Gaming Forums => Nintendo Gaming => Topic started by: Flames_of_chaos on December 10, 2008, 11:04:38 PM
Title: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Flames_of_chaos on December 10, 2008, 11:04:38 PM
-published by Ubisoft -official development started Jan. 2008 -concept started Oct. 2007 -to be released in Sept. 2009 -2.5D Fighter -Interactive Stages -4 player versus -Story Mode -Battle Royal -Tournament -Winner Stays -Loser Stays -Practice -Unlockable Characters -Unlockable Stages -Online aspects said to be better than Brawl implementation -Each character is color coded with glowing effect to make 4-player battles easy to follow
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Bill Aurion on December 10, 2008, 11:10:16 PM
So Smash Brothers but with the Turtles? I can jump on-board with this idea...
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Flames_of_chaos on December 10, 2008, 11:35:32 PM
I wonder if Itagaki is involved.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Mikintosh on December 11, 2008, 12:31:42 AM
It doesn't say which version of Ninja Turtles it's based on; there's like, half a dozen by this point.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: BeautifulShy on December 11, 2008, 12:59:02 AM
I personally want to see the TMNT series of the 80's and the New TMNT series. Not Fast forward but the previous cartoon.Throw in some of the characters from TMNT:Tournament Fighters and Turtles and Time and you got a good cast of characters.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Bill Aurion on December 11, 2008, 01:20:57 AM
It doesn't say which version of Ninja Turtles it's based on; there's like, half a dozen by this point.
I think they said it's not based on any in particular...Hopefully they go all-out on the character list (and yeah, I like the idea of bringing back some of those original ones from Tournament Fighters, if they can... =O)
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: NWR_pap64 on December 11, 2008, 03:56:18 AM
Hmm...Since they say TMNT I guess this is going to be based on the newest movie...
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: S-U-P-E-R on December 11, 2008, 06:16:44 AM
TMNT Tournament Fighters 2!!?? WOOT.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Nick DiMola on December 11, 2008, 07:23:13 AM
Awesome news, can't wait to see how this one turns out.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: EasyCure on December 11, 2008, 09:10:38 AM
wow I'm excited for a game that uses licensed characters!!
I'll keep my eye on this one.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Tanookisuit on December 11, 2008, 09:19:21 AM
Tournament Fighters character we all character from the Archie Comics TMNT series, and I would also like to see them return. I hope they do a full exploration of the comic, TV, and movie Turtles universes.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Spak-Spang on December 11, 2008, 10:17:08 AM
I am excited for this game. The Ninja Turtles are a great franchise for a game if done right.
And if they put into the game an adventure mode that is like traditional Ninja Turtles Arcade games (which I can actually see happening) then this is gold.
Even if the game is PISS POOR if Usagi Yojimbo and Gen are in the series it will be an instant buy. Actually, I would be calling Stan Sakai up and try to get several of this characters in the game. Jei would be a great secondary villain in the game.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Tanookisuit on December 11, 2008, 12:36:57 PM
They'd have to go through Dark Horse to get Usagi Yojimbo, but that'd be awesome. Personally, I want Leatherhead, Fugitoid, and weirdness like that pizza-shooter toy.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Spak-Spang on December 11, 2008, 12:53:23 PM
Tanookisuit: Not true Stan Sakai fully owns his characters Dark Horse only publishes his work. They would only need to get Stan Sakai's approval. Which is why Usagi has appeared in many TMNT comics, toys, cartoons...and actually for that very same reason why Stan Sakai has been able to write a TMNT story within Usagi Yojimbo (Book 3) which to me is the BEST Ninja Turtles Story ever told.
Anyway, I would love Leatherhead, Fugitoid and classic Krang and such...but I would hate to get anything from Fast Forward in the series.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: BeautifulShy on December 11, 2008, 02:18:01 PM
Let me think... I want to see Leatherhead, Krang, Super Shredder,War, RockSteady, Bebop,Aska, Karai.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Ian Sane on December 11, 2008, 07:17:43 PM
A lot of people here seem to be getting real excited about some "dream on" speculation. Do any of you honestly expect characters from the Archie comics and the old cartoon show and stuff like that to show up? No where does it say this will be the supreme, crossing all variations of the TMNT franchise fighting game. It's just a game based on TMNT and that probably means the most recent variation of it. Remember this is a licenced game and those are for kids and/or parents that don't know better. They bust out Baxter Stockman as a fly and none of the kids today will recognize it. Odds are very unlikely that this will be designed with fans of the old cartoon show in mind. Odds are this will be current and it's silly to get all excited about Usagi Yojimbo maybe showing up because odds are he isn't.
You can get excited about the concept and who is developing but you're just going to disappoint the crap out of yourself if you don't keep your expectations rooted in reality.
As for me.. Ubisoft's publishing it. Um, yeah, that's an "ignore unless reviews say otherwise" flag.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Bill Aurion on December 11, 2008, 07:30:16 PM
Well considering the game is quite clearly going to be a SSB-inspired game, and there are SSB team members on it, it's not THAT out-there to hope that there will be legacy characters, but eh, what's the fun in just assuming every game will be **** until proven otherwise?
Also, Ubisoft is merely the publisher...Shitty developers can still publish good stuff (Ubisoft with No More Heroes, Sega with MadWorld, etc...)
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Tanookisuit on December 11, 2008, 09:56:18 PM
Tanookisuit: Not true Stan Sakai fully owns his characters Dark Horse only publishes his work. They would only need to get Stan Sakai's approval. Which is why Usagi has appeared in many TMNT comics, toys, cartoons...and actually for that very same reason why Stan Sakai has been able to write a TMNT story within Usagi Yojimbo (Book 3) which to me is the BEST Ninja Turtles Story ever told.
Anyway, I would love Leatherhead, Fugitoid and classic Krang and such...but I would hate to get anything from Fast Forward in the series.
Even though he fully owns the characters, I bet Dark Horse gets a cut of licensing deals. But I could be wrong. I can find out (but I won't). Either way, I'm very excited!
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Spak-Spang on December 12, 2008, 01:20:54 AM
Tanookisuit: Perhaps they do...it just depends on the deal. I will ask Stan when I see at Staple Comic Convention...because I am curious about that.
Ian Sane: Well, here is the deal Leatherhead isn't owned by Archie, they had him in the current cartoon series. As well as Baxter Stockman, Krang (sorta) and several other characters. I do not believe all the characters from the past will be included, but I do believe some of them will be included. Now, the idea of Usagi in the game is further fetched...but not impossible. In fact, I would say that it is actually more likely than one might originally think. Now to add Gen or Jei is probably pushing it. But it would still be fun none the less if they did.
