Sonic Unleashed - maybe sega finally going to make awesome Sonic games again :)
Sonic and the Black Night - "kill me"....
I highly recommend that you DO NOT watch the gameplay video for the Sonic RPG on DS the game is SLOW.
Title: Re: Sonic & The Black Knight
Post by: Adrock on July 19, 2008, 07:00:16 PM
I've never been a huge Sonic fan so what Sega does with the franchise doesn't matter much to me. I'm vexed though. It's one thing to be weary of a new Sonic title due to Sonic's recent track record of mostly terrible games. However, I'm puzzled as to why people (not necessarily here as I've been to a couple sites) are so judgmental of Sonic holding a sword based on one fuzzy cover of Nintendo Power. How is that anymore baffing than Mario using a golf club? Certainly, there's gameplay potential to be had and as long as it amounts to more than handing Shadow a glock and calling it attitude, Sega is heading in a better direction.
Still, I have to hand it to Sega for offering up yet another exclusive for the Wii. Maybe all those babies who whined that Sonic Unleashed isn't Wii exclusive, despite the fact that SU was still coming to the Wii, will finally shut the hell up. Oh wait, there's no pleasing anyone, most of all greedy fanboys.
Title: Re: Sonic & The Black Knight
Post by: DAaaMan64 on July 19, 2008, 07:09:10 PM
I've never been a huge Sonic fan so what Sega does with the franchise doesn't matter much to me. I'm vexed though. It's one thing to be weary of a new Sonic title due to Sonic's recent track record of mostly terrible games. However, I'm puzzled as to why people (not necessarily here as I've been to a couple sites) are so judgmental of Sonic holding a sword based on one fuzzy cover of Nintendo Power. How is that anymore baffing than Mario using a golf club? Certainly, there's gameplay potential to be had and as long as it amounts to more than handing Shadow a glock and calling it attitude, Sega is heading in a better direction.
1. Mario Games regularly don't suck even when they go a different direction. 2. Mario golf isn't an entry into the main Mario series, unlike most Sonic games. 3. Almost everytime Sonic Team decides to add something new a Sonic game, it doesn't go well. Contrary to Nintendo.
Title: Re: Sonic & The Black Knight
Post by: Deguello on July 19, 2008, 07:13:48 PM
"However, I'm puzzled as to why people (not necessarily here as I've been to a couple sites) are so judgmental of Sonic holding a sword based on one fuzzy cover of Nintendo Power. How is that anymore baffing than Mario using a golf club?"
Mario has an almost spotless track record for being in high quality software. Sonic does not.
Mario has a history of being in high quality spinoffs and said "Mario with a golf club" has been a Nintendo tradition since the NES. Sonic has no history as such.
Also the reason people are skeptical of Sonic is that they are wasting their time with HD version of Sonic Unleashed that the HD audiences just don't want, as evidenced by the Major Floppage of Sonic 360. If this was the ONLY Sonic game in development, people might be more excited.
Title: Re: Sonic & The Black Knight
Post by: Adrock on July 19, 2008, 08:16:28 PM
It's one thing to be weary of a new Sonic title due to Sonic's recent track record of mostly terrible games.
Yeah, I get it. Point is, it's one pic of a game people know nothing about. People complain about a lack of exclusives, but here comes another one and it's not good enough.
This applies to your other points as well. You don't know anything about it and it's already bad. Come on! Sega has been great to Nintendo and the Wii, but fans can't accept nice things. This applies to most 3rd party activity on the platform. When they announce a multiplatform game is also headed to the Wii, it's not good enough. When they announce exclusives for the Wii, it's still not good enough. What the f*ck do you (not you specifically) want them to do? No wonder 3rd parties don't want to make games for the Wii. How do you please an audience that isn't happy about anything, gives mixed signals, and constantly complains about whatever they can?
Title: Re: Sonic & The Black Knight
Post by: Bill Aurion on July 19, 2008, 08:21:20 PM
I'd like good exclusives, not obvious spin-offs based off series in an eternal downward spiral...It's really not too much to ask...
Title: Re: Sonic & The Black Knight
Post by: Adrock on July 19, 2008, 08:26:05 PM
Take what you can get and be happy. It's not the end of the world. And it is a lot to ask when your alternative is nothing. You don't know it's not a "good exclusive" because you don't know anything about it. People need to stop acting like they do, because they don't.
Title: Re: Sonic & The Black Knight
Post by: Bill Aurion on July 19, 2008, 08:41:17 PM
I'm not asking for big-budget games, I'm asking for GOOD ones...No More Heroes wasn't big-budget...Kororinpa wasn't big-budget...I'd rather take nothing than garbage, but it's not like we aren't getting good exclusive games in the near-future anyway... =)
And yes it's assumption, but it's assumption based off of previous experiences (there has yet to be a really good 3D Sonic game, I'm sorry...) and obvious attempts to clash the franchise with things that just don't make a Sonic game...
Title: Re: Sonic & The Black Knight
Post by: Adrock on July 19, 2008, 11:35:39 PM
Sonic and the Secret Rings wasn't great (though not terrible), but it was a step in the right direction. Why it took 357 Sonic games for Sega to figure out that people prefer playing as Sonic is beyond me.
I'm simply advocating fairness. One picture, no details. What we have here is a game that essentially exists by name only. I'm not commenting on the quality either way since I don't know. However, I'm keeping an open mind and I appreciate that at least one publisher is giving the Wii the respect it deserves. Sega is publishing Mad World despite the fact that it has sleeper hit written all over it.
Title: Re: Sonic & The Black Knight
Post by: ReverendNoahWhateley on July 19, 2008, 11:45:39 PM
As I've stated millions of times before, what Sonic needs at least as much as decent gameplay is just to lighten up. I like the Soul Caliber look as much as the next guy, but Mr. the Hedgehog is visibly lost.
Title: Re: Sonic & The Black Knight
Post by: Spinnzilla on July 20, 2008, 12:44:04 AM
i don't care how silly a game is, just as long it turns out to be fun to play.
Title: Re: Sonic & The Black Knight
Post by: King of Twitch on July 20, 2008, 01:09:08 AM
If sonic ran through a forest with that sword he would be like an amazing lumberjack!
Title: Re: Sonic & The Black Knight
Post by: Mario on July 20, 2008, 01:52:36 AM
Sonic Unleashed - maybe sega finally going to make awesome Sonic games again :)
Sonic and the Black Night - "kill me"....
I highly recommend that you DO NOT watch the gameplay video for the Sonic RPG on DS the game is SLOW.
It's an RPG. Of course it's slow.
Title: Re: Sonic & The Black Knight
Post by: ShyGuy on July 20, 2008, 02:23:47 AM
But what if it uses Motion plus 1:1 Sonic sword combat? Eh? Eh?
Title: Re: Sonic & The Black Knight
Post by: Luigi Dude on July 20, 2008, 04:46:23 AM
Well at least Sega is rewarding Wii gamers for making Sonic and the Secret Rings a hit. Of course from the sound of things, the people at Sonic Team who made Sonic 2006 are making Unleashed, while the people at Sonic Team who make Secret Rings are making this. So if this game plays like Secret Rings and they fix the mistakes that game had, then this could end up very good.
This only problem is this is Sonic Team we're talking about here. They've had 10 years now to make a great 3d Sonic and they've blown it EVERY SINGLE TIME. Instead of fixing the mistakes in Sonic Adventure 1 by getting rid all the crappy non-Sonic parts like Shooting and Treasure Hunting, they added MORE of it in Sonic Adventure 2. And then when they finally got rid of it in Sonic Heroes, they end up messing up the actual Sonic gameplay which was the only good things in Adventure 1 and 2. And instead of fixing Heroes mistakes they end up making them even worse with Shadow the Hedghog. And just when you think it can't get any worse, we get Sonic 2006.
Secret Rings finally improved things, but the game itself was rather mediocre. A lot of Secret Rings mistakes can be fixable and so a sequel could turn out quite well. But like I just showed, Sega has had a history for quite a while now of failing to improve what could easily be improved in 3D Sonic games, and instead messing up what was actually good.
Like how they seemed to have something going for them in Sonic Unleashed with the daytime Sonic levels, only to have ruined it with the horrible nighttime Werehog sections that look just as bad as the Treasure Hunting and Shooting in Adventure 1 and 2 were.
Title: Re: Sonic & The Black Knight
Post by: Michael8983 on July 20, 2008, 08:08:33 AM
Sonic and the Secret Rings was equally weird and off-putting at first but turned out to be pretty fun. The story for the multiplatform Sonic title which apparently involves Sonic turning into some wolf-like monster is also pretty strange. At least Sega gets kudos for not only giving us a Wii version of the multi-platform Sonic but an exclusive spin-off on top of it. No more of this either/or thing most third-parties try.
Title: Re: Sonic & The Black Knight
Post by: Shift Key on July 20, 2008, 08:35:11 AM
All I can think about is the Black Knight from Monty Python. NONE SHALL PASS!
Title: Re: Sonic & The Black Knight
Post by: nickmitch on July 20, 2008, 02:17:19 PM
Flesh wounds ahoy.
Title: Re: Sonic & The Black Knight
Post by: Ceric on July 20, 2008, 02:50:03 PM
I stopped reading halfway down so I'm sorry if I missed something.
I like to say that the newest HD Sonic was a terrible game. THe HD Audience could have really loved to have a Sonic game but that game was a technical nightmare. When you have epic and frequent loading on the PS3 where everything could probably be uncompressed on the disc if you are also putting it on the 360 something is wrong. That game is not a good game to make any comparisons on.
