Nintendo World Report Forums

Gaming Forums => General Gaming => Topic started by: ShyGuy on June 08, 2008, 03:06:39 AM

Title: Duke Nukem Forever
Post by: ShyGuy on June 08, 2008, 03:06:39 AM
Blurry in-game footage of the most vaporware title of all time.

(http://i91.photobucket.com/albums/k302/shyguy70/dukecap12.jpg)

(http://i91.photobucket.com/albums/k302/shyguy70/dukecap2.jpg)

The video comes from a new internet show:

http://crackle.com/c/jacehall
Title: Re: Duke Nukem Forever
Post by: Smoke39 on June 08, 2008, 03:44:05 AM
Crooked off-screen footage.  Woohoo.  3DR just loves to tease us. )X
Title: Re: Duke Nukem Forever
Post by: Maverick on June 08, 2008, 01:24:40 PM
The Duke LIVES!
Title: Re: Duke Nukem Forever
Post by: KDR_11k on June 08, 2008, 03:45:05 PM
Sorry, the Dopefish ate him.
Title: Re: Duke Nukem Forever
Post by: nickmitch on June 08, 2008, 05:37:23 PM
It's a step up from the teaser we got a few months ago.
Title: Re: Duke Nukem Forever
Post by: Adrock on June 08, 2008, 06:09:47 PM
Does anyone still care? I get the feeling people want Duke Nukem Forever to come out just so they can bash it for taking so long to release. 3D Realms should have just formally canceled the game then picked up development when they were ready to work on it again. Now, people are just aching to see it fail.
Title: Re: Duke Nukem Forever
Post by: Smoke39 on June 08, 2008, 07:52:55 PM
Does anyone still care?
Yes.  Many Duke fans still do.
Title: Re: Duke Nukem Forever
Post by: Caliban on June 08, 2008, 09:06:18 PM
Does anyone still care?
Yes.  Many Duke fans still do.

And hopefully for the developers those fans are still in the millions... that will buy the game. No piracy allowed.
Title: Re: Duke Nukem Forever
Post by: bustin98 on June 09, 2008, 03:59:40 PM
IGN's Gamescoop interviewed the Crackle guy who played the game. He said the main thing is that this is Duke. It took him back so many years ago to when he played the first Duke game, which was good for him.

My only experience is on the 64, so I'm sure it'll be different for me.
Title: Re: Duke Nukem Forever
Post by: Dirk Temporo on June 09, 2008, 08:09:16 PM
I'm going to buy this game just so I can srhink things and then punt them.
Title: Re: Duke Nukem Forever
Post by: Ceric on June 11, 2008, 07:53:13 PM
I expect to have a hard time telling reality from this game with how long its been in developement.   In fact the women should be realler then my wife.
Title: Re: Duke Nukem Forever
Post by: Spak-Spang on June 11, 2008, 10:13:50 PM
I expect to have a hard time telling reality from this game with how long its been in developement.   In fact the women should be realler then my wife.

This is one of the funniest things I have read on these boards. 
Title: Re: Duke Nukem Forever
Post by: Chozo Ghost on June 12, 2008, 10:52:54 PM
The game's entire existence is just a hoax created for tax write-off purposes.
Title: Re: Duke Nukem Forever
Post by: Mario on June 25, 2008, 11:30:54 AM
It's shaping up quite well
Title: Re: Duke Nukem Forever
Post by: ShyGuy on September 03, 2010, 03:43:06 PM
ALWAYS BET ON DUKE

http://content.usatoday.com/communities/gamehunters/post/2010/09/borderlands-studio-gearbox-resurrecting-duke-nukem/1 (http://content.usatoday.com/communities/gamehunters/post/2010/09/borderlands-studio-gearbox-resurrecting-duke-nukem/1)
Title: Re: Duke Nukem Forever
Post by: Morari on September 03, 2010, 04:16:40 PM
I'll believe it when I see it.
Title: Re: Duke Nukem Forever
Post by: TJ Spyke on September 03, 2010, 04:49:14 PM
After 3D Realms folded, Take-Two Interactive did say they intended to continue the game on their own.
Title: Re: Duke Nukem Forever
Post by: Ian Sane on September 03, 2010, 05:12:42 PM
I'm with Morari.  It ain't real until I can go to the store and hold a copy of it in my hands.

But then Chinese Democracy eventually came out.  You never know.
Title: Re: Duke Nukem Forever
Post by: Shaymin on September 03, 2010, 06:06:16 PM
I won't believe it until I've installed the game and see the title screen.
Title: Re: Duke Nukem Forever
Post by: BlackNMild2k1 on September 03, 2010, 06:08:03 PM
Everybody: continues waiting....
Title: Re: Duke Nukem Forever
Post by: nickmitch on September 03, 2010, 08:37:57 PM
That Myan calendar is looking more and more accurate everyday.
Title: Re: Duke Nukem Forever
Post by: Spak-Spang on September 03, 2010, 09:58:04 PM
Why do we still care about this game.  Every interesting thing this game did will probably have already been done in a later game. 

Though, if 3D Realms could get the original level design of the game that was almost completed.   Then some of the original source code, they may be able to quickly create a game using an existing engine and art and create a cool game.  They could even have a special edition everyone will buy if it had the original almost completed game from way back when. 
Title: Re: Duke Nukem Forever
Post by: S-U-P-E-R on September 03, 2010, 10:11:48 PM
I wonder if gamestop will honor my preorder slip from 1998
Title: Re: Duke Nukem Forever
Post by: TheBlackCat on September 04, 2010, 01:20:06 AM
I wonder what would happen if someone tried to cash in a Babbage's preorder for this game.
Title: Re: Duke Nukem Forever
Post by: Morari on September 04, 2010, 02:44:27 AM
Why do we still care about this game.

Because I can go back and play Duke Nukem 3d right now and it'd still be insanely fun. Games like that simply are not made any more. It's all boring realism or cliched console-kiddy stuff. If it's not Halo or Call of Duty, it doesn't get made nowadays. Duke Nukem hails from a much better time in gaming, and the hope is that at least a little piece of that can be brought into the modern age. Duke Nukem 3D was very innovative when it was released. Sure, it was still using sprites in a time after Quake had been released, but the level of interactivity was amazing. The humor and over-the-top gameplay only further solidified it within everyone's memories.

