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Gaming Forums => Nintendo Gaming => Topic started by: Bill Aurion on March 13, 2007, 03:22:13 PM

Title: Zack & Wiki
Post by: Bill Aurion on March 13, 2007, 03:22:13 PM
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Wii | Treasure Island Z<BR>Capcom / Adventure, riddle-solving<BR>Director: Eiichirou Sasaki (Biohazard Outbreak 1+2)<BR>Producer: Hironobu Takeshita<BR>Lead char is a trainee pirate.<BR>Adventure game with the aim of finding treasure.<BR>Use wiicon to solve puzzles/riddles.
~Source: GAF<BR><BR><a target=new class=ftalternatingbarlinklarge href="http://img171.imageshack.us/img171/5636/tiztx6.jpg">SCREENS[/url]<BR><BR>Now THIS is what we need more of: adventure/point-and-clicks!  Here's hoping it's good and does well so more devs will produce more of this underappreciated genre!     
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: NWR_pap64 on March 13, 2007, 03:37:29 PM
Whoah...for a minute there, I thought Capcom had taken the Dragonball Z characters and put them inside the classic Pirate story (kinda like how Sega shoehorned Sonic and friends into the Arabian nights story).

Now that would've been a game worth of curiosity!

As for this game, looks cute, but I wonder if those are FMV shots, still shots of actual gameplay. I'm sure the fans will throw a fit over it, though, because its cartoony looking.
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: IceCold on March 13, 2007, 03:40:58 PM
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Now THIS is what we need more of: adventure/point-and-clicks!
Preach it! The Wii and DS were absolutely made for adventure games.. time to unlock that potential.

Another SEGA franchise which could be greatly improved by the remote - Shenmue.
Title: RE:New Capcom Title: TREASURE ISLAND Z!
Post by: GoldenPhoenix on March 13, 2007, 03:47:24 PM
I agree, we need more point and click adventures, one of my all time favorite games is Longest Journey for the PC!  
Title: RE:New Capcom Title: TREASURE ISLAND Z!
Post by: NWR_pap64 on March 13, 2007, 03:48:22 PM
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Originally posted by: IceCold
Quote

Now THIS is what we need more of: adventure/point-and-clicks!
Preach it! The Wii and DS were absolutely made for adventure games.. time to unlock that potential.

Another SEGA franchise which could be greatly improved by the remote - Shenmue.


Yeah, I can see the Wiimote enhancing greatly the toy capsule collection aspect of it...

"Maybe I should get...another".

NOTE: Yes, I am being sarcastic, but that doesn't mean that I hate the game. In fact, I really enjoyed it back when it was first released.

If only Ryo was more likeable...
Title: RE:New Capcom Title: TREASURE ISLAND Z!
Post by: GoldenPhoenix on March 13, 2007, 03:53:00 PM
Quote

Originally posted by: pap64

If only Ryo was more likeable...


Wait a second, I was thinking the same thing about you! Zing!
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: Requiem on March 13, 2007, 04:55:14 PM
Game looks pretty childish, yet badass at the same time.
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: ShyGuy on March 13, 2007, 05:23:53 PM
In the bottom right corner, You see him opening that chest then holding up the skull necklace thing? Total Zelda ripoff.
Title: RE:New Capcom Title: TREASURE ISLAND Z!
Post by: Kairon on March 13, 2007, 06:27:06 PM
Thank you Capcom. Now gimme Megaman on the Wii. MP-Killer-am-total.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: nitsu niflheim on March 14, 2007, 12:50:12 AM
that looks and sounds like the kind of game I would probably like. =D
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: Pale on March 14, 2007, 01:16:38 AM
I wish I could read Japanese.
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: UltimatePartyBear on March 14, 2007, 02:56:04 AM
Pirates = awesome.  Good job, Capcom.

The text in the bottom right corner made me chuckle.
Title: RE:New Capcom Title: TREASURE ISLAND Z!
Post by: Dasmos on March 14, 2007, 03:06:39 AM
Neat, I'll keep an eye out for this one.
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: Smash_Brother on March 14, 2007, 03:26:55 AM
While I wish we'd see games which aim toward a bit older demographic, it's something out of Capcom which isn't a sequel so I've no choice but to approve.
Title: RE:New Capcom Title: TREASURE ISLAND Z!
Post by: Ages on March 14, 2007, 04:27:31 AM
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: pap64

If only Ryo was more likeable...


Wait a second, I was thinking the same thing about you! Zing!



Do you know where I can find some sailors?
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: Ian Sane on March 14, 2007, 04:51:23 AM
It's some sort of Capcom support so I'm happy.  If those are real-time graphics (look cel-shaded to me) then I'm quite impressed.  It looks cool but the lack of mature titles from third parties is really getting a little annoying.  When it seems like every developer I actually care about thinks the Wii is for kids it's more difficult to get excited about third party games.  Manhunt 2 was big news largely because it bucked the trend and is honestly something that a Nintendo console would not have normally received.
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: Bill Aurion on March 14, 2007, 04:55:19 AM
Because it's totally looking like Manhunt 2 will be an INCREDIBLE experience that no adventure game could ever top, right? *rolls eyes*

The "mature" games argument really has to go, because there's absolutely nothing LESS mature than an adult who's too ****ing scared to play an interesting game because it has bright colors...
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: Chiller on March 14, 2007, 05:30:19 AM
 Misnomer, or not, I hear more and more of the same old "it's for kids" garbage every day.  Do you honestly think this isn't being reinforced by what is being released?  Maybe people are ignorant, but they are still potential customers.
Title: RE:New Capcom Title: TREASURE ISLAND Z!
Post by: Smash_Brother on March 14, 2007, 05:47:35 AM
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Originally posted by: Bill Aurion The "mature" games argument really has to go, because there's absolutely nothing LESS mature than an adult who's too ****ing scared to play an interesting game because it has bright colors...


I agree with you 100% there, Bill, but at the same time, the "mature" argument doesn't necessarily imply that we're talking about blood, gore and tons of mindless killing.

I've noticed that there tends to be a sharper curve of difficulty when dealing with an M-rated game: the game tends to be harder because the developers felt that adults would have more ability to thrive in the game world than children would.

I also don't mind deeper storylines which would probably go over the heads of most children, and while I admit that such a thing is generally hard to find, the ones that exist are well worth it.
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: Ian Sane on March 14, 2007, 05:49:51 AM
"The 'mature' games argument really has to go, because there's absolutely nothing LESS mature than an adult who's too ****ing scared to play an interesting game because it has bright colors..."

I think it was established in like 1998 that regardless of how dumb this attitude is it exists and we can't stop it and some of us would rather not see the Wii's third party support be limited entirely to using one style because third parties and the general buying public all think Nintendo is for kids.  I would think that after ten years of this sh!t all Nintendo fans would be sick of having third parties tell them what games they're supposed to like.

It isn't about "k!ddy" or "mature".  It's about variety and when you get nothing but super fluffy cloud land it gets stale real quick.  And getting nothing but blood and guts grim land isn't so hot either.
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: Smash_Brother on March 14, 2007, 05:51:16 AM
The PS2 enjoyed a healthy mix of the two. That's what I'd like for the Wii.
Title: RE:New Capcom Title: TREASURE ISLAND Z!
Post by: Adrock on March 14, 2007, 03:52:11 PM
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Ian Sane wrote:
It isn't about "k!ddy" or "mature". It's about variety and when you get nothing but super fluffy cloud land it gets stale real quick. And getting nothing but blood and guts grim land isn't so hot either.

I agree. I'm not really into ultra-violent games, but I'd rather they be on the console of my choice than not be there. The more variety, the larger the install base which leads to more and better games. Everyone wins, but most importantly me because I get to play many of the games I want to play without having to buy new hardware.
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: 18 Days on March 14, 2007, 04:06:15 PM
Bill do you get excited over Seasame Street every morning? Because seriously that's what this game is, it's childish, it is aimed at children. It's called a demographic.

It's nothing against the game, it might be perfectly playable, it's nothing against you, there's nothing wrong with playing a colourful game but you have to realise, this game is for children. When Capcom greenlighted this, you can be sure that they wern't aiming to sell it to the same group of people who bought Okami or Resident Evil, they are aiming this game at childrena nd you can expectt he game's storyline, themes, humour and challenge to reflect that.
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: Caliban on March 15, 2007, 02:26:10 AM
I just saw the latest scan on gonintendo, this game has certainly garnered my attention, a main character with a skull hat and uses a Wii remote in the shape of a coffin to do whatever it does in the game? Awesome.  
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: Bill Aurion on March 15, 2007, 02:33:17 AM
That's some great thinking there, 18 Days, I'm glad you can see the future so you can tell me what a game will be about before it's released!  But seriously, I'm trying to figure out how [cute art style = kiddy = really easy content] because that's a hell of an assumption...Picture yourself watching the Mario Sunshine trailer, it being the first Mario game you've ever seen...UH OH, LOOKS KIDDY, GONNA BE AN EASY GAME RIGHT?  And then there's Viewtiful Joe, which looked like a kiddy superhero game when it was first revealed...Just don't make assumptions...
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: Pale on March 15, 2007, 03:03:58 AM
Games for Kids != Games for Everyone
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: Pittbboi on March 15, 2007, 03:30:16 AM
I agree with Ian, S_B and Adrock.

It isn't so much that people are asking for blood and guts in every game. That's NOT what "maturity" is and, for the most part, that's not what people are asking for when they ask for more mature titles on the Wii (though, those kind of immature "mature" games do have their place on any system). We're asking for games that look like they're being targeted at adults, with a mature art direction, storyline and theme that aren't just scraps from other consoles. Frankly, I'm sick of the whole "well, adults can play this, too" mentality, because it's not the same. I think what some people want are games aimed at late teens/adults...and not just kid themed games that adults can also get into if they're so inclined.

What's unnerving is the lack of variety. For the most part, new exclusive projects announced for the Wii have this definite "for kids" art style. It's all, as Ian put it, Super Fluffy Cloud Land. Now, those styles have their place, but so does the mature art style. I'm worried about big name developers still believing that a Nintendo console isn't the place for mature themed games. Heck, EA's new Wii project, that people seemed to be holding hopes for, has been described as being "for the Wii crowd" and having lots of "Sunshine". Now, I could be wrong, but those two descriptors don't lead me to believe that this game isn't going to be another...Super Fluffy Cloud Land. And this new Opoona game...I'm definitely interested as it seems to be an RPG, but the art style...again, Super Fluffy Cloud Land with a Super Fluffy Clowd Land story.

Now, there are some developers who believe the Wii is truly the console for everyone and making games that cater to the mature audience (No More Heroes FTW , Sonic,  and I will credit Ubi with their one decent exclusive effort, Red Steel). But the general consensus, as it stands now, seems to be that if you're creating an exclusive game for the Wii, make it for kids but provide just enough to keep mature audiences somewhat interested. That idea has it's place, but it's not variety, and it doesn't show increased support for the Wii over the Cube as far as type of support goes.

Quote

Mario game you've ever seen...UH OH, LOOKS KIDDY, GONNA BE AN EASY GAME RIGHT? And then there's Viewtiful Joe, which looked like a kiddy superhero game when it was first revealed...Just don't make assumptions...

Mario Sunshine didn't look kiddie at all, in my opinion. The actual levels looked gorgeous and it looked like a Mario game or most platformers did. It employed the same type of art style that Mario 64 did, just in a tropical island setting. I think the only "kiddie" thing about Mario Sunshine at first was the weird island people and the whole "SHINE GET!" thing.

Same thing with Viewtiful Joe. I don't know anyone who described that game as kiddie. Sure, it has a loud, cel-shaded art style, but Viewtiful Joe is the perfect example of bright colors employed in a mature way. Interesting, kick-a** beat-em-up style gameplay with a storyline that, while pretty nonsensical, was still more for adults than it was for kids. And the art style was very contemporary and urban, yet whimsical at the same time (very comic book). It wasn't  "let's make this look like something that would be a morning PBS cartoon". Viewtiful Joe, in my opinion, was the opposite of what most devs seem to be doing: it took an adult game with an adult style, and added just enough to it to make it interesting for kids.

Oh, and just because a game is hard doesn't mean it's for mature audiences. Sometimes "hard" can just be bad game design; and sometimes what makes a game mature can everything else in supplement to how it plays.  
Title: RE:New Capcom Title: TREASURE ISLAND Z!
Post by: Bill Aurion on March 15, 2007, 04:47:43 AM
Quote

Originally posted by: Pittbboi
Mario Sunshine didn't look kiddie at all, in my opinion. The actual levels looked gorgeous and it looked like a Mario game or most platformers did. It employed the same type of art style that Mario 64 did, just in a tropical island setting. I think the only "kiddie" thing about Mario Sunshine at first was the weird island people and the whole "SHINE GET!" thing.

