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Gaming Forums => Nintendo Gaming => Topic started by: Luigi Dude on September 17, 2008, 08:22:50 PM

Title: Tatsunoko vs Capcom confirmed for Wii
Post by: Luigi Dude on September 17, 2008, 08:22:50 PM
According to the latest Famitsu, Tatsunoko vs Capcom is indeed coming to the Wii and right now is exclusive for the system as well.
http://videogamerx.gamedonga.co.kr/zbxe/files/attach/images/699943/681/984/18.jpg

The release date is set for December 11th in Japan.  Looks like it's time to start modding or investing in a Japanese Wii because this game will never come to America thanks to the licensing hell Capcom would have to go through.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Adrock on September 17, 2008, 09:05:38 PM
Looks like it's time to start modding or investing in a Japanese Wii because this game will never come to America thanks to the licensing hell Capcom would have to go through.
Or the fact that most Americans couldn't pronounce Tatsunoko to save their lives. I have no faith in America. I'm still baffled by the fact that someone insisted to me that there was a Super Mario game on Playstation 2 because they saw it with their own eyes.

Why is this game not coming to America? Because most Americans are blithering idiots. Now, let's all vote for McCain because of that Palin chick.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Djunknown on September 17, 2008, 09:44:56 PM
Fighting game that will whet the appitates of hard-core fighting game fans on Wii? Yay!

How does the licensing work? Were the various series from Tatsunoko carved up to various American distributors?

Can the homebrew channel run imports without hardware modding or is that still a pipe dream?
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: KDR_11k on September 18, 2008, 01:56:02 AM
I think it was capable of that for quite some time already.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: redgiemental on September 18, 2008, 08:06:49 AM
They should get a new deal with marvel and make one more Marvel vs Capcom game with this engine. It would make DC vs Mortal Kombat look like the steaming pile of **** it really is.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Stogi on September 18, 2008, 08:14:18 AM
You guys can hate on DC vs MK, but I love both to death; so it's nice to see them come together (no matter how bad the game might be). Still, I would have rather seen MK vs Capcom though, mainly because of this:

http://uploads.ungrounded.net/276000/276650_MKvsSF2.swf

Marvel vs Capcom is possibly the coolest fighting game ever though and  I'd love to see a third. (Hell, I still play the original from time to time on my ps2).

Holy **** balls! There's a third movie?!

http://www.newgrounds.com/portal/view/377529
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: KDR_11k on September 18, 2008, 10:21:26 AM
I wonder why so many people here defend MK while hating on the "OMG KIDDIE" crowd when MK was the series that pretty much started the whole gore porn crap in gaming.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Stogi on September 18, 2008, 10:23:55 AM
Mortal Kombat is classic.

I'm pretty sure I mentioned before how I played MK2 with my gamegear while taking a bath.....

That's DIEHARD loyalty.

Then again, I haven't played anything since MK4 (which I fuckin LOVE!).
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: redgiemental on September 18, 2008, 11:20:35 AM
I always felt Mortal Kombat tried to make  up for its poorer than Street Fighter with its "OMG ITZ SOOOOOOO GORY!!!!!" feature.

I think KDR is right on the money. How many games since then have been poor in game mechanics but full of guts and gore? Because hell it worked for Mortal Kombat.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Deguello on September 18, 2008, 12:57:21 PM
KDR speaks truth.  Mortal Kombat just isn't as robust a fighting game as any of the other ones.  It's hook was always blood and death and when that novelty wore off they were stuck with a terrible fighting engine that they've had to rebuild over and over and still haven't got right.  (And for the record, MK vs. DC is the stupidest idea I've ever heard.)

Street Fighter only needed one sequel to be great and Smash Bros. was great day one.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Stogi on September 18, 2008, 01:03:06 PM
First off, Mortal Kombat had the dopest voices, settings, and characters for its time. Bar none. Scorpion > Ryu ANYDAY. Plus, who didn't laugh when Lu Kang pulled off his bicycle kick? Who didn't cheer when Rayden electrocuted you to pieces?

Secondly, sure the fighting system was a little broke, but that doesn't matter since you can still be the **** at it and face off with your friends for some hilarious times. The way to get around the "broken" system, is to not fall into traps.

Thirdly, now-a-days SF sucks just as bad as MK.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: NinGurl69 *huggles on September 18, 2008, 01:11:34 PM
lol fighting games.

Why can't there be a Massive Multiplayer Online MadWorld Final Fight?
MMOMFF
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: UltimatePartyBear on September 18, 2008, 01:16:24 PM
I just looked Tatsunoko up on Wikipedia and didn't see much I'm familiar with, but if this game lets me beat down those piece of crap Little Bits in revenge for them always being on Nickelodeon during my TV time as a kid, I'm all for it.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BranDonk Kong on September 18, 2008, 02:31:38 PM
You don't need to physically mod your system for imports. The Homebrew Channel + Gecko Region Free is all you need.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: S-U-P-E-R on September 18, 2008, 05:04:45 PM
First off, Mortal Kombat had the dopest voices, settings, and characters for its time.
Quote
Secondly, sure the fighting system was a little broke, but that doesn't matter
Yes. Push the features that don't matter and downplay the only one that does.

Quote
Thirdly, now-a-days SF sucks just as bad as MK.
lol. What? No. People still play ST, CVS2, MVC2, and III. Nobody plays any of the MKs. Get out

I hope this comes out for PS3 or XBOX because I don't want to buy a stick or two for my Wii for one game :|
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: redgiemental on September 18, 2008, 07:36:39 PM
i feel kind of weird being in the majority on this board for a change.

I think I might import this for my girlfriend shes a bit annoyed about street fighter 4 not coming out for the Wii. This could be a good consolation for her.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BeautifulShy on October 03, 2008, 01:02:29 PM
A kick ass trailer (http://www.nintendoeverything.com/?p=4524)
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Arbok on October 05, 2008, 07:30:26 PM
A kick ass trailer (http://www.nintendoeverything.com/?p=4524)

I knew I shouldn't have watched that. It makes me depressed that we will never get this now...
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BeautifulShy on October 12, 2008, 08:13:16 PM
Capcom is working hard to get this to the western world (http://www.nintendoeverything.com/?p=4860)

I don't really know about licensing.Could someone explain it?
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Adrock on October 12, 2008, 09:52:52 PM
A crossover game is harder to bring overseas because the publisher needs the rights to x or y property. Case in point, the reason Disney has to wait until next year to bring over Miyazaki's Tales of Earthsea is because stupid SciFi channel made some miniseries in 2004 and they hold the rights until 2009. Tatsunoko is an animation company so Capcom would potentially need to negotiate the rights for each and every one of those characters. To further complicate things, ADV, for example, has published some Gatchaman anime so Capcom probably needs to negotiate with them too due to royalties and whatnot.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BeautifulShy on October 13, 2008, 12:52:59 AM
Alright Adrock thank you.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Djunknown on October 13, 2008, 11:09:15 PM
Destructoid throws out a theory (http://www.destructoid.com/marvel-vs-capcom-3-matlockery-tastunoko-vs-capcom-to-become-marvel-vs-capcom-3--107048.phtml) with some credible, albeit circumstantial evidence.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BeautifulShy on October 18, 2008, 12:49:14 AM
Hmm that is a interesting article DjunKnown

What does everybody think about it?

Another Kick ass trailer (http://www.gametrailers.com/player/41713.html)

After I looked at this trailer I thought what would be a good crossover combination. I think  Soul calibur and Samauri Shodown would be good.

What is your crossover dream?
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Toruresu on October 18, 2008, 01:22:56 AM
My crossover dream in a fighting game would be Marvel vs DC, made by Capcom.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Djunknown on October 18, 2008, 01:34:25 AM
Quote
What does everybody think about it?

If they pulled it off, it'd be the biggest rebranding since Super Mario Bros 2 (Super Mario USA?).

Quote
My crossover dream in a fighting game would be Marvel vs DC, made by Capcom.

You'd think that would be a no-brainer. They did it with the comics back in they day, so why not in video game form? Oh well...
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Toruresu on October 18, 2008, 01:36:56 AM
I think they don't want our money.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Adrock on October 18, 2008, 02:48:32 AM
You'd think that would be a no-brainer. They did it with the comics back in they day, so why not in video game form? Oh well...
Because it'd be a licensing nightmare. In the cross-over comic, Marvel and DC were dealing with each other. To make one game, a publisher would need the rights to both Marvel and DC's characters. Sounds easy, but not really. And to be honest, I don't think a game like that would sell enough for it to be worthwhile.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Flames_of_chaos on October 18, 2008, 08:26:13 AM
Personally I like the art style in this game much better than street fighter 4.   The background in the first stage is just so beautiful (http://www.capcom.co.jp/tatsucap/info_movies.html)
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Arbok on October 18, 2008, 10:46:20 AM
My crossover dream in a fighting game would be Marvel vs DC, made by Capcom.

I'll take a Marvel x Capcom x Namco x Nintendo fighter personally... if you are going to do a crossover, might as well go off the wall crazy with it.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: bosshogx on October 18, 2008, 11:40:28 AM
I'd seriously consider importing this if I didn't have to spend an arm and a leg on making my Wii region free.  Is there anyone out there who has already modded their system and can fill me in on what kind of cost we're talking about?
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Flames_of_chaos on October 18, 2008, 01:00:00 PM
I'd seriously consider importing this if I didn't have to spend an arm and a leg on making my Wii region free.  Is there anyone out there who has already modded their system and can fill me in on what kind of cost we're talking about?

