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Gaming Forums => Nintendo Gaming => Topic started by: Bill Aurion on June 25, 2008, 09:41:40 AM

Title: Wario Land: Shake It!
Post by: Bill Aurion on June 25, 2008, 09:41:40 AM
Quote
Wario Land™: Shake It!, a classic side-scroller for the Wii console launching Sept. 29, stars Wario, the smelly, bad-mannered alter ego of Mario™. With the Wii Remote™ controller turned sideways like an old-school controller, veterans and newcomers alike can run, jump and smash their way through hectic side-scrolling stages. Players shake the Wii Remote to help Wario take down his enemies, empty bags of treasure or cause earthquakes. Best of all, there are numerous stages each offering multiple missions to keep players coming back again and again to unlock everything, collect more coins or just improve their best times.

(http://i212.photobucket.com/albums/cc48/BillAurion/Videogames/th_no_filename_given.jpg) (http://i212.photobucket.com/albums/cc48/BillAurion/Videogames/no_filename_given.jpg)

(http://i212.photobucket.com/albums/cc48/BillAurion/Videogames/th_wario2.jpg) (http://i212.photobucket.com/albums/cc48/BillAurion/Videogames/wario2.jpg)
Title: Re: Wario Land: Shake It!
Post by: Mario on June 25, 2008, 11:24:10 AM
Missions? That's not classic side-scroller at all.
Title: Re: Wario Land: Shake It!
Post by: Spak-Spang on June 25, 2008, 11:57:27 AM
I like the idea of missions...it may give it a Mario 64 feel.  Revisiting a level with a different task in mind...which would allow levels to be larger and create a type of exploration not usually seen in 2D platformers. 
Title: Re: Wario Land: Shake It!
Post by: NWR_insanolord on June 25, 2008, 01:39:01 PM
I thought it was called The Shake Dimension in the West.
Title: Re: Wario Land: Shake It!
Post by: vudu on June 25, 2008, 02:16:28 PM
I haven't been following this game as closely as I should be.  Is it WiiWare or retail release? 
Title: Re: Wario Land: Shake It!
Post by: Bill Aurion on June 25, 2008, 03:23:42 PM
I thought it was called The Shake Dimension in the West.

Well this is directly from Nintendo, so its name has apparently been changed... =)

I haven't been following this game as closely as I should be.  Is it WiiWare or retail release? 

Retail, thankfully...
Title: Re: Wario Land: Shake It!
Post by: nickmitch on June 25, 2008, 07:21:36 PM
I think some one is confused on the meaning of "alter ego."
Title: Re: Wario Land: Shake It!
Post by: Adrock on June 26, 2008, 12:40:31 AM
Instant buy.... but not for $50. Still waiting for Super Wario Bros. Waluigi is lame, but I'd still like to see it happen. Nintendo has done well in the past self-referencing/parodying the Mario series.
Title: Re: Wario Land: Shake It!
Post by: Crimm on June 26, 2008, 12:47:30 AM
Hey Bill, you wouldn't be chance have more screenies would you?
Title: Re: Wario Land: Shake It!
Post by: Bill Aurion on June 26, 2008, 12:53:31 AM
This is the only other screen that came out (not a very good one, unfortunately...)

(http://i212.photobucket.com/albums/cc48/BillAurion/Videogames/th_wario2.jpg) (http://i212.photobucket.com/albums/cc48/BillAurion/Videogames/wario2.jpg)
Title: Re: Wario Land: Shake It!
Post by: Crimm on June 26, 2008, 01:15:06 AM
HUZZAH! They're probably on the Nintendo Press Site but I can't be bothered to mess around with that thing!  I HAVE FEATURES TO EDIT



...someday
Title: Re: Wario Land: Shake It!
Post by: King of Twitch on June 26, 2008, 01:40:32 AM
Uncanny resemblance to Viewtiful Joe?
Title: Re: Wario Land: Shake It!
Post by: ReverendNoahWhateley on June 30, 2008, 08:12:21 AM
Classic suit Wario is always a good thing.
Title: Re: Wario Land: Shake It!
Post by: KDR_11k on June 30, 2008, 09:01:57 AM
I like the idea of missions...it may give it a Mario 64 feel.  Revisiting a level with a different task in mind...which would allow levels to be larger and create a type of exploration not usually seen in 2D platformers. 
I saw that in M64 as a copout to avoid making more 3d levels without having to offer only a tiny number of levels.
Title: Re: Wario Land: Shake It!
Post by: Kairon on June 30, 2008, 02:05:16 PM
I like the idea of missions...it may give it a Mario 64 feel.  Revisiting a level with a different task in mind...which would allow levels to be larger and create a type of exploration not usually seen in 2D platformers. 
I saw that in M64 as a copout to avoid making more 3d levels without having to offer only a tiny number of levels.

It's soooo not a copout. It actually requires even better level design because the levels aren't one-shot deals: they must be multi-dimensional and work when approached from various angles, be flexible, and ultimately develop a stronger relationship with the player. It's what makes levels feel "open-ended" instead of on rails 2D style.
Title: Re: Wario Land: Shake It!
Post by: Nick DiMola on June 30, 2008, 02:13:52 PM
I like the idea of missions...it may give it a Mario 64 feel.  Revisiting a level with a different task in mind...which would allow levels to be larger and create a type of exploration not usually seen in 2D platformers. 
I saw that in M64 as a copout to avoid making more 3d levels without having to offer only a tiny number of levels.

It's soooo not a copout. It actually requires even better level design because the levels aren't one-shot deals: they must be multi-dimensional and work when approached from various angles, be flexible, and ultimately develop a stronger relationship with the player. It's what makes levels feel "open-ended" instead of on rails 2D style.

This is largely the reason why I didn't like Mario Galaxy as much as Sunshine/64.

Yeah you were in the same galaxy for multiple stars, but they just made star pads and new planetoids to traverse to get the next star rather than weaving the new star into the existing terrain.
Title: Re: Wario Land: Shake It!
Post by: KDR_11k on June 30, 2008, 03:42:37 PM
I liked that better about Galaxy, the 64 levels just felt like big random messes. Also this is Mario, if I wanted exploration I'd play Metroid.
Title: Re: Wario Land: Shake It!
Post by: Spak-Spang on July 02, 2008, 02:04:52 PM
Mario Galaxy felt like a perfect combination of traditional 2D Mario and the game play of 3D Mario.

However, it is important to note that it took Mario to creating these little planets with puzzles and quick challenges that are lined up in a linear fashion to create that feel in a compelling and exciting way.

I don't think that feel could have been as easily accomplished without that planetoid feature.  I don't know if you could have that feeling in an open Mario 64 type feel.

Super Mario Galaxy to me was the first 3d Platformer that felt like a true 2D platformer and that is what made the game impressive.
Title: Re: Wario Land: Shake It!
Post by: Luigi Dude on July 04, 2008, 04:13:53 AM
Well Nintendo just launched the offical site for the game.

http://www.nintendo.co.jp/wii/rwlj/index.html

Right now it contains the anime opening for the game as well as a gameplay movie.  But since some people's computers have trouble loading the movies on the offical site, here's the Youtube links.

Gameplay movie
http://www.youtube.com/watch?v=-EHzxCeg6fo

Anime Intro
http://www.youtube.com/watch?v=UfPxl9AA0HY


Also on a very interesting note, the music that's playing in the Gameplay movie which I'm guessing is the theme for this game, is Wario's victory theme in Brawl.  So in other words, Wario victory theme was really our first preview of this game. 

I always wondered why Wario's victory theme wasn't based off of any songs from his games like all the other characters.  Well it all makes sense now.
Title: Re: Wario Land: Shake It!
Post by: vudu on July 04, 2008, 10:03:20 AM
To be honest, I was a little skeptical about this game until I watched the gameplay movie.  As of now, I'm totally sold on this game.  It looks awesome.
Title: Re: Wario Land: Shake It!
Post by: Nick DiMola on July 04, 2008, 08:39:41 PM
To be honest, I was a little skeptical about this game until I watched the gameplay movie.  As of now, I'm totally sold on this game.  It looks awesome.

I agree, that looks more awesome than I even anticipated. No question, I'll be buying this the day it release.
Title: Re: Wario Land: Shake It!
Post by: bosshogx on July 04, 2008, 11:57:49 PM
Hopefully it will release at $40 although I doubt it.  In fact, how come more games just don't release at $40?  Mad profits and development costs I suppose.
Title: Re: Wario Land: Shake It!
Post by: TheFleece on July 05, 2008, 12:50:42 PM
Instant buy.... but not for $50. Still waiting for Super Wario Bros. Waluigi is lame, but I'd still like to see it happen. Nintendo has done well in the past self-referencing/parodying the Mario series.