Now look what I've done. I have to go dig out my Duke Nukem 3D disc and install it. It looks better than ever nowaydays, thanks to the eDuke engine mod and new fan-made textures/models. ;)
Title: Re: Duke Nukem Forever
Post by: ShyGuy on September 04, 2010, 03:25:41 AM
(http://i91.photobucket.com/albums/k302/shyguy70/opening.jpg)

HAIL TO THE KING BABY
Title: Re: Duke Nukem Forever
Post by: Morari on September 04, 2010, 12:20:07 PM
Press "A Button" to select?! All of the videos I've seen have shown nothing but Xbox controllers as well. I hope Gearbox doesn't mess this one up like they messed Borderlands up. It took an insane amount of little hacks and customization to get that to respond the way a FPS should. Too many otherwise decent games suffer from console-itis nowadays.
Title: Re: Duke Nukem Forever
Post by: Chozo Ghost on September 04, 2010, 02:32:30 PM
Will this game get a Wii port?
Title: Re: Duke Nukem Forever
Post by: BlackNMild2k1 on September 04, 2010, 02:45:08 PM
Will this game get a Wii port?

Of course. On Nevermber Neinth, 2012

The wait for Forever continues until then....
Title: Re: Duke Nukem Forever
Post by: MoronSonOfBoron on September 04, 2010, 05:35:33 PM
Dang, and I wanted to use my Wiimote to fling cash at strippers.
Title: Re: Duke Nukem Forever
Post by: Plugabugz on September 04, 2010, 07:12:52 PM
Everybody: continues waiting....

Good use ;)
Title: Re: Duke Nukem Forever
Post by: ThePerm on September 05, 2010, 02:47:56 AM
at this rate Mantorok will get to play the game before me.
Title: Re: Duke Nukem Forever
Post by: Spak-Spang on September 05, 2010, 11:53:35 AM
After thinking about it.  I want this game to come out even if it is just the name only, just so the fabled dirty story of this game can be finished.

Title: Re: Duke Nukem Forever
Post by: Morari on September 05, 2010, 06:05:12 PM
at this rate Mantorok will get to play the game before me.

Tier aretak Mantorok pargon pargon!
Title: Re: Duke Nukem Forever
Post by: Dirk Temporo on September 08, 2010, 10:21:04 AM
I hope Gearbox doesn't mess this one up like they messed Borderlands up. It took an insane amount of little hacks and customization to get that to respond the way a FPS should.

Explain.
Title: Re: Duke Nukem Forever
Post by: Morari on September 08, 2010, 10:43:35 AM
Explain? You'll forgive me if I miss a few points, since it's been almost a year since I played through the game.

As I recall however, I had to go through the INI files and manually edit them to get the game to play comfortably. I had to do this because it was clearly optimized for sluggish console controllers, and had almost any and all options hidden from the user... again, for the console kiddies' sakes.

-The mouse look is terribly sluggish, even with sensitivity jacked all the way up. You can turn off the misplaced mouse smoothing and quickly remedy this.
-Crouch was set up as a toggle. That's dumb. It needs a button to be held down, just like aiming and zooming would.
-My scroll wheel wasn't recognized in text boxes by the developers.
-The FOV was much too small.
-Depending on preference, v-sync could be turned on or off.

These are things that shouldn't be problems to begin with in a PC game. But in this case, Gearbox went the extra mile and excluded even the options from the menus, because console gamers can't handle options I suppose. Unfortunately, there are plenty of things in the game that feel wrong that can't easily be edited away: floaty air physics, huge text and menus, etc. I won't count the abysmally repetitive nature of the game, since that's not a PC specific flaw.

The game can be fun with some friends. It was definitely worth playing, I just wish I hadn't be forced to dig through the system files and fix the developer's laziness to enjoy it. Given how repetitive the gameplay was though, I don't think I would have paid the full price for it in hindsight.
Title: Re: Duke Nukem Forever
Post by: oohhboy on September 09, 2010, 04:30:02 AM
I had a pretty poor experience with Boarderlands. It feels and plays like a first person version of WOW which is terrible (also a Skinner Box) and boring to boot.

As long as I can blow **** up in fun interactive levels with plenty of fodder spurting duke branded one liners I would be happy.

Throw in some massive coop kill fests and I am sold.
Title: Re: Duke Nukem Forever
Post by: Chozo Ghost on September 09, 2010, 02:15:26 PM
As soon as this game is finished 3DRealms can begin work on the sequel. HAHAHAHA
Title: Re: Duke Nukem Forever
Post by: ThePerm on September 18, 2010, 03:18:25 AM
http://www.penny-arcade.com/comic/2010/9/8/
Title: Re: Duke Nukem Forever
Post by: ShyGuy on January 21, 2011, 03:50:25 PM
Duke is coming on May 3rd! http://www.dukenukemforever.com/
Title: Re: Duke Nukem Forever
Post by: Shaymin on January 21, 2011, 05:46:50 PM
1st of May: Outdoor "loving" starts (http://www.jonathancoulton.com/songdetails/First%20of%20May)
2nd of May: World ends

Thanks, Gearbox.
Title: Re: Duke Nukem Forever
Post by: oohhboy on January 21, 2011, 06:21:55 PM
Ahhh my 13 year old self is jumping in glee. Duke will always be my videogame equivalent of Commando. Lots of violence fueled by regenerating ammo belts of endless carnage and ever so appropriate immature roid driven quipes of hard truth.

It's a high bar to reach and I really hope they don't fall short.
Title: Re: Duke Nukem Forever
Post by: Morari on January 21, 2011, 08:54:56 PM
As boring and "realistic" as the FPS genre is nowadays, Duke will be a welcome return to form.
Title: Re: Duke Nukem Forever
Post by: Shorty McNostril on January 22, 2011, 08:13:19 AM
It will be brown and grey.
Title: Re: Duke Nukem Forever
Post by: oohhboy on January 22, 2011, 08:25:45 AM
Don't forget Urine Yellow.
Title: Re: Duke Nukem Forever
Post by: BranDonk Kong on January 22, 2011, 09:25:35 AM
Don't forget delayed.
Title: Re: Duke Nukem Forever
Post by: MaryJane on May 25, 2011, 06:25:10 AM
http://www.engadget.com/2011/05/24/duke-nukem-forever-goes-gold-will-meet-promised-june-deadline/

