Gaming Forums => Nintendo Gaming => Topic started by: Flames_of_chaos on February 04, 2009, 07:06:35 PM
Title: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: Flames_of_chaos on February 04, 2009, 07:06:35 PM
Game site (http://www.hudsonentertainment.com/gamedetail.php?game_id=191)
Quote
Get ready for Onslaught; the first First Person Shooter ever for the WiiWare™ platform! With tight controls, a horde of enemies to blast away, and some of the most intense action you’ll ever find, Onslaught sets a new standard for FPS on Wii™.
In the distant future, contact with a distant research colony is lost and your team is sent in to find out what happened. Upon arrival, you’re attacked by overwhelming numbers of mysterious creatures. It’s up to you and your squad to eliminate the threat and discover the truth that lies deep inside the colony.
Being the first FPS on WiiWare, Onslaught gives shooter fans the action you’ve been waiting for. Taking advantage of the precise motion controls of the Wii Remote™, you’ll be in full command of your soldier as you tread through treacherous terrain. The action stays tight by aiming with the Wii Remote. You'll need steady hands if you're going to survive the horrors that await. When running low on ammo, give the Wii Remote a shake to get back in the game. When the odds get overwhelming, a supply of grenades will keep enemies at bay by throwing them using the Nunchuk™. Get set to play an FPS unlike any you’ve ever played before!
The enemies of Onslaught are no pushovers, which is why you may need to team up with a friend, or two, maybe even three! Get online and play in 4-person co-op to increase your chances of survival!
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: King of Twitch on February 04, 2009, 07:12:28 PM
Quote
When running low on ammo, give the Wii Remote a shake to get back in the game. When the odds get overwhelming, a supply of grenades will keep enemies at bay by throwing them using the Nunchuk™. Get set to play an FPS unlike any you’ve ever played before!
I can't wait to finally play a FPS with reloadable ammo and grenade-throwing!
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: NinGurl69 *huggles on February 04, 2009, 07:26:14 PM
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: NWR_pap64 on February 04, 2009, 07:30:40 PM
Yes, I remembered Pro asking why there weren't any FPS games on WiiWare, and lo and behold here's one...
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: vudu on February 04, 2009, 08:26:18 PM
Make it 1,000 points and playable in bite-sized chunks (read: less than an hour) and I'm all over this.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: ShyGuy on February 04, 2009, 08:56:21 PM
I wish to play coop FPS with you people.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: Spak-Spang on February 04, 2009, 08:58:03 PM
I don't want a WiiWare FPS...I would rather have a full game.
The only way I will buy a WiiWare FPS is if it is a team based multi-player game only with like 5 maps to play. Like a team fortress type game.
Otherwise it is going to take too much space on my Wii and I will just be missing all the nice features a full FPS retail release would have (look at Conduit)
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: Adrock on February 04, 2009, 09:01:26 PM
Now, this is awesome and I can't even play most FPS (headaches).
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: NinGurl69 *huggles on February 04, 2009, 09:18:14 PM
Is that an energy whip? A grenade throwing preview?
Gotta be a whip, the big red curve wouldn't make sense as a trajectory, plus there seems to be something attached at the end and if you want my guess the thin red line after that is the "motion blur" line that swords in videogames tend to have. Also the inventory shiows something with a bent line so that's gotta be part of the game world, not just the HUD (though it also seems to have an ammo counter, seems weird for a whip... Maybe the thing on the end is a sticky bomb?).
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: UltimatePartyBear on February 05, 2009, 12:32:49 PM
Gotta be a whip, the big red curve wouldn't make sense as a trajectory, plus there seems to be something attached at the end and if you want my guess the thin red line after that is the "motion blur" line that swords in videogames tend to have. Also the inventory shiows something with a bent line so that's gotta be part of the game world, not just the HUD (though it also seems to have an ammo counter, seems weird for a whip... Maybe the thing on the end is a sticky bomb?).
Well, an energy whip would require energy, wouldn't it? Limited use would make sense.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: Ian Sane on February 05, 2009, 12:44:37 PM
Dig those DS quality graphics!
I think an FPS is a little too ambitious of a genre to make on Wiiware unless you went all old-school 2D graphics like Doom. They might as well attempt it I guess. It will be interesting to see a Japanese developer's take on the genre.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: KDR_11k on February 06, 2009, 03:14:40 AM
It's not quite DS graphics either. The texture variety is low but for a downloadable game it's expected. The weapons are blocky (seems like a design choice) but still more detailled than the DS could handle. The environments do seem to have a normal amount of polygons, the textures seem to make it look pretty bland though. The way the weapon is held is a bit weird, I guess it's necessary to show the ammo counter.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: EasyCure on February 06, 2009, 11:24:10 AM
I agree that this genre seems a little ambitious for a WiiWare game, but I'm still interested in it. If it turns out to be fun I'll buy it, thats for sure. When it comes to graphics though, obviously it can't deliver on par with what a retail game would be (one with a budget and a dedicated team that is) but you'd think the devs would be a little smarter with some of the design choices they make..