Now if Sega said that Tuesday all retailers where going to have Sonic and the Secret Ring 2, I probably consider taking some time off to pick it up as soon as possible to make the statement that I liked the first and with a few tweaks I think that could be a very lucrative and succesful direction for Sonic. Keeping the universes characters to bit roles and having him being a loaner character that Sonic truly is.
Sonic with a sword. I'll hold judgement but I fear that it will be like when the started getting a larger fighting slant in Prince of Persia.
Title: Re: Sonic & The Black Knight
Post by: Bill Aurion on July 20, 2008, 02:54:46 PM
The plot thickens!
Quote
SONIC THE HEDGEHOG Game (Multi Platform)
Classification G (General) Consumer Advice Category Computer Games Version ORIGINAL Duration variable Date of Classification 30 June 2008 Author SEGA CO., LTD. Publisher NINTENDO CO., LTD. Production Company SEGA CO., LTD. Country of Origin JAPAN Applicant NINTENDO AUSTRALIA PTY LTD File Number T08/2790 Classification Number 7668167C
Could be a VC title, but I'd think by now that Oz would have all the Sonic games...Anyone know?
Title: Re: Sonic & The Black Knight
Post by: Ceric on July 20, 2008, 03:40:06 PM
Did I read right that the team that made Secret Rings is going to be making this game as well. If that is the case I have more faith. I could see Secret Ring gameplay being enhanced by a sword if done right. Giving you an alternative to homing could be interesting.
Title: Re: Sonic & The Black Knight
Post by: Luigi Dude on July 21, 2008, 04:49:41 AM
Did I read right that the team that made Secret Rings is going to be making this game as well. If that is the case I have more faith. I could see Secret Ring gameplay being enhanced by a sword if done right. Giving you an alternative to homing could be interesting.
Well right now it seems that way since the people at Sonic Team that made Sonic 2006 are behind Unleashed and Dimps is doing the daytime levels of the Wii and PS2 version. Plus since it's called Sonic and the Black Knight, it probably based off of the story of King Arthur, similar to how Secret Rings was based off of Arabian Nights. Because it's based off another story that would points to it being the sequel to Secret Rings, which I'd imagine the team that did Secret Rings will be behind it.
Of course knowing Sega, I wouldn't be surprised if they give this to Sega Studios USA to do. In which case forget this game even exist because if Sega Studios USA does it, the game will end up complete sh!t.
Title: Re: Sonic & The Black Knight
Post by: Caterkiller on July 21, 2008, 12:09:14 PM
Classification G (General) Consumer Advice Category Computer Games Version ORIGINAL Duration variable Date of Classification 30 June 2008 Author SEGA CO., LTD. Publisher NINTENDO CO., LTD. Production Company SEGA CO., LTD. Country of Origin JAPAN Applicant NINTENDO AUSTRALIA PTY LTD File Number T08/2790 Classification Number 7668167C
Could be a VC title, but I'd think by now that Oz would have all the Sonic games...Anyone know?
Uh oh, you don't think they are going to release that dreaded Sonic 06 5 years late for Wii do you? Well, if they do it might be enhanced with even more bugs!
Title: Re: Sonic & The Black Knight
Post by: Adrock on July 21, 2008, 04:51:27 PM
Of course knowing Sega, I wouldn't be surprised if they give this to Sega Studios USA to do. In which case forget this game even exist because if Sega Studios USA does it, the game will end up complete sh!t.
Jesus Christ on a crutch, man. Do you really have nothing nice to say about anything? Sega Studios USA developed Nights: Journey of Dreams on the Wii. It wasn't that bad. I'd say the worst part about the game is that despite the 10 year difference, it's almost exactly the same game as Into Dreams.
Title: Re: Sonic & The Black Knight
Post by: Sarail on July 21, 2008, 08:53:39 PM
Well, guys. I just got the newest NP issue in today, and after reading the article on Sonic and the Black Knight, I can assuredly tell you that I am freaking stoked about this game.
The original devs of Secret Rings are the ones taking the helm on this project, and they've listened to fans' complaints on SSR. The guys developing this game are really trying to take the time and care on making this a great game.
It's controlled by nunchuk + remote this time around. The control stick strafes Sonic left and right, and a simple flick of the remote will allow Sonic to slash at enemies as he swooshes by -- there's no stopping to slash...which would break up the speed portions of the game. Now, when it pertains to enemies with a bit more health and/or resistance, the game allows Sonic to stop and perform some serious swordplay skills. He gains new sword abilities as you progress through the game, too. There are combo attacks aplenty, and when you finish off an enemy with one, it gives Sonic a speed boost right as you deliver the final blow -- which puts Sonic back on his speedy way. Also, the devs are incorporating multiple branching paths throughout each of the stages. Yes, the missions are back, but this time it's more refined -- they play into the story more. They wanted to make the game more approachable (not casual!) for the core userbase. And NO, there are no dinosaur egg missions! :P
After reading the developer interview, and reading how the control scheme is going to work, I'm absolutely excited about this game. I really got into Secret Rings, and this game is looking to outshine it by leagues better.
Oh, and throughout the majority of the stages, the game switches to a sidescroll view for instantly recognizable old-school Sonic action. :)
Can't wait!
Title: Re: Sonic & The Black Knight
Post by: BeautifulShy on July 21, 2008, 10:39:37 PM
Well that is all very exciting but I wish I could read about it myself.
Title: Re: Sonic & The Black Knight
Post by: BeautifulShy on July 22, 2008, 12:26:12 AM
Http://gonintendo.com/?p=49982 There is some of the same info that Rachtman posted but most of it is different from his post. Also there are screenshots at the bottom.
Title: Re: Sonic & The Black Knight
Post by: Stogi on July 22, 2008, 01:11:21 AM
Sigh....
Let's see how it'll turn out...
Title: Re: Sonic & The Black Knight
Post by: Adrock on July 22, 2008, 01:22:59 AM
It's controlled by nunchuk + remote this time around.
Finally.
Title: Re: Sonic & The Black Knight
Post by: Khushrenada on July 22, 2008, 01:54:19 AM
Hey! Listen!
This is the game they said had a lot of heart? What the heck? That clue makes no sense.
It also surprises me. What with Sonic Unleashed and Sonic RPG, I didn't think they's make another Sonic game as well.
Title: Re: Sonic & The Black Knight
Post by: BeautifulShy on July 22, 2008, 02:20:47 AM
I think NP meant when they said "It's got a lot of heart" is that Sonic keeps getting back up. That takes heart. Now that I think about it The picture has a blue background, a blue sphere at the bottom, and a sword beside the sphere. In a way it makes sense.
Title: Re: Sonic & The Black Knight
Post by: DAaaMan64 on July 22, 2008, 02:30:50 AM
Saying "in a way it makes sense" means it doesn't make any sense in many other ways.
Title: Re: Sonic & The Black Knight
Post by: BeautifulShy on July 22, 2008, 02:39:55 AM
Fine Fine Fine. What does everybody think of the screenshots?
Title: Re: Sonic & The Black Knight
Post by: NinGurl69 *huggles on July 22, 2008, 02:43:08 AM
Not bad.
Title: Re: Sonic & The Black Knight
Post by: redgiemental on July 22, 2008, 06:42:18 AM
If they fix the jump back to a more traditional jump mechanic I am all over this game. If not I'll probably pass I couldn't get along with the sliding into a jump thing in Secret Rings.
Title: Re: Sonic & The Black Knight
Post by: NinGurl69 *huggles on July 22, 2008, 11:42:11 AM
Sliding sucks. Give me unrestricted F-Zero momentum.
Title: Re: Sonic & The Black Knight
Post by: Sessha on July 22, 2008, 11:47:42 AM
I don't know if getting back up over and over takes heart because after a while it's gets kind of depressing.
Title: Re: Sonic & The Black Knight
Post by: ReverendNoahWhateley on July 22, 2008, 07:25:59 PM
I kinda feel like a heel for griping about the fact that Sonic's brandishing a sword in this game. They couldn't very well make it a sword 'n sorcery thing without giving him a sword. At any rate, it's quite a bit different than giving Shadow a gun.
Title: Re: Sonic & The Black Knight
Post by: Adrock on July 22, 2008, 08:00:39 PM
Well, you deserve some credit for taking it like a man. Within 1 day (from when someone scanned the cover page and unleashed Armageddon by not also summarizing the article to when someone else actually summarized the article), reactions changed from "WTF?! F*ck you Sega, you motherfu..." to "Oh, I get it. Nice." Nintendo fans are such fail.
Title: Re: Sonic & The Black Knight
Post by: ReverendNoahWhateley on July 22, 2008, 08:51:17 PM
In defense of myself and other Nintendo fans, though, Shadow the Hedgehog has left us jaded and skeptical about life in general.
Title: Re: Sonic & The Black Knight
Post by: Spak-Spang on July 23, 2008, 09:35:55 AM
I am very skeptical of this game...but it sounds more interesting than Sonic Unleashed...so I am willing to give it a chance.
But Sonic with a Sword...just sounds awful...it is like giving Mario a sword.
Title: Re: Sonic & The Black Knight
Post by: Luigi Dude on July 23, 2008, 06:40:20 PM
Well, you deserve some credit for taking it like a man. Within 1 day (from when someone scanned the cover page and unleashed Armageddon by not also summarizing the article to when someone else actually summarized the article), reactions changed from "WTF?! F*ck you Sega, you motherfu..." to "Oh, I get it. Nice." Nintendo fans are such fail.
