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3DS

New 3DS Titles to Be Announced Next Week?

by Pedro Hernandez - September 8, 2011, 9:27 pm EDT
Total comments: 46 Source: neoGAF, http://www.eurogamer.net/articles/2011-09-07-new-y...

A new Yoshi game, Ace Attorney 5 and Baten Kaitos 3 may be in the works for the 3DS.

A new Yoshi platformer, Ace Attorney 5, and even Baten Kaitos 3 are going to be announced soon for 3DS, according to several sources across the internet.

Eurogamer, via a translated blog post from Hachimaki, mentions that the Yoshi platformer will be developed by Good Feel, known for their work on last year's Kirby Epic Yarn for the Wii. In addition, the fifth game in Capcom's Ace Attorney series is also reportedly in the works. It is believed that the game will include a scenario starring prosecutor Miles Edgeworth. Edgeworth has starred in two previous spin-off games.

The developers behind the WarioWare franchise are also working on an unspecified new game for the 3DS. 

A new Etrian Odyssey will also be announced, as well as a Hatsune Miku game based off of the PSP rhythm games.

All of these rumors seem to point to a flurry of announcements that will come from next Tuesday's 3DS event in Japan.

Rumors also indicate that there will be demos of 3DS retail titles coming to the eShop, with with the first to be a trial of Super Mario 3D Land. The DSiWare version of The Legend of Zelda: Four Swords is also rumored to be getting a release date at the event.

There will also apparently be a new God Eater title announced, which will include a PSP Vita version. Grasshopper Manufacture's The Silver Case, which was planned as a DS remake, is now going to be moved to the 3DS and will also be announced soon.

Finally, a third Baten Kaitos game, subtitled Silence of a Mechanized Son, and a new Mach Rider game are in the works and also will be announced soon. Mach Rider Unchained is described as a racing brawler. It will be released in 2012 and will have a dark, grim tone.

Recently, the rumored 3DS attachment featuring a second Circle Pad was confirmed by Famitsu alongside a new Monster Hunter game that uses the peripheral. 

Nintendo's 3DS press event will take place on September 13.

Talkback

FZeroBoyoSeptember 09, 2011

I hope to God that Yoshi platformer from Good-Feel rumor is true.

EnnerSeptember 09, 2011

A new Baten Kaitos would be a nice surprise. That reminds me I have yet to finish the 2nd installment.


Oh, hey. Miku. If it's a straight port of the PSP version, it will be a rhythm game on the buttons. I would assume it will be more like Elite Beat Agents, but I can't be too sure given the 3D screen.


Anyway, it sounds like some good things are in the works.

xcwarriorSeptember 09, 2011

Baiten Kaitos would be an amazing reveal. Loved the original, and still need to pop in Origins on my GCN. Love its unique battle system.

For the love of God, go finish Origins. It has a surprisingly rewarding ending.

CericSeptember 09, 2011

I can't get motivated from Origins because they simplified the battle system for all accounts and I was looking for them to expand it to more poker hands.

Chocobo_RiderSeptember 09, 2011

modern gamer: "what's a 'platformer'?"

ahhhh I kid.... mostly....

anyway, these would be cool! 3DS just needs a redesign on the shelves by October and then all will be right with the 3DS world come January.

I wish I could play Origins, it never released here and copies on ebay are ridiculously expensive.

As for Ace Attorney, big deal. Capcom proved they don't care about their English-speaking fanbase on that franchise already, it's not gonna get translated. Unless they somehow do a special release with Investigations 2 as a bonus pack-in, but I don't see that happening. It's either that, or leave a gaping hole in the continuity of the series. With all the recurring characters, in-jokes about previous games/events and repercussions of earlier things coming back with a bigger impact that the writers love to put into these games, there's no way that the events of AAI2 won't have at the very least some kind of mention in the next game to come out.

CaterkillerMatthew Osborne, Contributing WriterSeptember 09, 2011

I wonder what more they are going to do with 2D Yoshi? I'd love an attempt at a full on 3D Yoshi's island.

CericSeptember 09, 2011

Quote from: King

...
Capcom proved they don't care about their English-speaking fanbase already
...

Fixed.