Say I was in their shoes, obviously I can't pull of the best looking game because of the size limitation of the service, but instead of trying to make the game look similar to what it would be if a full release but scaled back, I'd go for a different visual approach, something to let the graphical limitations slide. What if the story explained that you're not really playing as some sorta space marine but your character and his buddies are going to play some sort of VR Paintball. That would lend itself more to some fun design choices, and be an excuse for not-so-realistic visuals. If that were the case, I know personaly it'd be fun to see moments where the VR images glitch from time to time revealing wire-frames or even stop all together revealing the 'real life' setting you're in. Oh did i mention that your characters could all be mi's? the VR could wear off revealing that your big bad ass space marine is really your big headed mii in cheap 'armor'
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: KDR_11k on February 06, 2009, 11:54:09 AM
Dunno, Miis in an FPS probably wouldn't work well, too easy to headshot.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: UltimatePartyBear on February 06, 2009, 02:54:12 PM
Dunno, Miis in an FPS probably wouldn't work well, too easy to headshot.
That wouldn't be a problem if headshots weren't different from any other hits. Something like Mii paintball would work well that way.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: Ian Sane on February 06, 2009, 03:23:12 PM
I don't know about Miis or paintball as a setting. Wouldn't that just fit the stereotypical casual console image the Wii has to a tee? I think it would give the impression that the Wii userbase isn't right for "real" first person shooters and they have to "casualize" it all with Miis and non-violent paintball. I understand how it's a creative way to avoid WiiWare limitations to the graphics but I think it's just too much fuel for third party bias. What if it became popular and then we got a flood of third party paintball games but NO first person shooters?
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: NWR_pap64 on February 06, 2009, 03:27:12 PM
I don't know about Miis or paintball as a setting. Wouldn't that just fit the stereotypical casual console image the Wii has to a tee? I think it would give the impression that the Wii userbase isn't right for "real" first person shooters and they have to "casualize" it all with Miis and non-violent paintball. I understand how it's a creative way to avoid WiiWare limitations to the graphics but I think it's just too much fuel for third party bias. What if it became popular and then we got a flood of third party paintball games but NO first person shooters?
Funny enough, the game over-thinker once suggested that if Nintendo wants FPS games to be accepted in Japan they should make a game called "Mario Paintball" :p .
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: Spak-Spang on February 07, 2009, 01:53:17 AM
Mario Paintball...HA!!! I called dibs Nintendo.
Actually, I would love a simple FPS that used Miis and played like a combination of Faceball 2000/Paintball/Team Fortress.
It could easily be made into a Wii Ware game.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: EasyCure on February 07, 2009, 02:08:38 AM
I don't know about Miis or paintball as a setting. Wouldn't that just fit the stereotypical casual console image the Wii has to a tee? I think it would give the impression that the Wii userbase isn't right for "real" first person shooters and they have to "casualize" it all with Miis and non-violent paintball. I understand how it's a creative way to avoid WiiWare limitations to the graphics but I think it's just too much fuel for third party bias. What if it became popular and then we got a flood of third party paintball games but NO first person shooters?
So negative. /sigh
I want to respond with a big post here but right now i just cant. maybe when i'm more awake.. i'll edit this.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: KDR_11k on February 07, 2009, 03:13:45 AM
I think if Nintendo wants Mii Paintball they'll have to do it themselves. Given that there's no competition I guess Hudson just wanted to do a straight up FPS rather than delve into quirky themes and whatnot. And hey, they can do it, they get to stand out by default. Other people could attempt to use abstract styles or whatnot but Hudson can save any ideas for later.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: Urkel on February 07, 2009, 03:58:16 AM
I don't see Nintendo ever making a paintball game or allowing third parties to use Miis in a way that involves shooting them. For the same reason the Gameboy Camera features were removed from Perfect Dark, Nintendo doesn't want to deal with any controversy over games that allow you to shoot the likeness of real people. Even with something as non-violent as paintball.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: KDR_11k on February 07, 2009, 04:02:55 AM
Well, they let you clobber the virtual likenesses of people with a sword in Wii Sports Resort...
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: Urkel on February 07, 2009, 04:12:26 AM
I think shooting is perceived differently.
Since the Columbine school shooting, lightgun games practically died out because it was too politically incorrect to have a gun shaped peripheral. Those games are making a comeback on Wii because the Wiimote doesn't resemble a gun. I'm surprised that gun-like shells like the Nyko Power Shot are allowed to exist. If another major school shooting were to happen I could easily imagine a game like Mii Paintball to be demonized.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: NinGurl69 *huggles on February 07, 2009, 05:33:15 AM
You should see my zapper collection.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: KDR_11k on February 07, 2009, 05:50:39 AM
Paintball is not shooting people...and I think there would be much bigger fish to fry than a Mii Paintball game if another school shooting occured.