I have been dreaming of a Wario Bros game for some months now. It would at least give Waluigi a purpose. The fact that Nintendo purposely snubs Luigi sets Waluigi for failure.
The game footage reminds me of the Super Mario Land series. Looks cool.
Thanks to Luigi Dude for the video links!
Title: Re: Wario Land: Shake It!
Post by: Caliban on July 06, 2008, 05:55:09 PM
I was listening to the 1UP Show podcast, and what Shane Bettenhausen (if I'm not mistaken that it was him) said was that it's basically Wario Land 4. He didn't give off much information, but he was quite surprised in a positive sense after he had the chance to play it.
Title: Re: Wario Land: Shake It!
Post by: Deguello on July 06, 2008, 08:34:25 PM
More like Wario Land 5.  Wario Land 4 actually exists and is a pretty good GBA game.
Title: Re: Wario Land: Shake It!
Post by: Caliban on July 06, 2008, 08:39:47 PM
Whatever. It's the next Wario land game, and hopefully it really does turn out to be familiar to old-school gamers.
Title: Re: Wario Land: Shake It!
Post by: Bill Aurion on July 09, 2008, 01:38:30 AM
WOW (http://www.wipido.com/video/1720)...Words cannot describe the pure, unadulterated awesome that is in the most recent trailer...Un...be...lieveable...
Title: Re: Wario Land: Shake It!
Post by: DAaaMan64 on July 09, 2008, 01:54:45 AM
LOL that makes that game look like the ****. Holy crap thats awesome. HAHAHA

Title: Re: Wario Land: Shake It!
Post by: Caliban on July 09, 2008, 09:39:34 AM
Yup. It looks like it will be a lot of fun to play it.
Title: Re: Wario Land: Shake It!
Post by: wandering on July 09, 2008, 01:04:51 PM
Holy smokes. Wario Land just became my #2 most anticipated Wii game, behind Strong Bad's Cool Game For Attractive People.
Title: Re: Wario Land: Shake It!
Post by: TheFleece on July 09, 2008, 08:21:55 PM
Holy smokes. Wario Land just became my #2 most anticipated Wii game, behind Strong Bad's Cool Game For Attractive People.

We got the same Want list.
Title: Re: Wario Land: Shake It!
Post by: NWR_insanolord on July 09, 2008, 09:30:06 PM
I wasn't sure about it, but that trailer just sold me this game.
Title: Re: Wario Land: Shake It!
Post by: Kairon on July 09, 2008, 09:52:59 PM
OMG. That is hawtness. Nintendo is saving oldschool hardcore gaming.
Title: Re: Wario Land: Shake It!
Post by: Luigi Dude on July 09, 2008, 10:01:11 PM
Holy Sh!t.  The game is like classic Wario, combined with Yoshi's Island along with a some Sonic on the side.

FIRST DAY PURCHASE!!!
Title: Re: Wario Land: Shake It!
Post by: Smoke39 on July 10, 2008, 04:31:59 AM
This game looks freaking awesome.  So totally digging the hand drawn 2D graphics.
Title: Re: Wario Land: Shake It!
Post by: Kenology on July 10, 2008, 10:11:47 AM
They did an excellent job on Wario's animation - I was really impressed at how smoothly he changes direction during a sprint and small touches like his belly shaking after he lands a flip is cool as well.  The gameplay just looks fantastic.  It seems you'll have to master all of Wario's moves in order to reach all the hidden treasure throughout the stages.

My only beef is having the shake the Wiimote while holding it in classic mode... I don't like that.  I haaaaaaated it in Super Paper Mario.  Hopefully, you won't have to shake as violently for the motion to register like in SPM.

Other than that, the game looks great.  Insta-buy for me for sure.
Title: Re: Wario Land: Shake It!
Post by: BeautifulShy on July 15, 2008, 09:20:35 PM
Fact sheet and screens (http://Http://gonintendo.com/?p=49544)
Title: Re: Wario Land: Shake It!
Post by: Luigi Dude on July 24, 2008, 05:46:09 PM
Well the game is out in Japan.  Here's a video that shows the tutorial at the beggining.

http://www.youtube.com/watch?v=hefukVqn_t8

Of course if you just listen to only the audio at the beginning and don't watch the video, it sounds like some kind of Wario porno going on. >_>
Title: Re: Wario Land: Shake It!
Post by: Caliban on July 24, 2008, 09:47:16 PM
Wicked! If only the North-American voice recording, and text translation would take less time, if only *sigh*.
Title: Re: Wario Land: Shake It!
Post by: BeautifulShy on July 25, 2008, 03:00:47 PM
Temple footage (http://Http://gonintendo.com/?p=50519)
Title: Re: Wario Land: Shake It!
Post by: Dasmos on July 25, 2008, 03:33:40 PM
That trailer is fantastic! I cannot express how amped I am for its release.
Title: Re: Wario Land: Shake It!
Post by: GoldenPhoenix on July 25, 2008, 03:35:15 PM
That trailer is fantastic! I cannot express how amped I am for its release.

Too bad it will be Nintendo's "B title" of the season. :(
Title: Re: Wario Land: Shake It!
Post by: Flames_of_chaos on July 25, 2008, 03:44:18 PM
Who the hell cares about it not being AAA by critics GP? A lot of AAA releases in recent memory disappointed me (specifically GTA4, Gears of War, God of War series).

An awesome game is an awesome game and forever will be a over hyped train wreck will always be a train wreck.
Title: Re: Wario Land: Shake It!
Post by: BeautifulShy on July 25, 2008, 03:54:41 PM
Flames I think she was saying that certain forum members think that this is going to be a B title. And I also agree that so called AAA titles get hyped up to astronomical proportions and can't live up to the hype.
Title: Re: Wario Land: Shake It!
Post by: vudu on July 25, 2008, 03:55:36 PM
Turn on your sarcasm detector.

EDIT:  Directed towards FOC, not Maxi.
Title: Re: Wario Land: Shake It!
Post by: BeautifulShy on July 25, 2008, 06:03:33 PM
Thanks for the clarification Vudu. First day sales are out in Japan. About 10 k was sold.
Title: Re: Wario Land: Shake It!
Post by: Plugabugz on July 25, 2008, 08:11:07 PM
I really do like the feel of this. More happy-go-insanely-Super-Paper-Mario-Catherine-Tate-like games please!
Title: Re: Wario Land: Shake It!
Post by: BeautifulShy on July 26, 2008, 03:57:13 PM
News about widescreen and more footage (http://Http://gonintendo.com/?p=50640)
Title: Re: Wario Land: Shake It!
Post by: Flames_of_chaos on July 26, 2008, 04:07:37 PM
Eww gonintendo and wii folder, kinda cool that it's pseudo widescreen.
Title: Re: Wario Land: Shake It!
Post by: NWR_pap64 on July 26, 2008, 10:42:06 PM
Eww gonintendo and wii folder, kinda cool that it's pseudo widescreen.

GoNintendo hate I understand, but why rag on Wii Folder? Is it because of GoNintendo association?
Title: Re: Wario Land: Shake It!
Post by: Flames_of_chaos on July 26, 2008, 10:53:13 PM
I never liked Josh, sure it's pretty cool that he provides media of Japanese games but his justification about games and stuff in general is horrible. I think he's a rabid fanboy gone wrong.
Title: Re: Wario Land: Shake It!
Post by: Luigi Dude on July 27, 2008, 06:10:59 AM
After watching the latest movies, I must say I'm surprised at how great this games soundtrack is.  I watched the games credits on Youtube and found out the music in this game was done by Tomoya Tomita.  I looked him up and found out that he was involved with doing music for Konami games back in the 90's, which included some of the Goemon games.

Since Good Feel is suppose to be made up of ex-Konami employees that worked on the Goemon games, it makes perfect sense then that he'd end up here as well.
Title: Re: Wario Land: Shake It!
Post by: ReverendNoahWhateley on August 10, 2008, 02:51:51 AM
Having just seen an actual clip of the game in motion for the very first time, it'd be fair to say that I'm overawed by the graphics.  They're GORGEOUS.

I for one didn't care for the music in the gameplay video I saw, though.  It wasn't very Wario.  That was just one video, though, so the end result might wind up more characterful.
Title: Re: Wario Land: Shake It!
Post by: ShyGuy on August 30, 2008, 11:37:23 AM
The graphics are in fact GORGEOUS. Probably the best looking 2D platformer I've ever seen, it really looks like an animated show. The platforming felt really good too, and I think this game went from my maybe pile to my buy pile.
Title: Re: Wario Land: Shake It!
Post by: DAaaMan64 on August 30, 2008, 12:44:00 PM
WTF This is at PAX too!?

Where are the list of Wii games that are at PAX?
Title: Re: Wario Land: Shake It!
Post by: BeautifulShy on September 08, 2008, 06:30:48 PM
Did anyone play this at PAX?
Title: Re: Wario Land: Shake It!
Post by: DAaaMan64 on September 08, 2008, 08:00:24 PM
I did. I played it for about 1 level. It seemed to play just fine!  As expected pretty much. Not sure I can say much more than that!
Title: Re: Wario Land: Shake It!
Post by: BeautifulShy on September 16, 2008, 02:28:36 PM
Interview with Charles Martinet (http://Http://wii.kombo.com/article.php?artid=12729)
The interview is in text and Podcast form. I always like listening to Charles Martinet it is always entertaining.
Title: Re: Wario Land: Shake It!
Post by: NWR_Lindy on September 16, 2008, 10:25:50 PM
Thought I'd toss this out there.  Nintendo press release.

Nintendo's Famous Anti-Hero, Wario, Invades Six Flags This Summer

Theme Parks' Guests to Experience Wario Land: Shake It!'s Game-Play Features and Compete for Prizes

REDMOND, Wash.--(BUSINESS WIRE)--Nintendo and its favorite antagonist, Wario™, have teamed up with Six Flags to take over 10 theme parks throughout the country this September. In celebration of the release of Wario Land™: Shake It!, the new game for the Wii™ console, Nintendo will be giving park guests the opportunity to check out the game and win prizes.
Wario Land: Shake It! plays like a classic side-scroller, but incorporates motion-controlled elements: Players shake the Wii Remote™ controller to help Wario shake down enemies for coins or tilt it to help him decide where to toss them. The game launches exclusively for Wii on Sept. 22.

