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Gaming Forums => Nintendo Gaming => Topic started by: BeautifulShy on January 29, 2009, 01:39:50 AM

Title: Boom Blox Bash Party
Post by: BeautifulShy on January 29, 2009, 01:39:50 AM
Boom Blox 2 on the way! (http://Http://ca.reuters.com/article/technologyNews/idCATRE50S0P120090129)
Details coming
Called Boom Blox Bash Party
NA release date:May 19th, 2009
Europe release date:May 29th,2009
More Multiplayer action
400 new levels
Online componant allows users to Download levels from EA as well as other players
Spielburg is involved
New Characters, New Blox shapes, New Tools, and New Blox types such as Virus and Conveyer.
No Friend codes
Rate and rearange DLed levels
Spielburg may make his own level for the game
Slingshot effect added.Grab a object and Pull back on Wiimote and release to send it flying
Shooting mechanic from first game will be used less
No headtracking or Motion Plus support
Title: Re: Boom Blox 2
Post by: NWR_pap64 on January 29, 2009, 01:45:46 AM
Well that was quick! Though this is EA we are talking about...

I take it the new DLC allows you to download custom maps without the need of friend codes, something I believe the first game only had?
Title: Re: Boom Blox 2
Post by: BeautifulShy on January 29, 2009, 01:56:27 AM
I'm not really sure about the the FC situation.I haven't tried the online yet on the first game.
I think the DL from EA will be something like the stage a day in Brawl.I suspect that EA will use their own servers.
Title: Re: Boom Blox 2
Post by: GoldenPhoenix on January 29, 2009, 02:02:31 AM
OMG yet another must get game. The ability to download the levels off of a main hub is reason enough to purchase this! Should be interesting to see how it sells now that it is established. Not to mention that even though it has only been a year, this is the type of game where they can actually make a worthwhile sequel in a short amount of time because they already have the engine so it is just a matter of polishing it, adding some worthwhile features and brand new puzzles.
Title: Re: Boom Blox 2
Post by: BeautifulShy on January 29, 2009, 02:10:53 AM
You know how mainstream the original is?

I was listening to KFI about a month ago and one of the morning hosts recomended the original to a coworker that got a Wii around that time.
Title: Re: Boom Blox 2
Post by: BeautifulShy on January 29, 2009, 02:54:28 AM
OK I was wondering who got the original and your thoughts on it?
Title: Re: Boom Blox 2
Post by: Spinnzilla on January 29, 2009, 08:00:04 AM
Awesome!

Still want wifi vs. play, though.
Title: Re: Boom Blox 2
Post by: KDR_11k on January 29, 2009, 08:52:50 AM
Everybody puts "Party" in his game name nowadays, eh?
Title: Re: Boom Blox 2
Post by: Pale on January 29, 2009, 11:24:42 AM
This is cool and all, but did we really need another game with "party" in the title?
Title: Re: Boom Blox 2
Post by: Flames_of_chaos on January 29, 2009, 01:06:42 PM
This is cool and all, but did we really need another game with "party" in the title?

Watch Nintendo releasing Wii Party just to get on Pale's nerves. And we all know Wii is the ultimate party console while the PS3 and 360 are trying too hard to be a gaming PC replacement.
Title: Re: Boom Blox Bash Party
Post by: BeautifulShy on January 29, 2009, 02:41:08 PM
Added info to OP and Changed Title.
Added info and 2 screenshots (http://Http://gonintendo.com/?p=70916)
Shows of the 2 new areas Space and Underwater.
Title: Re: Boom Blox Bash Party
Post by: UltimatePartyBear on January 29, 2009, 02:46:12 PM
The new environments sound like they should have an impact on the physics, which is certainly a good next step for the game.  I hope that's actually the case.
Title: Re: Boom Blox Bash Party
Post by: NWR_pap64 on January 29, 2009, 02:55:54 PM
This is cool and all, but did we really need another game with "party" in the title?

Watch Nintendo releasing Wii Party just to get on Pale's nerves. And we all know Wii is the ultimate party console while the PS3 and 360 are trying too hard to be a gaming PC replacement.