Killer_Man_JaroTom Malina, Associate Editor (Europe)September 09, 2011

If just one of these can come true, let it be the new Yoshi platformer from Good-Feel. They're known to be connoisseurs of 2D artwork and the Yoshi games are renowned for their unique art styles, so I'd be very excited to see what they can do.

Mop it upSeptember 09, 2011

A new Yoshi platformer would be awesome, but if Good-Feel is behind it, I hope that they don't use the Wario Land Shake It! template like they did for Kirby's Epic Yarn.

Quote from: NinSage

anyway, these would be cool! 3DS just needs a redesign on the shelves by October and then all will be right with the 3DS world come January.

Except for the millions of people who already bought a 3DS, no one seems to care about them. :( Plus, it would reflect badly on Nintendo and probably make people weary of the 3DS, wondering if they'll be another revision in 8 months.

Bman87301September 09, 2011

I have to say I'm a little unsettled by the idea a new Mach Rider... I hope they aren't making this in an attempt to duplicate the attention Kid Icarus: Uprising got.

Making a new Kid Icarus was long over due as the series was actually successful... But Mach Rider was never successful. I hope resurrecting failed franchises doesn't become a new trend for Nintendo. The last thing we need is a new Urban Champion down the line.

Chocobo_RiderSeptember 09, 2011

@Mop_it_up

No one is worried about those people because ....

1. One way or another every game will be playable on the original 3DS.  Be it through normal controls or the new slide pad monstrosity.

2. Any dissatisfaction experienced from item 1 is the risk run by early adopters in any technological realm.  It sucks, but as long as people keep tripping over themselves for the new iPhone 4.2.1ab.3.9, companies will continue believing early adopters are fine with buying shiny new gadgets every 8 months.

I'm not saying you shouldn't have bought a 3DS.  I still think that's one of the coolest/most enviable purchases you've made in our long and storied past (=P), but, this is the current philosophy in electronics.

Capcom cares A LOT about English speakers. They now pick projects with them in mind. However, I'm sure you're more bent out of shape about Edgeworth 2.


While I'd love to play that game, the reason it isn't getting western release is that Edgeworth 1 was outsold by soft-selling Okamiden in under a month despite coming out about 9 months later. I think the fact they were forward with their reasoning and didn't pull the Nintendo "no plans at this time" BS shows they care more than the alternative. And it didn't come from some PR rep at a contract firm, it came directly from a person high in Capcom USA in direct response to a fan post on their message boards. I'd say they care.

Mop it upSeptember 10, 2011

Quote from: NinSage

2. Any dissatisfaction experienced from item 1 is the risk run by early adopters in any technological realm.  It sucks, but as long as people keep tripping over themselves for the new iPhone 4.2.1ab.3.9, companies will continue believing early adopters are fine with buying shiny new gadgets every 8 months.

The circle pad attachment isn't desirable, as you've realized...

I don't think the phone market is an apt comparison to a gaming system. Most phones are had for a reduced price or even free depending on the plans, and a new phone is usually free or cheap as well. Plus, a phone is about the hardware, whereas a gaming systems should be about the software. The devices also aren't built to last, and usually end up breaking after a year anyhow. A gaming system is designed to last for a lengthier hardware generation, after which time a significantly improved system is released. We didn't see revisions that added functionality to home systems like the NES and PlayStation, and the add-ons we did see from Sega didn't fare so well.

Nintendo's own handhelds tend to have a revision a couple years in, but such revisions don't add functionality and make certain games unplayable on the older model. So, it wouldn't be typical or beneficial to release a 3DS revision this soon, as it would make consumers weary of when the next revision comes, what it will add, and what other kind of monstrosity they would have to graft to their 3DS. After all that waiting, they'd probably end up buying a PSPita.

Quote from: NinSage

I still think that's one of the coolest/most enviable purchases you've made in our long and storied past (=P)

Pay me $250 and it's yours!

Quote from: Mop

The devices also aren't built to last, and usually end up breaking after a year anyhow.

Sorry, but my Droid is way sturdier than any handheld Nintendo has ever released.

Quote from: MegaByte

Quote from: Mop

The devices also aren't built to last, and usually end up breaking after a year anyhow.

Sorry, but my Droid is way sturdier than any handheld Nintendo has ever released.

Really?

They don't tell you in that pic, but the buttons don't work and the screen was replaced (see Nintendo Power July 1991). Also, original Game Boys had serious screen degradation problems; I went through three screen replacements.

