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Gaming Forums => Nintendo Gaming => Topic started by: walkingdead2 on February 23, 2008, 10:39:33 AM

Title: my crazy idea for starfox
Post by: walkingdead2 on February 23, 2008, 10:39:33 AM
so i was thinking about this once great franchise, and what i would like to have seen done to it.  i welcome your comments.

first off i would want to have a complete restart. just remake the series, keep the characters but start off new.

second we insert a story line in to the game, a grad one.  one broad enough to encompass many games, yet nothing to grand to wrap up quick in case it just bombs ( you know like shenmue).

third we need to reinvent the game play.  not much needs to be changed here but i envision the game play to be a cross between the wing commander series and the original star fox.

just a few ideas i had to bring this series back.  there really arent any games like this out there these days.  and if you never played wing commander im sorry they were great games.  we just need to get rid of the porn star and mark hamel.
Title: Re: my crazy idea for starfox
Post by: ShyGuy on February 23, 2008, 11:03:35 AM
I agree that the series needs a reboot.

Wait, Wing Commander had a porn star in it?
Title: Re: my crazy idea for starfox
Post by: Armak88 on February 23, 2008, 11:04:52 AM
I would really like to see them return to the in ship on rails type game that was starfox64. I've thought about it quite a bit and I think that it can be done without having the game be quite as short as the 64 game. Pick 1 out of the four characters on the starfox team, in each level each player flies along a predetermined path, but like the 64 games this path can be changed through certain events. Each characters path is distinct within each level, but the paths intertwine often.

This way you can have 4 player online co-op, each player controlling a member of team fox and working together in the parts where there paths intersect. All paths will eventually meet at the boss, switch into all range mode if the situation calls for it, and the four players can work together to bring down the boss.

The controls would be most convenient if the analog stick on the nunchuck controlled flight and the pointer was used to aim. Headsets would be awesome, but I think that they could get away with assigning the annoying sayings of each character to each direction on the control pad of the remote. As long as you have "get this guy off me" "follow me" "thanks for the help" and something slightly insulting, what more do you really need to say. Plus I could annoy my friends a lot more with slippy's voice than my own.

The moral of story, 4 player co-op is a must.
Title: Re: my crazy idea for starfox
Post by: DAaaMan64 on February 23, 2008, 11:24:42 AM
I honest to god loved Assault, the on rails flight missions weren't as good as Star Fox 64, but had they been, it would have trounced all other star fox games.  I loved being about to switch between vehicles so easily, I loved the on foot missions and all that stuff. Loved it.  Characters too.
Title: Re: my crazy idea for starfox
Post by: oohhboy on February 23, 2008, 12:42:44 PM
I too enjoyed Assault. The only Issue I had was that the levels weren't large enough to accommodate the flight elements.

Star Fox honestly does need a reset. Each game has been getting easier and easier. It has lost it's intensity that was established with the original. Even with Star Fox 64 I never felt I was in danger of dying from getting blasted. Sure there were more enemies in 64, but most of them didn't shot you were even a threat.

But I don't want a remake. I don't want to see it go backwards like that. The set up for something big is already there. You got four (3) elite fighter pilots, a big battle ship, a war. Giant navies on both sides. I say they need to merge some of the free form elements from Net Trek with lots of tactical control. Throw in cash prizes to upgrade your equipment/allies and you got a epic space sim.

Star Fox needs to grow up.
Title: Re: my crazy idea for starfox
Post by: that Baby guy on February 23, 2008, 03:57:05 PM
I wouldn't say that Star Fox needs to reset.  I wouldn't say that they need to specifically merge different playstyles precisely how you suggest, either.

What was great about Starfox and StarFox 64 was the impending rush to save everyone, first and foremost.  The game begins with an attack on Corneria, the last planet of the Lylat system not at least partially controlled by Andross.  StarFox is hired quite literally after the entire galaxy has been taken over by Andross's blitz and overall manpower.  You start, with a briefing, and you go straight into action and directly see the true enemy and why he's such a problem.  As you go planet to planet, you always arrive arrive Andross has assualted something, and you're not looking for people, information, or anything like that, you're looking to weaken Andross's legion of henchmen, machines, or bioweapons, so you don't get too overwhelmed when you finally get to him.

StarFox heads to Venom destroying everything of Andross's in sight, and soon, when they reach, they destroy one of two of Venom's defense systems by themselves.  They are greeted by the anti-heroes, and have to earn their way to Andross.   There's little story, just that Fox and Co. save the day, then go on to save the galaxy after it's already too late.  Everything is against their side already.  When they go in, they move quickly, making a bee-line to the source of the problem.

Where Assualt messes up is the when you, as StarFox are hired to prevent the aparoids from taking over.  It's messed up when you have steal information.  You are mercenaries, yes, but remember, you're very expensive.  You're used at the last minute, at the very last chance, and paid salaries that only entire planets could afford.  You don't hire these guys to gather information unless that info is behind about 2000 enemies and you want everyone to know you have it.  You don't get them to go and protect something that may not even need defense.  It's terrible pacing.  StarFox is about style, desperation, and tension, and while Assualt has tension, aside from character design, it lacks style and precludes desperation until the very end of the story.

I haven't played Command outside of multiplayer.  It's on my list.  However, I don't like the "draw your approach" and very many multiple paths concept, it seems too out there for the linear, planned first two Starfox games.

I didn't ever play Starfox 2, few did, though I watched a speed-run of it once.  In it, there was strategy involved, allowing you to choose which stage you wanted to play on in an attempt to lower the defenses against a final destination.  Once again,  StarFox was called in late, the galaxy was nearly under the enemies controls, and to make up for the non-linearity of stage design, you had limited resources to choose stages with and you carried damage from stage to stage.

So StarFox needs desperation.  When you begin the game, you should see a briefing telling you how bad the Cornerians or whomever is in their mess, with a plea begging for help at the end.  Always.  That should be tradition, because it thrusts you straight into the action, just like how StarFox team would be called in.  Next, after you help, you need a reason as to why your contract's enemy is also your enemy.  After all, as mercenaries, you'd want to go with the top bidder of the conflict, and if you're strong enough to win against amazing and astounding militias, then there would likely be a bidding war.  Give me a reason why side B didn't hire Starfox, and we're fine here.  This works out for Assualt, actually, since aparoids are going to destroy everyone.

Now then, StarFox isn't about being complicated.  It's about being fast and fun.  If StarFox were to branch out beyond the main StarFox series, the games would need to have the same feel as StarFox 64, but they don't have to have the same gameplay.  Just keep things fast and desperate the entire time, and the game would have that feel. If you wanted to set up an RTS or Turn-based strategy game, and they don't meet that criteria, then don't call it StarFox.  I didn't say it couldn't be on Corneria or based in the Lylat system, but the game wouldn't likely be StarFox.

If you wanted a game that required mercenaries with no cause other than cash, have it star StarWolf and his team.  They aren't supposed to be innately bad, they are just the anti-heroes.  They can be the ones with the upgrades and all that jazz.  They can go seek out secret information by killing everyone on a space station.  Whatever, that's not StarFox's typical job.

If you want all these things in a single game, do the Sonic Adventure thing: Divide up the game.  Sure, people began to dislike the 3D Sonic games.  Why?  Partly because they tried to age the series by offering alternative gameplay, such as poor missions where you infiltrate buildings going slowly with mechs, and sending people to search for specific items, or creating a playable anti-hero.  Wait, I see a resemblance here.  That's what's being suggested in this very thread.  Maybe you assume Nintendo would do things better.  However, I KNOW that what Nintendo has already done is awesome.  I don't need it re-imagined, I just want more of it.  Sure you can change things a little each game, but don't force me to play in a completely different way, with a complete different game style, than I have before.  That's not why I wanted a direct sequel.  The "action" stages in Sonic Adventure and its sequel were great, but most of the other modes were lame, and Sega never learned this.  Nintendo isn't learning it about StarFox, either.  Don't encourage them not to.

As for those who enjoyed all of Assualt or are complaining about low difficulty, you're nuts, IMO.  Sure, the linear flight stages were decent individually, but as an entire game, it had a poor pace.  The Landmaster was bastardized.  The on-foot missions were a poor reference to a poorer game, Adventures, and even with the new elements and guns, they were too slow, progression was stumbly and awkward, and stealth and tactic were unlike those in previous popular StarFox titles.  As far as difficulty went, if you played the game on the most difficult setting, it was side-by-side harder than StarFox 64, so there should be no complaint about the difficulty of the game, IMO.

That's where I stand.  I could be wrong, and you may disagree.  Feel free to rebuttal as long as you didn't like the on-foot missions of Assault.

Oh, and I didn't look at multiplayer of the games intentionally.  Any game can have a great multiplayer if it creates an environment were results can occur quickly.  Games can be entirely grounded on multiplayer, take Smash Bros., for instance, however, in StarFox, multiplayer should be a secondary thought, unless it is story driven.  I'd like the single player to be solidified, then take that and alter it for several people, don't go the other way around.  Assault had a good multiplayer, but I bought it for the singleplayer.  If they wanted to make a multiplayer game, they should have put more work in marketing the game as a multiplayer game, like Halo is marketed or something.
Title: Re: my crazy idea for starfox
Post by: EasyCure on February 23, 2008, 06:16:43 PM
Thatguy your post was waaay too long for me to read so early in the morning, so forgive me if i reiterate anything you might of said.

Now first i'd like to say i had some good ideas i came up with in an older thread, i think it was the "wii game ideas threads" or something like that. I remember me and Spakspang would go back in forth loving eachothers ideas for this game and for mario kart (Its a shame nothing close to our ideas came up in that game).

personally, i dont really think the series needs a Reboot. Theres no need since the game has a ton of characters with (some) backstory to them, the next game just needs to be good (I'll admit i havent played SF: Command yet - the drawing your path thing didnt appeal to me and i just never picked it up, but no cuz of that.. so i dont know if its any good). It should combine the greatest parts of Starfox, Starfox 64 and Starfox Assault (again.. havent played Command so maybe theres something there it can borrow from). So in other words, it needs to have the Difficulty of Starfox 1 (to this day i've only beat it twice on the hard mode lol), the gameplay of Starfox64 and the variety of Assault.

As for controls.. i dont like the idea of aiming with the IR Pointer. Maybe its just me but cocentraiting on two things at once in mario galaxy like that was sometimes confusing and disorienting. I'm trying jump from platform to platform but then i see ssome star bits somewhere else on screen, then my eyes zero on on the cursor as im moving it all about and falling off platforms. I can a scenario where it would work though, some sort of 2player co-op similar to Mario Galaxy's friend mode. say you control a new type of ship, something a bit bigger than your Arwing that has player1 steering/manuevering and shooting straight (aka standard gameplay) and player2 JUST shoots with the pointer, maybe gets a bomb or two. The Ship you pilot could be a little slower and more tank-like and sluggish to balance out the fact that you have a second shooter with (posisbly) more precise aim. Or they could just be lazy and clall in "Greatfox" mode and let player2 control a floating cursor thats supposed to be the Greatfox covering you from behind and doesnt need to be on screen, but thats not fun. The whole idea behind the "Arwing2" idea of mine is so the 2nd player can see where they fit into the game, that way they can feel a little more involved (you know, for those nongamers that wont understand they their just pointing at a screen and pressing a button).