Considering most of the 3d Sonic games are sh!t and only good ones are mediocre, yes we have every right to be skeptical of the game. Sonic would be the equivalent to a bad sports team that's been bad for the last decade. When he plays, we expect him to do poorly because that's all he's been. But when he does something occasionally good, like Sonic Rush and Sonic Rush Adventure, we cheer.
Since the Secret Rings team is doing this game, then there's a good chance this game could be good. But like I said before, there's a history in 3d Sonic games of what needs to be fixed not being fixed, and what was good being screwed up. But at least the game is being done by the Secret Rings team who showed they have some talent at making a Sonic game, and not Sega Studio's USA who's showed they have no talent at making Sonic games (Nights is NOT Sonic), so I have some hope for this game.
Title: Re: Sonic & The Black Knight
Post by: Ceric on July 23, 2008, 08:02:06 PM
Well, guys. I just got the newest NP issue in today, and after reading the article on Sonic and the Black Knight, I can assuredly tell you that I am freaking stoked about this game.
The original devs of Secret Rings are the ones taking the helm on this project, and they've listened to fans' complaints on SSR. The guys developing this game are really trying to take the time and care on making this a great game.
It's controlled by nunchuk + remote this time around. The control stick strafes Sonic left and right, and a simple flick of the remote will allow Sonic to slash at enemies as he swooshes by -- there's no stopping to slash...which would break up the speed portions of the game. Now, when it pertains to enemies with a bit more health and/or resistance, the game allows Sonic to stop and perform some serious swordplay skills. He gains new sword abilities as you progress through the game, too. There are combo attacks aplenty, and when you finish off an enemy with one, it gives Sonic a speed boost right as you deliver the final blow -- which puts Sonic back on his speedy way. Also, the devs are incorporating multiple branching paths throughout each of the stages. Yes, the missions are back, but this time it's more refined -- they play into the story more. They wanted to make the game more approachable (not casual!) for the core userbase. And NO, there are no dinosaur egg missions! :P
After reading the developer interview, and reading how the control scheme is going to work, I'm absolutely excited about this game. I really got into Secret Rings, and this game is looking to outshine it by leagues better.
Oh, and throughout the majority of the stages, the game switches to a sidescroll view for instantly recognizable old-school Sonic action. :)
Can't wait!
I was excited but they took what I didn't like about the control scheme and took away part of what I liked about the control scheme. I now am not going to buy this game I will rent it but not buy it. I'm only renting it in the hope that it will be as good as the first but, after reading that I have severe doubts and think this will end up with the rest of Sonic teams attempts to break what was fixed.
My prediction is that there will be needless waggle were button pressing would better serve. The upgrade system will not be as meaningful as the first game instead will be relegated to essentially useless sword skills and picking up gauge filling items, which I rarely used in the first game (I almost kill for one that would attract rings, though.) Also Sonic will control like a videogame racecar which I always felt was a little oversensitive at all times.
In the end the Sonic team has an up hill battle now to convince me that they didn't screw up this game.
Dualism of an American
Title: Re: Sonic & The Black Knight
Post by: Adrock on July 23, 2008, 08:40:15 PM
It's one thing to be weary of a new Sonic title due to Sonic's recent track record of mostly terrible games.
This is the second time I've quoted myself in this topic. Cripes, I get it. There's nothing wrong with skepticism and skepticism isn't pessimism. What I don't understand or advocate is blatantly trashing a game no one knows anything about. There's a big difference between "Sonic with a sword? I thought he spins into things, isn't that what Sonic does?" and "Sonic with a sword? F*cking g4y!"
Quote
But at least the game is being done by the Secret Rings team who showed they have some talent at making a Sonic game, and not Sega Studio's USA who's showed they have no talent at making Sonic games (Nights is NOT Sonic), so I have some hope for this game.
Oh really? Nights isn't Sonic? I'll make a note of that because I was under the impression that they were the same thing. Sonic can't fly. (http://www.newgrounds.com/portal/view/341844) In any case, Sega Studios USA has showed with Journey of Dreams that they can make a decent game. Just because they made a bad Sonic game doesn't mean they can't make a good Sonic game.
The point is, everyone bitched and moaned and cried like spoiled brats, but after ONE day, everyone learned some information about the game and the game gets a completely different reaction. Patience is a virtue and as soon as fanboys figure that out and stop exploding the internet with ignorance, the better we'll all be.
Title: Re: Sonic & The Black Knight
Post by: NinGurl69 *huggles on July 23, 2008, 08:42:27 PM
"Patience is a virtue and as soon as fanboys figure that out and stop exploding the internet with ignorance, the better we'll all be."
Fanboys don't figure out such things.
Title: Re: Sonic & The Black Knight
Post by: Ceric on July 23, 2008, 08:54:07 PM
I think what he meant is that Kojima (and reviewers as well) see MSG4 as a piece of art, and since this contest has you submitting your own pieces of art...
In short, Pro suggested that Kojima should submit MSG4 in the art contest.
Title: Re: Sonic & The Black Knight
Post by: BeautifulShy on August 28, 2008, 09:11:50 PM
Thank you for clearing that up Pap64. So is anybody going to enter?
Title: Re: Sonic & The Black Knight
Post by: Gylldas on August 29, 2008, 01:37:42 AM
It would be nice to enter if only they saw how much care I put into every line in a stick figure. I own and enjoyed Secret Rings but I agree that the jumping was a bit awkward. Really, I am hoping that Sonic Team can nail either Unleashed or Black Night (hopefully both) because once upon a time I was a big Sega fan and their downward spiral really depresses me.
Anyways...I wonder if they'll be tacking a multiplayer mode onto this game or not. As mediocre as it was I had some family who were obsessed with the multiplayer from Secret Rings and would probably be an insta-buy for them if this one did.
Title: Re: Sonic & The Black Knight
Post by: BeautifulShy on August 29, 2008, 02:55:43 AM
How was Secret Rings?My experience with Sonic is limited being a Nintendo fan.I only played Sonic Mega Collection, Sonic Adventure DX, and Sonic Heroes.
Title: Re: Sonic & The Black Knight
Post by: Mario on August 29, 2008, 03:01:40 AM
Sonic Mega Collection is all you need.
Title: Re: Sonic & The Black Knight
Post by: NWR_insanolord on August 29, 2008, 03:10:52 AM
Sonic Adventure 1 is pretty good, as are most of the Sonics on the GBA and DS, but that statement is pretty much true.
EDIT: Except maybe Gems Collection for Sonic CD, one of the best games that I've never played.
Title: Re: Sonic & The Black Knight
Post by: BeautifulShy on August 29, 2008, 04:46:29 AM
I will have to find Mega Collection again because it was stolen.I have to find Gems Collections.I plan on getting a DS Lite soon out of the two games which would you suggest?
Title: Re: Sonic & The Black Knight
Post by: NWR_insanolord on August 29, 2008, 05:15:37 AM
I actually liked the GBA Sonics better than the DS ones, they felt more like platformers than the Rush games which focused more on speed. If you want one of the DS ones I only played the first one, and it fared slightly better (2.5%) than the sequel on GameRankings.
Title: Re: Sonic & The Black Knight
Post by: KDR_11k on August 29, 2008, 05:32:27 AM
I thought speed was the whole point of Sonic...
Of the GBA Sonics I only played the third but it had a LOT of nasty traps, e.g. running through a parcourse (you know, with accelerators and all that) then suddently a wall stopping the run and spikes popping out of the ground a moment later.
Title: Re: Sonic & The Black Knight
Post by: NWR_insanolord on August 29, 2008, 05:43:34 AM
Speed is Sonic's gimmick, yes, but I think it's overemphasized in the DS games. It seems like you're just running full speed through the level without interacting much with it. Sonic 2 and 3, which I and most other people consider the high points of the series, didn't feel that way to me, there was much more platforming in them.
Title: Re: Sonic & The Black Knight
Post by: Gylldas on August 29, 2008, 12:23:40 PM
I was an odd case growing up with Sonic (and videogames in general) because as a kid I only had handhelds like the Game Gear and Game Boy Brick. One Sonic game that I think is often overlooked is Sonic Triple Trouble for the Game Gear. That was my absolute favorite Sonic game on the system.
Out of the GBA games I only have the first game and Sonic Rush on the DS. While some of the levels are more platform oriented in Sonic Advance, the bosses are hands down better in Rush. (Triple Trouble beats both though ;P)
Title: Re: Sonic & The Black Knight
Post by: NWR_insanolord on August 30, 2008, 12:23:03 AM
Yeah, Rush had very good bosses.
Title: Re: Sonic & The Black Knight
Post by: NWR_pap64 on August 30, 2008, 02:53:52 AM
How was Secret Rings?My experience with Sonic is limited being a Nintendo fan.I only played Sonic Mega Collection, Sonic Adventure DX, and Sonic Heroes.
If you were to ask how was Secret Rings you would get a never ending sea of mixed reviews...
I personally liked it. The story is quite inventive in my honest opinion, and its much better than the anime cliche they call a Sonic storyline. The new locales are also a breath of fresh air from the cities, casinos and airships that storm the series. You get everything from an Arabian city to the Pirate sea!
But the one thing that may make or break the game for you is the gameplay. In my eyes its better than any of the recent games and I think its a much better game than what people give it credit for. However, there are still some instances of typical Sega development ignorance, such as instances of bugs, some unfair challenges and moments in which the controls don't work as well as they should.
I say give the game a rent, or buy it for really cheap. Its worth checking out since its a solid Wii title, but I can't say for sure if you will like it.
