A few years ago, Chris Rock had a great comedy routine about guys who always want special attention for things they're supposed to do anyway. To paraphrase:
'I ain't never been to jail!"
"What, you want a cookie?"
I think this scenario perfectly captures the current state of Wii graphics. We all know that GameCube was a powerful system for its time, and we know that Wii is significantly more powerful than that. Yet the vast majority of Wii games, including Nintendo's own projects and those of talented third-party studios, barely meet the standards of mid-level GameCube visuals. I'm not talking about budget-priced shovelware. Marquee titles like Battalion Wars, Rock Band, Animal Crossing, de Blob, Boom Blox, and Mario Kart could all be mistaken for last-generation titles, based on their graphics.
In fact, some of the Wii games most highly praised for their visuals are literally last-generation games, including Twilight Princess, Resident Evil 4, and Okami. Now we have Capcom announcing a remake of Dead Rising, an Xbox 360 game, and they are flaunting the fact that it runs on the same engine as RE4: Wii Edition. I guess we're supposed to be relieved that Dead Rising might look as good as a GameCube game when it's brought over to Wii.
At E3 last week, I complained to Steven Rodriguez that the water in Wii Sports Resort's power-ski game looks closer to Wave Race 64 than Wave Race: Blue Storm. His response was: "So what? It's Wii Sports." And I agree in principle that graphics are not especially important in this kind of casual game. However, I also don't think it's asking too much that a new, $50 Wii game meet the minimum visual standard of Blue Storm, a game that is nearly seven years old and was built on predecessor technology. Casual or not, if I'm going to spend a large portion of Resort looking at the water, that water shouldn't be distractingly ugly. It certainly was in the E3 demo.
Here's my message to Nintendo fans, media, and especially game developers: raise your standards. I'm not saying that Wii games should look like PlayStation 3 games. I'm just saying that Wii games should look like Wii games. If you're the "vote with your dollars" type, here are a few suggestions to send a message: Zack & Wiki, Metroid Prime 3: Corruption, Super Mario Galaxy, and Geometry Wars Galaxies. (If you can think of another game with better-than-GameCube graphics, let us know in Talkback.)
(If you can think of another game with better-than-GameCube graphics, let us know in Talkback.)
I am voting with my dollars but it doesn't do any good. The problem is for every one of me there are 20 people probably on this forum alone that will give Nintendo the opposite message.
SSB Melee's Mario model looked better than Mario's model in Super Mario Sunshine and that game came out later.
I think the impact of Brawl's graphics was lessened for me because it looks so much like Melee, even though Melee was one of the best looking GameCube titles (despite being near-launch).
SSB Melee's Mario model looked better than Mario's model in Super Mario Sunshine and that game came out later.
Not sure I agree. I don't think realistic clothing textures suit Mario.
Want to know why so many Nintendo fans are looking to The Conduit as their system's messiah?
You think we would get all these last-gen ports if Nintendo didn't do it first with Zelda?
Where is the line drawn between Graphics-whore and Graphically-I-have-morals-and-standards?
Third parties follow Nintendo's lead.
SSB Melee's Mario model looked better than Mario's model in Super Mario Sunshine and that game came out later. And then Nintendo reused that lousy model again and again. It was laziness and it's not really surprising that that laziness has continued on to the Wii.
Wow a model in a fighting game with tiny levels looked better than one in a 3D adventure game.
Are you retarded.
The only games that came close to reusing Sunshine's Mario was Double Dash and MK Wii. Where the hell are the other ones you're talking about? Mario Teaches Trolling?
The only games that came close to reusing Sunshine's Mario was Double Dash and MK Wii. Where the hell are the other ones you're talking about? Mario Teaches Trolling?
I'm kind of in the "why does it have to be photorealistic?" crowd. I prefer the abstract look of Viewtiful Joe and Patapon over Gears of War and Halo. Video games are an art form, one where a developer's creative energies can go virtually unchecked. I'd like to see more games developed specifically for the medium. Nintendo is in a great position to do that. Not only can the gameplay be fundamentally different, but the look of a game can be experimental, too.
(http://img68.imageshack.us/img68/2945/busdriverlm9.jpg)
For example I know Johnny criticized the environments in Deadly Creatures, while I found the visuals to be quite good, even on part with most GC visuals.Isn't this exactly what Jonny is railing against?
