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Gaming Forums => Nintendo Gaming => Topic started by: Mario on April 15, 2008, 10:57:53 AM

Title: Boss Battles
Post by: Mario on April 15, 2008, 10:57:53 AM
Has ANYONE beaten this on Intense? I mean, anyone in the world?

EDIT: OK i've seen people do it on youtube, but come on. Learning all these bosses is like a full time job. Nobody wants to do that. It doesn't even improve your SMASH skills just memorizing these stupid patterns. I'm never going to 100% the game because of this mode, and it's really killed a lot of the feeling of the game for me knowing this. I feel like there's no point in doing any of the other challenges because it's not like it'll be a "path to game completion". I don't want to strive for 99%. Stupid mode. I'd like to see Sakurai try and beat it, I bet he sucks at the game and is taking out his suckage on consumers.
Title: Re: Boss Battles
Post by: NWR_insanolord on April 15, 2008, 12:41:48 PM
Things like that are what the Golden Hammers are there for.
Title: Re: Boss Battles
Post by: mantidor on April 15, 2008, 01:12:44 PM
Except that the golden hammer DOESN'T WORK on that challenge! apparently, if I'm not mistaken, it doesn't work for classic and all star intense challenge either.

I found that to be really stupid. whats the point of the golden hammers then?

Title: Re: Boss Battles
Post by: Nick DiMola on April 15, 2008, 02:58:26 PM
Has ANYONE beaten this on Intense? I mean, anyone in the world?

EDIT: OK i've seen people do it on youtube, but come on. Learning all these bosses is like a full time job. Nobody wants to do that. It doesn't even improve your SMASH skills just memorizing these stupid patterns. I'm never going to 100% the game because of this mode, and it's really killed a lot of the feeling of the game for me knowing this. I feel like there's no point in doing any of the other challenges because it's not like it'll be a "path to game completion". I don't want to strive for 99%. Stupid mode. I'd like to see Sakurai try and beat it, I bet he sucks at the game and is taking out his suckage on consumers.

Yeah seriously this mode can suck it. I can't stand it. This stupid challenge is just sitting in my vault and it will never be accomplished. In the meantime, my 4 hammers are just sitting there, laughing at me, because they will never get used either.
Title: Re: Boss Battles
Post by: LuigiHann on April 15, 2008, 04:08:56 PM
Do you lose a hammer if you try to use it on a challenge that isn't allowed?
Title: Re: Boss Battles
Post by: decoyman on April 15, 2008, 04:27:06 PM
I haven't beaten this yet, and WHAT? The Golden Hammers don't work on this challenge?? But he said... and, I thought... Why???

I'll second LuigiHann's question. What does it DO if you try it on that box? Does it just make a Squeaky Hammer noise or something? :P Actually, that'd be kind of funny while also obliterating all hope.
Title: Re: Boss Battles
Post by: LuigiHann on April 15, 2008, 05:26:07 PM
I haven't beaten this yet, and WHAT? The Golden Hammers don't work on this challenge?? But he said... and, I thought... Why???

http://www.smashbros.com/en_us/gamemode/various/various22.html
"Oh, but you should also know that there are some windows even a trusty Golden Hammer won’t break."

He doesn't specify which or why.
Title: Re: Boss Battles
Post by: Shecky on April 15, 2008, 11:55:44 PM
Obviously they should be the hardest challenges as that's what logical in the most illogical means possible.

Never used any hammers yet, was planning on saving them to the end, but there goes that logic.

Disappointing as I don't have the time to commit to beat the mode normally.  However, I won't be too disappointed if it's simply a trophy of some sorts.  Music, or stage, yeah - then I'd have a major problem.
Title: Re: Boss Battles
Post by: Luigi Dude on April 16, 2008, 11:10:44 AM
Well I've beaten Boss Battles on Very Hard, and have gotten 5 wins on Intense so I'm almost there.  I just use Charizard and spam his Forward B over and over again.  It causes alot of damage to the bosses and is how I was able to beat Very Hard.