Title: Re: Sonic & The Black Knight
Post by: vudu on August 30, 2008, 10:05:35 AM
To add to what Pap said, there were generally two levels in each world that were pure awesome. These were the levels where the only goal is to get to the end. You raced through the entire world at top speed and it was bliss.
Unfortunately, there were usually another dozen levels in each world that ranged from blah to frustratingly horrible. These were the levels that took a smaller portion of the world and gave you some arbitrary assignment like kill X number of enemies or collect Y number of rings or make it to the end without A) collecting any rings, B) breaking a pot, C) killing an enemy, etc.
Since you needed to play the shitty levels in order to unlock the good levels, it made for a very uneven experience. If you're the least bit interested in the game I would recommend getting it for cheap (you can probably find it for under $10 used), downloading a complete save file from GameFAQS, and only playing the good levels. If you pretend 80% of the levels don't exist you'll think the game is awesome.
Title: Re: Sonic & The Black Knight
Post by: KDR_11k on August 30, 2008, 04:45:36 PM
I think even some of the "special" missions were interesting but I haven't played very far so they might get more annoying later on...
Title: Re: Sonic & The Black Knight
Post by: NWR_pap64 on August 30, 2008, 06:48:32 PM
To add to what Pap said, there were generally two levels in each world that were pure awesome. These were the levels where the only goal is to get to the end. You raced through the entire world at top speed and it was bliss.
Unfortunately, there were usually another dozen levels in each world that ranged from blah to frustratingly horrible. These were the levels that took a smaller portion of the world and gave you some arbitrary assignment like kill X number of enemies or collect Y number of rings or make it to the end without A) collecting any rings, B) breaking a pot, C) killing an enemy, etc.
Since you needed to play the ****ty levels in order to unlock the good levels, it made for a very uneven experience. If you're the least bit interested in the game I would recommend getting it for cheap (you can probably find it for under $10 used), downloading a complete save file from GameFAQS, and only playing the good levels. If you pretend 80% of the levels don't exist you'll think the game is awesome.
Yeah, I'm not a fan of some of the challenges either. The race levels were indeed the best because even if you sucked you can still complete it. The other challenges, though, sometimes require you to be precise and on the other. Miss and you fail.
So again, I suggest renting cause you might love or hate the game.
Title: Re: Sonic & The Black Knight
Post by: BeautifulShy on August 30, 2008, 07:03:43 PM
Everybody thank you for your advice. I will probably buy Secret Rings cheap and grab Rush as well. Of the advance games which would you suggest?I played the first one only.
Title: Re: Sonic & The Black Knight
Post by: Flames_of_chaos on August 30, 2008, 08:10:54 PM
Everybody thank you for your advice. I will probably buy Secret Rings cheap and grab Rush as well. Of the advance games which would you suggest?I played the first one only.
Secret Rings can be found for 29.99 or less easily Sonic Rush can be found for 9.99 - 19.99. Secret Rings is average at best and Sonic Rush is awesome. Sonic Rush Adventure I heard it was okay.
Title: Re: Sonic & The Black Knight
Post by: NinGurl69 *huggles on October 13, 2008, 06:53:22 PM
More Sonic revealed (http://www.ukresistance.co.uk/2008/10/heterosexuals-may-now-freely-admit-to.html)
Title: Re: Sonic & The Black Knight
Post by: that Baby guy on October 14, 2008, 03:55:48 PM
I personally don't think Rush and Rush adventure were worth the buy. Get Sonic Advance, and skip the other six or so Sonic games on Nintendo handhelds, the rest drifted a bit too far. That's a little off topic, though.
This game could be one of the better Sonic games in recent years. I agree with what was said about Sonic and the Secret Rings above: The stages where you get to actually play the game without a twist or an annoying goal were fun, but the controls and issues with all the challenges made the game intolerable. I couldn't finish it, I played it, and after about three or four hours, I just couldn't go on. Some parts were a lot of fun, but others weren't so much.
This game has potential for a few reasons, the first of which, it likely gets rid of that annoying Homing Attack, which is part of what destroyed Sonic's platforming in the Adventure era (Press jump twice to kill anything that's not a boss and as a freebie to connect with springs, so you don't have to aim to get to them.) Without the homing, attack, though, Sonic's control in the 3D realm is too imprecise to easily destroy enemies. It is my believe that the sword is compensation, giving Sonic extra attack range. Quick swordplay can easily fit in with Sonic's style, as well, as long as he doesn't have long, elaborate combos.
We'll see what else comes from this.
Title: Re: Sonic & The Black Knight
Post by: NinGurl69 *huggles on October 19, 2008, 05:30:51 PM
Sonic and the Black Knight (http://sixsidedvideo.com/media/wii/sonicbk.html) * 480p TGS 2008 teaser trailer
Title: Re: Sonic & The Black Knight
Post by: TofuFury on October 19, 2008, 10:33:43 PM
I'm cautiously optimistic about this game. I love most Sonic games (though I haven't played the more recent ones or the gba/ds versions), but the whole knight thing makes me worried. It could be a lot of fun, but I wish Sega wouldn't rely so much on gimmicks and make a fun game.
That said, I'm still looking forward to the game, even if the theme song makes me crack up.
Title: Re: Sonic & The Black Knight
Post by: Peachylala on October 19, 2008, 11:04:28 PM
The problem with Sonic games of today is that they are rushed out to meet a certain time period. Where Nintendo has no problem delaying a game in order to polish it up, Sega whips Sonic Team/Sega Studios USA in the ass in order to get their games out for a quick buck.
Off-topic, but a friend once asked me if I considered Yuji Naka to be Sonic's creator. I said "bull-****", as Sonic was the creation of three people. Naka was one of them, but one only needs to see the history of Sonic X-Treme in order to understand that Naka the Baka is a deserving nickname.
Sometimes I wonder what Sonic X-Treme would be like if Naka and Sega of Japan weren't such ass-tards... =(
Title: Re: Sonic & The Black Knight
Post by: TofuFury on October 19, 2008, 11:30:41 PM
Sonic Team really could learn a bit from Nintendo about the delaying. Sure, delays suck, but it hopefully can put out a better product. I know a lot of people think of Sonic as a joke, but if they really put some time and effort in, they'd have some great games. Creativity is there, the Dreamcast was full of it. They really need to go back and remember how to make incredible games.
Title: Re: Sonic & The Black Knight
Post by: BeautifulShy on December 01, 2008, 01:58:53 PM
More Screenshots (http://Http://flickr.com/photos/25792657@N00/sets/72157610543947775/) Not bad.
Title: Re: Sonic & The Black Knight
Post by: NinGurl69 *huggles on December 01, 2008, 02:16:16 PM
Better than Brothers in Arms.
Title: Re: Sonic & The Black Knight
Post by: Mario on December 01, 2008, 08:19:32 PM
Wow finally watched that TGS trailer, I hope the game is as good as the trailer. Cool vibe.
Title: Re: Sonic & The Black Knight
Post by: BeautifulShy on January 15, 2009, 01:22:29 PM
Bump time.
Well it seems that this game uses the NWC.Before you get your hopes up it uses it for item trading and a online ranking system.There is 200+ items to collect.I suspect the online ranking will be used for speed runs through levels.
Title: Re: Sonic & The Black Knight
Post by: Caterkiller on January 16, 2009, 03:55:34 PM
I don't mind that he has a sword, I just want the entire game to be fun! I would love a ranking system. I got so good at SA2 Sonic and Shadow stages, it was awesome to watch me play.
Title: Re: Sonic & The Black Knight
Post by: BeautifulShy on January 17, 2009, 01:09:04 AM
Alright the release dates are as follows... North America:March 10th Europe:March 10th Japan:March 12th
Title: Re: Sonic & The Black Knight
Post by: BeautifulShy on January 17, 2009, 02:04:22 AM
New Video (http://www.gametrailers.com/player/44488.html)
Title: Re: Sonic & The Black Knight
Post by: Caterkiller on January 17, 2009, 02:46:18 PM
I have to admit, that does look pretty fun. Man, how can SEGA possibly keep getting our hopes up like this? And each time, I jump in head first to what ever they are offering.
Title: Re: Sonic & The Black Knight
Post by: BeautifulShy on January 17, 2009, 02:53:22 PM
Well I think it has to do with we have be expecting a great sonic game to come along.So we say the next one will be great.Granted I haven't played many Sonic games.I only played the Genesis games and Sonic Adventure DX and Sonic Heroes,Mega Collection also the first Sonic Advance game so I'm not really in a position to have a lot of expectations for a sonic game as someone that has played them all.
Title: Re: Sonic & The Black Knight
Post by: DAaaMan64 on January 17, 2009, 04:23:39 PM
Ya I agree the trailer does look cool. WTF sega
Title: Re: Sonic & The Black Knight
Post by: BeautifulShy on January 17, 2009, 04:28:36 PM
I was wondering what you guys thought of the theme song?
Title: Re: Sonic & The Black Knight
Post by: TofuFury on January 17, 2009, 04:45:01 PM
It's bad, but in a fun way. Not quite as enjoyable as the themes for Adventure 1 and 2, but it's still amusing.
Title: Re: Sonic & The Black Knight
Post by: Caterkiller on January 17, 2009, 10:13:50 PM
I like it so far, i'm a sucker for alot of Sonic songs. Except Secret rings, good god!
Title: Re: Sonic & The Black Knight
Post by: NinGurl69 *huggles on January 17, 2009, 10:29:39 PM
ahahahahaha
Title: Re: Sonic & The Black Knight
Post by: NWR_pap64 on January 18, 2009, 12:08:54 AM
In my honest opinion, even if Sega made a very, very, VERY solid and polished Sonic 3D game, the best in the whole series even, fans would still complain about it not being classic Sonic because they wish for EVERY NEW game to bring the series back to superstardom, creating really high standards that might never be met.