It seems like we eventually hit a point of no return where the younger generation is so ignorant of what came before that things cannot be fixed. Gaming may very well go in that direction.
I see a lot of that here. If Nintendo can sell millions of games to people that are perfectly fine with GameCube-level graphics, then why bother spending money on doing anything better? Unfortunately for us, it's really good business.
I think Nintendo's finally figured out The Formula. Remember all those years when they said they wanted to find out a way to do away with the expensive, long development cycles most games had? That all of that stuff was crippling the industry and that it wasn't sustainable in the long run? Yeah, they just figured it out.
What Nintendo is doing right now reminds me of what P. Diddy did to hip-hop back in '95. Before that people knew how to make a good hip-hop record, but nobody knew how to package it or market it to the masses. P. Diddy figured that out, and hip-hop has never been the same since. Now everything is bling-bling, garbage beats, garbage lyrics etc. Once Diddy figured out The Formula, nobody had to try to do anything different any more, because they could sell maximum records with minimum effort.
I see a lot of that here. If Nintendo can sell millions of games to people that are perfectly fine with GameCube-level graphics, then why bother spending money on doing anything better? Unfortunately for us, it's really good business.
Personally, I'm hardly expecting any more Wii games that I even want to play, much less good games that also look good.
Fortunately the thing that matters, THE GAMEPLAY, is still first-class. So the visuals aren't all they COULD be, they are all that they NEED to be.
Personally when I'm playing a game, for instance Mario Strikers, which was criticised for only a minor upgrade fro its GC counterpart, I'm not looking at bland texture or a blurry character model, I'm enjoying the game. Better graphics would be better from a technical standpoint, but it's not going to affect my experience too greatly. I think the problem with most of you whiners is you don't play games, you review games. You are looking for things to fault instead of enjoying what you have.
Personally, when I'm playing a game, I'm going for total immersion. I play games like Resident Evil 4, Metroid Prime III, Half-Life 2, Gears of War, Assassins Creed, Bioshock etc.You're my hero.
"enjoying what you have" again, that is exactly the lowering of standards that Jonny is talking about.And that's what I'm saying is stupid. If the graphics are so bad that it starts to detract from other aspects of the game then you have a acceptable reason to complain.
And yet, look at the computer graphics they manage to include in "low budget" movies these days. The movie industry, at least, as greatly streamlined the process of making great looking computer graphics... the game industry could (and is slowly beginning to) do the same sort of thing.
I love our staff.
I think some of the staff contracted the Whino virus. :(
BWii does plenty of harnessing.
And if Nintendo isn't going to push the Wii hardware with anything but their one or two biggest titles, who will?
BWii does plenty of harnessing.
...and you can also get a similar experience on GameCube. This is exactly what I'm talking about.
You know what the sad part of all this is. I always believed that the Gamecube ever only used half of its potential...
You know what the sad part of all this is. I always believed that the Gamecube ever only used half of its potential...
Well you need to come back to reality. Metroid, RE, Zelda, Wave Race, Pikmin, and Battalion Wars already show the full potential of the system, in different ways. The other imaginary "half" of its potential went to Wii as a waggle wand.
why did I buy a Wii?
Quotewhy did I buy a Wii?
Why buy a 360 or PS3 when you could get similar experiences on PS2 and Xbox? If anything Wii has brought more to the table with a unique control scheme THAT is the reason why you got it a Wii, it wasn't because of visuals but the controller itself which was FRESH and is still progressing.
Why buy a 360 or PS3 when you could get similar experiences on PS2 and Xbox? If anything Wii has brought more to the table with a unique control scheme THAT is the reason why you got it a Wii, it wasn't because of visuals but the controller itself which was FRESH and is still progressing.
Quotewhy did I buy a Wii?
Why buy a 360 or PS3 when you could get similar experiences on PS2 and Xbox? If anything Wii has brought more to the table with a unique control scheme THAT is the reason why you got it a Wii, it wasn't because of visuals but the controller itself which was FRESH and is still progressing.
I disagree. There are only TWO games I have to get off the couch to play, Wii Sports, and Wario Ware. The control scheme is still only a glimpse of greater things to come.
I wasn't quite referring to whether you can play on the couch or not. So far we have PES with a revolutionary control scheme that could be done nowhere else. We also have two FPS shooters that run circles around analog controls (MOH2 and MP3).