MadWorld, Grand Theft Auto, ect....
Going after a Mii Paintball game would be like going after Wii Play for its shooting elements.
Hey hey hey, i know how you feel about excessive violence in video games (sort of) but leave Madworld out of this. The type of stuff that's been shown to go on in that game is so over the top cartoon violence that no would take it seriously. GTA and Manhunt are one thing but you don't hear about kids bringing chainsaws to school and sodomizing their friends with a trumpet on the nightly news :p
Jokes aside, I'm sorry that my paintball idea sorta derailed this thread. Maybe i should of said laser tag or something. Anyway, I wasn't trying to knock the visuals of Onslaught because I don't think they're that bad, I just threw a random thought out there.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: KDR_11k on February 08, 2009, 03:02:09 AM
You realize that in the past idiots tried to ban violent cartoons, right?
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: Spak-Spang on February 08, 2009, 08:42:52 AM
Easycure: I have nothing against Mad World, I am just saying that if another shooting occurs they are going to find every example of extreme violence, stylized or not and blame it.
These are the people that counted every single act of violence in the original TMNT movie and protested to the point we got TMNT 2: Secret of the Ooze with zany sound effects and stupid monsters...instead of a REAL movie.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: NovaQ on February 08, 2009, 12:05:32 PM
These are the people that counted every single act of violence in the original TMNT movie and protested to the point we got TMNT 2: Secret of the Ooze with zany sound effects and stupid monsters...instead of a REAL movie.
Oh, so that's what happened. I loved the movie when it came out, but the sound effects did throw me off a bit.
Hm... I have nothing of value to add to this discussion. My Bad.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: Spak-Spang on February 08, 2009, 03:11:59 PM
NovaQ: That is what happened...they even counted stupid slapstick violence like Splinter throwing a book at Mickey on the phone ordering a Pizza.
It was totally over done. But, I think the controversy actually helped the sales of the movie, even though for that time period the movie was fantastic, and is still one of the TOP comic book movies created, easily in the top 10.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: EasyCure on February 08, 2009, 05:22:18 PM
KDR & Spak:
Check your sarcasm detectors i think they're broken.
As far as Ninja turtles go, the sequel is bad but think of the censorship that went on in other parts of the world.. where they couldn't even have "Ninja" in the title ;) I love me some Teenage Mutate HERO Turtles, yep.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: KDR_11k on February 09, 2009, 04:19:32 AM
So either way, Onslaught: What do you think? I'm currently expecting a 90% chance of suck.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: NinGurl69 *huggles on February 09, 2009, 04:48:26 AM
I said suck, not meh or not living up to the previous game. Suck means "why the hell am I spinning like mad and getting stuck in a wall?"
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: ShyGuy on February 10, 2009, 03:30:54 PM
Golden Eye Rogue Agent?
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: KDR_11k on February 10, 2009, 04:08:09 PM
Think 90% of the Simple 2000 series.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: NinGurl69 *huggles on February 10, 2009, 04:36:24 PM
Perfect Dark Zero fits the "suck" just fine.
to add:
007: Agent Under Fire
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: KDR_11k on February 13, 2009, 07:09:20 AM
It came out in Europe tonight (1000 points), there's no deathmatch or local multiplayer, only online coop and competitive PvE (highest score wins). It's a nice swarm shooter, while enemy floods like in EDF are rare you will often frantically fight off enemies from every direction (at least in the levels that task you with defending something which means kill the bugs before they reach the static goal, in levels in which you attack enemies tend to be mostly in front of you because you cleared the area behind you already). Enemies have glowing green weakpoints that you can hit for MASSIVE DAMAGE (well, other FPSes have headshots so it's not all that strange...) but they also have armored parts that take less damage and the hardest parts tend to be on their front so in coop flanking might have some value (it's certainly easier to shoot the elephant artillery bugs in the ass than try to aim for the glowy bits you can see between their legs).
Of course since space is limited there's not much variety to enemies and environments, I'm in level 8 (out of 13 I heard) and there's only four major enemy types so far (but they each have recolored variants that are also bigger so you start fighting knee high bugs and later encounter EDF-sized ones) but that seems enough from what I've seen. The second boss is also a variant of the first but with different attacks. Environments are pretty much desert on the surface, caves with green glowy stuff underground. The levels don't seem to get reused that much, while a few missions so far shared the same map they took place on different parts of it (with the other part blocked off), only one was a direct reuse so far and in that one you drive a tank and race against time while previously you went through it on foot.
Oh and the game has a scoring system for shooting enemies and the health and time (or whatever else your objective was) left at the end of the level and also your highest combo. Combos seem to consist pretty much of hitting enemies so your combos are probably going to be limited by running out of enemies or ammo (haven't tried if switching your weapon is fast enough to continue a combo but I think it is).
