We don't think E3 gave the proper impression." "We predict long term success." Come on! He says it like he's preparing excuses for poor first month sales. This is going to be number one EASILY.
I'd say that kind of success is a given. It's odd because it seems like Nintendo has some uncertainty with this title. Weren't they concerned that E3 didn't make the proper impression? This is THE game for the Wii this Christmas. If it doesn't sell like hotcakes then NOTHING will. And it's Mario and it's a platformer and it's a direct sequel to this insanely successful DS game and it's for the incredibly popular and successful Wii. This is the definition of a slam-dunk instant hit.
And yet Miyamoto always feels the need to talk about it in an apologetic way. "We don't think E3 gave the proper impression." "We predict long term success." Come on! He says it like he's preparing excuses for poor first month sales. This is going to be number one EASILY.
Yeah but Nintendo is arrogant.
I'd say that kind of success is a given.
I'd say that kind of success is a given.
Is it really? It might be so in the rest of the world, but I can understand if they have some hesitation in Japan. We/They all thought Super Mario Galaxy would have stellar sales in Japan. Not even those commercials they had that made people see how similar SMG was to NSMB jump the sales for SMG.
I'd say that kind of success is a given. It's odd because it seems like Nintendo has some uncertainty with this title. Weren't they concerned that E3 didn't make the proper impression? This is THE game for the Wii this Christmas. If it doesn't sell like hotcakes then NOTHING will. And it's Mario and it's a platformer and it's a direct sequel to this insanely successful DS game and it's for the incredibly popular and successful Wii. This is the definition of a slam-dunk instant hit.
Is it really? It might be so in the rest of the world, but I can understand if they have some hesitation in Japan. We/They all thought Super Mario Galaxy would have stellar sales in Japan. Not even those commercials they had that made people see how similar SMG was to NSMB jump the sales for SMG.
QuoteIs it really? It might be so in the rest of the world, but I can understand if they have some hesitation in Japan. We/They all thought Super Mario Galaxy would have stellar sales in Japan. Not even those commercials they had that made people see how similar SMG was to NSMB jump the sales for SMG.
Nintendo are idiots to even care if Japan likes this game or not.
Population of Japan: 127,590,000
Population of the USA: 307,698,000
Over twice the size and the North American market also includes Canada. And this will be big in Europe as well. Japan in comparison is a small piece of the puzzle. And Nintendo is already king of Japan with the DS anyway. NSMB Wii could sell ZERO copies in Japan and still be a big success. Japanese companies like Nintendo are morons for letting nationalism affect their business model, yet they get all disappointed when some game bombs in Japan but is a huge runaway hit in America. As long as you make the moolah why do you care?
Nintendo makes tons of money in Japan and they make tons of money in North America. What products are the cause of the success in each market doesn't really matter. This will be successful here and that means it will be successful.
QuoteIs it really? It might be so in the rest of the world, but I can understand if they have some hesitation in Japan. We/They all thought Super Mario Galaxy would have stellar sales in Japan. Not even those commercials they had that made people see how similar SMG was to NSMB jump the sales for SMG.
Nintendo are idiots to even care if Japan likes this game or not.
Population of Japan: 127,590,000
Population of the USA: 307,698,000
Over twice the size and the North American market also includes Canada. And this will be big in Europe as well. Japan in comparison is a small piece of the puzzle. And Nintendo is already king of Japan with the DS anyway. NSMB Wii could sell ZERO copies in Japan and still be a big success. Japanese companies like Nintendo are morons for letting nationalism affect their business model, yet they get all disappointed when some game bombs in Japan but is a huge runaway hit in America. As long as you make the moolah why do you care?
Nintendo makes tons of money in Japan and they make tons of money in North America. What products are the cause of the success in each market doesn't really matter. This will be successful here and that means it will be successful.
Nintendo's goal for Galaxy was to make 3D Mario sell as much as 2D Mario. It failed. Now they're making a sequel out of developer pride because apparently Miyamoto somehow still thinks 3D Mario is better. And hell, the hardcore lapped it up, they went crazy for Galaxy 2 but didn't care much about NSMBW.
Well it's not like Miyamoto makes games anymore. No wonder.He's too busy whipping Koizumi with Mario Galaxy 2.
But then it would be getting compared to Little Big Planet, and Nintendo doesn't want to do that to themselves or to Sony. They want people to continue to think that NSMB is Mario and must be FUN, not like LBP but not HD.
Personally I'd rather have a well crafted game by a good designer then a good level creation toolset.Same. And I don't think SSBBrawl has either one.
Ignoring the sales from their home country... that's a bad business model.
Super Paper Mario was almost there.
But the game turned out to be SUPER TEXT TEXT
3D Mario will never sell as well as 2D Mario because there's a ceiling to how many people will want to learn to move around in a 3D environment. It's really off-putting to anybody above the age of 50, I'd say.This is an absolute fact. My own mother does not like Super Mario 64 (despite playing it a couple of times), because she has trouble with the star missions. 2-D is far more simple, and thus, easily accessible.