Gaming Forums => Nintendo Gaming => Topic started by: Shredder5655 on April 13, 2009, 09:42:42 PM
Title: New Super Mario Brothers 2?
Post by: Shredder5655 on April 13, 2009, 09:42:42 PM
It's been at least two years. I know the original still sells well, but when are we going to get a sequel?
I also hope it's more difficult. The first one was fun, but there was no challenge in it.
Title: Re: New Super Mario Brothers 2?
Post by: Stratos on April 13, 2009, 10:37:24 PM
I think a sequel is inevitable considering the first games success. It's just a matter of when they feel they need to release it.
I personally hope they add elements from Mario Brothers 3 like the leaf.
Title: Re: New Super Mario Brothers 2?
Post by: TJ Spyke on April 13, 2009, 11:01:51 PM
The original managed to sell at least 366K in December 2008 and is still selling well, a sequel won't come anytime soon. I would be surprised if we see a sequel before 2011 at the earliest.
Title: Re: New Super Mario Brothers 2?
Post by: Stratos on April 13, 2009, 11:06:44 PM
'11 seems to be a long shot. I'll bet they are already making it in some form and once sales drop they will release the new one. I guess 2010.
Title: Re: New Super Mario Brothers 2?
Post by: TJ Spyke on April 13, 2009, 11:11:20 PM
I think they will take the approach they have with console Mario's. They haven't released multiple Mario platformers on 1 system since the SNES (and even that is depending on if you count Super Mario World 2: Yoshi's Island as a real Mario game). I don't think they feel the pressure to make a new Mario platformer for the DS since they have tons of other software pushing the system.
I want a sequel of coarse, I just don't think one will come anytime soon.
Title: Re: New Super Mario Brothers 2?
Post by: Stratos on April 13, 2009, 11:13:26 PM
Maybe we'll see a DSi specific one to encourage fans to make the upgrade? Add some camera mini-games or the option to give Mario your face.
Title: Re: New Super Mario Brothers 2?
Post by: D_Average on April 14, 2009, 10:28:28 AM
Prediction: The sequel will arrive with the next true Nintendo Handheld.
Title: Re: New Super Mario Brothers 2?
Post by: Peachylala on April 14, 2009, 11:04:32 AM
I personally don't think we'll see another platformer bearing Mario's name. A spin-off platformer? Maybe. Developed by either Good Feel or Tose, I would be happy. Artoon? It's chances of me enjoying it would be shot right to hell.
...Can I have a Goemon type game for DSi, Good Feel? Plz?
Title: Re: New Super Mario Brothers 2?
Post by: Spak-Spang on April 14, 2009, 11:56:23 AM
Nintendo seems to have understood that "retro" reinvented is selling.
New Super Mario Bros. Yoshi's Island DS
So a sequel to New Super Mario Bros is coming, the question is what do you do for the game? Personally, I would go straight to Super Mario Bros 2, and make a true sequel to that game and name it New Super Mario Bros 2. Keep the game play the same, and figure out a new power up that fits that game style, or even a new character to play as.
I would save Super Mario 3 for New Super Mario 3 and I would think that would be a launch game for DS2 or whatever next evolution of the DS will come in about 2 years.
Title: Re: New Super Mario Brothers 2?
Post by: Shredder5655 on April 14, 2009, 12:25:28 PM
Well, at the very least, I wonder if they'll release Super Mario All Stars for download on the DSi in the meantime....
Title: Re: New Super Mario Brothers 2?
Post by: EasyCure on April 14, 2009, 05:14:00 PM
Nintendo seems to have understood that "retro" reinvented is selling.
New Super Mario Bros. Yoshi's Island DS
So a sequel to New Super Mario Bros is coming, the question is what do you do for the game? Personally, I would go straight to Super Mario Bros 2, and make a true sequel to that game and name it New Super Mario Bros 2. Keep the game play the same, and figure out a new power up that fits that game style, or even a new character to play as.
I would save Super Mario 3 for New Super Mario 3 and I would think that would be a launch game for DS2 or whatever next evolution of the DS will come in about 2 years.
thats freakin genius!