Same thing with Viewtiful Joe. I don't know anyone who described that game as kiddie. Sure, it has a loud, cel-shaded art style, but Viewtiful Joe is the perfect example of bright colors employed in a mature way. Interesting, kick-a** beat-em-up style gameplay with a storyline that, while pretty nonsensical, was still more for adults than it was for kids. And the art style was very contemporary and urban, yet whimsical at the same time (very comic book). It wasn't  "let's make this look like something that would be a morning PBS cartoon". Viewtiful Joe, in my opinion, was the opposite of what most devs seem to be doing: it took an adult game with an adult style, and added just enough to it to make it interesting for kids.

You're missing my point...I'm talking about FIRST IMPRESSIONS from the initial screens/trailers (and you compared Sunshine to Mario 64, but I clearly stated a "What if you'd never seen a Mario game before?" scenario)...It's very, VERY easy to fall into assumptions about how a game will turn out based off of first impressions, particularly for a new IP, and I'm just pointing that fact out...
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: Ian Sane on March 15, 2007, 05:11:04 AM
"But seriously, I'm trying to figure out how [cute art style = kiddy = really easy content] because that's a hell of an assumption"

It often depends on the developer.  Nintendo games are almost always for everyone.  Third parties though are a little more inconsistent.  When they make cutesy games it's not uncommon for it to actually be designed specifically for kids.  This one may not be BUT it is called Treasure Island Z and it has somewhat of a Pokemon sort of look to it.  If you saw an anime that looked like that you would assume it was for kids.

But the real issue is that we want Capcom's A material and that usually has a style more like Resident Evil.  Devil May Cry and Dead Rising don't look this.  The Wii has a lot of cutesy games and it appears that third parties aren't giving it their main focus so when we get another token cutesy game from a Japanese third party that has bigger stuff cooking on the other consoles things boil over.  It's not Treasure Island Z, it's Capcom not giving us the level of third party support we'd like.
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: Strell on March 15, 2007, 05:12:44 AM
My god I miss the days when gamers weren't all a bunch of whining pussies.
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: KDR_11k on March 15, 2007, 05:13:41 AM
If it's as fun as Gotcha Force I don't care whether it's "A level support".
Title: RE:New Capcom Title: TREASURE ISLAND Z!
Post by: Bill Aurion on March 15, 2007, 05:17:49 AM
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It often depends on the developer.  Nintendo games are almost always for everyone.  Third parties though are a little more inconsistent.

I guess that's true, but there are still cutesy games by third parties that provide fun and challenging experiences, and there's nothing wrong with hoping this is one of them!

Quote

This one may not be BUT it is called Treasure Island Z and it has somewhat of a Pokemon sort of look to it.  If you saw an anime that looked like that you would assume it was for kids.

I'm actually seeing a Zelda influence here, particularly Wind Waker (at least in terms of style)...

Quote

But the real issue is that we want Capcom's A material and that usually has a style more like Resident Evil.  Devil May Cry and Dead Rising don't look this.

Devil May Cry is hardly A material (but that's a different story)...Phoenix Wright, on the other hand, has a cutesy anime style and is A material...[A material =/= mature style]...  
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: ShyGuy on March 15, 2007, 05:51:20 AM
Phoenix Wright is AAA! A true hidden gem.
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: Ghisy on March 15, 2007, 06:26:29 AM
Game looks pretty good. I'll be keeping this one in my wish list
Title: RE:New Capcom Title: TREASURE ISLAND Z!
Post by: couchmonkey on March 15, 2007, 06:32:29 AM
The day of the mature game is over, the day of the non-game is dawning.

This looks pretty cool.
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: Infernal Monkey on March 16, 2007, 02:31:58 PM
This thread needs less old women bitching about a game that was JUST ANNOUNCED and more



Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: ShyGuy on March 16, 2007, 07:46:35 PM
what is with the bald, shirtless little boy?
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: NinGurl69 *huggles on March 16, 2007, 10:03:34 PM
He's the final boss.
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: Caliban on March 18, 2007, 01:01:58 PM
*looks at Pro666*...Pedo.
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: Smash_Brother on March 18, 2007, 01:12:19 PM
On the subject of games which don't look their demographic, Banjo-Kazooie comes to mind.

Everything in that damn game had eyes and talked, but the game itself was easily one of the most difficult I ever played on the N64.
Title: RE:New Capcom Title: TREASURE ISLAND Z!
Post by: Dasmos on March 19, 2007, 12:11:38 AM
Quote

Originally posted by: Smash_Brother
On the subject of games which don't look their demographic, Banjo-Kazooie comes to mind.

Everything in that damn game had eyes and talked, but the game itself was easily one of the most difficult I ever played on the N64.
I was just getting a B-K like vibe from those screens Infernal posted.
Title: RE:New Capcom Title: TREASURE ISLAND Z!
Post by: Smash_Brother on March 19, 2007, 05:56:56 AM
Quote

Originally posted by: ShyGuy
what is with the bald, shirtless little boy?


I'd say that he's half naked, except that he's just a torso, and since his torso is naked, it means that he's actually completely naked.

And yeah, those screens remind me of the 1st level in BK.
Title: RE:New Capcom Title: TREASURE ISLAND Z!
Post by: BlackNMild2k1 on April 14, 2007, 07:22:16 AM
Noone has updated this thread in a while, so here are some new impressions and a video of some gameplay.

http://blog.wired.com/games/2007/04/handson_project.html
Quote

Do you remember an old Dynamix game called Gobliiins? It's okay if you don't. Capcom's Wii game Project: Treasure Island Z is very much like it -- the bizarre love child of Monkey Island and Wario Ware, a series of small adventure gamey-style puzzles where you don't know what you're doing until you try clicking on things which are just as likely to kill you as help you:

This actually got me really annoyed when I was playing the first few levels at Capcom's press event. "What the hell!", they could hear me shouting all the way back to the bar, as I got impaled on a bunch of hidden spikes or crushed by a giant stone boulder for clicking on the wrong thing. But it wasn't the bad kind of frustration. It was the delicious kind, the oh-you-cheating-mother-f***er-I'll-get-you-this-time kind.


http://kotaku.com/gaming/capcom/gallery-project-treasure-island-z-252331.php
Quote

Capcom's Project Treasure Island Z may have a horrid name, but Hironobu Takeshita's Wii game may be the most promising contender for sleeper hit of 2007. A dash of Monkey Island, with some charming Wario Ware Smooth Moves gimmickry make this puzzle adventure one to watch.

It's the kind of game that puts the fun back in frustration, gives new life to the point and click adventure genre, and makes single Wii-mote gaming a party.


http://wii.ign.com/articles/780/780374p1.html (the review)

http://media.wii.ign.com/media/893/893610/vids_1.html (the video)

game looks prety good, I'll definately keep an eye out for this one.  
And its reported to be released at only $39.99. that makes it even more appealing, especially with about 40 hours of gameplay.
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: Artimus on April 14, 2007, 08:39:45 AM
It's the price that makes this FORTY HOURS WORTH OF PLAY game even more appealing.
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: Smash_Brother on April 14, 2007, 09:20:13 AM
Quote

as I got impaled on a bunch of hidden spikes


Uh...

E rating?
Title: RE:New Capcom Title: TREASURE ISLAND Z!
Post by: Kairon on April 14, 2007, 09:34:04 AM
This game will LAUNCH at $39.99?... New era of cheaper gaming confirmed?

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: NinGurl69 *huggles on April 14, 2007, 09:34:12 AM
Mario and Mega Man would agree.  Spikes are but mere scratches.
Title: RE:New Capcom Title: TREASURE ISLAND Z!
Post by: NWR_pap64 on April 14, 2007, 09:37:01 AM
Quote

Originally posted by: Professional 666
Mario and Mega Man would agree.  Spikes are but mere scratches.


And Sonic! Don't forget Sonic!
Title: RE:New Capcom Title: TREASURE ISLAND Z!
Post by: BlackNMild2k1 on April 14, 2007, 09:42:34 AM
Quote

Originally posted by: pap64
Quote

Originally posted by: Professional 666
Mario and Mega Man would agree.  Spikes are but mere scratches.


And Sonic! Don't forget Sonic!

Don't forget all the Mortal Kombatants.... oh wait.
Title: RE:New Capcom Title: TREASURE ISLAND Z!
Post by: KDR_11k on April 14, 2007, 06:53:45 PM
Quote

Originally posted by: Kairon
This game will LAUNCH at $39.99?... New era of cheaper gaming confirmed?


It'll probably still be 60€ in Europe... Capcom does seem to go for cheaper games though, MMZX cost 30$ and MMZXA is confirmed to cost the same.
Title: RE:New Capcom Title: TREASURE ISLAND Z!
Post by: BlackNMild2k1 on April 14, 2007, 07:04:05 PM
I think that price point is a good way to introduce a new IP, especially on a Nintendo dominated console. Hopefully this is successful(provided that the game is good) and other 3rd parties take notice.
Title: RE:New Capcom Title: TREASURE ISLAND Z!
Post by: Smash_Brother on April 15, 2007, 06:36:32 AM
Quote

Originally posted by: Professional 666
Mario and Mega Man would agree.  Spikes are but mere scratches.


I know spikes have been used often, but there's a big difference between being damaged by spikes and being "impaled" on them.



For example, this would fly back in the 16-bit days, but showing this in the level of detail that TIZ would no doubt require would and should raise the rating, no matter how cartoony it would be.
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: NWR_pap64 on April 15, 2007, 05:05:41 PM
Wait a minute, wait a minute here...

I think we are jumping into conclusions here.

First of all, I want to see video of the supposed impaling. For all we know, the guy could be greatly exaggerating and what really happened is that the spikes appealed, the character jumped back and started blinking. Or jumped back and died, and the scene started again.

Again, I want video footage, PRONTO!
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: Smash_Brother on April 15, 2007, 05:16:35 PM
That's' why I mention it: I ASSUME it'll cut away and restart the character before the actual impaling is shown, but bottom line: I wouldn't want my kids seeing something like that.

I actually consider something about a cute cartoon character suffering a gruesome death more disturbing than a realistic human character suffering the same.
Title: RE:New Capcom Title: TREASURE ISLAND Z!
Post by: blackfootsteps on April 16, 2007, 03:27:14 PM
Quote

Originally posted by: Smash_Brother
That's' why I mention it: I ASSUME it'll cut away and restart the character before the actual impaling is shown, but bottom line: I wouldn't want my kids seeing something like that.

I actually consider something about a cute cartoon character suffering a gruesome death more disturbing than a realistic human character suffering the same.


I don't. I rather enjoy seeing Scratchy die in the most horrible way imaginable. Although just once I'd love to see the mouse get his.
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: KDR_11k on April 16, 2007, 08:11:43 PM
I too, I missed that episode and they're not allowed to rerun it .
Title: RE:New Capcom Title: TREASURE ISLAND Z!
Post by: Smash_Brother on April 17, 2007, 06:44:57 AM
Quote

Originally posted by: blackfootsteps
I don't. I rather enjoy seeing Scratchy die in the most horrible way imaginable. Although just once I'd love to see the mouse get his.


Although I acknowledge the sarcasm, there's no reason for the audience to be attached to Scratchy, especially since there's no player controlling his actions.

The lead character in a game being killed is intended to punish the player (just look at RE4) by showing them something unpleasant happening to their character and speaking as a guy who grew up playing games before the rating system showed up, that kind of sh*t could mess a kid up for days (Space Quest III was particularly fond of punishing the player for the death of the character by showing the most gruesome pictures of his demise after he had been killed, even though the game was largely trial and error so you had no idea how to survive most situations without numerous deaths beforehand).

So yeah, I hope TIZ doesn't have that kind of thing because it could add a taint to an otherwise entertaining game.
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: NWR_pap64 on April 17, 2007, 06:56:02 AM
I have to contribute to SB's theory.

When I was a kid, I went to the arcade. A new game had been installed. It was called "Mortal Kombat". At first I thought the game was cool. Every boy in school was talking about it. One day when the arcade was somewhat empty, I decided to look at a guy playing MK. He was playing as Kano. It was then that I witnessed my first fatality ever, Kano's infamous heart rip. I was TRAUMATIZED from them on. I had never seen something as gruesome. I then kept seeing worse stuff, like the head rip, the explosions, the infamous pit (complete with decaying bodies) and characters being burned to a crisp.

The images were burned in my mind forever. It got to the point where I wanted to avoid anything MK, which was hard to do because everybody loved the game. It was till MK 3 hit that I grew up and realized that the violence was stupid and out there, so I grew to tolerate the series, then enjoy it.

Even if I grew up and became "decentized" towards game violence, the terrors I went through after I saw such brutality as a kid are still fresh in my mind.

And for the record, I always found the Itchy and Scratchy segments disturbing as hell as a kid, along with the Halloween specials (its a good thing that the infamous inside out dance sequence happened when I grew to tolerate blood and gore, otherwise it would've scarred me for life).  
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: Ceric on April 17, 2007, 07:46:46 AM
You know Itchy and Scratchy is a play off of Tom and Jerry and those times type of cartoons where blowing up the other character was considered about as mundane as tieing your shoes.
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: Smash_Brother on April 17, 2007, 08:37:50 AM
Yes, but there's a big difference between "comedic violence" and "impaling". The worst I remember from Tom and Jerry was when another mouse chopped off the tip of Tom's tail with a little fencing sword and Tom kept tying it back on.