As for MP3, the controls are good as well but they certainly aren't leaps and bounds beyond analog controls. Each control scheme has its ups and downs, frankly. Analog controls aren't as "quick" as mouse pointer, but it's much easier to do 180's with them (to shoot enemies behind you) than on Wii. I think that the MP3 control setup is fine for a first-person adventure like MP3, but in anything requiring split-second, accurate reactions in the thick of a firefight (like what you need for most first-person shooter multiplayer), I think they'd be a little unwieldy. Looking up and looking down is kinda hard to control, for example.
PES could be done on PC. Just saying!
Quotewhy did I buy a Wii?
Why buy a 360 or PS3 when you could get similar experiences on PS2 and Xbox? If anything Wii has brought more to the table with a unique control scheme THAT is the reason why you got it a Wii, it wasn't because of visuals but the controller itself which was FRESH and is still progressing.
I disagree. There are only TWO games I have to get off the couch to play, Wii Sports, and Wario Ware. The control scheme is still only a glimpse of greater things to come.
I wasn't quite referring to whether you can play on the couch or not. So far we have PES with a revolutionary control scheme that could be done nowhere else. We also have two FPS shooters that run circles around analog controls (MOH2 and MP3). A future Lightsaber Dual game and a multiplatform Star Wars game that is causing some people to question which version will be the best. EA is harnessing the Wiimote for Madden this year for new innovative things, same with Tiger Woods. Mario Galaxy provided a unique experience that balanced both traditional with Wiimote controls to create a new level of interaction. That is why many of us got a Wii beyond being just Nintendo fans and while it still has room to grow it is showing tremendous signs of turning into something far beyond the other two consoles when it comes to interaction.
We are talking about console gaming. If we want to jump to the PC it blows everything else out of the water besides motion controls because you can also plug in control pads as well. Also most FPS on 360 and PS3 are built around the two analog sticks because they are not that good for pinpoint accurate controls, though to be fair it is getting better, but then again it is still the most awkward and horrendous way to play a FPS. With the Wii Remote you can point and shoot, heck the Wii is the first platform that you can have an on rails shooter without an extra peripheral. In regards to PES I would think it would be cumbersome at best to control two players on a mouse/keyboard setup.
It is kind of funny though that after 10 years or so, even with the evolution of FPS controls on consoles that the Wii Remote is already surpassing many aspects of it in 1.5 years. Conduit will be a perfect testing ground as to whether the Wii Remote can be the control method of choice for the FPS genre.
All I can say now is that I will not touch a 360 or PS3 multiplatform FPS if it is also on Wii.
Aha! I made this very point on RFN almost a year ago. Good to see that Jonny's finally come over to the light side.
*Reads Posts*
ERRRRRRRRRRRAAAAAAAAAAAHHHHHHH
*Head Explodes*
As condescending as you think I am when I talk about first-person shooters vs. casual games, I think you're just as condescending when you classify EVERY first-person shooter as generic, and not worth the time unless it's being played on a PC.
I'll guess I'll just have to keep it real and play Unreal Tournament III on PS3 with a keyboard and mouse.
I'll guess I'll just have to keep it real and play Unreal Tournament III on PS3 with a keyboard and mouse.
Except that UT3 in and of itself pales in comparison to its predecessors anyway, probably directly because it was developed with consoles in mind. Choosing to play any game on a console over the PC version is most definitely not "keeping it real" no matter how you look at it.
Besides, once you're at a desk with a keyboard and mouse, why not spend that $500 on PC anyway? It'd do everything the PS3 already does but better, and then some. Oh, and in a few years, instead of buying a whole new and entirely overpriced console, you just upgrade a few parts. Economics!
The graphics capabilities of a platform will always trump the control mechanism of a platform when talking about the first-person shooter genre. Just the nature of the beast.
Crysis looks better than anything the Xbox 360 or PS3 can hope to achieve in their respective ten year plans. Yet somehow people bought the inferior Halo 3 more.
Why is it that I see Microsoft and Sony fanboys as just misguided fools and shrug them off but I see PC fanboys as pure evil and they make me want to grab something and throw it across the room?