It's also how I was able to easily beat Tabuu on Very Hard since if you change Pokemon when he does his Red Rings of Death, you'll completly dodge the attack.  Much easier then having to get your rools just right to dodge them.
Title: Re: Boss Battles
Post by: UltimatePartyBear on April 16, 2008, 11:24:51 AM
I'm getting there on Intense.  Yesterday I was able to beat Porky without taking a hit for the first time ever on any difficulty, and it was on Intense!  My biggest problem is Duon (is that the right name?), but I think if I use the Pokemon change trick to avoid some of his attacks, I can beat him without taking so much damage.

Rayquaza's also a bit of a problem.  He's a pushover on any other level, but the knockback of his attacks makes a huge leap on Intense.  The biggest problem, though, is that he's rather resistant to Charizard's ->B move.
Title: Re: Boss Battles
Post by: decoyman on April 16, 2008, 11:43:10 AM
Yeah, Duon (or whatever) is tough... But he has cues for his attacks... Like when the blue side is going to slice at you, the "axe" part pulls back for awhile before, giving you a chance to vacate the premises. Then when it's about to charge across the stage at you, it does a kind of "charging" animation (pulling back slowly before charging forward). If you can get to know those signs, it's not bad trying to get into position to dodge them.

The trick with most of these bosses is to not get greedy. Go in, take a safe number of hits, then get back and prepare to dodge.

As for Rayquaza, I actually found Squirtle to be really good against him... the extra mobility gives you a better chance at dodging and he's actually got some attacks that are really effective (his flying kicks and forward smash alike - both take off good chunks of damage).
Title: Re: Boss Battles
Post by: deathstar45 on April 16, 2008, 09:03:10 PM
My brother and I beat it on intense on co-op with two charizards using rock smash the whole way (while dodging the bosses' attacks, of course). Most of the bosses have some very obvious warning signs when they are about to launch a powerful attack. I've found Master/Crazy Hand, Ridley, and Petey to be the most predictable. You should be able easily to do those bosses and not take much damage.

However, the real key to successfully beating this challenge is to fight Rayquaza, Pokey, and Meta Ridley (arguably, the hardest of the bosses)  as early as possible, preferably before the sixth or seventh match, as the bosses, in general, move and attack faster in the later levels and, as a result, become more difficult to avoid. This is especially true when battling the three bosses listed above.

Believe it or not, I find Tabuu to be one of the easier boss. Once you get the timing down for his Red Rings of Death attack, it becomes very easy to dodge. With the exception of his lasso, all his other attacks are very predictable and easy to avoid (but that may just be me).
Title: Re: Boss Battles
Post by: UltimatePartyBear on April 17, 2008, 10:53:31 AM
I agree with everything you said except for Meta Ridley being the hardest boss.  I can routinely beat him without taking a single hit.  I can do the same with the Hands, normal Ridley, and Petey.  The rest are very predictable, too, but I have trouble actually avoiding their attacks even though I know they're coming.
Title: Re: Boss Battles
Post by: decoyman on April 17, 2008, 11:29:22 AM
Do you have to worry about fatigue setting in with the PT when you don't switch pokemon the whole time? Or does it "reset" between each match?
Title: Re: Boss Battles
Post by: UltimatePartyBear on April 17, 2008, 11:53:45 AM
It seems to reset.  I've never noticed any fatigue effects, anyway.
Title: Re: Boss Battles
Post by: deathstar45 on April 17, 2008, 01:37:15 PM
I agree with everything you said except for Meta Ridley being the hardest boss.  I can routinely beat him without taking a single hit.  I can do the same with the Hands, normal Ridley, and Petey.  The rest are very predictable, too, but I have trouble actually avoiding their attacks even though I know they're coming.

I agree. Normally, Meta Ridley is not a very difficulty boss. I can usually defeat him without taking a single hit, myself. However, on the intense difficulty, I find it very difficult to avoid his attacks when I'm fighting him with charizard, or any other slow character. I always seem to face him in the eighth or ninth battle, and at that point, Meta Ridley becomes so fast that beating him with charizard becomes almost impossible, considering how slow charizard is in the air.
Title: Re: Boss Battles
Post by: Luigi Dude on April 17, 2008, 05:45:12 PM
Meta Ridley becomes so fast that beating him with charizard becomes almost impossible, considering how slow charizard is in the air.