"Wario Land: Shake It! is a game that everyone from veterans to newcomers can enjoy," said Cammie Dunaway, Nintendo of America's executive vice president of Sales & Marketing. "Partnering with Six Flags to bring the title to theme parks nationwide is a great opportunity for consumers to experience the game and rediscover the franchise at a place that is designed for fun."
As part of the theme park takeover, Wario Land: Shake It!game-play interactives will be available at the 10 Six Flags parks' Wii Experience areas to allow Wario fans and park guests the chance to experience the game first-hand and reconnect with the long-running Wario franchise.

In addition, on Sept. 27, Nintendo will host a competition at two Six Flags locations: Six Flags Magic Mountain near Los Angeles and Six Flags St. Louis. Running concurrently at both parks, competitors will play through a level in Wario Land: Shake It! as fast as they can, just as Wario must race through various levels in the game. At the end of the competition, the player with the best overall time will be Nintendo's guest on a holiday trip to New York and a visit to the Nintendo World store. In addition, one person at each park with the best overall time will win a "Bottomless Coin Sack" containing:

a Wii system and a copy of Wario Land: Shake It!
a Nintendo DS™ system
a gift certificate for Six Flags merchandise
fun premium items
Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other Wii features, visit Wii.com.
For more information about Wario Land: Shake It!, visit www.WarioLandShakeIt.com.

Participating Parks and dates include:

Six Flags Great Adventure (Jackson, N.J.) – 9/27-28, 10/4-5, 10/11-12
Six Flags Magic Mountain (Valencia, Calif.) - 9/27-28, 10/4-5, 10/11-12
Six Flags Great America (Gurnee, Ill.) - 10/4-5, 10/11-12
Six Flags Over Texas (Arlington, Texas) - 9/27-28, 10/4-5, 10/11-12
Six Flags Over Georgia (Austell, Ga.) - 9/27-28, 10/4-5, 10/11-12
Six Flags Fiesta Texas (San Antonio, Texas) - 10/4-5, 10/11-12
Six Flags New England (Agawam, Mass.) - 9/27-28, 10/4-5, 10/11-12
Six Flags Discovery Kingdom (Vallejo, Calif.) - 9/27-28, 10/4-5, 10/11-12
Six Flags America (Bowie, Md.) - 10/4-5, 10/11-12
Six Flags St. Louis (Eureka, Mo.) - 9/27-28, 10/4-5, 10/11-12
Title: Re: Wario Land: Shake It!
Post by: Luigi Dude on September 21, 2008, 04:25:00 AM
So yeah, this game comes out tomorrow.  I find it rather sad that there is no hype for this game at all anywhere.  Of course it doesn't help that NOA hasn't bothered to advertise it, but still, considering this is the first Wario Land game in 7 years you'd think the internet would be more excited about it.

Oh well I'll be doing my part on Monday, hopefully enough others will as well.  :(
Title: Re: Wario Land: Shake It!
Post by: Infernal Monkey on September 21, 2008, 05:07:49 AM
It's not a Hideo Kojima developed Hideo Kojima Productions Hideo Kojima game from Hideo Kojima, so the internet's not very interested.
Title: Re: Wario Land: Shake It!
Post by: Flames_of_chaos on September 21, 2008, 09:19:58 AM
Tomorrow is a killer  MM9, Wario, De Blob, Samba de amigo, kirby and rhapsody a music adventure.
Title: Re: Wario Land: Shake It!
Post by: Infernal Monkey on September 21, 2008, 09:26:57 AM
Yeah, this week's insane.

Wario, de Blob, Yakuza 2 (PAL), Brothers in Arms: Hell's Highway, Mega Man 9 (it better bloody well hit the PAL VC on Friday), Sim City Creator, Sonic Chronicles, Time Hollow...

fuhfuufuhfhuffpf
Title: Re: Wario Land: Shake It!
Post by: Bill Aurion on September 21, 2008, 10:48:37 AM
Oh well I'll be doing my part on Monday, hopefully enough others will as well.  :(

I'm too busy for hype, but I'll still definitely be picking it up whenever it pops up around here... =)
Title: Re: Wario Land: Shake It!
Post by: nickmitch on September 21, 2008, 12:24:42 PM
Is this game seriously gonna be $50?  I'll still buy it; I just wanted it to be budget.
Title: Re: Wario Land: Shake It!
Post by: Bill Aurion on September 21, 2008, 12:30:12 PM
Why?  Does a game being 2D make it worth less than a 3D one?  =\
Title: Re: Wario Land: Shake It!
Post by: DAaaMan64 on September 21, 2008, 02:03:39 PM
Damn! I don't have the money!
Title: Re: Wario Land: Shake It!
Post by: BeautifulShy on September 21, 2008, 03:09:06 PM
I'm in the same boat I currently have enough for one game.I want De Blob,Samba De Amigo,and this.In November I want 4 games Mushroom Men,Call of Duty:World at War,Tales of symphonia:Dawn of the new world and Disaster:Day of Crisis.

Decisions Decisions...
Title: Re: Wario Land: Shake It!
Post by: NWR_Lindy on September 21, 2008, 04:45:26 PM
I just don't think you can justify a 2D platformer at $49.99 in this day and age.  I think $39.99 is a reasonable price for this game, and it would probably move a lot more units at that price.  I think it's hard to expect people to pick up Wario Land: Shake It! at the same price as Super Mario Galaxy.
Title: Re: Wario Land: Shake It!
Post by: Flames_of_chaos on September 21, 2008, 10:24:05 PM
I just don't think you can justify a 2D platformer at $49.99 in this day and age.  I think $39.99 is a reasonable price for this game, and it would probably move a lot more units at that price.  I think it's hard to expect people to pick up Wario Land: Shake It! at the same price as Super Mario Galaxy.

Yeah well people pick up "generic 8 hour FPS" for 59.99 in this time and age and you don't see people complaining when they buy them. I'm sure Wario will have a pretty good length and the animation in it is pure awesome sauce.
Title: Re: Wario Land: Shake It!
Post by: Luigi Dude on September 21, 2008, 11:11:25 PM
According to the people that imported it, the game takes around 15 - 20 hours to complete 100%.  The normal stages contains about 3 or 4 missions to do but the real fun is in the secret stages.  From what I've read there's about 10 secret stages, and the secret stages can be quite challenging and have around 6 to 7 missions in them.

The only way Wario Land Shake ends up being short is if you just play through all the normal stages without bothering to do any of the missions and stop after you beat the final boss.  It only takes about 5 hours to get to the final boss that way.  Of course that would be like beating Mario Galaxy once you get 60 Stars and not bothering to collect the other 60, and not bothering to play again as Luigi.

In other words, when Wario Land Shake is played to the fullest it ends up being a good value.



Oh and in other news, here's an interview with the development team if anyones interested.

http://www.nintendo.co.uk/NOE/en_GB/news/2008/meet_the_brains_behind_wario_land_9513.html

http://nintendo.co.uk/NOE/en_GB/news/2008/drawing_wario_the_animation_of_wario_land_9515.html
Title: Re: Wario Land: Shake It!
Post by: KDR_11k on September 22, 2008, 02:11:30 AM
I just don't think you can justify a 2D platformer at $49.99 in this day and age.  I think $39.99 is a reasonable price for this game, and it would probably move a lot more units at that price.  I think it's hard to expect people to pick up Wario Land: Shake It! at the same price as Super Mario Galaxy.

Yeah well people pick up "generic 8 hour FPS" for 59.99 in this time and age and you don't see people complaining when they buy them. I'm sure Wario will have a pretty good length and the animation in it is pure awesome sauce.

Perception does not equal reality but it forms most people's reality. When most people think a 2d game is simpler and should be cheaper than a 3d game then it has to be or it won't sell. No idea what the new market will say though, maybe it'll stand a chance.
Title: Re: Wario Land: Shake It!
Post by: Bill Aurion on September 22, 2008, 05:50:51 AM
The only way Wario Land Shake ends up being short is if you just play through all the normal stages without bothering to do any of the missions and stop after you beat the final boss.  It only takes about 5 hours to get to the final boss that way.  Of course that would be like beating Mario Galaxy once you get 60 Stars and not bothering to collect the other 60, and not bothering to play again as Luigi.

Reminds me of reviews of Donkey Kong Jungle Beat that complained about how short it was...

Perception does not equal reality but it forms most people's reality. When most people think a 2d game is simpler and should be cheaper than a 3d game then it has to be or it won't sell. No idea what the new market will say though, maybe it'll stand a chance.

Has there EVER been a perception (outside a small fraction of the internet hardcore) that 2D is "simpler and should be cheaper" than a 3D game?  I don't really think so...
Title: Re: Wario Land: Shake It!
Post by: Mario on September 22, 2008, 08:41:31 AM
Personally i'm worried the game will be too long. I haven't even beat Wario Land II because I got bored way too early.
Title: Re: Wario Land: Shake It!
Post by: NWR_Lindy on September 22, 2008, 09:37:32 AM
Has there EVER been a perception (outside a small fraction of the internet hardcore) that 2D is "simpler and should be cheaper" than a 3D game?  I don't really think so...