A copy of LOZ:TP and a SD card with the homebrew channel and a specific homebrew app.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: NWR_insanolord on October 18, 2008, 01:44:52 PM
Yeah, Gecko OS on the Homebrew Channel lets you play imports.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: bosshogx on October 18, 2008, 06:12:38 PM
Ok.  I've got an original TP and an SD card already.  I suppose finding this homebrew channel is best done with our old friend Mr. Google, eh?
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Flames_of_chaos on October 24, 2008, 02:00:29 PM
(http://img.photobucket.com/albums/v438/CONFUZZLED_MUNKIE/109000-tstick-thumb.jpg) Made by Exar who made the NeoGeo Wii Arcade stick.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Flames_of_chaos on November 03, 2008, 03:44:45 PM
Capcom announced a new character if you want a hint HENSHIN A GO GO!!
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BeautifulShy on November 03, 2008, 04:02:48 PM
(http://i261.photobucket.com/albums/ii47/Maxi_80/Video%20Games/thumb_vj2.jpg)
(http://i261.photobucket.com/albums/ii47/Maxi_80/Video%20Games/vj1.jpg)

Well I guess this explains why VJ wasn't in Brawl.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Adrock on November 03, 2008, 05:51:47 PM
*insert character here* wasn't in Brawl because Sakurai thought we'd prefer an extra version of Ness and additional extra version of Fox after capping the roster at 34.

Yes, I am still bitter. What?
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: NinGurl69 *huggles on November 03, 2008, 05:58:02 PM
You are not bitter, you are "in good taste".  =D
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BeautifulShy on November 03, 2008, 05:59:04 PM
I knew I shouldn't of put that there.Oh Well.

How does everybody think he will play?
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: NinGurl69 *huggles on November 03, 2008, 06:00:17 PM
Not as good as his first game.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BeautifulShy on November 03, 2008, 06:08:22 PM
Hmmm what made his later adventures bad?
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: NinGurl69 *huggles on November 03, 2008, 06:18:10 PM
Capcom forgot to test it for funs.

Unbalanced everything.  Not to mention performance flaws evidencing the PS2 port nature, whereas the original GameCube title was a product of near-flawless realization (not to be a perfect product, but satisfy all it set out to do).
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BeautifulShy on November 03, 2008, 06:23:01 PM
Yep the game has got to be fun.  I think I will test the fun of the original now.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: NinGurl69 *huggles on November 03, 2008, 06:24:41 PM
VJ1 > MM9
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BeautifulShy on November 03, 2008, 08:10:56 PM
Yeah VJ1 is definitely funner than MM9 but both are enjoyable in their own ways.

Yep VJ still is fun after all this time.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Flames_of_chaos on November 04, 2008, 02:24:05 PM
(http://img.photobucket.com/albums/v438/CONFUZZLED_MUNKIE/4976219026352.jpg)
boxart
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: NinGurl69 *huggles on November 04, 2008, 02:34:26 PM
Love it.

Ryu's like "WHAT DO YOU WANT?  I'M TRYING TO WATCH HELL'S KITCHEN."
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Peachylala on November 04, 2008, 07:22:14 PM
Mega Man Legends DOES get respect after all!

No Tron Bonne is made of so much fail.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Flames_of_chaos on November 12, 2008, 12:10:39 PM
 New trailer with VJ and Saki (http://dol.dengeki.com/movie/asx/081113tatsucap.asx)  VJ's special attacks are VFX and Six Machine with Silvia.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: KDR_11k on November 13, 2008, 03:52:03 AM
(http://i261.photobucket.com/albums/ii47/Maxi_80/Video%20Games/vj1.jpg)

Well I guess this explains why VJ wasn't in Brawl.

Casshern vs VJ... When I watched Casshern Sins I immediately thought of VJ.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: S-U-P-E-R on November 13, 2008, 05:00:29 AM
Okay. I am buying this as long as I have the money and can get a couple ps2->gc adaptors for my arcade sticks.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: NinGurl69 *huggles on November 26, 2008, 01:14:43 PM
Tatsunoko VS. Capcom: Cross Generation of Heroes (http://sixsidedvideo.com/media/wii/tvsc.html)
TGS 2008 trailer
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: NWR_pap64 on November 26, 2008, 01:44:04 PM
This game is made of so much win I don't care who half of these guys are.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Flames_of_chaos on December 27, 2008, 06:16:05 PM
(http://img.photobucket.com/albums/v438/CONFUZZLED_MUNKIE/th_CIMG0201.jpg) (http://smg.photobucket.com/albums/v438/CONFUZZLED_MUNKIE/?action=view&current=CIMG0201.jpg) Tatsunoko vs Capcom arcade hardware chasis

(http://img.photobucket.com/albums/v438/CONFUZZLED_MUNKIE/th_CIMG0206.jpg) (http://smg.photobucket.com/albums/v438/CONFUZZLED_MUNKIE/?action=view&current=CIMG0206.jpg) Tatsunoko vs capcom arcade motherboard

(http://img.photobucket.com/albums/v438/CONFUZZLED_MUNKIE/th_Image_03_Dec_27_1938.jpg) (http://smg.photobucket.com/albums/v438/CONFUZZLED_MUNKIE/?action=view&current=Image_03_Dec_27_1938.jpg)  Wii console chipset/motherboard

Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: bosshogx on January 03, 2009, 03:00:49 PM
Just got this game as a belated Christmas gift.  Spent about 30 minutes or so getting the Homebrew Channel and Gecko on my SD card and started playing some TvC.  The game is very cool and anyone who digs any of the older vs. games will enjoy it.  I absolutely must pick up some classic controls now though.  If you use the normal wiimote + nunchuk, all of the attacks are merged into the "a" button and specials are done with the "b" button, ala Smash Bros.  That simply won't work for me, but might be a lot easier for non-vs. game players.

More as I play.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: S-U-P-E-R on January 03, 2009, 03:31:24 PM
I'm still waiting for mine to arrive. Bleaough

Thanks for the pics of the arcade hardware :3
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Ghisy on January 03, 2009, 07:06:19 PM
Mine is gonna ship soon, I can't wait!
My Wii fighting stick will finally be used for something!!
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Myxtika1 Azn on January 03, 2009, 09:15:38 PM
Personally, I think this game plays best with the Hori Digital Controller for the Gamecube. That's what I've been using every single time I've played the game.  I don't like using my X-Arcade stick because it's more of a hassle than not to hook up.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: bosshogx on January 03, 2009, 11:47:43 PM
Just picked up a pair of Classic Controllers and gave it a whirl.  Much easier to play and understand with a four button set-up.  I would have used my GC or Hori pad, but the way the buttons are shaped makes it difficult to play any fighting games.  The GC pad is good for playing GC games and that's about it.  Big honkin' "A" and ity bity "B" along with bean shaped "Y" and "X" may be good for Pikman or Rogue Squadren, but total blow for fighting games.  Of course, that's just my not so humble opinion.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: S-U-P-E-R on January 05, 2009, 01:22:02 AM
GC controller is pretty rad for games where you don't have to do rolling/dragonpunch/etc motions
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Djunknown on January 05, 2009, 11:20:59 PM
Some very nice words. (http://www.destructoid.com/destructoid-review-tatsunoko-vs-capcom-115666.phtml)
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: KDR_11k on January 06, 2009, 04:26:03 AM
With all this talk about obscure characters I'm wondering if Gotcha Force got any representation (seems to be a favourite of the Capcom devs) but I doubt it did.

People keep talking about how easy it is to import but I'm always worried that Nintendo might break the HBC with an update (especially since I don't own TP and would have to rent it to reinstall anything) and since I'm primarily playing Wiiware I'd probably have to get some updates to use the shop channel... Am I just worrying too much?
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: bosshogx on January 06, 2009, 08:42:38 AM
With all this talk about obscure characters I'm wondering if Gotcha Force got any representation (seems to be a favourite of the Capcom devs) but I doubt it did.

People keep talking about how easy it is to import but I'm always worried that Nintendo might break the HBC with an update (especially since I don't own TP and would have to rent it to reinstall anything) and since I'm primarily playing Wiiware I'd probably have to get some updates to use the shop channel... Am I just worrying too much?

Sadly, no Gotcha Force love...maybe in the sequel?  I'd also not worry about updates killing of the HBC.  It seems that every time they update the firmware, the HBC releases an update within a week or two.  There's also rumors of ways to get the HBC onto the system without using Zelda, they just aren't bothering to mention it until the Zelda one gets blocked.  This problem would be lessened if Nintendo wasn't so insistent on a region lockout, which really only affects the hardcore audience anyways.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: NWR_pap64 on January 20, 2009, 03:55:30 PM
Maybe Tatsunoko vs. Capcom not coming to the US is a blessing in disguise? (http://www.youtube.com/watch?v=9htIFvLfs8s&feature=channel)

:p
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Caliban on May 16, 2009, 11:56:44 PM
Can either Maxi, or ShyGuy confirm/deny this?

http://kotaku.com/5257869/nintendo-power-tatsunoko-vs-capcom-coming-to-us
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Flames_of_chaos on May 17, 2009, 12:02:45 AM
Edit: Right now this is a rumor, since the only confirmation is neogaf.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BeautifulShy on May 17, 2009, 12:09:24 AM
Can either Maxi, or ShyGuy confirm/deny this?

http://kotaku.com/5257869/nintendo-power-tatsunoko-vs-capcom-coming-to-us

 I looked in my past few issues and there wasn't any mention of it.My Red Steel 2 issue I got a week ago.

Maybe this was leaked for the next issue.July 2009, Vol.243
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: bustin98 on May 17, 2009, 01:54:15 AM
Pics are up on Joystiq, Kotaku, and Gonintendo. Scans of Nintendo Power announcing it for North America. I am so looking forward to playing this game.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BeautifulShy on May 17, 2009, 02:00:59 AM
Yeah I saw those Bustin98. I want to see if my next NP has that story.

I have a question for all of the NP subscribers.Do you have your new issue yet?Issue 243.