Title: Re: New Super Mario Brothers 2?
Post by: Mop it up on April 14, 2009, 05:32:45 PM
So a sequel to New Super Mario Bros is coming, the question is what do you do for the game? Personally, I would go straight to Super Mario Bros 2, and make a true sequel to that game and name it New Super Mario Bros 2.
By Super Mario Brothers 2 do you mean the one that was a redesign of Yume Kōjō: Doki Doki Panic? I love that game, a sequel to it would be like a dream come true.
Title: Re: New Super Mario Brothers 2?
Post by: Stratos on April 14, 2009, 05:42:31 PM
So a sequel to New Super Mario Bros is coming, the question is what do you do for the game? Personally, I would go straight to Super Mario Bros 2, and make a true sequel to that game and name it New Super Mario Bros 2.
By Super Mario Brothers 2 do you mean the one that was a redesign of Yume Kōjō: Doki Doki Panic? I love that game, a sequel to it would be like a dream come true.
You just want to see another non-racing/sports/party game with Birdo in it ;)
Title: Re: New Super Mario Brothers 2?
Post by: Mop it up on April 14, 2009, 05:46:15 PM
While that is true in and of itself, it isn't the case with Super Mario Brothers 2 or any such sequel. I want to see Birdo as playable, not as an enemy, so I'd actually rather not see Birdo in any such SMB2 sequel though I know that wouldn't happen since he was a prominent enemy.
Title: Re: New Super Mario Brothers 2?
Post by: Stratos on April 14, 2009, 05:48:37 PM
I was more playfully teasing your rampant Birdo affection :)
Title: Re: New Super Mario Brothers 2?
Post by: Mop it up on April 14, 2009, 05:52:50 PM
I know, but that one didn't work. Try harder next time. :P
Title: Re: New Super Mario Brothers 2?
Post by: Stratos on April 14, 2009, 06:12:19 PM
I know, but that one didn't work. Try harder next time. :P
:P Super Birdo Buddies :P Super Birdo Buddies 2: Pink and Purple Panic! :P Super Birdo Buddies 3: Yoshi's Revenge :P
For some reason that sounds like a Bubble Bobble clone.
Title: Re: New Super Mario Brothers 2?
Post by: Spak-Spang on April 15, 2009, 01:13:46 PM
Super Mario World and Super Mario World 2: Yoshi's Island are the best 2D platforming games created.
I have not played a platformer game without as much care or balance than those 2 games. However saying that, I think Super Mario Bros 3 is more classic than Mario World. It was the game that redefined the direction of Mario platformers and really platform games in general. The suits, the world map, scope of feeling like the Koopas have an entire army attacking the Mushroom Kingdom, it was amazing.
Now, I do believe Super Mario World had many of those story elements in the game, but it was more localized and felt like a smaller adventure. So as much as I want a new Mario World, I realize that can be accomplished with a New Super Mario Bros. 3.
Also, I would save the 2.5D Mario game to be Super Mario Bros. 4, which would be completely new power ups (even if they are similar powerup with a different look) and new gameplay elments.
Title: Re: New Super Mario Brothers 2?
Post by: NWR_insanolord on April 15, 2009, 02:43:09 PM
Nintendo's not going to call any new Mario Super Mario Bros. 4, that was the name of Super Mario World in Japan. And I hope they base it on SMB3 and not World, I don't think I've ever been more disappointed in a game than I was with Super Mario World.
Title: Re: New Super Mario Brothers 2?
Post by: TJ Spyke on April 15, 2009, 05:34:42 PM
I don't think I've ever been more disappointed in a game than I was with Super Mario World.
Wow, I don't know what to say. I love Super Mario Bros. 3, but to me Super Mario World is easily the best 2D Mario game ever (maybe the best Mario gamer period, or a closed second to Super Mario Galaxy).
Title: Re: New Super Mario Brothers 2?
Post by: Stratos on April 15, 2009, 06:59:41 PM
I don't think I've ever been more disappointed in a game than I was with Super Mario World.
What? How so? I agree that I'd rather see SMB3 next but what was so disappointing about World?
Title: Re: New Super Mario Brothers 2?