I do, now.  I mean, when top-quality 2D games like Ikaruga and Braid are being released on Xbox Live Arcade for $15 or less, it somehow makes me reluctant to pay "full price" for anything 2D.  The market has dictated that, to some degree.  It's also the fact that a lot of the best 2D stuff now comes on the Nintendo DS at a $35-and-below price point.  Games developed for XBLA and DS are typically made for those platforms because they're smaller projects requiring less people, and are cheaper to make.  I've said this before - you can't tell me that it cost Nintendo a fifth of the money to make Wario Land: Shake It than it did any of its other 3D first-party games, yet they sell it at the same price.  I can't help but feel that that's kind of a rip.
Title: Re: Wario Land: Shake It!
Post by: Dasmos on September 22, 2008, 09:58:35 AM
Ikaruga was released at full price years ago, so it makes sense to be released at a budget price. Braid on the otherhand, while an awesome game, the visuals aren't as detailed and the game is relatively short with very little replay value. Most of the magic of the game is trying to figure out the mutitude of puzzles present within the game.

Although I can't really say anything about Wario Land friom not actually playing it. Although the grahics are exceptional.
Title: Re: Wario Land: Shake It!
Post by: NWR_Lindy on September 22, 2008, 10:00:16 AM
I'm just saying that, in my opinion, there are very similar products out there that I could get similar enjoyment out of at a much lower price point.
Title: Re: Wario Land: Shake It!
Post by: Dasmos on September 22, 2008, 10:11:00 AM
Ikaruga isn't a similar product in any stretch of imagination. The only similarity is that it is played on a 2D plane. Also it's a 6 year old game so basing an argument of price around is pretty silly. I can agree with the comparison to Braid, although I hope to get more than 3 hours playtime out of Wario Land.
Title: Re: Wario Land: Shake It!
Post by: Mario on September 22, 2008, 10:14:03 AM
2D, 3D, who cares
Quote
I've said this before - you can't tell me that it cost Nintendo a fifth of the money to make Wario Land: Shake It than it did any of its other 3D first-party games, yet they sell it at the same price.  I can't help but feel that that's kind of a rip.
That's a terrible way to look at value. Someone could make a game for a buck and it could be more entertaining than Wario Land.
Title: Re: Wario Land: Shake It!
Post by: KDR_11k on September 22, 2008, 11:30:24 AM
Has there EVER been a perception (outside a small fraction of the internet hardcore) that 2D is "simpler and should be cheaper" than a 3D game?  I don't really think so...

Dunno, I haven't done any surveys but I wouldn't be surprised if people who grew up on the Playstation adopted the mentality because SCEA preached it to hurt the Saturn...

I guess the DS might affect it a bit though, why should a console game be more expensive than a handheld game? With a 3d game you could at least argue to some extent that it's not possible on the DS at all but with Wario Land the average user doesn't even know you can't get quite the same on the DS.
Title: Re: Wario Land: Shake It!
Post by: Bill Aurion on September 22, 2008, 12:08:27 PM
I'm just saying that, in my opinion, there are very similar products out there that I could get similar enjoyment out of at a much lower price point.

I want examples!  Console examples!

I guess the DS might affect it a bit though, why should a console game be more expensive than a handheld game?

Well that affects all games and not just 2D ones...Answer: Higher cost of development (yes, console 2D games cost more than handheld ones to develop...)
Title: Re: Wario Land: Shake It!
Post by: Stogi on September 22, 2008, 12:23:00 PM
I don't understand. Since when did game prices become relative? Why are we expecting to get price cuts when companies keep their costs low?

There is no media in history that does this; look at movies, music cd's, and art.
Title: Re: Wario Land: Shake It!
Post by: NWR_Lindy on September 22, 2008, 12:33:54 PM
Why shouldn't they be relative?  The Wii is cheaper than PS3 and 360 because it uses older system architecture that doesn't cost as much to produce as the system architecture in the other consoles.  Therefore the cost of the Wii makes perfect sense to me.  Wario Land: Shake It uses older 2D technology that doesn't require the cost investment of newer 3D technology.  Why shouldn't it be a little cheaper?  I don't think that's illogical.

If I wanted an amazing 2D game, there's plenty of cheap stuff out there to choose from on GameCube, VC, PSN, XBLA, etc.

Title: Re: Wario Land: Shake It!
Post by: NinGurl69 *huggles on September 22, 2008, 12:53:26 PM
Wario's fat overpriced ass can step aside.

If it really wants to uphold the old school sense of value, it can be priced at UDS$70 (1993 value) like other 2D SNES games in their prime.

But it's not 1993 anymore, and all the low-quality anime you stuff into it won't make it worth more than $15 today.
Title: Re: Wario Land: Shake It!
Post by: Stogi on September 22, 2008, 01:06:06 PM
Therefore the cost of the Wii makes perfect sense to me.  Wario Land: Shake It uses older 2D technology that doesn't require the cost investment of newer 3D technology.  Why shouldn't it be a little cheaper?  I don't think that's illogical.

Ya, but it's still NEW. If it's NEW, then it should cost the same as something NEW. You don't have to buy it because of price (hell I barely pay full mark-up), but it's "illogical" to expect pay for something NEW at the same price as something OLD.
Title: Re: Wario Land: Shake It!
Post by: NinGurl69 *huggles on September 22, 2008, 01:21:14 PM
So $50 is a steal compared to 1993 SNES games, right RITE RIGHT?
Title: Re: Wario Land: Shake It!
Post by: Bill Aurion on September 22, 2008, 01:47:20 PM
Right! :cool;
Title: Re: Wario Land: Shake It!
Post by: Bill Aurion on September 22, 2008, 01:59:13 PM
Actually, I find this whole argument amusing considering Silks recommended people to spend 70 bucks for a gimmicky card/eyetoy game and 40 bucks for a DEMO...Talk about lack of value for what you spend...
Title: Re: Wario Land: Shake It!
Post by: NWR_Lindy on September 22, 2008, 02:08:29 PM
I recommend that you buy Wario Land: Shake It! for $49.99 and enjoy it.  That's what I recommend.
Title: Re: Wario Land: Shake It!
Post by: Bill Aurion on September 22, 2008, 02:11:31 PM
Awesome, I'm glad that's settled... :cool;
Title: Re: Wario Land: Shake It!
Post by: vudu on September 22, 2008, 02:40:01 PM
The Wii is cheaper than PS3 and 360 because it uses older system architecture that doesn't cost as much to produce as the system architecture in the other consoles.  Therefore the cost of the Wii makes perfect sense to me.  Wario Land: Shake It uses older 2D technology that doesn't require the cost investment of newer 3D technology.  Why shouldn't it be a little cheaper?  I don't think that's illogical.

**** ... I actually agree with Silks.

I'll still buy it at $50 without a second thought, but I fear that most mainstream gamers will dismiss it.
Title: Re: Wario Land: Shake It!
Post by: Stogi on September 22, 2008, 02:44:22 PM
If you want to discuss how ALL games should be less, then sure, 50 sucks.

Hopefully, digital downloads can offset the rising costs of game development.
Title: Re: Wario Land: Shake It!
Post by: KDR_11k on September 22, 2008, 04:04:04 PM
Well that affects all games and not just 2D ones...Answer: Higher cost of development (yes, console 2D games cost more than handheld ones to develop...)

And? It makes them worth LESS to me. I prefer DS games since they're portable. I can play the DS at home but I cannot take the Wii on the commute. Games are priced according to what they can get people to pay, not to what they paid to make it. If they think they can make people pay 50€ they'll price it like that, whether that turns out to be true is to be seen.
Title: Re: Wario Land: Shake It!
Post by: Bill Aurion on September 22, 2008, 04:12:37 PM
Uh, then why don't handheld games cost more?  You'd think the practicality would lead people to pay more for them, right? =)
Title: Re: Wario Land: Shake It!
Post by: Adrock on September 22, 2008, 05:32:43 PM
I'll probably end up buying this soon since I have it reserved. I could wait for a price drop, but considering Twilight Princess is still $50 new, I don't think Wario Land will be dropping any time soon.
Title: Re: Wario Land: Shake It!
Post by: NWR_Lindy on September 22, 2008, 07:10:03 PM
It will depend on how it sells, but you typically don't see first-party Nintendo games drop below $39.99 until the become Player's Choice titles.

But you can typically pick them up for cheap at B&M stores well before that happens.
Title: Re: Wario Land: Shake It!
Post by: Jonnyboy117 on September 23, 2008, 02:08:49 AM
I said this once on the podcast, but if games were priced relative to their development costs, you'd have to pay upwards of $100 for GTA, Zelda, Final Fantasy, etc.  Also, I think it's wrong to assume that Wario Land cost less than a typical Wii game to develop.  2D animation is not cheap, especially at the level of quality in this game.  When you think about simplicity of many other first-party Wii games, Wario Land could have easily cost as much as some of them.

Development costs aside, I do think it's natural in this day and age to question the value proposition of a 2D game, because we associate them with handheld platforms and less total playing time.  With that said, I think it's completely possible that Wario Land is worth $50; it's just not something I can determine until playing it thoroughly.  And I plan to do that as soon as my review copy shows up.  (It's late, wah!)
Title: Re: Wario Land: Shake It!
Post by: KDR_11k on September 23, 2008, 02:32:40 AM
Uh, then why don't handheld games cost more?  You'd think the practicality would lead people to pay more for them, right? =)

Doubt it. Handheld games are perceived as lower quality and cheaper hence they have to follow. Maybe it's because the original GB was black and white and had cheaper games than the NES or something (AFAIK DS games still cost about the same as GameBoy games).
Title: Re: Wario Land: Shake It!
Post by: DAaaMan64 on September 23, 2008, 02:35:53 AM
Uh, then why don't handheld games cost more?  You'd think the practicality would lead people to pay more for them, right? =)

Doubt it. Handheld games are perceived as lower quality and cheaper hence they have to follow. Maybe it's because the original GB was black and white and had cheaper games than the NES or something (AFAIK DS games still cost about the same as GameBoy games).