Now on the topic of piloting other ships.. I feel the next starfox should have more levels where you can choose to pilot an Arwing, a Landmaster, a Blue Marine or even on foot. The game should have twice as many levels than starfox 64 and even more branching paths so that the game can be replayable. the story and difficulty can alter slightly depending on which path/vehicle you choose. I dont want to be forced to use a certain vehicle per stage either. If im revisiting Aquas i should be able to choose if i want to take out the bioweapon below the surface of the water or to destroy the military base/weapons storage or whatever the hell is above the water. This would be awesome for co-op since you can get more out of the game that way, and even have some parts where paths intertwine. Say as the Blue Marine pilot.. the bioweapon surfaces to try and regain energy but the Arwing pilot above can try to shoot it back under the surface during its own boss fight.

by the way, a huge co-op is a MUST for the next great starfox game. I repeat, a MUST. Yes, make it so the single player is enjoyable and beatable too but Starfox is a team, so we should play as one as wel. Voice chat would be awesome but as Armak88 said, they could get away with assigning taunts to buttons (which they probably will do.. *sigh*)

oh and this is just me nitpicking; they need to lose the Arwing design from Adventures. That roundness to it.. it.. it just takes away from the badassery of the original design. I like my Arwing to look sharp and sleak, thankyouverymuch

edit: changed that last line from Assault to Adventures since i went back and saw Namco went with the sharp design. Nice
Title: Re: my crazy idea for starfox
Post by: DAaaMan64 on February 23, 2008, 09:10:07 PM
I agree with everything thatguy said except for the part about Assault, I would be very happy to see the desperation and the intensity/difficulty make a return.  But I really liked the on foot missions, they felt fun, I felt strong and powerful when I played them, and Fox controlled in a cool way.

It sorta made me feel like I did when I played Jet Force Gemini.  That would be amazing if they brought that back.
Title: Re: my crazy idea for starfox
Post by: Maverick on February 23, 2008, 09:37:02 PM
Who said Wing Commander?

Wait, Wing Commander had a porn star in it?

Yes, Ginger Lynn Allen (http://en.wikipedia.org/wiki/Ginger_Lynn) played Chief Tech Rachel Coriolis in both Wing Commander III and Wing Commander:  Prophecy.

Okay, go back to talking about your Space Dogs or whatever...
Title: Re: my crazy idea for starfox
Post by: Armak88 on February 23, 2008, 09:50:15 PM
As for controls.. i dont like the idea of aiming with the IR Pointer. Maybe its just me but cocentraiting on two things at once in mario galaxy like that was sometimes confusing and disorienting.

just out of curiosity, have you ever played sin and punishment? It is a little disorienting, but I think it would actually be easier with the IR function acting as your aimer. Also, unlike mario galaxy, the action is on rails, it is significantly easier to navigate your ship which is on a predetermined path than mario in a 3D environment.

What I am suggesting as far as single player vs multiplayer is a complete integration of both. In SF64 your team is with you on almost every mission, so allow those characters to be controlled by players who move on their own different paths through the level. If you want to play single player, nothing changes, the characters are just back to being computers.

The option to play as different characters also offers different paths through each level.

Just to be clear, I'm not suggesting a remake of the 64 game, I'm just saying that there are a lot of key elements that I would like to see brought back from the 64 game.
Title: Re: my crazy idea for starfox
Post by: walkingdead2 on February 24, 2008, 01:47:34 AM
see the thing is when you add all the on foot missions and all that other crazy stuff its not starfox any more.  the fact of the matter is the year is 2008 and games need a cohesive story, pretty graphics, and some design element to keep the average player involved.  in the wing commander games you had people flying in support of you.  what a great on line element to add.  an actual person not just a person controlled by AI.

i just want to see this series continue and stop sucking.  and i hate games on rails.  i want to feel like i have the controll.

branching pathways, different ships, a dynamic storyline.

thats what the series needs.
Title: Re: my crazy idea for starfox
Post by: Smoke39 on February 24, 2008, 01:53:57 AM
The on-rails gameplay is what makes Star Fox fun to me.  Without it you're just flying in circles trying to get behind an enemy in boring, repetative dogfights.
Title: Re: my crazy idea for starfox
Post by: walkingdead2 on February 24, 2008, 02:23:31 AM
every mission is the same when your on rails.  a bunch of enemy's come at you, then you shoot at them.  but if you do an open environment you can do many things. each mission does not have to be about go from point a to point b then fight the boss, you know the cliche boss in every Nintendo game where you have to find its weakness.  yea there are going to be some throw away levels but find me a game that has none.

i just think this series needs a western approach to it rather than the eastern approach that its had for years.
Title: Re: my crazy idea for starfox
Post by: Smoke39 on February 24, 2008, 02:51:21 AM
every mission is the same when your on rails.  a bunch of enemy's come at you, then you shoot at them.
That isn't true.  When the player is on rails, the level designer is able to craft a variety of different obstacles for the player to overcome.  It's a lot more interesting than flying around freely in an open environment with nothing but lasers coming from every direction and a few big stationary targets to take down.

i just think this series needs a western approach to it rather than the eastern approach that its had for years.
I think Star Fox should stick to what makes it unique.  If you want a game with a "western approach" you can play a "western" game.
Title: Re: my crazy idea for starfox
Post by: DAaaMan64 on February 24, 2008, 03:31:52 AM
see the thing is when you add all the on foot missions and all that other crazy stuff its not starfox any more.  the fact of the matter is the year is 2008 and games need a cohesive story, pretty graphics, and some design element to keep the average player involved.  in the wing commander games you had people flying in support of you.  what a great on line element to add.  an actual person not just a person controlled by AI.

i just want to see this series continue and stop sucking.  and i hate games on rails.  i want to feel like i have the controll.

branching pathways, different ships, a dynamic storyline.

thats what the series needs.

I will defend those foot missions!  I contend that by the Star Fox formula thatguy proposed, that the on foot missions must feel frantic and desperate, that they can be done in Star Fox.  Running on foot is simply a different vehicle in a different perspective. Putting tons of enemies in front of you and giving that feeling of awesomeness as you cream them rocks!
Title: Re: my crazy idea for starfox
Post by: Kairon on February 24, 2008, 03:47:47 AM
I, personally, want Star Foix to remain ON RAILS!

... that is all.
Title: Re: my crazy idea for starfox
Post by: NWR_insanolord on February 24, 2008, 04:32:58 AM
I think Star Fox 64 got it right, with mostly on-rails but having some all-range mode stuff in there too.
Title: Re: my crazy idea for starfox
Post by: that Baby guy on February 24, 2008, 06:46:44 AM
see the thing is when you add all the on foot missions and all that other crazy stuff its not starfox any more.  the fact of the matter is the year is 2008 and games need a cohesive story, pretty graphics, and some design element to keep the average player involved.  in the wing commander games you had people flying in support of you.  what a great on line element to add.  an actual person not just a person controlled by AI.

i just want to see this series continue and stop sucking.  and i hate games on rails.  i want to feel like i have the controll.

branching pathways, different ships, a dynamic storyline.

thats what the series needs.

I will defend those foot missions!  I contend that by the Star Fox formula thatguy proposed, that the on foot missions must feel frantic and desperate, that they can be done in Star Fox.  Running on foot is simply a different vehicle in a different perspective. Putting tons of enemies in front of you and giving that feeling of awesomeness as you cream them rocks!

That's the thing, though.  With the on foot missions we've seen, that isn't present.  Not at all.  You play with an entirely different tactical approach.  Rather than shooting to avoid being shot, you have to find positions where you won't be shot.  Rather than approaching a room of enemies all at once, you have to take them out one or two at a time.  Sure, your character can run fast, but the weapons, when used against a mass of enemies, are un-effective, and your character has no real defense from attacks a majority of the time, other than standing behind a wall.  StarFox 64 never hid behind a wall.  StarFox never hid behind a wall.  That's not tension, that's tedious.
Title: Re: my crazy idea for starfox
Post by: DAaaMan64 on February 24, 2008, 07:23:45 AM
see the thing is when you add all the on foot missions and all that other crazy stuff its not starfox any more.  the fact of the matter is the year is 2008 and games need a cohesive story, pretty graphics, and some design element to keep the average player involved.  in the wing commander games you had people flying in support of you.  what a great on line element to add.  an actual person not just a person controlled by AI.

i just want to see this series continue and stop sucking.  and i hate games on rails.  i want to feel like i have the controll.

branching pathways, different ships, a dynamic storyline.

thats what the series needs.

I will defend those foot missions!  I contend that by the Star Fox formula thatguy proposed, that the on foot missions must feel frantic and desperate, that they can be done in Star Fox.  Running on foot is simply a different vehicle in a different perspective. Putting tons of enemies in front of you and giving that feeling of awesomeness as you cream them rocks!

That's the thing, though.  With the on foot missions we've seen, that isn't present.  Not at all.  You play with an entirely different tactical approach.  Rather than shooting to avoid being shot, you have to find positions where you won't be shot.  Rather than approaching a room of enemies all at once, you have to take them out one or two at a time.  Sure, your character can run fast, but the weapons, when used against a mass of enemies, are un-effective, and your character has no real defense from attacks a majority of the time, other than standing behind a wall.  StarFox 64 never hid behind a wall.  StarFox never hid behind a wall.  That's not tension, that's tedious.

Well I hope we get those foot missions because I love them, they were fun, I heard all the usual suspects still talking to me when I played and it felt like StarFox to me.
Title: Re: my crazy idea for starfox
Post by: Mario on February 24, 2008, 08:11:35 AM
It'll be a 2D platformer
Title: Re: my crazy idea for starfox
Post by: NWR_pap64 on February 24, 2008, 09:51:57 AM
I think Star Fox 64 got it right, with mostly on-rails but having some all-range mode stuff in there too.

I agree. Starfox was a good game and all but Starfox 64 is in my opinion the best game in the whole series.

The controls were butter smooth. If you kept flying into too many enemies or crashing into obstacles it was because YOU weren't paying attention, not because the controls sucked.

The voice acting also added a lot of charm to the presentation. True it was cheesy at times, but it gave you the sense that you were playing in a living, breathing world. Its something that we take for granted nowadays.

Finally, the levels were perfect in their execution. There wasn't a level I hated playing through. I loved them so much that I went as far as to get a medal on each and every level. The music was quite good, too!