Truthfully, I just really want a Usagi Yojimbo animated cartoon so bad.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Mario on December 12, 2008, 09:13:44 AM
Ian, seriously, stop fucking over review. Zach and Wiki isn't any good, and there's loads of good third party Wii games you have no fucking clue about.
Anyway, i'm excited about this game, it could be better than Brawl. Not sure why I got so bored of Brawl, possibly the characters.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Flames_of_chaos on December 12, 2008, 10:01:03 AM
Well considering the game is quite clearly going to be a SSB-inspired game, and there are SSB team members on it, it's not THAT out-there to hope that there will be legacy characters, but eh, what's the fun in just assuming every game will be **** until proven otherwise?
Also, Ubisoft is merely the publisher...Shitty developers can still publish good stuff (Ubisoft with No More Heroes, Sega with MadWorld, etc...)
Bill if you play Valkyria Chronicles on PS3 I bet you will be really surprised that VC it is a internally developed Sega title.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Pale on December 12, 2008, 10:11:05 AM
So ex-smash devs say "We are capable of doing better online than Smash and we will in this game."
Well they didn't say that exactly, but I still feel like they just slapped me in the face.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: RABicle on December 12, 2008, 10:16:11 AM
I wouldn't trust their lies.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Bill Aurion on December 12, 2008, 11:07:25 AM
Bill if you play Valkyria Chronicles on PS3 I bet you will be really surprised that VC it is a internally developed Sega title.
I hate SRPGs, so I don't think I'd be able to judge it in an unbiased manner... =)
I usually can't get into SRPGs either, but something about the demo for VC still got my attention. The Skies of Arcadia feel definitely shines through.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Flames_of_chaos on December 12, 2008, 12:19:37 PM
Bill if you play Valkyria Chronicles on PS3 I bet you will be really surprised that VC it is a internally developed Sega title.
I hate SRPGs, so I don't think I'd be able to judge it in an unbiased manner... =)
I usually can't get into SRPGs either, but something about the demo for VC still got my attention. The Skies of Arcadia feel definitely shines through.
Well Pale Vyse and Aika from Skies of Arcadia are optional playable characters in Valkyria Chronicles :)
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Ian Sane on December 12, 2008, 12:38:05 PM
Quote
Well Pale Vyse and Aika from Skies of Arcadia are optional playable characters in Valkyria Chronicles
They are?!!! Okay I think with that and Metal Gear Solid 4 and Disgaea 3 I might be able to convince my brother to buy a PS3, which I naturally will spend some time as well. ;)
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: UltimatePartyBear on December 12, 2008, 01:20:30 PM
Well Pale Vyse and Aika from Skies of Arcadia are optional playable characters in Valkyria Chronicles
They are?!!! Okay I think with that and Metal Gear Solid 4 and Disgaea 3 I might be able to convince my brother to buy a PS3, which I naturally will spend some time as well. ;)
Don't get your hopes up too high. They're just faces among the soldiers you can assign to your squad.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: S-U-P-E-R on December 13, 2008, 09:31:41 PM
Augh
Why are you guys talking about rpgs in the TMNT thread?? >:(
What I want to know: which people, specifically, from TN/HAL/Whatever are doing what jobs, specifically, in the production of this game. I don't want it to be "the sound effects guy" from Brawl and "manual designer" from Ninja Gaiden. I mean, they tried to attach Blizzard cred to Hellgate London and it turned out to be the worst game ever. Hurf durf.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Bill Aurion on December 13, 2008, 10:01:54 PM
The "SSB guys" are from Game Arts...
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: ShyGuy on December 14, 2008, 12:27:47 PM
Just like there are no ex-Marines, there are no ex-Team Ninja members. It's a lifetime commitment. Semper Fidelis!
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: ThePerm on December 14, 2008, 01:03:12 PM
thats funny, i love srpgs and hate regular ones you do mean strategy rpg right?
Well it's not like everyone has to have the same tastes in games, right? =)
I just find them too high-stress to enjoy...
Oh, and some more details copy/pasted...
Quote
- ‘dark and edgy’ visuals - ‘We were guaranteed that our ears wouldn’t have to suffer through endless loops of Turtles quips like ‘Slice and dice!’ - no specific generation of TMNT being referenced - more details about fighting that we don’t know yet - swing off ledges to do jump-kicks and more - multiple control schemes (Wiimote, Wiimote and Nunchuk) - motion controls, but not many - taunts - items - change match settings - story mode iss ‘not a sidescroller like Subspace Emissary’ - “4 player online is also planned, and the developers are working hard to deliver a smooth experience free of the issues that hindered Brawl. They also want to add something unique to the mix, so expect a new twist or two.”
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: ShyGuy on December 14, 2008, 03:42:52 PM
I just had a revelation, it all makes so much sense. Team Ninja = Foot Clan
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: ShyGuy on December 21, 2008, 07:37:37 PM
So I saw the pictures from the new Nintendo Power. It looks very slick, the character models for the turtles look good. Strong Smash Bros feel. Stages are pretty.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Tanookisuit on December 22, 2008, 08:54:49 AM
So I saw the pictures from the new Nintendo Power. It looks very slick, the character models for the turtles look good. Strong Smash Bros feel. Stages are pretty.
Link? Or do I have to buy the magazine?
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Arbok on December 22, 2008, 07:28:00 PM
Even though he fully owns the characters, I bet Dark Horse gets a cut of licensing deals. But I could be wrong. I can find out (but I won't). Either way, I'm very excited!
Going from Congress' records, they only credit Stan Sakai in terms of rights for the stuff published with the character, such as this record:
Not definitive proof, but Dark Horse doesn't seem to be listed in any of their records for the character or merchandise related to him.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: BeautifulShy on January 23, 2009, 11:21:07 PM
Some more details. Game is called TMNT:Smash Up Levels change as you fight Peter Laird is writing the single player story Mirage is filling out the roster. Pizza restores health Defeat enemy by depleting health bar or sending them flying much like Smash Brothers. 4 player online. source (http://Http://gonintendo.com/?p=70321)
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: UncleBob on January 24, 2009, 12:06:50 AM
Venus as unlockable, please? :)
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: NWR_pap64 on January 24, 2009, 01:47:31 AM
Considering that they tried hard to bury any memory of the old 80s cartoons with the 2003 series I doubt they would revisit the crappy Saban series.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Peachylala on January 24, 2009, 11:20:49 PM
Not really, they threw cameos here and there. The banana jumpsuit April wore while she was stalling the army outside the TGRI building was an obvious throwback to the eighties show.