Quote
Back in January, Gearbox Software released a Duke Nukem Forever trailer, and our inner 13 year-old -- only a lascivious gleam in his father's eye when the game was first announced! -- thrilled to its potty humor, gratuitous violence, and mosaic-obscured lady parts. We were skeptical about the promised May release date, since DNF has long been gaming's answer to Chinese Democracy, and sure enough that got bumped to June 10 (international) and 14 (North America). But now the game has gone gold, meaning real-life physical copies, rather than just one of gaming's longest running vaporware jokes. No confirmation that the game will ship via unicorn, but for more details devour the press release after the break.
Title: Re: Duke Nukem Forever
Post by: Morari on May 25, 2011, 05:06:18 PM
I'll believe it when it's installed on my PC and I'm watching the ending credits.
Title: Re: Duke Nukem Forever
Post by: Ceric on May 25, 2011, 05:08:47 PM
I'll believe it when it's installed on my PC and I'm watching the ending credits.
How will you do Credits for a game this long in development?  It will be like LotR Extended Special Addition 20 minutes long credits.
Title: Re: Duke Nukem Forever
Post by: Ian Sane on May 25, 2011, 05:41:53 PM
Morari, why do you need to watch the end credits?  If you have it installed and are playing it then surely it exists.  Or do you figure you'll play for a few hours and then it will suddenly crash and delete itself and you'll be wondering "was it real or just a dream"? :)
Title: Re: Duke Nukem Forever
Post by: Morari on May 25, 2011, 08:39:08 PM
I'll have to get to the credits to make sure that it is a complete, fully functioning game and not just a few levels from 1997.
Title: Re: Duke Nukem Forever
Post by: ymeegod on May 26, 2011, 01:59:00 AM
The game has official gone gold.  Glad Gearbox was able to take over the reins otherwise another milliena would have come and gone.

I always wanted to make an Co-Op game with Serious Sam, Duke, Bruce (Evil Dead) and throw in Bender because I simply love that potty-mouth robot. 
Title: Re: Duke Nukem Forever
Post by: ShyGuy on June 02, 2011, 11:37:28 PM
THE DEMO IS TOMORROW PEOPLE WHAT ARE YOU DOING STANDING AROUND?
Title: Re: Duke Nukem Forever
Post by: Morari on June 02, 2011, 11:54:40 PM
I always wanted to make an Co-Op game with Serious Sam, Duke, Bruce (Evil Dead) and throw in Bender because I simply love that potty-mouth robot. 

I'd replace Bender with Snake Plissken. ;)
Title: Re: Duke Nukem Forever
Post by: ShyGuy on June 03, 2011, 02:18:03 AM
Okay, apparently because I pre purchased Duke Nukem through Steam I dont get the access code the demo download. Unless I buy Borderlands GOTY edition. I think this is a justifiable torrent. I already paid for the game. :@
Title: Re: Duke Nukem Forever
Post by: Morari on June 03, 2011, 11:26:51 AM
Why would you need to play the demo if you already bough the game? Maybe I'm old fashioned, but I play demos to figure out whether or not I want to make the purchase.
Title: Re: Duke Nukem Forever
Post by: ShyGuy on June 03, 2011, 01:33:24 PM
15 years I have waited. Fifteen Years! Do not deny this starving man a taste of the glorious sustenance.
Title: Re: Duke Nukem Forever
Post by: nickmitch on June 03, 2011, 07:06:27 PM
What's another 12 days after 15 YEARS?
Title: Re: Duke Nukem Forever
Post by: ShyGuy on June 03, 2011, 07:28:55 PM
I may die of starvation before then.
Title: Re: Duke Nukem Forever
Post by: ShyGuy on June 03, 2011, 11:16:15 PM
I got my hands on a Steam demo code, torrents didn't work. The demo was pretty sweet, and runs on older hardware just fine. Guns felt good, plenty of enviroment interaction including you can pick up a turd out of the toilet and throw it around. I have no words

protip: Turn off auto-aim in the options
Title: Re: Duke Nukem Forever
Post by: Traveller on June 03, 2011, 11:23:43 PM
Maybe it will crash on purpose before the credits roll, so then it will really last forever! ;P
Title: Re: Duke Nukem Forever
Post by: Caliban on June 03, 2011, 11:44:07 PM
Man after playing the demo I want to get this game. I just don't want to spend more money, and I have nothing that I don't want to keep to trade in because I already did that with Black Ops for Portal 2. Need a new job that's for sure, and one that pays more that's for sure.

protip: Turn off auto-aim in the options

Yeah, what the **** is auto-aim doing on a PC. Get lost.
Title: Re: Duke Nukem Forever
Post by: Morari on June 04, 2011, 01:30:24 AM
protip: Turn off auto-aim in the options

Yeah, what the **** is auto-aim doing on a PC. Get lost.

After seeing how console-orientated Borderlands was, it's no surprise that Gearbox has tainted even Duke Nukem.
Title: Re: Duke Nukem Forever
Post by: NWR_insanolord on June 04, 2011, 01:52:54 AM
Hey, I thought according to you PC gaming was all about options. As long as you can turn it off, how is it tainting the game to include the feature for those who might want it?
Title: Re: Duke Nukem Forever
Post by: ShyGuy on June 04, 2011, 02:48:58 AM
The should have it left it off by default.

One of my favorite lines: When Duke has a beer he gets tough but his vision blurs. During one of these sessions, he kind of yelled "Your my boy, Blue!" at an enemy in a sad, drunken manner.
Title: Re: Duke Nukem Forever
Post by: Morari on June 04, 2011, 10:52:54 AM
Hey, I thought according to you PC gaming was all about options. As long as you can turn it off, how is it tainting the game to include the feature for those who might want it?

It certainly shouldn't be something that's enabled by default. So long as I can turn it off (and it's not possible to turn on in multiplayer at all) it's not a huge problem however. The issue with Gearbox is that they don't seem to like to give you those options half the time, as evident with Borderlands.
Title: Re: Duke Nukem Forever
Post by: Caliban on June 04, 2011, 07:00:58 PM
I'm going to trade in my DSi for this game MWUAHAHAHAHHHAHAHHAHAHAHHA.
Title: Re: Duke Nukem Forever
Post by: Morari on June 05, 2011, 01:26:27 AM
Just finished the demo. It felt good overall. Though I really have the question the decision to include the "hide and regenerate health" system, along with limiting you to only two weapons at a time. This isn't supposed to be some noob-pleasing Call of Duty outing.

I'd also like to note that it states that the "auto-aim" crap is strictly for Xbox controllers. Not that anyone would plug one of those in when they have a mouse and keyboard in front of them already.
Title: Re: Duke Nukem Forever
Post by: ShyGuy on June 05, 2011, 05:49:00 AM
A rated M trailer to increase the HYPE: http://www.youtube.com/watch?v=p35Kg-1JnKw
Title: Re: Duke Nukem Forever
Post by: Nick DiMola on June 10, 2011, 08:22:08 PM
Duke Nukem Forever Live Stream @ PixlBit!

http://www.pixlbit.com/features?action=showFeature&featureId=503&t=live_stream_of_duke_nukem_forever_at_800pm_est

Review Copy came in today and we're playing as much as we can tonight. Come check it out!
Title: Re: Duke Nukem Forever
Post by: Morari on June 11, 2011, 10:51:58 AM
On the 360? LOL!