Yeah that's my biggest problem on Intense.  Since Charizard is so slow, the later bosses just become impossible because they're moving too fast for him to handle.
Title: Re: Boss Battles
Post by: decoyman on April 17, 2008, 06:21:23 PM
... And THAT'S why you've gotta master Squirtle for the fast bosses. For real, even if he takes longer to kill them, at least he's got the maneuverability to dodge their attacks.

At least, that's my theory. I haven't beaten it on Intense... yet...
Title: Re: Boss Battles
Post by: Pale on April 18, 2008, 10:42:56 AM
I haven't dove into the harder difficulties of Boss battles yet, mostly because I'm with Mario that so many of these "challenges" are completely ridiculous...

But, reading about PT is interesting.  Would spamming Ivysaurs Seed shot straight up work well for flying bosses like Meta Ridley?  Or is that just to freaking weak?
Title: Re: Boss Battles
Post by: that Baby guy on April 18, 2008, 01:28:50 PM
Charizard's Forward B can do about 50% per hit if you aim well.  Ivysaur's B does about 40 damage over a very long period of time, has slow start-up and ending time, and has less range than it seems, so I wouldn't advise it.
Title: Re: Boss Battles
Post by: Luigi Dude on April 18, 2008, 05:15:12 PM

But, reading about PT is interesting.  Would spamming Ivysaurs Seed shot straight up work well for flying bosses like Meta Ridley?  Or is that just to freaking weak?

Don't do it.  Meta Ridley on the higher difficulties moves too fast and never stays still for very long.  If you use Ivysaurs seeds, you'll hardly get any hits before he starts to attack.

Plus when he takes enough damage, his body will only stay floating over the very left part of the screen, away from anyplace you can stand.  Which then makes Ivysaurs seed attack unable to even hit him.
Title: Re: Boss Battles
Post by: Arbok on April 27, 2008, 03:24:11 PM
Disappointing as I don't have the time to commit to beat the mode normally.  However, I won't be too disappointed if it's simply a trophy of some sorts.  Music, or stage, yeah - then I'd have a major problem.

It's just a trophy. Anyway, I find this more reasonable then the trophy in Melee which required you getting every bonus in the game... including the one passing through Classic/Adventure/All-Star without getting hit once... now that was just cruel.

I think more people have a problem with these ones in Brawl because the Challenge mode actually spells out what they are, rather than Melee where you pretty much had to research how to get some of the obscure trophies and so many stayed blissfully unaware how annoying some were to get.

Anyway, in terms of Boss Mode, Very Hard is ridiculously easy compared to Intense... it's amazing what a jump in difficulty there is between the two. Beating Boss Mode on Intense is easily the hardest thing the game has to offer. Charizard seems to be my best bet so far, as I can tend to beat around 7 or 8 with him before being taken down. My only fear is that some day I will get to Tabuu and blow it... causing the demise of my remote after such an event. Also, it's a good idea to try to get the trophies for the guys in Adventure first, as it's good practice as to their general patterns and useful in the mean time.
Title: Re: Boss Battles
Post by: meecrofilm on April 27, 2008, 11:16:54 PM
Disappointing as I don't have the time to commit to beat the mode normally.  However, I won't be too disappointed if it's simply a trophy of some sorts.  Music, or stage, yeah - then I'd have a major problem.

It's just a trophy. Anyway, I find this more reasonable then the trophy in Melee which required you getting every bonus in the game... including the one passing through Classic/Adventure/All-Star without getting hit once... now that was just cruel.

I think more people have a problem with these ones in Brawl because the Challenge mode actually spells out what they are, rather than Melee where you pretty much had to research how to get some of the obscure trophies and so many stayed blissfully unaware how annoying some were to get.