Not that I really blame them for trying to forget about the old cartoon. (http://"http://www.youtube.com/watch?v=4aFK9KN7pw4") ;D
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: NWR_pap64 on January 25, 2009, 01:14:51 AM
Not really, they threw cameos here and there. The banana jumpsuit April wore while she was stalling the army outside the TGRI building was an obvious throwback to the eighties show.
Not that I really blame them for trying to forget about the old cartoon. (http://"http://www.youtube.com/watch?v=4aFK9KN7pw4") ;D
Yeah, but Casey made fun of it, calling it a radioactive jump suit.
What I find funny is that people criticized the new series for being too serious and gritty, nothing like the old cartoony. Yet, very few realize that the original comics were dark and gritty, perhaps too gritty despite its silly subject.
Ever since the 2003 revival the turtles are more serious, but still retain humor. The 2007 movie was like this, and this game looks to follow the same path.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: NWR_Lindy on January 25, 2009, 01:24:48 AM
The original TMNT comics were awesome. It reminded me of some of Frank Miller's stuff, actually. Very dark. When I first saw the cartoon I TV I wanted to barf.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: BeautifulShy on January 25, 2009, 01:28:26 AM
Lindy some people started watching the cartoon and became TMNT fans.Respect that not everyone started with the comics.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: NWR_pap64 on January 25, 2009, 01:38:16 AM
The original TMNT comics were awesome. It reminded me of some of Frank Miller's stuff, actually. Very dark. When I first saw the cartoon I TV I wanted to barf.
I personally loved the cartoon as a kid. Many of us did. It wasn't till I met Capamerica that I learned that there was a massive history behind the series and that the cartoon was NOT the ultimate representation of the franchise.
What Maxi is saying is right, though. As cheesy and campy as the original cartoon series was it did help propel the turtles into superstardom. Without the series we wouldn't have gotten the awesome 2007 movie or the new TV series.
Its like how the 60s Batman paved the way to "The Dark Knight" last year.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Spak-Spang on January 25, 2009, 01:38:49 AM
It is depressing reading that the story mode is not a side scroller like Brawl...does that means it is not going to a side scroller at all?
I was truly hoping they would create a story mode to play like the original Turtle games, that would be the smartest decision they could make.
Also, I think characters from all Era of Turtles history should be accepted, and I will see Stan Sakai at Staple in Austin, Texas and will ask if he has heard about the new Ninja Turtles game and if he can see about getting Usagi in the game.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: NWR_Lindy on January 25, 2009, 04:59:14 PM
Funny enough, the cover of TMNT #1 was actually a parody of Frank Miller's "Ronin".
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Stogi on January 25, 2009, 05:13:08 PM
Ii did I miss this? This sounds wonderful! Doees anyone know how far along it is (and when we might find out how it plays)?
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: BeautifulShy on January 25, 2009, 06:00:18 PM
Stogi the concept was envisioned back in Oct 2007.Development started a year ago. It's being made by Smash Brother developers and ex-team Ninja members.It plays like the Smash Brother series.Look at the OP for more details.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Peachylala on January 25, 2009, 08:07:21 PM
Quote from: Spak-Spang
I was truly hoping they would create a story mode to play like the original Turtle games, that would be the smartest decision they could make.
I kind of hope that don't try to. The Konami games last gen were mediocre at best and failed to capture the original arcade games (TMNT II *arcade and NES*, TMNT III and TMNT IV). Even the TMNT movie game for GBA, which was okay, didn't really live up to the arcade games legacy.
The reason why the newer Konami games failed was because that while they were, at heart, a button masher, the arcade games brought more depth into the stages and the surprises that came in them. No two stages played the same. Let's take two examples: the burning building stage from TMNT 2 and the first stage from TMNT 2003 (the first GCN game). The burning building had Foot Soliders come from the sides of the screen, but also busted down doors, coming out of elevators, hiding behind the side of the stairwell and throwing bombs, and you had to watch out for cannon balls falling down the stairs, and if you had two or more players in the arcade version, falling debris from the ceiling. The TMNT 2003 game did have the falling sewer roof debris and exploding cars, but that was it. The things that made the stages and enemies stand out in the original games were gone. The enemy placement was awful, as they just...appeared. No fancy entrances or anything, they just faded in.
Hopefully UbiSoft commisions Good Feel for a new TMNT game. Ex-Konami employees could do the franchise justice, if it ever happens that is.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Spak-Spang on January 25, 2009, 08:24:25 PM
The Konami games never tried to create an intelligent well designed button masher.
If you took the heart of what those sidescrolling games in the arcades were and then advanced them with a great fighting engine and combo system it would be a great game.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Peachylala on January 25, 2009, 11:25:07 PM
Which is what UbiSoft TRIED to do with the GBA TMNT movie game, but it still wasn't...enjoyable.
Quote from: Spak-Spang
The Konami games never tried to create an intelligent well designed button masher.
True, but it delivered mindless fun in spades and it captured the feel of the original cartoon down pat.
After all, April did have a very hot mid-town loft, if you catch my drift. ;D
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Spinnzilla on February 04, 2009, 08:54:53 PM
Anybody else a little disappointed that the devs said they weren't looking into using wiispeak for TMNT?
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: BeautifulShy on February 04, 2009, 09:21:59 PM
Where did you hear that Spinzilla?
First Video (http://Http://youtube.com/watch?v=YYSs1OyatUw&feature=Channel_Page)
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: NovaQ on February 04, 2009, 09:33:03 PM
That video suggests that the fighting might be a bit slower than Smash Bros. Then again, it could just be an early video.
As long as you can throw your enemies into the TV screen, I'm there.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Spinnzilla on February 04, 2009, 09:34:10 PM
First Video (http://Http://youtube.com/watch?v=YYSs1OyatUw&feature=Channel_Page)
in the ign interview (http://wii.ign.com/articles/951/951126p1.html) second page, towards the bottom.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: BeautifulShy on February 04, 2009, 09:46:33 PM
Nova most of the video was CG.I didn't see any gameplay.Spinzilla thanks for the link. Hmmm in the interview that Spinzilla posted it said that there are going to be stages based on Turtles lore. What stage does everybody want to see? I'd like to see the Technodrome.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Spinnzilla on February 04, 2009, 09:48:21 PM
The dump is a must. I want to throw tires!
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: NovaQ on February 04, 2009, 10:13:12 PM
Turtles in Time was one of my favorite games a kid. I'd love it if they could develop a level devoted solely to that game. Maybe you could fight in the various time periods it featured, each one with its own hazards to look out for. After 30 second to a minute, you'd get swept through time to the next period. (Kinda like the castle siege level in Brawl, actually.)