Post by: Spak-Spang on April 15, 2009, 07:44:57 PM
I can see how someone coming off of Super Mario Bros 3, could be disappointed with World.
1)Less Power Ups, 2)No Suits 3)Smaller Scope Story (compared to 3)
However, I would say that limiting the powerups to basically 5 powerups allowed for the game to be much tighter in level design. Levels were generally much larger, better balance of difficulty, and overall much more enjoyable then Super Mario 3.
However, I think some people could see the design choices of Super Mario World to be a step backwards, which is why I expect a New Super Mario Bros 3, before a New World.
Title: Re: New Super Mario Brothers 2?
Post by: Mop it up on April 15, 2009, 07:46:34 PM
Super Mario World wasn't very ambitious like Super Mario Brothers 3 was, but instead it was a refinement of all of the elements which made the first three games so wonderful. Maybe some people expected more, but I'd rather have a refinement that works than an evolution that falls flat.
Title: Re: New Super Mario Brothers 2?
Post by: NWR_insanolord on April 17, 2009, 02:40:12 AM
I never owned an SNES and I didn't know anyone who did so my first experience with the game was on the GBA. I've owned it both on that and on the Virtual Console and I've played through it a few times but I just don't like the game, it's my least favorite Mario game. Compare that to SMB3, not only my favorite Mario but my favorite game period, and I was expecting a lot from it.
Title: Re: New Super Mario Brothers 2?
Post by: Peachylala on April 17, 2009, 10:56:45 AM
I can see where many people come from when they don't consider Super Mario World a worthy sequal to SMB3. I, however, think that the game should be judged on it's own merits and not compared to Mario 3. As Spak pointed out with the items:
Quote
However, I would say that limiting the powerups to basically 5 powerups allowed for the game to be much tighter in level design. Levels were generally much larger, better balance of difficulty, and overall much more enjoyable then Super Mario 3.
Which is true in the case of New SMB. It had a mixture of SMW's side-scrolling (meaning levels can either go up, down, left or right) and traditional SMB gameplay (just going right).
I would like suits to come back, but I personally want to see SMB2 remade and it getting the respect it deserves. (Hell, it was one of the better Mario Advance titles on the GBA)
Title: Re: New Super Mario Brothers 2?
Post by: Spak-Spang on April 17, 2009, 10:59:08 AM
I think my favorite part of Super Mario World is the fantastic Cape, that created an awesome flight experience, much better than the experience in Super Mario 3 or any other Mario game since...and probably any other platforming game. It took skill, and had tons of options.
Yoshi was awesome and well balanced into the game design as well. Levels that could be beaten with skillful expert playing could be made easier with Yoshi, but if you relied too much on Yoshi and lost him you were screwed.
Also the spin jump was introduced and wasn't just a gimmicky more powerful but was carefully built into level design and enemy design.
Still, although World is great and the best traditional 2D Mario, Yoshi's Island kicks its butt for sheer brilliance on every aspect of the game.
Title: Re: New Super Mario Brothers 2?
Post by: NWR_insanolord on April 17, 2009, 11:44:01 AM
I can see where many people come from when they don't consider Super Mario World a worthy sequal to SMB3. I, however, think that the game should be judged on it's own merits and not compared to Mario 3.
I don't see how it's possible to just forget about SMB3, but I just don't have fun when I'm playing World. I try not to say it but my gut reaction is to say that I hate Super Mario World.
I don't see how it's possible to just forget about SMB3, but I just don't have fun when I'm playing World. I try not to say it but my gut reaction is to say that I hate Super Mario World.
You are free to think that since it is your opinion, but it baffles me how anyone could hate such a great game. The fact that the GBA release sold millions of copies too and the VC version is one of the top selling VC games shows people still love the game. It also got great reviews for a reason and was the top selling SNES game for a reason (yes it was bundled at launch, but it was also sold separately). It improved on SMB3 in almost every way.
Title: Re: New Super Mario Brothers 2?
Post by: NWR_insanolord on April 17, 2009, 12:05:12 PM
It was a step back from SMB3 in almost every way. But I realize I'm very much in the minority. I also hate Zelda: A Link to the Past.