Anyway, in terms of Boss Mode, Very Hard is ridiculously easy compared to Intense... it's amazing what a jump in difficulty there is between the two. Beating Boss Mode on Intense is easily the hardest thing the game has to offer. Charizard seems to be my best bet so far, as I can tend to beat around 7 or 8 with him before being taken down. My only fear is that some day I will get to Tabuu and blow it... causing the demise of my remote after such an event. Also, it's a good idea to try to get the trophies for the guys in Adventure first, as it's good practice as to their general patterns and useful in the mean time.

Agree completely.
Hey everybody, I'm new here.  I recently did just end up beating boss battles on Intense, and thought I'd add a little input if it's helpful. And you're correct if you're thinking that I'm, er, quite proud to say the least that I've done it, so I don't mind every once in a while to volunteer that fact if its relevant. So, yeah, for anyone who'd like to see, I've compiled (and am compiling) a mini-guide to help people out, cause it is an annoying mode.

Anyways, I did it with Donkey Kong.  His Down-B and Over-A are great for ground bosses, and as long as you attack modestly, the air bosses aren't too tough either, so this guide-thing will be done with using DK in mind, as I think he's one of the best options for the mode.

IMPORTANT NOTE: I just discovered this, but as you progress through the rounds, the bosses with get tougher. That is, facing, say Galleom as one of the first couple bosses is MUCH easier than if you face him as one of the last 3.  The attack-speed and recovery of bosses increases, as does move-knockback.  With this in mind, if you start off with Petey Pirahna, it wouldn't be a bad idea to just restart the mode.  The more of the Gamebreaking bosses you face early (Porky, Duon, Galleom, Rayquaza) the better chances you'll have in the late stages in you perform well. Without further ado..
Title: Re: Boss Battles
Post by: meecrofilm on April 27, 2008, 11:19:17 PM
Petey Pirahna:
He's a cinch.  Just dodge his first attack, then use a Down-A smash.  When he jumps to the left, jump with him, and just air dodge.  You can jump over his cage attacks while hitting him in the head with the standard-A aerial (Forward-A has too slow a recovery; It's not worth the risk). Then once you land, use Down-A smash again--it's better than over-A since it's quicker and will hit him in the head as well.  When he jumps up, double-jump as well, and air-dodge as he starts to land.  Make sure you don't dodge too early; it's really the only way to take damage. You should be able to do this damage-free

Meta Ridley:
Pretty easy if you know what you're doing. If you're using a GC controller, spam upwards at the very beginning to get a cheap hit in, then run to the left to air dodge his next attack. After he leaves the screen, you can charge your Up-A smash appropriately to hit him with a fully-charged smash, then get another weak smash in. As his damage decreases, you'll only be able to get one smash again; sometimes it's a good idea just to settle for a standard non-smash Up-A attack. The tough thing with bosses is to not get greedy and go for the extra shot--you'll pay.  When he gets too far away for the Upwards smash, use DKs BACK-aerial (just once each time is all you can fit in), as his forward has too slow a recovery time. When you're close enough, just use his Up-B to finish it.
--Move Strategies--  When he leaves the screen to attack, always do a double-jump.  If done correctly, you'll always dodge his quick strike move, and it gives you time to assess whatever other attack he's using and what to do.If he's about to do his rapid-fire-bullet move, then celebrate! Free damage--if you do this correctly.. Wait just half a second, then double jump way to the left, then do you Up-B into Ridley. Don't float to the right too quickly tho, or you'll get hit, causing precious damage.  When he does his 2 or 3 fireball shoot thing, just stay all the way to the right, and even tho it may look like you'll get hit by the last fireball, the ship will come up in time, and you won't.