In this case, Tom never actually dies, not unless it's done comedically where he gets a halo, harp and angel wings.
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: Ceric on April 17, 2007, 08:47:03 AM
True, but I remember him getting chopped to bits, cooked, blown up, weights in the tail, etc.  Even Looney Tunes gets that violent.
Title: RE:New Capcom Title: TREASURE ISLAND Z!
Post by: blackfootsteps on April 17, 2007, 02:38:55 PM
Yeah I get what you blokes are saying. I think acceptibility of violent images such as the impaling example definitely varies on a child to child basis. I've got no problem with it personally but that's coming from someone who watched  Silence of the Lambs at age 8. Watching that movie from behind a cushion resulted in a very quick desensitivity to on-screen violence, for example as a boy I thought the Kano and Temple of Doom heart rips were brilliant.

EDIT: Should actually mention that the game looks very interesting. I've long been a fan of point and clicks, my favourites being Quest for Glory II and Lost Secrets of the Rainforest. The video for this game was highly colourful and I loved the sense of urgency that the game seems to provide.  
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: Ceric on April 17, 2007, 02:48:42 PM
Congrats on Quest of Glory 2.  Though I still believe Hero Quest was the best.  Though I would love for Sierra to redo the Q for G series for the Wii and Dr. Brain.  
Title: RE:New Capcom Title: TREASURE ISLAND Z!
Post by: MODE_RED on April 19, 2007, 11:53:49 AM
Here's to a touch version of Grim Fandango for DS and new version of Full Throttle for Nintendo Wii.
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: Kairon on April 19, 2007, 03:37:43 PM
I'll drink to that!

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: BlackNMild2k1 on May 16, 2007, 08:20:40 AM
According to NeoGAF, Treasure Island Z has got an official name now:

Zack & Wiki: Quest for Barbaros' Treasure!!

I think I like Treasure Island Z better....
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: Strell on May 16, 2007, 08:41:12 AM
You only like "Treasure Island Z" better because it has a power level OVER NINE THOUSAAAAAAAAAAAND!
Title: RE:New Capcom Title: TREASURE ISLAND Z!
Post by: Kairon on May 16, 2007, 02:12:49 PM
Now that's what I call a name change...

*scratches head*
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: Ceric on May 17, 2007, 11:13:22 AM
"Treasure Island Z": Mostly Demographic ambivalent name
"Zack & Wiki: Quest for Barbaros' Treasure!!": Screams Kid Game in the vane of those cheap series games that THQ makes.
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: ShyGuy on May 17, 2007, 11:37:54 AM
They should shorten it down to "Barbaros' Treasure".
Title: RE:New Capcom Title: TREASURE ISLAND Z!
Post by: Ceric on May 17, 2007, 11:56:21 AM
Quote

Originally posted by: ShyGuy
They should shorten it down to "Barbaros' Treasure".


or "Quest for Barbaros Treasure"
Title: RE:New Capcom Title: TREASURE ISLAND Z!
Post by: Kairon on May 17, 2007, 12:43:01 PM
How about "Treasure Hunter Zack?"

No similarities to the book "Treasure Island," clear action-based titular description, Incorporates character name for future franchising possibilities and for strength of avatar based image, has that anime flair that's all the rage these days... and concise, straightforeward, sensible three letter title!

... I guess the only really saccharine part of the title is the "Quest for Barbaros' Treasure" bit, too grandiose and obviously non-threatening all at once.  
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: NinGurl69 *huggles on May 17, 2007, 12:44:45 PM
The only thing to save this is to make it a murder simulation.
Title: RE:New Capcom Title: TREASURE ISLAND Z!
Post by: vudu on May 18, 2007, 07:23:52 AM
Quote

Originally posted by: Professional 666
The only thing to save this is to make it a murder simulation with gesture-based waggle.
Fixed.
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: Smash_Brother on May 18, 2007, 07:27:25 AM
Waggle Island Z?

But I agree with Kairon "Treasure Hunter Zack" would have been fine. "Zack and Wiki" sounds too similar to "Jak and Daxter" with the first names sounding alike.
Title: RE:New Capcom Title: TREASURE ISLAND Z!
Post by: Kairon on July 08, 2007, 09:03:07 PM
Ooh! Click to move! Somehow, I never put two and two together since a whole ton of adventure games use that method.
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: BlackNMild2k1 on July 08, 2007, 09:14:57 PM
Did you not realize that this was a point and click adventure game like Monkey Island?
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: Kairon on July 08, 2007, 09:16:12 PM
I realized it was an adventure game, but the point+click bit to move... like I said, I phailed to put 2 and 2 together.
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: IceCold on September 23, 2007, 08:42:24 PM
You know, after watching some TGS vids of this, it's moved waay up on my priority list. Point-and-click adventure games are always welcome, plus I love the art style.
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: ShyGuy on October 21, 2007, 07:45:46 PM
Bump! Prepare for Awesome!



I pre-ordered Zack and Wiki this weekend, I rarely pre-order games, but I wanted to support this title. Really looking forward to this game.
Title: RE:New Capcom Title: TREASURE ISLAND Z!
Post by: vudu on October 22, 2007, 04:14:48 PM
IGN Review:  9.0

This is the worst Mega-Thread ever; Bill hasn't even updated the topic title with the correct name of the game.
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: NinGurl69 *huggles on October 22, 2007, 04:25:30 PM
This is IGN.  Can I agree with them?  They must be inflating scores.
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: IceCold on October 22, 2007, 05:04:35 PM
Argh, now the holiday rush truly begins

Or should that be a ?

Trials and Tribulations comes out at the same time as Zack and Wiki, but unfortunately they're both very high on my priority list.

I have Prof Layton (EDIT: Wait a second! That's been moved to February next year, eh?) as my other must-buy DS title, and for Wii I have:

- Mario Galaxy (Nov 12)
- RE: Umbrella Chronicles (Nov 13) OR Ghost Squad (Nov 6)
- NiGHTS (Nov 13)
- BWii (Oct 29)

OH GOD, I just realised that most of these games except BWii and Ghost Squad come out within a week of Galaxy. Well that clears things up a bit. They never stood a chance *bows head in respect*

Then my "maybes" are:

Trauma Centre (Nov 20) - ugh, again just a week after Mario
Soul Calibur Legends (Nov 6) - still unsure about this one, waiting on detailed impressions


So in conclusion, when will these stupid freaking third parties get a clue? Launching nearly every major Wii game so close to the biggest one of them all? I was ready to give them my money on launch, but it looks like I'll have to pick some of these up in December at the earliest, and probably next year.

That means I'm getting Phoenix Wright, Zach and Wiki, Mario Galaxy, and BWii for sure. Then I'll buy either RE:UC or Ghost Squad, then rent the other. Or rent both. They'll be a quick and fun distraction. NiGHTS and Trauma Centre will have to be pushed back.

Trimming complete.    
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: NWR_pap64 on October 22, 2007, 05:47:38 PM
Capcom was wise enough to delay Harvey Birdman till the rush died down. But yeah its annoying when companies rush their big titles during the holiday season and forget about the rest of the year.
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: ShyGuy on October 22, 2007, 06:19:27 PM
So, is Phoenix Wright 3 going to cannibalize Z-Dub sales or vice versa?

CAPCOM IS TEH GEENYUS
Title: RE:New Capcom Title: TREASURE ISLAND Z!
Post by: GoldenPhoenix on October 22, 2007, 06:23:17 PM
Quote

Originally posted by: ShyGuy
So, is Phoenix Wright 3 going to cannibalize Z-Dub sales or vice versa?

CAPCOM IS TEH GEENYUS


Lol I didn't think of that. That would be like Nintendo throwing out two first party games the first day and hoping they both do well.
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: Pale on October 23, 2007, 06:00:57 AM
Did anyone find this game in a store that doesn't base their entire sales model off of preorders yet?

Should I bother even looking for it today?
Title: RE:New Capcom Title: TREASURE ISLAND Z!
Post by: GoldenPhoenix on October 23, 2007, 06:48:57 AM
Quote

Originally posted by: Pale
Did anyone find this game in a store that doesn't base their entire sales model off of preorders yet?

Should I bother even looking for it today?


Doesn't it ship today? It seems to a take a day for it to come out even at those stores with a preorder sales model.
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: Pale on October 23, 2007, 07:03:47 AM
i thought it shipped yesterday.  Hrmm...
Title: RE:New Capcom Title: TREASURE ISLAND Z!
Post by: vudu on October 23, 2007, 07:48:47 AM
Quote

Originally posted by: IceCold
I have Prof Layton (EDIT: Wait a second! That's been moved to February next year, eh?) as my other must-buy DS title
When the Hell did that happen?  Goddamnit.
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: Kairon on October 23, 2007, 08:51:10 AM
My Gamestop tends to get non-Nintendo-published games a day after the official "release date."
Title: RE: New Capcom Title: TREASURE ISLAND Z!
Post by: Pale on October 23, 2007, 09:04:18 AM
Well I'm not gonna go driving around tonight then.  Someone post if you manage to find a copy.  
Title: RE: New Capcom Title: TREASURE ISLAND Z! (ZACK & WIKI!!!)
Post by: vudu on October 23, 2007, 10:09:44 AM
Thank you, Pale, for the topic title change.
Title: RE: Zack & Wiki: Buy it!
Post by: Bill Aurion on October 23, 2007, 10:43:24 AM
I dislike multiple exclamation points!

I'd love to go hunting for it, but I wouldn't get any studying done for my tests next week if I got it... ;_;
Title: RE:Zack & Wiki: Buy it!
Post by: PaLaDiN on October 24, 2007, 05:18:41 AM
I'm buying this game as soon as I find it.
Title: RE:Zack & Wiki: Buy it!
Post by: Spak-Spang on October 24, 2007, 06:32:13 AM
I will wait for this game...too many other games I want on the horizon.  Zack and Wiki your purchase will be a happy one...used and for $30.00 or less.
Title: RE: Zack & Wiki: Buy it!
Post by: Pale on October 24, 2007, 08:01:38 AM
i would buy this NOW if i could freaking find it.

/sigh
Title: RE: Zack & Wiki: Buy it!
Post by: Mashiro on October 24, 2007, 08:08:36 AM
I'm going to try out Mario Galaxy at my local gamestop . . . if they have any copies left I think I'll pick it up =)
Title: RE: Zack & Wiki: Buy it!
Post by: Smash_Brother on October 24, 2007, 08:38:35 AM
Looking good...

Review list
Title: RE:Zack & Wiki: Buy it!
Post by: GoldenPhoenix on October 24, 2007, 08:42:08 AM
Well if gamespot.com gives it a good score, then it must be good.
Title: RE: Zack & Wiki: Buy it!
Post by: Smash_Brother on October 24, 2007, 08:48:27 AM
If they normally poop on Wii games, then yes, I think that definitely says something about it.
Title: RE:Zack & Wiki: Buy it!
Post by: GoldenPhoenix on October 24, 2007, 08:55:58 AM
Oh yeah someone also needs to get EA Playground so I know if it is any good.
Title: RE:Zack & Wiki: Buy it!
Post by: Kairon on October 24, 2007, 09:01:07 AM
Got Zack & Wiki. Can't help you on Playground though....
Title: RE: Zack & Wiki: Buy it!
Post by: UltimatePartyBear on October 24, 2007, 09:25:47 AM
Tycho salivated over it in today's Penny Arcade news post.  That probably generated 30,000 sales or so.
Title: RE: Zack & Wiki: Buy it!
Post by: Mashiro on October 24, 2007, 09:35:57 AM
I got mine but . . .

it doesn't look good for Zack & Wiki.

Capcom has completely failed at making this game known AT ALL.

I have a feeling this has the vast potential to become a cult favorite and maybe a sleeper hit if anything but . . . it's very discouraging that:

1) I haven't seen a single Zack & Wiki commercial (where as I see the same damned PSP star wars spot every commercial break on almost ever station, making me want to kill myself)

2) Video Game store employees don't even know about the damned game

3) So few copies are even making it's way into local retailers

How do they expect a new IP to survive without, you know, letting people know it exists? It's just plain frustrating that they don't promote original, new IPs that warrant attention.  
Title: RE: Zack & Wiki: Buy it!
Post by: Bill Aurion on October 24, 2007, 09:41:01 AM
Did you...Did you just copy/paste your post?  Bad Mashiro, BAD!
Title: RE:Zack & Wiki: Buy it!
Post by: IceCold on October 24, 2007, 10:15:47 AM
Cross forum double post FTW
Title: RE: Zack & Wiki: Buy it!
Post by: Mashiro on October 24, 2007, 10:29:10 AM
Lies and slander!

The game is very charming I must say and the super simple controls work out nicely so far.

The marketing as a family friendly game for all ages should practically write itself for this title, Capcom really dropped the ball on this one.