I mean, Sonic Rush on the DS was amazing, the best classic Sonic game since Sonic 2. And yet, to some it wasn't ENOUGH.
So while this doesn't excuse poor development decisions its no wonder why each Sonic game fails, even when it succeeds.
Maybe I just learned to accept the Sonic games as they are and not expect the moon whenever a new game is announced.
But "Black Knight" interests me because its based off of "Secret Rings", but with combat thrown in. In my opinion, this is how the werehog levels should have been; rip the guts out of robots and enemies at light speed.
Title: Re: Sonic & The Black Knight
Post by: Flames_of_chaos on January 18, 2009, 04:07:09 PM
In my honest opinion, even if Sega made a very, very, VERY solid and polished Sonic 3D game, the best in the whole series even, fans would still complain about it not being classic Sonic because they wish for EVERY NEW game to bring the series back to superstardom, creating really high standards that might never be met.
I mean, Sonic Rush on the DS was amazing, the best classic Sonic game since Sonic 2. And yet, to some it wasn't ENOUGH.
So while this doesn't excuse poor development decisions its no wonder why each Sonic game fails, even when it succeeds.
Maybe I just learned to accept the Sonic games as they are and not expect the moon whenever a new game is announced.
But "Black Knight" interests me because its based off of "Secret Rings", but with combat thrown in. In my opinion, this is how the werehog levels should have been; rip the guts out of robots and enemies at light speed.
Because this proven theory exists. (http://img.photobucket.com/albums/v438/CONFUZZLED_MUNKIE/sonic_cycle.jpg)
Title: Re: Sonic & The Black Knight
Post by: Djunknown on January 18, 2009, 10:23:27 PM
I'll wait for the so-so reviews.
If this (http://www.nintendoworldreport.com/forums/index.php?topic=27175.0) is to be believed, maybe its time to put Sonic Team to sleep.
Over the top hair metal FTW.
Title: Re: Sonic & The Black Knight
Post by: NWR_pap64 on January 18, 2009, 10:25:44 PM
If this (http://www.nintendoworldreport.com/forums/index.php?topic=27175.0) is to be believed, maybe its time to put Sonic Team to sleep.
Over the top hair metal FTW.
And the minute Sonic Team is disbanded people cry their eyes out...
Title: Re: Sonic & The Black Knight
Post by: Peachylala on January 19, 2009, 12:33:26 PM
Sega Studios USA was disbanded and sucked back into Sonic Team Japan.
Nobody cared.
Quote from: pap64
I mean, Sonic Rush on the DS was amazing, the best classic Sonic game since Sonic 2. And yet, to some it wasn't ENOUGH.
Uh, no. About 90% of the game felt like it was holding my hand while it just sped along through the levels. The only time the game felt truly awesome was during the Emerald challenges and boss battles. Sonic 2 it is not.
Title: Re: Sonic & The Black Knight
Post by: NWR_pap64 on January 19, 2009, 02:58:01 PM
Sega Studios USA was disbanded and sucked back into Sonic Team Japan.
Nobody cared.
Quote from: pap64
I mean, Sonic Rush on the DS was amazing, the best classic Sonic game since Sonic 2. And yet, to some it wasn't ENOUGH.
Uh, no. About 90% of the game felt like it was holding my hand while it just sped along through the levels. The only time the game felt truly awesome was during the Emerald challenges and boss battles. Sonic 2 it is not.
I don't care what anyone says, Sonic Rush was and still is an awesome game.
I haven't heard anything about Sonic Rush Adventure, though...
Title: Re: Sonic & The Black Knight
Post by: BeautifulShy on January 19, 2009, 07:11:41 PM
Alright people Tommy Tallarico is composing for this game. The link below is having a Q&A with Tommy. So get commenting! http://blogs.sega.com/sonic/2009/01/16/tommy-tallarico-you-ask-the-questions/
Title: Re: Sonic & The Black Knight
Post by: Gylldas on January 19, 2009, 09:22:09 PM
Oh man...the cycle continues. Why am I looking forward to this game??? Glad to hear about the new composer. The music (theme anyway) is leagues better than the Secret Rings theme.
Title: Re: Sonic & The Black Knight
Post by: SirSniffy on January 27, 2009, 04:17:56 PM
I wish that SEGA or someone would create a homeworld for Sonic. I don't mean an earthlike place, but a weird looking world with only critters. Like Mario has the Mushroom Kingdom/World, I think Sonic needs to get the heck off of Earth. Also...Tails needs to ditch the mechs and fight with his Tail God of War style. I actually like multiple playable characters, just not too many ridiculous ones like Ester the Bandersnatch or Shakira the hummingbird...or whatever other ridiculous animals they can find in a dictionary. It took me long enough to find out what a freaking echidna was. :P
Who the heck's brilliant idea was it to put Tails in a freaking Mech anyway?
Get Sonic off of Earth, and Earth-like planets. Sonic is not Mega Man.
Title: Re: Sonic & The Black Knight
Post by: UltimatePartyBear on January 27, 2009, 04:39:18 PM
I thought Sonic lived on Mobius. Was that just the cartoon?
Title: Re: Sonic & The Black Knight
Post by: KDR_11k on January 27, 2009, 05:19:16 PM
It was in the US games too AFAIK but not in the japanese ones. If you think the bad guy should be called Robotnik instead of Eggman then you probably should think of the planet as Mobius too.
Title: Re: Sonic & The Black Knight
Post by: Mikintosh on January 27, 2009, 05:26:58 PM
The series has been on a downturn since they made Robotnik (back) into Eggman here in the states. It's probably a complete coincidence, but that was the demarcation for me.
Title: Re: Sonic & The Black Knight
Post by: NinGurl69 *huggles on January 28, 2009, 04:28:51 PM
Not saying it deserves its success, but Secret Rings did show a direction MORE PROMISING AND MORE INTERESTING than any of Sonic's previous 3D games to date. I want to see Black Knight deliver.
Title: Re: Sonic & The Black Knight
Post by: NWR_Neal on January 28, 2009, 07:34:58 PM
This will be playable at the New York Comic-Con. I'm anxious to see if its good (damn Sonic cycle...). Secrets Rings wasn't amazing but it was a helluva lot better than Unleashed.
Title: Re: Sonic & The Black Knight
Post by: Peachylala on January 28, 2009, 08:04:24 PM
As long as they get rid of the unneeded crap, it might deliver. Not holding my breath though.
Title: Re: Sonic & The Black Knight
Post by: NWR_pap64 on January 28, 2009, 09:06:33 PM
This will be playable at the New York Comic-Con. I'm anxious to see if its good (damn Sonic cycle...). Secrets Rings wasn't amazing but it was a helluva lot better than Unleashed.
Yes!
"Secret Rings" was such a good game and highly underrated.
Title: Re: Sonic & The Black Knight
Post by: NinGurl69 *huggles on February 27, 2009, 01:37:33 PM
It appears Sega is sending this one out to die (save for its UNRIVALED STAR POWER).
About zero new media on the title coming out of Sega of America despite its release next week. Sega's been focusing heavily on its non-casual titles for grown-ups.
A good sign that Sega's planning significant marketing support for The Conduit?
Title: Re: Sonic & The Black Knight
Post by: BeautifulShy on February 28, 2009, 02:50:08 PM
Percival Trailer (http://www.gametrailers.com/player/45690.html) Japanese Legendary Trailer (http://www.gametrailers.com/player/46037.html)
I really like the flow of the game.The music is great too.
The game got bumped up a little for NA.March 3rd.
Title: Re: Sonic & The Black Knight
Post by: NinGurl69 *huggles on March 02, 2009, 02:29:26 PM
It's almost here.
"I AM ARTHARRR, KING OF THE BRITONS."
"KING OF THE WHOOOO???"
Title: Re: Sonic & The Black Knight
Post by: BeautifulShy on March 02, 2009, 07:38:44 PM
There is a video on the Nintendo channel. I'm going to try and get this.I am going to play it at a friends house.
Title: Re: Sonic & The Black Knight
Post by: Spinnzilla on March 02, 2009, 11:59:32 PM
Sega said the Werehog was going to return.
haha, Sega just trolled its entire fanbase.
Title: Re: Sonic & The Black Knight
Post by: BeautifulShy on March 03, 2009, 10:35:50 PM
Has anybody gotten this game?
Title: Re: Sonic & The Black Knight
Post by: Djunknown on March 03, 2009, 11:18:17 PM
I made a stop at Best Buy, Gamestop and Target. All of them said they'll have it by tomorrow afternoon. I doubt they'll fly off the shelves... unless the Sonic faithful are forgiving more numerous than I thought.
Title: Re: Sonic & The Black Knight
Post by: NWR_pap64 on March 04, 2009, 12:01:38 AM
Well, IGN's review is in. 3.9 overall.
I would wait for more reviews, though. This was written by Matt, the same Matt who trashed Wii Music. Apparently, the review even has spelling errors, making it look like this was written out of sheer annoyance. Plus, Matt REALLY hates waggle, or anything that uses motion control.
Not to mention that in other impressions they say you can avoid combat and focus on speed (which uses the same techniques as in "Secret Rings").
So again, more reviews should be read.
Title: Re: Sonic & The Black Knight
Post by: Kairon on March 04, 2009, 12:11:32 AM
Yowza. I'm not one to put my trust into scores, but even that has to give me pause.
