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Gaming Forums => Nintendo Gaming => Topic started by: Bill Aurion on June 05, 2008, 09:06:27 AM

Title: Fatal Frame IV
Post by: Bill Aurion on June 05, 2008, 09:06:27 AM
~ Publisher: Nintendo
~ Developer: Grasshopper Manufacture/Tecmo
~ Directors: Makoto Shibata (Fatal Frame 1,2,3) and Suda 51
~ Producer: Keisuke Kikuchi (Fatal Frame 1,2,3)
~ Release: July 31st, 2008 in Japan, TBD everywhere else

~ Game takes place on Rougetsutou (Island of the 12th Lunar Month), which was used in a kidnapping incident in the past...
~ Main protagonist is Ruka Minazuki, who was one of five girls kidnapped...
~ Unlike the previous games, which utilized classic Resident Evil-like pre-set camera angles, the camera is set behind the heroine...
~ Wiimote is used to control the flashlight, as well as the camera...

Official Website (http://www.nintendo.co.jp/wii/r4zj/index.html)

Screenshots (Right-click and view image to see them in their native dimensions!)

(http://i212.photobucket.com/albums/cc48/BillAurion/Videogames/b009.jpg)

(http://i212.photobucket.com/albums/cc48/BillAurion/Videogames/b010.jpg)

(http://i212.photobucket.com/albums/cc48/BillAurion/Videogames/b011.jpg)

(http://i212.photobucket.com/albums/cc48/BillAurion/Videogames/b012.jpg)

(http://i212.photobucket.com/albums/cc48/BillAurion/Videogames/b013.jpg)

Looks fantastic... :heart;
Title: Re: Fatal Frame IV
Post by: Sarail on June 05, 2008, 09:34:21 AM
I'm very excited about Fatal Frame IV.  With Suda at the helm, too, this game can only get more and more interesting.

I hope it scares me a bit while playing, though.  I've played so many Resident Evils now...that not too much can scare me anymore.
Title: Re: Fatal Frame IV
Post by: ShyGuy on June 05, 2008, 11:42:37 AM
I'm really intrigued. I never played the previous 3 games, but I have heard good things about them.
Title: Re: Fatal Frame IV
Post by: Kairon on June 05, 2008, 12:47:10 PM
Can't wait to play my first Fatal Frame game ever. This was actually one of those games I envied PS2 owners for.
Title: Re: Fatal Frame IV
Post by: Ghisy on June 05, 2008, 04:22:44 PM
DO WANT!
This one is on my shopping list, for sure.
Title: Re: Fatal Frame IV
Post by: GoldenPhoenix on June 05, 2008, 04:24:07 PM
I probably won't buy it because the first game creeped me out too much.
Title: Re: Fatal Frame IV
Post by: Bill Aurion on June 05, 2008, 05:24:07 PM
Pfffff, that shouldn't stop you...I'm one of the biggest horror game wimps ever, yet I keep on buying them! ='D
Title: Re: Fatal Frame IV
Post by: Luigi Dude on June 05, 2008, 06:30:23 PM
Someone should send these images to Ubisoft to show them the Wii capable of more then just N64 level graphics.
Title: Re: Fatal Frame IV
Post by: GoldenPhoenix on June 05, 2008, 06:50:49 PM
Pfffff, that shouldn't stop you...I'm one of the biggest horror game wimps ever, yet I keep on buying them! ='D

You are probably right, especially since I can't stop myself from buying RE or Silent Hill games (I LOVE the SH series though) even if they scare me to the point where I'll quit playing.
Title: Re: Fatal Frame IV
Post by: BeautifulShy on June 05, 2008, 06:58:51 PM
I haven't played any of the games so I will pick this up when it comes out. The concept intrigues me.I like your avatar Bill.
Title: Re: Fatal Frame IV
Post by: GoldenPhoenix on June 05, 2008, 07:05:21 PM
I haven't played any of the games so I will pick this up when it comes out. The concept intrigues me.I like your avatar Bill.

My avatar is cooler than Bill's avatar. ANYWAY, they are great and unique games, just super creepy!
Title: Re: Fatal Frame IV
Post by: Bill Aurion on June 05, 2008, 07:07:25 PM
Nah, mine is "cooler" (http://img156.imageshack.us/img156/8986/011280960st4.jpg), I guarantee it... :tpg:
Title: Re: Fatal Frame IV
Post by: BeautifulShy on June 05, 2008, 07:47:09 PM
I haven't played any of the games so I will pick this up when it comes out. The concept intrigues me.I like your avatar Bill.

My avatar is cooler than Bill's avatar. ANYWAY, they are great and unique games, just super creepy!
Golden I said I liked your avatar in the end boss thread.
Title: Re: Fatal Frame IV
Post by: mantidor on June 06, 2008, 12:09:19 AM
Me likes!

I've always heard this game getting mentioned but for some odd reason I always thought it was a fighting game.

Now the gameplay of the previous games from what I've seen in youtube seems atrocious but with Nintendo behind the game it can only do wonders for it. I always was interested in games of this style, like Silent Hill, but I don't know how the ps1 and 2 managed to make gameplay such an awful pain, those tank controls were so horrible! thank goodness something like the remote exists now.

Title: Re: Fatal Frame IV
Post by: Sessha on June 06, 2008, 02:30:32 AM
I've only vividly remember the 2nd Fatal Frame and it had some really bad camera angle problems and a protaganist with the inability to run.  Sometimes you had someone along with you who the ghosts always gravitated towards and made the game easier.  It could use some polish but I have high hopes for this game. 

Title: Re: Fatal Frame IV
Post by: ShyGuy on June 06, 2008, 02:45:06 AM
Quote
~ Unlike the previous games, which utilized classic Resident Evil-like pre-set camera angles, the camera is set behind the heroine...

Sounds like they fixed a major problem already
Title: Re: Fatal Frame IV
Post by: DAaaMan64 on June 06, 2008, 02:46:57 AM
Fatal Frame IV is the new RE5?
Title: Re: Fatal Frame IV
Post by: NinGurl69 *huggles on June 06, 2008, 03:16:13 AM
RE5 is the new RE4-PS2.
Title: Re: Fatal Frame IV
Post by: GoldenPhoenix on June 06, 2008, 03:19:14 AM

I've always heard this game getting mentioned but for some odd reason I always thought it was a fighting game.


Lol. Do you think you were confusing it with Fatal Fury?
Title: Re: Fatal Frame IV
Post by: Crimm on June 06, 2008, 04:11:16 AM

I've always heard this game getting mentioned but for some odd reason I always thought it was a fighting game.

Lol. Do you think you were confusing it with Fatal Fury?

Good times.
Title: Re: Fatal Frame IV
Post by: mantidor on June 06, 2008, 11:29:34 AM

I've always heard this game getting mentioned but for some odd reason I always thought it was a fighting game.


Lol. Do you think you were confusing it with Fatal Fury?

lol thats the one
Title: Re: Fatal Frame IV
Post by: Dirk Temporo on June 06, 2008, 10:28:16 PM
I've never played any of the Fatal Frame games, but I'm going to pick this up because I have an irrational hard-on for Suda 51.
Title: Re: Fatal Frame IV
Post by: Mario on June 06, 2008, 10:58:14 PM
Let's make sure this game sells millions
Title: Re: Fatal Frame IV
Post by: NinGurl69 *huggles on June 07, 2008, 12:01:13 AM
Good enough graphics + boobs
Title: Re: Fatal Frame IV
Post by: vudu on June 08, 2008, 09:37:17 AM
Worked for No More Heroes.
Title: Re: Fatal Frame IV
Post by: Stogi on June 09, 2008, 03:45:42 AM
jeezzzzzzzzzzzzzzzusssssss

that last screen is gorgeously horrific, though it looks like it might be CGI. Anyone else think so?
Title: Re: Fatal Frame IV
Post by: GoldenPhoenix on June 09, 2008, 03:58:38 AM
jeezzzzzzzzzzzzzzzusssssss

that last screen is gorgeously horrific, though it looks like it might be CGI. Anyone else think so?

I dunno it looks like real time to me, but I could be wrong.
Title: Re: Fatal Frame IV
Post by: Bill Aurion on June 09, 2008, 08:58:52 AM
The girl's clothes textures aren't all that sharp, so I'm pretty sure that it's in-game...
Title: Re: Fatal Frame IV
Post by: Stogi on June 10, 2008, 03:35:53 AM
I don't know. The camera seems to naturally reside on her right shoulder.
Title: Re: Fatal Frame IV
Post by: GoldenPhoenix on June 10, 2008, 03:43:42 AM
I don't know. The camera seems to naturally reside on her right shoulder.