Controls are fairly simple, the nunchuk controls movement with the a-stick and your left hand actions (wiping your visor, throwing a grenade, using the laser whip) by shaking (grenades and the whip need to have a button pressed so you won't use them accidentally), the remote controls your aiming and shooting (B button of course), weapon changing (d-pad), reloading (shake), the formation of your squadmates (A button, reminds me, Wing Island was made by Hudson too...) and entering the tank (minus). Wiping the visor is necessary because these bugs are filled with green acid blood and if you don't wipe it off you'll lose health after a few seconds (plus it blocks your view). It's fairly quick but you can't shoot while wiping and you can't wipe while reloading and such so you have to time it a bit carefully to not mess with your combo. Weapons are the usual shotgun, assault rifle, SMG, homing rocket launcher, hand grenades and laser whip. You have craptons of spare ammo (10 clips or so) for your four main guns and one common powerup will refill it fully, the laser whip recharges one swipe every few seconds (it's damn powerful so you can only use it for a few swipes, it's still worth pulling out in mid battle because it kills damn near everything in front of you). I still gotta practice my grenade throws, they seem to depend solely on your aim, not the motion you make with the nunchuk. All weapons have three variants of which only one is unlocked at the start, I haven't unlocked any additional ones despite getting S ranks in a few missions so I don't think it's rank based like that (I guess the differences will be in range, rate of fire, damage and clip size since those stats are displayed on the weapon select screen). The manual says all of them are available in ranked online matches though.
I didn't get to play any online games yet because the game just came out, a few players apparently got games going at midnight but I think I'll try if I can get a game in the evening. Oh and it needs a friend code thread (FCs are only available in coop, I guess they don't want you to play against a smurf to boost your rank on the score board).
EDIT: Okay, I got a ranked match going finally, those have all the weapons unlocked. Seems the variations are just plain better (usually more damage and ammo, sometimes more range, even labelled lv2 and lv3) so there are no tradeoffs to worry about. Kinda lame IMO. Also I finally managed to unlock two in the story mode, these things are hidden in crates that are pretty hard to find.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: NinGurl69 *huggles on February 13, 2009, 01:30:36 PM
How does IR aiming feel?
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: KDR_11k on February 13, 2009, 01:40:00 PM
No problems there. I guess a 180° turn takes a bit longer than with a mouse but you don't have to do those often.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: vudu on February 13, 2009, 02:46:16 PM
Thanks for the info! How does the game play? Do the controls work well or does it feel "off"?
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: KDR_11k on February 13, 2009, 03:36:18 PM
They work fine except for the double tap dodge, doubletapping with an analog stick isn't easy though I've got a decent success rate by now. I don't think it's very necessary except maybe for speedruns (self-set speed goals, while some missions have short timers they're still much longer than the mission takes) since dodging forward is faster than just walking and dodges might help with avoiding the beam attacks of the second boss. Overall the game is pretty easy (okay, this is normal difficulty, the second of five) in missions that have you attacking since it's pretty hard to die even to large enemy forces so you get plenty of training, the defense missions are harder since you can lose by having your defended objective get destroyed.
The maps are often open or have at least multiple pathes so in coop you could have players split up, in defense missions having a few stay behind and defend while one goes ahead and eliminates the nests to reduce the attacker counts. Without communication that could get hard though. The one match of competitive monster killing I played seemed a bit MMOish, a large area with respawning bugs where you kill stuff for points, I didn't even encounter the other player much (though maybe there are more maps or it gets more interactive with 4 players that know where the valuable bugs spawn so people will fight for the same boss spawn). If you die you lose a ton of points and respawn.
Coop mode has all levels available whether you reached them or not but you can only choose from the weapons you unlocked. Each player picks a level and the game randomly decides which of them gets played. At the end players still get ranked according to their score but it doesn't get put into any permanent rankings.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: NovaQ on February 14, 2009, 08:53:07 AM
It sounds like there's no WiiSpeak support in this game despite its online co-op. What say ye?
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: KDR_11k on February 14, 2009, 10:02:48 AM
I don't have a WiiSpeak and didn't find anyone to trade friend codes with yet but the manual makes no mention of it so I doubt there's an option for that.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: DAaaMan64 on February 14, 2009, 02:28:48 PM
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: Mop it up on February 14, 2009, 05:37:57 PM
It seems strange to create a co-op game with no local multiplayer and no communication for online play, although it can sometimes be interesting to try to coordinate with a person you can't even talk to. I like team games but I also like to be able to at least talk to my teammate(s).
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: NWR_insanolord on February 15, 2009, 12:30:15 AM
Yeah, lack of split-screen is odd. They're working within size constraints but they have the full processing power of the Wii to work with, doing split-screen with those graphics shouldn't present any technical issues. Oh well, this is another 10 bucks I'm going to be spending the day the storage solution happens.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: KDR_11k on February 16, 2009, 03:08:17 PM
BTW, the credits list SHADE Inc as the developer, something that doesn't seem to be widely known (everybody lists Hudson as the dev but to see the credits you have to beat the game and it seems most people get stuck on level 8 ).