Title: Re: Sonic & The Black Knight
Post by: NWR_pap64 on March 04, 2009, 12:23:11 AM
I admit, if the review was done by someone else I would be concerned. But since it was Matt I am taking it with a grain of salt.
Title: Re: Sonic & The Black Knight
Post by: BeautifulShy on March 04, 2009, 12:26:41 AM
Well Nintendo Power gave it a 8/10. The only thing I saw in the NP review that was bad was that the the standard sword attacks didn't chain together smoothly.Other than that the combat worked well. The other thing was the length of the main game.But there is lots of missions,unlocking characters,improving mission rankings.In addition to that there is ranked online contests and Multiplayer versus bouts.
Title: Re: Sonic & The Black Knight
Post by: NWR_Neal on March 04, 2009, 12:36:03 AM
I'm still holding out for a review copy, (Plz Sega. I might not give it a 4.0 like I did Sonic Unleashed) but I'm getting sucked in by the Sonic cycle again. Also, I really enjoyed Secret Rings.
Title: Re: Sonic & The Black Knight
Post by: NinGurl69 *huggles on March 04, 2009, 02:21:13 AM
This game is looking great.
Title: Re: Sonic & The Black Knight
Post by: NWR_pap64 on March 04, 2009, 02:25:04 AM
You know what? Blame this on the Sonic cycle, but I feel Black Knight will be a better game than "Unleahed" and even "Secret Rings".
When I first saw the trailer for the werehog stages I knew it would have problems. Its a platforming beat em up, and those barely work.
Yet, I see "Black Knight" footage and think the combat will not be an issue. It looks as if Sonic keeps running and dispatches baddies in one hit. "Unleashed" forced you into battles by stopping the game and creating barriers, forcing you to stop and beat every baddie. And they don't go down in one hit.
Once again, Black Knight seems to do this much better with battles being fast.
Of course it might be different in the final game. But the Comic Con impressions and the impressions make the game look like an overall solid effort.
Title: Re: Sonic & The Black Knight
Post by: BeautifulShy on March 04, 2009, 02:35:20 AM
Yeah I get the same impression Pap. The combat,I've seen, have been quick.Of course if you don't feel like fighting you could just speed through the levels.
Title: Re: Sonic & The Black Knight
Post by: Luigi Dude on March 04, 2009, 10:52:39 AM
The problem I have with Matt's review is he doesn't state if the game is better or worse then Secret Rings. Yeah he says that Unleashed is a better game, but Black Knight isn't the sequel to Unleashed, it's the sequel to Secret Rings. If the game is worse then Secret Rings, then he should state why it's worse. Instead he doesn't even mention any difference in the 2 games, and just says the game sucks and that's it.
If your going to review a sequel to a game, say how it compares to the other. If there's something Black Knight does that's better or worse then Secret Rings, then say it so people who might have liked or hated Secret Rings, can make a good informed decision.
I was one of the people who was on the fence when it came to Secret Rings. There's was some things I liked about it, others I hated. If Black Knight improves on the area's I hated, then I might purchase the game. But if it failed to improve or made things even worse, then I'll pass. This is what I wanted to know, and Matt failed to inform, which is the whole point of reviews in the first place.
Title: Re: Sonic & The Black Knight
Post by: Peachylala on March 04, 2009, 11:41:38 AM
Secret Ring's problem was the extra amount of crap, the jumping sucked massive arse and the fact the camera had some problems. Other then that, the game WAS designed well, and the story is better then the massive amount of **** that was Sonic '06. It even had the Japanese voice option! Combat wasn't even forced either, sans the boss battles.
Judging from what I've read from NP's review, the extra crap is optional, which is a huge plus considering this is Sonic we are talking about.
Title: Re: Sonic & The Black Knight
Post by: NinGurl69 *huggles on March 04, 2009, 11:47:15 AM
^ I have been informed.
Getting this game today.
Title: Re: Sonic & The Black Knight
Post by: NWR_pap64 on March 04, 2009, 11:49:31 AM
Here's another review: http://www.gaj-it.com/6036/review-sonic-and-the-black-knight/
They gave it an 8 as well, saying that while it isn't perfect its better than expected (though it is short). What's important is that he mentions that you can either ignore the villagers and move on with your quest, or stop and help them out. So Matt's whining about the game forcing Sonic to stop is stupid because it all depends on what the player wants to do.
And yes, "Secret Ring's" biggest problem was that you needed to complete all the missions before moving onto the next stage, and some of them were annoying and hard. If the NP review is correct the missions in "Black Knight" are optional and you can play them at your leisure.
Title: Re: Sonic & The Black Knight
Post by: BeautifulShy on March 04, 2009, 11:54:34 AM
I'm going out to look for this today.I'm going to try and play it at a friends house.
Title: Re: Sonic & The Black Knight
Post by: NinGurl69 *huggles on March 04, 2009, 11:57:15 AM
This is starting to sound like the best Sonic game ever. This game deserves MASSIVE SALES just to **** all over Matt's face.
Title: Re: Sonic & The Black Knight
Post by: NWR_pap64 on March 04, 2009, 11:59:48 AM
This is starting to sound like the best Sonic game ever. This game deserves MASSIVE SALES just to **** all over Matt's face.
Oh don't worry. Wii Music has Matt covered from head to toe :) .
Speaking of which. When IGN informed that Wii Music had sold a million copies, they titled it "We failed", implying that Matt's review was created in order to make the game look really bad and affect its sales.
Then they argued that the "Editor's choice" should be given to high rating games, and they confessed that the reason they gave it to "Deadly Creatures" is because they wanted to push it into the lime light.
Maybe this is why the "Black Knight" review is bad? Matt wanted people to believe the game is awful because he wants Sega to get it and maybe even convince them to stop making Sonic games.
Maybe Kairon was onto something when he said that videogame journalism was trying to shake the industry...
Title: Re: Sonic & The Black Knight
Post by: NinGurl69 *huggles on March 04, 2009, 12:22:41 PM
One dumping is not enough.
Title: Re: Sonic & The Black Knight
Post by: redgiemental on March 04, 2009, 12:56:22 PM
This look good from the trailers and videos I've seen. I'm always curious but cautious about sonic games.
I await any impressions you guys have of the game with interest lol.
I'm one of the the seemingly few who didn't like the Secret Rings so I don't want to get my hopes too high.
Title: Re: Sonic & The Black Knight
Post by: NinGurl69 *huggles on March 04, 2009, 12:59:04 PM
I got to the 4th world in Secret Rings before calling it quits because of the awful level selection structure and menus, so you're not alone.
Title: Re: Sonic & The Black Knight
Post by: redgiemental on March 04, 2009, 08:07:47 PM
I do agree the menus being awful.
It was the sliding before you could jump that was the continuous annoyance I could never get completely comfortable with that really stopped me from enjoying the game.
Title: Re: Sonic & The Black Knight
Post by: Peachylala on March 04, 2009, 08:58:55 PM
Well, after playing Black Knight for about two-three hours, the jumping is ALOT better and Sonic doesn't keep running. You push the control stick forward to move. It makes the game flow alot better then it did in Secret Rings.
Looks like someone in Sega/Sonic Team listened to the reviews this time. It's way better then Unleashed. Way to go, Secret Rings team!
Title: Re: Sonic & The Black Knight
Post by: Djunknown on March 05, 2009, 12:04:19 AM
I just got done with some of the 'tutorial' levels, and already I can say this is a step up from Secret Rings.
No longer are you constantly in motion, you can stop and take your time and backtrack if you so wish with out it being awkward. You move by pressing up on the 'chuck'. I was a bit confused that it needed both Wiimote/nunchuck this time around. But after doing some sword play, I can see why. The sword controls are done with 'teh waggle', but its tastefully done IMO. Jumping is thankfully relegated to buttons. Strafing left/right is a bit stiff as I started it out, maybe this is remedied later on a la Secret Rings.
At the end of the level, you're rated, and level up by getting followers. Each level has a limit of followers you can get through replays (the first few levels had a max of 100 for example), so you can't just spam levels over and over. Also, you pick up items that need to be identified, but cost ID points that you also get at the end of a stage. These items are then put in a gallery, more on that later.
The 'Soul Surge' system is excellent from what I've played so far. It serves as a way to make combat more silky smooth. When its at least 1/4 full, you press B and wave and boom, instant takedown. Hold down B, a lock-on moves to the next enemy, boom, get that one, and so on until your Soul Surge depletes.
The manual mentions 3 'styles' of play so to speak. The first style by default is a mix of combat/speed. Later you pick up a 'heavy' style where you're more efficient at busting heads, at the expense of speed. The 'light' style is ideal for zipping through levels, at the expense of being less combative.
From what I've played, the good old 'if you have one ring and can still grab it after being hit,you're ok' is gone. When hit, you lose rings in groups of 20, so you have to watch where you're going. There also civilians in some levels, and slashing them to bits is not recommended.
Also, this uses Wi-Fi for level challenges, as well as trading items in the gallery you picked up and identified at the end of single player. What's the purpose of trading, that remains to be seen. And yes, it has its own friend code, so hopefully the NWR staff will get a thread going for it soon.
All in all, I'm pleasantly surprised. I say ignore the sh*#*y reviews, its better than Secret Rings from the outset. If that's what you waited to hear in order for you to cop it, then yeah, do it. If not, rent it and see how much mileage you get.
Title: Re: Sonic & The Black Knight
Post by: NWR_pap64 on March 05, 2009, 12:57:20 AM
Once more, a true gamer has proven that Matt is full of crap.