GoldenPhoenixSeptember 10, 2011

Quote from: NinSage

@Mop_it_up

No one is worried about those people because ....

1. One way or another every game will be playable on the original 3DS.  Be it through normal controls or the new slide pad monstrosity.

2. Any dissatisfaction experienced from item 1 is the risk run by early adopters in any technological realm.  It sucks, but as long as people keep tripping over themselves for the new iPhone 4.2.1ab.3.9, companies will continue believing early adopters are fine with buying shiny new gadgets every 8 months.

I'm not saying you shouldn't have bought a 3DS.  I still think that's one of the coolest/most enviable purchases you've made in our long and storied past (=P), but, this is the current philosophy in electronics.

I find it interesting how a second circle pad wasn't a big deal until this attachment was revealed. I honestly believe Nintendo would be just fine without a second circle pad, whether it is an attachment or built into a system revision. Just like people were just fine with the original DS not having an analog stick, while the PSP did have one. In some way I wonder if Nintendo is the one that brought this issue on themselves with the reveal. I don't recall one complaint regarding 3DS not having a second analog stick until now.

So if I was Nintendo I'd let the sales continue with the current model of 3DS and maybe release a revision later next year, a similar time frame as most hardware revisions. If they want they can include another analog/circle stick, but releasing it too soon seems silly to me. The 3DS has problems but none are so serious to require a revision so soon, in fact I think its biggest problem is the lack of games. Yeah battery life sucks, and some don't like the form factor of it, but these aren't big enough to shove out another system so soon especially since sales seem to be picking up now.

SageprotectorSeptember 10, 2011

I actually never finished the 1st Baten Kaitos game, because the final boss was just too hard for me. I didn't feel like training them to be any stronger either. Is Origins worth it for someone who didn't especially love the 1st game), but doesn't mind an easier experience?

UltimatePartyBearSeptember 10, 2011

Quote from: MegaByte

They don't tell you in that pic, but the buttons don't work and the screen was replaced (see Nintendo Power July 1991). Also, original Game Boys had serious screen degradation problems; I went through three screen replacements.

There was also a story of one that was tossed out of a car going across a bridge on a freeway.  The family stopped and managed to find it in the brush because they could hear the Tetris music still playing.

Of course, mine developed a weird splotch that looked like a burn near one corner, so I know what you mean about the screens.

Chozo GhostSeptember 10, 2011

Quote from: MegaByte

Quote from: Mop

The devices also aren't built to last, and usually end up breaking after a year anyhow.

Sorry, but my Droid is way sturdier than any handheld Nintendo has ever released.

Could your Droid survive the Gulf War?

http://www.flickr.com/photos/rhoran/45214051/

I don't think any handheld electronics today are as tough as the original Gameboy. You could take it through the 9 circles of Dante's Inferno and it would still be able to give you Tetris.


EDIT: Nevermind. I didn't read the rest of the thread before replying but I see someone beat me to it.

Chocobo_RiderSeptember 10, 2011

@Mop_it_up / GoldenPhoenix

I wanna be clear that I don't think this whole 2nd circle pad business is wise on Nintendo's part.  Wise would have been staying the course or including the thing in the first place.

However, and maybe Capcom forced their hand, at this point, the best course of action would be to full on adopt the thing and get a revision out asap.  To quote Mr. Miagi (sp?), game hardware is much like walking along a road: "Walk left side -- safe. Walk right side -- safe. Walk middle -- sooner or later, get squish just like grape."

The Balance Board never got much support but it's not harmful because it is a completely separate device and may be utilized in the Wii U era.

The M+ never got much support because no one wanted to walk that middle of the road where people might want the game but don't have a M+.  Squish like grape!!
Thankfully, the Wii U era will give the M+ a second chance at usefulness.

As for the phone analogy... was it perfect? No.  But it does reflect a philosophy among technology companies.

I absolutely wish we, as consumers, never let companies get so terrible with iterative releases of hardware.  Back in the day, you bought a PS1, it played PS1 games, and everyone was happy.
Now, so many people are scared to buy new systems because you don't know if it's going to RROD, heat-up like a nuclear reactor, or be obsolete in 12 months time.

Of course, in gaming, the tech companies don't seem to realize that by making their own hardware and software so disposable, they are cultivating the very used-market they claim to hate!!