I guess the "cower and heal" mechanic will feel right at home with a gamepad.
Title: Re: Duke Nukem Forever
Post by: ShyGuy on June 11, 2011, 01:46:58 PM
I'm jealous...
Title: Re: Duke Nukem Forever
Post by: that Baby guy on June 11, 2011, 11:49:56 PM
I'm jealous...
You can still see the stream on justin.tv.  Is it worth your time?  No. The game was miserable. The first half hour or hour was decent, funny, or something like that. The rest? Very dull, unintuitive FPS without any of the humor everyone was expecting.
Title: Re: Duke Nukem Forever
Post by: ShyGuy on June 12, 2011, 01:01:32 AM
I don't want to watch the stream because it would spoil the game for me. I think a lot of people misremember Duke Nukem 3D. It wasn't as much humor as you would think.
Title: Re: Duke Nukem Forever
Post by: Ceric on June 12, 2011, 09:35:20 AM
Welp,  I was in GameStop Yesterday with me son and I was carrying him in.  He suddenly goes, "Whats that?" we were by one of the middle Kiosk for game accessories so I told him accessories.  He Says no, grabs the kiosk and pulls us back to the end cap and point.  "Whats That?"  It was a large Poster of Duke Nukem Forever.  "Its Duke Nukem Forever, son.  You can't play that and one day when your old enough I'll have to tell you its story."  He's only 3.

I'll probably buy this game for PC in its Box not so much because I want to play it but, more because I want a copy for historical and display reasons.  I've bought different items before because they were very significant more than anything else.  Though I don't even want to try to explain Duke Nukem to a 3 year old...
Title: Re: Duke Nukem Forever
Post by: oohhboy on June 12, 2011, 10:36:32 AM
Just show him Commando. It will be all the fathering you will ever need to do.
Title: Re: Duke Nukem Forever
Post by: Nick DiMola on June 12, 2011, 11:30:26 AM
I'm jealous...
You can still see the stream on justin.tv.  Is it worth your time?  No. The game was miserable. The first half hour or hour was decent, funny, or something like that. The rest? Very dull, unintuitive FPS without any of the humor everyone was expecting.

What Jason said. This game is pretty bad. We almost finished it yesterday morning and it really doesn't get any better. It could've succeeded had it kept its humorous undertones, but once they disappear, so does the fun because the actual gameplay is weak.
Title: Re: Duke Nukem Forever
Post by: KDR_11k on June 12, 2011, 11:36:31 AM
Dunno, the gameplay seemed to get a bit better after the first parts.

Also multiplayer actually has lag compensation, that's rare these days as everybody just uses the awful Unreal Engine.
Title: Re: Duke Nukem Forever
Post by: Traveller on June 12, 2011, 11:37:07 PM
I got the 360 version. The game runs pretty well overall for me. There has been a tiny amount of screen tearing, and sometimes the frame rate sputters for a couple of seconds when there are a lot of explosions and enemies of screen.
 
Gameplay wise, I have to say its better than what I was expecting. I was a little worried after reading peoples thoughts on the demo, but I have found that the demo seems to be far worse than the finished product. Its fun interacting with different objects in the enviroment, and so far has had good variety locations of the levels themselves. The Hive level, reminds you of something from a Metroid game possibly, in terms of looks.
 
Its not all just shooting over and over again either, the game is broken up with small platforming areas, aswell as some basic puzzle solving. It is also fun to drive the remote controlled cars. I havnt touched the multiplayer yet, but im hearing it is good fun. Controls are fine aswell, I dropped the sensitivity down one notch and has felt pretty good overall.
 
Btw I wasnt a Duke fan before getting the game, so I have no real nostalgia for the character or Duke 3D. Yes its crude humour and at times over the top, but if it doesnt bother you or you can chuckle at such things every now and then, you will find a fun, colourful FPS, that is in ways a throwback to a time when shooters werent all completely serious and actually offered more to the player than simply killing lots of enemies.
 
Some elements of the game may seem a little dated, but overall it is enjoyable so far. Try it out, it wont be as bad as many are making it out to be. I may even go download Duke 3D later on.
 
EDIT: Forgot a major thing that is really bad, and that are the load times. The game takes ages to load the levels, im talking PS1 levels of load times here.
Title: Re: Duke Nukem Forever
Post by: ShyGuy on June 13, 2011, 03:01:08 AM
These 360 players...
Title: Re: Duke Nukem Forever
Post by: Morari on June 13, 2011, 10:04:18 AM
EDIT: Forgot a major thing that is really bad, and that are the load times. The game takes ages to load the levels, im talking PS1 levels of load times here.

Ditch the 360. The levels load too quick for me to go get a refill on my PC.

I'm liking it so far. I really, really wish they hadn't given it consolitis though. Having to hide behind objects like a coward to regain health is lame. Likewise, being limited to two guns at a time just means that I never get to have fun simply "playing" with the weapons.
Title: Re: Duke Nukem Forever
Post by: ShyGuy on June 13, 2011, 12:25:46 PM
I heard talk of a PC mod that will allow more than two weapons. One of the devs did a sly tweet about it.
Title: Re: Duke Nukem Forever
Post by: Morari on June 13, 2011, 01:55:03 PM
I wouldn't doubt it. Assuming the game is still based on the Unreal 2 Engine, it shouldn't take much to mod around some of the dumber design decisions. The real question is whether or not there's enough community interest to make it happen.
Title: Re: Duke Nukem Forever
Post by: ShyGuy on June 14, 2011, 03:24:17 AM
I like it so far!
Title: Re: Duke Nukem Forever
Post by: KDR_11k on June 14, 2011, 12:43:24 PM
EDIT: Forgot a major thing that is really bad, and that are the load times. The game takes ages to load the levels, im talking PS1 levels of load times here.

Ditch the 360. The levels load too quick for me to go get a refill on my PC.

That's why they ask you to press a key after the loading is done :P: . But yeah, the PC version is by far the best as confirmed by Digital Foundry. The console ports are botched, especially the 360 one.

Quote
I'm liking it so far. I really, really wish they hadn't given it consolitis though. Having to hide behind objects like a coward to regain health is lame. Likewise, being limited to two guns at a time just means that I never get to have fun simply "playing" with the weapons.

Yeah, while I can understand the regenerating ego I don't like the 2 weapon inventory, that's complete crap for a game so heavily connected to the original FPS days (though it was pretty predictable that the level design wouldn't be as non-linear as it was back in those days). I only played the original EGA Duke Nukum and the GBA game much so I don't really know DN3D but even the GBA had a full weapon inventory.