Ridley:
Since DK is a little slow, there will be more than a few occassions where you'll have to wait a round to attack--don't sweat it.  Usually his Up-A smash is good for one-attack per round; sometimes settling in for his standard up-A attack is good too.  After attacking once, immediately run away so you'll be in good position to dodge whatever attack he uses. Just be patient, and eventually you should come through with little damage to show for.
--Move Strategies-- Whenever ridley leaves the screen to do his horizontal shooting-across-the-screen-like-an-arrowthing move,  do a full double jump when you see his tail disappear--this should time it well most of the time.  He'll reappear on the opposite site, so make your way over as he's flying above you to land a charged-up smash.  His Tail-across-the-stage move is very easy to dodge, as long as you're fairly far away when he starts it (this is where attack-modesty is huge.. just be patient!).  If he still has lotsa life left, use a forward-A aerial on him. If he doesn't, wait until the second time to attack, or else slow recovery make make you vulnerable.  When he does his master hand move clone where he starts off with a ground-pound, then starts to fly forward toward you, just make sure to make your way across the stage, as that's where he will end up. Double-jump and air dodge to avoid the hit. Attack-Modesty is usually key throughout the whole mode, and needs to be reiterated here.  Unless you're more or less waiting for Ridley to come to the side so you can hit him, don't attack.  If you have to run forward, just wait it out a round (or even two).  If he does the wind-move tho.. go for it! You should be able to run to the edge and get a few up-A smashes in, depending on how far away you are when he starts.

Crazy/Master Hand:
I'm lumping these two together, since they're pretty similar, and most people know their tendencies anyways.  Basically just hope they never do they twirling-finger spin move thing (you know which one =p) cause it's the toughest to dodge.  Your best chance tho is to always stay really close to the edge, and when he starts it, jump off to the side, then jump again and up-B over.  It's risky, cause if you get caught in the tail end of it after double jumping, he may get flung too far off the stage to get back.  Other than that, air dodge works the best for most of the Hand family moves. To avoid the 3-poke attack, I just run away and jump to throw their aims off. If you're braver than me, you can stay put and dodge, giving you a better chance to attack afterwards.  Air-dodging is also more effective in dodging their Grab 'n Grinds as well. Make sure you don't dodge the move where they hang in the hair, and then quickly smash down, too quickly.  Just double-jump and hang on 'til the last second. The more you face them, the better your timing will be, obviously =)  I say that Crazy Hand is a tad easier than Master Hand just because MH has that quick flick move, if you're standing right below him, that will hit you for 19% damage almost no matter what.

Galleom:
Not too hard, provided you are patient and.. yep.. attack when the time is right.  I find that almost every time he'll start off with the missile-firing move, so just run forward and hit him with your Down-B a few times. NOTE: It seems that for everytime you hit B for DK's down-B special, he will pound down twice. Very important to keep in mind..

--Move Strategies-- When he does his 4-jump thing, just run across the stage, then jump into him and air-dodge the 4th (or 3rd) jump. Then hit him with an over-A smash, and get ouuuuta there, double-jump style ( so you can air dodge if he does his quick stomp or uppercut).  Moving on.. just air-dodge his One-Big leap, and use one over smash, and again, gtfo. stay kinda close tho, so if he does his missile launch, you can get under them and attack.  Also air-dodge his dust-wave move, and if he does his spin move, as long as you initially dodge, you should be able to get a good over-A smash in while he's doing his "Yeah, I just finished doing a cool spin" pose. Also, just double-jump and up-B to dodge the missiles he shoots while in tank mode.
**Opportune Times to use Down-B** The best is when he does his Luigi-fall forward move. Just jump right at him and air dodge, then down-B him as he is getting up and recovering.  Another pretty good time is when he does his tank-attack (when he doesn't land from above, which he rarely does anyways). You can just jump over him, then start your Down-B, and he'll get hit by a couple while he's converting back to, uh, beast form, or whatever. ALSO very important... if he's one of the  first 3 you face, you can get away with using one Down-B attack instead of over-A smash, which is what you'd use if you were facing him in the latter stages.

OK! well, I'll split it up there so the post doesn't get too huge. Round two will be coming very shortly. As-soon-as-I-type-it-shortly, really. Hopefully some of this has been helpful so far :)
Title: Re: Boss Battles
Post by: meecrofilm on April 28, 2008, 12:41:28 AM
I'm not sure if I mentioned earlier that I listed the bosses in what I think is increasing difficulty for DK to face. Hem, anyways.. Round 2.