LOL economics? Since when can you build a gaming machine that'll be bleeding edge for a "couple of years"? Much less a reasonable viewing space and all the accessories. Economics nothin'
The graphics capabilities of a platform will always trump the control mechanism of a platform when talking about the first-person shooter genre. Just the nature of the beast.That's just plain LOL
I think you're just as condescending when you classify EVERY first-person shooter as generic, and not worth the time unless it's being played on a PC.
I could care less, especially when all of my friends are playing FPS's on their 360's and PS3s anyways.You need better friends.
I could build a PC and get the pure, uncut, unadulterated, real-deal FPS experience, but I'd be doing it by myself.Heard of this thing called the internet? Yeah, there's people on there who are playing the same game as you. No matter how obscure or rubbish it is, you'll find someone else.
Besides, gaming with a keyboard and mouse just isn't comfortable.Agreed. No couch involved.
Wii controls are much better than PC controls I reckon
PC gaming is fine, but there's a lot of overhead. You'll have to upgrade your graphics card every couple of years (and you may have to upgrade your power supply to support it), and then at some point you have to upgrade your motherboard (at which point you might as well buy a new machine). On top of that you have to deal with graphics drivers. That's all well and good if you're a hardware person, but it's a big pain in the ass if you're not.
Boasting about the superiority of gaming on custom-made PCs is like talking trash about a Mustang GT straight out of the factory because it isn't as good as a Mustang GT that Chip Foose just totally kitted out on Overhaulin'. Duh, of course it's better, it's entirely custom-made. But a lot of work went into it to get it to that stage, and that isn't work that everybody is willing to do or pay for.
With a console, you're pretty much buying a ready-made high-end gaming PC. It won't be the best platform out there forever, but it'll be pretty darn good for a while. And, since the hardware is static, as time goes on developers can maximize what they get out of it. With the PC, developers are always coding towards specs that Nvidia or ATI are releasing a year down the line, so no matter what hardware you have, you're always out of date. The fact that games from three years back don't even run very well on my PC (which isn't wildly out of date) doesn't make me want to hop into the PC arms race.
So yeah, I could spend $500 and build a decent gaming PC, but why bother? Just to be able to control an FPS with a mouse? I could care less, especially when all of my friends are playing FPS's on their 360's and PS3s anyways. I could build a PC and get the pure, uncut, unadulterated, real-deal FPS experience, but I'd be doing it by myself.
Besides, gaming with a keyboard and mouse just isn't comfortable. You can make it more comfortable, sure, but you have to buy - guess what - more equipment.
I need better friends? What an absurd statement to make. You don't know me, or my friends, just like I don't know you guys. Enough with the personal attacks.
I need better friends? What an absurd statement to make. You don't know me, or my friends, just like I don't know you guys. Enough with the personal attacks.
Morari, it's obvious you love PCs. That's awesome. However, not everybody wants to be bothered with doing the research necessary to figure out what they need to upgrade their machine, just like some people just want to buy a car that works and don't want to do any performance enhancements. And I'm not lazy - I just upgraded my PC's graphics card, power supply, RAM, and CPU, and I'll probably build another PC in the next year or so from the ground up - but that doesn't mean I want to do that as an ongoing bi-annual project.
With consoles you have a very low barrier to entry. Console gaming might not be the "optimal" experience in the eyes of PC gamers, but for those unable or unwilling to invest their time, money, and patience in build a gaming rig, consoles are a Godsend.
It wasn't meant as a personal attack... the stuck-out tongue emocon simply didn't find its way into the sentence afterwards. My bad.
But really, don't people research what console they're going to buy? What HD television they're going to use with it? What games to pick up? I think wanting something that "just works" is a cop out, and is certainly a funny statement on a forum that so often see complaints about casual gamers dumbing down the industry.
Ease of use is fine, but when someone else is making inferior decisions for you it becomes questionable whether or not it's worth the risk. Only the most hardcore of enthusiasts will modify their rig bi-annually. That's not what I'm advocating, as that is a waste of time and money.
Also, could you please tell me what this car is that "just works"? I'd love to buy one, because I'm tired of my current ride. I'm always having to change the oil, top off the brake fluid, check the tire pressure, change the brake pads, etc. I'd really like one of those cars that "just works"! Perhaps that's the parallel you're trying to make though? I'm perfectly capable of doing almost all the required work and maintenance on my vehicle, whereas most would simply pay the premium and have a mechanic do it for them (while ripping them off and giving sub par service) to save themselves time and effort in learning what it takes to survive.