No, I think it is because most gamers don't prioritize handhelds like they do consoles. I don't.
Title: Re: Wario Land: Shake It!
Post by: Bill Aurion on September 23, 2008, 06:52:12 AM
Back on the subject of the actual game itself, here's THE BEST AD EVER! (http://www.youtube.com/experiencewii) ='D
Title: Re: Wario Land: Shake It!
Post by: Tanookisuit on September 23, 2008, 09:03:46 AM
That ad is crazy awesome.  Sadly, I don't think I can spend $50 on this game.  I'm very excited for it, but I can't do it.  Maybe I'll trade something in to get some $$$ off.
Title: Re: Wario Land: Shake It!
Post by: Dasmos on September 23, 2008, 10:28:45 AM
Back on the subject of the actual game itself, here's THE BEST AD EVER! (http://www.youtube.com/experiencewii) ='D

Jesus christ, that is awesome.
Title: Re: Wario Land: Shake It!
Post by: UltimatePartyBear on September 23, 2008, 12:07:22 PM
Flashblock partially ruined the surprise for me, but that was still really great.
Title: Re: Wario Land: Shake It!
Post by: NWR_Lindy on September 23, 2008, 01:25:38 PM
Thankfully I saw it on a non-Flashblocked browser, and that is BRILLIANT.
Title: Re: Wario Land: Shake It!
Post by: Nick DiMola on September 23, 2008, 02:28:27 PM
Yeah that ad was fantastic.

I especially loved tossing the remaining pieces left on the screen around after the ad finished up
Title: Re: Wario Land: Shake It!
Post by: Luigi Dude on September 23, 2008, 04:27:27 PM
Well after playing the game for a few hours I can indeed say it rocks.  Even though I've only played through the first worlds levels and some of the second worlds, the gameplay is top notch.  The levels are nicely designed with Treasure to discover, some of it cleverly hidden.  Plus the soundtrack is F*CKING AMAZING.

Which brings up my next point, the missions for each level really make the the game shine.  Even in the first few levels, your required to really learn about the level before being able to complete some of the missions, and will for sure play some of them several times before you accomplish them.

Any reviewer that calls this game too short and easy, is a f*cking failure as a gamer.  Every level is filled with Treasures to discover and missions to complete, with some of these missions quite challenging.  I'm already close to 3 hours in and I still haven't completed all the missions in the first worlds levels yet.  The way things are going I easily see this game taking somewhere over 20 hours to complete everything 100%. 

Now the normal levels themselves have been easy if you just rush through them without doing any of the missions.  It's obvious that this is what the reviewers have been doing because yes, I'm sure it's possible to get to the final boss in about 5-6 hours if you play like this.  But the depth from the gameplay comes from finding the hidden Treasures and completing the Missions.  Anyone that plays through the game without doing any of them isn't playing the game the way it's meant to be played and as a result is a failure.

From the looks of things this game looks like it'll end up the Wii's Jungle Beat.  A top notch 2d platformer with tons of value and depth to it, that gets low reviews because the reviewers were complete idiots that didn't bother to play the game the way it's meant to be played.

For everyone else though, that actually plays through the game the right way by trying to find all the Treasure and completing all the Missions 100%, you'll have a blast.
Title: Re: Wario Land: Shake It!
Post by: Bill Aurion on September 23, 2008, 04:32:34 PM
From the looks of things this game looks like it'll end up the Wii's Jungle Beat.  A top notch 2d platformer with tons of value and depth to it, that gets low reviews because the reviewers were complete idiots that didn't bother to play the game the way it's meant to be played.

Jungle Beat comparison... :cool;

Thanks for the impressions, looking forward to getting the game later this week...
Title: Re: Wario Land: Shake It!
Post by: Ian Sane on September 23, 2008, 05:22:02 PM
Quote
For everyone else though, that actually plays through the game the right way by trying to find all the Treasure and completing all the Missions 100%, you'll have a blast.

Is getting all the missions 100% worthwhile or is it just completist busy work?  To me that makes a big difference.  I don't care if I get a magic 100% next to my save.  Finding all the little secrets and such has to have value.

In Super Mario World getting everything means accessing all the levels.  There is a clear reward for going the extra mile - more content!  Is Warioland Shake like that or is it just completing everything to feel good about yourself?  That's the difference between true value and just busy work.  Busy work isn't gameplay, it's FILLER.  If I can see everything there is in the game in 5-6 hours then the critics are right, though their criticism is probably less thought out and more "ugh, 2D sucks".

How does the game control?  Do I have to fight against forced waggle or is it all logical and intuitive?
Title: Re: Wario Land: Shake It!
Post by: Bill Aurion on September 23, 2008, 06:21:33 PM
If I can see everything there is in the game in 5-6 hours then the critics are right, though their criticism is probably less thought out and more "ugh, 2D sucks".

No, it just means it's not their type of game, and they should specify that if that's the case...

Have you played a Wario Land game before?  It sounds pretty similar to the GameBoy games...
Title: Re: Wario Land: Shake It!
Post by: Caliban on September 23, 2008, 06:24:05 PM
Holy crap was that was awesome.
I've got the game, and it shouldn't be long before I start playing it hehehehehehehehe.
Title: Re: Wario Land: Shake It!
Post by: blackfootsteps on September 23, 2008, 07:55:57 PM
That was the coolest ad I've ever seen and the footage looked fantastic.
Title: Re: Wario Land: Shake It!
Post by: Luigi Dude on September 23, 2008, 08:37:47 PM

Is getting all the missions 100% worthwhile or is it just completist busy work?  To me that makes a big difference.  I don't care if I get a magic 100% next to my save.  Finding all the little secrets and such has to have value.


Completing the missions does have value though.  When you complete all the missions in a level, you unlock the music for that level in the soundtest.  And since this game has a great soundtrack there's even more reason to want to complete the missions to unlock all the songs.

Quote
In Super Mario World getting everything means accessing all the levels.  There is a clear reward for going the extra mile - more content!  Is Warioland Shake like that or is it just completing everything to feel good about yourself?

Well there are hidden levels to unlock in the game.  I unlocked one so far by finding a hidden map in one of the regular stages.  I think there's suppose to be 12 hidden stages total.  Plus the hidden stages have twice as many missions as normal ones and the Treasure in hidden stages is much harder to find and requires way more skill to get.  So the hardcore audience has every reason to try and unlock the hidden stages.

Quote
How does the game control?  Do I have to fight against forced waggle or is it all logical and intuitive?

Well for the most part the game controls fine, and the motion controls are minor when playing as normal Wario.  Of course considering your view on motion controls, you'll probably be annoyed with having to keep shaking the Wiimote to shake the money out of bags when you grab them.

But there's some times when you use vechicles that require you to tilt the Wiimote to make them move.  Now I didn't mind them but I can imagine others might.  And I'm going to guess that you'll probably end up in the group that doesn't like them based on some of your previous comments reguarding motion control.
Title: Re: Wario Land: Shake It!
Post by: Mario on September 24, 2008, 12:00:42 AM
Oh god damn it, this was NOT just compared to Jungle Beat. Now I may have to get it straight away.
Title: Re: Wario Land: Shake It!
Post by: Smash_Brother on September 24, 2008, 10:13:04 AM
Wario wrecked Youtube's ****.

I only have two questions: does this game have any collectathon elements which get old and does the shaking get old/tiresome?
Title: Re: Wario Land: Shake It!
Post by: Pale on September 24, 2008, 10:50:44 AM
Man, this wasn't really on my radar, but now I'm tempted to pick it up on the way home today.  Damn, that's not the correct decision given my backlog!
Title: Re: Wario Land: Shake It!
Post by: Ian Sane on September 24, 2008, 12:12:23 PM
Quote
When you complete all the missions in a level, you unlock the music for that level in the soundtest.

Quote
Well there are hidden levels to unlock in the game.

Perfect.  That's real value.  And I'm a real sucker for a sound test.  Worked my ass off to unlock the one is SSB Melee.  Back in the day it was always a treat when a game came with a sound test in the options menu.  Nintendo never had that stuff and Capcom pretty much always did.

Quote
Of course considering your view on motion controls, you'll probably be annoyed with having to keep shaking the Wiimote to shake the money out of bags when you grab them.

That does sound annoying.  But Nintendo has this "brilliant" strategy to ensure I'll put this on my Christmas list.  It's called "releasing nothing else".  Guitar Hero is still the game I'm looking forward to the most but because of the high cost I'll probably buy it myself.  So looks like Wario wins by default.

But waggle is still evil.  In ten years they'll be re-releasing Wii games with "now with non-stupid controls" on the box.
Title: Re: Wario Land: Shake It!
Post by: NWR_Lindy on September 24, 2008, 12:25:11 PM
That's the one criticism I've heard for this game, is that the waggle to shake coins out of bags gets old pretty quickly.
Title: Re: Wario Land: Shake It!
Post by: Luigi Dude on September 24, 2008, 01:33:07 PM
That's the one criticism I've heard for this game, is that the waggle to shake coins out of bags gets old pretty quickly.

Yeah, after playing it more last night, it does get tiresome after awhile.  When your trying to get the missions that require you to get a lot of coins per level, having to shake every single bag makes you wish there was a quicker way to do it.