Rayquaza: Like the big 4 (him, Galleom, Porky, Duon) however late or early in the round you face them makes a HUGE difference in the difficulty. If it’s early, you can use Down-B more.  If it’s later, you’ll be almost exclusively attacking with one over-A smash per attack.
--Move Strategies--  Knowing where Rayquaza will end up at the end of his moves is critical in defeating him. For example, when he does his aerial dive, wait just a bit after he disappears, then run all the way to the other side—you should dodge the attack just by doing so. Then start DK’s down-B, so as to hit RQ a couple times as he is reappearing on the screen.  This same exact strategies applies to the underground version of this move, whether its one or three times he is popping up from underground.  He’ll always reappear on the other side, so you can usually get in a couple Down-B’s as he is coming back.  The best way I think to dodge his Horizontal snake-arrow attack (or whatever its called) is to go into shield mode after he disappears, then just roll-dodge in his direction right before his head hits you.  This is one of the toughest and most important moves of his to dodge, so, practice makes close-to-perfect in this case.  For other moves, just jump and air-dodge is sweep across the screen move, and also air dodge his two fireball moves (the one where his eyes turn red first… make sure you have sideways momentum when you jump and dodge, so as not to get hit by its after-effects.  And when he does his circular electric attack from the air, the best way I believe to avoid damage is just to straight up shield the attack.

Duon: Meh.  Duon is definitely a pain, and its grrrrreat if you’re lucky enough to face him in the early rounds.  I always start off with double-jumping towards him and using up-B, which usually avoids most of his first attack.  It also gets you facing his gun side, which is always good, since you have a better chance of him shooting his big homing missiles. Usually your attack will consist of one over-A smash after each move, with the occasional up-B damage inflicting if you’re switching sides on him.
--Move Strategies—If you hang by really close to Duon, many times he’ll do a standing spin move.  It sucks to be caught in it, so just tread lightly at all times.  If he does it while his Blade-side is facing you, double-jump and up-B through and over him to get on his gun side, as I’m pretty sure he never does that move twice in a row.  Any time he’s on his knife side, just stay away, or try to get over him to the other side.  If he does his quick dash move, just try to air dodge it.  His ground-pound move is also very easy to not get hit by.  On his gun side, whenever he’s about to start his rapid-fire move (points the gun to the ground for a second) just double-jump and up-B to damage/land on top of him.  It’s a tough one to dodge, and air dodging can work well here too.  Try to roll-dodge the 3 lasers—also a tough move to dodge. Now the key obviously is Duon’s missile move.  Always stay close on his gun side in case he does it.  When he does, immediately double-jump and Up-B through and over him to get to the other side, ensuring that every missile hits him.  Now, how soon he does this move, or whether or not he does it at all, is just up to luck.  You’ll need a lot of luck to beat the mode.  Things do fall into place tho sometimes!

Porky:  The biggest pain if you ask me, at least for DK.  I always start out by walking towards him, then if it looks like he’s about to do his rapid-stabbing attack, roll-dodge under him, then hit him with a plethora of Down-Bs.  Like I said before, if this is early on in the challenge, you can get close to killing him just with this, but if its later, the move will end much quicker.
--Move Strategies--  Just jump and dodge when he’s doing a walk which slightly hurts you.  The same goes for his quick walk.  You may be able to get in an over-A smash in between his moves.  His ground pound is easy to dodge as well.  Now, when he shoots his laser from above his head, it’s essential that you’re as far away as possible, as the laser will deal less damage that way.  Double jump and try to air dodge the first round—it’s almost impossible to completely dodge the whole thing.  Whenever he’s shooting his hovering laser, run and roll-dodge appropriately—the move is pretty good at anticipating your movements, so make sure you’re craft in how far you run, then dodge, etc.  Whenever he shoots out his Porky bombs, just wait a little, then double-jump and up-B to avoid getting it.  If the situation is appropriate you can up-B into Porky for some damage. Anyways, the overall main key is to stay close and always roll dodge under Porky, so if he does his rapid-strike move, you can pound away on the other side of him Down-B style for quite sometime.  And unless he’s close to death, make sure you pull out in time (ha) or else you’ll be vulnerable for what is likely to be a high percentage attack.

Next.. Tabuu!