But yeah I am happy I bought the game, it's so far a thumbs up from me =)
Title: RE: Zack & Wiki: Buy it!
Post by: Caliban on October 24, 2007, 11:47:57 AM
I've found something in this game that I'm usually not fond of, and it's not even related to solving the puzzles *sigh*, all I have to say without spoiling the contents is: Bonelich.  
Title: RE:Zack & Wiki: Buy it!
Post by: Kenology on October 24, 2007, 02:42:51 PM
I got my copy of the game.  My local Gamestop really didn't get a lot of copies.  

I only popped it in for a little bit, but the game looks and sounds great.
Title: RE: Zack & Wiki: Buy it!
Post by: ShyGuy on October 24, 2007, 05:34:55 PM
Five levels beated so far, it's very tasty. You know how Shadow of the Colossus was similar to Zelda, just boiled down to the boss battles only? Zak and WIki is like Zelda except boiled down to the enviromental puzzles only.

You don't have to do all the levels in a certain order, you finish one and two more will open up.
Title: RE:Zack & Wiki: Buy it!
Post by: bustin98 on October 24, 2007, 05:44:36 PM
Hehe heheh he ehhe heheh .... . . ..  You said 'beated'

I just bought the game. I will provide my impressions soon.
Title: RE: Zack & Wiki: Buy it!
Post by: Smash_Brother on October 24, 2007, 06:01:32 PM
I enjoyed what I played of it but I agree.

It seems like Capcom doesn't want games to succeed on Nintendo systems. Look how few copies they shipped of Phoenix Wright DS and until demand FORCED them to ship more. It's as though they WANT to be able to insist that Nintendo systems don't push sell...
Title: RE:Zack & Wiki: Buy it!
Post by: Kairon on October 24, 2007, 08:15:50 PM
Same goes for Konami dontcha think?

Oh, and I played the first 3 levels of this... wow. This is great!
Title: RE: Zack & Wiki: Buy it!
Post by: ShyGuy on October 24, 2007, 08:32:01 PM
First world down, onto the ice levels.

Z-dub has a good ramp up for the difficulty so far, but I'm worrying that the other shoe will drop at some point and the game will become super hard.
Title: RE: Zack & Wiki: Buy it!
Post by: Adrock on October 24, 2007, 08:36:27 PM
Quote

Shy Guy wrote:
You know how Shadow of the Colossus was similar to Zelda, just boiled down to the boss battles only? Zak and WIki is like Zelda except boiled down to the enviromental puzzles only.

Shadow of the Colossus was nothing like Zelda... In fact, I thought Ico was more like Zelda... reminded me of Jabu-Jabu stage where you dragged Ruto around and used her in puzzles.
Quote

Smash Brother wrote:
It seems like Capcom doesn't want games to succeed on Nintendo systems. Look how few copies they shipped of Phoenix Wright DS and until demand FORCED them to ship more. It's as though they WANT to be able to insist that Nintendo systems don't push sell...

That's a bit unfair. Phoenix Wright was one of those games that could've easily flopped. It needs to be played to be enjoyed because hearing about it sounds ridiculously lame to a lot of people. It's easy to be hard on Capcom for some of their boneheaded moves in the past though I don't think this is one of those times. They should be applauded for even bringing PW over and for being smart enough to port RE4 to Wii and having enough sense to do it justice by reworking the controls, as well as not charging full price for it.  
Title: RE:Zack & Wiki: Buy it!
Post by: GoldenPhoenix on October 24, 2007, 09:20:02 PM
I think Capcom is just being super cautious with Zack and Wiki. It is up to us to spread the word, we did it with Phoenix Wright and we can do it with Zack and Wiki. If anything PW proved the fans aren't powerless.
Title: RE: Zack & Wiki: Buy it!
Post by: Kairon on October 24, 2007, 09:25:59 PM
You'd think they could at least run some Z&W commercials during some kids cartoons, geez....
Title: RE: Zack & Wiki: Buy it!
Post by: NinGurl69 *huggles on October 24, 2007, 09:50:19 PM
It's 3rd party sabotage.
Title: RE: Zack & Wiki: Buy it!
Post by: Pale on October 25, 2007, 02:57:41 AM
This is Phoenix Wright all over again.

Stupid game is impossible to find.
Title: RE:Zack & Wiki: Buy it!
Post by: bustin98 on October 25, 2007, 03:19:14 AM
Paypal and I can grab you one from Walmart Pale...
Title: RE: Zack & Wiki: Buy it!
Post by: Ghisy on October 25, 2007, 10:47:27 AM
Okay, after reading a few reviews, I ordered it!
I hope I will like it.
Title: RE:Zack & Wiki: Buy it!
Post by: GoldenPhoenix on October 25, 2007, 10:48:28 AM
Quote

Originally posted by: Ghisy
Okay, after reading a few reviews, I ordered it!
I hope I will like it.


Well I am usually pretty harsh with games but the game OOZES charm and creativity. It is really a wonderful game that shows the vast potential of the Wiimote.
Title: RE: Zack & Wiki: Buy it!
Post by: ShyGuy on October 25, 2007, 11:37:57 AM
The animation is some of the best I have seen in any game, There is a spot where you are going down a water slide and some vines flip up as you pass through, it looks fantastic.
Title: RE: Zack & Wiki: Buy it!
Post by: Pale on October 25, 2007, 12:01:58 PM
Another trip out today and I came up empty.  silly game.  silly capcom.
Title: RE:Zack & Wiki: Buy it!
Post by: Caliban on October 25, 2007, 12:35:39 PM
Quote

Originally posted by: ShyGuy
The animation is some of the best I have seen in any game, There is a spot where you are going down a water slide and some vines flip up as you pass through, it looks fantastic.


I think he stops in mid-air for half a second to smile while he jumps off the first vines, I played that part several times and it seems he does that.

This game is gorgeous by the way, and Pale you should have pre-ordered because it was a dead giveaway that a new game from capcom (new as in it's a non-typical game from capcom) was bound to not see many copies on store shelves...plus your bucket hat must have jinxed you.  
Title: RE: Zack & Wiki: Buy it!
Post by: Strell on October 25, 2007, 02:39:38 PM
You know, I would buy this, IF ANY OF MY MOTHERF*CKING STORES HAD IT.

GOD DAMMIT.

3 Gamestops, Target, Best Buy, Circuit City, and Walmart DO NOT have this f*cking game?

I don't know who the hell to be pissed off at.  The retailers?  Capcom?  Nintendo?

UGH.
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: Ceric on October 25, 2007, 03:49:24 PM
Its when publishers do something like this and then turn around and wonder why a game has bad sales.
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: optimisticlimbo on October 25, 2007, 04:22:11 PM
I found it!  2 Walmarts, Best Buy, Circuit City, Target, 2 Gametops....last Gamestop had it.  So far, I love this game.  It's that kind of experience that's been missing for so long, that sense of wonder and amazement that videogames use to give to me so long ago.  I'm glad it's back.
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: Smash_Brother on October 25, 2007, 08:48:12 PM
Been playing much more of it. Helluva good game.

Purely puzzle solving and it can be oddly frustrating at times, but it's still a blast.
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: ShyGuy on October 25, 2007, 08:52:26 PM
Did a couple more levels tonight.

It was tempting to just beat or drill or saw on the chest encased in ice, but I toughed it out and figured out how to drop the giant icicle on it.
Title: RE:Zack & Wiki: Buy it! (If you can find it...)
Post by: bustin98 on October 26, 2007, 04:20:46 AM
The first level in the second stage that I tried really had me going in circles for a while.

I really have to remember to shake that bell more often.
Title: RE:Zack & Wiki: Buy it! (If you can find it...)
Post by: cubist on October 26, 2007, 04:56:56 AM
I've cleared the second area.  I want to go back because I took a cheap shortcut on a previous level.  There's more than 1 way to beat a level.  

You guys are right though...this game is hard to find.  Gamestops in LA County only had 1 copy for each store unless there was a pre-order.  Circuit City is the way to go.
Title: RE:Zack & Wiki: Buy it! (If you can find it...)
Post by: Kairon on October 26, 2007, 05:50:29 AM
Quote

Originally posted by: Strell
I don't know who the hell to be pissed off at.  The retailers?  Capcom?  Nintendo?


Yourself, for not pre-ordering and showing your consumer support for this wonderful product.

Seriously people, if it's as quirky as this title, the game might as well be an Atlus title. And you ALWAYS pre-order Atlus titles.
Title: RE:Zack & Wiki: Buy it! (If you can find it...)
Post by: Nick DiMola on October 26, 2007, 06:02:47 AM
Quote

Originally posted by: Kairon
Quote

Originally posted by: Strell
I don't know who the hell to be pissed off at.  The retailers?  Capcom?  Nintendo?


Yourself, for not pre-ordering and showing your consumer support for this wonderful product.

Seriously people, if it's as quirky as this title, the game might as well be an Atlus title. And you ALWAYS pre-order Atlus titles.


Sorry Kairon, but you shouldn't have to preorder a game in order to get it. The whole preorder concept is a load of crap and I can't stand that the industry has shifted in that direction. Maybe these companies should start figuring out a way to gauge consumer demand rather than relying on preorders.
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: Pale on October 26, 2007, 06:39:32 AM
I would rather not play a game and fight against pre orders, than pre order something.
Title: RE:Zack & Wiki: Buy it! (If you can find it...)
Post by: GoldenPhoenix on October 26, 2007, 06:43:50 AM
Quote

Originally posted by: Pale
I would rather not play a game and fight against pre orders, than pre order something.


If Zack and Wiki fails because of you, we will all hate you!
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: Pale on October 26, 2007, 06:47:12 AM
Well, Capcom was slow, but I am getting a copy and I get to do the NWR review.  So I'm happy.  Who knows when I'll get my hands on it though.
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: Mashiro on October 26, 2007, 06:51:46 AM
Capcom only has themselves to blame.

I'm sorry, no advertising what-so-ever, very few shelf copies . . . it isn't the gamers responsibility to carry games when the companies that make them don't even try to make it a successful title.
Title: RE:Zack & Wiki: Buy it! (If you can find it...)
Post by: cubist on October 26, 2007, 07:03:08 AM
Pre-ordering isn't hard...but that doesn't mean I like it.  It makes sense for third parties to check pre-orders for a game.  Why ship 500,000 copies of a game that based on pre-orders may look to sell 10,000 copies in it's lifetime.  Lots of money lost there.  If you want a game to succeed - preorder!  
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: Mashiro on October 26, 2007, 07:21:12 AM
Yeah but how can you gauge how many copies a game will sell when it's based off a brand new IP?

It'd be a different story if say Capcom made the game well known outside of the Wii gaming community but it's unfair to say "well no one pre-ordered Zack and Wiki so why should we ship a lot?".

New IP + No advertisement = lower sales  
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: couchmonkey on October 26, 2007, 07:22:33 AM
I will go on a quest to find this game tonight!  Wish me luck.  Or if you'd rather wish me hatred for not preordering, whatever...
Title: RE:Zack & Wiki: Buy it! (If you can find it...)
Post by: Kairon on October 26, 2007, 07:47:31 AM
Quote

Originally posted by: Mashiro
I'm sorry, no advertising what-so-ever, very few shelf copies . . . it isn't the gamers responsibility to carry games when the companies that make them don't even try to make it a successful title.


It may not be a gamer's responsibility... but it's a FANBOI'S!

Quote

Originally posted by: couchmonkey
I will go on a quest to find this game tonight!  Wish me luck.  Or if you'd rather wish me hatred for not preordering, whatever...


I'll be generous and wish you both.
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: Smash_Brother on October 26, 2007, 08:09:15 AM
Up until 3:30 last night playing this and a puzzle I'm having trouble with continues to haunt me today...

I can't wait to go back and play it again.
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: Pale on October 26, 2007, 10:27:28 AM
Preordering shouldn't matter when it comes to how many items ship...

Think about it, pressing, packaging, and shipping each disc has to be sub 5 dollars in the quantities we are dealing with.

One sale is 40 bucks.

EVERY PUBLISHER SHOULD MAKE SURE THEY OVERSHIP THEIR GAMES.
Title: RE:Zack & Wiki: Buy it! (If you can find it...)
Post by: GoldenPhoenix on October 26, 2007, 10:31:15 AM
Quote

Originally posted by: Pale
Preordering shouldn't matter when it comes to how many items ship...

Think about it, pressing, packaging, and shipping each disc has to be sub 5 dollars in the quantities we are dealing with.

One sale is 40 bucks.

EVERY PUBLISHER SHOULD MAKE SURE THEY OVERSHIP THEIR GAMES.


Translation: I hate Zack and Wiki
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: ShyGuy on October 26, 2007, 10:38:00 AM
I like Zack, Wiki I merely tolerate.
Title: RE:Zack & Wiki: Buy it! (If you can find it...)
Post by: vudu on October 26, 2007, 10:41:06 AM
Quit complaining and order it online.