In all fairness, the word "party" is getting rather generic.
Title: Re: Boom Blox Bash Party
Post by: GoldenPhoenix on January 29, 2009, 03:01:12 PM
This is cool and all, but did we really need another game with "party" in the title?

Watch Nintendo releasing Wii Party just to get on Pale's nerves. And we all know Wii is the ultimate party console while the PS3 and 360 are trying too hard to be a gaming PC replacement.

In all fairness, the word "party" is getting rather generic.

Yes it does, but the game will still be great!
Title: Re: Boom Blox Bash Party
Post by: BeautifulShy on January 29, 2009, 03:20:28 PM
More info added to OP
Title: Re: Boom Blox Bash Party
Post by: Peachylala on January 29, 2009, 03:21:43 PM
The ultimate party console in my little dream world has a mini fridge with a ton of booze.

If Nintendo does this with Wii 2, sales will sky-rocket.

God I need booze right now. Hooray for Boom Blox sequal!
Title: Re: Boom Blox Bash Party
Post by: KDR_11k on January 29, 2009, 05:40:29 PM
No waffle iron?
Title: Re: Boom Blox Bash Party
Post by: GoldenPhoenix on January 29, 2009, 09:28:58 PM
It is kind of interesting, according to the interview on IGN, the development team made it a goal to create all the levels using the creation tool. Sounds like it will be even more robust!

Quote
Early on in the development of BOOM BLOX Bash Party, our designers committed to building every one of the over 400 levels in the game using the Create Mode feature. To make this possible, we added some key features to the Create Mode that makes level creation much more robust. This means that the community will have access to the same tool that we used to build all of the game's levels. So we anticipate an explosion of great new content available for the world to download.
Title: Re: Boom Blox Bash Party
Post by: BeautifulShy on January 29, 2009, 10:00:36 PM
Now that really excites me.
Title: Re: Boom Blox Bash Party
Post by: KDR_11k on January 30, 2009, 04:09:27 AM
I guess that means they'll make sure it's fast to use (doesn't mean easy, Blender is fast but about as easy as vi). And maybe even complete (Blast Works has enemy patterns and such that are used in pre-built material but not available for selection to the user, such as chasing while facing the target as seen on the staple removers in the paper plane level)
Title: Re: Boom Blox Bash Party
Post by: BeautifulShy on March 07, 2009, 02:27:41 AM
Http://gametrailers.com/player/46431.html
Well here is the first trailer.
Title: Re: Boom Blox Bash Party
Post by: Stratos on March 07, 2009, 02:31:41 AM
I just watched the trailer as well. I like the look of the water and space levels.
Title: Re: Boom Blox Bash Party
Post by: GoldenPhoenix on March 19, 2009, 10:41:23 PM
http://wii.ign.com/articles/964/964528p1.html (http://wii.ign.com/articles/964/964528p1.html)

Great hands on impressions of the game. If you read this and aren't excited for the game you are weird. 600+ new levels along with tons of of additional content. Not only that but the level trading requires no friend code and is supposedly seamlessly integrated with the game.

This is one of those sequels where they seem to be going all out and EA needs to be praised for what appears to be something more then a quick cash in. It actually looks like the development team is having FUN with creating the sequel and is able to put in anything they want. You can even use the characters to solve puzzles, they are no longer resistant to grabbing.
Title: Re: Boom Blox Bash Party
Post by: NWR_pap64 on March 19, 2009, 10:49:56 PM
Wait, if level trading does not require a friend code does it use the Wii's own code instead?
Title: Re: Boom Blox Bash Party
Post by: GoldenPhoenix on March 19, 2009, 10:54:26 PM
Here is the explanation:

Quote
There are no friend codes to speak of. Rather, the title connects so quickly to EA's servers that the process is practically invisible to the end user. Rahimi demonstrated this truth to us by flipping through some of the stage selection screens, all of which now feature a clickable block to download new, user-created levels. He clicked on the block, connected and downloaded all user-created levels within two or three seconds. Because the created levels are just coordinate data, there's no assets to be downloaded and everything is therefore downloaded in the blink of an eye. EA has big plans in store the online mode. Users will be able to trade levels directly with friends, but also receive periodic blasts from the publisher, all without ever leaving the main menus.
Title: Re: Boom Blox Bash Party
Post by: NWR_pap64 on March 19, 2009, 11:28:54 PM
Here is the explanation:

Quote
There are no friend codes to speak of. Rather, the title connects so quickly to EA's servers that the process is practically invisible to the end user. Rahimi demonstrated this truth to us by flipping through some of the stage selection screens, all of which now feature a clickable block to download new, user-created levels. He clicked on the block, connected and downloaded all user-created levels within two or three seconds. Because the created levels are just coordinate data, there's no assets to be downloaded and everything is therefore downloaded in the blink of an eye. EA has big plans in store the online mode. Users will be able to trade levels directly with friends, but also receive periodic blasts from the publisher, all without ever leaving the main menus.

But how will people know who made which level? What confuses me is how, say, Maxi knows that I sent him a stage if I didn't tell my game that he is my friend?
Title: Re: Boom Blox Bash Party
Post by: Spinnzilla on March 19, 2009, 11:58:36 PM
The box art pretty much defines ugly.
Title: Re: Boom Blox Bash Party
Post by: GoldenPhoenix on March 20, 2009, 12:07:56 AM
Here is the explanation:

Quote
There are no friend codes to speak of. Rather, the title connects so quickly to EA's servers that the process is practically invisible to the end user. Rahimi demonstrated this truth to us by flipping through some of the stage selection screens, all of which now feature a clickable block to download new, user-created levels. He clicked on the block, connected and downloaded all user-created levels within two or three seconds. Because the created levels are just coordinate data, there's no assets to be downloaded and everything is therefore downloaded in the blink of an eye. EA has big plans in store the online mode. Users will be able to trade levels directly with friends, but also receive periodic blasts from the publisher, all without ever leaving the main menus.

But how will people know who made which level? What confuses me is how, say, Maxi knows that I sent him a stage if I didn't tell my game that he is my friend?

It may use EA Nation like their sports games.
Title: Re: Boom Blox Bash Party
Post by: broodwars on March 20, 2009, 12:12:08 AM
The box art pretty much defines ugly.

I was wondering when someone would point out the return of Greg's favorite exploding monkey.   ;)
Title: Re: Boom Blox Bash Party
Post by: KDR_11k on March 20, 2009, 09:24:12 AM
BlastWorks had an FC-less download system, worked fine.
Title: Re: Boom Blox Bash Party
Post by: Flames_of_chaos on March 20, 2009, 12:25:51 PM
Here is the explanation:

Quote
There are no friend codes to speak of. Rather, the title connects so quickly to EA's servers that the process is practically invisible to the end user. Rahimi demonstrated this truth to us by flipping through some of the stage selection screens, all of which now feature a clickable block to download new, user-created levels. He clicked on the block, connected and downloaded all user-created levels within two or three seconds. Because the created levels are just coordinate data, there's no assets to be downloaded and everything is therefore downloaded in the blink of an eye. EA has big plans in store the online mode. Users will be able to trade levels directly with friends, but also receive periodic blasts from the publisher, all without ever leaving the main menus.

But how will people know who made which level? What confuses me is how, say, Maxi knows that I sent him a stage if I didn't tell my game that he is my friend?

It may use EA Nation like their sports games.

Every EA published Wii game with an exception of Rock Band 2(because it's a MTV Games game) uses EA Nation so I'm not entirely surprised that it uses that, PS3 and Xbox 360 EA games also use EA Nation if I'm thinking correctly.
Title: Re: Boom Blox Bash Party
Post by: Stratos on April 01, 2009, 04:20:18 AM
New box art to judge!

No monkey, that will make poeple happy. I think it looks better. It reminds me of old 8/16-bit game boxes for some reason.

(http://i729.photobucket.com/albums/ww295/SuperStratos/BashPartyBoxboxart_160w.jpg)

Kind of odd the name Boom Blox if on the side.
Title: Re: Boom Blox Bash Party
Post by: Stogi on April 01, 2009, 09:20:02 AM
"It reminds me of old 8/16-bit game boxes for some reason."

It's that big ass yellow bar on the side.