Title: Re: New Super Mario Brothers 2?
Post by: Snipper64 on April 17, 2009, 12:08:23 PM
Hmm... I hated NEW super mario bros. it had some good gameplay yes, but just didn't pull off the oringanal super mario bros. feel. Did feel like a worst version of mario three (More power ups, over head map, etc). I enjoy mario 3, and I enjoy super mario world, both are good games. Which on do I like more? Well I really can't tell... each have the good parts to it, and each has bad... I think SMB3 is a little better though, nice clean level design, many possible paths, unlike SMW...
Title: Re: New Super Mario Brothers 2?
Post by: Snipper64 on April 17, 2009, 12:11:21 PM
I played almost every zelda game, like some more then others, but I really enjoyed Link to the past. It was nice and clean, and VERY well planned. I won't go any farther into it, because this tread is about new super mario bros. but I felt like I needed to defend link to the past...
Title: Re: New Super Mario Brothers 2?
Post by: Spak-Spang on April 17, 2009, 02:17:03 PM
How can anyone not like Link to the Past, to me it is the definitive and best Zelda game. I have beaten it over 5 times and will do so again and again.
Title: Re: New Super Mario Brothers 2?
Post by: TJ Spyke on April 17, 2009, 02:36:55 PM
insano, could you explain why you think SMW is a step back compared to SMB3? It looked better, sounded better, more creative stages, more creative enemies, more challenge (specifically the Special World). The only advantage SMB3 has IMO is more powerups.
Title: Re: New Super Mario Brothers 2?
Post by: NWR_insanolord on April 17, 2009, 02:41:50 PM
I disagree with every one of those except maybe challenge.
Title: Re: New Super Mario Brothers 2?
Post by: Spak-Spang on April 17, 2009, 03:22:24 PM
Actually, I disagree with the Challenge. Super Mario 3 is much harder than Super Mario World. Level 8 of Super Mario 3 is cruelty in gaming at its best.
Creative stages? I actually would put the nod to Super Mario 3 on creative stages. Super Mario World was able to do more with their stages, but 3 created the format and different worlds that World ended up just copying. That being said, almost all the levels in Super Mario World were great and designed well. But, what is hard to see is that Super Mario 3 had shorter levels which meant the level design focused on the unique aspect of the stage and then moved on.
So even though I disagree with insanolord that World is disappointing, I will help with defending his position.
Title: Re: New Super Mario Brothers 2?
Post by: Ian Sane on April 17, 2009, 05:43:34 PM
Quote
never owned an SNES and I didn't know anyone who did so my first experience with the game was on the GBA.
The GBA version is not completely accurate and such I think it could provide a lesser first impression than the SNES version. On the GBA the power-ups work like in Super Mario Bros 3 where if you have fire flower or cape and get hit you revert to Super Mario. In the SNES original you revert to small Mario and if you have a power-up in the little item box at the top of the screen it will fall down. But it is your responsibility to get it and sometimes you can't. Meanwhile the GBA version also has the item box. So you get an extra hit in a game that isn't really that difficult to begin with. I think this could GREATLY affect one's enjoyment of the game, particularly since all the levels were designed under different assumptions and adding that extra hit messes with the balance of the game.
To really get a feel for a classic game I feel it's important to play it as it was originally designed. Many developers, especially Nintendo, tinker with re-releases, usually to attract a more modern audience.
Regarding New Super Mario Bros. 2, after playing Warioland on the Wii I REALLY would like them to use sprites. I REALLY don't like the 2.5D of New Super Mario Bros. The game is still great but I just can't stand that look. If they go with the same sort of retro design that NSMB had I think using Doki Doki Panic as the inspiration would be cool. There is only one game that controls like that. Why can't we have another?
Though I actually would prefer that they don't stick to the classics but go all out and make a completely original 2D Mario game. Obviously the general gameplay should remain similar and have familiar enemies but they shouldn't feel the need to specifically pay homage to the older games. Super Mario Bros 3 and Super Mario World just did their thing. They still clearly felt like Mario but they just put whatever new enemies and new ideas they wanted in. We weren't still sliding down the flagpole and entering a brick castle. NSMB is a bit like Lost Levels were there is a lack of newness because they stick to the formula too closely.