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: UltimatePartyBear on February 05, 2009, 12:17:57 PM
The character select screen in the trailer is kind of weird. It shows three separate groups of silhouettes, but they're identical. Further, when choosing characters, it rotates from one group to the next and rotates each group. I wonder if they did that just to stymie attempts to guess a character count.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: BeautifulShy on May 15, 2009, 09:40:44 PM
There is a new trailer up at IGN.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Dasmos on May 15, 2009, 09:43:37 PM
a link would be nice
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: BeautifulShy on May 15, 2009, 09:48:19 PM
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: BeautifulShy on May 15, 2009, 10:49:01 PM
So did anyone watch the video?
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: DAaaMan64 on May 15, 2009, 10:58:28 PM
hmm I did. I have no commment really. Ahahahaha
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Dasmos on May 15, 2009, 11:05:30 PM
looks like smash bros with tmnt characters.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: BranDonk Kong on May 16, 2009, 01:06:27 AM
Really? A 4-player melee fighting game made by the people who made SSBB, where you play as the TMNT characters...looks like Smash Brosh with TMNT characters? I agree...and I think it looks awesome. I just hope you're not limited to the good guys.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: BeautifulShy on May 16, 2009, 01:19:18 AM
Well it is slated for a September release.I think September 10th.So we should hear more about it. I saw a blog about the game a while ago.BRB.
Http://blogs.ign.com/Ubi_TMNT/
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: NovaQ on May 16, 2009, 01:53:31 PM
Yeah. Man, does that look like Smash Bros. I can't say I'm complaining, though. Also, I like the look of some of the environmental effects. Seems even more Power Stone-y than some of Brawl's levels were.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Kairon on May 16, 2009, 02:29:26 PM
As long as you can throw your enemies into the TV screen, I'm there.
This.
Oh wow that brings back memories.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: BeautifulShy on May 28, 2009, 11:00:45 PM
New trailer and impressions (http://gonintendo.com/viewstory.php?id=84259)
Yes Shredder and April are in the game.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: BlackNMild2k1 on May 29, 2009, 01:33:50 AM
But there has to be more than 7 characters. wheres Rocksteady & Bebop? Casey Jones? Razor & Tokah? Craid or whatever his name is? I hope they just didn't reveal all the characters yet.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: BeautifulShy on May 29, 2009, 01:36:23 AM
I'm sure there will be BlackNMild. The release date is in September so there is bound to be more info from now till then. ;)
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: NovaQ on May 29, 2009, 08:15:01 AM
New trailer and impressions (http://gonintendo.com/viewstory.php?id=84259)
Yes Shredder and April are in the game.
Did it look to anyone else like all of the in-game footage was in slow-mo? It's good to hear from the impressions that Donatello is still a top fighter (at least, that's how I remember him in Turtles in Time).
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: BeautifulShy on June 01, 2009, 09:46:49 PM
IGN hands on (http://wii.ign.com/articles/988/988459p1.html) It's out on Sept. 22
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: BranDonk Kong on June 01, 2009, 10:01:05 PM
The video at Ubi's E3 show looked absolutely terrible.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: NovaQ on June 01, 2009, 11:20:04 PM
So far we know that Leonardo,Michangelo,Donatello,Raphael,Splinter,Shredder,April O' Neil, Casey Jones,Foot soldier,Utrominator(Think Krang) will be in the game.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Caterkiller on June 29, 2009, 05:32:05 PM
Tokah, Razar, Bebop, Rocksteady, i'm sorry to say blacknmild, do not belong in this game. I am a big Ninja Turtle Fan, and only until I grew up did I really understand how lame bebop and rocksteady were. I say the only characters that should be in the game are the comic characters. If you are worried about more cool characters here is a list for you.
Leatherhead - Big awesome aligator dude! Triceriton - space alien triceritops warrior! Miyamoto Usagi - Awesome swordsman rabbit! Rat King - Come on you know! Homato Yoshi - Splinters master! Karia - Shredders daighter!
There are plenty man, and the Utrom in the battle suit is basicly what krang was, well Krangs inspiration. But please leave those other losers out!
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: NinGurl69 *huggles on June 29, 2009, 05:55:39 PM
The more I think about the cartoon Rat King, the more awesome I imagine him to be.
Like, these days he'd be more realistically portrayed as a non-casual gamer blogger, still wrapped in bandage rags and posting bad things about the Wii from a dark sewer room.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: BwrJim! on June 29, 2009, 06:22:55 PM
I just finished up a meeting with my friend in the reviews industry and I asked him why all the media of the game looked floaty or muddy as far as the movements go, his only answer was that it is about the same speed as the original Smash Bros on 64...
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: BlackNMild2k1 on June 29, 2009, 07:18:15 PM
Tokah, Razar, Bebop, Rocksteady, i'm sorry to say blacknmild, do not belong in this game. I am a big Ninja Turtle Fan, and only until I grew up did I really understand how lame bebop and rocksteady were. I say the only characters that should be in the game are the comic characters. If you are worried about more cool characters here is a list for you.
Leatherhead - Big awesome aligator dude! Triceriton - space alien triceritops warrior! Miyamoto Usagi - Awesome swordsman rabbit! Rat King - Come on you know! Homato Yoshi - Splinters master! Karia - Shredders daighter!
There are plenty man, and the Utrom in the battle suit is basicly what krang was, well Krangs inspiration. But please leave those other losers out!
I highlighted the ones I recognize, but never seen the last two. & I only include Tokah & Razar because they were in the movie & Rocksteady & Bebop because they were in the Arcade game. Those are two things that Turtles related that were very popular at one point and would be a selling point.
Besides, if having those 4 extra characters bumped the roster up to a respectable 20 characters, they I say go for it. It's not like I'm gonna buy the game anyway, but a few more player options aren't gonna hurt this game.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: BeautifulShy on June 29, 2009, 08:02:14 PM
In the cartoon Homato Yoshi was Splinters teacher before Splinter changed.
I think he was only in the first episode. Karai I think was in Tournament Fighters.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: NinGurl69 *huggles on June 29, 2009, 08:23:50 PM
Tomato Yoshi, that's the fire-breathing Yoshi, right?