I think there are similar instances in the previous games, but it has been so long since I've played them I cannot be 100% sure.
Title: Re: Fatal Frame IV
Post by: NinGurl69 *huggles on June 10, 2008, 12:45:57 PM
Could be a quick cutscene for effect.  No biggie.
Title: Re: Fatal Frame IV
Post by: BeautifulShy on July 10, 2008, 02:35:01 AM
Here is some more information
Http://wii.ign.com/articles/887/887635p1.html
Title: Re: Fatal Frame IV
Post by: ShyGuy on July 16, 2008, 03:22:29 AM
GOOD HEAVENS this game looks disturbing. Make sure you watch the reaction commercials after the trailer too. It's like they are torturing the poor girl.

http://youtube.com/watch?v=3qkjwZmYqyQ
Title: Re: Fatal Frame IV
Post by: GoldenPhoenix on July 16, 2008, 03:34:07 AM
That commercial with the game play and cut scenes freaked me out, now I'm not sure I want it. :'(
Title: Re: Fatal Frame IV
Post by: BeautifulShy on July 16, 2008, 03:38:11 AM
Wow that gameplay was really exhilarating. I don't know why but I laughed at those reaction videos.
Title: Re: Fatal Frame IV
Post by: GoldenPhoenix on July 16, 2008, 03:49:58 AM
Wow that gameplay was really exhilarating. I don't know why but I laughed at those reaction videos.

Maxi finds it funny when people are in terror, yet another reason to find him condescending so please vote Maxi in my poll!
Title: Re: Fatal Frame IV
Post by: BeautifulShy on July 16, 2008, 03:57:15 AM
I think sometimes when I don't get enough sleep I laugh at the smallest things but I don't think thats the case here I think it was just the reactions.
Title: Re: Fatal Frame IV
Post by: shammack on July 16, 2008, 04:10:36 AM
No, you're right, it really is hilarious.  They should use those exact commercials in the U.S.
Title: Re: Fatal Frame IV
Post by: Caliban on July 16, 2008, 02:15:40 PM
GOOD HEAVENS this game looks disturbing. Make sure you watch the reaction commercials after the trailer too. It's like they are torturing the poor girl.

http://youtube.com/watch?v=3qkjwZmYqyQ

I'm getting this game if it is released here in NA, but I think those commercials were tedious. Is it just me, or did they specifically hire overly sensitive people to be filmed which just made it that more lame, and the screaming woman was annoying.
Title: Re: Fatal Frame IV
Post by: EasyCure on July 16, 2008, 02:43:05 PM
Well i'll just assume they were all japanese since i didnt get to watch the reaction shots (no sound on my work terminal) and they get scared pretty easily. Thats why RE4 was censored the way it was (poor leon) and then there's that classic (http://youtube.com/watch?v=nCTKIqfmiWo) youtube video...
Title: Re: Fatal Frame IV
Post by: Stogi on July 16, 2008, 06:50:31 PM
oh god! *wipes tear*

First the fatal frame videos, then the RE2 video.

It's all so damn hilarious.
Title: Re: Fatal Frame IV
Post by: BeautifulShy on July 23, 2008, 10:42:09 PM
Another video not really funny...Sorry (http://Http://gonintendo.com/?p=50322)
Title: Re: Fatal Frame IV
Post by: Bill Aurion on July 24, 2008, 12:53:15 AM
Needs more gameplay... =(
Title: Re: Fatal Frame IV
Post by: Bill Aurion on July 24, 2008, 10:07:52 AM
I found gameplay clips!

Killing a ghost... (http://wii.com/jp/creators-voice/zero/index.html#id=cv_zero_01_photo)
Part of opening cutscene... (http://wii.com/jp/creators-voice/zero/index.html#id=cv_zero_02_place)
Character showcase... (http://wii.com/jp/creators-voice/zero/index.html#id=cv_zero_03_chara)
Flashlight mechanics (use the motion sensors, not the IR bar!) (http://wii.com/jp/creators-voice/zero/index.html#id=cv_zero_04_light)
Atmosphere is yummy! (http://wii.com/jp/creators-voice/zero/index.html#id=cv_zero_05_scene)
Walking/Running mechanics... (http://wii.com/jp/creators-voice/zero/index.html#id=cv_zero_06_control)
Picking stuff up... (http://wii.com/jp/creators-voice/zero/index.html#id=cv_zero_07_hand)

Looks fantastic!
Title: Re: Fatal Frame IV
Post by: ShyGuy on July 24, 2008, 11:49:49 AM
the textures look great, but I'm leary of motion based flashlight.
Title: Re: Fatal Frame IV
Post by: mantidor on July 24, 2008, 01:12:39 PM
Yeah, one of the worst things about Okami's implementation was ignoring the pointer, but for a game like Fatal Frame it could work well. I can't wait for localization, hopefully soon.
Title: Re: Fatal Frame IV
Post by: Bill Aurion on July 24, 2008, 01:29:07 PM
Yeah, one of the worst things about Okami's implementation was ignoring the pointer

Uhhh, it DOES use the pointer...
Title: Re: Fatal Frame IV
Post by: mantidor on July 24, 2008, 01:56:18 PM
Yeah, one of the worst things about Okami's implementation was ignoring the pointer

Uhhh, it DOES use the pointer...

Then is the WORST use of the pointer EVER!

It took me a while, but I finally found the flaw of their design, the remote has to be hold straight, with no tilt, to draw accurately. If I tilt the remote say 90° and I try to draw a horizontal line it will result in a vertical line, thats why I doubt they used the pointer, because the pointer doesn't have that limitation. My guess is that thats the reason of such disparity between the reviews of okami controls.

Some may argue that conveying caligraphy accurately is done better that way but those people don't have any sense of what "fun" and "entertainment" is.

Title: Re: Fatal Frame IV
Post by: Bill Aurion on July 24, 2008, 02:20:35 PM
If there's any flaw in the use of the pointer, it's on the side OF THE PERSON USING IT!  I've never seen ANYONE complain about pointer accuracy (only character recognition, which is also mostly human error...)
Title: Re: Fatal Frame IV
Post by: NinGurl69 *huggles on July 24, 2008, 02:54:57 PM
Hello thin, nubile, japerneeze survival non-horror girlies.  Show me what you can do with that flashlight.
Title: Re: Fatal Frame IV
Post by: EasyCure on July 24, 2008, 03:59:35 PM
Yeah, one of the worst things about Okami's implementation was ignoring the pointer

Uhhh, it DOES use the pointer...

i know its not the most reliable source (for other sources) but gonintendo is reporting some details about the game and its stating that you DON'T use the pointer for flashlight, control. They were vague about it but my guess is they meant you tilt the wiimote around to control the flashlight...

i'm not sure how i feel about it though. On one hand, the IR pointer would be the most obvious route to go and you'd have more control over the flashlight. On the other hand..using tilt gives the game that forced suspense factor to it. Like in a movie when a character has a flashlight and they move it around incredibly slow and the whole time you're thinking "you didnt shine it in that corner yet!" and thats exactly where the monster/alien/ghost/killer is hiding.

I remember that one level (or two) in RE:UC that had you pointing your flashlight in the subway.. it took away from the suspense of the situation because it was easy to flash it around like crazy and (especially with a second player) pretty much keep most of the screen lit up.
Title: Re: Fatal Frame IV
Post by: NinGurl69 *huggles on July 24, 2008, 10:37:16 PM
It makes sense it's not IR controlled; IR pointy would pretty much restrict the flashlight beam mostly ahead of you, like aiming in FPS games.  Tilt control would allow you to aim the light at the extremes close to 9 o'clock or 3 o'clock while walking independently of the aim -- this also allows for dark "blind spots".
Title: Re: Fatal Frame IV
Post by: EasyCure on July 24, 2008, 11:37:23 PM
exactly, Pro has the right idea there. It may sound like having less control of the flashlight [by not using the IR pointer] because things might move a little slower, but this is a game where suspense/horror play a big role and this method will be a good way of keeping things tense.
Title: Re: Fatal Frame IV
Post by: ShyGuy on July 24, 2008, 11:46:02 PM
Hmm, Pro does have a good point.
Title: Re: Fatal Frame IV
Post by: mantidor on July 25, 2008, 10:56:02 AM
All I want is that if you get scared enough that you drop the controller that the girl drops the flashlight too.
Title: Re: Fatal Frame IV
Post by: NinGurl69 *huggles on July 25, 2008, 11:32:42 AM
That is brilliant.
Title: Re: Fatal Frame IV
Post by: AV on July 29, 2008, 02:21:11 PM
I have never played any of the Fatal Frame games, I do love Resident evil and Eternal Darkness so is this game for me?
Title: Re: Fatal Frame IV
Post by: NinGurl69 *huggles on July 29, 2008, 03:07:07 PM
More scary imagery, not necessarily gore.