Quote
does this game have any collectathon elements which get old

Well every level has a mission that involves getting a certion amount of coins.  It's similar in a way in how in Wario Land 3 you'd have to explore the entire level to find the 8 big coins.  In this game you'll be exploring the entire levels to find big bags to shake and gold coins along with a diamond in some to grab in order to get enough for those missions.

Now I don't mind the mission themselves, but having to shake all the damn bags in them does get a little annoying like I said before.


But other the the shaking bag problem, I have no other critism of the game.  The levels are well designed with secrets to discover.  Most of the missions are fun with some quite challenging to try and complete, plus the gameplay itself is a blast, so I'd still strongly reccomend the game for all fans of 2d Platformers.
Title: Re: Wario Land: Shake It!
Post by: vudu on September 24, 2008, 02:32:52 PM
Does shaking the remote faster produce more coins or does any shake produce the same amount?  I don't think I'll mind "casual shaking" but I can see "frantic shaking" getting old pretty fast.
Title: Re: Wario Land: Shake It!
Post by: Ian Sane on September 24, 2008, 06:02:38 PM
The more I read about the shaking the less interested I am in the game.  I should stop reading about it because it's just souring me on it.

The game has "Shake It!" in the title and yet the general opinion is that the shaking is a pain in the ass.  So the element that makes the game unique is the one thing that sucks about it?  Ouch!  Who does Nintendo get to test this stuff?  Like do they honestly think people of normal intelligence will enjoy having to shake the remote every time they find a bag of coins when a simple button press could easily do the trick (or more specifically would be a BETTER way to do it)?  Wouldn't someone testing the game note that it gets tiresome?

Nintendo's use of the Wii remote so often relies on someone being so unfamiliar with games that the sheer thrill of controlling something on the screen is exciting.  Well, sorry, but most of us have played games for more than six months and need something more substancial than inaccurate novelty controls with no options for something practical.

This is the Wii user experience in a nutshell: fighting with stupid controls.  Just admit the "future controller standard" stuff was wrong and enable the classic controller as an option in all games where the remote is ill-suited as the default (ie: 90% of Wii games).  Giving us the option in SSB Brawl didn't spook away the non-gamers so let the rubes have their waggle and let the rest of use something that makes sense.
Title: Re: Wario Land: Shake It!
Post by: UltimatePartyBear on September 24, 2008, 07:18:57 PM
I'm curious if it's actually tiresome, or merely tiring.

In the old days, Nintendo would make us press the A button repeatedly as fast as possible to do the same thing.  That would not be better.  Not even if it were in Fairyland, where unicorns fart rainbows and all the girls will go out with you.
Title: Re: Wario Land: Shake It!
Post by: NinGurl69 *huggles on September 24, 2008, 07:27:01 PM
what about blistering analog stick twirling
Title: Re: Wario Land: Shake It!
Post by: EasyCure on September 24, 2008, 07:39:14 PM
what about blistering analog stick twirling

lawsuits prevent such a thing w/o getting special gloves from nintendo first
Title: Re: Wario Land: Shake It!
Post by: Luigi Dude on September 24, 2008, 08:26:31 PM

In the old days, Nintendo would make us press the A button repeatedly as fast as possible to do the same thing.  That would not be better.

That's pretty much what it is.  You grab a bag and just shake it fast to get the coins out similar to how you would just rapidly hit A like back in the old days.

Now it can be annoying but it's not a gamebreaker.  Like I said it's only annoying when your going for the high coin mission in each level that require you to find most of the bags.  I'd reccomend doing the coin mission in a level first, to get that out of the way and then do all the other missions which are a lot more fun.  If you just put enough space between when you do each coin mission, you shouldn't have a big problem with that aspect of the game.

Because like I said the rest of the game is a total blast.  To ignore it just because of this one issue would be silly because people who do will end up missing out on a game that overall is a great platformer.
Title: Re: Wario Land: Shake It!
Post by: Jonnyboy117 on September 24, 2008, 11:27:12 PM
So far I don't like the shaking, but it's not a major distraction from the gameplay.  The game is absolutely gorgeous, with great (funky!) music, and my eyes widened when I got my first achievement.
Title: Re: Wario Land: Shake It!
Post by: Pale on September 25, 2008, 09:57:08 AM
Achievements?  Tell me more! :)
Title: Re: Wario Land: Shake It!
Post by: Caliban on September 25, 2008, 11:46:59 AM
They're like the achievements in Megaman 9, as in you get a pop-up message just like for any 360 game.
Title: Re: Wario Land: Shake It!
Post by: DAaaMan64 on September 25, 2008, 12:05:59 PM
I like that. I wish we could fricken have them for reals now. Like an achievement channel.
Title: Re: Wario Land: Shake It!
Post by: Luigi Dude on September 25, 2008, 12:16:01 PM
Well I got to the Shake King last night and I must say, BEST NINTENDO FINAL BOSS EVER.  This guys the real deal, not a jobber like Bowser and Ganondorf.

This is where you can tell Good Feel is made up of ex-Konami employees from the 16-bit era since Konami games back then usually had amazing final boss fights.
Title: Re: Wario Land: Shake It!
Post by: Bill Aurion on September 25, 2008, 12:43:10 PM
Ewwww, too many people tainted with the "ideal" of achievements... =(
Title: Re: Wario Land: Shake It!
Post by: Ian Sane on September 25, 2008, 12:49:09 PM
Quote
Ewwww, too many people tainted with the "ideal" of achievements... =(

I agree.  I'm playing Capcom Classics Collection Vol. 2 on the PS2 and right in the middle of some hardcore Magic Sword action the game suddenly pauses to tell me I reached so many points for the first time.  I don't care!  Don't stop the game to tell me that.

The real time interuption is what I don't like.  Let me know after I beat the level or something.  "By the way you did this..."
Title: Re: Wario Land: Shake It!
Post by: NWR_Lindy on September 25, 2008, 01:02:12 PM
The game should never pause to tell you that you've achieved something.  It should either be an unintrusive pop-up during gameplay, or something that you're told after you complete a level.  That's how it's done in all 360 games, and it works beautifully.
Title: Re: Wario Land: Shake It!
Post by: Luigi Dude on September 25, 2008, 02:38:06 PM
It should either be an unintrusive pop-up during gameplay, or something that you're told after you complete a level.  That's how it's done in all 360 games, and it works beautifully.

That's how the achievments work in Wario Land Shake as well.  When you complete a certion mission, a little message will appear on the bottom of the screen telling you what you completed and then it fads away after a few seconds.  The game is never interupted and your never forced to pause.
Title: Re: Wario Land: Shake It!
Post by: Caliban on September 25, 2008, 02:58:20 PM
And that's how it works in MM9 too.

Ian, you're safe.
Title: Re: Wario Land: Shake It!
Post by: DAaaMan64 on September 25, 2008, 05:34:57 PM
The game should never pause to tell you that you've achieved something.  It should either be an unintrusive pop-up during gameplay, or something that you're told after you complete a level.  That's how it's done in all 360 games, and it works beautifully.

And it's awesome. I'm all for the awesome idea of achievements. It gives me a reason to talk about and bring my gaming hobby in front the world.
Title: Re: Wario Land: Shake It!
Post by: AV on September 25, 2008, 05:41:13 PM
  Video of Nintendo passing gas in strangers faces to promote the game  (http://www.dailymotion.com/video/k4R102TN0CNdpqMpTs)  :o ??? ;D
Title: Re: Wario Land: Shake It!
Post by: EasyCure on September 25, 2008, 09:07:26 PM
And that's how it works in MM9 too.

Ian, you're safe.

even that i dont like. its cooling having that lil checklist when you press the - button, it helps the replay value for completionist (like me). I dont however like the way its implemented in this (and even Metroid Prime 3) because it just pops up in the middle of the screen.

It wasnt so bad in MP3 cuz i was a tiny pop-up, but it was still distracting and broke the immersion. In MM9 i first happened when i beat my first boss, Concrete Man. A big black bar comes across the screen as i'm trying to doge one of the shots he popped off on me before i blew him to peices. I woulda been pissed if i wasnt awarded the kill and weapon cuz i got an acheivment.
Title: Re: Wario Land: Shake It!
Post by: Nick DiMola on September 30, 2008, 07:41:24 AM
Been playing this lately and I must say that I reeeeeally despise the shake controls. They truly are gimmicky and I wish they would've reconsidered including them before releasing the game.

Otherwise the platforming is solid, the challenges are fun and the depth is pretty significant. If it is length you are worried about, I'd say to stop worrying because many of the challenges, especially later in the game will take you many tries before completion. I've found that the game is a little bit lighter on exploration than other Wario Land games, but the platforming seems to make up for it.

I'm not entirely happy with the soundtrack but the graphics are absolutely fantastic. I wish they would've included true 16:9 rather than the stupid border on either side of the screen, but oh well.

Overall it is a good game, I'm glad I rented rather than purchased though. I'm used to paying $30 for Wario Land games, and I don't think this does anything to justify the higher price tag.
Title: Re: Wario Land: Shake It!
Post by: NWR_insanolord on September 30, 2008, 10:48:39 AM
So if Nintendo made a full-blown Pokemon RPG for the Wii would you refuse to pay more than $30 for it because that's what you're used to?
Title: Re: Wario Land: Shake It!
Post by: Nick DiMola on September 30, 2008, 10:54:19 AM
So if Nintendo made a full-blown Pokemon RPG for the Wii would you refuse to pay more than $30 for it because that's what you're used to?

I wouldn't pay for another damn Pokemon game if it was $10 because it is the same damn game over and over and over again.