I don't have that issue yet.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: S-U-P-E-R on May 17, 2009, 04:28:26 AM
That's weird. I was pretty much convinced their business plan was to use the engine/Capcom characters to make a new Marvel.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: SirSniffy on May 17, 2009, 07:53:17 AM
Since I am an old fart, I know about all the Battle Of the Planets characters, and have known for quite some time. Please please please please please let this news be true about the game. I would love a good J-fighter on the Wii!
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Flames_of_chaos on May 17, 2009, 12:07:01 PM
Yeah I saw those Bustin98. I want to see if my next NP has that story.

I have a question for all of the NP subscribers.Do you have your new issue yet?Issue 243.

I don't have that issue yet.

No, they will be released sometime in June or late May. I usually get my copy by the first or second week, I got my June issue in the mail on May 5.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Luigi Dude on May 17, 2009, 01:58:20 PM
I wonder if Capcom was able to get the rights to all the Tatsunoko characters or if we'll be seeing some characters get replaced?  The article does mention that we might be seeing new characters.

Maybe right now one of the license holders here in America is being hard to deal with and if Capcom isn't able to work out a deal in the coming months, they'll just remove that character and replace them with another.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BeautifulShy on May 17, 2009, 02:26:18 PM
Well Luigi Dude I think first we need to know all of the Tatsunoko characters and then look up who owns the rights and if those rights are still active in the states.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BeautifulShy on May 17, 2009, 03:30:23 PM
A couple details.
Online play may happen.
More characters may happen.
Game will be out before end of the year.
New title is Taksunoko VS Capcom:Ultimate All-Stars.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Flames_of_chaos on May 18, 2009, 02:50:12 PM
 Capcom officially confirmed it (http://www.nintendoworldreport.com/newsArt.cfm?artid=18466)
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: GoldenPhoenix on May 18, 2009, 03:05:34 PM
Capcom officially confirmed it (http://www.nintendoworldreport.com/newsArt.cfm?artid=18466)

Amazing, it sounded like a trademark nightmare to get it to the US but it is coming! I am going to have to buy it just to reward Capcom for what was probably a ton of hard work (not to mention money) to get it localized.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Flames_of_chaos on May 18, 2009, 03:16:22 PM
Man Nintendo systems are getting good news recently, this and Dragon Quest Wars made by Intelligent Systems. Very exciting!
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: NinGurl69 *huggles on May 18, 2009, 03:30:16 PM
This game is probably losing money on every copy sold.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: GoldenPhoenix on May 18, 2009, 03:56:32 PM
This game is probably losing money on every copy sold.

So wait does that mean we want it to sell poorly?!?!
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: TJ Spyke on May 18, 2009, 04:03:50 PM
The copyright issues don't exist in Japan, which is why the game came out to begin with. It's outside of Japan that was a problem since so many companies have rights to different characters. The opening screens of the game is probably gonna have like 15 different logos on it.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: NinGurl69 *huggles on May 18, 2009, 04:13:34 PM
Every special move you perform will probably have a logo associated with it.

BLAM BLAM BLAM RADICAL COMBO
(All Rights Reserved.)
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Peachylala on May 18, 2009, 07:17:54 PM
Pro's post is going to give me nightmares now.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BeautifulShy on June 01, 2009, 11:33:22 PM
http://n-europe.com/news.php?nid=13261
^ Preview
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BeautifulShy on June 03, 2009, 12:28:42 AM
Online play and 5 new characters for NA release (http://www.joystiq.com/2009/06/02/tatsunoko-vs-capcom-gets-online-play-5-new-characters-for-north/)
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: TJ Spyke on June 03, 2009, 12:37:37 AM
I wish they said which character was removed and what 5 were added.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Adrock on June 03, 2009, 12:48:09 AM
Not sure who was added, but apparently, Hakushon Daimao was removed. He supposedly sucked anyway. If that's true, I'd expect the 5 characters to be split 3 Tatsunoko and 2 Capcom to make up the difference. Speed Racer is a possibility. He's probably the most famous Tatsunoko character this side of the Pacific and the one I'm surprised didn't make it into the original cast in the first place. Before you ask what his moves could possibly be, keep in mind that Roll is a character. Then, there's always the Samurai Pizza Cats.....
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: TJ Spyke on June 03, 2009, 12:52:38 AM
I loved the SPC as a kid. I loved them even more when I got older and found out that the English dubbers were not given any transcripts of the show (only the actual video tapes) and ended up just making up their own scripts based on what they saw.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: DAaaMan64 on June 03, 2009, 04:08:37 AM
This is bad ass
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: rbtr on June 03, 2009, 04:20:47 AM
Then, there's always the Samurai Pizza Cats.....

Don't say such things, they make my pants feel funny, and I know it won't happen
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BeautifulShy on June 17, 2009, 08:30:06 PM
So it is likely that most of us don't know who the Tatsunoko characters are well the Capcom Unity blog has you covered. The first episode discusses Ken the Eagle and Ryu.

Here are the details (http://Http://gonintendo.com/viewstory.php?id=86244)
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: NWR_pap64 on June 18, 2009, 01:22:44 AM
A couple details.
Online play may happen.
More characters may happen.
Game will be out before end of the year.
New title is Taksunoko VS Capcom:Ultimate All-Stars.

I think the "mays" happened because Capcom let loose of these details too soon. We received a PR message which clearly indicated online play was going to be implemented and that due to licensing issues some characters were going to be replaced.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BeautifulShy on June 18, 2009, 02:17:05 AM
Well I put those mays there because it wasn't a entirely sure thing but now we know that those will happen. Also I'm not on the staff so I don't get inside info.:)
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BeautifulShy on June 20, 2009, 07:35:54 AM
Batsu Ichimonji and Casshern (http://www.capcom-unity.com/s-kill/blog/2009/06/19/tatsunoko_vs_capcom_episode_2__emo_loner_vs_another_emo_loner)

So from Rival Schools we have Batsu Ichimonji and from Casshan we have Casshern
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: NinGurl69 *huggles on July 22, 2009, 12:57:13 PM
The E3 stuffs.

>> Tatsunoko VS. Capcom: Ultimate All-Stars (http://sixsidedvideo.com/media/wii/tvsc.html)
E3 2009 trailer
Gameplay video 1: Jun The Swan w/ Viewtiful Joe VS. Ryu w/ Tekkaman
Gameplay video 2: Doronjo w/ Batsu VS. Karas w/ Alex
Gameplay video 3: PTX-40A VS. Ken The Eagle w/ Chun-Li
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BwrJim! on July 24, 2009, 02:04:00 PM
There is no point into having VJoe becuase he does not take advantage of his special techniques.  Wheres the slowmo and speed up???  He is just a pop in character that in the end needs more diverse style of gameplay rather than a me too setup.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: NinGurl69 *huggles on July 24, 2009, 06:20:11 PM
There is no point into having VJoe becuase he does not take advantage of his special techniques.  Wheres the slowmo and speed up???  He is just a pop in character that in the end needs more diverse style of gameplay rather than a me too setup.

That's exactly why I told people to "SHUTUP" when they suggested his inclusion in Brawl.  His Slow and Mach Speed only exist as super-moves in TvsC (aka just signature eye candy).  Beyond that he's reduced tothe same rapid-fire button mash play as most of the other fighters.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BeautifulShy on July 24, 2009, 06:29:46 PM
http://www.capcom-unity.com/grant008/blog/2009/07/23/tatsunoko_vs_capcomua__new_mc_joystick_at_comiccon

Madcatz and Capcom is considering having a Arcade stick for this game.

(http://i261.photobucket.com/albums/ii47/Maxi_80/Video%20Games/7c401c9461465d84bd18fd29d5dfad09.jpg)
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: JRNN on July 24, 2009, 10:55:28 PM
http://www.capcom-unity.com/grant008/blog/2009/07/23/tatsunoko_vs_capcomua__new_mc_joystick_at_comiccon

Madcatz and Capcom is considering having a Arcade stick for this game.

(http://i261.photobucket.com/albums/ii47/Maxi_80/Video%20Games/7c401c9461465d84bd18fd29d5dfad09.jpg)
:O I WANTS!
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BeautifulShy on September 10, 2009, 06:44:45 AM
Bumping because S-U-P-E-R couldn't find this topic.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Dasmos on September 10, 2009, 11:42:20 AM
Bumping because S-U-P-E-R couldn't find this topic.

lawl
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BlackNMild2k1 on September 10, 2009, 12:07:19 PM
Forum integrity.... better preached than practiced?

News at 11
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BeautifulShy on September 10, 2009, 12:15:24 PM
So what does everybody think of the different fighters that were revealed?
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: NinGurl69 *huggles on September 10, 2009, 12:47:40 PM
 
September 10, 2009, 09:46:54 am  Hello NinGurl69 *huggles
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 Nintendo World Report Forums > Gaming Forums > Nintendo Console Discussion > Topic: New Tatsunoko vs Capcom characters revealed (by accident I guess!)
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   New Tatsunoko vs Capcom characters revealed (by accident I guess!)
« on: Today at 02:52:31 am »Quote http://forums.shoryuken.com/showthread.php?p=7456555#post7456555

Mega Man Zero
Frank West
Yatterman #2
Joe Asakura
Tekkaman Blade


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   Re: New Tatsunoko vs Capcom characters revealed (by accident I guess!)
« Reply #1 on: Today at 02:53:38 am »Quote I assume Mega Man Zero is actually just ZeroReport to moderator    Logged Ty Shughart :: Official NWR Forum Troll
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   Re: New Tatsunoko vs Capcom characters revealed (by accident I guess!)
« Reply #2 on: Today at 03:41:40 am »Quote There is a topic about the game already. Please post this there.Report to moderator    Logged Courage is the magic that turns dreams into reality
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   Re: New Tatsunoko vs Capcom characters revealed (by accident I guess!)
« Reply #3 on: Today at 07:32:51 am »Quote Wow if those are really the US added characters thats a ton. I hope its true, but it may just be another case of Brawl. Report to moderator    Logged FREEEEEDDDDDOOOOOMMMMMMMMMM!!!!