Title: Re: New Super Mario Brothers 2?
Post by: Spak-Spang on April 17, 2009, 06:21:27 PM
Ian Sane: I agree with the 2.5D, I hate the look and it actually keeps me from wanting to play New Super Mario Bros again and again.
I actually don't know if I can say I actually like New Super Mario Bros and partially it is because the art style sucks so much that there is no soul in the characters or levels. But, I also feel the level design is not creative at all. I feel like I am running through a bad Mario game knockoff, or perhaps a good Mario game knock off, but still not a REAL Mario game. And that is a shame, because it is exactly what I wanted in a new Mario 2D game, yet not.
Title: Re: New Super Mario Brothers 2?
Post by: NWR_insanolord on April 17, 2009, 06:22:49 PM
Actually, I don't have much trouble with World 8, I've gotten through it without dying a bunch of times. And I realize that the GBA port of SMW isn't fully accuate, but I've played through it on the VC and I didn't like it any better that way.
Title: Re: New Super Mario Brothers 2?
Post by: Mop it up on April 17, 2009, 09:43:37 PM
I thought I was the only one who didn't like the "2.5D" look. It just looks so plain and generic compared to sprites. They probably used it because it is easier to do than sprites.
Mario vs. Donkey Kong uses pre-rendered graphics and it, too, has that bland, sterile look.
Title: Re: New Super Mario Brothers 2?
Post by: Peachylala on April 17, 2009, 11:05:37 PM
They could pull a ce-shading like Sonic Rush.
Title: Re: New Super Mario Brothers 2?
Post by: IceCold on April 18, 2009, 05:04:08 AM
Regarding SMW vs SMB3, my personal opinion is that Nintendo hit a level of perfection with SMB3 that has yet to be matched by any game since. When I played Super Mario World, it just felt bland in comparison. Still an amazing game, but not quite as good as SMB3.
Title: Re: New Super Mario Brothers 2?
Post by: Spak-Spang on April 18, 2009, 09:09:48 AM
IceCold: I have always seen it differently.
I thought Super Mario 3 was the most creative Mario game that pushed many great ideas, but was vastly limited by the limitations of the hardware. Some levels were so short they were pointless.
Super Mario World was when the design hit a close to perfection. Everything just felt carefully balanced and well thought out.
Then Super Mario World 2 Yoshi's Island came out, and it seemed like not only was the design for each level creative it was also balanced. Yoshi's Island was the first Mario game I felt had a scope greater than Mario 3. I thought the story was personalized, but grand and the bosses were huge and inspired.
But I realize talking about NSMB2, that if they use similar bland 3D models I don't want the game at all. I can accept Cell shading techniques as long as Nintendo is putting their best artists on the case.
Title: Re: New Super Mario Brothers 2?
Post by: Stratos on April 18, 2009, 06:57:56 PM
I thought I was the only one who didn't like the "2.5D" look. It just looks so plain and generic compared to sprites. They probably used it because it is easier to do than sprites.
Mario vs. Donkey Kong uses pre-rendered graphics and it, too, has that bland, sterile look.
You are probably in the majority this time Mop it up (I know how you hate being part of a crowd ;) ). I feel the 3D graphics of NSMB are uninspired. At least they didn't inspire me to finish the game. My friend got more fun out of it than I did. I do love the multiplayer.
Does anyone remember the multiplayer races through levels from Super Mario Brother DX on the GBC? That was rather fun as well.
Title: Re: New Super Mario Brothers 2?
Post by: TJ Spyke on April 18, 2009, 07:07:47 PM
I had no problem with the 3D look for NSMB. My only real problem was that the levels themselves are not that memorable. With SMB/SMB2/SM3/SMW/SMW2:YI I can remember specific levels and enjoy playing them again. NSMB's levels sorta blend together and aren't that memorable.
Title: Re: New Super Mario Brothers 2?
Post by: Mop it up on April 18, 2009, 08:32:41 PM
Does anyone remember the multiplayer races through levels from Super Mario Brother DX on the GBC? That was rather fun as well.