EDIT:  Even cheaper.
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: IceCold on October 26, 2007, 11:14:32 AM
Or here
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: Ceric on October 26, 2007, 11:56:25 AM
Frankly by now a publisher should have a good enough idea how to get at least 3 copies to each end every retail outlet.  Its not so much to ask.  My real problem is that they now have this huge demand and we won't  see a new game shipment, knowing them, till after Christmas.  Just watch.
Title: RE:Zack & Wiki: Buy it! (If you can find it...)
Post by: NWR_pap64 on October 26, 2007, 12:14:11 PM
According to Go Nintendo, Zak and Wiki is off to a good start despite crappy shipments. You can read about it here..
Title: RE:Zack & Wiki: Buy it! (If you can find it...)
Post by: GoldenPhoenix on October 26, 2007, 12:35:38 PM
Quote

Originally posted by: pap64
According to Go Nintendo, Zak and Wiki is off to a good start despite crappy shipments. You can read about it here..


Third parties are doing pretty good in Japan for Wii. Anyway great to see Zack and Wiki get in the top 5.
Title: RE:Zack & Wiki: Buy it! (If you can find it...)
Post by: NWR_pap64 on October 26, 2007, 12:56:50 PM
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: pap64
According to Go Nintendo, Zak and Wiki is off to a good start despite crappy shipments. You can read about it here..


Third parties are doing pretty good in Japan for Wii. Anyway great to see Zack and Wiki get in the top 5.


That's because Nintendo didn't release a new game yet .
Title: RE:Zack & Wiki: Buy it! (If you can find it...)
Post by: Kairon on October 26, 2007, 03:11:01 PM
Quote

Originally posted by: Ceric
Frankly by now a publisher should have a good enough idea how to get at least 3 copies to each end every retail outlet.  Its not so much to ask.  My real problem is that they now have this huge demand and we won't  see a new game shipment, knowing them, till after Christmas.  Just watch.


This isn't Capcom's fault. According to a summary of IGn Wiikly:

Quote

- Capcom has found it difficult to get stores to stock Zack and Wiki - very limited. Chobot and Peer found it difficult to get their hands on the game. Disappointed because the game is so awesome.


So it isn't a problem between Capcom and consumers, it's a problem with RETAILERS not expecting CONSUMERS (i.e. YOU) to buy this game. Which COULD HAVE been fixed by some friggin' PRE-ORDERS.

muahahaha.

Also, they say that Capcom was able to ship a ton of copies to Walmart, even though other retailers turned up their noses at them. Might want to check there.
Title: RE:Zack & Wiki: Buy it! (If you can find it...)
Post by: Darkheart on October 26, 2007, 03:55:17 PM
Ya know whats funny and ironic?

Two major 360 and Pc hardcore guys at school have been lookin for a Wii game for awhile now, and I've been selling them on Z&W~!  Finally both guys want it and go to 6 or so stores and can NOT find it instead deciding to get a different game . . .

I decided today to call 1 gamestop to see if they have it and they had several just sitting there . . . .

Love the game thus far, I really got stuck on a couple of puzzles.

This is the perfect game to sit down with your loved one, i.e. girlfriend, boyfriend, grandma your dating. . .  because its the perfect game to get responses out of everyone in the room.  
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: chaingunsofdoom on October 26, 2007, 06:03:15 PM
A whole stack of 8 was at the local WM tonight. And now there's one less. Best news was the parity price of C$39.83. I was expecting games to still be $10-15 over the US MSRP.
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: Kairon on October 26, 2007, 06:08:19 PM
Yay for Walmart! Yay for the Canadian dollar! <--- Two things I never expected to be saying in  my entire life.
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: Strell on October 26, 2007, 08:57:13 PM
HATE
HATE
HATE
HATE
HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAATE
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: Mashiro on October 26, 2007, 11:18:46 PM
Quote

So it isn't a problem between Capcom and consumers, it's a problem with RETAILERS not expecting CONSUMERS (i.e. YOU) to buy this game. Which COULD HAVE been fixed by some friggin' PRE-ORDERS.


Lame excuses IMHO.

Gaming isn't a job to me where I have to consciously go out and make sure a product succeeds. That's the companies job. Believe me if Capcom gave any sort of promotion to this title then MAYBE stores would have gotten pre-orders and MAYBE they would have got more copies, if that story is true.

So again, Capcom fails.
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: ShyGuy on October 27, 2007, 03:58:28 AM
Finally got past the second world. I think I'm going to have to replay some levels to get enough money to get more unlockables.

BTW, has anyone been able to do the Bell rhythm game? Impossible MUCH.
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: optimisticlimbo on October 27, 2007, 07:13:30 AM
I have done 1 Bell rhythm game successfully.  The other, not so good.  Also, the second world boss level is hard.
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: ShyGuy on October 27, 2007, 07:41:02 AM
I didn't find him that hard, once you figure out angled mirror makes the beam go straight and straight mirror makes the beam go at an angle
Title: RE:Zack & Wiki: Buy it! (If you can find it...)
Post by: optimisticlimbo on October 27, 2007, 07:51:14 AM
Quote

Originally posted by: ShyGuy
I didn't find him that hard, once you figure out angled mirror makes the beam go straight and straight mirror makes the beam go at an angle


Just beat that level.  What made it so hard is the fact that there are 3 versions of the level, so every time I would restart, I'd have to figure it all out again.

Lovin the game though.
Title: RE:Zack & Wiki: Buy it! (If you can find it...)
Post by: bustin98 on October 27, 2007, 12:36:02 PM
I got through the second rhythm game. I didn't even think about what I had to do to activate the first. I tried to just pick up the skull but then figured I'd come back to it later.
The secret is learning the correct way to shake the controller and to be controlled about it. Don't just shake it all about. Fresh batteries also crossed my mind, but I got through it fine on my current batteries.

My wife was sure tired of hearing the song by the time I finished it though. I enjoyed hearing the tunes come from the Wii-mote though. Makes me wonder if the entire tune is uploaded first and each note told to play or if the note is immediately sent and played...
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: WuTangTurtle on October 28, 2007, 03:42:40 PM
OMG the title to this topic is too true.....I've been to 2 Walmarts, Target, and a Bestbuy since the game's release date.  I called earlier this morning to find out that a Gamestop about 10 miles from me has a few.  I would have gotten it today but I was lazy and went to my local Bestbuy and bought Guitar Hero 3.  When I get off work tomorrow I'll pick up Zack & Wiki though.
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: oiram on October 28, 2007, 05:01:51 PM
Very good game, I'm hooked.
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: ShyGuy on October 28, 2007, 07:30:06 PM
Dragon Scales is breaking me. BREAKING ME.

Do I seriously have to WiiSports tennis that rock waaaay across the map to make the ball roll? what da crap
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: Bill Aurion on October 30, 2007, 01:28:59 PM
Finally got the game today, beaten 4 levels so far...It's incredibly cute and charming!
Title: RE:Zack & Wiki: Buy it! (If you can find it...)
Post by: GoldenPhoenix on October 30, 2007, 01:38:37 PM
Quote

Originally posted by: Bill Aurion
Finally got the game today, beaten 4 levels so far...It's incredibly cute and charming!


You aren't going to sell many games with endorsements like that. In fact people may run away in terror!
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: ShyGuy on October 30, 2007, 01:40:36 PM
Beat the Spyro the Dragon level, on to the plane. So far I think this is the third best game on the Wii, right after Zelda and Metroid.
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: NWR_pap64 on October 30, 2007, 01:42:35 PM
Zack and Wiki is currently the most rented game at Gamefly. People definitely know of the game's existence, now if they would just buy it...
Title: RE:Zack & Wiki: Buy it! (If you can find it...)
Post by: Bill Aurion on October 30, 2007, 01:51:49 PM
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Bill Aurion
Finally got the game today, beaten 4 levels so far...It's incredibly cute and charming!


You aren't going to sell many games with endorsements like that. In fact people may run away in terror!

But I'm only stating the truth!  I especially like the guardians (I want a stuffed animal version!) and I love how they just kept the Japanese sound effects in the game...
Title: RE:Zack & Wiki: Buy it! (If you can find it...)
Post by: Crimm on October 30, 2007, 02:00:57 PM
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Bill Aurion
Finally got the game today, beaten 4 levels so far...It's incredibly cute and charming!


You aren't going to sell many games with endorsements like that. In fact people may run away in terror!


IT'S EXTREME!  REALISTIC BLOOD SPRAY!
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: ShyGuy on October 30, 2007, 02:48:34 PM
I hope I can beat this game before Bill does. That's my goal.
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: Bill Aurion on October 30, 2007, 02:53:38 PM
You have a massive head-start and I want to savor it as much as possible (still 2 more weeks still Mario Galaxy), so it probably won't be too hard!
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: NinGurl69 *huggles on October 30, 2007, 03:30:09 PM
GameStop had 1 copy left when I picked up BWii today.  So I got it.  Apparently they had a modest restock.
Title: RE:Zack & Wiki: Buy it! (If you can find it...)
Post by: PaLaDiN on October 30, 2007, 06:25:19 PM
Oh dear God in heaven is there no retailer around here with a shred of taste in games? Where do all these philistines come from and why do they start up game stores!

How much longer must I wait...
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: Bill Aurion on November 02, 2007, 03:28:42 PM
Loving the game, but I have some major gripes...

1)  Capcom likes to kill off Zack...I mean, come on, some of the deaths are absolutely ridiculously trial-and-error...
2)  The walking-around controls...I was killed multiple times in the bastardly Keeper of the Ice and Frost Breath levels because Zack walked somewhere other than where I was aiming at...Thankfully these times of need have been fairly infrequent, but it's still frustrating...
3)  The music mini-games...I hate them...HATE THEM...

Other than that, I love the puzzles (when they aren't trying to kill you in a cheap way), love the music, love the characters, love the visuals, and love the theme...Very nice stuff...
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: ShyGuy on November 02, 2007, 03:36:21 PM
Really? I haven't had any real issues with Zack going the wrong place.
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: Strell on November 02, 2007, 03:44:13 PM
This is an amazing game.

I am urging everyone to recommend it to as many people as they can in the upcoming holidays.

I know I am.  I think I might even buy a few extra copies for gifts/just because.
Title: RE:Zack & Wiki: Buy it! (If you can find it...)
Post by: Urkel on November 03, 2007, 09:09:08 PM
Zack & Wiki is fan-f*cking-tastick. It's seriously about as good as any first party Wii game right now.

One thing I don't like about a lot of point and click adventure games is the lack of replay value. Usually once you've solved the puzzle, that's it. But with Zack and Wiki several puzzles have multiple solutions. I was just messing around on the first boss level and discovered a completely different way to beat the boss that I didn't even think of the first time around.

Great stuff. Don't dismiss it just because it's cartoony.
Title: RE:Zack & Wiki: Buy it! (If you can find it...)
Post by: Crimm on November 04, 2007, 06:56:52 AM
God, I had to put this game down to finish work.  It's mocking me right now.
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: Strell on November 04, 2007, 07:49:06 AM
Everyone encourage relatives to get it during the holidays for anyone and everyone you can.

Buy copies to give to friends.

That's what I'm doing.
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: Spak-Spang on November 05, 2007, 12:55:10 AM
I rented this game, and after about 6-8 hours I am on World 4.  This game really is brilliant and as great as they say it is.  Though I wonder how many worlds are actually in this game, because it seems like it could be a short game...and is there any replay value in the game?

This is a brilliant game that everyone needs to try, and the puzzles really are the best puzzles I have played in a long time...very, very clever, and hard but in a fun I want to try it again way.  
Title: RE:Zack & Wiki: Buy it! (If you can find it...)
Post by: Smash_Brother on November 05, 2007, 06:35:48 AM
Quote

Originally posted by: UrkelUsually once you've solved the puzzle, that's it. But with Zack and Wiki several puzzles have multiple solutions. I was just messing around on the first boss level and discovered a completely different way to beat the boss that I didn't even think of the first time around.


If you don't mind, what did you do? (/spoiler it for the sake of others).

I finished the game the other day and I'm planning on lending it to my friend's sisters since this would be right up their alley.
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: couchmonkey on November 05, 2007, 07:22:29 AM
After all the hubub at launch, the game was extremely easy to find in my area.

It's rad, too.  I was really dubious about this one because I'm not a point-and-click fan overall, but it's really good.  I like that it's split into levels and that everything is so physical...I'm not spending my time talking to a dozen NPCs every time I pick up an item so I can figure out what to do with it.
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: ShyGuy on November 05, 2007, 05:55:37 PM
Fourth boss... gauntlet of traps.... bombs won't drop into colored circles!!! blarrrgh.  
Title: RE:Zack & Wiki: Buy it! (If you can find it...)
Post by: Urkel on November 05, 2007, 07:41:05 PM
Quote

Originally posted by: Smash_Brother
Quote

Originally posted by: UrkelUsually once you've solved the puzzle, that's it. But with Zack and Wiki several puzzles have multiple solutions. I was just messing around on the first boss level and discovered a completely different way to beat the boss that I didn't even think of the first time around.


If you don't mind, what did you do? (/spoiler it for the sake of others).