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   Re: New Tatsunoko vs Capcom characters revealed (by accident I guess!)
« Reply #4 on: Today at 08:12:54 am »Quote These characters don't appear in the Japanese version? Are they planning DLC?Report to moderator    Logged http://www.extreme-sandwiches.com/
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   Re: New Tatsunoko vs Capcom characters revealed (by accident I guess!)
« Reply #5 on: Today at 08:18:24 am »Quote Quote from: ShyGuy on Today at 08:12:54 am
These characters don't appear in the Japanese version? Are they planning DLC?


They are going to release another version for japanese players with all of the extras from Euro and America versions.Report to moderator    Logged Courage is the magic that turns dreams into reality
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   Re: New Tatsunoko vs Capcom characters revealed (by accident I guess!)
« Reply #6 on: Today at 08:38:21 am »Quote Quote from: Maxi on Today at 03:41:40 am
There is a topic about the game already. Please post this there.


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« Reply #7 on: Today at 08:39:26 am »Quote it was totally worth a new topic esp. since it's worth noticing and putting on the front page! sorry dad!!!Report to moderator    Logged Ty Shughart :: Official NWR Forum Troll
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  Re: New Tatsunoko vs Capcom characters revealed (by accident I guess!)
« Reply #8 on: Today at 08:42:44 am »Quote armchair modding. it's a forum sport.Report to moderator    Logged Warning Level: 47% (being watched)
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    Re: New Tatsunoko vs Capcom characters revealed (by accident I guess!)
« Reply #9 on: Today at 09:45:01 am »Quote Let's make this topic the US release thread....

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Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: NinGurl69 *huggles on September 10, 2009, 12:48:08 PM
LET'S MAKE THIS THE OFFICIAL CAPCOM MEGA ANTI-MOD THREAD
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: NinGurl69 *huggles on September 10, 2009, 01:18:26 PM
HOORAY FOR UPDATES

Maxi
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   Re: New Tatsunoko vs Capcom characters revealed (by accident I guess!)
« Reply #10 on: Today at 09:51:58 am »Quote On the Capcom side: Ryu, Chun Li, and Alex from the Street Fighter series are in; Batsu from Rival Schools and Morrigan from the Darkstalkers series are also on board; Soki from Onimusha: Dawn of Dreams; Mega Man Voltnutt and Roll from the Mega Man series; Viewtiful Joe from the Viewtiful Joe series; PTX-40A from Lost Planet; and Saki from Quiz Nanairo Dreams, which is a quiz/dating game that could only come from Japan. Frank West from Dead Rising.Megaman Zero.

On the Tatsunoko side, importers should recognize most of the roster: Ken the Eagle and Jun the Swan are in from Science Ninja Team Gatchaman; Yatterman-1,Yatterman-2 and Doronjo are in from Yatterman; Casshan from Neo-Human Casshern; Polimar from Hurricane Polymar; Karas from Karas; Gold Lightan from Golden Warrior Gold Lightan; Ippatsuman from Gyakuten! Ippatsuman; and Tekkaman from Tekkaman: The Space Knight.Tekkaman Blade from the Tekkaman Blade series.Joe Asakura from Gatchaman.

Classic controller,GC controller, arcade stick support.

http://www.gametrailers.com/game/tatsunoko-vs-capcom/10355
« Last Edit: Today at 10:15:48 am by Maxi » Report to moderator    Logged Courage is the magic that turns dreams into reality
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Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: S-U-P-E-R on September 10, 2009, 01:20:01 PM
bumping a 3 month old thread for no real reason. woot. now you are the one being backseat modded!
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BeautifulShy on September 10, 2009, 01:26:40 PM
I was bumping it because you didn't bother to look for the topic. It was on page 5.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: S-U-P-E-R on September 10, 2009, 02:03:44 PM
Didn't bother? It would have been much better to let the old one die
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: NinGurl69 *huggles on September 10, 2009, 02:12:10 PM
My bad, I had a few Yujinaka VS. Crapcom videos to add for the month of August, but didn't get around to it cuz I was playing awesome electronic games.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BeautifulShy on September 10, 2009, 02:19:17 PM
There is a rule that no multiple topics per game so your topic was a unneed topic.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BlackNMild2k1 on September 10, 2009, 02:31:48 PM
There is a rule that no multiple topics per game so your topic was a unneed topic.

No need to armchair/backseat mod. We have more mods than we want as it is.
Next time just drop a link and leave it at that.
If the conversation moves, then great.
If not, then the mods can lock it or merge the threads.
No need to make an issue out of it.

themoreyouknow.jpg
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: NinGurl69 *huggles on September 10, 2009, 02:37:54 PM
I don't know much about the awful looking red-coloured Tekkaman Guy.  But I did catch a bit of the localized TEKNOMAN cartoon a long time ago, and thought he was pretty badass.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: NinGurl69 *huggles on September 17, 2009, 12:12:28 PM
Ultimate Bump-Stars

>> Tatsunoko VS. Capcom: Ultimate All-Stars (http://sixsidedvideo.com/media/wii/tvsc.html)
Gameplay video 4: Saki w/ Morrigan VS. Yatterman-1 w/ Doronjo
Gameplay video 5: Morrigan w/ Saki VS. Yatterman-1 w/ Doronjo, REMATCH!
Gameplay video 6: Ken The Eagle w/ Alex VS. Viewtiful Joe w/ Karas
Gameplay video 7: Ken The Eagle w/ Alex VS. Viewtiful Joe w/ Karas, REMATCH!
Gameplay video 8: Kaijin No Soki w/ Polymar VS. Ryu w/ Casshan
Gameplay video 9: Kaijin No Soki w/ Yatterman-1 VS. Casshan w/ Alex
Gameplay video 10: Polymar w/ Viewtiful Joe VS. Chun-Li w/ Ken The Eagle
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BwrJim! on September 18, 2009, 11:46:36 AM
This game is really fun..  Here is how it played out when I got the chance to play it with my friend and son..

   The wiicontrols (now one word orr wiichuck!) bring something interesting to the table of the vs. series.   It assumes you know that right way to link things (actually, I guess the VS. series has always done this) together for combos.   There are 2 attacks.  A and B.. one is attakcing (all 6 buttons in one) and the other is specials.  It actually works well as the game will do the correct moves that a master might do with the spacing in consideration.   Supers where done by mashing the two buttons and switching out the characters were simple enough.   

  When switching out a character it involved the nunchuck motion of going to the side.  (i dont remember, but I think you had to hold a button to decide whether it was an assist or not).

  All the speed combos and more are in here too.   My son was throwing out supers galore with ryu, while I was working my head around the new style.   So, on the fly i decided to see what would happen if I unplugged the chuck.. The game automatically switches to the wiimote nes style control and it was actually easier for me to figure things out.  Then of course, there was the classic controller..  worked great for this game and it reminded me of the SNES days.   So if your newb/vet/nes/snes style player, capcom has got you covered. 

  Capcom has gone in and made a really fun game that I can wait to get and play online, this will be a fun addition to the tournies held and to this day, V joe does not belong.... period.    .
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: KDR_11k on September 18, 2009, 12:37:16 PM
"All six buttons"? I thought it only had four anyway and one of them is the character change?
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BwrJim! on September 18, 2009, 10:57:16 PM
that was standard street fighter talk slipping in there..  8P
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BeautifulShy on September 24, 2009, 04:15:01 PM
January 26th 2010 is when it comes out in the states.
January 29th is the date for Europe.

Well the new year is going to kick off with a bang,
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: NinGurl69 *huggles on September 26, 2009, 03:44:30 PM
Master Thread BANZAI

Quote

    UNIVERSAL/SYSTEM CHANGES
    + Throws are more useful (tick throws exist, can combo into blockstun etc.)
    - Characters fall faster now.
    - Megacrash pushes up and away.
    - Megacrash combos are very limited due to the engine changes.
    - Baroque is not as potent
    + Giant characters cannot be so easily comboed/infinited
    + characters gain more meter while being hit
    - cannot force the opponent into a corner after a juggle via the air combo trick
    * Stage-specific music
    * New character select screen (with gear-like selection reels that leave the number of new characters to be included ambiguous)

    RYU
    - Hurricane Kick (C version) no longer combos after wall bounce. B version still works.

    Chun Li
    - Lightning Legs pushes back
    - Infinite has been removed
    + J.5C has more hit stun
    + Can combo her level 3 from Tenshouu kyaku

    JUN THE SWAN
    + Her assist leaves a bomb on hit now
    + Can combo after landing the light illusion swan special
    + Can combo 2C into 6C easily

    ALEX
    + A version shoulder charge leaves the opponent grounded. B version knocks down and C version causes wallbounce.
    + 236C does a lot more damage (around 18000B)
    + New grab mechanics work very much in his favour

    KEN THE EAGLE
    + 623 C combos easily into 623 super.

    MEGA MAN
    - 5A - 5A - 5A - 5B - 5C xx 236+Attack Infinite no longer works.
    - weapon switch has more delay at the end of the move.