That was the best addition of that re-release. I never did get to try out New Super Mario Brothers' multiplayer though so I don't know how it compares.
Title: Re: New Super Mario Brothers 2?
Post by: Stratos on April 18, 2009, 09:10:48 PM
Does anyone remember the multiplayer races through levels from Super Mario Brother DX on the GBC? That was rather fun as well.
That was the best addition of that re-release. I never did get to try out New Super Mario Brothers' multiplayer though so I don't know how it compares.
Hopefully an eventual sequel will add Wi-Fi multiplayer support. It does have single-card play though so you just need another person nearby that has a DS.
Title: Re: New Super Mario Brothers 2?
Post by: Mop it up on April 18, 2009, 10:04:42 PM
Do you really not have a DS? Sad day. Do you want one or do you just not desire one right now?
I got one this past Christmas but I recently sold it. Despite that it is a relatively expensive item, it was actually an impulse buy. I was in Best Buy the day after Christmas deciding what to spend my Christmas money on, and that's when I saw it: one lonely pink DS sitting in the middle of an empty broad shelf. I couldn't resist buying the poor little thing. Better me than some spoiled little kid with rich parents who would abuse the thing.
The thing's been out for over four years now so I figured it was about time I get myself one, even if just for the Mario games. When I first played it I didn't play either of the games I bought; oddly enough, I went straight for the Nintendo Channel and downloaded some game demos. Therefore, the first DS game I played was Lock's Quest, which bored me.
I have two main reasons for selling it, which have little to do with the games themselves. First off, I don't really have the need for a portable. I don't travel very much and when I do, chances are I'm not going to want to play a game. Mostly though, is that it splits the focus of my gaming dollar even further; I already have seven other systems to buy games for. It was just another "mouth to feed" as it were, and I decided I didn't want that.
I don't regret buying it because I wanted to try it out, and now that I have, I have an idea of what I am missing and am okay with it. I'm not ruling out that I'll never buy another one either, though it would probably be when the DS successor comes out and a DS can be had on the cheap. I'm glad I got to play New Super Mario Brothers. I mean sure it looks bland and isn't very creative, but I still found it to be a solid and enjoyable game. I spent hours just looking for the three stars coins in each level.
Title: Re: New Super Mario Brothers 2?
Post by: Stratos on April 22, 2009, 05:21:13 PM
Interesting. I know I turned down getting a cheap XBox from my Dad back in the day because of the same 'supporting multiple systems' thing. They were rather humored by my "I can't afford to support two systems" statement. I kind of regret it now because I have an unopened copy of Halo 2 and there are a couple of XBox games I wouldn't mind getting.
Title: Re: New Super Mario Brothers 2?
Post by: Mop it up on April 22, 2009, 09:15:28 PM
I used to own an XBox, it was a gift from someone who didn't know me very well. ;) You're not really missing anything, unless you like generic shooters and PC down-ports. Fusion Frenzy was the only game I liked on it. Sadly it was stolen a couple years back...
I do own three XBox games, the ones which were sold at Burger King. I thought they might become a collector's item but they've sold over two million copies... :-\
Title: Re: New Super Mario Brothers 2?
Post by: TJ Spyke on April 22, 2009, 10:00:22 PM
The Xbox was the system to own for multi-platform games. The Xbox version almost always looked better, had much faster loading times (I hate traveling between islands in the PS2 versions of GTA games because they took like 10 seconds to load, the Xbox versions were about 1 second) and had other bonuses like custom songs using the Xboc hard drive. I also shutter at the thought of anyone playing the crappy PS2 port of Psychonauts. That continues with the Xbox 360 over the PlayStation 3. I use my PS3 as a DVD/Blu-ray Disc player and my only 2 PS3 games are collecting dust while I have about 18 Xbox 360 games.
Title: Re: New Super Mario Brothers 2?
Post by: Mop it up on April 22, 2009, 10:08:45 PM
The Xbox was the system to own for multi-platform games. The Xbox version almost always looked better, had much faster loading times (I hate traveling between islands in the PS2 versions of GTA games because they took like 10 seconds to load, the Xbox versions were about 1 second) and had other bonuses like custom songs using the Xboc hard drive.