The first time through I beat him by scaring him off with a torch. There's a bit more you have to do after that, but I'm not going to get into it cuz I'm too lazy and assume it was the way most people would've gotten past him.

The second time through I was just running around the level ringing the bell to see if there were any hidden coins, and I found a couple of surprises. First, if you ring the bell a few times just outside the entrance to the underground area, he'll get pissed off and knock a bowl on top of the snake head statue which will save you some trouble.

Then I tried ringing the bell by the area outside just to the right of the bats. The boss will go and see what the sound was. If you run back into the cave before he sees you, he'll stay there with his back turned. All you have to do then is sneak up behind him and ring the bell until he "dies". For LOLs bring a lit torch with you before ringing the bell.
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: Pale on November 06, 2007, 03:31:12 AM
For Urkel in regards to the first boss level:

Interesting Urkel... I solved in kind of like that.  I didn't realize there was another way to get passed the blowing snake besides getting the boss to drop the bucket on its head.  What is the first way you did it?  
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: Smash_Brother on November 06, 2007, 04:21:25 AM
I did it by going upstairs to get a pot, putting it on the snake head and then going up and scaring him away with the torch, then using the batbrella to slide down the line, using it to slow my fall, etc.
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: Pale on November 06, 2007, 04:56:02 AM
Interesting SB.  I guess that makes sense.  I think I was just ringing the bell like crazy anyway.

I have a new question.  The areas have percentages complete in them.  When something says, say 70%, and it seems like I've cleared all the stages...  is that last 30 because i didn't get unpuzzelable in them all, or because i can somehow unlock more stages?

I just entered the third area if you are curious how far I am.
Title: RE:Zack & Wiki: Buy it! (If you can find it...)
Post by: Spak-Spang on November 06, 2007, 05:30:42 AM
I did it Smash Brothers way as well.  I was afraid I would be attacked while getting the pot, but wasn't.

Title: RE:Zack & Wiki: Buy it! (If you can find it...)
Post by: Smash_Brother on November 06, 2007, 05:37:27 AM
Quote

Originally posted by: Pale
Interesting SB.  I guess that makes sense.  I think I was just ringing the bell like crazy anyway.

I have a new question.  The areas have percentages complete in them.  When something says, say 70%, and it seems like I've cleared all the stages...  is that last 30 because i didn't get unpuzzelable in them all, or because i can somehow unlock more stages?

I just entered the third area if you are curious how far I am.


As for the missing percentages...

After you beat the game, Barbaros tells you he has treasures hidden throughout the world. Now, when you go to a level, you'll see a picture of chests above the level banner, white if you haven't found them and gold if you have.

As for the chests themselves, it seems as though you make them appear in the level by performing a certain action, and this could be absolutely anything, as far as I've seen. I shook a tree on the pit of tragedy level in the jungle and a chest just randomly appeared after I did it. As you find these chests, the % complete will increase for the area.
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: ShyGuy on November 06, 2007, 06:54:55 PM
So I got all of Barbosa's "bones"   Now I'm fighting the Squid tough stuff
Title: RE:Zack & Wiki: Buy it! (If you can find it...)
Post by: ShyGuy on November 10, 2007, 07:53:56 PM
Made it to the final level, not really liking it very much. It changes two of the games conventions from previous levels and it just doesn't work as well.

1. It's about as twice as long as the next longest level, so running through it again and again is a drag.
2. It's has a lot of puzzles that are timing based which makes it more reaction based than thinking based.
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: Ghisy on November 10, 2007, 11:56:51 PM
I received the game a couple of days ago!
It's fun but seems kinda difficult at times. We'll see.
Title: RE:Zack & Wiki: Buy it! (If you can find it...)
Post by: ShyGuy on November 11, 2007, 12:31:17 PM
The sword fighting is really getting on my nerves. I think this game may go from a 9.0 to 7.0 because of it.
Title: RE:Zack & Wiki: Buy it! (If you can find it...)
Post by: JonLeung on November 11, 2007, 03:47:50 PM
Quote

Originally posted by: ShyGuy
The sword fighting is really getting on my nerves. I think this game may go from a 9.0 to 7.0 because of it.
I was frustrated by that for a long time until I realized you should just do a sharp motion as opposed to an exaggerated one.  You should practice on the one Hench Mummy that can't kill you, which is the one at the bottom that you have to face anyway.  Get two slashes in, let him beat you, pick up your sword, and try again.  When you have the motion right, then you can go back to the top guy to get the secret treasure, if that's what you're doing.

Anyway, I finished the game with 100% on a rental.  Does this make me a bad person, because I want more games like this, but won't buy it because I no longer have any need to play it again?  
Title: RE:Zack & Wiki: Buy it! (If you can find it...)
Post by: Kairon on November 11, 2007, 03:53:17 PM
Quote

Originally posted by: JonLeung
Quote

Originally posted by: ShyGuyAnyway, I finished the game with 100% on a rental.  Does this make me a bad person, because I want more games like this, but won't buy it because I no longer have any need to play it again?  


Hmmm... *thinks*
Title: RE:Zack & Wiki: Buy it! (If you can find it...)
Post by: ShyGuy on November 11, 2007, 05:25:12 PM
Okay, I finally beat it. The last few levels after [spoilers]after you get all of Barbaros' bones[/spoilers] weren't that great in my opinion. The final battle isn't that hard per say, but the style of game play is different than the rest of the game, which is a pet peeve of mine about final boss battles.

I'm a little puzzled out and I think the FPS action of MOHH2 next week is just what the doctor ordered.
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: NinGurl69 *huggles on November 16, 2007, 01:51:29 PM
Zack & Wiki: Quest for Barbaros' Treasure
Intro * 480p
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: NinGurl69 *huggles on January 03, 2008, 09:30:25 AM
I got around to beating this on Xmas evening.  Absolutely phenomenal.

Puts Twilight Princess to shame.
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: NWR_pap64 on January 03, 2008, 10:14:00 AM
Since this has been brought up, there have been some editorials saying that more people should have bought Z&W and support creative Wii games. Some gamers are saying that asking gamers to buy a game is like forcing them to buy something they might not like and that the whole thing its ridiculous.

Now what do you guys think? While I agree that forcing people to buy something for the sake of support isn't always ideal can you blame people for trying?

I mean, Z&W is a very polished, creative, and fun third party game. One that isn't a rush job, an enhanced PSP or PS2 port or a mini game collection.

Gamers have complained that the Wii is nothing but a gimmick, yet when games like these are released they ignore it and keep complaining.
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: ShyGuy on January 03, 2008, 10:34:46 AM
The game was very good except the next to last level was very frusturating, there were a couple split second puzzles that made me yell.

Pap64 I think these gamers are all secrectly Sony and MS fanboys, so they disqualify every title that doesn't fit there agenda.
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: Kairon on January 03, 2008, 10:41:03 AM
There's actually enough blame to go around. Hypocrites not buying the game, Capcom's horrible name and lack of advertising, retailers not stocking the title, internet hype setting unreachably high goals...Zack & Wiki is a good game surrounded by tragedy.

I just hope that the rumors of a sequel are true, that the game didn't cost too much to make, that it starts to exhibit Phoenix Wright level cult status and longevity, and that Capcom had realistic expectations for the title's performance.

... this just makes me wish that Nintendo had some focused and concerted effort to increase awareness of key new-style third-party titles that deserve to be given a chance with consumers. I can't help but think that games like Zack & Wiki, Trauma Center: New Blood, and Geometry Wars could ALL have benefited from increased point-of-sale visibility, advertising, awareness, demos, and whatnot.

They don't need to be commercials. They don't need to be fancy. They just need to let casual walk-in blue ocean consumers know that games like these exist.
Title: RE:Zack & Wiki: Buy it! (If you can find it...)
Post by: GoldenPhoenix on January 03, 2008, 10:57:20 AM
Did Zack and Wiki really bomb though? I believe it sold around 150k and without much of a budget they could have easily made back their money, or perhaps even ended up making a profit because of the lack of money spent advertising it. I wish I knew how much profit was made per game sold, because let's say the high end numbers for the PS3 or Xbox 360 are true, that most mainstream games need to sell around 500k to be profitable. Now most Wii games cost 2 to 3 times less than a PS3 game to make, so let's say Zack and Wiki was 1/3 the budget of a more mainstream PS3 game (Not out of the question), that would mean that Zack and Wiki would only need to sell 166k to be profitable. Perhaps someone here knows profit margins for each game sold in general.
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: Plugabugz on January 03, 2008, 07:59:47 PM
You can't really say fairly it's bombed (even though its still true) given that the game isn't out here yet!
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: Kairon on January 03, 2008, 08:07:43 PM
Not out yet in europe? ... Hope springs eternal!!! Go go Europe! You're our last hope!
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: Dirk Temporo on January 03, 2008, 09:05:42 PM
My mom got me Zack and Wiki for Christmas (I didn't ask or even ever mention it to her. My mom is awesome), and I finally got around to playing it today. I've only done like, four or five levels, but damn it's fun.
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: Nick DiMola on January 04, 2008, 01:57:35 AM
I definitely agree with everything Kairon said. Zack and Wiki should have done better due to the quality of the game, and I hope it achieves the cult status of Phoenix Wright so that we continuously see sequels. However, I think GP also has it right here, the game probably did well enough to be profitable which in this industry is really all that matters. My friend worked on Monster Madness on the 360 and told me they sold about 250k copies of the game worldwide and the publisher still made about a million dollars. I'm guessing the budget on Zack & Wiki was probably less because MM was in development for about 2 years (plus they licensed the Unreal 3 Engine), given that at 150k copies sold I'm sure Capcom still made a decent buck on Z&W. Given that this game still isn't released in all markets, I predict greater profit margins on the game than they are already seeing. If Capcom releases a sequel and throws some marketing behind it I can see them doing better and better with each iteration much like PW has probably done better with each of it's iterations.
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: Kairon on January 04, 2008, 09:21:41 AM
If that's Capcom's true intentions, then I've vastly under-estimated their resolve to support new franchises, and their publishing prowess.
Title: RE:Zack & Wiki: Buy it! (If you can find it...)
Post by: GoldenPhoenix on January 04, 2008, 09:50:41 AM
Quote

Originally posted by: Kairon
If that's Capcom's true intentions, then I've vastly under-estimated their resolve to support new franchises, and their publishing prowess.


Well I'm having more and more respect for Capcom as time goes on. They have offered solid support for Wii and it is benefiting them for the most part with successes like RE: UC and RE4 for Wii. They actually seem to WANT to get a foothold while Konami is treating the Wii like a 3rd tier system for low budget games that are sent off into gaming war with no support.  
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: NWR_pap64 on January 06, 2008, 04:58:15 AM
I just got Z&W. Like Dirk Temporo I only played the first few levels, but damn it the game's great!

I absolutely LOVE the graphics and presentation. The characters are brimming with life and emotion. I was captivated the first time I entered the hideout and met Barbaros. In my opinion, THIS is how Wind Waker should have been like. The game looked good, yes,  but Z&W does a much better job of portraying a living, breathing cartoon world.

The gameplay is extremely fun and fast paced, especially for a point and click adventure. The Wii controls are excellent. They are so good, in fact, that if I were to show the Wii to people I would show them Z&W. Its concrete proof that some games are enhanced greatly by Wii controls.

The game gets even better when you play with a buddy. My nephew was watching the whole time I was playing and he too was fascinated by it. He even got into the gameplay and started pointing out things I could use and giving me suggestions!

The game can get frustrating, though, especially when the answer to a puzzle is right there under your nose. But its extremely satisfying once you actually figure out what you are supposed to do.

I even get the desire to restart the whole level just so I can complete it without making any mistakes! The game is that good, people.

So while I've yet to dive deep into Z&W's world I am more than sold. I can't wait to get back and explore some more.
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: Plugabugz on January 06, 2008, 06:55:12 AM
I've chucked this (and £90/$180 worth of other games due out in the next month) on the credit card
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: NinGurl69 *huggles on January 06, 2008, 11:03:28 AM
This game is magick.
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: ShyGuy on January 06, 2008, 11:17:45 AM
Do you believe in magick?

In a young girl's hear

The next game should shorten the title as much as possible, with a one word sub title. Like Zack and Wiki: Subsistence.
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: NinGurl69 *huggles on January 06, 2008, 07:18:18 PM
Zack & Wiki: Quest for Barbaros' Treasure * 480p
Pit of Tragedy
Three Colossi
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: NinGurl69 *huggles on January 11, 2008, 05:41:31 PM
Zack & Wiki: Quest for Barbaros' Treasure * 480p
Keeper of the Ice
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: Nintendawg on January 12, 2008, 03:29:36 AM
I'm at work right now, and I'm staring Z&W directly in the face. Fortunately, I bought this for Christmas for my brother full knowing what Capcom tends to do with games like these.