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: Jonnyboy117 on February 17, 2009, 02:21:22 PM
KDR, did you ever meet any enemies that shot at you? The YouTube videos I watched just had a bunch of crawling and flying insects. It looked like you could just stand still and shoot for a while, then move on... not terribly exciting.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: Stogi on February 17, 2009, 02:43:51 PM
This game actually looks really really fun. How much was it KDR?
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: KDR_11k on February 17, 2009, 04:17:39 PM
1000 points.
Jonny: You can stand still but that means you better be one hot shot to kill everything before it reaches you. There are some enemies that do shoot (and need some very precise shooting or an attack from behind) but they're fairly rare, usually your bigger problem is preventing that mass of enemies from getting to you or the thing you want to defend. Most of the promo material seems to be from the earlier levels that are fairly easy to give you a chance to get acquainted with the weapons, how to hit the enemies, how to score well, etc. In the earlier levels you're pretty much dominating, able to take the bugs out in any way you please, as the game progresses you meet harder to kill bugs, much larger numbers, etc that will quickly flood everything around you and once they get close it gets frantic because their blood splatters (and sometimes acid vomit) all over your view when you hit them and you sometimes have to shoot blindly for a bit if you don't want to wipe constantly and shoot more instead. The whip helps a lot in close combat but it can only be used so often. It definitely feels like you're knee deep in alien guts.
Also the developer is SHADE Co. Ltd., not SHADE Inc (no idea if there's a difference). Either way that name cannot be googled.
Oh and I beat it on hard, got the Expert difficulty and lv3 SMG for my troubles (beating on normal didn't unlock anything...), now I'm tempted to play some coop to show off with my new gun.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: Stogi on February 17, 2009, 04:27:10 PM
Quote
It definitely feels like you're knee deep in alien guts.
That's what makes it sound great. It sounds like Starship Troopers.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: Kairon on February 21, 2009, 01:18:00 AM
It definitely feels like you're knee deep in alien guts.
That's what makes it sound great. It sounds like Starship Troopers.
Yeah, that's exactly what I was thinking as I read through the imps. Oh god I want it.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: KDR_11k on February 21, 2009, 01:55:09 PM
You know, when I think about it it seems that Onslaught is actually a new generation game (or whatever Malstrom calls the casual/new market now). It throws you right into the action, you get some minutes of high-intensity combat and when it's done you can do something else or keep playing, depending on how much time you want to spend. It doesn't open with much introduction, it doesn't have a tutorial (just an easy first mission that you can still score on with helper texts popping up the first time you encounter something but no level design that's specifically made to make you encounter everything, it's a fairly natural system), it lets you pick any mission you reached already if you want to play something you liked again, it's score driven, the difficulty goes fairly high pretty fast, etc. There's really no major timewasters like long cutscenes (there are occassionally a few screens of text but you can skip through them) or levels specifically designed to show you the features of the engine or anything, just combat.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: Kairon on February 21, 2009, 03:33:48 PM
I don't think I'd call it new-generation. The game actually sounds like an arcade-structured FPS, stripped of all its extraneous bits and just offered for pure straightforward fun. The tenets you described sound like old school arcade games, or the WiiWare rereleases that Hudson put out of pinball and vertical scrolling shooters.
I may be misunderstanding the definition, but I would think that new generation would actually be more like Nintendo's offerings of Wii Sports or Brain Age and the like. Certainly arcade-esque throwbacks are having a revival, but games have been score-driven, instantly accessible, and devoid of baubles before the Wii. New generation implies a shift in values not just away from the excesses of the past, but towards new qualities for the future.
Or that's my understanding anyway. I'm not as well versed in Malstrom as you are.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: KDR_11k on February 21, 2009, 03:51:58 PM
That IS new generation. Instead of playing epic blockbuster movies you play quick, hard and intense games. The whole essence is that the new generation is a return to the values gaming had back when it was still for everybody (minus the quarter munching). It's the antithesis to the desire to create more and more complex and meaningful games that then have to spend a lot of time on getting the player used to their complexity and setting and tell long stories which seriously hampers the ability to jump in and have fun immediately. The return to the old values may seem a strange choice to be considered new but the whole next generation epic-peen waggery has greatly diminished the ability of many games to simply be grabbed and played when you feel like it. Of course the Wii has quite a few games with the same transgressions (Super Paper Mario: an uncomplicated jump & run with mandatory story sequences interspersed that hurt the game badly...) but that's why they're core games.
Anyway, I just checked and Onslaught dethroned World of Goo as #1 on the popular games list!