But less action.
Title: Re: Fatal Frame IV
Post by: BeautifulShy on July 29, 2008, 03:12:29 PM
This will be my first Fatal Frame as well. Judging by the videos the atmosphere is similar to RE in that you are trapped in a place unable to escape, but I believe Fatal Frame will be scarier. The backstory intrigues me. I liked Eternal Darkness it sounds like Fatal Frame is going to be as freaky as Eternal Darkness.
Title: Re: Fatal Frame IV
Post by: AV on July 29, 2008, 04:27:30 PM
sort of reminds me of RE-0 i played in harder difficulty and I kept running out of ammo and ran like a girl from the zombies. Occasionally I did that in RE4 too so. So far it seems like this game is appealing, I just wonder if it will be meaty enough to be worth buying
Title: Re: Fatal Frame IV
Post by: EasyCure on July 29, 2008, 04:54:42 PM
how do you run out of ammo in RE4???
Title: Re: Fatal Frame IV
Post by: DAaaMan64 on July 29, 2008, 05:02:56 PM
Opening your pack and throwing it away.
Title: Re: Fatal Frame IV
Post by: BeautifulShy on July 29, 2008, 08:10:59 PM
 Beginning of the game videos (http://Http://gonintendo.com/?p=50916)
Title: Re: Fatal Frame IV
Post by: BeautifulShy on July 31, 2008, 01:45:01 AM
 A couple commercials and the official site has been revamped (http://Http://gonintendo.com/?p=51103)
Title: Re: Fatal Frame IV
Post by: BeautifulShy on August 01, 2008, 12:06:54 AM
As many of you know Fatal Frame 4 has been released in Japan. IGN grabbed a copy. IGN preview (http://Http://wii.ign.com/articles/895/895630p1.html) Their main gripe is how there is no IR pointer and you tilt the wiimote to use the flashlight. The thing everybody here is saying is great.
Title: Re: Fatal Frame IV
Post by: Bill Aurion on August 01, 2008, 12:14:58 AM
Well that's IGN for you...

(IGN also claims that the game will be localized, though that much seemed pretty obvious...)
Title: Re: Fatal Frame IV
Post by: AV on August 01, 2008, 01:04:17 AM
how do you run out of ammo in RE4???

I kill EVERYTHING. I have no mercy.

Anyway IGN's preview the game sounds great but the controls seem horrible. WAGGLE confirmed and thus it seems like this game will be thrown into 'had potential' category.
Title: Re: Fatal Frame IV
Post by: BeautifulShy on August 01, 2008, 01:08:19 AM
Vega I have a great idea why don't you wait till one of our Forum members lets you know how it is.
Title: Re: Fatal Frame IV
Post by: Bill Aurion on August 01, 2008, 08:41:25 AM
That would make too much sense, Maxi... =)
Title: Re: Fatal Frame IV
Post by: EasyCure on August 01, 2008, 11:36:57 AM
how do you run out of ammo in RE4???

I kill EVERYTHING. I have no mercy.

Anyway IGN's preview the game sounds great but the controls seem horrible. WAGGLE confirmed and thus it seems like this game will be thrown into 'had potential' category.

Do you keep shooting the bodies after they disintegrate??? cuz i left no stone unturned when it came to killing and i'd still have plenty of ammo left over to sell a ton of and buy upgrades for my weapons to get even more killing power.
Title: Re: Fatal Frame IV
Post by: BeautifulShy on August 01, 2008, 01:21:15 PM
Also Vega you you can get ammo for free when you upgrade the capacity of your weapons.Bill I don't know what I was thinking Vega making sense.HA
Title: Re: Fatal Frame IV
Post by: Dirk Temporo on August 01, 2008, 04:41:52 PM
I ran out of ammo in RE4 a couple times, but that's because I never upgraded my attache.
Title: Re: Fatal Frame IV
Post by: EasyCure on August 01, 2008, 04:56:15 PM
ii'll admit i've run out of sniper ammo but they don't give you that much and i love using it in places other than the obvious settings.

pistol/shotgun ammo i'm never out of though.
Title: Re: Fatal Frame IV
Post by: vudu on August 01, 2008, 05:02:35 PM
pistol/shotgun ammo i'm never out of though.

It's not that hard to run out of pistol ammo if you opt for the Blacktail (weaker, higher rate of fire) instead of the Red 9 (more powerful, takes up a ****-ton of room).  Also, the Blacktail is infinitely cooler.  ;)
Title: Re: Fatal Frame IV
Post by: EasyCure on August 01, 2008, 05:33:50 PM
i think i was dissapointed in the red9, but its been awhile. i think my second time thru i stuck with my default pistol and just upgraded. Was the blacktail the one you get for breaking the blue medalions? it sounded cool being able to shoot thru enemies but when i got it my default pistol was more powerful
Title: Re: Fatal Frame IV
Post by: vudu on August 01, 2008, 05:48:13 PM
Was the blacktail the one you get for breaking the blue medalions? it sounded cool being able to shoot thru enemies but when i got it my default pistol was more powerful

No, that's the Punisher.  The Blacktail's the one you got when you first enter the castle.  It's rate of fire can be upgraded to 0.27 (almost four shots per second).  (For comparison's sake, default handgun is about 3 shots/second and Red 9 is 2.5 shots/second.)  The Blacktail is insanely fun because you shoot so damn fast with it.  But since it's relatively weak, you can eat through ammo pretty darn fast if you're not careful.
Title: Re: Fatal Frame IV
Post by: EasyCure on August 01, 2008, 07:23:14 PM
oh that one. I didnt like it, i sold it the next chance i got. I don't like rapid-fire pistols. The whole reason i like pistols in any game is cuz i like to make my shots count.

Goldeneye 007: PP7/DD44/Magnum > RCP90

thats just how i roll.
Title: Re: Fatal Frame IV
Post by: mantidor on August 01, 2008, 09:33:46 PM
Vega I have a great idea why don't you wait till one of our Forum members lets you know how it is.

I wouldn't do it, everyone here is a plant, specially Bill.



What!? Its true! :P
Title: Re: Fatal Frame IV
Post by: Stogi on August 01, 2008, 11:41:48 PM
I have to agree with vega. The controls sound terrible.
Title: Re: Fatal Frame IV
Post by: Bill Aurion on August 01, 2008, 11:51:20 PM
Vega I have a great idea why don't you wait till one of our Forum members lets you know how it is.

I wouldn't do it, everyone here is a plant, specially Bill.



What!? Its true! :P

I totally have a lot to gain from lying about the quality of a game... :cool;
Title: Re: Fatal Frame IV
Post by: ShyGuy on August 02, 2008, 04:16:51 AM
AND you have nothing to lose by lying about the quality of a game!
Title: Re: Fatal Frame IV
Post by: Dirk Temporo on August 02, 2008, 04:27:20 AM
oh that one. I didnt like it, i sold it the next chance i got. I don't like rapid-fire pistols. The whole reason i like pistols in any game is cuz i like to make my shots count.

Goldeneye 007: PP7/DD44/Magnum > RCP90

thats just how i roll.

That's the opposite of me. My strategy in most action/shooting games is "point at things and hold the trigger down until they die."
Title: Re: Fatal Frame IV
Post by: EasyCure on August 02, 2008, 11:36:45 AM
thats why i don't pick up alot of shooters because they end up being like that.

The reason i picked up goldeneye (other than the multiplayer) was that i loved the stealth in the single player. Sure there were some big shoot-everything-in-sight moments (and that can be mindless fun when i'm just messin arond) but i like sneaking around a corner, pulling off a head shot and surprising any other guards that have been alerterd.
Title: Re: Fatal Frame IV
Post by: BeautifulShy on August 03, 2008, 11:27:13 PM
SPOILERS Alternate Costumes (http://Http://gonintendo.com/?p=51419)
As I posted earlier this will be my first Fatal Frame, did previous fatal frames have alternate costumes?
Title: Re: Fatal Frame IV
Post by: mantidor on August 04, 2008, 12:48:00 AM
Vega I have a great idea why don't you wait till one of our Forum members lets you know how it is.

I wouldn't do it, everyone here is a plant, specially Bill.



What!? Its true! :P

I totally have a lot to gain from lying about the quality of a game... :cool;

Except that big fat check Nintendo gives you, don't deny it!

So what about the controls? I've read they are horrible, I was ok with no use of the pointer but turning around by twisting the remote (you know like a screwdriver) instead of tilting it left or right seems the most retarded decision ever made.
Title: Re: Fatal Frame IV
Post by: Dasmos on August 04, 2008, 01:11:57 AM
So what about the controls? I've read they are horrible, I was ok with no use of the pointer but turning around by twisting the remote (you know like a screwdriver) instead of tilting it left or right seems the most retarded decision ever made.
Quote
Mask of the Lunar Eclipse's control scheme works -- you manipulate the characters with the nunchuk's analog stick, open doors and pick up items with the A button, access a map with the plus button, strafe left or right by holding the C button and moving the analog stick in the appropriate direction, run by holding Z-trigger and can perform a quick 180-spin by motion with the nunchuk or Wii remote.

However, in terms of capitalizing on the strengths of Nintendo's controller, we have to cite this game as one of the biggest missed opportunities in recent times, because it completely ignores the fact that the Wii remote has an IR pointer. Why, we have no idea, because as Ruka points her flashlight around darkened environments and focuses her camera on ghosts, we can't help but wonder -- time and time again -- why we can't control both quicker and more precisely using the Wii remote. Instead, the flashlight automatically shines wherever Ruka is looking (with the analog stick) and you control the camera obscura -- get this -- using a combination of the analog stick for left and right movement and Wii remote waggle for up / down movement. That waggle stuff also extends into standard game camera control. While Ruka can look around with the analog stick, all up / down movement is mapped to pulling back or pushing forward with the Wii remote -- which, by the way, feels retarded, not to mention slow. We've come to expect stupid controls like this from Wii-ignorant third-parties, but from a game published by Nintendo, it's just sad. (We really hope someone at Nintendo didn't step in and suggest that the controls be made more accessible. If so, we might just throw up.)