As much as I enjoyed Starfox Command I do yearn for a game like Starfox 64...
Title: Re: my crazy idea for starfox
Post by: Kairon on February 24, 2008, 11:16:29 AM
The levels were better than that pap64. They were so awesome that even AFTER we got medals on every level on every difficulty, my younger brother and I would intentionally play different routes through the game just for fun and revisiting certain levels, as if they were multiple branches of a storyline we wanted to live over again and again.
Title: Re: my crazy idea for starfox
Post by: walkingdead2 on February 24, 2008, 02:12:11 PM
i just want to see the series continue and stay starfox.  defend the on foot missions all you want.  but thats not starfox.  i also want to see the series evolve so to speak cause it is really an untaped goldmine.  there aren't many games in this genera any more. 

this series does not need to be a 3rd tier IP for nintendo.

and as for playing western games like this... name some and i would be happy to.
Title: Re: my crazy idea for starfox
Post by: NWR_insanolord on February 24, 2008, 02:35:37 PM
You can't write off the on-foot missions because they aren't Star Fox and then not want it to be on-rails. Star Fox is on-rails.
Title: Re: my crazy idea for starfox
Post by: DAaaMan64 on February 24, 2008, 07:03:35 PM
... wait there were "on foot" in Star Fox 64's multiplayer. http://youtube.com/watch?v=3tMKXVzyl_4

Star Fox 64's multiplayer was quite good, it wasn't intense or desperate and therefor not to formula, but it was quite fun.

Keep the on foot missions!  Fox is still in character and a badass on foot!
Title: Re: my crazy idea for starfox
Post by: Armak88 on February 24, 2008, 10:34:21 PM
I wouldn't mind on foot missions if they were done right, but I just want a kickass starfox game again, and I think the best way to get that is to go back to flying. Maybe another game could be all on foot fox, but I would rather see one thing done right than two or more things poorly implemented. And if I have to make the choice between fox in an awring and fox on foot, I'll take fox in the air every time.
Title: Re: my crazy idea for starfox
Post by: Smoke39 on February 24, 2008, 11:49:01 PM
Star Fox 64's multiplayer was quite good, it wasn't intense or desperate and therefor not to formula, but it was quite fun.
Flying in circles through a big, empty level and spraying your opponent with a burst of laser fire every once in a while when you come accross them isn't very fun.  Especially when things mainly came down to who had found the laser upgrade.

and as for playing western games like this... name some and i would be happy to.
I don't know; I don't pay much attention to the genre.  But if there's a lack of such games, it isn't Star Fox's responsibility to fill the niche, just as it wasn't Metroid's responsibility to provide Nintendo with an FPS (e.g., Metroid fan backlash to Hunters).
Title: Re: my crazy idea for starfox
Post by: EasyCure on February 25, 2008, 12:21:17 AM
... wait there were "on foot" in Star Fox 64's multiplayer. http://youtube.com/watch?v=3tMKXVzyl_4

Star Fox 64's multiplayer was quite good, it wasn't intense or desperate and therefor not to formula, but it was quite fun.

Keep the on foot missions!  Fox is still in character and a badass on foot!

thats exactly what i was going to say. You cant say that on-foot missions arent a part of starfox because obviously the designers of the BEST Star Fox game wanted to add some on foot stuff, or else they would of left it out completely.

also, Armak88 i have played Sin & Punishment, not only back on the 64 but i have it on the VC now as well and the difference between that and star fox is all in the movement. Sure its also on rails and you're blasting sh*t outta the sky left and right but you're not around the way you do in an Arwing. your movement is mainly left and right with some jumping thrown in. Theres no way you can avoid a giant laser by hugging the top corners of the screen in S&P. Point is, if movement was that restricted, yes i agree that IR pointing for aiming would work, but i still dont think it'd work for star fox.

[q]i just want to see the series continue and stay starfox.  defend the on foot missions all you want.  but thats not starfox.  i also want to see the series evolve so to speak cause it is really an untaped goldmine.  there aren't many games in this genera any more.[/q]

Let me get this straight, you want the series to continue and stay "star fox" or, true to its roots, but you also want the series evolve. But arent the on-foot missions of assault an evolution of the series? Look at the on-foot battles from the SF64 multiplayer and they suck because of how limited the multiplayer was. Now if you imagine that but put it in the games single player mode you'd have somethign similar to what Namco did in Assault. I call that an evolution of the series. You'd be stifling the series if you pigeon held it to JUST on rails or JUST Arwing missions.

The fact is Star Fox is a group of mercenaries for hire, so if somewhere in the story someone wants them hired for a mission that can be done on foot, let them do it. They wouldnt pass up that paycheck. If your argument is that the on-foot missions dont feel like a starfox game then it might just be that you're close minded. I know when I played thru Assault those missions felt right; you're speeding around, shooting a ton of sh*t and ducking moving out of harms way. Maybe if they made an on-foot mission that was also on-railes you'd like it more. You already mentioned S&P so im assuming you already think the two are similar.

Next Star Fox games needs to be done in house and i have faith they'll take all of the series best elements and make a game that can top SF64.
Title: Re: my crazy idea for starfox
Post by: Smoke39 on February 25, 2008, 12:54:33 AM
In a sense, aren't the landmaster missions sort of a proof of concept for on-foot missions?  That is, they show that Star Fox can work on the ground.
Title: Re: my crazy idea for starfox
Post by: walkingdead2 on February 25, 2008, 02:08:47 AM
the fact of the matter is the game is called starfox... not foot fox and that's the way it should be.

second don't call me closed minded cause i didn't like the foot missions in assault.  that game was just aw full and as much of a fanboy as i am i cant just give Nintendo a pass on every thing they do. (or outsource)

its ridiculous to call me close minded cause i didn't like something in one game.  were not talking about the social ramifications of Raoul Castro taking power in Cuba, and how that's going to affect Florida's economics, as well as trade with Venezuela.

i just didn't like starfox assault.  and if the foot missions were so good on sf64 why didn't they put them in the real game? probably cause it didn't feel like starfox.
Title: Re: my crazy idea for starfox
Post by: Smoke39 on February 25, 2008, 02:15:53 AM
the fact of the matter is the game is called starfox... not foot fox and that's the way it should be.
Well, on that note, it isn't called Land Fox or Aqua Fox, either.
Title: Re: my crazy idea for starfox
Post by: DAaaMan64 on February 25, 2008, 03:15:32 AM

second don't call me closed minded cause i didn't like the foot missions in assault.  that game was just aw full and as much of a fanboy as i am i cant just give Nintendo a pass on every thing they do. (or outsource)


Your in the wrong forum if you think we give Nintendo any free passes here.

Title: Re: my crazy idea for starfox
Post by: walkingdead2 on February 25, 2008, 04:47:18 AM
am i just the only one who wants to see this game return to its roots... and be proud again.  i guess i am cause every one else wants foot missions or the inability to have any freedom in the game.
Title: Re: my crazy idea for starfox
Post by: Smoke39 on February 25, 2008, 05:26:54 AM
Ditching the rails =/= returning to its roots.
Title: Re: my crazy idea for starfox
Post by: Armak88 on February 25, 2008, 05:43:00 AM
Ditching the rails =/= returning to its roots.

QFT

Being able to fly anywhere would be so strange for a starfox game. Part of the fun in the 64 game was finding new paths in each level. I know it's been said already but having the game on rails allows the developer to place obstacles and changes in your path that have to be overcome. It's like running through a gauntlet. I don't understand how you could be a fan of starfox and hate the idea of on rails gameplay.
Title: Re: my crazy idea for starfox
Post by: walkingdead2 on February 25, 2008, 01:20:05 AM
Ditching the rails =/= returning to its roots.

no but driving tanks and running around fighting dinosaurs is far far far from its roots.
Title: Re: my crazy idea for starfox
Post by: DAaaMan64 on February 25, 2008, 01:23:00 AM
Ditching the rails =/= returning to its roots.

no but driving tanks and running around fighting dinosaurs is far far far from its roots.

I don't know what roots your talking about, but the landmaster was in the 64 version and that was when the series was prime.
Title: Re: my crazy idea for starfox
Post by: walkingdead2 on February 25, 2008, 04:06:21 AM
i must admit that the 64 version is the only one i haven't played.  but i have played every other one... well not 2 that was only in japan though.
Title: Re: my crazy idea for starfox
Post by: Shift Key on February 25, 2008, 04:11:34 AM
i must admit that the 64 version is the only one i haven't played.  but i have played every other one... well not 2 that was only in japan though.

You wouldn't be so bitter if you'd have played it.
Title: Re: my crazy idea for starfox
Post by: NWR_insanolord on February 25, 2008, 04:13:00 AM
You're a fan of Star Fox but you haven't played the best game in the series? You really should pick it up on the VC. And the SNES Star Fox 2 was never released anywhere, even in Japan, but it was close to completion when it got canceled and a ROM of it is out there on the net.
Title: Re: my crazy idea for starfox
Post by: EasyCure on February 25, 2008, 11:19:18 AM
On-foot Fox.. LOL

if anything, that statement alone shows how you're being closed minded. And honestly, in my original post i meant to say something like "you're either closed minded or..." but i guess i was in such a hurry i only left it at "you're closed minded" which sounds like an insult, which i didnt mean so sorry if i got you all worked up.

I just dont see how after 4 real installments of the game (i dont count Adventures because it was TOO much of a departure, and i wont defend it because it isnt a real Star Fox game, it was a game called Dinasaur Planet and reworked to use Starfox characters.. if you didnt know). 2 of which feature the landmaster tank (not sure about Command so maybe 3) people still complain about it or the on foot missions. Like Smoke39 stated, the landmaster alone is proof that the game works on the ground as well. Those levels were awesome, albeit a little slower paced.

And if you've never played Starfox 64 than you better get on it, NOW. It is everything a sequel should be and completely blows the original out of the water. Its been long enough now that it has the nostalgia factor working for it too but it just didnt have the difficulty of the original... i think thats the only factor that really keeps it from making fans forget about the original. The graphics in the original were great for its time because of the SuperFX chip but starfox64 is one of the few games (in my opinion anyway) on the N64 that dont look ugly ten years later. Plus Starfox64 introduced the rumble pak which really put you in the game. Today i barely ever feel the rumble in games, i think we take it for granted, but back then.. awesome!

Also to clarify, im not against the All-range levels, they were fun too but they clearly fall short of the great on-rail levels. I'm also not saying that on-rails is the way to go. What I'm saying is that if Starfox wants to return to glory it should do everything its already done (Railed/Non-railed levels, Varied vehicles to pilot, on foot missions, different paths to reaching the End Boss, different paths within levels, sense of team thru good story/script, replayability, a challenge, smooth controls) and take it to the next level.. you know, what they SHOULD be doing with the series. Assault was a good evolution of the series gameplay but it fell short to the magic of N64 game. The on-foot missions are fun but they also got repetitive because they were abundant. The Flying missions didnt feel right.. something about the enemy patterns and the pacing just put me off about it.. it just fell short. It felt like a Star Fox game, it just didnt feel like a GREAT starfox game. To be cliche, it was the "mario sunshine" of the star fox series. i want a star fox "galaxy" caliber game and honestly, i dont think a 3rd party could do that the next time around.
Title: Re: my crazy idea for starfox
Post by: walkingdead2 on February 25, 2008, 11:44:42 AM
You're a fan of Star Fox but you haven't played the best game in the series? You really should pick it up on the VC. And the SNES Star Fox 2 was never released anywhere, even in Japan, but it was close to completion when it got canceled and a ROM of it is out there on the net.

how can i play starfox 64 on the snes.

and i thought starfox 2 was released... ohhh well i was wrong.
Title: Re: my crazy idea for starfox
Post by: UltimatePartyBear on February 25, 2008, 01:12:04 PM
There have only been two Star Fox games: one on the SNES and one on the N64.  I don't know what this "Assault" thing you guys are talking about is, but for some reason the thought of it makes me want to kill things.
Title: Re: my crazy idea for starfox
Post by: Nick DiMola on February 25, 2008, 01:47:58 PM
There have only been two Star Fox games: one on the SNES and one on the N64.  I don't know what this "Assault" thing you guys are talking about is, but for some reason the thought of it makes me want to kill things.