@ most everyone else

My wife and I each have Gameboys and both of them work.  My NES worked perfectly up until 2 years ago and I bet it would work like new if I just cleaned the thing out with some rubbing alcohol =)

Chozo GhostSeptember 10, 2011

Quote from: NinSage

I absolutely wish we, as consumers, never let companies get so terrible with iterative releases of hardware.  Back in the day, you bought a PS1, it played PS1 games, and everyone was happy.
Now, so many people are scared to buy new systems because you don't know if it's going to RROD, heat-up like a nuclear reactor, or be obsolete in 12 months time.

That sort of problem has always been around. Back in the day it might even have been worse because you had so many more players like Atari and 3DO and Turbografix and Neo Geo and a bunch of other stuff. How could you know which console to get unless it had been out for awhile and proven? Most console manufacturers are extinct now like the dinosaurs and we are left with only the three we have today, which in a way is good because no matter what those three come up with odds are it isn't going to be a total waste of money if you were to buy it. And another problem back then was Sega who kept releasing things like the Sega CD, 32x, Saturn, Nomad, and so on which failed to take off so if you invested in any of those things you would end up disappointed and Sega was supposed to be a proven player because of how successful the Genesis was.

So I would argue back then things were actually worse than they are now as far as stuff getting obsolete way too soon and it being risky to invest in something. Sure, we know the PS1 was a big hit now, but how could anyone have known that back in 1995 when it first launched? Back then it was all up in the air and Sony was a newcomer so there wasn't much reason to take it seriously at the time. If you bought it you were taking a risk, because for all you know it could have ended up being just another of those fly by night consoles that simply faded away.

Mop it upSeptember 10, 2011

Quote from: NinSage

However, and maybe Capcom forced their hand, at this point, the best course of action would be to full on adopt the thing and get a revision out asap.

I don't agree with that assessment. From what it looks like, CapCom is the only one who wanted the second slide pad, and Nintendo won't be using it. If they wanted it, they would have included it in the system to begin with. Therefore, I think Nintendo should leave the attachment as a peripheral for Monster Hunter 3G rather than create a whole new system for it. Really, there's no reason for it, and CapCom's just being lazy for not creating a control scheme that works on the 3DS. Nintendo shouldn't encourage that. We'll know soon enough, as I expect this stuff to be revealed at TGS. Hopefully, if it does become a new standard, it will be like the PlayStation where only one or two games required an analogue controller.

I also think it's interesting how you alluded to the PS1 being a sturdier system than current systems. It had a pretty high rate of failure, and is known for being a pretty flimsy system. Myself, I own five of them, two of which are completely broken and another two which have some issues.

Chozo GhostSeptember 11, 2011

Quote from: Mop

Really, there's no reason for it, and CapCom's just being lazy for not creating a control scheme that works on the 3DS. Nintendo shouldn't encourage that.

Nintendo doesn't have a monopoly in handhelds anymore. So Nintendo shouldn't listen to what third parties want and encourage them to develop for it? In the days of the Gameboy that would work, but now Capcom and other third parties can just take their business over to Vita if Nintendo refuses to play ball.

AdrockSeptember 11, 2011

Vita isn't even the real threat here. As much as people are claiming its superiority, I still don't think a $250 handheld can sell. Nintendo couldn't pull it off so I sure as hell doubt Sony can. I'm also not convinced that Sony won't port over Vita games to PS3/PS4. Sony has given me every reason not to buy Vita and I LOVE buying new hardware. Alternatively, Nintendo has given me every reason to stay interested in 3DS. I can't get those games anywhere else. If Nintendo released a Wii version of Ocarina of Time 3D (without the 3D, whatever), I would have bought the Wii version.

Nintendo is paying for their lack of vision now. 3DS lacks quality software (the entire point of buying hardware) and now they're forced to acquiesce to 3rd parties who want the extra functionality. However, I'm curious how many of them asked for the right slide pad when Nintendo showed them prototypes or if Nintendo ignored them anyway.

Nintendo isn't in the same position of ultimate power in the handheld space anymore. While iOS/Android games offer a difference experience and don't compete directly, Nintendo should be playing on the main strength of dedicated handheld gaming devices: physical controls. That's one of the best reasons why 3DS should have had that 2nd slide pad from the beginning.