I don't know what part you're referring to with the twisting of the remote.
Title: Re: Fatal Frame IV
Post by: ShyGuy on August 04, 2008, 01:17:04 AM
Hey! does NWR still have a Japanese correspondent? Have they picked up the game? Or why hasn't Bill purchased a Japanese Wii so he can give us impressions of games not released yet over here? ;)
Title: Re: Fatal Frame IV
Post by: AV on August 04, 2008, 01:43:22 AM
i understand if they are trying to make the game spooky by limiting the controls .

I'll defend RE4 for not letting you run+gun because that would of killed some of the tension and made the game too easy. Thats one thing as a design choice to build atmosphere.

but this......

The control stick for camera movement doesn't seem to bad but WAGGLE on top of that ?

It might be something I get used to after a while, but still seems like a bonehead decision. This is something you really have to play yourself to fairly judge if you like it, but I just can't imagine why they would do this. Maybe in Japan they have different standards on what good controls are. Hopefully the US release might fix this issue and give you an option. To my knowing this game has tons of text so it should take a little bit to translate and release over hear so that should be enough time to add 'american controls'.

well see.
Title: Re: Fatal Frame IV
Post by: mantidor on August 04, 2008, 10:52:10 AM
So what about the controls? I've read they are horrible, I was ok with no use of the pointer but turning around by twisting the remote (you know like a screwdriver) instead of tilting it left or right seems the most retarded decision ever made.
Quote
Mask of the Lunar Eclipse's control scheme works -- you manipulate the characters with the nunchuk's analog stick, open doors and pick up items with the A button, access a map with the plus button, strafe left or right by holding the C button and moving the analog stick in the appropriate direction, run by holding Z-trigger and can perform a quick 180-spin by motion with the nunchuk or Wii remote.

However, in terms of capitalizing on the strengths of Nintendo's controller, we have to cite this game as one of the biggest missed opportunities in recent times, because it completely ignores the fact that the Wii remote has an IR pointer. Why, we have no idea, because as Ruka points her flashlight around darkened environments and focuses her camera on ghosts, we can't help but wonder -- time and time again -- why we can't control both quicker and more precisely using the Wii remote. Instead, the flashlight automatically shines wherever Ruka is looking (with the analog stick) and you control the camera obscura -- get this -- using a combination of the analog stick for left and right movement and Wii remote waggle for up / down movement. That waggle stuff also extends into standard game camera control. While Ruka can look around with the analog stick, all up / down movement is mapped to pulling back or pushing forward with the Wii remote -- which, by the way, feels retarded, not to mention slow. We've come to expect stupid controls like this from Wii-ignorant third-parties, but from a game published by Nintendo, it's just sad. (We really hope someone at Nintendo didn't step in and suggest that the controls be made more accessible. If so, we might just throw up.)

I don't know what part you're referring to with the twisting of the remote.

Are those IGN impressions? because after reading that I still have no idea how the hell the game is controlled. I read the other impressions at neogaf. Now I need the import impressions from NWR because everyone in the internet sucks at describing these controls.
Title: Re: Fatal Frame IV
Post by: NinGurl69 *huggles on August 04, 2008, 12:37:57 PM
I'm pretty good at describing button presses.
Title: Re: Fatal Frame IV
Post by: EasyCure on August 04, 2008, 12:56:34 PM
I'm pretty good at pressing buttons ;)
Title: Re: Fatal Frame IV
Post by: AV on August 04, 2008, 01:00:21 PM
apparently you can unlock Nintendo costumes for the character.

Zero Suit Samus:

(http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/08/zerosuit080408.jpg)

Super Luigi
(http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/08/luigi080408.jpg)

http://www.nintendowiifanboy.com/2008/08/04/fatal-frame-iv-honors-the-history-of-nintendo-scares/ (http://www.nintendowiifanboy.com/2008/08/04/fatal-frame-iv-honors-the-history-of-nintendo-scares/)
 ;D :D COOL!!!!!!!
Title: Re: Fatal Frame IV
Post by: ShyGuy on August 04, 2008, 03:48:56 PM
Well, we know Stevey will be getting a copy now. :)
Title: Re: Fatal Frame IV
Post by: NinGurl69 *huggles on August 04, 2008, 03:57:53 PM
FATAL HAWTNESS IV
Title: Re: Fatal Frame IV
Post by: EasyCure on August 04, 2008, 05:57:45 PM
wow thats freaking bad ass...
Title: Re: Fatal Frame IV
Post by: mantidor on August 04, 2008, 06:52:35 PM
And the painful degradation of Samus continues...




Title: Re: Fatal Frame IV
Post by: EasyCure on August 04, 2008, 07:00:23 PM
Oh geez..... *hides under a rock until the potential debate dies*
Title: Re: Fatal Frame IV
Post by: Bill Aurion on August 05, 2008, 02:27:52 AM
And the painful degradation of Samus continues...

...What?  Anyway, this is some lovely Ninty fanservice...
Title: Re: Fatal Frame IV
Post by: mantidor on August 05, 2008, 09:56:47 AM
heh, ok the luigi custome is cool and fits with luigi's mansion theme, and I wouldn't mind suitless Samus if this was isolated, but is obvious samus is now nintendo's new bimbo to attract the losers of Japan to buy games, and the character is not what it used to be anymore.
Title: Re: Fatal Frame IV
Post by: D_Average on August 05, 2008, 10:44:36 AM
Anyone hear IGN's last podcast?  The controls aren't sounding so hawt for this one.
Title: Re: Fatal Frame IV
Post by: Bill Aurion on August 05, 2008, 11:11:53 AM
heh, ok the luigi custome is cool and fits with luigi's mansion theme, and I wouldn't mind suitless Samus if this was isolated

Fanservice isn't about "fitting in with a theme," it's about adding a bonus to fans...What would you rather have?  A Pikachu suit?  BUT THAT WOULD BE DEGRADING TO PIKACHUS EVERYWHERE!
Title: Re: Fatal Frame IV
Post by: Flames_of_chaos on August 05, 2008, 11:23:57 AM
Neogaf found out that the game is buggy.

Quote from: neogaf
http://www.nintendo.co.jp/wii/r4zj/info/index.html

There's a report out now that that Fatal Frame 4 has several bugs. When a certain condition is triggered, the game can lock up. There are also Ghost entries in the database that remain blank, and an extra option unlocked after the game is cleared that is unselectable. Tecmo wtf!!!! Did someone forget to pay them their super incentives too? :(

Edit: If anyone has the game here's what you need to do to avoid the game locking up.

During "三ノ蝕 忘日" (it's a day/chapter in the game I believe) after you have obtained the 暗号のようなメモ (coded memo), if you open the door to the doctor's room on the 2nd floor of the hospital the game will lock up. To avoid this, after getting the memo go to the director's office in the first floor and enter the 3 digit code into the interphone first.


Edit2: http://www.nicovideo.jp/watch/sm4179550

This video shows that there are a bunch of collision detection and/or invisible objects in the game. Looks pretty annoying and it's amazing how this got through testing.

http://www.nicovideo.jp/watch/sm4181290

This video shows the game freeze issue.
Title: Re: Fatal Frame IV
Post by: ShyGuy on August 05, 2008, 11:58:08 AM
I'm suprised Nintendo allowed this.

Title: Re: Fatal Frame IV
Post by: AV on August 05, 2008, 12:20:34 PM
I'm suprised Nintendo allowed this.



I really wonder sometimes if they FORGOT how Cube was 3rd place and if it wasn't for the hardcore fans Nintendo would be dead right now. They seem to run toward casuals so quick they forget what a quality game should be. The Nintendo seal of quality used to mean something. 
Title: Re: Fatal Frame IV
Post by: NinGurl69 *huggles on August 05, 2008, 12:23:18 PM
2009 stateside release, definitely.
Title: Re: Fatal Frame IV
Post by: BeautifulShy on August 05, 2008, 01:39:23 PM
"A delayed game is eventually good a bad game is bad forever"
Title: Re: Fatal Frame IV
Post by: GoldenPhoenix on August 05, 2008, 01:43:17 PM
I'm suprised Nintendo allowed this.



I really wonder sometimes if they FORGOT how Cube was 3rd place and if it wasn't for the hardcore fans Nintendo would be dead right now. They seem to run toward casuals so quick they forget what a quality game should be. The Nintendo seal of quality used to mean something. 

Yeah because casual games=poor quality.
Title: Re: Fatal Frame IV
Post by: Bill Aurion on August 05, 2008, 01:43:55 PM
They seem to run toward casuals so quick they forget what a quality game should be. The Nintendo seal of quality used to mean something. 