No props for Star Fox 2 ... I mean Command?
Title: Re: my crazy idea for starfox
Post by: DAaaMan64 on February 25, 2008, 01:52:44 PM
There have only been two Star Fox games: one on the SNES and one on the N64.  I don't know what this "Assault" thing you guys are talking about is, but for some reason the thought of it makes me want to kill things.

No props for Star Fox 2 ... I mean Command?

Command wasn't bad, but I had missed the on rails stuff a lot and all-range mode annoyed me for all the reasons it already did. Having to turn around too much.
Title: Re: my crazy idea for starfox
Post by: UltimatePartyBear on February 25, 2008, 02:56:15 PM
There have only been two Star Fox games: one on the SNES and one on the N64.  I don't know what this "Assault" thing you guys are talking about is, but for some reason the thought of it makes me want to kill things.

No props for Star Fox 2 ... I mean Command?

Once upon a time, reading about Star Fox 2 in Nintendo Power made me excited in all the right ways.  Then it got canceled, and then Star Fox 64 came out and solidified the series concept.  Before that, with only one game called Star Fox, they were completely free to change things up in the sequel, and it would have been awesome.  They didn't do that, though.  They started experimenting after the series was defined, and it worked against them.  Star Fox Adventures is about as much a Star Fox game as Link's Crossbow Training is a Zelda game, for example.  That's not to say that any spin-off game like that has to be bad.  It's just that every Star Fox spin-off game has been very, very bad.

So I didn't even give Command a chance.  It was the same concept I once drooled over in Nintendo Power, sure, but the Star Fox series was already dead.
Title: Re: my crazy idea for starfox
Post by: DAaaMan64 on February 25, 2008, 03:09:31 PM
It's just that every Star Fox spin-off game has been very, very bad.

I don't really think so, nothing has been great but nothing has been terrible.  All the games played well and were solid entertainment but they weren't anything real striking.  I though Dinosaur Planet was okay, but not great. Had it not been so damned frustrating and if the controls had felt more fluid I would have probably liked it quite a lot.  Sounds like it just shouldn't have been developed by Rare. 

That is my honest opinion of Star Fox Adventures and yes that game wasn't too bad.  For example our own review gave the game an 8, and IGN gave it a 9.  It averaged an 8.1 on game rankings and Assault averaged a 7.1(We gave it two 7s).  Far from "very very bad"
Title: Re: my crazy idea for starfox
Post by: walkingdead2 on February 25, 2008, 03:26:16 PM
On-foot Fox.. LOL

if anything, that statement alone shows how you're being closed minded.

im really tired of this open minded closed minded argument.  my opinion is a closed minded one and there for not valid to you.  why cant i have my opinion.  if i don't like something im not going to say i do just to do it.  in fact your close minded because you cant accept the open world branching storyline idea i had that keeps fox in a space ship... there you go i turned the table on you.

why don't we just discuss this topic rather than calling each other names.
Title: Re: my crazy idea for starfox
Post by: UltimatePartyBear on February 25, 2008, 04:02:23 PM
That is my honest opinion of Star Fox Adventures and yes that game wasn't too bad.  For example our own review gave the game an 8, and IGN gave it a 9.  It averaged an 8.1 on game rankings and Assault averaged a 7.1(We gave it two 7s).  Far from "very very bad"

Clearly I disagree with those scores.  I find myself liking Dinosaur Planet less and less as time goes by.  I can't think of it without blaming it for being a textbook example of how not to apply a license to a game, for introducing ridiculous and terrible concepts to the Star Fox series, and for encouraging the idea of Fox running around outside his Arwing, which led directly to the game I consider the worst purchase I ever made, even though I spent less than $15 on it.

Now, before we go in a circle again, I know some people liked the on-foot crap.  You're welcome to your opinion.  The simple fact of the matter is that those are not even remotely a part of what I think a good Star Fox game should be, and there is no way to make them good enough because being Fox McCloud is not the appeal of the game.  The appeal of the game is flying an Arwing fighter against impossible odds and winning.  Fox is a cool character, sure, but only because he's the ace pilot of a highly destructive machine of war.  If you take that part of his character away, he's just another funny animal, no cooler than Crash or Bubsy.

(I'll grant an exception for the Landmaster because the MacBeth stage in Star Fox 64 is a beautiful symphony of destruction.)
Title: Re: my crazy idea for starfox
Post by: DAaaMan64 on February 25, 2008, 04:12:15 PM
That is my honest opinion of Star Fox Adventures and yes that game wasn't too bad.  For example our own review gave the game an 8, and IGN gave it a 9.  It averaged an 8.1 on game rankings and Assault averaged a 7.1(We gave it two 7s).  Far from "very very bad"

Clearly I disagree with those scores.  I find myself liking Dinosaur Planet less and less as time goes by.  I can't think of it without blaming it for being a textbook example of how not to apply a license to a game, for introducing ridiculous and terrible concepts to the Star Fox series, and for encouraging the idea of Fox running around outside his Arwing, which led directly to the game I consider the worst purchase I ever made, even though I spent less than $15 on it.

Now, before we go in a circle again, I know some people liked the on-foot crap.  You're welcome to your opinion.  The simple fact of the matter is that those are not even remotely a part of what I think a good Star Fox game should be, and there is no way to make them good enough because being Fox McCloud is not the appeal of the game.  The appeal of the game is flying an Arwing fighter against impossible odds and winning.  Fox is a cool character, sure, but only because he's the ace pilot of a highly destructive machine of war.  If you take that part of his character away, he's just another funny animal, no cooler than Crash or Bubsy.

(I'll grant an exception for the Landmaster because the MacBeth stage in Star Fox 64 is a beautiful symphony of destruction.)

I guess we agree to disagree, because I though the on-foot stuff from Assault felt smooth, fun, and I thought I was playing real StarFox when I was doing the on-foot stuff.
Title: Re: my crazy idea for starfox
Post by: that Baby guy on February 25, 2008, 09:46:42 PM
That is my honest opinion of Star Fox Adventures and yes that game wasn't too bad.  For example our own review gave the game an 8, and IGN gave it a 9.  It averaged an 8.1 on game rankings and Assault averaged a 7.1(We gave it two 7s).  Far from "very very bad"

Clearly I disagree with those scores.  I find myself liking Dinosaur Planet less and less as time goes by.  I can't think of it without blaming it for being a textbook example of how not to apply a license to a game, for introducing ridiculous and terrible concepts to the Star Fox series, and for encouraging the idea of Fox running around outside his Arwing, which led directly to the game I consider the worst purchase I ever made, even though I spent less than $15 on it.

Now, before we go in a circle again, I know some people liked the on-foot crap.  You're welcome to your opinion.  The simple fact of the matter is that those are not even remotely a part of what I think a good Star Fox game should be, and there is no way to make them good enough because being Fox McCloud is not the appeal of the game.  The appeal of the game is flying an Arwing fighter against impossible odds and winning.  Fox is a cool character, sure, but only because he's the ace pilot of a highly destructive machine of war.  If you take that part of his character away, he's just another funny animal, no cooler than Crash or Bubsy.

(I'll grant an exception for the Landmaster because the MacBeth stage in Star Fox 64 is a beautiful symphony of destruction.)

I think on-foot would be fine if they were to capture the feel of the on-rails StarFox 64 missions.  They don't.  They're completely different.  Did anyone notice that playing on foot in the N64 version was a lot more like playing Sin and Punishment?  If they had included whatever on-foot mission they might have been planning, it likely would have been much better than what Assualt had.  I don't rule out any possibilities, because I expect the intensity of the on-rails missions.  If that isn't there, then I don't like it.
Title: Re: my crazy idea for starfox
Post by: Stogi on February 25, 2008, 10:34:58 PM
I've read pretty much all that was posted, and I have to agree with some of you. Starfox doesn't need to be reinvented to be exciting and fun; it just has to be well made.

All Starfox needs is good fast and furious gameplay with an unmatched sense of speed (think faster than F-Zero and Burnout). As much as I liked fighting bosses and enemies, I always enjoyed the thrill of using evasive maneuvers to get through treacherous areas more.

I also think Starfox needs a SIGNIFICANT boost in graphix. Since the game is on rails for the majority of the levels, I think it could easily match the graphical prowess of say, MP3.

EDIT:::

Oh, I forgot to mention controls. I think having the nunchuck move Fox around the screen, while the remote controls the aim and rotation of the ship is the only way to go. I also think there needs to be an "Insane mode" where you can't see where your pointing (i.e., no dot on the screen represent where the remote is pointing).
Title: Re: my crazy idea for starfox
Post by: Smoke39 on February 25, 2008, 10:52:54 PM
I don't think aiming should be seperated from movement when piloting an Arwing.  Besides the fact that it would just feel weird not having fixed guns pointing in the direction your ship's going, it would be too easy to just leave your crosshair resting on a boss' weak point while focusing on dodging.  Part of the challenge of shoot 'em ups is being forced to risk your life just to make your shots count.
Title: Re: my crazy idea for starfox
Post by: EasyCure on February 25, 2008, 11:24:41 PM
[q]I've read pretty much all that was posted, and I have to agree with some of you. Starfox doesn't need to be reinvented to be exciting and fun; it just has to be well made.

All Starfox needs is good fast and furious gameplay with an unmatched sense of speed (think faster than F-Zero and Burnout). As much as I liked fighting bosses and enemies, I always enjoyed the thrill of using evasive maneuvers to get through treacherous areas more.
[/q]

yes yes yes.

i dont think the formula needs to be changed drastically, just be improved upone whats already established and make it an excellent game! we already have great arwing stuff, how about some more carnage via the landmaster and blue marine. we already have on-foot missions so to never have them again would be odd, so why not take it but make it work into whats already in the star fox formula? i actually liked most of those missions in Assault but i wouldnt mind if they took that and made some on-rales missions that were on foot.

in starfox 64's multiplayer, when you were out of your vehicle you were forced to move forward because the engine was designed around the vehicles always moving forward, which is why it felt like S&P to those whove played it. they couldnt make up on the control stick act as move forward because that was already being used for aiming.. what if they just brought that back and had a level where you were forced to move forward; running, gunning and dogeing. That feels a little more like star fox right? i wouldnt mind seeing that, and i wouldnt mind seeing a free roaming on foot levels either because there were some good ones in Assault, and it still felt like a starfox game. Standing on Star Worlfs wing while you blasted away the infected General Pepper was amazing![/spoier]

I'm not defending strictly on rails, im not saying all levels should be all-range either or knocking different paths and branching storylines. I want a fair balance of it all actually. Star fox 1  had linear on rails levels, with some branching paths. Star fox 64 Introduced even more branching paths, a bit of a branching story, and all range, free roam levels (albeit somewhat limited), and 2 new vehicles. Assault introduced on foot missions. Why cant the next game have all of the above? Hell why not throw in the "transformers' type concept they used in Starfox2 and scrapped from Starfox64 while we're at it.
Title: Re: my crazy idea for starfox
Post by: that Baby guy on February 25, 2008, 11:43:48 PM
So your favorite part of the on-foot missions is the part where you're really on an Arwing?  How would you like to know that the engine works differently at those points?  You're basically glued to the Arwing and you can't stand on them that easily at all using the actual on-foot engine.