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: BwrJim! on June 29, 2009, 08:38:34 PM
In the original cartoon from the 80's splinter was the master transformed into that rat, in the original movie (live action) splinter was a pet that watched his owner.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Caterkiller on June 30, 2009, 02:25:50 AM
Step back noobs! Well actually you guys got it pretty much down. Homato Yoshi was Splinters Master, Miyamoto met the turtles in the Battle Nexus Tournament, and he and Leo became pretty close. After Shredder was killed his duaghter took control of the foot. She was the leader of the foot ninja in the latest animated movie remember?
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: BwrJim! on June 30, 2009, 12:12:30 PM
That was a great movie too, its a shame that after a good animated flic, that they want to reboot the series. Soooooo leave shredder return on the floor? well at least he is in the game.. right? RIGHT!?!? eheh..
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: BeautifulShy on July 06, 2009, 08:12:24 PM
In a recent video there is 2 more characters shown that doesn't have anything to do with the turtles.
http://www.youtube.com/watch?v=VU9pdqyQpw8
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Caterkiller on July 07, 2009, 01:48:15 AM
Rabbids!!!!!!!!!!!?????? LAME! Turtle characters only! Not Super Upisoft Brawl!
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: GoldenPhoenix on July 07, 2009, 03:36:36 AM
I would love to see Bebop and Rocksteady in the game maybe with a darker edge to them like they were in the original pilot. I'm sorry but TMNT Comic fans bother me, the TMNT universe is more then the comics, it includes the 80s show, archie comics, the new show and the original comic. This elitist bull on who belongs and doesn't belong based on the comics is tiresome. TMNT was at its greatest popularity during the 80s show, without it you would not see this game and the comics would be a relic for nerds to bring up in passing. This is a game to celebrate TMNT overall not one particular incarnation but Peter Laird/Eastman in their arrogant hissy fit probably won't allow it to be so, they likes to forget they created Rocksteady and Bebop for the TV series, it was only after they became comic relief that they had anything bad to say about them. They were formidable in the pilot, even Krang was much more evil (Heck he was a mass murderer in Dimension X).
Then again few things are cooler then Shredder being cloned by worms. That R awesomez and dark.
Quote
Rabbids!!!!!!!!!!!?????? LAME! Turtle characters only! Not Super Upisoft Brawl!
Ehhe, not anymore stupid then a certain other mutant rabbit (yes I went there)..
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Spak-Spang on July 07, 2009, 10:05:36 AM
You don't recognize Splinters master...he was in the first movie.
As for the list of characters, Raddids have been confirmed in the game, so I am ok with more of the silly characters from the Cartoon universe. Rat King is a must. But I will buy the game after my time off of gaming if a certain Rabbit is included in the game. Usagi is my favorite comic book character, period.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Caterkiller on July 08, 2009, 02:15:43 PM
I would love to see Bebop and Rocksteady in the game maybe with a darker edge to them like they were in the original pilot. I'm sorry but TMNT Comic fans bother me, the TMNT universe is more then the comics, it includes the 80s show, archie comics, the new show and the original comic. This elitist bull on who belongs and doesn't belong based on the comics is tiresome. TMNT was at its greatest popularity during the 80s show, without it you would not see this game and the comics would be a relic for nerds to bring up in passing. This is a game to celebrate TMNT overall not one particular incarnation but Peter Laird/Eastman in their arrogant hissy fit probably won't allow it to be so, they likes to forget they created Rocksteady and Bebop for the TV series, it was only after they became comic relief that they had anything bad to say about them. They were formidable in the pilot, even Krang was much more evil (Heck he was a mass murderer in Dimension X).
You ma'am/sir(I forget) couldn't be more wrong!
Seriously though, that is a valid argument, but as far as i'm concerned the only things that should count in this game are the Comic characters and the latest cartoon characters. There were Bebop and Rocksteady cameos in it, you could have them instead.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: GoldenPhoenix on July 08, 2009, 03:17:12 PM
I would love to see Bebop and Rocksteady in the game maybe with a darker edge to them like they were in the original pilot. I'm sorry but TMNT Comic fans bother me, the TMNT universe is more then the comics, it includes the 80s show, archie comics, the new show and the original comic. This elitist bull on who belongs and doesn't belong based on the comics is tiresome. TMNT was at its greatest popularity during the 80s show, without it you would not see this game and the comics would be a relic for nerds to bring up in passing. This is a game to celebrate TMNT overall not one particular incarnation but Peter Laird/Eastman in their arrogant hissy fit probably won't allow it to be so, they likes to forget they created Rocksteady and Bebop for the TV series, it was only after they became comic relief that they had anything bad to say about them. They were formidable in the pilot, even Krang was much more evil (Heck he was a mass murderer in Dimension X).
You ma'am/sir(I forget) couldn't be more wrong!
Seriously though, that is a valid argument, but as far as i'm concerned the only things that should count in this game are the Comic characters and the latest cartoon characters. There were Bebop and Rocksteady cameos in it, you could have them instead.
They weren't cameos, one was that stupid ninja rhino dressing up like Rocksteady, and in Flash Forward there was that pig that looked sort of like Bebop. Like I said this is a celebration of TMNT and the 80s show IS the most important part of TMNT's popularity, even the new show, while great, never had quite the pull of the phenomenal success of the 80s show. To forget what made TMNT popular and apart of our culture is, sorry to say, elitist and short sighted. I think one of the primary reasons why the new TMNT didn't come close to reaching the success of the 80s show was because there weren't many recognizable characters from the 80s show (though I have to say Utrom Shredder was a pretty neat homage to Krang). I'd love to see the dark Bebop and Rocksteady from the pilot expanded upon in this game (or the new show but sadly that looks like it is dead).
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Stogi on July 08, 2009, 03:36:29 PM
I am so naming my next pair of pets Bebop and Rocksteady.
[shredder] Bebob....Rocksteady....[/shredder]
Awesome.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Caterkiller on July 08, 2009, 03:49:13 PM
They were cameo enough, I say. I never want to see those 2 goons again! At least not how they were. And there was no way that the turtle revival was ever going to reach what it once was, Bebop and Rocksteady or not. It was the 80's cartoon that allowed the turtles to really soar in the popularity polls which allowed all kinds of other things to be done. But it was just waaaaay to goofy half the time. If the Bebop and Rocksteady that were origonaly intended made an appearance then that would be ok. Also I hated flash forward myself, but the Bebop lookalike also appeared in the same few episodes as when the Rhino dressed up like Rocksteady. Both were great to watch, and I did like that the writers payed homage to them, as well as krang in another episode.
They had their billion years to shine, but let the characters that never really got a chance be able to get out there. Also I would really prefer that non TMNT characters stay out!
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Spak-Spang on July 08, 2009, 08:29:14 PM
Simple if you are going to have a Rhino in this game...go for Gen from the Usagi Universe. He appeared in several of the new Teenage Mutant Ninja Turtle cartoon shows, and he is just completely badass.