Title: Re: Boss Battles
Post by: meecrofilm on April 28, 2008, 12:49:48 AM
Ok.. If you make it to Tabuu on any mode, don't get too nervous and change your basic strategy from before.  Attack-modesty is still key.  Also, facing Tabuu with anything more than about 35% damage is really pushing your luck in defeating him, especially if it's your first time making it to him.
So.. Tabuu:  Though probably easier with other characters, Tabuu is unfortunately pretty tough to beat with DK. Stick with it though, it’s doable, I swear!  Whenever he’s just warping from place to place, just stay where you are and spam DKs normal up-A attack for the best chance of getting a hit in.  When he’s stationary after an attack, depending on how close you are to him when he’s done, you can usually get one or two over-A smashes in (two if you’re close), followed by one or two quick standard A punches.  Like all the bosses tho, it’s critical to not get greedy--give yourself time to get back to the middle of the stage to dodge his attacks. When in the air, use the forward-A (Or in some cases, up-A) to hit him.  Also always be aware where he ends up, cause if it’s right next to you, he’s about to hit you with that rapid-punching combo, so make sure you do two roll-dodges behind to get away, then attack him from behind with over-A smashes. Like Porky’s rapid-slash move, always pray for this one, as it’s a great way to inflict damage.
--Move Strategies— So many, that this one won’t be in written paragraph form! Explosive Warp: Just roll dodge at the exact time he warps each time. You should be damage free. Red Rings of Doom: Now I got hit by this once on Very Hard at it gave me 49% damage and launched me fairly high, so I’m assuming that on intense it’s probably gonna kill you no matter what. Thankfully it’s pretty easy to dodge, since DK has quick roll-dodge recovery. Just go into shield-mode right as he’s readying the move, and roll when appropriate. There’s a little bit of time between each one.  Just don’t get antsy and dodge too quickly! Golden Whip: Deceptively hard to dodge, as it comes quicker than you think.  When he busts out the chain, just double jump and immediately air dodge, as his whipping motion is basically too quick to see—it’s all anticipation.  Head Lasers:  Double-jump and up-B into his enormous head.  I like this better than sitting there and doing up-A smashes as you’re going to take way less damage this way.  Giant Horizontal Arrowhead Spear.. thing:  Just air dodge. Pretty Simple. Same goes for the spinning boomerang (remember on the way back, of course). Altho remember that on Intense these moves are much faster than their lower-difficulty counter-parts, so be ready! Ivysaur-like Seed shooting: It’s pretty easy to see this one coming, so if you can get under him, then great! Hit him with some aerials. If you end up further away tho, you’ll probably get hit by a couple of them, but as long as you’re jumping and air-dodging away, it shouldn’t be too bad.  Energy-Wave: Similar to Mario’s final smash.  He’ll point forward with a single fist for about a second, giving you time to dash then double-jump and up-B up and awayyy from that attack.  100 Tabuus: The move where he shoots out a lot of clones from him.  Consider yourself unlucky if he does this, cause he rarely does, and its pretty hard to completely dodge.  Constantly jumping and air dodging is your best bet for this move.  Energy Beast:  The one where he mounts some beast and it shoots a laser from its mouth.  Just double jump and up-B above it to be safe. Pretty easy to dodge.

Phew. =p Well, hopefully this helps some people that are frustrated with boss challenges.  I too once thought that I'd never even be able to beat it with all characters on easy, let alone on Intense, and was angry at the game for making it hammer-immune :-\ BUT, after you get over the intimidation-factor, and get into a good groove of attacking and retreating, it's not too bad.  Sorry for those who don't like DK, but I really don't have any good specific strategies for other characters for the harder modes.

Title: Re: Boss Battles
Post by: UltimatePartyBear on April 28, 2008, 11:22:21 AM
It's just a trophy. Anyway, I find this more reasonable then the trophy in Melee which required you getting every bonus in the game... including the one passing through Classic/Adventure/All-Star without getting hit once... now that was just cruel.

I did that.  Well, my then-roommate did it on my existing save game, but I did it on a new save.  It was a lot easier without any extra characters unlocked.  I don't remember a trophy, though.  What was it?