So basically, you were playing on-rails at one of the most notable parts in the game.  The Landmaster in SF64 was much better than the "all-range" Landmaster we had in Assualt, and Assualt completely neglected the Blue Marine, which is a favorite for several SF64 players.  Like I said, I don't mind alternative gameplay, but that gameplay has to capture the feel that's present in the majority of SF and SF64, and Assualts gameplay, except for a few parts, was unable to do that.
Title: Re: my crazy idea for starfox
Post by: EasyCure on February 26, 2008, 12:30:49 AM
so what if that was my favorite part of the on foot missions? that doesnt lessen my opinion of those missions just because im glued to an arwing and can only strafe left and right. i would of enjoyed those missions just as much if they didnt include that part of the game, it was just a really cool moment in the game.
Title: Re: my crazy idea for starfox
Post by: Stogi on February 26, 2008, 01:28:25 AM
I don't think aiming should be seperated from movement when piloting an Arwing.  Besides the fact that it would just feel weird not having fixed guns pointing in the direction your ship's going, it would be too easy to just leave your crosshair resting on a boss' weak point while focusing on dodging.  Part of the challenge of shoot 'em ups is being forced to risk your life just to make your shots count.

I was thinking about that, but all you would really have to do is make the enemies harder. And, there is no reason why the bosses weak point can't be made so it's hard to hit.

Plus, I like the possibilities for the control scheme. Being able to move and shoot in different directions opens up a lot of gameplay possibilities that simply aren't intuitive enough without the wiimote. For example, imagine the type of new weaponry one could create. There could be a laser beam that can only used sparingly, but when activated it can be used to cut entire pieces off enemies/objects. You could even borrow some of the weapons used in MP3, like the multi-missile system. Use the wiimote to designate up to 4 targets, and launch 4 simultaneous missiles. Those are just a couple from the top of my head.

But enough about weapons talk; there are some really cool possibilities for the control scheme that doesn't focus on weapons. For instance, during part of the game you could literally receive commands from the wiimote speaker telling you of impending doom, yet still be able to dodge and shoot forward with the nunchuck (the game automatically switches to forward firing when you aren't pointing at the screen).
Title: Re: my crazy idea for starfox
Post by: walkingdead2 on February 26, 2008, 12:42:06 PM
so what if that was my favorite part of the on foot missions? that doesnt lessen my opinion of those missions just because im glued to an arwing and can only strafe left and right.

well it does show how close minded you are because of your opinion... im just saying that if thats your only favorite part... well thats close minded.
Title: Re: my crazy idea for starfox
Post by: Nick DiMola on February 26, 2008, 02:57:47 PM
Here is my crazy idea for Star Fox. Go back and look at Star Fox 64 and do more of it except with better graphics. Yup, that should do it.
Title: Re: my crazy idea for starfox
Post by: DAaaMan64 on February 26, 2008, 02:59:00 PM
Here is my crazy idea for Star Fox. Go back and look at Star Fox 64 and do more of it except with better graphics. Yup, that should do it.

It's TP all over again.

^ trolling
Title: Re: my crazy idea for starfox
Post by: Nick DiMola on February 26, 2008, 04:04:19 PM
Here is my crazy idea for Star Fox. Go back and look at Star Fox 64 and do more of it except with better graphics. Yup, that should do it.

It's TP all over again.

^ trolling

So what you are saying is that it's guaranteed to work and make for the best Star Fox yet? Awesome, do it Nintendo.

^ More Trolling
Title: Re: my crazy idea for starfox
Post by: EasyCure on February 26, 2008, 04:19:37 PM
let it go dude, let it go..
Title: Re: my crazy idea for starfox
Post by: DAaaMan64 on February 26, 2008, 05:14:42 PM
Here is my crazy idea for Star Fox. Go back and look at Star Fox 64 and do more of it except with better graphics. Yup, that should do it.

It's TP all over again.

^ trolling

So what you are saying is that it's guaranteed to work and make for the best Star Fox yet? Awesome, do it Nintendo.

^ More Trolling

:D ;)
Title: Re: my crazy idea for starfox
Post by: NinGurl69 *huggles on February 26, 2008, 07:22:14 PM
You guys are catching on.
Title: Re: my crazy idea for starfox
Post by: NWR_pap64 on February 26, 2008, 07:45:39 PM
The ironic thing? If Nintendo were to just take Starfox 64 and make it prettier, grander and better fans would bitch that its more of the same...

However, Starfox 64 was the best game in the entire series so maybe they SHOULD go back and look at what made it ROCK!
Title: Re: my crazy idea for starfox
Post by: walkingdead2 on February 27, 2008, 11:01:14 AM
so i just want to get all this straight.  the majority of you guys want a completely linear design in gameplay.  but you want each level to be on rails with branching paths.  most of you seem to be cool with the on foot levels, but i would venture a guess that the majority are indifferent to them.  with more that hate them thank like them.

is this about right... you don't want any thing new just pretty graphics.
Title: Re: my crazy idea for starfox
Post by: UltimatePartyBear on February 27, 2008, 11:53:01 AM
is this about right... you don't want any thing new just pretty graphics.

First of all, nothing actually new has been brought up.  Second, you can innovate within the bounds of the Star Fox formula established by the original and N64 games.  I'd even say that innovation without limits leads to disaster.
Title: Re: my crazy idea for starfox
Post by: EasyCure on February 27, 2008, 12:29:16 PM
yes, we're secretly PS360 fans.

i think the word linear has a negative connotation to it these days and thats a shame. We had this discussion about mario galaxy so im not gonna dive into that again.

Say they made another Star Fox game and released it tomorrow, and it was on rails, and it was great with online multi/co-op and voice chat and no friend codes... people would drop the word "linear" in their review and no matter how high the score was, forums all over the internet would be set aflame with "ZOMG STARFORX SUCKS" All because people have painted a linear design to be a bad thing, and i dont understand why. The game can still be amazing and have you only go from point A to point B to beat it.
Even if they went the opposite route and made every level a huge free-roaming environment, that would end up being a  linear game as well.

I didnt mind the All-range levels in Star Fox 64 but at times they felt as if they were slowing down the pacing of the game, and i see why some people didnt like them. Yeah, the dog fights were annoying in that you had to keep making loops until the AI decided to turn instead, and yeah sometimes it felt like you were making a left turn for eternity to find the Boss's weekspot which was always in the back, oh and sometimes it felt like a shooting gallery because non of the standard enemies would fire at you and instead you had to chase after slippy to shoot the two or three ships that were on his tail.. but it was still fun! They werent as frantic or challenging as the railed levels that had you dodging lasers and obstacls, but they were still fun.

I think what the majority of us agree on is take what made SF64 great, add more of it and as long as its balanced, itll be good. Pretty graphics would help too but we wont cry over them, we know its not gonna be HD or anything. And as long as the game makes us feel the way SF64 did, we'll be happy if only because it shows the series is on the right track. And they could do that w/o on-foot missions for all i care
Title: Re: my crazy idea for starfox
Post by: walkingdead2 on February 27, 2008, 03:23:40 PM
OK so what i really want to know is how did you take that as a personal attack.  at no time did i ever say any thing about being secret ps360 fans or any thing like that. and hey i like a good liner game from time to time... and i hate grand theft auto and elder scrolls.  all I'm saying as far as liner is concerned is the on rails thing was a crutch when these systems didn't have the processing power to make a grander game.

i have always believed if it ain't broke dont fix it.  but lets face it after the last few games we have had starfox is broke.
Title: Re: my crazy idea for starfox
Post by: Maverick on February 27, 2008, 03:35:01 PM
But why is it broken?  I don't believe it's due to maintaining the "on-rails" aspect, I believe it's due to incompetent companies being left in charge of the franchise (or in Adventure's case, a competent company having Star Fox shoved into their original IP).  I would have full faith in the StarFox franchise again if Nintendo would just make it themselves like they should have been doing over the last several years.
Title: Re: my crazy idea for starfox
Post by: EasyCure on February 27, 2008, 04:23:59 PM
"OK so what i really want to know is how did you take that as a personal attack"

that was a joke
Title: Re: my crazy idea for starfox
Post by: walkingdead2 on February 27, 2008, 04:31:16 PM
its broken because nintendo wont do it.  it's now a 3rd or 4th tier game.  i would have full faith if say a studio like retro or factor 5 would do it.  but that aint happenin.  this game will be outsourced to some 2nd or 3rd tier studio from namco or capcom from here on in.
Title: Re: my crazy idea for starfox
Post by: NWR_insanolord on February 27, 2008, 09:54:34 PM
OK so what i really want to know is how did you take that as a personal attack.  at no time did i ever say any thing about being secret ps360 fans or any thing like that. and hey i like a good liner game from time to time... and i hate grand theft auto and elder scrolls.  all I'm saying as far as liner is concerned is the on rails thing was a crutch when these systems didn't have the processing power to make a grander game.

i have always believed if it ain't broke dont fix it.  but lets face it after the last few games we have had starfox is broke.

The last few games have all gone with a lot of non-linear levels. The last game in the series that most people would agree is great, Star Fox 64, was also the last one to be predominantly linear, and I don't think that's a coincidence.
Title: Re: my crazy idea for starfox
Post by: Armak88 on February 28, 2008, 12:01:28 AM
OK so what i really want to know is how did you take that as a personal attack.  at no time did i ever say any thing about being secret ps360 fans or any thing like that. and hey i like a good liner game from time to time... and i hate grand theft auto and elder scrolls.  all I'm saying as far as liner is concerned is the on rails thing was a crutch when these systems didn't have the processing power to make a grander game.

i have always believed if it ain't broke dont fix it.  but lets face it after the last few games we have had starfox is broke.

The last few games have all gone with a lot of non-linear levels. The last game in the series that most people would agree is great, Star Fox 64, was also the last one to be predominantly linear, and I don't think that's a coincidence.