But your point still stands regardless, and yes I would if it was just like this, essentially the same old game repackaged in a Wii box rather than a DS/GBA/GB.

The game feels like a portable game and as such I don't feel it warrants its $50 price tag. As a matter of fact, I think its handheld counterparts are actually better and I paid even less for them. I appreciate that the game exists, but I really think they should've made it for the DS and left out the silly shake gimmick.
Title: Re: Wario Land: Shake It!
Post by: Toruresu on September 30, 2008, 11:12:11 AM
Ok, I gotta get this. I just saw the video at the Nintendo Channel.

This game is made of pure awesome old school.
Title: Re: Wario Land: Shake It!
Post by: Jonnyboy117 on September 30, 2008, 02:33:29 PM
Gotta disagree a lot with Nick.  A large part of this game's charm is the visual style, and it couldn't have been done on DS.  Also, you can bet that a DS version would have had terrible touch screen mini-games instead of the minimal shaking on Wii.  I don't really like shaking the controller, but it's not a big part of the game, and I didn't really think about it by the time I got to the later levels.  I think shaking adds nothing to the game, but it detracts very little.
Title: Re: Wario Land: Shake It!
Post by: Luigi Dude on September 30, 2008, 03:42:47 PM
On the issue of Shaking, I recently discovered you don't really have to Shake the controller at all.  All you need to do when you grab something is keep moving the Wiimote up and down and you'll get the same results no matter what the speed.

It turns out how the game works is the Wiimote isn't sensing how hard your shaking the controller but instead that the controller is moving in an up and down motion.  When you grab something the game just needs to sense that your moving the controller up and down, which you can do at any speed.

So in the end, the game doesn't require you to do any real shaking.  You can just move the controller up and down in a much simpler and gentler motion and you'll get the exact same result as shaking it like crazy.

So hopefully anyone who's playing or about to play the game will do this since it'll make shaking bags much easier and far less annoying.
Title: Re: Wario Land: Shake It!
Post by: vudu on September 30, 2008, 03:58:58 PM
I asked this question like a week ago.  ;)  Nice to finally have an answer.

Does shaking the remote faster produce more coins or does any shake produce the same amount?  I don't think I'll mind "casual shaking" but I can see "frantic shaking" getting old pretty fast.
Title: Re: Wario Land: Shake It!
Post by: Luigi Dude on September 30, 2008, 04:46:05 PM
Yeah at first I just kept shaking the controller as fast as possible for a few days, but then I discovered really by accident that I didn't need to do that. 

This made the coin missions fun and now I have no problems with the game.
Title: Re: Wario Land: Shake It!
Post by: Halbred on October 01, 2008, 03:21:23 PM
I've been playing this in small doses (my free time in limited these days) every day since its release. I LOVE IT. The platforming is absolutely brilliant. I didn't play Wario Land on the GBA, so I had no expectations going into this game. The graphics are phenomenal. I'd go as far as saying it's the best-looking Wii game this year. 2D platformers have so much more freedom to play with art direction. Shake It looks hand-drawn (it probably is) and I love it for that.

The music is wonderful. It's not your usual upbeat Mario tune. It's subtle but it's got rhythm and it's very appropriate given our hero in this game.

The challenges are susprisingly difficult but always fun. Going through a given stage a second or third time is never a chore, because you always find something new. The submarine stage is 100% pure, uncut awesome.

I don't care if somebody's already called the primary review on this game. I'm reviewing it too. I love it. I love it so much.

And the shaking is awesome!
Title: Re: Wario Land: Shake It!
Post by: TheFleece on October 01, 2008, 09:11:51 PM
I've played every Wario Land game ever and the WarioWare series was a big let down for me because I missed the side scroller action so much. This is a game I was wishing for a while. I just got it and played a few boards on the first stage and I like it a lot. The music is surprisingly great and making Wario do crazy **** for cash is a great feeling. The shaking is alright, I don't mind it too much. :)
Title: Re: Wario Land: Shake It!
Post by: Adrock on October 19, 2008, 08:03:02 PM
I finally picked this up. Great game so far. I only have a few minor gripes.

1. Cut-scenes are nice, but there's no voice acting. I've seen plenty of cartoons in my day where there's not a single spoken word, but I know exactly what's going on (through body language or visual cues). See, I wouldn't mind the lack of voice acting if the lack of voice acting wasn't so apparent or if the cut-scenes didn't require dialog. But they do, hence the subtitles. Without them, there's no context. Imagine watching a movie on mute. Sure you can guess what's going on, but it's far less effective than something that was made specifically without dialog in mind. So, I guess my problem is with the presentation/direction and/or Nintendo's bias against voice acting. Why bother getting Production I.G., one of the best animation studios in Japan, to make the cut-scenes if you're not even going to take full advantage of what they're capable of?

2. No 16:9.

3. Shake controls are superfluous. They don't add anything to the game.
Title: Re: Wario Land: Shake It!
Post by: Bill Aurion on October 19, 2008, 08:28:31 PM
Why bother getting Production I.G., one of the best animation studios in Japan, to make the cut-scenes if you're not even going to take full advantage of what they're capable of?

Because they are also responsible for the sprite animations?  =)

(And there actually IS voice-acting in the Japanese version of the game...I guess NOA probably figured that the game would bomb and didn't bother adding in English voices...)
Title: Re: Wario Land: Shake It!
Post by: NWR_Neal on October 19, 2008, 09:03:44 PM
I've been playing this in small doses (my free time in limited these days) every day since its release. I LOVE IT. The platforming is absolutely brilliant. I didn't play Wario Land on the GBA, so I had no expectations going into this game. The graphics are phenomenal. I'd go as far as saying it's the best-looking Wii game this year. 2D platformers have so much more freedom to play with art direction. Shake It looks hand-drawn (it probably is) and I love it for that.

The music is wonderful. It's not your usual upbeat Mario tune. It's subtle but it's got rhythm and it's very appropriate given our hero in this game.

The challenges are susprisingly difficult but always fun. Going through a given stage a second or third time is never a chore, because you always find something new. The submarine stage is 100% pure, uncut awesome.

I don't care if somebody's already called the primary review on this game. I'm reviewing it too. I love it. I love it so much.

And the shaking is awesome!

What he said.
Except three reviews would be redundant. So he can do a secondary review. I'll just admire the game.
Title: Re: Wario Land: Shake It!
Post by: Luigi Dude on October 20, 2008, 01:52:25 PM
Oh good, the topic was bumped.

On Saturday I finally completed everything 100% in the game.  All stages, all treasures and all the missions.  Even though you don't really get much of a reward, I don't care, I had a lot of fun just doing it.

After completing everything, I'd say this is my 3rd favorite Wii game, behind only Mario Galaxy and Smash Bros.  I hope Nintendo stays in good relations with Good Feel, because these guys have proven themselves to be a great development studio.  It'd be a shame if Nintendo doesn't use them again.
Title: Re: Wario Land: Shake It!
Post by: Adrock on October 20, 2008, 09:17:33 PM
Because they are also responsible for the sprite animations?  =)
I thought they only did the cut-scenes. Granted there's only 2, hence why I consider it a minor gripe.
I hope Nintendo stays in good relations with Good Feel, because these guys have proven themselves to be a great development studio.  It'd be a shame if Nintendo doesn't use them again.
For, say, a 2D console Mario game. Or a 2D Metroid game?
Title: Re: Wario Land: Shake It!
Post by: NWR_insanolord on October 20, 2008, 09:20:44 PM
For, say, a 2D console Mario game. Or a 2D Metroid game?

Yoshi's Island Wii
Title: Re: Wario Land: Shake It!
Post by: Bill Aurion on October 20, 2008, 09:45:52 PM
I thought they only did the cut-scenes. Granted there's only 2, hence why I consider it a minor gripe.

Nope, the sprites are Production I.G.-made!

For, say, a 2D console Mario game. Or a 2D Metroid game?

Yoshi's Island Wii

I take those and raise you a Drill Dozer sequel, because Gamefreak is too busy making Pokemon sequels that no one yeah, okay, they sell boatloads, I don't care wants... =(
Title: Re: Wario Land: Shake It!
Post by: Luigi Dude on October 21, 2008, 08:46:44 PM
For, say, a 2D console Mario game. Or a 2D Metroid game?

Well since they proved with Shake that they're good at platformers, I'd be in favor of them doing a 2d console Mario game. 

Actually what I think would work well would be for Nintendo to allow them revive the Mario Land series on the Wii.  Since the Wario Land series evolved from Mario Land, what better way to bring Mario Land back then by having the people who got to work on the latest Wario Land, work on a new Mario Land.

Hell, just allowing them to remake Mario Land 2 on the Wii, with the 2d visuals of Wario Land Shake would make me extremly happy.
Title: Re: Wario Land: Shake It!
Post by: King of Twitch on October 21, 2008, 08:54:13 PM
Heck yes, GIANT ENEMY EASTER ISLAND FACES
Title: Re: Wario Land: Shake It!
Post by: Luigi Dude on January 27, 2009, 09:31:55 PM
Well this is interesting, according to the end of this article, Wario Land Shake has sold 150K in North America alone by the end of December.

http://wii.ign.com/articles/947/947929p1.html (http://wii.ign.com/articles/947/947929p1.html)


This is great news since according to IGN, Wario Land Shake only sold around 20K in it's opening month in September.  This means Wario Land has had some pretty good legs then.  Nice to see that all the good word of mouth from gamers finally got the message across to people that Wario Land Shake is a great game to play.