Chozo GhostSeptember 11, 2011

Whether Vita is the real competition or if its iOS/Android my point is still the same. Nintendo can't just ignore the requests of 3rd parties anymore. The DS supposedly stands for "Developer's System" and it was built with the wishlists of developers in mind, and the 3DS carries on that tradition. That's a great thing for developers, and its also a great thing for consumers.

If developers want a second analog stick they should get it. The last thing Nintendo needs to do is antagonize developers and cause them to go over to the competition. I also disagree that this makes Capcom or whoever "lazy". I'm sure they could shoehorn the controls into just one analog, but in many cases its better if there are two. The PSP had that problem and developers struggled to work around it, but in the end Sony decided to put dual analogs on the Vita and for good reason. Its just the better way to go.

Remember how Super Mario 64 DS played? The original DS had no analog whatsoever, so you had to struggle with the game either with the D-pad or with the touchscreen and it sucked. That is a game which would have benefited hugely from an analog stick. Of course the 3DS has one analog stick, but for some games you really need to have two. Nintendo should provide that as an option for developers.

AdrockSeptember 11, 2011

Quote from: Chozo

Whether Vita is the real competition or if its iOS/Android my point is still the same. Nintendo can't just ignore the requests of 3rd parties anymore. The DS supposedly stands for "Developer's System" and it was built with the wishlists of developers in mind, and the 3DS carries on that tradition. That's a great thing for developers, and its also a great thing for consumers.

What? If that were true, there would be no attachment. The second slide pad would have been there in the first place. And while the extra functionality stands to make certain games better, this sucks for developers. It forces consumers to pay more for something that should have come with the system (in a non-asinine way) and it forces 3rd parties to contend with holdouts who refuse to buy the add-on. That affects development and marketing. They're posed with either creating games that some people refuse to play due to extra cost/don't know better or creating a competent control mode that works without the right slide pad which is more work and cost for them. This pretty much sucks for everybody in some way even if it benefits certain games.

Nintendo shouldn't ignore the requests of 3rd parties (probably never should to begin with). That doesn't mean they won't continue to do so anyway. This attachement is an admission of poor design and penny-pinching on their part. I hope they learn from this, but considering we're still unclear on if the Wii U absolutely will support more than 1 tablet controller (since I recall someone from Nintendo saying it can which isn't the same thing), I choose to remain skeptical. I'm baffled that this is even a thing we're discussing. After the PSP fiasco, I pretty much assumed that this wouldn't be something that plagued any other hardware ever and yet here we are...

Chozo GhostSeptember 11, 2011

Its been beaten to death, but the addon is only $10 and it will likely come bundled for free with many of the games which would use it. It isn't going to be a major obstacle for 3DS owners to get ahold of one. If you have the money to purchase a 3DS game then you can just get it then, and if you don't have the money to buy a $39.99 3DS game which would bundle it then what would the point be in catering to you anyway?

Look at all the people who bought Wii Play just for the free wiimote. Or all the people who bought Monster Hunter Tri for the classic controller Pro. Or Wii Sports Resort for the M+. All these games have sold extremely well and they've come bundled with the peripherals for free so no one has to make a separate purchase in order to get those things.

The bundling peripherals thing turned out to be an extremely successful business strategy for Nintendo during the Wii generation and it is why an unremarkable game like Wii Play somehow has managed to become one of if not the best selling video games of all time. So why wouldn't Nintendo want to replicated this peripheral bundling strategy on the 3DS or Wii U? It works and it prints money so they probably set this up deliberately.

AdrockSeptember 11, 2011

Quote from: Chozo

Its been beaten to death, but the addon is only $10 and it will likely come bundled for free with many of the games which would use it. It isn't going to be a major obstacle for 3DS owners to get ahold of one. If you have the money to purchase a 3DS game then you can just get it then, and if you don't have the money to buy a $39.99 3DS game which would bundle it then what would the point be in catering to you anyway?