Adjusted racks - I'll have to look into that. What brand did you buy, out of curiosity?
Oblivion was definitely dumbed down for consoles. I haven't jumped into it yet, but as a side project I'm playing through Morrowind on PC and it seems much less handhold-ish.
Evan needs to take the last few posts and split them off into their own topic like he used to do, in General Chat, Official Toaster Discussion.
Morrowind was my favorite installment to the series, and only got better after install Tribunal and (especially) Bloodmoon. If nothing else, it had a much better atmosphere than Oblivion. Whereas Oblivion is mostly set in a generic fantasy / Gecko-Roman area, Morrowind is full of desolate wastelands and bizarre architecture. That's not to say that Oblivion didn't do some things right (like fixing the damn journal system!), but Morrowind is still better, and is easily the definitive Elder Scrolls experience once you throw a few mods on top of it.
Morrowind was my favorite installment to the series, and only got better after install Tribunal and (especially) Bloodmoon. If nothing else, it had a much better atmosphere than Oblivion. Whereas Oblivion is mostly set in a generic fantasy / Gecko-Roman area, Morrowind is full of desolate wastelands and bizarre architecture. That's not to say that Oblivion didn't do some things right (like fixing the damn journal system!), but Morrowind is still better, and is easily the definitive Elder Scrolls experience once you throw a few mods on top of it.
I think the stuff that people complain about with Morrowind isn't bad at all. Inventory, journals, it's not very streamlined, but I've been playing RPGs for so long that I can put up with damn near anything. I have a high tolerance for stuff (that's how I handled beating Final Fantasy I a couple of times).
I think the stuff that people complain about with Morrowind isn't bad at all. Inventory, journals, it's not very streamlined, but I've been playing RPGs for so long that I can put up with damn near anything. I have a high tolerance for stuff (that's how I handled beating Final Fantasy I a couple of times).
The Conduit does look promising! I can't convince myself to pay for a WWII shooter however, so Medal of Honor will remain a mystery. Any idea how Metroid Prime 3 handled?
I need better friends? What an absurd statement to make. You don't know me, or my friends, just like I don't know you guys. Enough with the personal attacks.
People also need to get it out of their heads that fixing the targeting reticule to the center of the screen for Wii shooters is a bad idea. What the player inputs must have an appropriate visual feedback. Fixed reticules on PCs work cuz the camera moves with the mouse by moving in a 1:1 fashion. When the mouse stops, the camera stops. The IR Aiming does not do that, since it's based on Remote deflections away from the imaginary center. At minor angles, the crosshair should twitch around inside its bounding-box just as your hand twitches the Remote around; that's immediate, intuitive feedback, and it feels right. Aiming outside the bounding box to make the camera turn is essentially treating the Remote like an analog stick that's pointing at the TV, but at least the crosshair still leans to coincide with the way the player is tilting the Remote.
Fixing the reticule is outright DUMB because you're now dragging the camera to catch-up with the direction you tilt the Remote. With no bounding-box effect, you've eliminated the semi-free twitch-aim functionality inherent in Wii IR pointing. What the Wii Remote is "aiming" at no longer matters, since the reticule/camera exclusively moves based on your deflection from the center. At this point you've turned the Wii Remote into a GIANT analog stick aimed at the TV (minus the traditional IR aiming ability), and you might as well be using a traditional controller now.
Console gaming, in general, needs to be more customizable as far as controls go. Choosing between two or three pre-set schemes just doesn't cut it either!
The Conduit does look promising! I can't convince myself to pay for a WWII shooter however, so Medal of Honor will remain a mystery. Any idea how Metroid Prime 3 handled?
I hear Medal of Honor Heroes 2 allows the fine tuning which enables proper twitch-aim results.
That was (one of) my problem(s) with Red Steel. I wanted to point the Wii remote and have it look over there, keeping the reticle centered like you would in a traditional FPS. Having to take the time to push your aimer up against the side of the screen just to look around was slow and cumbersome to say the least. I'm willing to believe that an in-between (or a switch on/off function) may very well work best on the Wii, but more so than anything I want options. I don't use the default WASD while playing on the computer, and I don't want to be stuck with default controls on the Wii. Console gaming, in general, needs to be more customizable as far as controls go. Choosing between two or three pre-set schemes just doesn't cut it either!