I gave up after he said he had never played SF64  :(


Edit: haha starfox65
Title: Re: my crazy idea for starfox
Post by: walkingdead2 on February 28, 2008, 12:10:12 AM
sorry i played ever one but sf64 so im not credible.
Title: Re: my crazy idea for starfox
Post by: NWR_insanolord on February 28, 2008, 12:33:35 AM
You should get it on the Virtual Console, it's easily worth 1000 points, especially considering you haven't played it before.
Title: Re: my crazy idea for starfox
Post by: Maverick on February 28, 2008, 01:33:01 AM
I don't want to be offensive, but I kind of do think you lose your credibility by not playing SF64.  You're trying to tell all of us the formula needs to be changed without having experienced the prime example of the "formula".  SF64 is arguably the best of the series (only arguable when compared to the original), and it's what most of us desire out of a new Star Fox title.
Title: Re: my crazy idea for starfox
Post by: walkingdead2 on February 28, 2008, 12:08:58 PM
you know you guys are also missing my original point.  the non linear game play was only 1/3rd of what i wanted.  i just kind of got drawn in to the argument with every one else.  my big thing is i want a big grand theatrical story line.  that's what really gets me to play a game.  it could be compleat crap but if the story is good i will play it to the end. (example final fantasy 12)

its my biggest complaint with the majority of Nintendo games.  no or little story line.

I'm sorry I'm just not a fan of on rails games.  no matter how good sf64 is.  back in the day there was a place for them.  now i just see it as lazy level design.
Title: Re: my crazy idea for starfox
Post by: that Baby guy on February 28, 2008, 12:23:45 PM
Watch a movie.

Actually, most games with "...big grand theatrical story line(s)..." are incredibly linear.  No, they aren't "on rails," but to progress, you'll be performing routine actions that were predetermined by the game's designer in a specific, predesigned order.  Most non-western RPG's are built that way.  Most games with in-depth stories are built that way.  A game on rails is just a game designed for a specific play experience.  It can have a good storyline, or it can have a terrible one, but regardless, the progression is about as linear as most other games out there, whether it's called out that way or not.
Title: Re: my crazy idea for starfox
Post by: NWR_insanolord on February 28, 2008, 12:25:23 PM
If your main focus in games is the story you really shouldn't have bought a Wii. Third parties refuse to take it seriously and Nintendo, based on the philosophy of Shigeru Miyamoto, the greatest human being who ever lived and has never been wrong about anything ever, doesn't put big stories in games.
Title: Re: my crazy idea for starfox
Post by: Nick DiMola on February 28, 2008, 12:43:01 PM
I'm sorry I'm just not a fan of on rails games.  no matter how good sf64 is.  back in the day there was a place for them.  now i just see it as lazy level design.

Well you have fallen for the biggest load of crap in game journalism. Going from Point A to Point B on rails is not lazy level design, it is a design choice. Just because you don't like it doesn't mean it is lazy. There are plenty of creative, exciting things that can be done on-rails in a shooter fashion, go play Panzer Dragoon Orta or Sin & Punishment or most importantly STAR FOX 64.

To address your other point about story, a grand story would be great, but it will always feel ridiculous in the SF universe if the characters are to remain the same. Good story line or terrible story line, in a game like SF, it isn't going to change the play experience much. It may make you feel as if your purpose is greater, but the play style will be identical.

Debating about something and not even playing the prime example you are debating against is ridiculous.
Title: Re: my crazy idea for starfox
Post by: UltimatePartyBear on February 28, 2008, 12:53:07 PM
you know you guys are also missing my original point.  the non linear game play was only 1/3rd of what i wanted.  i just kind of got drawn in to the argument with every one else.  my big thing is i want a big grand theatrical story line.  that's what really gets me to play a game.  it could be compleat crap but if the story is good i will play it to the end. (example final fantasy 12)

its my biggest complaint with the majority of Nintendo games.  no or little story line.

I'm sorry I'm just not a fan of on rails games.  no matter how good sf64 is.  back in the day there was a place for them.  now i just see it as lazy level design.

It sounds to me like you just want a grand space opera game from Nintendo, and you chose the wrong franchise for it based simply on superficial similarities.  Star Fox 64, incidentally, has a grand space opera storyline which also happens to be completely ridiculous thanks to the characters and sheer over-the-topness.  That's part of its charm.

No, Star Fox as a franchise cannot support a serious, deep story by design.  You should really be asking for a new franchise.  A new franchise wouldn't carry any of the baggage that's causing all this arguing.  You should probably be asking somebody other than Nintendo, too.
Title: Re: my crazy idea for starfox
Post by: walkingdead2 on February 28, 2008, 01:18:29 PM
Watch a movie.

Actually, most games with "...big grand theatrical story line(s)..." are incredibly linear.  No, they aren't "on rails," but to progress, you'll be performing routine actions that were predetermined by the game's designer in a specific, predesigned order.  Most non-western RPG's are built that way.  Most games with in-depth stories are built that way.  A game on rails is just a game designed for a specific play experience.  It can have a good storyline, or it can have a terrible one, but regardless, the progression is about as linear as most other games out there, whether it's called out that way or not.

i want to thank you for not reading what i have writ en and instead just taking one of my points and using it out of context.  you should go in to politics your spin is so good.

and i want to thank the rest of you for being so closed minded that you wont respect my opinion and instead just come down on me because I'm "close minded" and because i didn't play 1 of the many games in this franchise.  i want to thank none of you for even coming close to agreeing with me on any of my points and just nit picking 1 of them.  i Finlay get it.  as much as you all bitch and complain the majority of you on this board will continue to take was Nintendo gives you.

i will always play the super Mario games, i will always give Zelda a shot, and i will always buy Nintendo new system... but I'm going to vote with my dollars and not buy crap.  i wish you would do the same.
Title: Re: my crazy idea for starfox
Post by: Maverick on February 28, 2008, 01:25:47 PM
I agree that a great story would be... great.  Like you, I will look passed a game's faults if the story and cinematics suck me in to the universe.  An example of this that I'm currently playing is Devil May Cry 4.  I suck at it, I'm playing on the easiest difficulty and I'm still having trouble, but I keep going 'cause I love watching the cutscenes.

I apologize if I've missed some of your other arguments, I just noticed the back in forth going on about the "on-rails" gameplay, and to me, that's what the "feel" of a Star Fox game is about.

The problem that most of us have with recent Star Fox games is that they are NOT SF64.  That game is a true Nintendo classic, and the majority of us just want to see the franchise return to that level.  For me, it struck a perfect balance of difficulty and fun.  The original Star Fox, although a great game, was way to freaking hard for me on the harder paths, and I could only ever beat it on the "primary" course.
Title: Re: my crazy idea for starfox
Post by: NWR_insanolord on February 28, 2008, 01:59:00 PM
Watch a movie.

Actually, most games with "...big grand theatrical story line(s)..." are incredibly linear.  No, they aren't "on rails," but to progress, you'll be performing routine actions that were predetermined by the game's designer in a specific, predesigned order.  Most non-western RPG's are built that way.  Most games with in-depth stories are built that way.  A game on rails is just a game designed for a specific play experience.  It can have a good storyline, or it can have a terrible one, but regardless, the progression is about as linear as most other games out there, whether it's called out that way or not.

i want to thank you for not reading what i have writ en and instead just taking one of my points and using it out of context.  you should go in to politics your spin is so good.

and i want to thank the rest of you for being so closed minded that you wont respect my opinion and instead just come down on me because I'm "close minded" and because i didn't play 1 of the many games in this franchise.  i want to thank none of you for even coming close to agreeing with me on any of my points and just nit picking 1 of them.  i Finlay get it.  as much as you all bitch and complain the majority of you on this board will continue to take was Nintendo gives you.

i will always play the super Mario games, i will always give Zelda a shot, and i will always buy Nintendo new system... but I'm going to vote with my dollars and not buy crap.  i wish you would do the same.
We respect your opinion, but that doesn't mean we have to agree with it. We give you a hard time for not playing one of the many games in the franchise because it is almost universally agreed to be the best in the series and it makes sense to know the franchise if you're going to suggest changes. You have suggested things that just don't fit with the series. Star Fox doesn't need to be rebooted again. Star Fox shouldn't have a grand, deep story, it doesn't fit. There is nothing wrong with Star Fox gameplay, they just need to go back to more of a Star Fox 64 type of game. I think your suggestions could make for a good game, but shoehorning it into Star Fox isn't the way to go about it. Party Bear is right, this is not a game Nintendo would make, but in the right hands Factor 5 it could be great. Lastly, a piece of advice, if a thread as tame as this has you resorting to insulting everyone else here like you did there you aren't coming into this forum with the right attitude.
Title: Re: my crazy idea for starfox
Post by: Mikintosh on February 28, 2008, 02:08:15 PM
Watch a movie.

Actually, most games with "...big grand theatrical story line(s)..." are incredibly linear.  No, they aren't "on rails," but to progress, you'll be performing routine actions that were predetermined by the game's designer in a specific, predesigned order.  Most non-western RPG's are built that way.  Most games with in-depth stories are built that way.  A game on rails is just a game designed for a specific play experience.  It can have a good storyline, or it can have a terrible one, but regardless, the progression is about as linear as most other games out there, whether it's called out that way or not.

i want to thank you for not reading what i have writ en and instead just taking one of my points and using it out of context.  you should go in to politics your spin is so good.

and i want to thank the rest of you for being so closed minded that you wont respect my opinion and instead just come down on me because I'm "close minded" and because i didn't play 1 of the many games in this franchise.  i want to thank none of you for even coming close to agreeing with me on any of my points and just nit picking 1 of them.  i Finlay get it.  as much as you all bitch and complain the majority of you on this board will continue to take was Nintendo gives you.

i will always play the super Mario games, i will always give Zelda a shot, and i will always buy Nintendo new system... but I'm going to vote with my dollars and not buy crap.  i wish you would do the same.

"Finlay"...

Star Fox: Assault actually comes close to what you're talking about, as in it actually has a story with twists along the way, unlike Star Fox 64, though it doesn't get credit for that from a lot of the old-school elitists. Personally, I just wish they'd announce they were producing another Star Fox game at *all*; I remember the five year wait between 64 and Adventures all too well.
Title: Re: my crazy idea for starfox
Post by: EasyCure on February 28, 2008, 02:14:27 PM
I've only beaten the original once, on the middle path, and i've never been able to access the black hole :(
Title: Re: my crazy idea for starfox
Post by: NWR_insanolord on February 28, 2008, 02:19:49 PM
Watch a movie.

Actually, most games with "...big grand theatrical story line(s)..." are incredibly linear.  No, they aren't "on rails," but to progress, you'll be performing routine actions that were predetermined by the game's designer in a specific, predesigned order.  Most non-western RPG's are built that way.  Most games with in-depth stories are built that way.  A game on rails is just a game designed for a specific play experience.  It can have a good storyline, or it can have a terrible one, but regardless, the progression is about as linear as most other games out there, whether it's called out that way or not.

i want to thank you for not reading what i have writ en and instead just taking one of my points and using it out of context.  you should go in to politics your spin is so good.

and i want to thank the rest of you for being so closed minded that you wont respect my opinion and instead just come down on me because I'm "close minded" and because i didn't play 1 of the many games in this franchise.  i want to thank none of you for even coming close to agreeing with me on any of my points and just nit picking 1 of them.  i Finlay get it.  as much as you all bitch and complain the majority of you on this board will continue to take was Nintendo gives you.

i will always play the super Mario games, i will always give Zelda a shot, and i will always buy Nintendo new system... but I'm going to vote with my dollars and not buy crap.  i wish you would do the same.