I don't find any of that to be worth buying a system for if you owned one of the other two. Also, I personally cannot stand either of the two XBox controllers as they are exponentially uncomfortable.
Title: Re: New Super Mario Brothers 2?
Post by: TJ Spyke on April 22, 2009, 10:14:29 PM
You seem to be in the minority on the controller issue as most people seem to (and I agree) think that the Xbox 360 controller is perhaps the best video game controller ever designed. Once I got my Xbox I couldn't play any other version of a third party game because the Xbox version would be so much better. Grand Theft Auto: Vice City, for example, seems like crap on the PS2 when you compare it to the Xbox version.
Title: Re: New Super Mario Brothers 2?
Post by: Mop it up on April 22, 2009, 10:23:24 PM
I don't understand that. How are mounded buttons comfortable? They dig into your thumbs. How are non-rounded shoulder buttons comfortable? Again, they dig into your fingers. How is a triangular design comfortable? It causes wrist strain. How is its large girth and weight comfortable? It's very cumbersome.
I've actually heard the opposite, that the XBox controller is one of the worst controller designs, right up there with the Dreamcast. I guess it depends on who you ask.
Title: Re: New Super Mario Brothers 2?
Post by: TJ Spyke on April 22, 2009, 10:34:12 PM
You must be reading Sony fansites. Almost every neutral site/magazine (including 1UP, Game Informer, GamePro, etc.) all praise the Xbox 360 controller. It's perfect in size (unless you have super tiny hands), the glass buttons feel great and natural and I don't se how they dig into your fingers. The shoulder buttons feel great and are the best on any controller i've ever held and no they do not dig into my fingers. What triangle design are you talking about? I don't see any triangular design. The controller has never cause my wrists any strain, even after several hours of non-stop play. Heavy controller? Hell, it's one of the lightest controllers I have ever seen or held.
And the only people i've ever seen compare the excellent Xbox 360 controller with the Dreamcast controller are fanboys like those at the Sony Defense Force.
This topic has gotten way off-topic.
Title: Re: New Super Mario Brothers 2?
Post by: Mop it up on April 22, 2009, 10:46:47 PM
I think we're having a little miscommunication here. It appears you switched to talking about the XBox 360 controller even though we were discussing the original XBox. I've never used the XBox 360 controller so I don't know anything about it; what I was describing is the original XBox controller.
EDIT: I think I see where the problem lies. When I said the "two XBox controllers" I meant the original XBox controller and the redesigned XBox controller, the Controller S I think it was called.
Title: Re: New Super Mario Brothers 2?
Post by: TJ Spyke on April 22, 2009, 10:58:04 PM
Yeah, there was the confusion. I will agree that the Xbox Controller S is a little weird (I never used the "Duke" controller). The Xbox 360 controller is vastly superior to the Xbox ones.
Title: Re: New Super Mario Brothers 2?
Post by: Stratos on April 25, 2009, 02:19:17 AM
Yeah, there was the confusion. I will agree that the Xbox Controller S is a little weird (I never used the "Duke" controller). The Xbox 360 controller is vastly superior to the Xbox ones.
Who calls it Duke? I always knew it as "The Hamburger". Since all of my early exposure to XBox was the dorm lounge and we were always trading off controllers I got used to both of those designs plus a different 3rd party controller. Good times.
ANYWHO... Back to the topic at hand: I wonder if they are considering making a New Super Mario Brothers for the Wii. It would be interesting to see what they could do with that possibility. Though between Warioland and Mario Galaxy we may not get a chance for a full length 2D Mario game on the Wii.
It could potentially be a great crossover market considering it is still on top 10 game sales lists in the US.
Title: Re: New Super Mario Brothers 2?
Post by: TJ Spyke on April 25, 2009, 10:16:34 AM
Just about everyone calls it the Duke, at least once they announced the re-designed controller. The gaming media especially loved calling it that, even if it was unofficial. It's the same way people started calling the original Nintendo DS the "DS Phat" when the Nintendo DS Lite was announced.
