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From the North American launch of Wii to last Wednesday's GDC keynote, it took Satoru Iwata just 858 days to get a functional storage solution for the console. Despite our latent anger over the incredibly long wait, we couldn't be happier with the new SD Card Menu and all the other crazy announcements from Iwata. We cover it all, from Virtual Console Arcade to the coming flood of downloadable Final Fantasy titles. There's also a bit of talk about the new Zelda for DS and a localized Professor Layton sequel.
Don't worry, the show isn't all news. It actually starts with a meaty New Business -- both James and Jonny are getting into GTA: Chinatown Wars, and Jonny has some dirt on Henry Hatsworth and Shaun White Road Trip. Also, learn why Greg pre-ordered Mad World, played it for a few minutes, and then traded it in the same day!
In your Listener Mail, the topics turn to network throttling (and a tangential discussion of OnLive), various forms of Virtual Console for DSi, and our gaming disappointments. Please keep those letters coming! And don't forget that our Secret of Mana discussion begins next week. Start playing the game now and leave your thoughts in the RetroActive forum thread!
Credits:
This podcast was edited by Greg Leahy.
Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can purchase their new album, Rocket Number 9, directly from the record label, or download it from iTunes, or call your local record store and ask for it!
People are having a lot of problems with this update. Wiis crashing and not reading disks.
Except the SD Channel is evil and a poorly tested piece of junk. It broke games that use the SD card like Rock Band, Guitar Hero and Animal Crossing.
People are having a lot of problems with this update. Wiis crashing and not reading disks.
I hope it gets hacked soon because I want to use the homebrew solely to bring the Wii back to V3.4
Poorly played move Nintendo.
I don't think there were a lot of games released on both the NES and Game Boy. Some of the few I can think of are Yoshi and Dr. Mario.
Aren't the GBA and the Super NES pretty similar from a technical prowess standpoint? Why would you need a beefier machine to emulate the Super NES than the GBA?
Based on technical specs alone I would think the DSi could handle Nintendo 64 emulation. The DSi CPU is about as fast as an overclocked Nintendo 64 so it should have no trouble there (and actually might be able to fix framerate problems). It has twice the RAM of a Nintendo 64 with the Expansion Pak, so even if the system needed a little extra resource for the emulation, I'd think it could still run them just fine.
Though I'm sure there are other factors here so I probably don't know what I'm talking about.
I think it was more of a size issue. The DS would have been larger in size if they made it so you could play Game Boy and Game Boy Color games.
The Game Boy Advance also contained the Game Boy Color's CPU. The DS does not have the Game Boy Color's CPU, only the Game Boy Advance CPU (the ARM7). If they wanted the DS to be able to play GB/C games, then it would need the GBC CPU which would have given it three CPUs. Don't you think that would have been a bit ridiculous?
None of the previous handheld systems' backwards-compatibility was based on emulation. It was more like PS1 on PS2 or PS2 on the early PS3s... or GameCube on Wii. They share hardware, so you can trick the old games into thinking they are running on the original hardware. Emulation is all software-based.
None of the previous handheld systems' backwards-compatibility was based on emulation. It was more like PS1 on PS2 or PS2 on the early PS3s... or GameCube on Wii. They share hardware, so you can trick the old games into thinking they are running on the original hardware. Emulation is all software-based.
What Jonny said, and I am not even that familiar with the stuff!
BTW does anyone know yet if the DSi has the GBA hardware still in tact? Yeah we don't have a slot anymore but it doesn't mean they still removed the internal hardware.
None of the previous handheld systems' backwards-compatibility was based on emulation. It was more like PS1 on PS2 or PS2 on the early PS3s... or GameCube on Wii. They share hardware, so you can trick the old games into thinking they are running on the original hardware. Emulation is all software-based.
What Jonny said, and I am not even that familiar with the stuff!
BTW does anyone know yet if the DSi has the GBA hardware still in tact? Yeah we don't have a slot anymore but it doesn't mean they still removed the internal hardware.
The ARM7 chip that allowed for GBA backward compatibility isn't like the GBC chip in the GBA, it's one of the two processors that are used in DS games, so it's definitely still in there.
The ARM7 chip that allowed for GBA backward compatibility isn't like the GBC chip in the GBA, it's one of the two processors that are used in DS games, so it's definitely still in there.According to Wikipedia the DSi contains just one CPU, a 133 MHz ARM processor. Unless I'm missing something then it would appear that the ARM7 processor has been removed from the DSi.
The ARM7 chip that allowed for GBA backward compatibility isn't like the GBC chip in the GBA, it's one of the two processors that are used in DS games, so it's definitely still in there.According to Wikipedia the DSi contains just one CPU, a 133 MHz ARM processor. Unless I'm missing something then it would appear that the ARM7 processor has been removed from the DSi.
What I was asking is if the DSi core processor can emulate GB/GBC why didn't they include that feature in the original DS (which I believe has the same core processor)?My guess would be that it was more trouble than it was worth. Since they no longer sold GB/C games, how would it benefit them?
That's not possible, removing the ARM7 would make the DSi incompatible with DS games in addition to taking away GBA compatibilityWhat makes you so sure of this? The source on Wikipedia links to an article where somebody opened up the DSi and found only one processor.
Also, I got Yoshi's Story when it first came out for my birthday. That was a sad birthday.