I would see him playing as a Wario/Gannondorf type character with an actual sword. Slow, unusual attacks, but very powerful.
Usagi of course would be the sword master to beat in the game. (Leo has never really bested him).
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: BeautifulShy on July 16, 2009, 05:01:20 PM
http://www.youtube.com/watch?v=KJNISsWnwXI
3 more characters shown off.
Karai, Nightwatcher, and Fugitiod.
I'm not familar with Nightwatcher.Who is that?
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: GoldenPhoenix on July 16, 2009, 09:01:23 PM
Ok here is the first video developers diary of the game.
A couple new stages are shown.The Technodrome and a Wild West stage.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Caterkiller on July 23, 2009, 04:01:08 PM
Looks great, I can't wait for it! Interesting I never knew about the 4th movie that never was. Though I do know they are doing a movie 5 thats live action. There was an audition for it this past saturday. And I totally screwed up... dang!
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Spak-Spang on July 25, 2009, 09:33:27 AM
Well, if the Technodrome is in the game, then the characters from old cartoon series as plausible additions. I believe the Technodrome was only in the old cartoon series.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: BeautifulShy on July 25, 2009, 09:41:06 AM
Yep you are right Spak.
Here is the site for the game.
http://tmntgame.us.ubi.com/
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: EasyCure on July 27, 2009, 11:09:35 AM
So is this game going to be pretty similar to Smash Bros. in that its more fun as a multiplayer game than single?
Cuz i might have to skip it if thats the case :(
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Caterkiller on July 27, 2009, 12:35:26 PM
Went to Comic-Con this past weekend and got to put some good time into the game.
I thought the graphics were fantastic, the enviornments and characters look fantastic. It feels allot like the original smash bros in that it is much slower like that game. Not nearly as fast paced as melee or brawl.
You can roll and dodge in mid air just like smash bros, by blocking and by moving in a certan direction. Throws work very similiar, except you press both attack buttons to throw then move in a certain direction to finish it. It's not as simple as smash bros though. Not everyone's moves are performed exactly the same as far as I can tell. But I saw some people doing some really outrageous mid air jumping off the wall techniques(which seem to play a much bigger role than in smash) that I couldn't seem to get the hang of.
I played with both the Wii remote and Nunchuk and both played just fine. More people in the game does make it allot more fun just like smash. But if people start to get competetive with it like me, then they will be playing more 1 vs 1's than anything and enjoy that even more.
After I played I took a picture with my girl friend. A good day was had by all. (http://images.pictureu.com/photos/TURT/05/highresb/TURT050232.jpg)
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: EasyCure on July 27, 2009, 12:41:30 PM
You look a little like Ryan Reynolds in that picture.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Stogi on July 27, 2009, 02:20:56 PM
LOL that picture is sweet. It's too bad you messed up your audition, but hey...life isn't without it's failures.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: BwrJim! on July 29, 2009, 04:11:04 PM
online is key.. I'm glad they havent ommited it yet.. as I have yet to see that wonderful wifi logo anywhere on any boxarts.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Caterkiller on July 29, 2009, 05:08:56 PM
Oh yeah about online, as we booted up the game, it did say Online interactions are not rated by the ESRB.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: ShyGuy on July 29, 2009, 05:50:59 PM
His name is Krang. Krang is part of a entire race of alien beings. In the 2003 cartoon series they even reference Krang in one episode.
There is the 2003 cartoon series on youtube. I have been watching it recently.
Thanks Maxi i gotta check those out
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: BeautifulShy on August 04, 2009, 07:24:36 PM
http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=9261054957&m=9591058877&r=9591058877#9591058877 There was a Q&A over on the Ubi Smash up forums.
A couple choice questions and answers.
Quote
4. Similar to Super Smash Bros. Brawl, will single-player modes have several non-playable boss characters?
A.There are boss characters that can be unlocked after you defeat them in the Arcade mode.
6. Will story modes contain a separate cut-scene and ending for each characters or is it a single-based story?
A.There are separate cut-scenes for each character in the game, complete with their own endings.
8. Besides different "special" moves and range, will the characters have different abilities or special properties that make them more unique from the others (e.g. ability to move faster than other characters, ability to jump higher than other characters, ability to jump more times than other characters, etc.)?
A. Each character has been designed to be unique in the way they’re played. Elements such as range and speed all come into play. For example, Donatello will have longer range in his attacks than Raphael, while Raphael will be faster than Donatello. Also, characters will all have different attacks & special moves.
There will be more Q&A's this was just the first batch.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: BlackNMild2k1 on August 24, 2009, 02:55:19 PM
Did you guys know that this game isn't a Wii exclusive?
$30 for PS2 @ GS. (http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=75210)
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: GoldenPhoenix on August 28, 2009, 04:56:05 AM
I found this news so cool. They are actually making a 25th anniversary movie that brings the 80s turtles together with the 2000 turtles. Bebop and Rocksteady return too!
Considering 4kids is treating the cartoon like a pool full of crap, I have little hope this movie is going to be good.
PROVE ME WRONG 4KIDS.
I havn't been watching much of back to the sewer, but before they went to the future I absolutely loved what they did with the turtles. Bebop and Rocksteady huh? I know what I said before, but I am honestly really excited to see them redone now. I'm looking forward to this, thanks for the heads up GP.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: GoldenPhoenix on August 31, 2009, 02:34:45 AM
Back to the Sewers was better then Fast Forward but a step below the previous seasons which were fantastic. I think Back to the Sewers suffered from a small budget more then anything. Hopefully this anniversary movie will have decent production values!
Quote
I havn't been watching much of back to the sewer, but before they went to the future I absolutely loved what they did with the turtles. Bebop and Rocksteady huh? I know what I said before, but I am honestly really excited to see them redone now. I'm looking forward to this, thanks for the heads up GP.
Well at least this shows Peter and Kevin are at least warming up a bit to characters from the old series. Really I think they could just go back to how they were in the pilot, where they were a real threat (Remember they decimated the turtles and were quite nasty, maybe not super smart but still a threat). I guess the original mirage comic turtles are in it as well.
Here is a link to who all makes an appearance in it:
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Caterkiller on August 31, 2009, 01:08:58 PM
Holy smokes!
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: BranDonk Kong on August 31, 2009, 02:40:10 PM
I hope they decide on one art style or the other for the movie. I would prefer the 2003-era look. The current look is pretty close, but it looks a little too cheap with all of the straight lines.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Halbred on August 31, 2009, 02:50:48 PM
This could go so wrong.