Also since I mention it in every other DNF thread I've posted in: I dug up Necrovision from the dark corners of my Steam games list, it's pretty much what I was hoping to get from DNF (well, minus the whole occult angle Necrovision has going on). Rushing in faster than the Doom marine, shooting a ton of dudes with dual heavy machine guns while clobbering others in melee with my fist and boot and throwing out one liners. Especially liked it when my character went "dead or alive, you're coming with me" after turning a dead enemy into a zombie slave.
Title: Re: Duke Nukem Forever
Post by: ShyGuy on June 14, 2011, 02:02:47 PM
Yeah, its amazing how much slower FPS games are nowadays versus back in the 90's. Another thing that has change is the perspective, it seemed wider back then.

My favorite part of Forever, just like DN3D, is the interaction with the environments. The cool thing is you can increase your life bar by doing certain things. For example, if can sink all the pool balls without scratching the cue ball, you get an ego (life bar) boost. Same with shooting a basket.
Title: Re: Duke Nukem Forever
Post by: broodwars on June 14, 2011, 02:13:57 PM
I've been watching the Giant Bomb Quick Look for this game out of morbid curiosity.  It's nice to see that it turned out just as terrible as I always thought it would, and the Quick Look is pretty hilarious (all the sighing at the lame Duke lines is great).
Title: Re: Duke Nukem Forever
Post by: ShyGuy on June 14, 2011, 04:23:37 PM
It's nice to see that it turned out just as terrible as I always thought it would

This sums it up.
Title: Re: Duke Nukem Forever
Post by: Morari on June 14, 2011, 06:02:31 PM
Another thing that has change is the perspective, it seemed wider back then.

It was. Your general FOV is terrible nowadays, especially since widescreen displays are so common place. You can usually fix this with a quick config file tweak, but the fact that you even have to is a sad testament to just how much the console gamer is catered to.
Title: Re: Duke Nukem Forever
Post by: ShyGuy on June 16, 2011, 01:48:49 AM
Remember that old picture of the tattered gamestop preorder for Duke Nukem Forever?

(http://i91.photobucket.com/albums/k302/shyguy70/dnf.jpg)
Title: Re: Duke Nukem Forever
Post by: Morari on June 16, 2011, 12:15:12 PM
I just finished the game last night on the hardest difficulty. There's plenty of action, loads of humor, and everything works out pretty well. Duke is completely over the top, and as far as the personality goes, the Duke absolutely delivers. The game takes a funny, if not ironic, shot at Halo in one scene. There's even an updated reference to the old "That's one Doomed space marine" joke, which was pretty funny.

The weapons all felt pretty decent. The two-weapon system, surprisingly enough, doesn't seem to be as bad as I thought. Usually there's another gun laying around that's appropriate for the situation, and I have run out of ammo once where I was down to just fists and no pipe bombs, wondering if I was going to get killed. The lack of health kits has been replaced a bit with ammo management in some spots. The weapon limit seemed to steer me away from simply "playing with" the weapons, as I routinely passed over more specialized tools like the Freeze Ray and Shrinking Gun. Trip mines seem to work best for me tossed like a grenade so an enemy can do something stupid or for extra bang in a fight when set off by a pipe bomb. What's great is that anything that can be picked up can be used as a thrown weapon. I've killed aliens with some pretty odd stuff.

Enemies are downright groovy. The troopers and assault captains are visually a lot more developed than in DN3D and the special effects on the captains' teleport and jetpack effects are very well done. Pigs are nastier than ever. They're not as comical as in DN3D. They're vicious, tough, and all-around mean. Yes, the assault commanders still poop rockets at you. If you thought bird poop was dangerous, stay away from those guys.

If I have to peg the game on one thing it's lack of quicksave and the old-style slot-based save system. If they had included that on the PC version it would have been huge. I can deal with the checkpoints but I've never been a fan of that system. Consolitis there, but I don't consider it game-breaking. There are some slower spots in the game play, but hell, wandering around looking for secrets in DN3D could be pretty slow too, and they don't feel like the break anything to me. DNF is a lot more linear in that regard however.

As for the "mature" content, there is a lot of sexual humor present. There's a lot of... what is the word for it... similarities in some things and resemblance to anatomical structures as well for lack of a better description. There is no option to disable nudity as with DN3D either. It is definitely not a kid's game nor does it pretend to be, and there's also severe language. I don't have a problem with this as I expected it.

I would not say there's anything particularly ground-breaking about the game. There's nothing that hasn't been done before as far as basic game play elements. You do get a lot of fun stuff in the world to play with, and you're rewarded for looking for secrets. I don't think anyone should be expecting this to be "the best game ever made". If the question is, as I think it should be, "Is this a good sequel to DN3D?"  The answer to that is YES.  It has almost everything I'd want to see in a Duke Nukem game, except for quicksave and maybe being able to carry a few extra guns. I'm pretty pleased with what I've played. It's not perfect, but pretty darn fun.  I have no regrets about pre-ordering. Vaporware no more, baby!


Edit: I haven't tried the multiplayer yet, but it looks like it should be a blast. Things like the Holoduke and Jetpack will be particularly interesting. You also get to rack of points in order to decorate your Duke Mansion with funny paintings, statues, and even NPC babes.
Title: Re: Duke Nukem Forever
Post by: S-U-P-E-R on June 16, 2011, 12:37:22 PM
I'm pleased to hear at least somebody is enjoying this game. I haven't played it yet but I feel like I would enjoy it since I liked Duke3D and don't really buy into game reviews at large.
Title: Re: Duke Nukem Forever
Post by: ShyGuy on June 16, 2011, 12:47:56 PM
I like the slow parts of the game, refreshing compared to the "Go!Go!Go!" mentality of the COD series. Heck, I'd play a whole game of Duke Walking around, talking to people, solving puzzles and playing pinball.
Title: Re: Duke Nukem Forever
Post by: Morari on June 16, 2011, 02:47:45 PM
Yeah. I think the slower parts were actually among my favorite. The beginning in Duke Tower, and later at Titty City, were both great levels. The interactivity present during the slower levels are great if nothing else. I was actually pretty fond of the "mini-man" styled levels as well. The one in Duke Burger, that has you rescuing an employee from an electrified floor in particular. It was so drastically different in tone, going as far as being more a platforming level than a shooter.
Title: Re: Duke Nukem Forever
Post by: ShyGuy on July 10, 2011, 06:14:40 PM
Finally finished the game, pretty good. Not great, but pretty good. Duke Nukem Forever has made me finally swear off game reviews and game reviewers. They are by-and-large bad at their job.