    ROLL
    + Faster air dash?
    + Can combo 2B/5C into 3C

    CASSHAN(yes he's called that now)
    + Denkou punch B version causes stagger on hit
    * Electricity effect added to his electrical attacks (visual)

    KARAS
    - 236A sword spin special is slightly slower. The difference is barely noticable but it's there.
    + [4]6B > 236A > 6B is now a 3 hit combo on an airborn opponent. The 6B comes out with no delay. Not sure if it's still an overhead.
    + Can combo from 63214A/B/C > 236A wall slam attack. He can pick the opponent up off the ground when they bounce after the hit.
    - Slide infinite is removed
    - 5C has more lag
    - 2C has more lag
    - 5B may have less range

    TEKKAMAN
    + Charge 46+A moves across the screen VERY quickly now. As fast, as, if not faster than, Ryu’s 236+C.
    - Due to the change in the pursuit speed, 3C /\ J.B - 28+C - 28+C no longer works. Modifying the air combo slightly may fix this.
    + All hits of his chargeback Space Lance throw can now combo into Vol Tekka beam super
    - Vol Tekka beam super deals less damage
    + Has been made faster

    PTX-40A
    + All versions of Riot Tackle cause wallbounce
    + 6B4B sends the opponent into a vertical spin and knockdown
    + 5C does less damage, but can be comboed into via 5B
    + [2]8B and C chainsaw special knocks down on hit. A version does not.
    + 623AB chainsaw super is much stronger
    + 3C launches the opponent at a less vertical height and is faster.
    + many more options to combo into level 3
    + j.5C will combo all 5 hits if done on an airborn opponent
    * Fire effect added to all thruster attacks (visual)
    - No more mega crash grabs
    - Rocket has been slightly nerfed. It takes longer for them to home in.

    GOLD LIGHTAN
    + 22+Attack covers the whole floor and is slightly stronger
    + 41236 + B&C knockdown
    + 5C can combo into 3C
    - Jabs push opponent away more

    VIEWTIFUL JOE
    - Voomerangs have more startup time. Therefore no more infinite
    - Slide infinite is gone too.
    - Can only do 1 red hot kick in the air now
    + Mach Speed now has the same properties as Chun Li's lightning legs super. Joe can follow the opponent up after the launch and continue to combo.
    + Bombs may possibly be unblockable (needs confirmation)
    * Bombs have a fire effect added to the hit
    + Air Joe now drags the opponent down, meaning more hits

    SAKI
    + Level 3 super is more powerful as is the beam super.
    + 5C is now cancellable.
    + J.C is also cancellable allowing her to control space very well with J.C xx 421+A/B/C.
    + The unblockable version of 5C can be cancelled into 3C for some very damaging aerial raves
    - The unblockable bullet chain (Unblockable 5C - 5C - 2C) now does around 15,000B damage as opposed to 18,000B damage.
    + 6C causes the opponent to stagger step and combos into her 214+A/B/C grab. Her assist has not been changed to follow this pattern.

    IPPATSUMAN
    + Ippatsuman’s 623+Attack has same properties as Ken’s 623+B/C.
    + Ippatsuman’s dash~623+attack has same properties as Ken’s 623+B/C.
    - Several resets actually combo now (examples: charge back, forward+C, 623 super; air combo, j.A, j.A, j.B, j.B, 7, j.A, j.B, j.C, 623 super) which means his damage scales more and he won't be doing as much damage.
    + He still has a useful reset combo: launch, j.A, j.A, j.B, j.B, 7, j.A, jA, j.C, 623 Super.


    DORONJO
    + 214+Attack seems a lot faster. The rock comes out very quickly.
    + 623+Attack is faster as well.
    - 2B has less hit stun, making her attack strings less safe
    - J.B got nerfed. Has lesser range and the mid-screen re-jump (B) combo no longer works.
    - Its harder to land 423+B when the opponent is jumping in now. You have to dash towards their position and do the far grab to land the Grab-Tree-Taunt loop.
    + Her moves now do more damage. Probably to accommodate her combo nerfs.

    YATTERMAN-1
    + Yatterpellican has been replaced with Yatterwan for 2P colour
    - 2C has a smaller hitbox
    - 623+A/B/C all have more recovery
    + Combos 2C to 6C with ease.

    POLIMAR (yes, another spelling change)
    + On airborne opponents, 236+Attack hits much like the assist version of the attack, thus allowing for easier comboing into charge 46+A and 623+attack, attack, attack. Has no knock away on airborne enemies.
    + 6C has less knock away and allows easier comboing of 623+attack, attack, attack.
    + Can combo into all charge 46 A/B/C specials and can dash after
    + Can combo into his level 3 super off 5C. Either 5C has more stun time or his level 3 super comes out faster.

    BATSU
    - Fireball no longer causes knockdown on hit
    - Ryusei kick no longer bounces back after being blocked, making it less safe

    KAIJIN NO SOKI
    + Counter special now causes the opponent to go into a slow crumple on hit
    + 236C can wallbounce. A version causes stagger and can extend combos.
    + 235A can combo from 5C and 6C, but has no super armour.
    + 2B cancels into 2C
    + Has been sped up significantly
    - Oni mode no longer has special hyper armour...
    + But Souki draws out 2 souls per hit now.
    * 'slowdown' effect added to his fierce hits (visual)
    ? Charge sword super now leaves the opponent with a strange blue aura on hit that lasts until the next time they're hit or when they switch out. The properties of this effect are currently unknown.

    MORRIGAN
    + Normals and level3 super do more damage
    - No longer has her j.2B infinite
    + 2B now combos into 5C
    + Valkyrie turn is slightly faster and can be cancelled
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BwrJim! on September 26, 2009, 11:43:00 PM
so with all those awesome updates ningurl, i am looking forward to some really REALLY good wars!!!

Are those l8test you posted, the changes to the american version from the japan?
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: S-U-P-E-R on September 27, 2009, 02:34:14 AM
Master Thread BANZAI

Quote

    UNIVERSAL/SYSTEM CHANGES
    + Throws are more useful (tick throws exist, can combo into blockstun etc.)
    - Characters fall faster now.
    - Megacrash pushes up and away.
    - Megacrash combos are very limited due to the engine changes.
    - Baroque is not as potent
    + Giant characters cannot be so easily comboed/infinited
    + characters gain more meter while being hit
    - cannot force the opponent into a corner after a juggle via the air combo trick
    * Stage-specific music
    * New character select screen (with gear-like selection reels that leave the number of new characters to be included ambiguous)

    RYU
    - Hurricane Kick (C version) no longer combos after wall bounce. B version still works.

    Chun Li
    - Lightning Legs pushes back
    - Infinite has been removed
    + J.5C has more hit stun
    + Can combo her level 3 from Tenshouu kyaku

    JUN THE SWAN
    + Her assist leaves a bomb on hit now
    + Can combo after landing the light illusion swan special
    + Can combo 2C into 6C easily

    ALEX
    + A version shoulder charge leaves the opponent grounded. B version knocks down and C version causes wallbounce.
    + 236C does a lot more damage (around 18000B)
    + New grab mechanics work very much in his favour

    KEN THE EAGLE
    + 623 C combos easily into 623 super.

    MEGA MAN
    - 5A - 5A - 5A - 5B - 5C xx 236+Attack Infinite no longer works.
    - weapon switch has more delay at the end of the move.

    ROLL
    + Faster air dash?
    + Can combo 2B/5C into 3C

    CASSHAN(yes he's called that now)
    + Denkou punch B version causes stagger on hit
    * Electricity effect added to his electrical attacks (visual)

    KARAS
    - 236A sword spin special is slightly slower. The difference is barely noticable but it's there.
    + [4]6B > 236A > 6B is now a 3 hit combo on an airborn opponent. The 6B comes out with no delay. Not sure if it's still an overhead.
    + Can combo from 63214A/B/C > 236A wall slam attack. He can pick the opponent up off the ground when they bounce after the hit.
    - Slide infinite is removed
    - 5C has more lag
    - 2C has more lag
    - 5B may have less range

    TEKKAMAN
    + Charge 46+A moves across the screen VERY quickly now. As fast, as, if not faster than, Ryu’s 236+C.
    - Due to the change in the pursuit speed, 3C /\ J.B - 28+C - 28+C no longer works. Modifying the air combo slightly may fix this.
    + All hits of his chargeback Space Lance throw can now combo into Vol Tekka beam super
    - Vol Tekka beam super deals less damage
    + Has been made faster

    PTX-40A
    + All versions of Riot Tackle cause wallbounce
    + 6B4B sends the opponent into a vertical spin and knockdown
    + 5C does less damage, but can be comboed into via 5B
    + [2]8B and C chainsaw special knocks down on hit. A version does not.
    + 623AB chainsaw super is much stronger
    + 3C launches the opponent at a less vertical height and is faster.
    + many more options to combo into level 3
    + j.5C will combo all 5 hits if done on an airborn opponent
    * Fire effect added to all thruster attacks (visual)
    - No more mega crash grabs
    - Rocket has been slightly nerfed. It takes longer for them to home in.

    GOLD LIGHTAN
    + 22+Attack covers the whole floor and is slightly stronger
    + 41236 + B&C knockdown
    + 5C can combo into 3C
    - Jabs push opponent away more

    VIEWTIFUL JOE
    - Voomerangs have more startup time. Therefore no more infinite
    - Slide infinite is gone too.
    - Can only do 1 red hot kick in the air now
    + Mach Speed now has the same properties as Chun Li's lightning legs super. Joe can follow the opponent up after the launch and continue to combo.
    + Bombs may possibly be unblockable (needs confirmation)
    * Bombs have a fire effect added to the hit
    + Air Joe now drags the opponent down, meaning more hits

    SAKI
    + Level 3 super is more powerful as is the beam super.
    + 5C is now cancellable.
    + J.C is also cancellable allowing her to control space very well with J.C xx 421+A/B/C.
    + The unblockable version of 5C can be cancelled into 3C for some very damaging aerial raves
    - The unblockable bullet chain (Unblockable 5C - 5C - 2C) now does around 15,000B damage as opposed to 18,000B damage.
    + 6C causes the opponent to stagger step and combos into her 214+A/B/C grab. Her assist has not been changed to follow this pattern.