Wario Land: Shake It! had pretty mediocre sales, so I wouldn't expect a 2D Mario to happen on the Wii (except maybe for WiiWare).
Title: Re: New Super Mario Brothers 2?
Post by: Mop it up on April 25, 2009, 12:49:22 PM
When a name is retroactively applied to something to distinguish it from something new, that's called a retronym. That's the word of the day, use it!
If a 2D Mario game gets released on Wii then it would probably be WiiWare, which means I couldn't buy it. :( The closest we'll likely come to a 2D Mario on Wii is Super Paper Mario.
Title: Re: New Super Mario Brothers 2?
Post by: NWR_insanolord on April 25, 2009, 03:25:35 PM
Nintendo wouldn't release a 2D Mario on WiiWare when they could charge twice as much for it on the DS.
Title: Re: New Super Mario Brothers 2?
Post by: Mop it up on April 25, 2009, 10:45:05 PM
True, and that's probably one reason why Nintendo themselves haven't released very many WiiWare games.
Title: Re: New Super Mario Brothers 2?
Post by: TJ Spyke on April 25, 2009, 10:53:05 PM
I think Nintendo also wants to let third parties profit from it. Nintendo is well aware that most core gamers tend to buy Nintendo's games over third party games (this has been the case ever since the NES, but it became more prominent during the N64 and GameCube days when most system owners tended do be hardcore gamers that prefer Nintendo style games). Third parties have even complained about how their main competition is Nintendo itseld. So maybe Nintendo wanted third parties to really have WiiWare to themselves. They have done the complete opposite with DSiWare, where almost everything is just from Nintendo.
Title: Re: New Super Mario Brothers 2?
Post by: Peachylala on May 16, 2009, 10:53:32 PM
Some of the things NSMB had from other Mario games: - Level selection (SMB3/SMW) - Hidden pathways (SMW, SMB3...?) - Item houses (SMB3) - Towers/Castles (SMB3/SMW)
What NSMB2 should have if it is made: - Expand the Star Coins system a bit (item house currency would work) - Items that enable you to fly. - Yoshi, Yoshi, YOSHI. - Different playable characters with unquie traits and weaknesses (y halo thr SMB2) - Airships, make the castle levels mini-castles. - KOOPALINGS (none of the Bowser Jr. BS)
It doesn't hurt to dream.
Title: Re: New Super Mario Brothers 2?
Post by: kraken613 on May 16, 2009, 11:51:34 PM
It would be awesome to have another one! Im sad that awhile ago I lost my copy of NSMB but I still have the case. It happened to one of the my friends also. Is the first one still running $30?
Title: Re: New Super Mario Brothers 2?
Post by: Mop it up on May 17, 2009, 12:26:34 AM
$35 new. Maybe you could wait and see if it's ever on sale since it has been out for a while now?
Title: Re: New Super Mario Brothers 2?
Post by: kraken613 on May 17, 2009, 01:32:19 AM
That's crazy... I found a couple on ebay for about $15. This is the 2nd or 3rd DS game I have randomly lost... I got my DSi decided to play it again and it wasn't in the case and I tore my room apart and couldn't find it.
Title: Re: New Super Mario Brothers 2?
Post by: Stratos on May 17, 2009, 02:58:09 PM
Check your other cases. I store all of my DS games in a few of the cases and the rest stay on my shelf empty.
If you can't find it, since you already have the case you could look around for a good deal on a used and case-less version to store in your case.
Title: Re: New Super Mario Brothers 2?
Post by: kraken613 on May 17, 2009, 09:19:45 PM
Yeah, Ive looked in all my cases. Ill buy a used one sometime. At the same time I am kinda glad I lost it because it inspired me to look through everything in my room. The memories.....
Title: Re: New Super Mario Brothers 2?
Post by: Chozo Ghost on May 18, 2009, 09:05:03 AM
It would be awesome to have another one! Im sad that awhile ago I lost my copy of NSMB but I still have the case. It happened to one of the my friends also. Is the first one still running $30?
Sometimes you see people on sites like ebay or half selling just cartridges without the case or the manual. These go for a lot less than complete games, and since you already have the case this shouldn't matter to you at all.