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: Kairon on February 21, 2009, 04:08:36 PM
I think it's more complicated than that. Yes these new qualities include a pick-up-and-play aspect where people can jump right in, but I think only birdmen think that this leads to merely stripped down experiences. New users want complexity, but they want it in other ways than its traditionally been explored. I think games that are truly new aren't just a return to the pacing of old games, but adding new values like off-screen gameplay, social aspects, warmth, and friendly interfaces. New generation games appeal to the customers who buy them not because they're simply enough for anyone to play, but because they're also fun enough for a larger number of people to want to play.
Basically, I think that new generation means more than merely pick-up-and-play.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: Urkel on February 21, 2009, 05:43:58 PM
lol
This game has more enemies on-screen than Dead Rising Wii.
http://www.youtube.com/watch?v=3ECNuXkyBUY (http://www.youtube.com/watch?v=3ECNuXkyBUY) Skip to 4:40.
I'm glad to hear it's selling well. I predict it'll remain in the top 5 Wiiware sales for a long time.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: Spinnzilla on February 21, 2009, 06:39:16 PM
This look very fun. I'm definitely getting this.
Wouldn't it be cool if there was a mini-onslaught for the DSi?
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: Kairon on February 21, 2009, 06:45:46 PM
OMG, it's a first-person Alien Syndrome. Oh my god yes.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: vudu on February 23, 2009, 05:45:06 PM
I'm totally picking this up tonight. I need something to keep me busy until Madworld comes out.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: Plugabugz on February 23, 2009, 06:08:59 PM
I'm gonna be getting this alongside World of Goo. Looking forward to it...
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: Urkel on February 23, 2009, 06:11:46 PM
This game is really fun. I have the controls set to type A, which I think is the fastest, and it controls pretty well. Not as good as Metroid Prime 3, but still pretty good.
The online is lag free, and the difficulty scales to the number of players. One stage has you defend a base for 8 minutes, and you really have to fight tooth and nail. Don't let the first batch of screenshots fool you, there are plenty of enemies to fight.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: Flames_of_chaos on February 23, 2009, 06:20:28 PM
I like the game as well and I have it set to type A, I just wish you get to see a visual representation of the "bounding box" and allow you to customize it that way. While the game is quite generic it's pretty fun, cheesy and reminds me of old school arcadey FPS games which is a plus. The sensitivity could get a little tweaking but it's fine.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: Stratos on February 24, 2009, 12:33:02 AM
Based off of what I hear and the comments you guys have made, I think I'll give this a try tonight.
Anyone interested in some online play?
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: ShyGuy on February 24, 2009, 01:34:12 AM
I'm waiting for more impressions.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: KDR_11k on February 24, 2009, 02:05:23 AM
There are plenty impressions, just read through the comments of the Onslaught review or even EU release article on WWW if the actual review isn't enough. You can even find user reviews on metacritic.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: DAaaMan64 on February 24, 2009, 02:17:17 AM
I'm pretty tempted to start the game on Hard. haha The easy level was real hard.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: KDR_11k on February 24, 2009, 02:31:00 AM
Careful, the early levels are easy on any difficulty. The game doesn't really show its teeth until after the first boss fight.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: ShyGuy on February 24, 2009, 02:31:38 AM
Sorry, I meant I am waiting for more coop impressions. Or more people on NWR to play coop with.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: Stratos on February 24, 2009, 02:38:24 AM
Sorry, I meant I am waiting for more coop impressions. Or more people on NWR to play coop with.
I'm trying to play co-op right now. Everyone seems to be asleep as I only got one person to join. Then again I am being a bit impatient. I know Flames of Chaos posted his FC. We're the only ones to post out codes on NWR.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: KDR_11k on February 24, 2009, 04:13:18 AM
Hey, I did too.
Just played three rounds of coop, one was laggy (well, slowed down) but afterwards one player dropped and the following ones weren't laggy so I suppose that was the fault of that player. I wonder what equipment the other guys were carrying, my lv3 SMG (better than any "archievement unlocked" for beating the hard difficulty) certainly served me well. It didn't look like the other players knew where to shoot a beetle (I call 'em elephants) when attacking from the front (hint: between the legs).
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: Stratos on February 24, 2009, 05:11:10 AM
Whats your name on there? Did I play a match with you? I have the same name on there. I actually tried to join up with you but you were always in another game when I checked.
I try to shoot rockets through the legs and right below the 'elephants' and hope to get splash damage on them.
Now we have 4 codes. I'm hoping for more in the future.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: KDR_11k on February 24, 2009, 06:16:51 AM
I'm not sure if splash damage actually scores core hits, I just use the assault rifle or SMG (AR is better for that but I'll use the SMG if I have it in my hand at that point). If I'm too close to hit the underside I use the whip, gotta hit them before they stomp though.
I go by the name Dopefish.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: Plugabugz on February 24, 2009, 09:31:22 AM
I bought it and i'm fighting with the controls on only the second level. It takes a little while to get used to.