    IPPATSUMAN
    + Ippatsuman’s 623+Attack has same properties as Ken’s 623+B/C.
    + Ippatsuman’s dash~623+attack has same properties as Ken’s 623+B/C.
    - Several resets actually combo now (examples: charge back, forward+C, 623 super; air combo, j.A, j.A, j.B, j.B, 7, j.A, j.B, j.C, 623 super) which means his damage scales more and he won't be doing as much damage.
    + He still has a useful reset combo: launch, j.A, j.A, j.B, j.B, 7, j.A, jA, j.C, 623 Super.


    DORONJO
    + 214+Attack seems a lot faster. The rock comes out very quickly.
    + 623+Attack is faster as well.
    - 2B has less hit stun, making her attack strings less safe
    - J.B got nerfed. Has lesser range and the mid-screen re-jump (B) combo no longer works.
    - Its harder to land 423+B when the opponent is jumping in now. You have to dash towards their position and do the far grab to land the Grab-Tree-Taunt loop.
    + Her moves now do more damage. Probably to accommodate her combo nerfs.

    YATTERMAN-1
    + Yatterpellican has been replaced with Yatterwan for 2P colour
    - 2C has a smaller hitbox
    - 623+A/B/C all have more recovery
    + Combos 2C to 6C with ease.

    POLIMAR (yes, another spelling change)
    + On airborne opponents, 236+Attack hits much like the assist version of the attack, thus allowing for easier comboing into charge 46+A and 623+attack, attack, attack. Has no knock away on airborne enemies.
    + 6C has less knock away and allows easier comboing of 623+attack, attack, attack.
    + Can combo into all charge 46 A/B/C specials and can dash after
    + Can combo into his level 3 super off 5C. Either 5C has more stun time or his level 3 super comes out faster.

    BATSU
    - Fireball no longer causes knockdown on hit
    - Ryusei kick no longer bounces back after being blocked, making it less safe

    KAIJIN NO SOKI
    + Counter special now causes the opponent to go into a slow crumple on hit
    + 236C can wallbounce. A version causes stagger and can extend combos.
    + 235A can combo from 5C and 6C, but has no super armour.
    + 2B cancels into 2C
    + Has been sped up significantly
    - Oni mode no longer has special hyper armour...
    + But Souki draws out 2 souls per hit now.
    * 'slowdown' effect added to his fierce hits (visual)
    ? Charge sword super now leaves the opponent with a strange blue aura on hit that lasts until the next time they're hit or when they switch out. The properties of this effect are currently unknown.

    MORRIGAN
    + Normals and level3 super do more damage
    - No longer has her j.2B infinite
    + 2B now combos into 5C
    + Valkyrie turn is slightly faster and can be cancelled

wow where did you find this great info????
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: NinGurl69 *huggles on September 28, 2009, 12:43:48 PM
From 4chan, media hub of the universe
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Caterkiller on September 28, 2009, 03:57:23 PM
I went to nerd fest this past July (Anime Expo) and next to the smash bros tv's they had this up and running. It was pretty popular to. I was never a big fan of traditional 2D fighters but I really like the look of this and SF4. The people playing looked like they were really having a blast so I'm going to pick it up for sure.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BeautifulShy on December 15, 2009, 01:50:19 PM
6 mins of footage (http://Http://youtube.com/watch?v=8Yvd-8gvGZ4)
Roll is going to be pretty fun to use.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Caterkiller on December 15, 2009, 02:10:17 PM
This game really does look great! And for me it totaly makes up for not getting Street Fighter.

It's been out for a long time in Japan how well has it done so far?
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BlackNMild2k1 on December 15, 2009, 02:10:51 PM


6 mins of footage (http://Http://youtube.com/watch?v=8Yvd-8gvGZ4)
Roll is going to be pretty fun to use.

LOL at Roll special attack.

if only she had a mop.....
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: EasyCure on December 15, 2009, 08:34:26 PM
I'm still considering getting this game just for Zero.. (and X)
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BlackNMild2k1 on December 15, 2009, 08:38:34 PM
Does this game have Street Fighter characters in it?

cause I plan on this game being my Street Fighter/Fighting Game fix for the next few years.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: EasyCure on December 15, 2009, 08:51:42 PM
probably ryu?
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Peachylala on December 15, 2009, 09:12:32 PM
Ryu and Chun Li.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: NinGurl69 *huggles on December 15, 2009, 09:17:17 PM
That's a whole lotta street fightin'

Shouldn't they have kids by now?
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BeautifulShy on December 15, 2009, 09:18:41 PM
Ryu,Alex and Chun Li.
Fixed!
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Peachylala on December 15, 2009, 09:19:54 PM
Alex isn't important enough, though Udon gave him a comic story... if I remember correctly.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: EasyCure on December 15, 2009, 09:49:51 PM
Ryu,Alex and Chun Li.
Fixed!

Who?

That's a whole lotta street fightin'

Shouldn't they have kids by now?

I'm sure Capcom will inevitably release a Street Fighter 5 (after Super Street Fighter 4, Super Duper Street Fighter 4: The newest HD challengers, Super Duper Super Street Fighter 4: cHDampion edition, Super Street Fighter 4 ex2x4 Omega More HD remix, etc), then after more version of SF5 finally release a SF5 that includes their offspring.

In the meantime, i'm sure there are PLENTY of sites that'll atleast show you them 'in the act'...
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BeautifulShy on December 15, 2009, 10:07:59 PM
Alex was in SF3 as the main character. The video I posted has Alex with Megaman on a team.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: EasyCure on December 15, 2009, 10:11:12 PM
1. I stopped caring about SF after SFII:T (because SSFII I realized that SSFII was a rip-off, and they just kept putting out more..).

2. You should know i never watch videos posted on the forums cuz my computer is crappy.

3. Yay megaman<3
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BeautifulShy on December 15, 2009, 10:19:38 PM
1. I stopped caring about SF after SFII:T (because SSFII I realized that SSFII was a rip-off, and they just kept putting out more..).

2. You should know i never watch videos posted on the forums cuz my computer is crappy.

3. Yay megaman<3
1.Fair enough. I wonder how many forum members played SF3.I did not.
2. Couldn't you use your phone to watch it?
3. Agreed.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: EasyCure on December 15, 2009, 10:29:21 PM
1. I stopped caring about SF after SFII:T (because SSFII I realized that SSFII was a rip-off, and they just kept putting out more..).

2. You should know i never watch videos posted on the forums cuz my computer is crappy.

3. Yay megaman<3
1.Fair enough. I wonder how many forum members played SF3.I did not.
2. Couldn't you use your phone to watch it?
3. Agreed.

1. I bet SUPER did
2. depends, is it a youtube video? Besides, i'm not gonna whip out the phone to watch every video posted on the forums.
3. This is why we're friends.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BeautifulShy on December 15, 2009, 11:03:41 PM
1. I stopped caring about SF after SFII:T (because SSFII I realized that SSFII was a rip-off, and they just kept putting out more..).

2. You should know i never watch videos posted on the forums cuz my computer is crappy.

3. Yay megaman<3
1.Fair enough. I wonder how many forum members played SF3.I did not.
2. Couldn't you use your phone to watch it?
3. Agreed.

1. I bet SUPER did
2. depends, is it a youtube video? Besides, i'm not gonna whip out the phone to watch every video posted on the forums.
3. This is why we're friends.
1.Yes that is very likely.
2.yes it is a youtube video.
3. Megaman brings gamers together.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: EasyCure on January 11, 2010, 09:56:22 PM
Is this game out yet? Do i have to shell out my $50 on a game i'll rarely play just because MM characters are in it!?

I NEED ANSWERS!
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Peachylala on January 11, 2010, 11:49:07 PM
I am mixed about getting this game because they are no Samurai Pizza Cats. NO PIZZA CATS.
 
That is a crime against humanity for not having the most awesome Tatsunoko characters that didn't suffer from horrible Americanization (it's dub was awesome).
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BeautifulShy on January 12, 2010, 12:09:01 AM
Is this game out yet? Do i have to shell out my $50 on a game i'll rarely play just because MM characters are in it!?

I NEED ANSWERS!
Will be out on the 26th of January and will retail for $50
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Caterkiller on January 12, 2010, 02:36:02 AM
Woah! The Pizza Cats were Tatsunoko?! How cool! I still remember the dub theme song from way back in the 5th grade! I would have loved to have them in the game!
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Peachylala on January 12, 2010, 11:08:23 AM
Woah! The Pizza Cats were Tatsunoko?! How cool! I still remember the dub theme song from way back in the 5th grade! I would have loved to have them in the game!
I am boycotting this game waiting for a price drop due to this sole reason, but I may impulse buy it because I like Street Fighter, and Roll... and MegaMan X... and Viewtiful Joe... and DarkStalkers(sp?).

Any predictions on the game's final amount of sales? I call 200K in sales, due to obscure anime characters (70% of them) and Capcom trolling the Nintendo fanbase (which isn't new). Also lack of real advertising, though the Capcom Vs. series is well known.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: EasyCure on January 12, 2010, 02:28:18 PM
Wait wait wait... did someone say samurai pizza cats??

I'm as giddy as kairon playing wii cheer!

Ah they're not in the game? Boycott :( (not really)
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: NinGurl69 *huggles on January 12, 2010, 02:30:21 PM
Boycott.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Peachylala on January 12, 2010, 06:18:12 PM
This game will only sell 50K due to no Samurai Pizza Cats.

It's divine justice.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: EasyCure on January 12, 2010, 06:59:53 PM
I'll settle for dlpcc (downloadable pizza cat content)
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Peachylala on January 12, 2010, 08:24:56 PM
Capcom doesn't care that much.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: EasyCure on January 12, 2010, 08:55:42 PM
ouch! that burn is worse than boiling hot pizza on your tongue
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Peachylala on January 12, 2010, 10:52:13 PM
We are better off waiting for a sequel to Madworld or what other game Platinum has in store for Wii/DS.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: EasyCure on January 13, 2010, 02:37:49 PM
or we could kidtell ourselves that if TvC sells enough copies to warrant a sequel, they'll include Pheonix Wright AND the Samurai Pizza Cats!