Just a bad case of the ol Phoenix Wright I would suppose.  
Title: RE:Zack & Wiki: Buy it! (If you can find it...)
Post by: Plugabugz on January 17, 2008, 07:31:30 PM
I hav a feeling Capcom barely published enough copies of this. The game is out here today, and its already on "special order from our suppliers - delivered within 21 DAYS"
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: Plugabugz on January 19, 2008, 12:11:21 PM
SUCCESS! HMV in Piccadilly Circus had only one copy left.

Capcom must want this game to fail if they only got 11 COPIES for release.
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: KDR_11k on January 21, 2008, 01:33:45 AM
Yeah, I noticed it's out here. 50€ tho, slightly more expensive than Super Mario Galaxy...
Title: RE:Zack & Wiki: Buy it! (If you can find it...)
Post by: Kairon on January 25, 2008, 05:40:06 AM
Gamestop just dropped the price on this to $30. If this is for all retailers, I really hope that this title picks up more sales.
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: NinGurl69 *huggles on January 25, 2008, 02:30:41 PM
Zack & Wiki is not only FUN, it's FUNDAMENTAL.
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: that Baby guy on January 25, 2008, 02:33:04 PM
I don't really like it that much, but I was never, ever, ever big on point-and-click games, which is part of the reason why it took me so long to start up with Phoenix Wright.
Title: RE:Zack & Wiki: Buy it! (If you can find it...)
Post by: Kairon on January 25, 2008, 05:07:30 PM
Quote

Originally posted by: thatguy
I don't really like it that much, but I was never, ever, ever big on point-and-click games, which is part of the reason why it took me so long to start up with Phoenix Wright.


Now that you've started Phoenix Wright though?
Title: RE: Zack & Wiki: Buy it! (If you can find it...)
Post by: LuigiHann on January 25, 2008, 05:10:27 PM
Phoenix Wright isn't a point-and-click adventure; it's a text adventure.

Zack & Wiki is more of a puzzle game. Also, it's great to play with friends.  
Title: Re: New Capcom Title: TREASURE ISLAND Z!
Post by: bustin98 on June 07, 2008, 12:34:45 AM
Oops! Looks like I need to read the great deals thread....
Title: Re: New Capcom Title: TREASURE ISLAND Z!
Post by: Bill Aurion on June 07, 2008, 12:38:40 AM
No one is going to know what the hell this anymore...Guess I should change the title...
Title: Re: Zack & Wiki
Post by: NinGurl69 *huggles on June 07, 2008, 04:55:42 AM
bwuh bwuh bwuh
Title: Re: Zack & Wiki
Post by: AV on July 31, 2008, 08:15:34 PM
So I bought this game with Toys R Us $7.98 sale.

here is a run down of the feelings i had .

1) It's to childish for my tastes
2) It's pirate game, which I don't like pirates
3) Wiki sounds very annoying
4) This game is pretty unique and so far pretty good
4) This game is frustrating, puzzles are just WTF obscure
5) Wiimotions work pretty good
6) What I lost already! And I have to start over. UUGHHHHHHHHHHH
7) This game is really making me frustrated'
8 ) argggggg wiimote stuff doens't work 100%-stupid fish is hard to destroy
9) This game went from annoying to tedious really fast
10) Thats it, I tried to beat this boss and some BS happens and I still die. After like an hour at this boss and I still die.WTF!!!!!!!! THE HELL WITH THIS GAME. I don't care about the damn skeleton or the treasure anymore.

I wasted like 2 hours playing this game and IGN hyped it up like hardcore and this game is touch and tedious two things I don't like. I feel like Angry Video Game nerd screaming at the TV ( WTF am I supposed to do) At first I felt smart for figuring out the puzzles and now I'm angry because this I am a terrible poaster.  game is kicking my butt. This concept for this game is great, but execution is very tedious and annoying I can't see how kids would like this if a grown adult is frustrated kids will hate it.

damn you capcom!
Title: Re: Zack & Wiki
Post by: NinGurl69 *huggles on July 31, 2008, 08:43:10 PM
It's for serious gamers only.
Title: Re: Zack & Wiki
Post by: NWR_pap64 on July 31, 2008, 11:12:34 PM
The one guy that is constantly angry about Nintendo not providing hardcore games and companies releasing casual titles hates what is basically a very hardcore title...

Epic failure.
Title: Re: Zack & Wiki
Post by: BeautifulShy on July 31, 2008, 11:19:44 PM
Pap you must of read my mind.Vega did you do any research?
Title: Re: Zack & Wiki
Post by: NWR_pap64 on July 31, 2008, 11:47:09 PM
All bashing and kidding aside before you blow the game off Mr.Vega, do the following;

-If you are having too much trouble with the game, the puzzles and its bosses, buy lots of platinum tickets and oracle dolls at the hideout. Platinum tickets revive you and place you moments before the death occurred, while oracle dolls give you hints as to how to solve a puzzle and what to do next. They may lower your score, but if your goal is to finish the level then it shouldn't be a problem. You can replay the levels for better scores as well.

-Search everything. Click on everything, check the area and ponder every possible situation before acting. It will give you a better idea of what to expect.

-When all else fails, check Gamefaqs or look for Zack and Wiki videos on You Tube. Its basically cheating, but the game is grand enough that it should be played till the very end, even if you need to cheat to do so.

Your complains about the difficulty are understandable. However, this is the product of old school gaming and typical of the point and click genre. Try playing ANY puzzle heavy game and don't act surprised if you get stumped.

But really, Zack and Wiki is a great title. Its understandable if you don't like it in the end, but give the product some credit. Its one of the few Wii exclusives that isn't a port, its based on a new franchise, it doesn't cater to any specific audience and its just plain good.

Didn't YOU want more games like this on the Wii?
Title: Re: Zack & Wiki
Post by: AV on August 01, 2008, 01:07:18 AM
I never played a game like this before. NEVER EVER ! So this is totally new and strange. I did use hints which usually helped and used the things to continue from time to time.
I managed to go to the first boss and I try to open the chest and I fell and died. I don't know why and maybe 10 minutes after I was trading in the game for store credit. I got memento on DVD so I'm content.
Title: Re: Zack & Wiki
Post by: BeautifulShy on August 01, 2008, 01:12:36 AM
That happened to me to but I tried again and I beat that level.
Beat the game don't let it beat you.
Title: Re: Zack & Wiki
Post by: Flames_of_chaos on August 01, 2008, 01:40:29 AM
here is a run down of the feelings i had .
1) It's to childish for my tastes
2) It's pirate game, which I don't like pirates
3) Wiki sounds very annoying
4) This game is pretty unique and so far pretty good
4) This game is frustrating, puzzles are just WTF obscure
5) Wiimotions work pretty good
6) What I lost already! And I have to start over. UUGHHHHHHHHHHH
7) This game is really making me frustrated'
8 ) argggggg wiimote stuff doens't work 100%-stupid fish is hard to destroy
9) This game went from annoying to tedious really fast
10) Thats it, I tried to beat this boss and some BS happens and I still die. After like an hour at this boss and I still die.WTF!!!!!!!! THE HELL WITH THIS GAME. I don't care about the damn skeleton or the treasure anymore.

1. Define something in your tastes it seems like you hate everything.
2. Look at the box art, it clearly shows a pirate.
3. Wiki's voice over is the best voice over to grace this entire planet.
4. Wow a positive comment the world must be ending.
4 part 2. EL oh EL, the game is awesome not frustrating it makes you think. If you have that much trouble go to gamefaqs and beat the game that way. Or make a livejournal expressing how much fail is in your life.
5. Can't argue there
6. OMGZZZ Games too hard waahhhh
7. Good it's making you use something your mind ZOMG a game that makes you use your mind thats unpossible!
8. So now you contradicted yourself with the number 5 statement.
9. LULZ the game makes you think
10. buy a 360 and buy generic matooore shooter, get stupid arguing with stupid people over xbox !eviL  and fornicate yourself.
Title: Re: Zack & Wiki
Post by: NWR_pap64 on August 01, 2008, 03:18:15 AM
I never played a game like this before. NEVER EVER ! So this is totally new and strange. I did use hints which usually helped and used the things to continue from time to time.
I managed to go to the first boss and I try to open the chest and I fell and died. I don't know why and maybe 10 minutes after I was trading in the game for store credit. I got memento on DVD so I'm content.

If you knew this was going to be your first experience why didn't you rent it? While the game is excellent I would recommend a rent because the game does offer a great level of challenge that would frustrate gamers with very little patience.

I personally don't care if you loved or hated the game. I thought it was excellent, and that's that.

However, what I find annoying about your thoughts is that you are constantly criticizing and bashing Nintendo for not providing hardcore game experiences and third parties for not creating unique and good games for the Wii.

Zack and Wik,i despite its flaws, is one of the best games for the system. Controls are great, concept is fun and its very well made. In other words, its the sort of game people like you DESIRE.

To me, it sounds like you bought the game just to say that you played it and thought it sucked, hoping it will give you enough credibility when you make an opinion about third party support. Your "impressions"  contradict each other, and sounds like you didn't even bother with the game and jumped to conclusions too quickly.

Finally, your thoughts on the game's presentation. Do a search on Zack and Wiki reviews around the net. Many major gaming websites, IGN included, have hailed it as being an excellent game worth trying out. It doesn't matter if the game has bright colors or is cartoony, the heart of the gameplay was excellent and that's what mattered. You already experienced first hand that just because the game was tiku tiku it doesn't mean its more forgiving.

I take it you took personal offense to Wind Waker since it, GASP, was also very tiku tiku.

You may say that you are an 'adult', but being offended by a game based on how it looks is being the opposite. Like I already said, gamers of ALL AGES have enjoyed Zack and wiki, just like they enjoyed Super Mario Galaxy, Pokemon Diamond and Pearl, Professor Layton and any other game people would consider childish.

A game cannot determine how manly or adult you are. You already have that thing, its called a penis. Its right between your legs, along with two balls called testicles. If you have those, then you are a male and an adult, meaning that you can enjoy ANYTHING because its your right to do so. If you don't have it...may you lead a good life.

To finish my rant, I will tell you this. You have the freedom to say whatever the hell you want about Nintendo, third parties and anything regarding gaming. However, next time you decide to complain about poor third party support and lack of hardcore titles on the Wii remember that you passed early judgment on a game that meets your expectations and more.
Title: Re: Zack & Wiki
Post by: KDR_11k on August 01, 2008, 03:53:48 AM
Er, did you try enabling your brain? Sure, the first time you fall to death on the first boss might've been unexpected but that was really a think-for-5-seconds thing on a retry. You should've seen in the intro level that parasols act as parachutes in this game and guess what you used to slide down that rope... I would hate to see you try playing Toki Tori with its craptons of fake solutions.

What's with all this "tiku tiku" talk, do you people do that on purpose or are those fucking retarded word filters back?
Title: Re: Zack & Wiki
Post by: GoldenPhoenix on August 01, 2008, 03:58:26 AM
Er, did you try enabling your brain? Sure, the first time you fall to death on the first boss might've been unexpected but that was really a think-for-5-seconds thing on a retry. You should've seen in the intro level that parasols act as parachutes in this game and guess what you used to slide down that rope... I would hate to see you try playing Toki Tori with its craptons of fake solutions.

What's with all this "tiku tiku" talk, do you people do that on purpose or are those fucking retarded word filters back?

I think it is the word filter for K I D D Y

Let's see: kiddy

Hmmm that looks fine. I dunno.
Title: Re: Zack & Wiki
Post by: NWR_insanolord on August 01, 2008, 04:07:42 AM
You probably have the filters turned off, GP, so you wouldn't see the filtered result. Since I have the filters turned off and I see tiku tiku it must be intentional on pap's part.
Title: Re: Zack & Wiki
Post by: UltimatePartyBear on August 01, 2008, 11:37:20 AM
I have the curse word filters turned off, but I still see "I am a terrible poaster" all over the place, so someone must have figured out how to add that to the emoticon filter or whatever instead.  I think tiku tiku has simply become part of the lexicon, though.

Edit: Then again, I don't see the original text when I quote him, so "I am a terrible poaster" may be part of a different, hidden filter.
Title: Re: Zack & Wiki
Post by: vudu on August 01, 2008, 02:39:02 PM
here is a run down of the feelings i had .

8 ) argggggg wiimote stuff doens't work 100%-stupid fish is hard to destroy

damn you capcom!

This is the only point I agree with.  There are a lot of motions that are very hard to do because of poor recognition.  But if you had stuck with it you would have figured out tricks to make the game understand what you want to do 80% of the time.
Title: Re: Zack & Wiki
Post by: LuigiHann on August 01, 2008, 03:53:52 PM
I also saw somewhere that you can bypass the fishing sequence entirely because there's an easier solution to that puzzle. Oops.
Title: Re: Zack & Wiki
Post by: BeautifulShy on August 01, 2008, 04:09:09 PM
Thats one of the things I like about the Zack&Wiki. Multiple solutions to the puzzle.
Title: Re: Zack & Wiki
Post by: vudu on August 01, 2008, 04:20:27 PM
I also saw somewhere that you can bypass the fishing sequence entirely because there's an easier solution to that puzzle. Oops.