Considering Mario Galaxy, Twilight Princess, Metroid Prime 3, and Super Smash Brothers Brawl are all the most polished games of their series (and not to confuse anyone, by Prime 3 I mean the Prime series and Twilight Princess I mean 3D Zelda), you just attempted a very poor and inaccurate troll...Please hang up and try again!
Title: Re: Fatal Frame IV
Post by: Stogi on August 05, 2008, 01:52:22 PM
Again, I agree with vega.

Though Nintendo didn't make this, they did put there stamp of approval on it. How did it get by without testing of the game for game-ending bugs, and how did it get by without testing the controls out (though that issue is still on the table till I play it).
Title: Re: Fatal Frame IV
Post by: GoldenPhoenix on August 05, 2008, 01:53:57 PM
I don't recall the Fatal Frame controls being that bad in previous games.
Title: Re: Fatal Frame IV
Post by: ShyGuy on August 05, 2008, 01:57:29 PM
The controls may not be too bad, I wanna hear more impressions, but the bugs are what, well, bug me.
Title: Re: Fatal Frame IV
Post by: GoldenPhoenix on August 05, 2008, 02:00:33 PM
The controls may not be too bad, I wanna hear more impressions, but the bugs are what, well, bug me.

Didn't Endless Ocean have some bugs as well when it was released in Japan? Maybe Europe and America will benefit in the long term with Japan getting it first.
Title: Re: Fatal Frame IV
Post by: NinGurl69 *huggles on August 05, 2008, 03:44:33 PM
Again, I agree with vega.

Though Nintendo didn't make this, they did put there stamp of approval on it. How did it get by without testing of the game for game-ending bugs, and how did it get by without testing the controls out (though that issue is still on the table till I play it).

Itagaki sabotage.
Title: Re: Fatal Frame IV
Post by: Flames_of_chaos on August 05, 2008, 05:03:19 PM
To be fair Ninja Gaiden 2 had a lot of horrid glitches, better yet the patch made the single player glitches even worse.
Title: Re: Fatal Frame IV
Post by: Kairon on August 06, 2008, 01:27:27 PM
The controls may not be too bad, I wanna hear more impressions, but the bugs are what, well, bug me.

Didn't Endless Ocean have some bugs as well when it was released in Japan? Maybe Europe and America will benefit in the long term with Japan getting it first.

Yeah, I'm hoping that this doesn't become a trend where somehow these Nintendo games that the big N commissions from third parties come out buggy in Japan or something.
Title: Re: Fatal Frame IV
Post by: D_Average on August 06, 2008, 01:32:53 PM
The controls may not be too bad, I wanna hear more impressions, but the bugs are what, well, bug me.

Didn't Endless Ocean have some bugs as well when it was released in Japan? Maybe Europe and America will benefit in the long term with Japan getting it first.

Yeah, I'm hoping that this doesn't become a trend where somehow these Nintendo games that the big N commissions from third parties come out buggy in Japan or something.

Due to control issues, many reviewers have now dubbed the game  "Fatal Flaw".
Title: Re: Fatal Frame IV
Post by: NinGurl69 *huggles on August 06, 2008, 02:14:56 PM
Yuji Naka must be behind all this.
Title: Re: Fatal Frame IV
Post by: GoldenPhoenix on August 06, 2008, 04:10:10 PM
Well Suda51 was involved with the game so it being a buggy mess is not surprising.
Title: Re: Fatal Frame IV
Post by: NinGurl69 *huggles on August 06, 2008, 06:17:30 PM
These are game-breaking bugs.  Definitely a technique Tecmo learned with DOA4.
Title: Re: Fatal Frame IV
Post by: NWR_pap64 on August 06, 2008, 07:41:04 PM
I'm suprised Nintendo allowed this.



I really wonder sometimes if they FORGOT how Cube was 3rd place and if it wasn't for the hardcore fans Nintendo would be dead right now. They seem to run toward casuals so quick they forget what a quality game should be. The Nintendo seal of quality used to mean something. 

Just so you know, the seal of quality was also on many god awful NES, GB, SNES, GBC, N64 and GBA games, and that happened during the prime of Nintendo's hardcore era!

GASP!
Title: Re: Fatal Frame IV
Post by: Kairon on August 06, 2008, 09:55:50 PM
Well Suda51 was involved with the game so it being a buggy mess is not surprising.

(http://i189.photobucket.com/albums/z310/CarmineRed/AA-SadLarryIsSad.png)
Title: Re: Fatal Frame IV
Post by: BeautifulShy on December 01, 2008, 06:16:59 AM
Fatal Frame IV heading to Europe (http://Http://gonintendo.com/?p=64635)
Title: Re: Fatal Frame IV
Post by: Mario on December 01, 2008, 06:22:48 AM
Hopefully they've fixed all the game breaking glitches.
Title: Re: Fatal Frame IV
Post by: EasyCure on December 01, 2008, 09:30:18 AM
Hopefully they've fixed all the game breaking glitches.

Hopefully they've fixed all the game breaking glitches AND announce a NA release too.
Title: Re: Fatal Frame IV
Post by: NinGurl69 *huggles on December 01, 2008, 12:44:51 PM
2009 must be the HARDCORE YEAR, is it not?

Namco was nice enough to make improvements/additions to the North American Tales of Awesome: Dawn of Fist, will Tecmo/Grass-smoker be as nice?
Title: Re: Fatal Frame IV
Post by: NinGurl69 *huggles on March 11, 2009, 04:20:34 PM
If we got Fatal Frame and Disaster in the same month, that would be scary horror plus on-rails.  The end result would be Umbrella Chronicles, right?
Title: Re: Fatal Frame IV
Post by: BeautifulShy on April 08, 2009, 12:38:44 AM
So the game is being localized for Europe.IGN is reporting that North America might not get the title.I don't know the details so I think we should wait and see if this turns out to be true.
Title: Re: Fatal Frame IV
Post by: ShyGuy on April 08, 2009, 12:59:39 AM
If this is true.....

TYP we need you to do something for us. How comfortable are you with kidnapping the CEO of one of the most powerful companies in Japan? If you can do this, I will PM the ransom demands.
Title: Re: Fatal Frame IV
Post by: broodwars on April 08, 2009, 02:12:08 AM
As I posted in the talkback thread about FFIV coming to Europe, after this announcement Nintendo has no right to complain about a lack of 3rd party support on Wii.  Not when they took a possibly major 3rd party release they publish and withhold it from us.  It's nonsense like this that makes me really tempted to sell off my Wii and use it to fill in the gaps in my growing PS3 collection.  This just makes no sense whatsoever.
Title: Re: Fatal Frame IV
Post by: GoldenPhoenix on April 08, 2009, 02:50:24 AM
As I posted in the talkback thread about FFIV coming to Europe, after this announcement Nintendo has no right to complain about a lack of 3rd party support on Wii.  Not when they took a possibly major 3rd party release they publish and withhold it from us.  It's nonsense like this that makes me really tempted to sell off my Wii and use it to fill in the gaps in my growing PS3 collection.  This just makes no sense whatsoever.

Yeah we'll have to settle for Monster Hunter 3, Little King's Story, Muramusa, Ghostbusters, Cold Mountain, Sin & Punishment 2, Boy and His Blob, Overlord, Boom Blox Bash Party, and Conduit for the next several months . What shall we ever do without fatal frame IV!?!? Nintendo sucks!

Seriously when did Fatal Frame the Fatal Frame series become a massive or even major release? They've sold decently but far from some major system seller. Is it disappointing? Yes, but considering the great slate of upcoming 3rd party games it really isn't that big of a deal anymore. Heck if you are REALLY mad you can spend some of your money on HOTD:O, Rune Factor Wii, Tenchu, Deadly Creatures or Madworld that have been released in the last couple of months. That will show Nintendo.

Or you can buy the fantastic and new classic, Ninja Blade for PS3/360. With a side of the extremely innovative Killzone 2!
Title: Re: Fatal Frame IV
Post by: ShyGuy on April 08, 2009, 03:05:24 AM
What about when they fail to localize Endless Ocean 2? Will you get mad then?
Title: Re: Fatal Frame IV
Post by: Dirk Temporo on April 08, 2009, 03:13:28 AM
Seriously when did Fatal Frame the Fatal Frame series become a massive or even major release?

Suda.
Title: Re: Fatal Frame IV
Post by: Stratos on April 08, 2009, 04:41:29 AM
It was a major title for me, GP. I was always interested in the series before and Suda's involvement made me even more interested in it.

Especially when some of these games are coming to Europe I don't see much of an excuse for NoA to not follow suit. The game is already translated to English and the game doesn't need to be optimized or anything like in the PAL regions as Japan and NA TV's work the same. Most Nintendo games break even sales wise so I fear it is NoA and their ridiculous image concerns.

Doom on them.
Title: Re: Fatal Frame IV
Post by: GoldenPhoenix on April 08, 2009, 05:10:51 AM
It was a major title for me, GP. I was always interested in the series before and Suda's involvement made me even more interested in it.

Especially when some of these games are coming to Europe I don't see much of an excuse for NoA to not follow suit. The game is already translated to English and the game doesn't need to be optimized or anything like in the PAL regions as Japan and NA TV's work the same. Most Nintendo games break even sales wise so I fear it is NoA and their ridiculous image concerns.