BELIEVE
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BeautifulShy on January 16, 2010, 05:21:44 AM
So there is going to be a launch event for Tatsunoko VS Capcom at the Nintendo World Store on January 23rd.That falls on a Saturday.The time that this is happening is at 11am to 3pm.

Http://gonintendo.com/viewstory.php?id=111065
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Peachylala on January 16, 2010, 11:40:32 AM
Hopefully that will work lol not really.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: EasyCure on January 16, 2010, 03:35:40 PM
I'm thinking of going and snapping a few shots for NWR but its not a sure thing yet. If the weathers as crappy as the mario event, I'm staying home. I might not even pick up the game if I do go, since NMH 2 will be right around the corner :D
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BeautifulShy on January 23, 2010, 05:49:45 PM
Well the game is coming out in a few days. I would like to get the game at launch but I think money is going to be tight so we shall see.

Anybody go to the Nintendo World Store today?
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: EasyCure on January 25, 2010, 10:53:18 PM
I went.. and I wore this:

(http://i92.photobucket.com/albums/l28/ThreeImaginaryBoys/DSC01640.jpg)

And plan to wear that same shirt for any other events at the NWS in the future ;)
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BlackNMild2k1 on January 25, 2010, 11:17:08 PM
You actually had the shirt made!? Nice.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: NWR_Neal on January 25, 2010, 11:39:46 PM
I went to the event and interviewed the producer who was there (Ryota Niitsuma). I was busy the rest of the weekend and finally transcribed it tonight, so look for it tomorrow! (And look for the review later in the week. We got the review copy a little later so we missed the launch day review plan :()

I sadly did not see that shirt.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: EasyCure on January 26, 2010, 02:37:42 PM
Yes, I got it made. I'm a man of my word :D

No one seemed to notice, which was sad, but perhaps next time I'll be sure to take my coat off so its more visible
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: vudu on January 26, 2010, 02:39:06 PM
Maybe next time you should take off your pants--then people will really take notice!
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: ShyGuy on January 26, 2010, 03:13:00 PM
That shirt is an awesome sundae with extra sprinkles
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Peachylala on January 26, 2010, 03:40:07 PM
That shirt, along with the producer wanting to make a vs. game with Nintendo characters in it, just made my day.
 
Nintendo Vs. Capcom? Possible? Maybe.
 
I would love Mario vs. Mega Man. The classic Mega Man, not that peice of **** character from Legends.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Luigi Dude on January 26, 2010, 04:10:25 PM
I've said for quite a while that a Nintendo vs Capcom is only a matter of time.  With the producer of the game saying he'd like to make one, I'd imagine we could be very close to this finally becoming a reality. 

I mean really, since Nintendo has been allowing third parties to make games featuring Nintendo characters for almost the last decade now, there's nothing stopping Capcom from making a game like this.  All they got to do is call up Miyamoto and there they go.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: UltimatePartyBear on January 26, 2010, 04:34:27 PM
I bet Nintendo would think a Nintendo vs. Capcom game would eat into Smash Brothers sales.  On the other hand, maybe it could work as a collaboration for the next Smash Bros. if Sakurai doesn't want to do it again.  Niitsuma seems like as good a successor as we could hope for.

Edit: Oops, I misread.  Niitsuma was the producer, so he may not have been all that hands-on.  Still, some kind of Nintendo vs. Capcom remains a nice dream.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: EasyCure on January 26, 2010, 05:26:18 PM
Super Smash Bros vs Capcom EX-Pi?

I'll have a slice!

Too bad we won't get another Vs. Capcom game if this one doesnt sell.. But on the other hand, thanks for the compliments!
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Luigi Dude on January 26, 2010, 07:30:36 PM
I bet Nintendo would think a Nintendo vs. Capcom game would eat into Smash Brothers sales. 

Not really.  The Capcom VS series is a different type of fighting game then Smash Bros.  Plus since Smash Bros appeals to a much, much wider audience then any Capcom fighting series, I don't think Nintendo is going to worry too much.

Not to mention as long as the game is called Nintendo vs Capcom, I think most people will understand it's not another Smash Bros game.  Now if they call it Smash Bros vs Capcom, then Nintendo might have a problem.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BlackNMild2k1 on January 26, 2010, 08:31:25 PM
Even if TvC doesn't sell all that well, a NvC might be their biggest selling game ever.
Nintendo loyalist & Capcom loyalist would be all over that.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Mop it up on January 26, 2010, 08:58:30 PM
It seems weird to me that people want a Nintendo vs. Capcom game. Nintendo has too many characters for that, they still haven't come close to cramming them all into a Smash Brothers game. If it were a traditional fighting game, I'd have no interest in it.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: that Baby guy on January 26, 2010, 09:12:51 PM
One of the interesting things Capcom vs. SNK did was incorporate both playstyles together, into one game.  Actually, it had more than "both."  While it wouldn't be the same, really, I'd imagine Capcom would come up with a way of catering to Smash Bros. fanbase with a similar control/attack set-up.  Still, it would be a traditional fighter with non-traditional controls, but it wouldn't be a bad thing for many people.

I'd buy it.  I'm going to go buy this, in a few minutes.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BlackNMild2k1 on January 26, 2010, 10:02:47 PM
I already bought mine.... yesterday. waiting on super saver shipping though.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: EasyCure on January 26, 2010, 10:14:30 PM
i'lll probably pick this up thurs or friday, and never play it. I'm only getting it because I'm a MM fanboy, and as much as i despise the Legend series, I love me some Zero. Oh and Roll is cute as always.

What are the chances of them adding some DLC Pheonix Wright, Speed Racer and Samurai Pizza Cats?!? Slim to NEVER! :( owwies i hurt my own feelings.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Caliban on January 26, 2010, 10:59:24 PM
Played this game for almost 30 minutes.
It can get quite hectic despite its simplistic control scheme.
Playing with the Wii remote and Nunchuk is like using the C-Stick in Smash Bros in the sense that it is very easy to pull off the basic specials and whatnot. For the more "complex" control scheme it has to be played with the Classic, GameCube, or the Madcatz Arcade Fighting Stick.
I've pre-ordered the Madcatz arcade fighting stick, which I should get on my local store's next shipment, and I really can't wait to try it out with this game first, and then all the others that I can.
So far I like to play with Morrigan and Karas, but Ken the Eagle is also awesome to play with even though his movements require more training from my part.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: williamsjj on January 27, 2010, 12:39:29 AM
I already bought mine.... yesterday. waiting on super saver shipping though.

I'm in the same boat.  I'm excited.  TvC is the first Wii game that I ever pre-ordered.  Now I'm trying to decided if I am going to order an arcade stick or just try playing it with the Classic Controller.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: ShyGuy on January 27, 2010, 02:04:16 AM
This game seems to be getting a lot of positive buzz in the 2D fighter circles.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: KDR_11k on January 27, 2010, 02:22:47 AM
It seems weird to me that people want a Nintendo vs. Capcom game. Nintendo has too many characters for that, they still haven't come close to cramming them all into a Smash Brothers game. If it were a traditional fighting game, I'd have no interest in it.

Meh, there's no such thing as "too many characters for that". Capcom also has a ton of characters that hasn't been present in a VS game. That's no deal breaker.

Also I'd love to see Konami vs Capcom.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: that Baby guy on January 27, 2010, 06:34:46 AM
I had a bit of fun playing my roommate in this.  I won a grand total of one match, really, but he's typically better at fighters than I am.  Lately, since he got a PS2, we've been on a Marvel vs Capcom 2 kick, and transitioning to TvC works out pretty well.

I haven't yet picked out a second character, but my first main is going to be Roll, pretty much just for the fun.  Also, I love that she has a healing special.  It's surprisingly incredibly helpful.  That, and he special where she sets the opponent on fire, then douses them with a giant water bucket definitely make her a valid character.

Apparently, some moves can reflect projectiles.  One of Roll's can, so keep your eyes out for that, if you enjoy the game.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: noname2200 on January 27, 2010, 12:08:29 PM
Got it yesterday, and I'm enjoying it so far. I'm not much into fighters, but the promise of streamlined controls sold me, and I'm glad I bought in.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Tanookisuit on January 27, 2010, 12:51:17 PM
I'm liking it!  My girlfriend and I are pretty evenly matched, so it's been fun so far.  That said, my hands and wrists hurt like hell today from the Classic Controller.  I need to get an arcade stick stick.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: UltimatePartyBear on January 27, 2010, 03:01:03 PM
Amazon's selling TvC and the FightStick together with a 15% discount, and they've extended the preorder $10 credit to the end of the month.

Edit: That's just 15% off the FightStick's price, not the combo.  Sorry.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: that Baby guy on January 28, 2010, 07:58:27 PM
There are definitely not enough people talking about this game.  My roommate and I are loving it, though he hates Roll and her heal special.

We've played for several hours against each other, though he wants to unlock the rest of the characters first.  Problem is, he won't do anything to unlock them, and I don't care so much about them, since I just about know who I plan to use.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Tanookisuit on January 28, 2010, 09:43:48 PM
Unlocking the characters is a little tough.  I mean, it's easy to beat the final boss with a few characters, but super hard with the rest.  I've unlocked Frank West so far.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BlackNMild2k1 on January 28, 2010, 10:43:36 PM
my copy doesn't ship till Feb 1st.
super saver shipping.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Mop it up on January 29, 2010, 12:41:59 AM
Do you have to play through some sort of single-player mode to unlock characters, or can you unlock them from playing multiplayer?
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: that Baby guy on January 29, 2010, 01:27:50 AM
Unfortunately, you do.  It takes fourteen play-throughs of Arcade mode in order to unlock everything.  Six w/ Capcom characters dealing the last hit to the boss, and six with Tatsunoko characters doing the same.  That gets you two characters from both sides, and then once you beat it with all the unlockable characters (you can use the first unlockable character for both sides to count towards the second,) you have to beat it with the second character from each side.  Once you've beaten the game with all four of those characters, you unlock a fifth one, from Tatsunoko, I believe.