"Finlay"...

Star Fox: Assault actually comes close to what you're talking about, as in it actually has a story with twists along the way, unlike Star Fox 64, though it doesn't get credit for that from a lot of the old-school elitists. Personally, I just wish they'd announce they were producing another Star Fox game at *all*; I remember the five year wait between 64 and Adventures all too well.

Yes, Assault has a pretty good story that's probably about at the limit of how deep and serious you can get with Star Fox. The problem is that the gameplay isn't up to the standards of the first two (though I enjoyed it more than most people seemed to).
Title: Re: my crazy idea for starfox
Post by: walkingdead2 on February 28, 2008, 02:39:59 PM
as for my insulting of every one else... i just cant believe that I'm the only one who feels the way i do.  and i felt insulted quite a bit by some of these comments towards me.  does it make me the better person? no, but i never thought that i needed to be.
Title: Re: my crazy idea for starfox
Post by: Dasmos on February 28, 2008, 06:07:22 PM
Ugh, I never got why anyone would like the original StarFox.
Title: Re: my crazy idea for starfox
Post by: oohhboy on February 28, 2008, 06:42:24 PM
I still have no idea why people go on about SF64 being the best. The original was absolutely the best. Graphics aside, it was intense, it was hard (Well not really these days for me). With far more limited graphical ability it had far more imaginative bosses. Sure there were furries, but the explosions were hard and not cartoony like 64. The music was also superior.

One of the worse "Features" that was introduced in to the games was the spin deflection move. No longer did you have to dodge incoming fire. Gone the cockpit mode. The nova bomb nerfed in both visually and power.

But SF64 gave us all range mode and one of the few examples of it truly working. Spoilers for a decade old game coming up. The defend the Great Fox from missiles level. It was a well designed level. None of that destroy spawners crap from Assault. The objective was to maintain your existence as a fighting entity.

Story has never been important for Star Fox. Having played every game except for Adventures it's a non issue. Command quite frankly had some pretty absurd endings that provoked more than one laugh. The story writes itself. Bad guys that way, heres some cash prizes for your troubles, go get them.

Several key things need to be done regardless of whether the next game will be on-rails or all range. need more vertical space. Get rid of  the spin move. Get rid of the cartoony enemies for more threatening looking ones and more aggressive AI. If they are going to use all range mode in space, get rid of the horizon. More speed for on rails. Make your wing men more useful instead of guys that you have to keep bailing out. Factor 5.
Title: Re: my crazy idea for starfox
Post by: UltimatePartyBear on February 28, 2008, 07:19:06 PM
One of the worse "Features" that was introduced in to the games was the spin deflection move. No longer did you have to dodge incoming fire.

That's always been a feature of Star Fox.  It was just a little harder to do in the original.
Title: Re: my crazy idea for starfox
Post by: NWR_insanolord on February 28, 2008, 07:24:32 PM
No one forces you to Do a barrel roll! I never use it. And you can change the view to inside the cockpit, C up.
Title: Re: my crazy idea for starfox
Post by: Armak88 on February 28, 2008, 09:13:31 PM
I don't think that an epic story would necessarily be a problem for Starfox, it would just have to be treated properly. What Earthbound was to RPG's Starfox would have to be for it's genre (space shooters?). Starfox is the perfect vehicle to poke fun at an archetype while still, for the most part, following the archetype. It could be done, but I wouldn't want the story to become the main focus at the expense of gameplay. The gameplay should be tight and fast, and that is something that is far more necessary than a great story. I don't think that we should have to make a choice though. Why decide between story and gameplay, can't they both be good?
Title: Re: my crazy idea for starfox
Post by: walkingdead2 on February 29, 2008, 03:27:19 AM
you know it was something that was brought up on the pod cast that i didn't even think of before.  the whole time i was thinking of games in the vein of wing commander.  but if they used the model of say the rouge squadron games that would be good as well.  its not on rails and its not an open world but its both at the same time.  i would be very happy with that.  the big thing for me is good controls, and a good story.  if they pulled that off they could render it on snes hardware for all i care.


oh yea i still hate the on foot crap.
Title: Re: my crazy idea for starfox
Post by: DAaaMan64 on April 06, 2008, 02:04:42 AM
I beat StarFox 2 on Friday evening and let me tell you, StarFox Command is WIPE MY ASS **** compared to StarFox 2.  StarFox 2 is a GREAT game and the english version with this adapter (http://www.amazon.com/gp/product/B000UEB61S/ref=pd_cp_vg_1?pf_rd_p=250313801&pf_rd_s=center-41&pf_rd_t=201&pf_rd_i=B000UE800S&pf_rd_m=ATVPDKIKX0DER&pf_rd_r=15FK8WK9247Q8FTGMARR) should be played by all.
Title: Re: my crazy idea for starfox
Post by: animecyberrat on April 06, 2008, 03:43:57 PM
Not to go off topic but can someone please re-explain to me why Adventures was so bad? I honestly don't get it. It was my favorite in the series so far. I have the first two and they were good but for me Adventures was the best one. I never played Assault and I don't have the DS version either but out of the three I have played I really liked Dinosaur Planet a lot.


I mean it actually got you into the story, it had real character development, they controls worked just fine it wasn't at all a terribly hard game, no where near as hard as the previous two. Hell the final boss was about the easiest final boss ever out side of Castlevania Dawn of Sorrow.

I think I agree with most people that a new Star Fox game would work best if it stuck tot he original formula, but I don't see why they can't do an on-foot SF Adventure-type game also.

Honestly I think the only reason people hate SFA is *because* it was made by Rare right when they defected. I honestly think that is all it is. Because the last time people talked about what was bad about it, they biggest gripe *was* it was "too linear"

Correct me if I am wrong but that is how it looks to me because right before it came out everyone was talking about how cool it looked then Rare ditches Nintendo for MS and allof a sudden everything Rare did sucked.
Title: Re: my crazy idea for starfox
Post by: DAaaMan64 on April 06, 2008, 03:53:47 PM
I don't hate SFA, I really don't.  I'd call it good but not great.  Reasons:

1.  The flying missions felt and looked tacked on.  I mean the flying missions really were not good at all.

2.  Many MANY frustrating and stupid puzzles in some levels in that game. I remember this completely terrible one where I had to hit all of the faces on the wall with my staff shot within the time limit, they were all up high and if I remember right the staff re-centered when ever you let go of the joy stick. It SUCKED and I was pissed.

3.  The controls were good, but didn't flow like a Zelda game would have.  I say that because I would have liked it to have felt that way. 

The game isn't bad, and it isn't the worst in the series(Command is), but it isn't a highlight of the series either.  The game got great reviews, another sign I wouldn't say it isn't to bad. 

BTW, reason 2 & 3 is typical Rare crap that got worse the closer Rare got to their sale.  And if your wondering my Resume includes beating every Star Fox game ever now.
Title: Re: my crazy idea for starfox
Post by: Nick DiMola on April 06, 2008, 05:26:52 PM
Why does everyone hate SFA? That's pretty simple, it isn't Star Fox, it's Dinosaur Planet. It doesn't belong in the series and it pisses me off that it has become canon. On it's own right it was an ok game, not great, but I refuse to acknowledge it as a true Star Fox game.
Title: Re: my crazy idea for starfox
Post by: DAaaMan64 on April 06, 2008, 05:50:32 PM
Well Nintendo did kinda make it StarFox and it really doesn't belong there I agree. I do think had the flying sucked less and the other two things I said been different, I would have been fine with it being Canon.

I do think Krystal is a cool addition to the team, although I don't think she should be flying an Arwing.  She's never flown one before and she's already good enough to fly for StarFox, thats kinda weird to me.  But that was only in Command and I don't like that one much.
Title: Re: my crazy idea for starfox
Post by: animecyberrat on April 06, 2008, 06:05:42 PM
the ONLY thing I HATED about StarFox Adventures was the ending. The spent forever taking you through this epic story about saving this planet and fighting that dinosaur dude and end it with a space fight against the same old boss from before only this time he was super easy.
Title: Re: my crazy idea for starfox
Post by: DAaaMan64 on April 06, 2008, 06:09:56 PM
the ONLY thing I HATED about StarFox Adventures was the ending. The spent forever taking you through this epic story about saving this planet and fighting that dinosaur dude and end it with a space fight against the same old boss from before only this time he was super easy.

He was super easy too :P

Play the original on the 3rd path and prepare to get MAULED.
Title: Re: my crazy idea for starfox
Post by: animecyberrat on April 06, 2008, 06:17:29 PM
I never finished the first two Sf games. Prepare your flame throwers now, but I never liked the series until Dinosaur Planet. The first game was pretty good for the time, but I didn't get my SNES until AFTER the N64 came out so it wasn't as impressive by then. I played Star Fox 64 mostly multiplayer with my friends who had N64's but once I got a 64 it was Mortal Kombat 4, Mortal Kombat Trilogy and Shadows of the Empire for me all the way.
Title: Re: my crazy idea for starfox
Post by: DAaaMan64 on April 06, 2008, 06:37:30 PM
StarFox 1, 2, and 64 game are so good.  They really are.  I enjoyed the rest to some extent, just not as much.  I played StarFox 1 & 2 after the 64 game came out as well.
Title: Re: my crazy idea for starfox
Post by: animecyberrat on April 06, 2008, 06:41:55 PM
I have both now, but for the longest time I couldn't bring myself to playing them. I have put them on my to play list but the list gets bigger everyday so...
Title: Re: my crazy idea for starfox
Post by: walkingdead2 on April 06, 2008, 09:50:44 PM
i thought this topic was dead... im glad its not
Title: Re: my crazy idea for starfox
Post by: DAaaMan64 on April 06, 2008, 10:05:40 PM
i thought this topic was dead... im glad its not

It was about to die, then I started talking about illegal roms and it was revived.  Just how hollywood does it.
Title: Re: my crazy idea for starfox
Post by: Dasmos on April 06, 2008, 11:29:43 PM
i thought this topic was dead... im glad its not

i thought you were going to leave this place forever... im sad you're not
Title: Re: my crazy idea for starfox
Post by: animecyberrat on April 07, 2008, 05:50:23 PM
but people need variety in their lives. If every thread was filled with people agreeing with each other the world would be a boring place. You need folks like this guy, myself, and a few others to keep this place interesting. Otherwise it turns into a country club for Nintendo fans.
Title: Re: my crazy idea for starfox
Post by: Dasmos on April 08, 2008, 03:01:24 AM
You're right, we do need more idiots flapping about the place.
Title: Re: my crazy idea for starfox
Post by: RABicle on April 08, 2008, 06:07:40 AM
It needs 4 player Co op for fucks sakes.
Title: Re: my crazy idea for starfox
Post by: Nick DiMola on April 08, 2008, 09:40:08 AM
It needs 4 player Co op for fucks sakes.