Indeed you can; you can blow him up with a frog bomb.
Title: Re: Zack & Wiki
Post by: NWR_insanolord on August 01, 2008, 09:53:47 PM
I have the curse word filters turned off, but I still see "I am a terrible poaster" all over the place, so someone must have figured out how to add that to the emoticon filter or whatever instead.  I think tiku tiku has simply become part of the lexicon, though.

Edit: Then again, I don't see the original text when I quote him, so "I am a terrible poaster" may be part of a different, hidden filter.

The only time I see "I am a terrible poaster" is in quotes from people who don't have the filters turned off.
Title: Re: Zack & Wiki
Post by: NWR_pap64 on August 02, 2008, 05:31:56 PM
The reason I mention "tiku tiku" is for old time's sake. That and the new filter for k i d d y is "I am terrible poaster".

Its definitely intentional.
Title: Re: Zack & Wiki
Post by: AV on August 02, 2008, 10:58:55 PM
I never played a game like this before. NEVER EVER ! So this is totally new and strange. I did use hints which usually helped and used the things to continue from time to time.
I managed to go to the first boss and I try to open the chest and I fell and died. I don't know why and maybe 10 minutes after I was trading in the game for store credit. I got memento on DVD so I'm content.

If you knew this was going to be your first experience why didn't you rent it? While the game is excellent I would recommend a rent because the game does offer a great level of challenge that would frustrate gamers with very little patience.

It would of cost the same to rent it. Matt -IGN over hyped the game. not my style of game
Title: Re: Zack & Wiki
Post by: KDR_11k on August 03, 2008, 02:29:09 AM
Yeah, we can tell from your posts that reason isn't your forte.
Title: Re: Zack & Wiki
Post by: UltimatePartyBear on August 04, 2008, 02:53:30 PM
I have the curse word filters turned off, but I still see "I am a terrible poaster" all over the place, so someone must have figured out how to add that to the emoticon filter or whatever instead.  I think tiku tiku has simply become part of the lexicon, though.

Edit: Then again, I don't see the original text when I quote him, so "I am a terrible poaster" may be part of a different, hidden filter.

The only time I see "I am a terrible poaster" is in quotes from people who don't have the filters turned off.

It happened in this very thread. (http://www.nintendoworldreport.com/forums/index.php?topic=20161.msg445151#msg445151)
Title: Re: Zack & Wiki
Post by: BlackNMild2k1 on May 21, 2009, 10:28:42 PM
I just started playing this game even though I've had it since it came out. Now I am stuck on the volcano boss puzzle. Does anybody still play this game?
Its like a saturday morning cartoon for kids that wasn't actually made for kids.

They find it fun to watch and fun to help("can I saw!?" "can I turn the key!?"), but the alot of the puzzles are too hard for most children to figure out.
Title: Re: Zack & Wiki
Post by: NinGurl69 *huggles on May 21, 2009, 10:43:22 PM
If I remember that boss correctly, discovering the primary tool was absolutely magickal, and in a way it's still scratching the surface of the rest of the game.
Title: Re: Zack & Wiki
Post by: ShyGuy on May 21, 2009, 11:48:49 PM
Is that level with Spyro junior?
Title: Re: Zack & Wiki
Post by: BlackNMild2k1 on May 22, 2009, 02:15:55 AM
I actually meant a level right before that with the spiders, but I figured it out. It was so simple that I felt stupid for not getting it the first 4 times I tried the level.
I think I know how to beat the Spyro Jr. level but I'm giving the game a rest for now. I got the hammer extended and all the water cannons fired. I just died when I climbed up on the hammer and rung the bell. I assume he is gonna shoot at me and break the hammer which will break the glass, and drown him out but I won't know for sure until I complete it.
Title: Re: Zack & Wiki
Post by: Caterkiller on May 22, 2009, 01:45:50 PM
Hey BlackNMild2k1, I had the game since the beginning but just started playing as well. It's freakin awesome! That Ice boss was hard man!

You know I actually havn't played the lava level boss yet, I went straight to that level 9 difficulty level, with the dragon statue and spiders. It's such a pretty game to.
Title: Re: Zack & Wiki
Post by: vudu on May 22, 2009, 02:10:56 PM
I think I know how to beat the Spyro Jr. level but I'm giving the game a rest for now. I got the hammer extended and all the water cannons fired. I just died when I climbed up on the hammer and rung the bell. I assume he is gonna shoot at me and break the hammer which will break the glass, and drown him out but I won't know for sure until I complete it.

That boss is extremely annoying.  The section right before the end (where you died) can be really tricky due to the "wonky" controls.  If you screw up you have to repeat the whole damn level (assuming you're going to max IQ points).  It took me like 6 tries, even though I knew what to do after I died the first time.
Title: Re: Zack & Wiki
Post by: BlackNMild2k1 on May 22, 2009, 06:24:29 PM
I just beat the airship level. It took me literally 30 tries due to stupid errors and and being distracted by other things, but I honestly think I died more on that one level than all the rest of the levels combined. The stupid thing is I basically knew everything I needed to do by the 5-6 time except blow up the cargo door but I just wouldn't make it that far since I would keep getting distracted.

Now I'm onto the Old castle with a bunch of picture frames, but I had to turn it off. I burned myself out on the airship level.
Title: Re: Zack & Wiki
Post by: NinGurl69 *huggles on May 22, 2009, 06:45:31 PM
=]
Title: Re: Zack & Wiki
Post by: BlackNMild2k1 on May 23, 2009, 05:58:23 AM
Now I'm kinda stuck with no idea what to do. Last two levels before the Ghost House Boss level. The one with the pictures and the one with the potions. Not sure what to do after a certain point on wither of those

Picture level: after you go through the picture door, i'm stuck. There are two ghost pics that have different color swirlies in the background that change when in the light, but I don't know their significance after removing the key from one of them. Also can't figure out what to do with the water nozzle, how to get around the thorns in the pics or how to get past the guy holding the rope.

Potion level: I figured out how to shrink, but I can't figure out how to get the snake out of hiding in that hole. I keep getting eaten and see no other option but to confront him head on. I can try feeding him a potion or something, but it was getting late so it was time to turn it off.

I've given myself no other option but to get the last two pirate parts tomorrow morning. I haven't taken a hint or a revive yet, and haven't looked anything up online, so I'm hoping I can figure it out without having to resort to any of those options.
Title: Re: Zack & Wiki
Post by: NinGurl69 *huggles on May 23, 2009, 12:07:44 PM
You'll figure it out after some good sleep. =]
Title: Re: Zack & Wiki
Post by: bustin98 on May 23, 2009, 03:15:59 PM
Yeah, I'm stuck on the picture level. Sorry Pro, you cryptic tip from the other thread didn't help.
Title: Re: Zack & Wiki
Post by: ShyGuy on May 23, 2009, 03:27:32 PM
On the picture level. Turn the thing around to do the thing.
Title: Re: Zack & Wiki
Post by: NinGurl69 *huggles on May 23, 2009, 04:24:00 PM
On the picture level. Turn the thing around to do the thing.

LOL
Title: Re: Zack & Wiki
Post by: NinGurl69 *huggles on May 23, 2009, 04:51:39 PM
Yeah, I'm stuck on the picture level. Sorry Pro, you cryptic tip from the other thread didn't help.

I feel like if write with any more detail, it's a complete giveaway.

ok hint:
The broom has 3 functions in this stage, (2) based on handheld orientation, and (1) AFTER an event/slight modification.  These 3 functions apply to paintings.  I'm sure you've swept the clouds and the dust, so you've already done all the tasks related to the sweeping function.
Title: Re: Zack & Wiki
Post by: BlackNMild2k1 on May 23, 2009, 08:03:52 PM
On the picture level. Turn the thing around to do the thing.
trust me, this is all the hint you need. I figured it out this morning and now I'm on the ghost house boss level.
only tried it twice, but I'm stuck at the part where you get the frog, and the mummy closets put colored circles on the floor and I don't know what to do there yet. I stood in the circle the 1st time & died, and tried to throw the bomb into the circle the 2nd time, but i died off screen, so I'm not sure what happened at all. Bout to go try again right after I make my forum rounds.

edit:
I can get to the third round of mummy closet colored circle jerk, but is there a tell for what circle you're supposed to be in or is it a game of luck<asking for a small hint here>? am I supposed to put the frog in the circles? I've only tried about 4-5 more times, but I'm just not seeing what I'm supposed to do. I really don't want to look anything up because you sometimes see more than what you wanted to know, and I'm not asking the game for hints, because I'm sure they are useless for the most part.
Title: Re: Zack & Wiki
Post by: ShyGuy on May 23, 2009, 10:25:20 PM
If I recall correctly, nothing was random.
Title: Re: Zack & Wiki
Post by: NinGurl69 *huggles on May 24, 2009, 12:33:48 AM
If I recall correctly, nothing was random.

Agreed.
Title: Re: Zack & Wiki
Post by: BlackNMild2k1 on May 24, 2009, 12:49:43 AM
Fine. I get it. I'll figure it out on my own.
Thanks for not letting me have any help.
Title: Re: Zack & Wiki
Post by: Killer_Man_Jaro on May 24, 2009, 11:19:09 AM
If you solved the problem by the time you read this, good work.
If not, to let you know, the three rounds of "choose the correct circle or die" are basically 'odd-one-out' puzzles. Look closely at what they do before each round and spot the odd statue.
Small note of warning: the thing to look out for changes every round, so if you noticed it the first time, don't distract yourself by searching for it again. Just watch carefully to see if one statue has a feature that other two don't or if two of them perform an action while the remainder stays as it was.
That's all the assistance I'm going to give for now... you should work it out from this.
Title: Re: Zack & Wiki
Post by: BlackNMild2k1 on May 24, 2009, 12:17:36 PM
thanx, but I figured it out last nite.
Now I'm @ treasure island. I assume that is the real last level, cause its big and looks complicated.
Title: Re: Zack & Wiki
Post by: KDR_11k on May 24, 2009, 12:43:20 PM
I stopped playing on the ship with the kraken, I had everything done but when I launched the broken pole at it the monster was gone by the time the launch cutscene finished.
Title: Re: Zack & Wiki
Post by: ShyGuy on May 24, 2009, 01:06:35 PM
Treasure Island was the something level and it took me forever. It has a couple split second timing parts which were frustrating.


edit: SPOILARD FOR PROSPERITY
Title: Re: Zack & Wiki
Post by: NinGurl69 *huggles on May 24, 2009, 01:29:13 PM
I stopped playing on the ship with the kraken, I had everything done but when I launched the broken pole at it the monster was gone by the time the launch cutscene finished.

Properly stun, not just distract, the kraken before launching the pole.
Title: Re: Zack & Wiki
Post by: NinGurl69 *huggles on May 24, 2009, 01:30:49 PM
Treasure Island was the something level and it took me forever. It has a couple split second timing parts which were frustrating.

You didn't have to reveal that.

D=
Title: Re: Zack & Wiki
Post by: BlackNMild2k1 on May 24, 2009, 09:38:29 PM
I beat Barbaros but I still didn't beat the game. I had to use all 3 revives just so that I didn't start over again so I could see what I had to do next. Then I did something stupid after the level was all but beat, and now I have to do the whole thing again. It actually wouldn't be that bad if the sword controls were a little more responsive, but I did run around and take care of the other 2 pirates too.

What I didn't figure out yet was what to do with the slither gripper(other than pull the chain) and where was I supposed to find a barrel to ride up the elevator in?
I also need to find a platform(the gold bridge?) to slide over the spikes, so that I can rescue the Rose Pirates, and also find out if there was any purpose to the crown & the gold swords other than treasure collecting. Maybe I should try ringing the bell next to them and see if they change form.
Title: Re: Zack & Wiki
Post by: NinGurl69 *huggles on May 24, 2009, 11:30:00 PM
I believe living things are the only objects that can perform bell transformations.
Title: Re: Zack & Wiki
Post by: BlackNMild2k1 on May 25, 2009, 03:06:04 AM
I figured it out, & I just beat it too. It was weird, because right after I beat it and Zack came flying out of the black hole, the last thing I see is Zack pop up the ships monitor, and then the power flickered. It looked like scrambled porn was on the screen. By the time I figured out what happened & change the channel on the TV back to AUX they were closing up the hole in the ocean and then there was some text on the screen. then the score screen pops up. I missed the ending, after all that work, and the power flickers and makes me miss the ending. Now I have to go beat it again.
Title: Re: Zack & Wiki
Post by: NinGurl69 *huggles on May 25, 2009, 04:35:04 AM
Incredible game, full of visual variety and surprises.
Title: Re: Zack & Wiki
Post by: BlackNMild2k1 on May 25, 2009, 04:48:50 AM
I think I heard it was getting a sequel.  I would be interested in picking that up. This game was fun, and I still have only gotten 70% of every level completed. I also only found the secret Capcom items in 4 or 5 of the last 6 or 7 levels.

Megaman, Bionic Commando, 1941, something that started with a V and whatever was on the last level.