And unfortunately, it doesn't count if you beat it twice with the same character.  Essentially, the quickest way to go is to ramp down difficulty and ramp up damage.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: KDR_11k on January 29, 2010, 05:02:20 AM
Just got my copy (from Amazon with free shipping and arrival on release date) and did one run through arcade mode. I got to Yami (that was spoiled in pre-release hype so I don't care) with Ryu and Ken but there was just no way I'd really manage to kill him (even though the hadouken does crazy damage to him), I did that with PTX40 after several tries. Is there any way to avoid that sweeping fire beam on his last form? That thing seems to drag you to the emission point if it hits you and that means instant death.

It was hard to overcome my flashstep and damage cancel reflexes from Bleach DS at first...
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: that Baby guy on January 29, 2010, 05:27:26 AM
Just block.  Hold the opposite direction of Yami without pressing anything else.  I assume you mean the special that does some sort of rotation, right?  That's all there is to it.

The grab he does, where he picks you up, then fires the beam is a bit more difficult.  I can't tell you the best way to avoid that yet.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: Killer_Man_Jaro on January 29, 2010, 12:22:08 PM
T vs C was released today in the UK, so I would hope to get my copy this weekend. For any other British reader, Zavvi (http://www.zavvi.com/games/platforms/nintendo-wii/tatsunoko-vs-capcom-ultimate-all-stars/10068002.html) are selling it for £17.95. Not too shabby.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: KDR_11k on January 29, 2010, 12:37:00 PM
Just block.  Hold the opposite direction of Yami without pressing anything else.  I assume you mean the special that does some sort of rotation, right?  That's all there is to it.

The grab he does, where he picks you up, then fires the beam is a bit more difficult.  I can't tell you the best way to avoid that yet.

Interesting, I thought his big moves were unblockable (certainly got hit by a few when trying to block). So far I used the Mega Crash to escape from the grab, not very efficient but it did the job.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: KDR_11k on January 29, 2010, 01:51:20 PM
Anyway, I noticed that about one in three reviews complains that the online is laggy as hell (most written pre-release) while the others say it's fine (ran fine for me too in the test matches I fought), my guess is that they ended up with shitty connections or opponents and just decided "it's the Wii so it'll lag more than XBox". I have no idea why people have that prejudice about the Wii though, XBox Live isn't some magical speed enhancer, it's just a matchmaking server. Just because you pay for it doesn't mean it's better. Hell, I get plenty of lagged Modern Warfare 2 matches, should I say the PC is no good for online play?
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: noname2200 on January 29, 2010, 02:59:28 PM
Anyway, I noticed that about one in three reviews complains that the online is laggy as hell (most written pre-release) while the others say it's fine (ran fine for me too in the test matches I fought), my guess is that they ended up with shitty connections or opponents and just decided "it's the Wii so it'll lag more than XBox". I have no idea why people have that prejudice about the Wii though, XBox Live isn't some magical speed enhancer, it's just a matchmaking server. Just because you pay for it doesn't mean it's better. Hell, I get plenty of lagged Modern Warfare 2 matches, should I say the PC is no good for online play?

They probably say this because many more developers put effort into their online code for the HD consoles. That's not so much the case for the Wii.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: that Baby guy on January 29, 2010, 04:19:44 PM
Just block.  Hold the opposite direction of Yami without pressing anything else.  I assume you mean the special that does some sort of rotation, right?  That's all there is to it.

The grab he does, where he picks you up, then fires the beam is a bit more difficult.  I can't tell you the best way to avoid that yet.

Interesting, I thought his big moves were unblockable (certainly got hit by a few when trying to block). So far I used the Mega Crash to escape from the grab, not very efficient but it did the job.

Nope, different attacks are different types of hits.  There's low, high, and air attacks.  Low attacks can't be blocked while standing.  Air attacks can't be blocked while crouching.  I'm not sure if there's a particular type of attack that gets through an air block, but I don't recall any doing so.

Try crouch-blocking if you haven't, or just stand blocking.  One of those two definitely block it.  I didn't think about using Mega-Crash to escape the grab, I'll have to remember that.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: KDR_11k on January 29, 2010, 04:29:04 PM
Yeah, I already realized the attacks are all blockable, at first I thought you were supposed to dodge them considering how nasty they look. One you know to block the battle is much easier,blocking these attacks is easier than regular ones even because of the extensive telegraphing.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: williamsjj on January 29, 2010, 09:29:54 PM
my copy doesn't ship till Feb 1st.
super saver shipping.

I hate to be "Mr. Me Too" again, but me too, lol.  The more I read about the game the more excited I get.  I hope that it is good as everyone is saying and I hope that it sells well so that companies are willing to create more "hardcore" games for the Wii.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: TJ Spyke on January 29, 2010, 09:57:45 PM
Anyway, I noticed that about one in three reviews complains that the online is laggy as hell (most written pre-release) while the others say it's fine (ran fine for me too in the test matches I fought), my guess is that they ended up with ****ty connections or opponents and just decided "it's the Wii so it'll lag more than XBox". I have no idea why people have that prejudice about the Wii though, XBox Live isn't some magical speed enhancer, it's just a matchmaking server. Just because you pay for it doesn't mean it's better. Hell, I get plenty of lagged Modern Warfare 2 matches, should I say the PC is no good for online play?

They probably say this because many more developers put effort into their online code for the HD consoles. That's not so much the case for the Wii.

The GameTrailers review said that the stability depended on how far apart you and you opponent are. The closer they are, the less lag there was in online play.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: KDR_11k on January 30, 2010, 03:33:55 AM
Obviously, that's a fundamental law of physics.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: noname2200 on January 30, 2010, 04:53:49 PM
Anyway, I noticed that about one in three reviews complains that the online is laggy as hell (most written pre-release) while the others say it's fine (ran fine for me too in the test matches I fought), my guess is that they ended up with ****ty connections or opponents and just decided "it's the Wii so it'll lag more than XBox". I have no idea why people have that prejudice about the Wii though, XBox Live isn't some magical speed enhancer, it's just a matchmaking server. Just because you pay for it doesn't mean it's better. Hell, I get plenty of lagged Modern Warfare 2 matches, should I say the PC is no good for online play?

They probably say this because many more developers put effort into their online code for the HD consoles. That's not so much the case for the Wii.

The GameTrailers review said that the stability depended on how far apart you and you opponent are. The closer they are, the less lag there was in online play.

Makes sense. To clarify, I was referring to the part about why the 360's online service is praised, while the Wii's is slammed.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: DAaaMan64 on January 30, 2010, 09:20:58 PM
This game is great, we've been playing it for hours :P
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BeautifulShy on January 31, 2010, 12:49:17 AM
Has anybody tried online? Is it as laggy as some reviews say or do you need to just get your connection as optimised as much as one can?
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: KDR_11k on January 31, 2010, 02:43:37 AM
As I said, my matches were without any lag that I noticed though I only got to play against three different people so far. Sometimes I didn't get a match at all and other times the rankings were extremely mismatched (me at 150 against people around the 1k mark...) but overall the connecting goes much faster than in any other matchmaking-based game I played, both Wii and PC but it only needs one other player after all.

I unlocked All Shooters yesterday, took a few tries but I don't know WTF the Gamespy reviewer was on when he declared it an impossible task (does he think you need to get all the black letters too or something?).
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: DAaaMan64 on January 31, 2010, 05:37:08 AM
It was laggy.  We are on fiber and have a hell of a router. So don't look at me >.>

As far as unlocking characters, we unlocked all of them. Easily. None of us are HARDCOREZ either.  We just dumped the difficulty down to 0 and the damage all the way up. Blew through it in an evening.

what a stupid thing to bitch about.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: that Baby guy on January 31, 2010, 09:41:09 PM
Wow, last night I played some Marvel vs. Capcom 2 for the first time since touching Tatsunoko, and I have to say, going back really didn't feel so good.  TvC just feels much more complete, in the methods of attacking, comboing, and character movement.

Just thought I'd say so.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: NWR_Neal on January 31, 2010, 11:53:42 PM
I'd be more annoyed with the All-Shooters unlock method if you weren't forced to play through the arcade mode 12ish times to unlock the characters. All it takes is one good run on that to knock it out and never have to deal with the credits again.

As far as unlocking the characters go, it'd be nice if unlocking them wasn't a chore. It's not a huge deal, but it's still annoying.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: that Baby guy on February 01, 2010, 01:29:17 AM
When you beat the game with Roll, the mini game plays differently, in a way that's easier.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BeautifulShy on February 01, 2010, 01:33:14 AM
Has anybody tried looking up any of the anime that the Tatsunoko characters are in and have you guys watch them?
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: KDR_11k on February 01, 2010, 04:17:54 AM
Has anybody tried looking up any of the anime that the Tatsunoko characters are in and have you guys watch them?

There's a fairly recent one for Casshan called Casshern Sins. Pretty cool.
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BlackNMild2k1 on February 03, 2010, 12:28:49 AM
I just started playing this. Used the classic controller.
Was this thing made for midgets? It is so damn small that it cramps my hand to hold it.

Are Japanese peoples hands really that small? Dainty little girly hands?
Title: Re: Tatsunoko vs Capcom confirmed for Wii
Post by: BlackNMild2k1 on February 03, 2010, 02:13:01 AM
I have a question for those that know this game.
How so you switch between your characters?

I using the wiimote mode since CC is too small and in wiichuck mode I keep hitting the pause button on accident and exiting the fight.


edit: nevermind. I figured it out.