Doom on them.

Still to put it in perspective (which was the focal point of that post because I am getting tired of people overlooking all the good things coming out acting like one game is the be all end all now) the game is NOT a huge release even if some of us anticipate it (Seriously, I REALLY REALLY want Captain Rainbow so I know how you and others feel). Does it suck it may not come out here? Sure it does. But to be like, some other unnamed individual, and threaten to sell your Wii because one game may or may not come out here, showing disregard for everything that IS coming out here, is silly. Also we don't know the full story, it comes across as weird to me. I think it is funny how everyone bashes Matt Cass for his rumors yet sucks this up like it is truth.

In regards to Endless Ocean 2 (heaven forbid) not coming out here, I'd be VERY VERY disappointed but I would try to put it in perspective because there is so many other things out there as well to look forward too. I wouldn't get extreme and threaten to blow up my Wii or trade it in for a new graphics card, because it is still only one game. Now if it was like the N64 where we seldom got games here, I may get a bit more extreme but really with the Wii we have several promising titles coming out.
Title: Re: Fatal Frame IV
Post by: Stratos on April 08, 2009, 05:21:21 AM
Am I crazy or was XSeed looking into publishing the game here in NA?

Endless Ocean 2 will come out here. The first was a million seller so it would be crazy to not bring it over.
Title: Re: Fatal Frame IV
Post by: GoldenPhoenix on April 08, 2009, 05:27:42 AM
Am I crazy or was XSeed looking into publishing the game here in NA?

Endless Ocean 2 will come out here. The first was a million seller so it would be crazy to not bring it over.

Not to mention Nintendo saying at one time they weren't the ones publishing it. I don't know, we'll just have to see. I get the feeling someone really dropped the ball in regards to this issue, either Nintendo dropped it because this is true or this Tecmo rep dropped it by providing false information (most likely it would be accidental if that was the case).
Title: Re: Fatal Frame IV
Post by: Stratos on April 08, 2009, 05:42:18 AM
The Tecmo guy probably repeated a standard line when it comes to games they don't own the rights too. "We don't have the rights so we aren't involved in game X being brought to NA".

XSeed wants to release it so they will hopefully be our saviors once again.
Title: Re: Fatal Frame IV
Post by: Nick DiMola on April 08, 2009, 07:11:01 AM
I guarantee that we will see this game at E3. I don't believe for a minute that this one won't come to America. Sure Disaster hasn't come (yet) and may never, but this game and that are on completely different levels.

It seems to me like IGN got the standard PR response from Tecmo. Their hands are clearly tied. I just don't see how IGN takes the word of Tecmo alone and some statement made from Reggie a year ago, put it together and deduce that the game will never come out here.

Until everyone involved comes straight out and says "We will never release this in America" I don't believe this for a minute. You know what, as a matter of fact, if we don't hear anything before E3 I will make it my personal mission to find out what's going on with this game for you guys.
Title: Re: Fatal Frame IV
Post by: BeautifulShy on April 08, 2009, 07:45:32 AM
I guarantee that we will see this game at E3. I don't believe for a minute that this one won't come to America. Sure Disaster hasn't come (yet) and may never, but this game and that are on completely different levels.

It seems to me like IGN got the standard PR response from Tecmo. Their hands are clearly tied. I just don't see how IGN takes the word of Tecmo alone and some statement made from Reggie a year ago, put it together and deduce that the game will never come out here.

Until everyone involved comes straight out and says "We will never release this in America" I don't believe this for a minute. You know what, as a matter of fact, if we don't hear anything before E3 I will make it my personal mission to find out what's going on with this game for you guys.
You are awesome Mr. Jack.I appreciate it.
Title: Re: Fatal Frame IV
Post by: broodwars on April 08, 2009, 08:03:09 AM
It was a major title for me, GP. I was always interested in the series before and Suda's involvement made me even more interested in it.

Especially when some of these games are coming to Europe I don't see much of an excuse for NoA to not follow suit. The game is already translated to English and the game doesn't need to be optimized or anything like in the PAL regions as Japan and NA TV's work the same. Most Nintendo games break even sales wise so I fear it is NoA and their ridiculous image concerns.

Doom on them.

Still to put it in perspective (which was the focal point of that post because I am getting tired of people overlooking all the good things coming out acting like one game is the be all end all now) the game is NOT a huge release even if some of us anticipate it (Seriously, I REALLY REALLY want Captain Rainbow so I know how you and others feel). Does it suck it may not come out here? Sure it does. But to be like, some other unnamed individual, and threaten to sell your Wii because one game may or may not come out here, showing disregard for everything that IS coming out here, is silly. Also we don't know the full story, it comes across as weird to me. I think it is funny how everyone bashes Matt Cass for his rumors yet sucks this up like it is truth.

In regards to Endless Ocean 2 (heaven forbid) not coming out here, I'd be VERY VERY disappointed but I would try to put it in perspective because there is so many other things out there as well to look forward too. I wouldn't get extreme and threaten to blow up my Wii or trade it in for a new graphics card, because it is still only one game. Now if it was like the N64 where we seldom got games here, I may get a bit more extreme but really with the Wii we have several promising titles coming out.

I wasn't threatening to do that over just this one game.  It's more that this is just one more problem Nintendo's added to the growing list of problems I have had with the company over the last year or so.  I don't know how many more "one more things" Nintendo can afford to add to that list.  This was going to be a big game for me, and seeing Nintendo not bring it over when they bring crap like Wii Music and whanot is just infuriating.  I wouldn't mind the stuff Nintendo brought over if they brought over ALL their games, and unlike the example you gave (Captain Rainbow) the Fatal Frame franchise actually has an established fanbase over here.  There is money that could be made without additional resources dedicated to localization (what'll they have to do...do a PAL conversion?).  Nintendo not bringing it over here just makes no sense, unless they somehow think they're in danger of actually being considered a console for gamers again.

As for the list of games you gave earlier, I already bought several of them (Madworld and Overkill, and they weren't that great) and several more on that list simply don't appeal to me.  Of the lot you listed, only really Conduit sounds vaguely interesting.

Whenever you hear me rant about Nintendo, it's never just about the event in question, but that event as part of a growing trend with the company.
Title: Re: Fatal Frame IV
Post by: NWR_pap64 on April 08, 2009, 01:22:14 PM
I don't want to be optimistic, but I have the feeling that the game WILL be released in the US somehow and that IGN is just sensationalizing the news because, hey, its cool to make Nintendo look bad. Its create more hits.

Simply because Nintendo won't publish the game it doesn't mean it can't be published at all.
Title: Re: Fatal Frame IV
Post by: ShyGuy on April 08, 2009, 01:24:19 PM
If I buy a European Wii, do I need a PAL TV and 220v power adapter too?
Title: Re: Fatal Frame IV
Post by: NinGurl69 *huggles on April 08, 2009, 01:25:09 PM
Tenchu is a cool game, and used to have a "4" in the title.
Title: Re: Fatal Frame IV
Post by: NWR_insanolord on April 08, 2009, 01:57:09 PM
If I buy a European Wii, do I need a PAL TV and 220v power adapter too?

You don't need a European Wii, just wait until they find a way to install the Homebrew Channel on the 4.0 firmware and use the Gecko OS.
Title: Re: Fatal Frame IV
Post by: TJ Spyke on April 08, 2009, 02:10:46 PM
The Fatal Frame games have never been big sellers in any region, I wouldn't call it a big release.

pap, I am not sure about that. Tecmo gave the publishing rights to Nintendo for this game, so I would think Nintendo would have to give that up in North America if they choose not to localize it.
Title: Re: Fatal Frame IV
Post by: NinGurl69 *huggles on April 08, 2009, 02:28:36 PM
If Nintendo is taken out of the localization process, the Nintendo themed costumes might be removed.
Title: Re: Fatal Frame IV
Post by: NWR_pap64 on April 08, 2009, 02:29:13 PM
The Fatal Frame games have never been big sellers in any region, I wouldn't call it a big release.

pap, I am not sure about that. Tecmo gave the publishing rights to Nintendo for this game, so I would think Nintendo would have to give that up in North America if they choose not to localize it.

That's what I find funny about the whole situation. Fatal Frame was never a big series. It was a niche  franchise even on the PS2 and XBOX. I understand that they were popular among fans and the series itself is quite good, but they were never killer apps for any of the systems the series has been in.

I think the reason people are up in arms about it is because the media will try to put the blame on Nintendo of American and add more fuel to the "Nintendo doesn't care about core gamers" argument.

TJ Spyke: The reason I believe that the game will come to the US eventually is because this wouldn't be the first time a Nintendo game was published by another company, even if the game was developed AND published by Nintendo in Japan. Cubivore (aka Animal Leader) was released by Atlus in the US.

