I've always thought the original series was the best, even better than the Mega Man X series. The NES games were challenging, despite their relative simplicity. Yeah, some enemies and bosses were ridiculously hard, and jumps appeared downright impossible—the disappearing “vacuum” blocks come to mind. But the beauty of the games was that you could do a lot with just shooting, jumping, and sliding. Capcom made the most out of the limited core skills Mega Man had available—not to mention the audio hardware of the NES—and as a result made one of the best action-platformer series in the history of video games, which will soon be nine games strong.
Here's some good news you might not have heard yet: Mega Man 9 is being made by the same core team that created the first batch of Mega Man X games, so you know it's going to be in the right hands. Though I have a slight worry that the difficulty will be toned down somewhat to cater to a more casual audience, my gut tells me that it's going to be just as challenging as the NES games. Konami didn't pull any punches with Contra 4, so I suspect MM9 will be in the same boat: A love letter to fans. Capcom knows its audience and that its franchises have loyal followers, so I can't imagine the game not being just like everyone remembers. It's the way Mega Man should be.
The past few weeks have been pretty devoid of big news
Mega Man the Way it Should Be
I'm beside myself right now. Although I somewhat prefer the Mega Man X series, I was a fan from the very first game, and MM2 is one of my favorites ever. Putting this on WiiWare is GENIUS.
I don't know... I don't like the idea of making the graphics "similar" to the original. I would love to see more modern 2D games, but with enhancements. Sprites could look so good nowadays with the increase of available display colors and resolution, so why not use it?
And Mega Man is somehow not deserving of that expense?I don't know... I don't like the idea of making the graphics "similar" to the original. I would love to see more modern 2D games, but with enhancements. Sprites could look so good nowadays with the increase of available display colors and resolution, so why not use it?
It costs a lot more to create art in high resolution and high bit depth (artists of that calibur need to be paid more and more man hours are required).
I think the level design would suffer from having to be traversable by so many different characters. To avoid that problem, every character would have to move so much like Mega Man that having different characters would be pointless.\
I like the Mega Buster, personally.
Hey, I loved Mega Man 8. I have loved all the traditional Mega Man series games...
I always hated the X series because every game had one of those auto scroll levels where you had to react split second to beat the level and it was insanely hard...and annoying.
I also thought that although the animal robots looked cool, they did not have the charm and silliness of the original robots.
No sliding? That's kind of lame. I am happy about the Mega Buster being absent though.
Oh...you know I guess I was wrong. I just remember playing one of the later X games and it had some incredibly hard game that was just annoying.
And I like Mega Man's difficulty.