I'll get my code up in a bit.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: KDR_11k on February 24, 2009, 11:10:24 AM
It does? The only difficulty I can think of is the dodging and maybe aiming grenades properly (they react to your pointer aim or maybe the screen, not the force applied to the nunchuk).
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: Plugabugz on February 24, 2009, 02:47:22 PM
The double touch to jump forward or in whatever direction, its very VERY sometimeish. Plus in that second level i saw a bug (and several others) magically shift up the terrain (hence getting behind me) coz the collision detection was a bit funny.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: Stratos on February 24, 2009, 04:47:09 PM
I'm not sure if splash damage actually scores core hits, I just use the assault rifle or SMG (AR is better for that but I'll use the SMG if I have it in my hand at that point). If I'm too close to hit the underside I use the whip, gotta hit them before they stomp though.
I go by the name Dopefish.
I did play you last night. You got twice as much as everyone else. Though If I hadn't died twice I would have come close to you. I got second. I have the same name in Onslaught.
Everyone don't forget to put up your FCs in the FC forum for this game. Only 3 people have put their code up there at the moment.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: KDR_11k on February 26, 2009, 04:56:37 AM
There's a poll on the Hudson website (http://www.hudsonentertainment.com/) about which features are the most important about an FPS. So far the two multiplayer options (PvP and coop) are roughly tied for the lead. I wonder if they'll take that as a lead to make a deathmatch FPS for WiiWare next?
Me, I voted Level Design, it's an often underrated part of game designing but it's the thing that makes the difference between a good concept and a good game.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: Plugabugz on February 26, 2009, 05:38:11 AM
I put level design down too, however there should be an vote option for controls.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: Stratos on February 26, 2009, 05:54:57 AM
I voted for PvP because that was the only thing I felt was missing from Onslaught. I would love to get a sequel with PvP and co-op online though. I won't be online at all tonight because I just drove from the Seattle area to Portland tonight. I don't feel like setting up my Wii 'till tomorrow.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: KDR_11k on February 26, 2009, 06:00:45 AM
I don't think both deathmatch and coop can fit into one WiiWare game, they require completely different level designs and you have only limited space for levels.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: Stratos on February 26, 2009, 06:09:49 AM
I don't think both deathmatch and coop can fit into one WiiWare game, they require completely different level designs and you have only limited space for levels.
I disagree. Use the same maps except with ammo and health drops. Goldeneye and others did it. Don't underestimate what can be done with a few line of code. Someone created Quake with only 40 lines of code once. It may not be the prettiest, but it can be done. There were multiplayer FPS' on the GBA.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: KDR_11k on February 26, 2009, 06:42:40 AM
It's possible to play deathmatches on singleplayer maps that were designed non-linearly like in the early days of FPSes but dedicated DM maps are better.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: Stratos on February 26, 2009, 06:45:53 AM
It's possible to play deathmatches on singleplayer maps that were designed non-linearly like in the early days of FPSes but dedicated DM maps are better.
If they design the maps with both in mind then it could kill two birds with one stone.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: KDR_11k on February 26, 2009, 02:37:37 PM
It'd still be limiting in a way, few of the SP maps in Quake and Doom were suitable for MP play. I think a dedicated arena FPS would be better especially since DM requires specific game design choices (like weapon balancing, powerup effects, etc).
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: Stratos on February 26, 2009, 03:44:42 PM
I'm just not a heavy DM player so I don't notice things like level imbalance when I play them.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: UltimatePartyBear on February 26, 2009, 04:02:12 PM
A DM map needs to have openness for big firefights without being so wide open that it becomes a sniperfest. It needs to have relatively safe places to respawn but no easy campsites. It has to have good spots for ambushes without having choke points. It needs to have multiple routes throughout but still guide the players into meeting each other. So on and so forth.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: KDR_11k on February 26, 2009, 05:09:11 PM
Interview with the developer (http://www.wiiware-world.com/news/2009/02/hudson_interview_onslaught)
Apparently the choice for no deathmatch was because killing people is too violent, I'm not sure I buy their ethics reasoning, I find it more likely that they were watching their age ratings.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: Stratos on February 26, 2009, 08:12:10 PM
Interview with the developer (http://www.wiiware-world.com/news/2009/02/hudson_interview_onslaught)
Apparently the choice for no deathmatch was because killing people is too violent, I'm not sure I buy their ethics reasoning, I find it more likely that they were watching their age ratings.
That's probably how they kept it at E10. Has anything with a Teen rating come out for WiiWare yet? I know there is a zombie-horror-on-an-airplane episodic game being worked on for WW. Do you think Nintendo gives a heap of grief to anyone who goes into the mature realm?
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: jakeOSX on February 26, 2009, 10:12:59 PM
i got this too. the tower defense level is killing me, but the other two were fun. still working on some of the weapons.
like, is that thing a grenade? if so, what do I do with it?
and what is the whip for?