Again, I don't want to sound overly optimistic, but there's a chance the game could still hit the US, even if it doesn't have Nintendo's blessing on it.
Title: Re: Fatal Frame IV
Post by: TJ Spyke on April 08, 2009, 02:55:41 PM
Yeah, I know about Cubivore. That was done because Nintendo let Atlus do it. Atlus has asked Nintendo if they could localize other games and had mixed success (Atlus wanted to release Mother 3 here but Nintendo told them no). I just hope that if Nintendo decides not to release the game here that they will let someone else do it.
Title: Re: Fatal Frame IV
Post by: Stratos on April 08, 2009, 06:31:21 PM
I guarantee that we will see this game at E3. I don't believe for a minute that this one won't come to America. Sure Disaster hasn't come (yet) and may never, but this game and that are on completely different levels.

It seems to me like IGN got the standard PR response from Tecmo. Their hands are clearly tied. I just don't see how IGN takes the word of Tecmo alone and some statement made from Reggie a year ago, put it together and deduce that the game will never come out here.

Until everyone involved comes straight out and says "We will never release this in America" I don't believe this for a minute. You know what, as a matter of fact, if we don't hear anything before E3 I will make it my personal mission to find out what's going on with this game for you guys.

You are my forum hero Mr. Jack, sir! :)

Yeah, I know about Cubivore. That was done because Nintendo let Atlus do it. Atlus has asked Nintendo if they could localize other games and had mixed success (Atlus wanted to release Mother 3 here but Nintendo told them no). I just hope that if Nintendo decides not to release the game here that they will let someone else do it.

That is interesting that they did try to publish Mother 3. I'll bet that was the creators refusing to let their baby go. Letting someone else publish a game like that could lead to the game getting changed too much since Atlus would be overseeing the translation process.
Title: Re: Fatal Frame IV
Post by: Luigi Dude on April 08, 2009, 10:10:03 PM

That is interesting that they did try to publish Mother 3. I'll bet that was the creators refusing to let their baby go. Letting someone else publish a game like that could lead to the game getting changed too much since Atlus would be overseeing the translation process.

When it comes to the Mother series, NCL is very strict about it.  I'd imagine that NOA would probably be happy to have Atlus localize the game so the Mother fans will finally stop clogging their phone lines, but NCL refuses to allow any non Nintendo company to touch it.  Hell, NCL won't even allow NOA to change the music in Mother 2 so that Earthbound can come to the Virtual Console, and NOA is a part of Nintendo.

This is why I also believe Fatal Frame 4 will eventually come to North America.  Since it's not a Nintendo series, if NOA has no desire to release the game, then I don't see why they'd hold on to the publishing rights to keep the game in limbo.  Either Tecmo, Atlus or Xeed will probably release the game sometime in the next year.

The only way this game isn't coming to North America is if NCL for some strange reason doesn't allow NOA to allow another company to publish it, which makes no sense at all.  Unless the head of Tecmo's American branch somehow pissed off Iwata sometime in the last year, I don't see NCL doing this.
Title: Re: Fatal Frame IV
Post by: GoldenPhoenix on April 08, 2009, 11:39:45 PM
Well if NOE is to be believed, it appears it may not even come out in Europe now. What a mess of weird information.
Title: Re: Fatal Frame IV
Post by: Spinnzilla on April 08, 2009, 11:42:42 PM
Just tell the Devs to slap "New play control" on the front of it and Nintendo will have this published faster than the speed of light.
Title: No Fatal Frame IV U!!!
Post by: BlackNMild2k1 on May 29, 2009, 09:35:28 PM
Quote from:
Nintendo has made an official statement about Fatal Frame IV (known as Project Zero IV here) in its last official magazine: "One time envisaged for a May release, the localization of the game has been cancelled and the game will stay as an Japanese exclusive game".
LiveWii.fr (http://www.livewii.fr/news/122975/Les-fantomes-n-039-effrayeront-que-le-Japon.html?c=1)

It apparently has to do with the fact that Nintendo requested major bugs in the game be fixed, including control issues, tecmo refused, so Nintendo decided not to put any further effort into it. NOA & NOE not to blame?
Title: Re: Fatal Frame IV
Post by: TJ Spyke on May 29, 2009, 09:42:05 PM
If that is true then Nintendo should just tell Tecmo to publish it themselves. Nintendo can let Tecmo pay to localize and publish it (Tecmo has already said they want to release it in North America but Nintendo has the publishing rights).
Title: Re: Fatal Frame IV
Post by: BlackNMild2k1 on May 29, 2009, 09:46:09 PM
Maybe Nintendo will, maybe Nintendo won't. But Nintendo is demanding respect and Tecmo was refusing to give it. so Nintendo probably won't.
Title: Re: Fatal Frame IV
Post by: ShyGuy on May 29, 2009, 10:07:36 PM
This makes me angry at both sides.
Title: Re: Fatal Frame IV
Post by: Stratos on May 29, 2009, 10:42:00 PM
Well, at least they were trying to fix issues with it. Maybe someone else will publish it then?
Title: Re: Fatal Frame IV
Post by: KDR_11k on May 30, 2009, 03:00:36 AM
Why the **** did Tecmo refuse to fix it...
Title: Re: Fatal Frame IV
Post by: BeautifulShy on May 30, 2009, 03:06:24 AM
Sigh. I guess I won't get around to playing my first Fatal Frame game.Sigh.
Title: Re: Fatal Frame IV
Post by: Nick DiMola on May 30, 2009, 11:57:50 AM
I told you guys, I'm cracking heads next week. Someone WILL tell me what's going on with this game. I fucking love this series and I'll be furious if it doesn't come to America/Europe.
Title: Re: Fatal Frame IV
Post by: broodwars on May 30, 2009, 02:36:40 PM
If I had to hazard a guess as a tester, I'd say that there's more to it than this because as bad as these bugs are they aren't game-breakers from a publishing standpoint.  If Nintendo did slam their foot down and refuse to let the game come out just because of a camera problem I'd be amazed.  I'd say that in the localization process Tecmo might have failed one of Nintendo of America's compliance guidelines that you have to pass for Nintendo to allow you to put the game out on that platform (this is nothing new.  Sony and Microsoft have these as well.), along with the problems specified in the above post.  Nintendo wasn't going to allow Tecmo to put the game out until they fixed those issues, so Tecmo just pulled the plug on the localization altogether.
Title: Re: Fatal Frame IV
Post by: BlackNMild2k1 on May 30, 2009, 02:42:05 PM
but why wouldn't they just spend a few weeks to fix the bugs and get the game released in the US & EUR?
Its the type of error that a quick patch could fix, but why would they be so lazy as to not make a quick patch?

I had no intentions of buying the game, but it would be nice to have the option if I changed my mom. Good Job Tecmo >:(
Title: Re: Fatal Frame IV
Post by: broodwars on May 30, 2009, 02:59:08 PM
but why wouldn't they just spend a few weeks to fix the bugs and get the game released in the US & EUR?
Its the type of error that a quick patch could fix, but why would they be so lazy as to not make a quick patch?

I had no intentions of buying the game, but it would be nice to have the option if I changed my mom. Good Job Tecmo >:(

They might have been afraid to fix the errors in case they created other, much more egregious bugs.  We're also assuming that Tecmo has competent enough programmers that they'd even know how to fix those issues.  Plus, it costs a lot of time and money to keep the development process going for bugs they don't want to fix for a project they don't even know they'd get their money back on.  From my experience, that's usually how it works.
Title: Re: Fatal Frame IV
Post by: Stratos on May 30, 2009, 04:00:28 PM
I'll bet there is some creative issue rooted in this as well. Remember Fatal uses a unique system for moving the flashlight sans-IR. Many game journalists believed that Nintendo was going to fix that system for the Western release and maybe Suda51 refuses to see it changed to a traditional IR control system.
Title: Re: Fatal Frame IV
Post by: NinGurl69 *huggles on May 30, 2009, 04:05:38 PM
TEC

MO

SUCKS
Title: Re: Fatal Frame IV
Post by: mac<censored> on May 30, 2009, 09:54:25 PM
BTW, has anyone played it...?

Given all the plaudits it seems to get, I've been thinking of picking it up (the japanese version), but none of the reviews really leave me feeling very clued in about what exactly it's like to play...
Title: Re: Fatal Frame IV
Post by: BeautifulShy on May 30, 2009, 09:58:27 PM
I doubt many people on here has played it. Let us know how it is.
Title: Re: Fatal Frame IV
Post by: broodwars on January 18, 2010, 02:38:00 PM
http://www.destructoid.com/fatal-frame-iv-fan-translation-patch-is-a-go-160832.phtml (http://www.destructoid.com/fatal-frame-iv-fan-translation-patch-is-a-go-160832.phtml)

According to Destructoid, the English Language fan-translation patch for Fatal Frame IV is now online and you can download it via the site linked in the above story.  Apparently, if you have an import copy of the game, you can just run this patch off your SD card and enjoy the game with English text.  There is also an unrelated fan translation team working on an English dubbing patch that could prove interesting.

Quick question: I've never really thought about it, so can anyone tell me if a North American Wii can play Japanese Wii games or do you need some sort of Freeloader import disc ala what Greg had to do with Smash Bros. Brawl?  If this patch works, that makes it very tempting to just import the game since it's quite apparent the game will never be localized in North America.
Title: Re: Fatal Frame IV
Post by: BeautifulShy on January 18, 2010, 03:04:36 PM
I think Freeloader support was gotten rid of in one of the firmware updates.
Title: Re: Fatal Frame IV
Post by: noname2200 on January 18, 2010, 03:10:15 PM
I think Freeloader support was gotten rid of in one of the firmware updates.

