Michel Ancel also explained that with this sequel, they intend to progress the story from where it left off at the end of the first game, looking to the future of the planet Hillys. They also intend on continuing to offer a wide variety of gameplay types in the game as well as continuing to create characters that the player can develop an emotional attachment to. There was also some mention of relationships with animals in the game but this was not fully explained by Mr. Ancel.
Thanks to Jonathan Metts for an official translation of the interview.
Sorry to spoil your fun but Beyond Good and Evil 2 will be 360/PS3 if it ever comes out (http://kotaku.com/391065/beyond-good--evil-2-is-for-ps3-360)
Sorry to spoil your fun but Beyond Good and Evil 2 will be 360/PS3 if it ever comes out (http://kotaku.com/391065/beyond-good--evil-2-is-for-ps3-360)
Meanwhile the other two consoles are easy to port between
Meanwhile the other two consoles are easy to port between
They actually aren't, as has been noted from a bunch of developers (including the Bioshock team and Valve...)
And you aren't taking into account budget, which is cut by at least half when comparing Wii to an HD game...Or demographics for that matter...
They actually aren't, as has been noted from a bunch of developers (including the Bioshock team and Valve...)
Well now I see why Ubisoft is reluctant to put it out...
We should pull this down since it's only on 360/PS3 lol.
Ya your right, I was just being an ass.
What more could he do with a Wii version that hasn't already been done in the first game, aside from motion control?
As a developer, why the heck would I want to put BG&E 2 (or GTA IV for that matter) on Wii? That doesn't make any sense to me, even with the massive Wii install base. With both BG&E 2 and GTA IV, the goal from a dev standpoint would be to:
1) Take the game world to the next level, making it larger and more immersive
2) Do things that couldn't be done on last-generation hardware
This eliminates Wii right off the bat. Ancel's already done BG&E on last-gen hardware, and Wii is essentially last-gen hardware. What more could he do with a Wii version that hasn't already been done in the first game, aside from motion control? It would be a bit better graphically, but it would be impossible for it to be a quantum leap over BG&E like, say, GTA IV is over the PS2 GTAs.
For me, BG&E 2 being PS3/360 only is a no-brainer. If developers want to release an upgraded version of an IP already released on GCN/Xbox/PS2, it isn't going to be on Wii because its hardware isn't appreciably different from GameCube. It's simply not a "next-gen" console in that respect.
Or would they port the game to 360 and PS3, but with Wii as the lead development platform?
Or would they port the game to 360 and PS3, but with Wii as the lead development platform?
Unless something huge happens in the industry and the world of game development you are never going to see that happen with a game that's not casual-focused.
Or would they port the game to 360 and PS3, but with Wii as the lead development platform?
Unless something huge happens in the industry and the world of game development you are never going to see that happen with a game that's not casual-focused.
I believe that the next Spyro game has the Wii as the lead platform even though it's hitting XBox360 and PS2.
Not exactly hardcore, but close enough. Who publishes Spyro? I didn't think there was a third party publisher with enough common sense to realize that you'd probably have more of an audience for a platformer on a Nintendo platform than on Sony or MS.
I actually had a friend of mine tell me he doesn't like 3d platformers 0_0. I've never heard of that...
Apart from Mario they are all pretty bad.
Psychonauts was a true platformer! Plus B-K was too, sure you did other stuff, but at it's core it was focused on platforming. Jak and Daxter (only the first one) is a true platformer too. Not the best one ever but still a solid game.
Psychonauts was a true platformer! Plus B-K was too, sure you did other stuff, but at it's core it was focused on platforming. Jak and Daxter (only the first one) is a true platformer too. Not the best one ever but still a solid game.
I was talking about current development. You're right, those were all true platformers, but they all came out a while ago, and they all either flopped and didn't get sequels or had sequels that moved away from true platforming.
Psychonauts was a true platformer! Plus B-K was too, sure you did other stuff, but at it's core it was focused on platforming. Jak and Daxter (only the first one) is a true platformer too. Not the best one ever but still a solid game.
I was talking about current development. You're right, those were all true platformers, but they all came out a while ago, and they all either flopped and didn't get sequels or had sequels that moved away from true platforming.
Very true. Real 3D platforming has seemed to just flat out disappear with only Mario Galaxy to carry the torch. It's almost as if 3D platforming lived and died on the N64. Which is definitely too bad :(.
(Stuff)
This eliminates Wii right off the bat. Ancel's already done BG&E on last-gen hardware, and Wii is essentially last-gen hardware. What more could he do with a Wii version that hasn't already been done in the first game, aside from motion control? It would be a bit better graphically, but it would be impossible for it to be a quantum leap over BG&E like, say, GTA IV is over the PS2 GTAs.
(More stuff)
I'm saddened to think that the only way Ancel could improve his game would be to put more clock cycles behind it.
I'm still hoping they make a Wii version of BG&E2.
It sold best on 'Cube I believe.
This game's a no go cuz there's no Rabbids.
Ancel won't be granted the budget needed.
Ancel will leave Ubisoft.
This game's a no go cuz there's no Rabbids.
Ancel won't be granted the budget needed.
Ancel will leave Ubisoft.
LOL has it been a YAER already?
FATHER TIME GOT THE BEST OF US AGAIN