Title: Re: Sonic & The Black Knight
Post by: GoldenPhoenix on March 05, 2009, 01:00:37 AM
Considering I respect Matt's opinions because they usually align with what I think, I'm going to pass. Also him giving Deadly Creatures a good score solely to push the game is a load of crap and a lie, he never said that, he genuinely thought it deserves that score (at least according to him).
Title: Re: Sonic & The Black Knight
Post by: Adrock on March 05, 2009, 01:09:00 AM
I dislike Matt because IGN as a whole is pretty lame. They're gamer snobs and the worst kind. Like, why does Matt always say, "Yeah, we've known about *recently announced game* for *insert amount of time*." Who gives a sh*t? We know about the game now so why the hell does him knowing however many months before everyone else (assuming he's not just full of it) even matter? Get off your high horse, man.
F*cking IGN, I swear......
Title: Re: Sonic & The Black Knight
Post by: NWR_pap64 on March 05, 2009, 01:41:50 AM
Considering I respect Matt's opinions because they usually align with what I think, I'm going to pass. Also him giving Deadly Creatures a good score solely to push the game is a load of crap and a lie, he never said that, he genuinely thought it deserves that score (at least according to him).
So, you agree with him that Wii Music is shovelware, proof that Miyamoto is losing it and that its a noise maker for three year olds?
I'm sorry. If you respect Matt that's your problem. But even then you HAVE to admit that at times Matt has a very asinine view on gaming to the point where it borders on trolling.
I'm just surprised that you, someone who believes that half the hate the Wii gets is idiotic respects someone who has openly talked about his issues with Nintendo's current business model.
If you still want to respect his opinion, go ahead. Just saying that simply because you respect someone it doesn't mean you should ignore when they make idiotic statements.
Title: Re: Sonic & The Black Knight
Post by: GoldenPhoenix on March 05, 2009, 02:09:48 AM
I didn't agree with his Wii Music review, but the vast majority of his reviews I DO agree with. Not to mention he is not the only one that made the argument about Wii Music being a noise maker, even Jonny made similar statements that aligned with Matts. I respect Jonny as well though I can thoroughly disagree with his take on Wii Music. The Matt hate is getting old not to mention it shouldn't be the focus in a thread about Sonic and the Black Knight. You don't like his reveiw of Sonic and the Black Knight, fine, disagree with his points but to go off on some hate Matt tangent here doesn't really belong. For the record I thought Secret Rings was a sub par game, and this score did not shock me if it is anything like Secret Rings.
Title: Re: Sonic & The Black Knight
Post by: NWR_pap64 on March 05, 2009, 02:36:42 AM
You are right in one thing; we are derailing the thread.
Let's move on people...
Title: Re: Sonic & The Black Knight
Post by: NinGurl69 *huggles on March 05, 2009, 02:55:08 AM
I echo the above. Black Knight is suprisingly better than Secret Rings in all aspects. Graphics are nice, the music is generally good and the theme song isn't spammed throughout the menus -- the theme isn't bad either. Sonic's default abilities and movements make immediate sense during running (basic stuff they didn't give you right away in SR), the tutorials aren't out-of-place 5sec challenges (just "hey try this" blurbs in the intro stages), the menus transition smoothly without a pressing need to customize before starting each level, and speed-interrupting waggle ground combos can be avoided by exercising some timing techniques (this is not the Soul Surge, they're handy attack nuances the developer included).
If you're stopping and backtracking to investigate every character and pot the first time you visit a mission, you're a moron. This is Sonic, not Zelda, so by international law there's not much that's interesting in this game that warrants thorough game-interrupting investigation.
Best 3D Sonic game to date.
Sonic and the Black Knight > Kingdom Hearts.
I rate this game "instant classic, GOTY candidate" (http://img.photobucket.com/albums/v156/SixSidedVideo/marioworld.jpg) Nintendo's best agrees with me.
Title: Re: Sonic & The Black Knight
Post by: NinGurl69 *huggles on March 05, 2009, 03:02:28 AM
You are right in one thing; we are derailing the thread.
Let's move on people...
Matt sucks. He admits to exercising his agenda through IGN's media weight. Matt's review of Wii Music is an example of this because prior to it he confessed that he wanted to get the game so he could bash it. If you read one of his reviews and its a glowing one, failing to mention the game's obvious flaws then there's the chance that his chin is biased towards it and wants it to be noticed. On the other hand, if his review rags on the game for too long, especially over trivial and small issues then clearly the reviewer has crotch rot. He will either favor a game greatly or completely dismiss it because he is flaccid towards the product.
Title: Re: Sonic & The Black Knight
Post by: redgiemental on March 05, 2009, 06:22:58 AM
I gave up reading IGN altogether over a year ago over their terrible reviews and lack of any journalist integrity. If you think they are bad don't support them through your traffic. Vote with your browser so to speak.
Sounds like I might have to get this game. Seems to fix the things I didn't like about Secret Rings.
I know it's been mentioned that the jumping is better can anyone confirm you actually jump when you press the button not when you release it?
Sounds petty but it will make a lot of difference to my enjoyment of the game.
A good Sonic game this makes me happy. Going to play the old ones on Virtual Console.
Title: Re: Sonic & The Black Knight
Post by: KDR_11k on March 05, 2009, 07:02:53 AM
They gave it an 8 as well, saying that while it isn't perfect its better than expected (though it is short).
From what I heard about the making of Sonic Unleashed it's simply not possible to make a long Sonic game. Or at least long for one playthrough. Sonic is fast and burns through content fast, the only way to increase the length is to pad it or to force some slowdown. That's why the Werehog levels were implemented in Unleashed because they made the game longer and probably the reason why it was so hard to get Sega to finally make a pure, uniluted Sonic game. Sonic's design doesn't work when taken past his arcadey origins and those origins had games that took like 30 minutes to finish (unless you died on the way there which was way more likely). I guess you can say Sonic is a franchise that does not work with a core market design, only with the new market.
Title: Re: Sonic & The Black Knight
Post by: NWR_pap64 on March 05, 2009, 07:41:29 AM
Actually, I was talking about the review being short, but offering details regarding the game.
But yes, I also heard that Black Knight is short. But if you decide to follow all of the missions, get all of the items, participate in the online leader boards and such it will last you a while.
Title: Re: Sonic & The Black Knight
Post by: Nick DiMola on March 05, 2009, 08:35:50 AM
Alright, enough IGN talk. If you want to complain about them, please see our The PATHETIC state of the gaming 'media' thread (http://www.nintendoworldreport.com/forums/index.php?topic=26141.0).
Sonic & The Black Knight discussion only please.
Title: Re: Sonic & The Black Knight
Post by: NinGurl69 *huggles on March 05, 2009, 12:08:50 PM
Matt sucks.
User was warned for this post. Derailing. ~Pale
Title: Re: Sonic & The Black Knight
Post by: NinGurl69 *huggles on March 05, 2009, 12:10:55 PM
Well, after playing Black Knight for about two-three hours, the jumping is ALOT better and Sonic doesn't keep running. You push the control stick forward to move. It makes the game flow alot better then it did in Secret Rings.
Looks like someone in Sega/Sonic Team listened to the reviews this time. It's way better then Unleashed. Way to go, Secret Rings team!
This sparks some curiousity. You think Sega will be listening to Matt's review now?
Title: Re: Sonic & The Black Knight
Post by: Peachylala on March 05, 2009, 12:27:21 PM
Then Sega will release another Sonic Unleashed. We don't need that.
Ever.
Title: Re: Sonic & The Black Knight
Post by: Djunknown on March 06, 2009, 12:10:05 AM
Quote
But if you decide to follow all of the missions, get all of the items, participate in the online leader boards and such it will last you a while.
This.
Its going to take time to get perfect ratings because Sonic's skill level won't be up to par the first time around, as well as yours. But once you/Sonic step the game up...
After progressing a little further. I like the level lengths/variety. It doesn't overstay its welcome. There are some levels where you'll have to give rings to NPC's, though you'll have to engage in some QTE's a la Shenmue/Resident Evil 4/Dragons Lair (For you old timers) in order to give it to them. This means you'll have to watch your ring count as well as your blood lust. Of course, giving more than enough rings is recommended.
Rampage is where you exercise said blood lust. Defeat X amount of enemies before the levels over. If you're doing it right, it'll be Sonic zipping through enemies like no one's business.
There's another mission variety where it says save the townspeople, but I didn't notice anything special. I've only played one level of this type however. Just don't kill them I guess?
The boss battles I've faced are relatively straight forward. You have to put your sword skills to the test, as just waggling for waggling's sake won't 'cut' it. You get 100 rings from the beginning, giving you a forgiving 5 hits. Though you'll be striving never to get hit 8)
Some items you get at the end serve more than just looking pretty. Some will help in various ways like making identifying certain items cost less (Later levels will have some instances where there are more items than ID points), give you 5 rings if you die instead of 0, etc. You equip them when you visit Tail's blacksmith shop before entering a level.
The one thing I haven't tried is the battle mode, due to lack of people, so if anyone's tried it out and gives us a head's up, that will be great... [/office space]
Title: Re: Sonic & The Black Knight
Post by: NinGurl69 *huggles on March 06, 2009, 01:29:27 AM
Additional comments:
- The soundtrack sounds like Wave Race: Blue Storm, but good.
- For people with HDTVs, I recommend going into the Options menu and turning off the screen filter (default: a softener/blur/smoother like in Brawl/Melee) to get some sharpness back in the picture.