Halfway through playing this I played some co-op Halo 3: ODST at my cousin's place. Man, the single player of that game SUCKS in comparison to Duke Nukem Forever. Bad story telling, bland art direction, poorly structured boring levels. Yet the game reviews slobbered all over it.

I've been enjoying the multiplayer as well, I like the trophy room.

The unlocked screens and videos of the Duke Nukem Forever development was a nice bonus too.
Title: Re: Duke Nukem Forever
Post by: NWR_insanolord on July 10, 2011, 09:45:29 PM
I agree with ShyGuy, people who work for game sites and write game reviews are awful and should be ignored completely.
Title: Re: Duke Nukem Forever
Post by: Shaymin on July 10, 2011, 09:48:44 PM
So upon further review, the only good thing to come out of Duke Nukem Forever is this video (http://www.youtube.com/watch?v=bDr9OwMx65g).
Title: Re: Duke Nukem Forever
Post by: ShyGuy on July 10, 2011, 10:17:43 PM
You no longer deserve a tag line.
Title: Re: Duke Nukem Forever
Post by: ShyGuy on July 10, 2011, 10:18:35 PM
I agree with ShyGuy, people who work for game sites and write game reviews are awful and should be ignored completely.

Oh your fine for news, previews and editorials, but when it comes to reviews, you are all worthless.
Title: Re: Duke Nukem Forever
Post by: NWR_insanolord on July 10, 2011, 11:23:41 PM
I have a rule for myself that I don't read reviews for games I already know I want. There are plenty of games where I disagree with the consensus of the press, and I let myself make up my own mind. I get burned once in a while, but just as often find something I really like that most reviewers didn't.

On the other hand, reviews can be pretty handy when I'm on the edge on something, and have at times convinced me something I wasn't interested in was worth my time and I ended up falling in love with it.
Title: Re: Duke Nukem Forever
Post by: oohhboy on July 10, 2011, 11:32:38 PM
I am waiting on the Mac native version to come out(August) which will be SteamPlay. Even with the summer sale, it was over priced given the AUS/NZ price is normally $80USD, meaning with the sale it only matched the normal price elsewhere. Not much in a mood to get ripped off to be honest.

I tend not bother reading reviews from "Pros" anymore, they tend to be one of three types of reviews.

1# They love the game so much they want to have it's babies, then turn around and intentionally pick on some minor non-flaw in order to "Balance" out the review, while ignoring some pretty obvious serious issues, like the underlying gameplay elements(Mass Effect).

2# Completely apathy. The game could be the best thing since sliced bread or neo ****, but the reviewer just doesn't care. This can easily produce 3 pages text that tells you nothing about the game. A majority of reviews out there.

3# WORSE GAME EVER. Pages on how bad a game is based on a preconceived notion a game they would have made based on infinite dollars and infinite time IE, not reality. See: Duke Nukem Forever.

Special condition 4#: Didn't play the game.

NWR continues to have pretty good editorial control, but most reviews now are lacking a certain creativity that even made the most horrendous game produce an entertaining review. Basically, reviews here are a little on the dry side now days. I used to actually look forward to a review of a rubbish game since it always produced something worth reading (Credit goes to Jeff Shirley for promoting and subjecting himself to the abuse at the time).
Title: Re: Duke Nukem Forever
Post by: ShyGuy on July 11, 2011, 12:08:13 AM
Oohhboy nails it. +1
Title: Re: Duke Nukem Forever
Post by: KDR_11k on July 11, 2011, 01:04:30 AM
Meh, DNF just wasn't as fun as the budget shooter I dug out of my backlog after it. I liked the small Duke sections and I'm fairly good at first person platforming but after DNF I played Necrovision and was surprised how much more fun that is. To me that's evidence enough that DNF isn't a very good game.


Oohhboy: I usually make a deal with an American online to get the game for the US price if the disparity is large.
Title: Re: Duke Nukem Forever
Post by: oohhboy on July 11, 2011, 02:27:55 AM
How do you deal with money transferees without eating a nasty bank fee and don't suggest Paypal, because seriously, if you don't know by now, you deserve the pain.

After that, the next thing to do is find an American, or start looking into proxies....
Title: Re: Duke Nukem Forever
Post by: KDR_11k on July 11, 2011, 03:25:31 AM
Well, Paypal worked out for me so far...

As for Americans, they're easy to find if you hang out on IRC or comparable systems. I have people I trust enough to hand money to.
Title: Re: Duke Nukem Forever
Post by: Stogi on July 11, 2011, 05:49:39 AM
If I'm going to troll the staff, I need to do it better than this. Unless I'm trolling Crimm, then I can do whatever stupid **** I want.
Title: Re: Duke Nukem Forever
Post by: ShyGuy on July 11, 2011, 11:34:43 AM
????
Title: Re: Duke Nukem Forever
Post by: bustin98 on July 11, 2011, 12:09:26 PM
I think that got lost in translation...
Title: Re: Duke Nukem Forever
Post by: Stogi on July 11, 2011, 12:41:55 PM
The subject matter you are discussing is inconsequential, just like reviews for monkey pussy.
Title: Re: Duke Nukem Forever
Post by: Morari on July 11, 2011, 01:02:21 PM
I played Necrovision.

Necrovision always reminded me a lot of Painkiller. :)
Title: Re: Duke Nukem Forever
Post by: ShyGuy on July 11, 2011, 07:21:06 PM
But how does Necrovision compare to Halo 3 ODST?
Title: Re: Duke Nukem Forever
Post by: Morari on July 11, 2011, 07:26:51 PM
I personally wouldn't know. The first Halo was terrible enough.
Title: Re: Duke Nukem Forever
Post by: broodwars on July 11, 2011, 07:29:49 PM
I personally wouldn't know. The first Halo was terrible enough.

Yeah, and I've played Halo Reach recently.  The series certainly hasn't seemed to get any better over the years, either.  Outside of multiplayer that's probably done better in other games, I really don't understand the draw of that series.
Title: Re: Duke Nukem Forever
Post by: Morari on July 11, 2011, 08:46:11 PM
Xbox users had never seen any other FPS beforehand? That's about the only reason I can think of. :P
Title: Re: Duke Nukem Forever
Post by: Stogi on July 12, 2011, 12:16:17 AM
I actually think the first Halo was great. The single player sucked, but what else is new. It was polished, expansive and a hell of a lot of fun. Some of my favorite FPS moments came from playing capture the flag on Blood Gulch.

