The most important fact is that Yoshi are water-soluble.
http://www.nintendoworldreport.com/rfn/45229/episode-536-yoshi-facts-matter-to-me
Two days from the 15th anniversary of its US release, RFN hosted a live RetroActive for Super Mario Sunshine. Most of us toiled away at cleaning up Isle Delfino long enough to disrupt Bowser's bath, and we found that 15 years on we've got a lot to say. The game's place in history, its style, its controls, and even the horrific residents of Isle Delfino who deserve only fire are all hot topics of conversation. We don't just give our thoughts though, because nearly two hours of the show is devoted to listener call-ins. Among the guests is our esteemed former host, Dr. Jonathan Metts, who found time to call us from a drag race and defend his "perfect" review.
A big thank you to everyone who participated in this Retroactive! As always, it was a lot of fun. Except for the Chucksters.
Screw you guys, Sunshine is the best 3D Mario game. I don't understand the control and camera complaints, I've never had any issues. In fact, I think that Mario controls better here than every other 3D Mario. The controls are so fluid yet tight when they need to be. Hell, during that secret mission in Delphino Plaza where you have to steer the lily pad down the poison river and collect the red coins, if I didn't get them all in one go, I just jump onto the ledge outside the river and run straight back to the start and get on another lily pad. That's how easy and precise this game controls. The only thing I didn't like about this game is the blue coin collectathon. Other than that, perfect game.
Screw you guys, Sunshine is the best 3D Mario game. I don't understand the control and camera complaints, I've never had any issues. In fact, I think that Mario controls better here than every other 3D Mario. The controls are so fluid yet tight when they need to be. Hell, during that secret mission in Delphino Plaza where you have to steer the lily pad down the poison river and collect the red coins, if I didn't get them all in one go, I just jump onto the ledge outside the river and run straight back to the start and get on another lily pad. That's how easy and precise this game controls. The only thing I didn't like about this game is the blue coin collectathon. Other than that, perfect game.
Cmon guys, we have to be able to hold more than one thought that can both be true at the same time. You can say that this issue existed WHILE believing Sunshine deserved the praise it got at the time. They're not mutually exclusive thoughts.
Sunshine is a game that I appreciate more over time. I was surprised to hear people complain about the controls, since they were so finely tuned. It could be that the camera made them seem worse, since there was a periodic need to babysit whatever it was doing. If you play the game more, it is easy to forget that, because you know what the scripted camera movements will be and subconsciously work with them. There was only that one notorious area that seemed broken to me.Mario 64 DS basically gave you the best of both worlds. I went back to my 100% run and I was shocked by how much they not only drew from Sunshine's camera system (The C-stick is replaced by the the touchscreen) but also how much they refined it. People say that the N64 version of Mario 64 controls better than the DS version but I actually consider the opposite to be true because of how much better the Camera is in the DS version and a lot of that seems to have come from Sunshine, a game I had a lot of issues with because of it's camera.