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: KDR_11k on February 27, 2009, 02:10:27 AM
Grenades are for throwing (they go boom), whips are for whipping (they slash stuff to bits if it's close enough).
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: jakeOSX on March 01, 2009, 08:55:14 AM
lol, thanks, i guessed that... HOW do i throw the grende? i've gotten good at standing around with it in my hands.
didn't get to play much, so still stuck on that second level.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: Flames_of_chaos on March 01, 2009, 09:19:47 AM
lol, thanks, i guessed that... HOW do i throw the grende? i've gotten good at standing around with it in my hands.
didn't get to play much, so still stuck on that second level.
Hold C and swing the nunchuk
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: KDR_11k on March 01, 2009, 09:31:34 AM
You don't have to hold it, you pull the nade out when you hit C, once you've pulled the pin you can throw it with a nunchuk motion. I don't think you can put the pin back in.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: KDR_11k on March 08, 2009, 04:42:55 PM
So, no review, almost no friendcode posts, seems like noone cares... except for the wide masses since the game is very high on the charts everywhere (#1 throughout Europe, #3 in the US last Wednesday). What happened, is it *gasp* a casual game?
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: DAaaMan64 on March 08, 2009, 05:05:55 PM
No. I'm on mission 5 and I'm feeling pretty meh about the game. Is there a reason for this?
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: ShyGuy on March 08, 2009, 05:09:37 PM
The videos and reviews I've seen have given me a meh as well. I'd rather play COD:WaW
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: DAaaMan64 on March 08, 2009, 05:12:07 PM
"THATS WHY YOUR STILL A KID"
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: Stratos on March 08, 2009, 05:45:15 PM
So, no review, almost no friendcode posts, seems like noone cares... except for the wide masses since the game is very high on the charts everywhere (#1 throughout Europe, #3 in the US last Wednesday). What happened, is it *gasp* a casual game?
We have a friendcode thread up for Onslaught just no one really posts in it. I care about the game since it's pretty good while it's nothing amazing it's a fun game and impressive what Hudson accomplished with the size constraints on Wiiware.
Title: Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
Post by: Stratos on March 08, 2009, 06:37:10 PM
Here is the FC thread. We only have five people posted on it. http://www.nintendoworldreport.com/forums/index.php?topic=27482.0
I'll probably be on again tonight (Pacific Time) if anyone else is up for a couple rounds. I have the same screen name as I do here.
Title: "That's why you're still a kid!"
Post by: MoronSonOfBoron on April 06, 2009, 05:04:29 AM
EDIT: Extra stuff edited off after merge. I searched for this thread before posting, I really did. >_>
And now some of my opinions:
TLDR: Onslaught is not an epic. It is epic win.
The most recent (as of writing) entry into the Wii FPS market, Onslaught could be considered an ambitious game for wanting to deliver what most consider a "core" experience via WiiWare, a distribution channel that serves relatively small projects. While it certainly can't measure up to the likes of Call of Duty 3 or even Far Cry: Vengeance, this is because it does not set out to be like other FPS games.
With its cheesy point-scoring, plentiful ammo, even more plentiful targets, and quickly digestible levels, Onslaught provides an experience that can be better likened to a fun and addictive catchy light gun arcade game. The kind that eats dollars, not quarters, and has you either coming back for more or staring at it wistfully; thankfully, it only costs a pocketful of Wii Points, and from then on it's free play, baby.
Holding a toy gun and sweeping it recklessly across a horde of aliens is a guilty pleasure few players may have revisited since before hitting puberty, and it's a most welcome sensation with the precision and speed built into the Wiimote. And the best part is, you don't feel like an idiot; the game doesn't take itself seriously, why should you? It even goes so far as to cover you in blood with each gritty close-up kill, to the point you have to manually wipe it off yourself; that's not a graphical gimmick on your visor there, buddy, that is the sweet smell of unbridled carnage. It's not enough the six-digit tally and cheesy voice-overs tell you you're doing a good job: you will literally go blind from bloodlust. Getting lost in that feeling of continuous slaughter and gunfire, with no bull**** pauses for action events or healing, is truly wonderful.
The fact there is no jumping or crouching says a lot about what Onslaught is. The environments are large, relatively featureless, flat, and dull. Is this a bad thing? Heck no. This is FPS: First Person Shooter. There is only one thing you need to do in this game, and that's point the gun and pull the trigger—okay, make that two things—and it gets at the essence of what makes a bullet junkie froth at the mouth, without any of the gimmicky cover and stealth mechanics, nor squad-based combat: it's old-school run-and-gun gaming with a next-gen controller, and it feels great.
Focusing on just you, the bugs, and plenty of bullets in between—just like those days when you held an empty water gun, or your unplugged Light Zapper, and stalked invisible aliens through your backyard—Onslaught becomes a truly immersive experience.