Players didn't die if someone saw them first. They still had a chance to out aim them.
It featured vehicles that didn't suck.
The physics engine was amazing.
And the pistol and shotgun were actually great weapons.
Title: Re: Duke Nukem Forever
Post by: Morari on July 12, 2011, 10:23:19 AM
I actually think the first Halo was great.

Eh, to each his own... I suppose. :\

I played the game a little while after it "got big"... once it was ported over to the PC. It was supposed to look even sharper there due to the increased texture size and great resolution... it looked like absolute **** though. Textures were muddy, environments were simplistic, and the art design throughout was painfully bland and generic. The physics were slow and floaty, the vehicles weren't anything groundbreaking (remember Tribes?). I never played multiplayer, but I can't imagine regenerating shields would have been all that much fun. I prefer circle strafing with an opponent over hiding in a corner waiting to charge back up.

For a group of people who had never even heard of the genre before, I suppose Xbox kiddies were probably pretty amazed with the game. Though for anyone with a PC, the game was a laughable attempt at the genre. I suppose there's a reason Microsoft never even bothered releasing anything after Halo2 on the Windows platform. :P
Title: Re: Duke Nukem Forever
Post by: Ceric on July 12, 2011, 10:29:38 AM
I actually think the first Halo was great.

Eh, to each his own... I suppose. :\

I played the game a little while after it "got big"... once it was ported over to the PC. It was supposed to look even sharper there due to the increased texture size and great resolution... it looked like absolute **** though. Textures were muddy, environments were simplistic, and the art design throughout was painfully bland and generic. The physics were slow and floaty, the vehicles weren't anything groundbreaking (remember Tribes?. I never played multiplayer, but I can't imagine regenerating shields would have been all that much fun. I prefer circle strafing with an opponent over hiding in a corner waiting to charge back up.

For a group of people who had never even heard of the genre before, I suppose Xbox kiddies were probably pretty amazed with the game. Though for anyone with a PC, the game was a laughable attempt at the genre. I suppose there's a reason Microsoft never even bothered releasing anything after Halo2 on the Windows platform. :P
I agree with this.  The funny part is I thought the concept had some potential at the time.
Title: Re: Duke Nukem Forever
Post by: broodwars on July 12, 2011, 01:53:31 PM
Yeah, from what I've played of the original Halo and Reach, my whole issue with the series is that it's just boring.  I was struggling to stay awake playing through the first 4 or so missions of the Reach campaign, because everything just felt so generic and phoned-in.  I've heard the overall story is worth following, but I just couldn't get myself to give a damn playing Reach.  To each their own, but when we have FPS franchises on consoles like Bioshock, Timesplitters, GoldenEye, and even the Call of Duty games it's hard for me to find Halo that interesting.
Title: Re: Duke Nukem Forever
Post by: Stogi on July 12, 2011, 02:30:24 PM
I must be the only one that played the original online here. You had to rig it through GameSpy, but it was worth it. It was so much more fun with 8 people.
Title: Re: Duke Nukem Forever
Post by: UltimatePartyBear on July 13, 2011, 06:23:00 PM
I was always under the impression that Halo became popular because of split-screen multiplayer.  It was its generation's / Nintendo haters' Goldeneye, or maybe Mario Kart 64.
Title: Re: Duke Nukem Forever
Post by: hairdbeezt8 on July 13, 2011, 09:52:43 PM
I never really understood why people liked Halo. To me it seemed like just another shooter. The graphics weren't that good. Maybe it was the multiplayer but I found Perfect Dark to be a lot funner.
Title: Re: Duke Nukem Forever
Post by: SixthAngel on July 14, 2011, 01:22:44 AM
I liked Halo a lot when it came out and just looking around today it should be obvious why it was so popular.

It popularized mechanics that are in every third person and first person shooter made today including Duke.  Regenerating health, whether you like it or hate it has been the dominating design choice in games after Halo.

Carrying a limited number of weapons.  While it was in games before Halo they were generally focusing on realism (CS) and not on weapon balance, changing weapons midgame and having all weapons be useful in the right cicumstances.

Coop campaign and multiplayer in general.  Coop was huge just like it continues to be today and fps just didn't really do it before much less the in the same room console experience.  Vehicles were designed for you and your friend to work together.  Weapon balance in multiplayer was important as well.  Unlike the big pc fps like Unreal, Half Life or Quake the weapons are designed to balance.  While it wasn't perfect (pistol) it made sure that a big part of the game wasn't just running to weapon spawn.  Getting new weapons for the situation was important but nearly every single weapon was supposed to be worthwhile so you could always fight back.


Duke Nukem took regenerating health and limited weapons from the Halo school of shooters, did it take anything else?
Title: Re: Duke Nukem Forever
Post by: Mop it up on July 14, 2011, 01:38:09 AM
Halo was (and probably still is) all about the multiplayer, that's the base of its popularity. I was not impressed by it since I had played Perfect Dark, which was and still is a far better game, but I still had some fun playing the multiplayer online.

What I don't really understand is why so many shooters imitate it, yet none of them really tried to imitate Goldeneye and Perfect Dark, which are both multi-million sellers. It's a shame really, shooters these days are all so samey and boring, and I attribute Halo to most of the issues I have with modern shooters. That's mainly why I don't like it.
Title: Re: Duke Nukem Forever
Post by: Morari on July 14, 2011, 01:49:58 AM
Unlike the big pc fps like Unreal, Half Life or Quake the weapons are designed to balance.

Never heard of Unreal Tournament or Quake III Arena, aye? Weapon balance was figured out years before Halo. You still can't find a finer example of deathmatch than Quake III Arena to this day.


Coop campaign and multiplayer in general.  Coop was huge just like it continues to be today and fps just didn't really do it before much less the in the same room console experience.

Take a look at Quake, Quake 2, Doom, etc. All offered their full singleplayer campaign as co-op, starting all the way back in 1993. Admitedly, this wasn't done in a split-screen fashion... but really, who wants to play any game in split-screen?

The things Halo popularized (regenerating health and weapon limits) have done little more than hamper the genre as a whole.


Duke Nukem took regenerating health and limited weapons from the Halo school of shooters, did it take anything else?