You are correct sir. Freeloader has been a completely useless piece of plastic since holidays '08.
Title: Re: Fatal Frame IV
Post by: Stratos on January 18, 2010, 03:19:52 PM
They found a different way to get around all of that.

You just D/L the patch and a patch installer and follow the instructions on the site.

http://zero4.higashinoeden.com/
Title: Re: Fatal Frame IV
Post by: broodwars on January 18, 2010, 03:20:20 PM
I think Freeloader support was gotten rid of in one of the firmware updates.

OK, but there's always Homebrew I suppose.  One of the patches available is Homebrew-compatible.
Title: Re: Fatal Frame IV
Post by: noname2200 on January 18, 2010, 03:29:24 PM
They found a different way to get around all of that.

You just D/L the patch and a patch installer and follow the instructions on the site.

http://zero4.higashinoeden.com/ (http://zero4.higashinoeden.com/)

Thanks for the link! Now to find a reasonable import price...
Title: Re: Fatal Frame IV
Post by: broodwars on January 18, 2010, 03:43:33 PM
They found a different way to get around all of that.

You just D/L the patch and a patch installer and follow the instructions on the site.

http://zero4.higashinoeden.com/ (http://zero4.higashinoeden.com/)

Thanks for the link! Now to find a reasonable import price...

You're welcome, considering that site's the same one that was in the article I posted.   ;)

The site doesn't seem to make it clear, though, whether you need an import-capable Wii or not to play this patch.  If it doesn't, the import copy of FF IV just moved up on my list of games I intend to purchase this year.
Title: Re: Fatal Frame IV
Post by: Stratos on January 18, 2010, 03:46:43 PM
No, you don't. The patch loader does all the workaround for you without anything else needed. They merely made an HBC compatible version for convenience as you don't even need that for the game to run it.
Title: Re: Fatal Frame IV
Post by: Ghisy on January 24, 2010, 07:13:09 AM
This patch is AWESOME! I ordered the game the day the patch was released! Hurray for fan translations! Now I can't wait for the game to arrive!
And no, you don't need an import Wii or a modified one to play the game: the patch will take care of that for you (I read that info on the official patch site)
Title: Re: Fatal Frame IV
Post by: noname2200 on January 24, 2010, 01:48:11 PM
They found a different way to get around all of that.

You just D/L the patch and a patch installer and follow the instructions on the site.

http://zero4.higashinoeden.com/ (http://zero4.higashinoeden.com/)

Thanks for the link! Now to find a reasonable import price...

You're welcome, considering that site's the same one that was in the article I posted.   ;)

Doesn't count if my lack of reading comprehension causes me to overlook it!
Title: Re: Fatal Frame IV
Post by: ShyGuy on January 24, 2010, 02:29:28 PM
This is tempting me.
Title: Re: Fatal Frame IV
Post by: DAaaMan64 on January 24, 2010, 02:43:09 PM
I have it already actually. I just haven't played it :P
Title: Re: Fatal Frame IV
Post by: broodwars on January 24, 2010, 02:49:15 PM
I have it already actually. I just haven't played it :P:

**** You.   ;)
Title: Re: Fatal Frame IV
Post by: ShyGuy on January 24, 2010, 03:43:07 PM
Well try it out and gives us your impressions already!
Title: Re: Fatal Frame IV
Post by: Stratos on January 24, 2010, 03:48:17 PM
Import prices I found were around $70...so unless I can find the game for cheap impressions have to value it really high.

Truth be told I'm a little hesitant to use the patch because I'm nervous that Nintendo's updates may one day find the patch stuff and brick my wii. Though honestly I may never get around to getting the import copy due to its exorbitant prices.
Title: Re: Fatal Frame IV
Post by: DAaaMan64 on January 24, 2010, 03:58:06 PM
Stratos, that would likely not happen. However, there is a way to get around that as well. Just make an disc image from your current copy of Fatal Frame IV, then just patch the ISO directly. Then just reburn it onto a DVD copy. There ya go. Nintendo can't **** about that. (Unless they start detecting the title or something.)

I did basically that except I put it onto my external harddrive instead.
Title: Re: Fatal Frame IV
Post by: TJ Spyke on January 24, 2010, 08:25:03 PM
I think the legality of that is questionable at best and very likely bordering on piracy (you are not just making a copy of the game, you are altering copyrighted code). Even if he doesn't distribute it, it could still potentially be illegal. If Nintendo released a update that bricked people for playing burned games, those customers would have no legal recourse because they are playing unlicensed discs.
Title: Re: Fatal Frame IV
Post by: NWR_insanolord on January 24, 2010, 08:31:03 PM
I'm pretty confident that Nintendo will never purposely brick people's Wiis.
Title: Re: Fatal Frame IV
Post by: DAaaMan64 on January 24, 2010, 08:36:40 PM
And... They'd be hard pressed to do that right. Since most people that modify their Wii's use BootMii which backs up your system so if something like a bad app or an update messes it up, we can revert. Also, most people that would no about this patch would probably also be smart enough to not blindly update their system if they've modified it.
Title: Re: Fatal Frame IV
Post by: Nick DiMola on January 24, 2010, 09:10:40 PM
I've been playing this with the patch. Overall, the patch is well done but still has a bit of awkward English here or there. The game itself does leave something to be desired. I'd say it's worse than 2 and 3, but better than 1. The controls are really awful, and the ghost AI seems a bit underdeveloped almost as if the developers were compensating for the horrible controls.

I just got up to the third chapter and you get to use this Spirit Stone Flashlight in place of the camera and it's far and away the best part of the game thus far. Basically you use it similarly to the camera except you charge it up by holding a button and then discharge it and "kill" the ghosts. I'm not sure if the tool will exist beyond this chapter (each chapter you play as a different person) but I'm definitely enjoying it while its here.

For those interested, either Chessa or myself will be throwing a review up on PixlBit sometime this week.
Title: Re: Fatal Frame IV
Post by: ShyGuy on January 24, 2010, 09:13:41 PM
Could Nintendo ban your Wii's MAC address?
Title: Re: Fatal Frame IV
Post by: ShyGuy on January 24, 2010, 09:14:10 PM
Thanks Dr. Nick, please post a link when it's ready!
Title: Re: Fatal Frame IV
Post by: DAaaMan64 on January 24, 2010, 09:42:30 PM
I'm not as far as Nick is, but I've played about and 1 1/2 so far and found the controls to be pretty cool :P:   But ya know, that was the main complaint about the game. So I might just be wrong.
Title: Re: Fatal Frame IV
Post by: Stratos on January 25, 2010, 03:40:48 AM
The controls are probably a 'love it' or 'hate it' type of thing.Some people have raved about it that I have read and others are frustrated with it.
Title: Re: Fatal Frame IV
Post by: DAaaMan64 on January 25, 2010, 04:20:34 AM
We'll see when I get further. As far as I'm concerned its pretty good at somewhere around 2 hours. However, I've not played Fatal Frame before. So my experience is nothing on Nick's.

$70 import is wayy to much over this though.
Title: Re: Fatal Frame IV
Post by: Stratos on January 25, 2010, 05:06:10 AM
Could Nintendo ban your Wii's MAC address?

Honestly I think that is something Nintendo wouldn't do for that crime. At least not during the Wii's lifetime (perhaps on their next console depending on how they execute it). They only did that to people hacking games with online modes like Conduit and Mario Kart and those people were actively affecting other poeple's play experience. I think that it's once you affect how other people experience the game that you risk angering the Nintendo WiFi Gods and get a MAC ban.
Title: Re: Fatal Frame IV
Post by: Kairon on February 04, 2010, 11:21:10 PM
Must...pimp...front page... GAH!!!

http://www.nintendoworldreport.com/specialArt.cfm?artid=21107 (http://www.nintendoworldreport.com/specialArt.cfm?artid=21107)

Seriously guys, Four page interview with the guys who made the Wii Translation hack possible!
Title: Re: Fatal Frame IV
Post by: Mop it up on February 05, 2010, 01:13:55 AM
Is that legal?
Title: Re: Fatal Frame IV
Post by: Kairon on February 05, 2010, 01:39:46 AM
Well, I'm pretty sure it voids your warranty.
Title: Re: Fatal Frame IV
Post by: noname2200 on February 05, 2010, 01:59:14 PM
Well, I'm pretty sure it voids your warranty.

As long as the hack doesn't interfere with the hardware, I don't see why it would.
Title: Re: Fatal Frame IV
Post by: Nick DiMola on February 09, 2010, 01:08:15 PM
Thanks Dr. Nick, please post a link when it's ready!

You got it: http://pixlbit.com/reviews?action=showReview&reviewId=99

Overall, both Chessa and I agreed. Unless you are a major fan of the series I wouldn't suggest importing. Just grab one of the other games in the series. It'll be cheaper and the experience will undoubtedly be more enjoyable.