But it sort of implies that the different TMNT series exist in separate "universes" a la Marvel or DC versions of certain characters, and that they're not separate reboots.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: GoldenPhoenix on August 31, 2009, 04:42:43 PM
I hope they decide on one art style or the other for the movie. I would prefer the 2003-era look. The current look is pretty close, but it looks a little too cheap with all of the straight lines.
They've already screened the movie at Comic Con, supposedly it has a positive reaction all around.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Peachylala on August 31, 2009, 07:09:32 PM
I hope they decide on one art style or the other for the movie. I would prefer the 2003-era look. The current look is pretty close, but it looks a little too cheap with all of the straight lines.
They've already screened the movie at Comic Con, supposedly it has a positive reaction all around.
Any links GP?
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: BeautifulShy on September 14, 2009, 04:31:54 PM
I hope they decide on one art style or the other for the movie. I would prefer the 2003-era look. The current look is pretty close, but it looks a little too cheap with all of the straight lines.
They've already screened the movie at Comic Con, supposedly it has a positive reaction all around.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: that Baby guy on September 14, 2009, 04:38:12 PM
Just the way I like my trailers! A bunch of CG with two seconds of low-resolution, minimized gameplay!
Disregarding that glaring problem, it felt like a fun commercial to watch.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: BeautifulShy on September 14, 2009, 04:49:07 PM
Looking at the poster for the movie a bit closer I notice that Tokka and Razar is besides 80's Raph and Leo. Above 80's Raph is the silhouette of Shredder and Krang.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Spak-Spang on September 16, 2009, 10:34:18 PM
I can tell you right now this will be two parallel universe stories...and probably start with the original 80s turtles beating up on some Bebop and Rocksteady. Something tells me the story will be most fun if it is the story of the newer turtles being pulled into the older universe, because it is wackier instead of the other way around.
Personally, I just hope they were good enough to get Usagi into this movie as it would be a great surprise guest appearance.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: BlackNMild2k1 on September 19, 2009, 08:34:41 PM
Looks like this game has seen an early release in some places.
Full Roster? Leo, Don, Mike, Raph, April, Casey, Foot Ninja, Fugitoid, Karai, Shredder, Splinter, Utrominator, Nightwatcher, Rabbid, Rabbid, Rabbid. Thats right, out of 16 characters slots, 3 are used by Rabbids.
Ultrominator? Whos that? Its a Krang wannabe(not Krang) from this 2003 episode: Same As It Never Was (http://www.youtube.com/watch?v=JOLM9lMDZNE)
I heard there was a pre-order bonus? is it true? you betcha! (http://i35.tinypic.com/3322ye1.jpg)
Oh you have more questions...? Well don't ask me... look here instead. http://www.turtledojo.com/viewforum.php?f=4
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Dasmos on September 21, 2009, 03:12:42 AM
wow this game looks like junk.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Smash_Brother on September 22, 2009, 10:46:43 AM
If they were going to throw rabbids into the game, they might as well have tossed decent Ubisoft characters in, like Rayman, Jade (from BG&E), Sam Fisher and Altaïr.
Still, the game could be pretty good. I'd need to play it first before I could say for sure. Shame they also didn't have more actual TMNT characters. No Rocksteady or Bebop? Bah...
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Spak-Spang on September 23, 2009, 10:05:40 AM
Truthfully, I believe this game had a pretty low budget, which could explain the lack of characters. I just hope that the game sells well enough for a sequel because that is when we open up the safe and get all the good characters we were all hoping for. Sad, but true that is business...save some characters for the sequel.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Killer_Man_Jaro on September 23, 2009, 04:47:49 PM
First review in from Official Nintendo Magazine UK. 83%. It basically states that the fighting mechanics and the game modes are all well done, but players of Super Smash Bros Brawl shouldn't expect much different. In fact, there was a comparison box and it's clear certain features are blatantly copied. TMNT: Smash Up's Castle Stage is identical to Luigi's Mansion in both layout & destructibility, and this game also has imitations of the Coin Launcher and Target Smash modes from SSBB, except you fire shells instead of coins and you break pizzas instead of targets.
I don't know about this. I really enjoyed Brawl and this seems similar in so many ways, but for me personally, the Turtles characters have a much smaller appeal than a Nintendo all-star roster, especially as apparently a lot of desired characters are missing (I have to say, three Rabbids is a bit excessive). Maybe I'll get it down the line sometime.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: BwrJim! on September 23, 2009, 05:00:39 PM
tmnt... ftw
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: NWR_pap64 on September 26, 2009, 08:30:07 PM
If they were going to throw rabbids into the game, they might as well have tossed decent Ubisoft characters in, like Rayman, Jade (from BG&E), Sam Fisher and Altaïr.
Still, the game could be pretty good. I'd need to play it first before I could say for sure. Shame they also didn't have more actual TMNT characters. No Rocksteady or Bebop? Bah...
Yeah, as much as I love the Rabbids three of them is insane. The sad part is that the other two Rabbids are dressed up like Sam Fisher and Altair. If they wanted to incorporate other characters why not include the ACTUAL characters instead of Rabbids dressed up as them?
As for the classic characters, there are TONS of characters they could have used. The Rat King, Leather Head, the mutant frogs, the alien triceratops (forget their names), Rocksteady and Bebop, Dr. Baxter in Fly mode, Krang in his suit, the two mutants from the second movie (forget their names), any of the characters from Konami's Tournament Fighters, the list goes on and on...
It seems Ubi is playing the same card as Nintendo; make a decent roster of characters, include some unwanted characters and leave the truly wanted characters for the sequel.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Adrock on September 27, 2009, 12:44:45 AM
It seems Ubi is playing the same card as Nintendo; make a decent roster of characters, include some unwanted characters and leave the truly wanted characters for the sequel.
Yeah.... it took what, 9 years to get Wario in there and even then, he was pretty lame in Brawl. He has a motorcycle and not his shoulder tackle move (final smash doesn't count). Did they play the Wario Land series at all?
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Luigi Dude on September 27, 2009, 04:43:23 PM
It seems Ubi is playing the same card as Nintendo; make a decent roster of characters, include some unwanted characters and leave the truly wanted characters for the sequel.
Oh give me a break. For each Smash Bros, the majority of all characters deserved to actually be in the game and was a worthy addition to there series. Just because you guys don't like certain characters, doesn't mean they weren't wanted characters and didn't deserve to be in. Even someone like Wolf who you all hate was a pretty major character to his series.