I like it!
Title: Re: Boom Blox Bash Party
Post by: KDR_11k on April 01, 2009, 09:51:06 AM
"It reminds me of old 8/16-bit game boxes for some reason."

It's that big ass yellow bar on the side.

That and the way the title text looks.
Title: Re: Boom Blox Bash Party
Post by: Stratos on April 01, 2009, 02:59:02 PM
Who was it on the podcast that hated the monkey? Was it James? I wonder if he'll hate the Tiger as well.

Yes, the Big Ass Yellow Bar is a nice touch, Stogi.
Title: Re: Boom Blox Bash Party
Post by: BeautifulShy on May 11, 2009, 05:24:29 PM
 Some Multiplayer footage (http://www.gametrailers.com/player/49067.html)
Title: Re: Boom Blox Bash Party
Post by: Mop it up on May 11, 2009, 08:32:52 PM
The original is down to $30 now, I'm thinking of buying it again. 4 days ago was its one-year anniversary, so it may perhaps be rather fitting...
Title: Re: Boom Blox Bash Party
Post by: NWR_insanolord on May 11, 2009, 08:41:27 PM
The original is down to $30 now, I'm thinking of buying it again. 4 days ago was its one-year anniversary, so it may perhaps be rather fitting...

The sequel's coming next week, sounding to be even better, and debuting at $40, why not wait for that?
Title: Re: Boom Blox Bash Party
Post by: Mop it up on May 12, 2009, 02:34:44 AM
Why can't I get both? Though I'd probably wait to find Boom Blox 2 on sale.
Title: Re: Boom Blox Bash Party
Post by: D_Average on May 12, 2009, 10:45:29 AM
I saw Boom Blox for 20 at Blockbuster, but I'm just going to wait for the new one. 
Title: Re: Boom Blox Bash Party
Post by: BeautifulShy on May 14, 2009, 03:30:03 PM
For those that don't know the game is coming out next week.
In the meantime have a look at this. (http://Http://joystiq.com/2009/05/14/joystiq-hands-on-boom-blox-bash-party-level-editor/)
Title: Re: Boom Blox Bash Party
Post by: GoldenPhoenix on May 14, 2009, 03:44:28 PM
The game is going to be great. If you don't buy it you are a SonyMicroNazi
Title: Re: Boom Blox Bash Party
Post by: GoldenPhoenix on May 19, 2009, 09:19:03 PM
http://wii.ign.com/articles/984/984737p1.html (http://wii.ign.com/articles/984/984737p1.html)

Matt gave it an 8.5 and if you read the review it sounds like a fantastic follow up to the first game with potential for almost limitless gameplay.
Title: Re: Boom Blox Bash Party
Post by: NinGurl69 *huggles on May 19, 2009, 09:37:48 PM
and limitless non-advertising?

Go EA?
Title: Re: Boom Blox Bash Party
Post by: Djunknown on May 20, 2009, 12:51:17 AM
Quote
and limitless non-advertising?

Go EA?

Not to mention they forgot this (http://www.punchout.com/) existed and comes out the same day.
Title: Re: Boom Blox Bash Party
Post by: GoldenPhoenix on May 20, 2009, 02:44:45 AM
Quote
and limitless non-advertising?

Go EA?

Not to mention they forgot this (http://www.punchout.com/) existed and comes out the same day.

Well Boom Blox had little advertising and was a slow but steady seller. Really I don't think releasing games like this with something big like Punch-Out!! really affects it in the long term on Wii.
Title: Re: Boom Blox Bash Party
Post by: NinGurl69 *huggles on May 20, 2009, 04:10:36 PM
This game is out already too?  Spielberg never told me about this.  Stupid EA's press sites (both of them) don't even have a trailer for it.

Sheesh, I'll get it this weekend.
Title: Re: Boom Blox Bash Party
Post by: vudu on May 20, 2009, 04:23:45 PM
This game is out already too?  Spielberg never told me about this.