Yes please!

Also, a certain forum member hooked me up with a working (finally!) Star Fox 2 ROM and the game is made of pure awesome. Enjoying the hell of it. I say we start a petition to get Nintendo to bring this to the VC.
Title: Re: my crazy idea for starfox
Post by: walkingdead2 on April 08, 2008, 11:26:39 AM
i thought this topic was dead... im glad its not

i thought you were going to leave this place forever... im sad you're not


and im sad your not dead.


what the hell did i do to you in the first place.  and let me ask you this.  if i met you in real life do you think you would talk to me like that?
Title: Re: my crazy idea for starfox
Post by: IceCold on April 08, 2008, 11:41:06 AM
Relax, he's joking.. I wouldn't take much he says seriously anyway.
Title: Re: my crazy idea for starfox
Post by: Dasmos on April 08, 2008, 12:05:59 PM
and let me ask you this.  if i met you in real life do you think you would talk to me like that?
That depends, are you the same in real life as you are on the forums?
Title: Re: my crazy idea for starfox
Post by: EasyCure on April 08, 2008, 12:15:25 PM
FIGHT! FIGHT! FIGHT! FIGHT! FIGHT!
Title: Re: my crazy idea for starfox
Post by: animecyberrat on April 08, 2008, 12:48:21 PM
of course he is joking, he called me stupid.
Title: Re: my crazy idea for starfox
Post by: Crimm on April 08, 2008, 01:31:39 PM
Dasmos, I'm giving you a day for trying to provoke him again.
walkingdead please don't respond to this kind of behavior.  We talked about this.  Just ignore it and reply to the thread.  Last warning or you get a day next time too.
Title: Re: my crazy idea for starfox
Post by: Nick DiMola on April 08, 2008, 01:37:33 PM
Sooo.... anybody else have some good Star Fox ideas, I don't want this thread to die. Star Fox rules!

Anybody think we might see something this E3 about a new Star Fox game for Wii/DS (preferably the Wii)?
Title: Re: my crazy idea for starfox
Post by: EasyCure on April 08, 2008, 02:00:43 PM
Well it should atleast have online multiplayer since it was done for the DS game, but I would also like there to be Co-op for the main game, preferably online. It's something I've wanted ever since SF64 after seeing the cinemas on stages like Fortuna (i think that was it) where Bill Grey and his fleet are following your team and chatting it up. It just felt epic. Imagine an MMO starfox campaign... but the lack of voice chat would take away from that i suppose. Yes, i called it here; star fox wii will not have voice chat (not that im against it, but this IS nintendo)

I haven't thought up anything new though, so  if you want to keep this thread alive come up with something yourself! I wish i could find my posts from that older thread, i remember me and.. either your Mr Jack or Kashogi had some good ideas thrown around
Title: Re: my crazy idea for starfox
Post by: Nick DiMola on April 08, 2008, 02:11:36 PM
Here is my checklist of wants for Star Fox Wii:

1) Made by NINTENDO (none of this outsourcing garbage)
2) No more on foot missions (unless they are on rails ala S&P)
3) Lengthy single player mission with branching paths just as the old ones did it.
4) Better All-Range mode (better dogfighting, more complex objectives)
5) More boss fights that are a bit tougher and more varied.
6) At least 2 player co-op single player (can play with friends over wi-fi)
7) More fleshed out mutliplayer mode (featuring online) - this could feature perhaps 2 teams of 2 defending a base and trying to take over the other one (perhaps similar to CTF in FPSs)
8 ) Return of the medal system and branching paths within levels
Title: Re: my crazy idea for starfox
Post by: NinGurl69 *huggles on April 08, 2008, 02:50:53 PM
Why do you persist?
Title: Re: my crazy idea for starfox
Post by: NWR_insanolord on April 08, 2008, 03:02:56 PM
Here is my checklist of wants for Star Fox Wii:

1) Made by NINTENDO (none of this outsourcing garbage)
2) No more on foot missions (unless they are on rails ala S&P)
3) Lengthy single player mission with branching paths just as the old ones did it.
4) Better All-Range mode (better dogfighting, more complex objectives)
5) More boss fights that are a bit tougher and more varied.
6) At least 2 player co-op single player (can play with friends over wi-fi)
7) More fleshed out mutliplayer mode (featuring online) - this could feature perhaps 2 teams of 2 defending a base and trying to take over the other one (perhaps similar to CTF in FPSs)
8 ) Return of the medal system and branching paths within levels
I think this list covers everything, though I don't think on-rails on-foot missions would be different enough from on-rails Landmaster levels to be worth it.
Title: Re: my crazy idea for starfox
Post by: animecyberrat on April 08, 2008, 03:32:49 PM
Addressing #1, which team would you want this made by?
Title: Re: my crazy idea for starfox
Post by: Nick DiMola on April 08, 2008, 03:33:56 PM
Addressing #1, which team would you want this made by?

EAD
Title: Re: my crazy idea for starfox
Post by: NinGurl69 *huggles on April 08, 2008, 03:34:27 PM
ahahahah non-game indeed.
Title: Re: my crazy idea for starfox
Post by: EasyCure on April 08, 2008, 03:39:25 PM
Here is my checklist of wants for Star Fox Wii:

1) Made by NINTENDO (none of this outsourcing garbage)
2) No more on foot missions (unless they are on rails ala S&P)
3) Lengthy single player mission with branching paths just as the old ones did it.
4) Better All-Range mode (better dogfighting, more complex objectives)
5) More boss fights that are a bit tougher and more varied.
6) At least 2 player co-op single player (can play with friends over wi-fi)
7) More fleshed out mutliplayer mode (featuring online) - this could feature perhaps 2 teams of 2 defending a base and trying to take over the other one (perhaps similar to CTF in FPSs)
8 ) Return of the medal system and branching paths within levels
I think this list covers everything, though I don't think on-rails on-foot missions would be different enough from on-rails Landmaster levels to be worth it.

I think it depends on the level design. If they made on-rails footed missions with a compact level design, as opposed to the more wide open landmaster levels we've seen, you'd easily feel the difference. Load the on-foot missions with more enemies and tighter spaces and leave the landmaster levels wide open with standard amount of enemies but take more hits (basically, tank vs 'tank's)
Title: Re: my crazy idea for starfox
Post by: animecyberrat on April 08, 2008, 03:44:12 PM
If doing that why not give it to Sega, they do these types of games quit well.
Title: Re: my crazy idea for starfox
Post by: Nick DiMola on April 08, 2008, 03:46:09 PM
If doing that why not give it to Sega, they do these types of games quit well.

If Smilebit wants it, they can have it, I trust them.
Title: Re: my crazy idea for starfox
Post by: walkingdead2 on April 08, 2008, 03:59:53 PM
Addressing #1, which team would you want this made by?

EAD


i dont have a problem with them outsourcing the game.  i just dont want it givin to a 4th tier namco team.  we were pretty much all worried about retro (im assuming you guys were i wasent posting then.) when they were doing metroid but that came out well.  i just really think this game needs a western aproach to keep it fresh.  thtas just me however... i could be wrong.
Title: Re: my crazy idea for starfox
Post by: animecyberrat on April 08, 2008, 07:45:12 PM
What about Sonic Team ;)
Title: Re: my crazy idea for starfox
Post by: Arbok on April 08, 2008, 10:33:16 PM
i dont have a problem with them outsourcing the game.  i just dont want it givin to a 4th tier namco team.

? The same team who did Ace Combat 04 did Assault. It seems like a good match on paper, it just didn't work out in reality. Regardless, I wouldn't call them 4th tier or anything.

What about Sonic Team ;)

Masochist
Title: Re: my crazy idea for starfox
Post by: IceCold on April 08, 2008, 10:35:04 PM
I wonder what EAD Tokyo could do with the Star Fox franchise..
Title: Re: my crazy idea for starfox
Post by: animecyberrat on April 08, 2008, 11:30:55 PM
What games have they made before?
Title: Re: my crazy idea for starfox
Post by: Arbok on April 08, 2008, 11:43:07 PM
What games have they made before?

DK Jungle Beat and Super Mario Galaxy. Right now they seem like a shining star inside Nintendo.
Title: Re: my crazy idea for starfox
Post by: animecyberrat on April 09, 2008, 06:54:59 PM
I just figured it out. Star Fox will be the "hard core gamer game" used to sell the balance board to the non non-gamer crowd.


Think about it tilt controls using your @$$
Title: Re: my crazy idea for starfox
Post by: NinGurl69 *huggles on April 09, 2008, 07:29:34 PM
StarFox is just like Sonic.  Tired and broken.
Title: Re: my crazy idea for starfox
Post by: animecyberrat on April 09, 2008, 08:08:36 PM
At least Sonic games don't force you to buy fancy drum controllers.
Title: Re: my crazy idea for starfox
Post by: Luigi Dude on April 09, 2008, 08:48:50 PM
At least Sonic games don't force you to buy fancy drum controllers.

I hope that wasn't a shot at Jungle Beat, since the Bongo controller came with the game for only $50, the price of a regular Nintendo game anyway.  While the game without the Bongo's was only $40.

As you can see, it was no problem at all.  And considering Jungle Beat is still to this day the best 2d platformer since Yoshi's Island, paying $10 more for the game with Bongo's was a great deal.
Title: Re: my crazy idea for starfox
Post by: animecyberrat on April 09, 2008, 08:50:16 PM
AN extra $10 Sega never charged to play Sonic.


I wasn't making a serious statement though.
Title: Re: my crazy idea for starfox
Post by: walkingdead2 on April 09, 2008, 09:51:14 PM
StarFox is just like Sonic.  Tired and broken.


see thats the point of this thread.  its about how to fix it so its not so tired any more.
Title: Re: my crazy idea for starfox
Post by: animecyberrat on April 10, 2008, 12:23:05 AM
I already told you, use the balance board to tilt the ship and the remote to point the guns. and find some use for the nunchuck.
Title: Re: my crazy idea for starfox
Post by: Nick DiMola on April 10, 2008, 09:38:27 AM
I already told you, use the balance board to tilt the ship and the remote to point the guns. and find some use for the nunchuck.

Sounds like that Star Fox would make for a nice coaster.

StarFox is just like Sonic.  Tired and broken.


see thats the point of this thread.  its about how to fix it so its not so tired any more.

Fixing the game is as easy as making it as it used to be.
Title: Re: my crazy idea for starfox
Post by: EasyCure on April 10, 2008, 11:12:01 AM
StarFox is just like Sonic.  Tired and broken.

What about more positive adjectives?

their both: Fast and Fuzzy
Title: Re: my crazy idea for starfox
Post by: animecyberrat on April 10, 2008, 01:28:46 PM
StarFox is just like Sonic.  Tired and broken.

What about more positive adjectives?

their both: Fast and Fury


Fixed.