Title: Re: Sonic & The Black Knight
Post by: Caterkiller on March 06, 2009, 03:02:36 PM
Ok im getting interested again. I know you play as other characters in multiplayer, but can someone please tell me if Tails is unlockable in single player? maybe PM is the spoiler is too much?
Title: Re: Sonic & The Black Knight
Post by: NWR_pap64 on March 11, 2009, 01:40:54 PM
The infamous Go Hobo RMC finally got around to playing Black Knight.
The reason this review is important is because ever since the game was announced till just recently he has been bashing and whining, proclaiming that it will suck and criticized it for not being "a true Sonic game". It got so bad that fans actually called him out and somewhat forced him to stay quiet whenever he posted some videos and screenshots (he kept making annoying remarks at every opportunity).
Here's his review: http://gonintendo.com/?p=75259
He says he liked it, but still felt forced and either didn't want to fully admit that the game is good or he tried hard to justify his claims, saying it isn't a true Sonic game. And somehow, he forgets Secret Rings, a title he said he liked and had fun with.
Really, its like Secret Rings ever existed, despite it being a big hit on the Wii and a great example of how things can be done.
Title: Re: Sonic & The Black Knight
Post by: Djunknown on March 12, 2009, 12:47:30 AM
I have avoided all reviews of this game, favorable and unfavorable alike. I don't my nerves to be shot... :'(
I got the other playing styles, and I'm having a blast. If you'll allow a Captain Obvious moment, I'm digging going through the goal levels with the speedy style (which does smoothen left/right movement after some leveling up) and busting heads with the heavy style in Rampage/boss battles.
Sadly, in my rush to beat the game I'm trying to beat the last boss, without much success. Any tips that will bring Mr.Black Knight down to size?
Title: Re: Sonic & The Black Knight
Post by: Peachylala on March 13, 2009, 12:42:05 PM
You have to attack the fire balls that sends towards you. When your Soul Gauge is filled up, avoid his attacks and get close to him. Jump, hold B, and you will do what I call Waggle Timing.
The trick is to waggle when the Wiimote icon appears. After five to six successful hits, you can stun him and whack the living **** out of him. Round Two is harder because his attacks are far more screen filling and the timing in the stun battle is different from the first. Two whack-the-****-outta-him moments will bring him down.
However, it's not the final boss. I think the true Final Boss appears if you beat all the missions. Also, there is a supposed legacy mode in the game. Replaces the Underworld enemeies with Eggman robots. So I heard.
Title: Re: Sonic & The Black Knight
Post by: NinGurl69 *huggles on March 13, 2009, 03:55:30 PM
I'm tickled that reviewers and Sonic fans bash the game saying it's "not very Sonic."
That's when you know it's a great product.
Title: Re: Sonic & The Black Knight
Post by: NWR_pap64 on March 13, 2009, 10:19:35 PM
While I tend to ignore reviews and place more faith on user reviews and impression it is disappointing that Black Knight is getting so many bad reviews. From all I've seen and heard the game is a MUCH needed improvement on Secret Rings and its the best Sonic product yet. Yet, its hard to believe that reviewers would now give "Unleashed" more credit and deem BK as the worst game yet.
Hopefully, sales and user reviews will prove them wrong.
Title: Re: Sonic & The Black Knight
Post by: NinGurl69 *huggles on March 14, 2009, 01:11:44 AM
Black Knight is the new Mario Kart Wii
Unleashed is the new Mario Kart Double Dash!! (an overnight non-casual classic in comparison)
=D
Title: Re: Sonic & The Black Knight
Post by: NWR_pap64 on March 14, 2009, 08:05:01 PM
Unleashed is the new Mario Kart Double Dash!! (an overnight non-casual classic in comparison)
=D
That seems to be the case. For a while now, "Unleashed" has been criticized for getting Sonic half right, but forcing players the Werehog stages. Now, Black Knight gets bashed to pieces and "Unleashed" is the better game.
I am going to try and dissect that logic...
The main similarity between "Unleashed" and "Black Knight" is that both try to implement battle into Sonic's gameplay. In "Unleashed" it is presented in the hog of Werehog Stages that take place at knight, while "Black Knight" implements it during the running stages. The big difference is how both affect gameplay.
The Werehog in "Unleashed" completely halts gameplay and forces you to play through them in order to move on. Each segment has three to four stages and before moving on you have to kill all of your enemies before moving on. It makes gameplay as chore as you can't play however you want and put up with the game's rules and restrictions.
Now in "Black Knight" the game lets you choose how you play the game. Yes, there can be gameplay stopping moments, but that's only if you want it to stop. Sonic and his weapon are customizable and affects the gameplay even more. And even if you do battle it stills faster, and you can easily opt to jump over enemies and move on. Long story short "Black Knight" lets you play as you want without any penalties or restrictions.
Not only that, the mission structure has been revamped, once again letting players choose how play the game (ie, complete all missions before moving to the final boss, or just sticking to story based missions). And it looks like the customizing features are deep and rewarding, right down to the option of trading items online.
So its amazing that people are so, so busy saying "this isn't a Sonic game!" they didn't take the time to truly compare games and bring out its best features.
Its so bad that it makes me wonder; what if a truly fantastic Sonic title is released? It plays great, has few gimmicks, graphics and sound are fantastic and it plays like classic Sonic. Will fans still be enamored with old Sonic that they will still complain? "Sonic Rush" was a great game and it still gets the cold shoulder from fans, so maybe there's something else at play...
Title: Re: Sonic & The Black Knight
Post by: Peachylala on March 14, 2009, 09:44:12 PM
Lol, just read Nintendojo and their 1up/Poison Mushroom was like this:
Good: Wii de Asobu Bad: Sonic and the Dark Knight
Quote from: Pro Daisy
I'm tickled that reviewers and Sonic fans bash the game saying it's "not very Sonic."
That's when you know it's a great product.
So basically, the fans got as stupid as Unleashed itself?
That logic makes some sense. SOME sense.
I'm just shocked Sega didn't make a **** up. Black Knight deserves to sell well.
Title: Re: Sonic & The Black Knight
Post by: Djunknown on March 15, 2009, 11:59:13 PM
True Blue: Thanks for the tip. But appears my work isn't finished ;)
Quote
"Sonic Rush" was a great game and it still gets the cold shoulder from fans, so maybe there's something else at play...
Sonic Rush is a FANTASTIC game. Granted its got some frustrating moments, but so did the original Genesis games, until you played it over and over till you do it in your sleep. Or have people forgotten that's how we did it back in the day?
I don't want to cry conspiracy here, but it seems an awful lot of the press want to flush this down the toilet.
Title: Re: Sonic & The Black Knight
Post by: NinGurl69 *huggles on March 17, 2009, 01:30:45 PM
So I haven't been advancing far into the game, cuz there's so many good games to play in addition to Sonic and the Good Gameplay, but I've been capturing a few videos of the intro stages and getting 5 stars on a few of them.
You realize that when you play with minimum mistakes, it looks good, feels good, and reminds me of good arcade racers (Kart, F-Zero). I'll even compare it to Guitard Hero since you got a set amount of time and you're trying not to skip a [jump/waggle] beat.
Title: Re: Sonic & The Black Knight
Post by: Peachylala on March 19, 2009, 11:54:45 AM
Just in, Sonic Stadium doesn't get it either. (http://sonicstadium.org/article/review/sonic-and-the-black-knight)
I'll be writing a review for this lovely (if not slightly flawed) game, just don't expect it anytime soon. (school work, ugh)
Title: Re: Sonic & The Black Knight
Post by: Nick DiMola on March 20, 2009, 07:26:58 AM
I was playing some of this game last night and I must say I was impressed. First and foremost, I was having fun. Secondly, it was a nice step up from Secret Rings which despite its flaws I still found moderately enjoyable. Third, while it doesn't feel like a "true" Sonic game, I don't think that really matters.
I'm definitely going to be playing more tonight so we'll see if my impression of it sours, but I'm doubting it.
Title: Re: Sonic & The Black Knight
Post by: NinGurl69 *huggles on March 24, 2009, 04:18:24 AM
>> Sonic and the Black Knight (http://sixsidedvideo.com/media/wii/sonicbk.html) * 480p CG intro Story: Merlina's intro Story: Merlina's Request Story: The Sacred Sword Caliburn Story: Search for the Lady of the Lake Story: Lady of the Lake Gameplay: Reach the Misty Lake Gameplay: Retrieve the Sacred Sword Gameplay: King Arthur Gameplay: Soul Surge on the ground
* My host says the server will get some downtime starting this Tuesday and ending Friday. The hardware is being relocated due to an infrastructure-wide flaw. Vista?
Title: Re: Sonic & The Black Knight
Post by: NWR_Neal on March 24, 2009, 03:37:54 PM
I got this yesterday and I'm not liking it that much. The combat isn't that much fun as the sword swinging does seem somewhat delayed. Soul gauge is cool, the game looks nice, soundtrack isn't terrible.
I'm just worried about length. I've put about 2-3 hours into it and I think I'm near the end, although I've heard that there's quite a bit more after it, so hopefully that's good.
Seems like there's some replay value though, so that's cool. Gotta round up some friends to try the multiplayer and this "legacy mode" seems like it might be awesome.
Title: Re: Sonic & The Black Knight
Post by: BeautifulShy on April 18, 2009, 02:33:22 AM
I got around to playing this again and I really like it.The visuals are beautiful.The music is nice.I've been running through Adventure mode and I have to beat Blaze The combat is nice. I haven't really been trying to get followers so I am a loyal page. I will probably get all of the followers before the final battle.