With Turtles now, the roster is beyond a joke. If the Smash Bros had a roster similar to this game, it'd be 95% Mario characters with something like 5 different version of a Goomba playable. There's a big difference.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: NWR_pap64 on September 27, 2009, 07:32:37 PM
It seems Ubi is playing the same card as Nintendo; make a decent roster of characters, include some unwanted characters and leave the truly wanted characters for the sequel.
Yeah.... it took what, 9 years to get Wario in there and even then, he was pretty lame in Brawl. He has a motorcycle and not his shoulder tackle move (final smash doesn't count). Did they play the Wario Land series at all?
I think he's pretty awesome! He's powerful but not slow like Bowser and Ganon. If you decided to master him you can learn some pretty nifty things and strategies.
It seems Ubi is playing the same card as Nintendo; make a decent roster of characters, include some unwanted characters and leave the truly wanted characters for the sequel.
Oh give me a break. For each Smash Bros, the majority of all characters deserved to actually be in the game and was a worthy addition to there series. Just because you guys don't like certain characters, doesn't mean they weren't wanted characters and didn't deserve to be in. Even someone like Wolf who you all hate was a pretty major character to his series.
With Turtles now, the roster is beyond a joke. If the Smash Bros had a roster similar to this game, it'd be 95% Mario characters with something like 5 different version of a Goomba playable. There's a big difference.
And I knew someone would come in and spaz out over that comment :p .
First of all, I didn't say ANYTHING negative about the roster in any of the SSB games. What I said is something that always happens whenever an SSB like game is released. First game is released, they leave out some characters so fans are left wanting more, the sequel hits, some of them made it in, and they include some characters no one wanted. In Melee they wanted characters like Pit and Wario in the roster, and instead they got Mr. Game and Watch and the clones. In Brawl, we finally get Pit and Wario, and we got ROB who no one wanted and lamented the loss of other characters (as an FYI, I love ROB and he's my third most used character, so no bitching about me hating him).
It looks like Ubi using that same strategy in Smash Up. If the game is a decent hit and they are given the opportunity to make a sequel they are likely to expand the roster by including some characters they left out the first time around, including of the fan favorites. Then when the game is missing X character they will leave fans wanting more and that's when the third game comes into play.
Again, not saying that the roster in Brawl was bad (talk about derailing the subject) or expressing my "hate" for the roster. Just stating that its a common practice in some fighting games to leave some characters out and include them in the sequel, and instead add un wanted characters to fill the roster.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: Luigi Dude on September 28, 2009, 03:10:27 AM
And I knew someone would come in and spaz out over that comment :p .
First of all, I didn't say ANYTHING negative about the roster in any of the SSB games. What I said is something that always happens whenever an SSB like game is released. First game is released, they leave out some characters so fans are left wanting more, the sequel hits, some of them made it in, and they include some characters no one wanted. In Melee they wanted characters like Pit and Wario in the roster, and instead they got Mr. Game and Watch and the clones. In Brawl, we finally get Pit and Wario, and we got ROB who no one wanted and lamented the loss of other characters (as an FYI, I love ROB and he's my third most used character, so no bitching about me hating him).
It looks like Ubi using that same strategy in Smash Up. If the game is a decent hit and they are given the opportunity to make a sequel they are likely to expand the roster by including some characters they left out the first time around, including of the fan favorites. Then when the game is missing X character they will leave fans wanting more and that's when the third game comes into play.
Again, not saying that the roster in Brawl was bad (talk about derailing the subject) or expressing my "hate" for the roster. Just stating that its a common practice in some fighting games to leave some characters out and include them in the sequel, and instead add un wanted characters to fill the roster.
The thing is with characters like Mr. Game and Watch and ROB, they actually have important history with Nintendo and make worthy additions because of that. Even someone like Dr. Mario who was just a shameless clone at least had his own series of games and some importance with Nintendo history. My problem with Turtles Smash is that they put in characters like Ultrominator and Nightwatcher who are very minor and have no real importance to the series, especially when someone like Ultrominator looks a lot like Krang who was a very important character in Turtles history. It's like, why not put Krang in instead?
It's the characters I described above and the 3 Rabbids that really piss me off about this game. If Ubisoft wants to save the popular characters for the sequels I'm fine with that, but they could at least fill up the roster with characters that are somewhat deserving. There are so many good and somewhat famous minor characters throughout Turtles history that they don't have to include 3 non-Turtle related characters and nobodies like Ultrominator and Nightwatch to fill up space.
It would be like if instead of putting Dr.Mario, Pichu, and Roy in Melee, they put in Wing Cap Mario, Metapod and some generic enemy soldier from Fire Emblem. Or instead of putting ROB and Wolf in Brawl, they put in a playable Powerglove and the train conductor from Macbeth. It's one thing to have minor unrequested characters, but at least make sure they're somewhat deserving before you do.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: KDR_11k on September 28, 2009, 03:52:25 AM
The sad part is that the other two Rabbids are dressed up like Sam Fisher and Altair.
Those two are actually part of the Rabbids figures series though it took me a while to realize Altair was supposed to be Altair and not a Rabbid with an egg shell on its head. The "spec ops" Rabbids are in Raving Rabbids and the Altair version is apparently an Amazon exclusive bonus feature in Rabbids Go Home.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: EasyCure on September 28, 2009, 10:35:58 AM
It would be like if instead of putting Dr.Mario, Pichu, and Roy in Melee, they put in Wing Cap Mario, Metapod and some generic enemy soldier from Fire Emblem. Or instead of putting ROB and Wolf in Brawl, they put in a playable Powerglove and the train conductor from Macbeth. It's one thing to have minor unrequested characters, but at least make sure they're somewhat deserving before you do.
No. It'd actually be more like; If in the original Smash Bros, instead of Including Luigi, Ness, Captain Falcon, and Jiggly Puff (i might be confusing those last two secret characters, it's been years. sue me) they added Kirby (whether they'd keep him in as a standalone or not) with the appropriate hats.
3 Rabbids? Really? ugh.
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: vudu on September 28, 2009, 02:06:52 PM
With Turtles now, the roster is beyond a joke. If the Smash Bros had a roster similar to this game, it'd be 95% Mario characters with something like 5 different version of a Goomba playable. There's a big difference.
Exactly. It would be like if Nintendo used just Mario and Luigi and then threw in a couple of generic toads. Oh wait ....
Title: Re: Ex-Team Ninja and some SSBBrawl developers make TMNT for Wii
Post by: GoldenPhoenix on October 22, 2009, 03:14:08 AM
Well TMNT is fully owned by Nickelodeon now. Mirage outright sold the franchise to them from what I understand