Liar (http://kotaku.com/5261459/whos-hand-modeling-for-boom-blox-bash-party)
Title: Re: Boom Blox Bash Party
Post by: NinGurl69 *huggles on May 20, 2009, 04:29:35 PM
That's a CG render.  Lifeless advertising like that doesn't count.  Gotta have INFO.
Title: Re: Boom Blox Bash Party
Post by: GoldenPhoenix on May 21, 2009, 04:03:57 AM
Played the game for a couple of hours and well, it is just as fantastic as the original. It has a TON of content, heck we even barely scratched the surface in regards to the multiplayer modes!
Title: Re: Boom Blox Bash Party
Post by: D_Average on May 26, 2009, 03:54:10 PM
Now I could be wrong about this, but does it seem like there are less puzzles in the new game that require 1 throw to get a gold?  I only owned the first game a short while as I left it at my in laws one day and just let them keep it b/c they loved it so much.  But it seems like the new game has more puzzles with 2 or 3 throws for a gold or just a certain amount of points.  I'm not nitpicking or anything, but that was my favorite part of the first game, finding that one throw that could knock it all down.

Maybe they're just in another area, as the amount of places to explore is pretty overwhelming at first.
Title: Re: Boom Blox Bash Party
Post by: GoldenPhoenix on May 26, 2009, 03:56:18 PM
Yeah I noticed that too but you have to remember even IF it lacks many of those there is still the downloadable stuff. BTW the game is FANTASTIC
Title: Re: Boom Blox Bash Party
Post by: D_Average on May 26, 2009, 07:55:31 PM
Yeah I noticed that too but you have to remember even IF it lacks many of those there is still the downloadable stuff. BTW the game is FANTASTIC

Interesting.  But yeah, I'm sure the downloadable stuff will more than make up for it.  You throw any in the ring yet? 
Title: Re: Boom Blox Bash Party
Post by: GoldenPhoenix on May 26, 2009, 08:17:21 PM
No, I don't want my terrible designs getting out!
Title: Re: Boom Blox Bash Party
Post by: Mop it up on May 26, 2009, 08:30:16 PM
So would it be possible to describe how the controls work? Are they any different than the first game? That was my main gripe about the first game, it was very difficult to be precise especially in the shooting levels.
Title: Re: Boom Blox Bash Party
Post by: D_Average on May 26, 2009, 09:04:12 PM
Hmm, thus far I haven't notice a difference, but I've never really had an issue with the controls (which is saying a LOT, because I have control issues with most Wii titles).  Perhaps it was the sensor bar, or you played during a sun shiny day.

And GP, its rather odd.  I've owned LBP since launch and I have yet to release a level for the same reason.  Considering I'm always writing music and playing in front of people, I figured I'd do the same with Smash, LBP, and Boom Blox.  Funny how it goes.  I guess it just boils down to the fact that it requires a lot of spare time to create and I'd rather spend that time playing someone else's creation.
Title: Re: Boom Blox Bash Party
Post by: Mop it up on May 26, 2009, 09:20:08 PM
How about the physics? Are they any different or are they still moon-like?

Perhaps it was the sensor bar, or you played during a sun shiny day.
I don't think that would cause the shots from the gun to be off-center in relation to the on-screen cursor.
Title: Re: Boom Blox Bash Party
Post by: NinGurl69 *huggles on June 12, 2009, 05:32:00 AM
Reminder, EA made a game.  Stores sell it, too.

>> Boom Blox Bash Party (http://sixsidedvideo.com/media/wii/bbbp.html)
Launch trailer
Steven Spielberg commentary trailer * 480p
Title: Re: Boom Blox Bash Party
Post by: D_Average on June 12, 2009, 10:09:01 AM
Reminder, EA made a game.  Stores sell it, too.

>> Boom Blox Bash Party (http://sixsidedvideo.com/media/wii/bbbp.html)
Launch trailer
Steven Spielberg commentary trailer * 480p

I've seen it for $30 at a couple places now too.  A steal.
Title: Re: Boom Blox Bash Party
Post by: Stratos on June 12, 2009, 11:11:40 PM
I'll probably snag it later this Summer. There are just too many games on my catchup list. After C-Day (Conduit, Indy, Overlord and maybe Dawn of Discovery all in one purchase) I'll probably look back to my large backlog of unpurchased games from late last year and early this year.