Plus if you combine the fact that the game sold around 100K in Japan, that put Wario Land Shake at 250K between America and Japan.  Now I don't know what it's done in Europe but considering most Wii games do better there then in Japan I'd imagine it's around 100K there as well.  At the very least it has to be somewhere over 50K in Europe.  This way we can at least say right now that Wario Land Shake has sold over 300K worldwide.

Considering Wario Land Shake is a 2d game that was released on a home console, with no advertising, and at full price, this is quite an accomplishment for the game.  I'd imagine Nintendo is quite pleased with these results since by their lack of advertising they clearly expected the worse.

Hopefully this means Nintendo will have Good Feel make more 2d games for them in the future since they now know that 2d games can put up decent numbers on the Wii.
Title: Re: Wario Land: Shake It!
Post by: KDR_11k on January 28, 2009, 04:23:58 AM
Maybe it's time to put the focus on first week/month sales into a coffin and bury it?
Title: Re: Wario Land: Shake It!
Post by: Ian Sane on January 28, 2009, 12:39:48 PM
That's great news that Wario Land is selling better.  It's a great game.  So if we get more 2D games out of Nintendo because of this that would be fantastic.  It's funny that 2D is such an old idea but on consoles it's been neglected so long that it feels fresh and new.

My friend and I were especially blown away by how good the 2D animation was.  On the DS everything is all pixelated because of the small screen but today's consoles can have such clean and crisp looking 2D.  It's a waste that 2D graphics has mostly not gone beyond a SNES level aside from the odd exception.
Title: Re: Wario Land: Shake It!
Post by: NWR_pap64 on January 28, 2009, 12:47:56 PM
That's great news that Wario Land is selling better.  It's a great game.  So if we get more 2D games out of Nintendo because of this that would be fantastic.  It's funny that 2D is such an old idea but on consoles it's been neglected so long that it feels fresh and new.

My friend and I were especially blown away by how good the 2D animation was.  On the DS everything is all pixelated because of the small screen but today's consoles can have such clean and crisp looking 2D.  It's a waste that 2D graphics has mostly not gone beyond a SNES level aside from the odd exception.

I think there should be more 2D games across all platforms, especially on the HD systems. I say this because I love animation, and Wario Land proved that you can make a beautiful looking game with 2D animation.

Can you imagine a game with the smooth animation of, say, a Disney feature? In Hi-definition? Screw the Unreal engine, GIVE ME THE DISNEY ENGINE! :p
Title: Re: Wario Land: Shake It!
Post by: Ian Sane on January 28, 2009, 01:09:53 PM
Quote
Can you imagine a game with the smooth animation of, say, a Disney feature?

You mean Dragon's Lair? ;)
Title: Re: Wario Land: Shake It!
Post by: Luigi Dude on January 28, 2009, 01:25:16 PM
You should all read the interview I posted a few months back.

http://nintendo.co.uk/NOE/en_GB/news/2008/drawing_wario_the_animation_of_wario_land_9515.html

It's with the development team talking about how they made the game.  The part where they talk about how they made the visuals is quite impressive.  Like the fact that Wario has over 2000 frames of animation, or the fact that all the different backgrounds in the game that were all unique and hand-drawn alone would have filled up an entire Gamecube disc alone.
Title: Re: Wario Land: Shake It!
Post by: NWR_pap64 on January 28, 2009, 01:57:23 PM
Quote
Can you imagine a game with the smooth animation of, say, a Disney feature?

You mean Dragon's Lair? ;)

Yeah, but that wasn't even a game :p . And that was made by Don Bluth.

What I mean is game sprites animated in the same vein as animated features. Back in the 90s this was somewhat common with games like Sega's Aladdin and Mickey Mania. Even with the low resolution the detail and animation was astounding.

I am surprised that with all the talk about HD gaming and such no one has tried to mimic this but with the full power of today's consoles. Even more surprising is that the first console to try this in this generation of gaming was the Wii, a system that isn't a graphical powerhouse :p .
Title: Re: Wario Land: Shake It!
Post by: Peachylala on January 28, 2009, 02:03:41 PM
Quote from: pap64
Mickey Mania
Putting that game together with Aladdin!genesis is an insult. >:(

Make a Disney game with Aladdin animation and Capcom quality gameplay (from the NES/SNES) days and you have me sold.

And has anyone mentioned the music? It's amazing, I need to find the MP3 soundtrack for the game.
Title: Re: Wario Land: Shake It!
Post by: Ian Sane on January 28, 2009, 02:14:58 PM
Quote
I am surprised that with all the talk about HD gaming and such no one has tried to mimic this but with the full power of today's consoles. Even more surprising is that the first console to try this in this generation of gaming was the Wii, a system that isn't a graphical powerhouse :p .

Considering Sony's very harsh anti-2D stance it's not really surprising at all.  They pretty much killed off Working Designs by not allowing them to release 2D games unless they came in bundles.  Metal Slug 3 was an Xbox exclusive entirely because Sony didn't want it as a standalone title on the PS2 but Metal Slug 4/5 was allowed because it bundled the two games together.  A console maker should never actively block good games from being released on their console, especially when those blocked games become exclusives on a competing console.

Update: I just read that whole interview that Luigi Dude posted.  Great interview!  The guys who made this game just seem so passionate about it and it's really fun to see that.

My favourite quote:
Quote
Takahiro Harada, producer: One of our goals this time was to create the ultimate 2D game.

I love that.  This gen there has been so much emphasis on sales and demographics and target audiences and just general business corporate stuff.  With this game the team's goal was just to make the best damn game they could and I love that.  I love that ambition.  That's gaming as an artform.
Title: Re: Wario Land: Shake It!
Post by: NWR_DrewMG on February 18, 2009, 03:27:56 PM
I've got this game coming in the mail via Goozex.  Should be arriving next week sometime.   I was hoping to get Dead Space for PC, but this one came up first in my queue, so oh well.  Here's hoping I like it.
Title: Re: Wario Land: Shake It!
Post by: KDR_11k on February 18, 2009, 05:22:24 PM
Metal Slug 3 was an Xbox exclusive entirely because Sony didn't want it as a standalone title on the PS2

Note that that's only in the US as my copy of Metal Slug 3 for the PS2 proves.
Title: Re: Wario Land: Shake It!
Post by: Stratos on February 18, 2009, 07:25:42 PM
For, say, a 2D console Mario game. Or a 2D Metroid game?

Yoshi's Island Wii

I got reminders of Yoshi's Island from Wario Land when you had to aim the cannons. Using the tilt of the Wii-Mote would be a great way to aim egg shots in a Yoshi game. But I want the return of Boshi from Mario RPG in the next Yoshi game. He was awesome. I wanted to have a Boshi costume in Smash Bros.


Make a Disney game with Aladdin animation and Capcom quality gameplay (from the NES/SNES) days and you have me sold..

Mmm...Disney games of the 8/16-bit era. I could go for some new ones or even remakes with some fine animation. Those were classics. I had Tale Spin, Darkwing Duck and Duck Tales on NES and Aladdin, Magical Quest Starring Mickey and Goof Troop on SNES. Maybe some others but those were quite memorable. I think I also had a Tiny Toons game by Konami that wasn't half bad. Good times.  :D

Also, I thought I'd mention that my purchase of Wario Land Shake was solely due to the guys on Radio Free Nintendo talking about how pleased they were with the game (especially Greg). So thanks for talking about it!
Title: Re: Wario Land: Shake It!
Post by: BlackNMild2k1 on April 13, 2009, 03:05:51 AM
Back on the subject of the actual game itself, here's THE BEST AD EVER! (http://www.youtube.com/experiencewii) ='D
Sorry to bump this thread, but that video really makes me want to play Wario Land Shake It.
How come we haven't seen youtube utilized like that for any other ads?

The coins falling all over the place made me go WTF and then everything that happened after that I was "Holy Sh!t".
has this game hit clearance yet?
Title: Re: Wario Land: Shake It!
Post by: Stratos on April 13, 2009, 03:34:17 AM
Wario Land is $36.99 on Amazon.

Speaking of platformers on sale, de Blob is $29.99.

For some reason I've stopped playing Wario Land. I don't know why but I haven't touched it in a few weeks. I love the game. I have been distracted by Tenchu, Pokemon Platinum and a new found addiction to Mario Kart Wii. But I'm think I'll go back tonight and play Wario Land as I'm only about halfway through the game.

The game has sold 590k according to VG Charts and does seem to go up a good bit each month so it may still have some legs in it. I'm willing to bet it will continue to sell decent through the rest of this year as gamers will probably want to pick it up while playing catchup. It might even break a million, though that is tainted with a dash of wishful thinking.
Title: Re: Wario Land: Shake It!
Post by: DAaaMan64 on April 13, 2009, 05:30:27 AM
Tenchu is a pretty good game I thought.
Title: Re: Wario Land: Shake It!
Post by: Stratos on April 13, 2009, 05:41:02 AM
Yeah, it's a pity no one appears to be buying it as it has only sold 40k in Japan and 40k in North America. I'm hoping those numbers are wrong and it sold more.
Title: Re: Wario Land: Shake It!
Post by: DAaaMan64 on April 13, 2009, 05:43:10 AM
Well honestly, I didn't buy it.  I just don't have money or time right now. I'm on an all nighter as we speak.
Title: Re: Wario Land: Shake It!
Post by: Stratos on April 13, 2009, 05:49:09 AM
I understand how that is, I've pulled the graveyard job before and probably will be doing it again soon if job options don't open up.

Though Tenchu is definitely worth a try if you can get your hands on a copy somehow.