I keep seeing people mentioning roll-dodging Tabuu's shockwaves.  I haven't faced him on Intense quite yet, but I have on Very Hard, and it seems to me that the timing with roll-dodging is way more difficult than with sidestep-dodging.  I can't imagine that suddenly reverses on Intense, does it?
Title: Re: Boss Battles
Post by: Arbok on April 28, 2008, 11:30:18 AM
I did that.  Well, my then-roommate did it on my existing save game, but I did it on a new save.  It was a lot easier without any extra characters unlocked.  I don't remember a trophy, though.  What was it?

You got the Diskun trophy... and how does not having extra characters unlocked make the not taking any damage bonus easier to get? That's the one bonus I never got in Melee, and got so close once in All-Star until a stray hammer in Game & Watch's stage hit me... >_>

I keep seeing people mentioning roll-dodging Tabuu's shockwaves.  I haven't faced him on Intense quite yet, but I have on Very Hard, and it seems to me that the timing with roll-dodging is way more difficult than with sidestep-dodging.  I can't imagine that suddenly reverses on Intense, does it?

I have beaten him on Intense in Adventure... not sure if there is much of a difference, but I would advise sidestep-dodging over rolling.
Title: Re: Boss Battles
Post by: that Baby guy on April 28, 2008, 12:29:06 PM
Hey, Arbok.  For Melee, what me and my roomie did for that one was play as DK in All-Star, ground-pounding enemies as they got close, rather than holding down B and Down the whole time.  You just have to be lucky with the G&W, though.  That particular challenge was pretty messed up.  The bonus character idea was that most of the bonus characters were hard fighters, or aggressive fighters, or something like that, that are harder to fight without getting hit.  You delete them, then unlock Jigglypuff, then go through classic.  I never tried this method.

On Intense, at least in Adventure, it's definitely easier to sidestep the rings.  In fact, I think if you roll-dodge, unless timing is absolutely perfect, you'd come out of the dodge in the middle of the second or third ring.
Title: Re: Boss Battles
Post by: UltimatePartyBear on April 28, 2008, 12:30:12 PM
You got the Diskun trophy... and how does not having extra characters unlocked make the not taking any damage bonus easier to get? That's the one bonus I never got in Melee, and got so close once in All-Star until a stray hammer in Game & Watch's stage hit me... >_>

It was easier because certain characters are especially annoying/unpredictable, and not having to face them helped.

Hey, Arbok.  For Melee, what me and my roomie did for that one was play as DK in All-Star, ground-pounding enemies as they got close, rather than holding down B and Down the whole time.  You just have to be lucky with the G&W, though.  That particular challenge was pretty messed up.  The bonus character idea was that most of the bonus characters were hard fighters, or aggressive fighters, or something like that, that are harder to fight without getting hit.  You delete them, then unlock Jigglypuff, then go through classic.  I never tried this method.

My roommate did it the Real WayTM.  He fought normally, without spamming, and I think using Marth.  I have never forgiven him.  When I did it on a new save, I didn't use Jigglypuff, or are you suggesting that adding the possibility of facing Jigglypuff makes it easier?
Title: Re: Boss Battles
Post by: that Baby guy on April 28, 2008, 02:02:41 PM
The latter of the choices.  Jigglypuff was supposed to be one of the easier people to fight.
Title: Re: Boss Battles
Post by: meecrofilm on April 28, 2008, 03:38:42 PM

On Intense, at least in Adventure, it's definitely easier to sidestep the rings.  In fact, I think if you roll-dodge, unless timing is absolutely perfect, you'd come out of the dodge in the middle of the second or third ring.

That's actually true for a bunch of characters.  Samus and Yoshi, for instance, have really long roll-dodge recovery, so you're screwed if you try to do it with them.  Other characters, like DK for example, with quick recovery, I just feel more comfortable roll-dodging. For many characters is just a preference thing.

And I'm not sure who said this, but I'd definitely recommend practicing against Tabuu in the SE on whatever difficulty you're attempting Boss Battles in. His move knockback won't be the same at all, but his attack SPEED will be the same, and that's what's important for getting your timing/attack strategy down.