There is some green power armor in the game. Duke refuses to use it though, stating that it's "for pussies". ;D
Title: Re: Duke Nukem Forever
Post by: broodwars on July 14, 2011, 02:12:19 AM
I must be one of the few FPS fans here that really doesn't have a problem with regenerating health.  It encourages the player to keep moving forward with only momentary stops behind cover, rather than spend 2 hours combing small sections of environment scouring for med packs and then being completely screwed by the game's save system when you run out.  Bioshock manages to make that work, but only because of the Vita Chambers and how easy it is to get health packs at any particular time (plus, there's plenty of stuff in the game to explore for beyond health).  As for limiting player weapons, it encourages the player to specialize or learn to make sacrifices on what they can or can't afford to take with them.  It can get problematic, though, in games where you can't just grab ammo for any weapon you have, since it means you just carry weapons with you that you know your enemies will have so you can get the ammo.
Title: Re: Duke Nukem Forever
Post by: ShyGuy on July 14, 2011, 02:27:38 AM
I liked how Resistance Fall of Man handled health. You had a health bar split into four sections, your heath regenerated, but if it went below one of the sections, you lost that section and had to find a health pack to get it back. So you always had 25% of your health that could regenerate.
Title: Re: Duke Nukem Forever
Post by: SixthAngel on July 14, 2011, 02:44:50 AM
Never heard of Unreal Tournament or Quake III Arena, aye? Weapon balance was figured out years before Halo. You still can't find a finer example of deathmatch than Quake III Arena to this day.

If you only want to play online because they were both mutliplayer/bot only games.  I was extremely disappointed in Tournament and barely played Arena since I always saw them as half games.  I seem to remember the rocket launcher basically dominating most of the time though (maybe it was because my friend always played rocket arena) and I think the starting weapons were both pretty pathetic compared to anything else.

Also there was weapon balance in single player Halo as well while these games lacked a real single player campaign entirely.

Take a look at Quake, Quake 2, Doom, etc. All offered their full singleplayer campaign as co-op, starting all the way back in 1993. Admitedly, this wasn't done in a split-screen fashion... but really, who wants to play any game in split-screen?

Everyone does, look at the Wii's biggest successes today which happen to be some of the biggest successes ever. Broadband around the time of the those games wasn't exactly readily available either and online was the only coop.  Remember Halo 1 had no online outside of gamespy tunnel.

Halo was also designed around coop.  The most used vehicle in the game needed a second person to be effective and having a partner meant more than just two people charging into a room shooting.  Desiging a game with a concept in mind is very different then throwing a second person in Doom.  Vehicles, while a few games had them before Halo was released, were still a new thing for FPS games.  When Halo was first shown the vehicles blew people away and even though other devs released earlier they were still fresh.

Halo combined all those different things into a single package, as well as other parts that you don't like but remain popular.



I have no problem with regenerating health either Broodwars.  They allow for much bigger battles and don't punish you too much for making a small mistake.  I remember when I played Half Life I was low on health one time and I basically had to quick save after every guy I killed because the next guy would kill me in one hit.  In regenerating health battles they can always go all out on you because they can always assume you have 100% health which makes a lot of the fights more dangerous than they usually would be.  I wish every game didn't use it but I enjoy it.
Title: Re: Duke Nukem Forever
Post by: bustin98 on July 14, 2011, 02:49:03 PM
I like to play FPS split screen. If the other player is stuck, or I am stuck, its easier to work out since we get to see what the other is doing.

It also added to the mayhem of Goldeneye. Knowing that the other person is looking, and at the same time looking at their box, the tactics change when trying to outsmart and out gun your opponent.
Title: Re: Duke Nukem Forever
Post by: Morari on July 14, 2011, 06:29:40 PM
Vehicles, while a few games had them before Halo was released, were still a new thing for FPS games.

Hardly new. Tribes did it earlier and better. Sadly, that franchise has never really gained any level of mass appeal. It's just too "confusing" for casual players.
Title: Re: Duke Nukem Forever
Post by: Mop it up on July 14, 2011, 07:27:01 PM
I must be one of the few FPS fans here that really doesn't have a problem with regenerating health...
If I remember rightly, you prefer single player games. In that context, I don't mind the regenerating health all that much for the reasons you listed. Multiplayer, however, is a different story, it causes a lot of problems there. Among them, it makes it harder for new players to get into the game when they can never get a kill, as the regenerating health means that they aren't able to weaken their opponents since it just gets negated after five seconds. It also promotes cowardice.

The simple solution here is to just offer some options for all these gameplay conventions. Apparently, that's something which is incredibly difficult to do, seeing how little games have them.
Title: Re: Duke Nukem Forever
Post by: broodwars on July 14, 2011, 08:10:42 PM
I must be one of the few FPS fans here that really doesn't have a problem with regenerating health...
If I remember rightly, you prefer single player games. In that context, I don't mind the regenerating health all that much for the reasons you listed. Multiplayer, however, is a different story, it causes a lot of problems there. Among them, it makes it harder for new players to get into the game when they can never get a kill, as the regenerating health means that they aren't able to weaken their opponents since it just gets negated after five seconds. It also promotes cowardice.

Alright, for multiplayer that's certainly a fair point.  Getting sniped within seconds of starting a match is one of my big problems with online FPS multiplayer that keeps me from ever wanting to play it.  Killstreaks are another, which just make the players that are already good at the game even better at killing the other players.
Title: Re: Duke Nukem Forever
Post by: Morari on July 14, 2011, 08:19:47 PM
Getting sniped within seconds of starting a match is one of my big problems with online FPS multiplayer that keeps me from ever wanting to play it.

Any decent multiplayer game should offer the option to enable some sort of server side spawn protection.
Title: Re: Duke Nukem Forever
Post by: ShyGuy on July 14, 2011, 08:25:07 PM
Duke Nukem charted at #2 on the June NPDs. Can't wait for the sequel.
Title: Re: Duke Nukem Forever
Post by: Morari on July 14, 2011, 09:56:04 PM
Duke Nukem: Vendetta

Roman Numerals were the only way I could think of working the sequential number into the actual title, as in 3D and 4ever.
Title: Re: Duke Nukem Forever
Post by: UltimatePartyBear on July 14, 2011, 10:31:18 PM
Duke Nukem: Vendetta

Roman Numerals were the only way I could think of working the sequential number into the actual title, as in 3D and 4ever.

I'm glad I'm not the only one who was struggling with that.
Title: Re: Duke Nukem Forever
Post by: broodwars on July 14, 2011, 10:35:45 PM
Given Duke Nukem's seeming love for debauchery, I'd think Duke Nukem Violation or Duke Nukem: Violator would be a more appropriate title.
Title: Re: Duke Nukem Forever
Post by: UltimatePartyBear on July 14, 2011, 10:54:23 PM
Duke Nukem Vs.  They can do the multiplayer-only thing a decade late, too.  And make the 's' in vs. really small to troll the fan base.
Title: Re: Duke Nukem Forever
Post by: ShyGuy on August 03, 2011, 02:37:05 AM
I downloaded the patch today, it added four weapon carry, field of view adjustment, and the game runs much better. There's no better time to buy Duke Nukem for the PC! ;)