No one said it would be an obstacle to get one so hop off of that horse. It's not an obstacle to buy a lot of things these days. Rather, the question is whether people WANT to get one. There are a number of people on these very boards who don't, even for $10, myself included. I'm okay with the attachment existing. Playstation Move exists, but I'm not going to buy that either. I don't currently want the slide pad add-on, the only game it's announced for doesn't interest me (I already owned and traded it on the Wii), and I don't care that it's $10. I don't buy things just because I can. I have to WANT it. Unless the attachment happens to come with a game I really want, I'm got going to have it. That same $10 can go towards something I actual do want like cupcakes or ice cream. Chances are the only way I'm getting a second slide pad on a 3DS is if it's included in a revision because I can't imagine there being a game on 3DS I'm dying to play that absolutely, positively requires it.

Quote:

The bundling peripherals thing turned out to be an extremely successful business strategy for Nintendo during the Wii generation and it is why an unremarkable game like Wii Play somehow has managed to become one of if not the best selling video games of all time. So why wouldn't Nintendo want to replicated this peripheral bundling strategy on the 3DS or Wii U? It works and it prints money so they probably set this up deliberately.

Are you really trying to compare the Wii to the 3DS? Wii started a craze, 3DS did not. The Wii was consistently sold out everywhere for like 1.5-2 years. Nintendo had to drop the price $80 after 5 months to get people to buy a 3DS and even then, only the promise of also getting 20 free games pushed some people. Wii Play sold because it was new and casual gamers were willing literally eat shit if the word "Wii" was attached to it. It also didn't hurt that when Wii Play launched, getting extra controllers wasn't terribly easy. That's why I bought Wii Play and I only ended up liking one of those games (Tanks for the motherfucking win). I'm sure Nintendo WANTS to replicate the success of bundling. That doesn't mean it's always going to work.

Chozo GhostSeptember 11, 2011

Quote from: Adrock

There are a number of people on these very boards who don't, even for $10, myself included.

Not even if it is bundled for FREE with the game? It would be $10 to buy it separately, but its free if it comes with a game you buy.

Quote from: Adrock

Are you really trying to compare the Wii to the 3DS?

No, I'm not so please stop that. I'm talking about the business strategy of bundling peripherals in with games as a trojan horse to get people to buy them when otherwise they probably wouldn't. You don't like Monster Hunter and that's fine, but if your favorite game franchise came to the 3DS you would probably buy it and if the analog slider thing was bundled in with it for free you would get it and it wouldn't cost you a cent extra than what you would have paid to get the game anyway.

Mop it upSeptember 11, 2011

Quote from: Chozo

So Nintendo shouldn't listen to what third parties want and encourage them to develop for it?

Not when it's a lazy cash-in third-party. They can listen to the good ones.

Chocobo_RiderSeptember 11, 2011

Quote from: Mop

Not when it's a lazy cash-in third-party. They can listen to the good ones.

Agreed.

AdrockSeptember 11, 2011

Quote from: Chozo

Not even if it is bundled for FREE with the game? It would be $10 to buy it separately, but its free if it comes with a game you buy.

Assuming it's bundled for free. The only thing that springs to mind immediately that Nintendo ever bundled for free was the Wii Wheel and that offered no extra functionality. More often than not, Nintendo charges for extras.

Quote:

I'm talking about the business strategy of bundling peripherals in with games as a trojan horse to get people to buy them when otherwise they probably wouldn't.

Yeah.... I got it. And I explained why it worked on the Wii and why it is less likely to work on 3DS.

Quote:

You don't like Monster Hunter and that's fine, but if your favorite game franchise came to the 3DS you would probably buy it and if the analog slider thing was bundled in with it for free you would get it and it wouldn't cost you a cent extra than what you would have paid to get the game anyway.

I'm seriously not sure if you're just trolling me. I'm beginning to think you don't read entire posts and just pick and choose what you want to hear.

Quote from: Adrock

Unless the attachment happens to come with a game I really want, I'm got going to have it. That same $10 can go towards something I actual do want like cupcakes or ice cream. Chances are the only way I'm getting a second slide pad on a 3DS is if it's included in a revision because I can't imagine there being a game on 3DS I'm dying to play that absolutely, positively requires it.

Monster Hunter is such a sales juggernaut in Japan that if Capcom said they wanted a second circle pad to make one for the 3DS, Nintendo really had no choice but to go along.

AdrockSeptember 11, 2011

That's pretty much what I assumed happened. The timing is odd though. While showing 3rd parties what they were working on, I'm sure a right slide pad came up more than once. I'm still trying to figure out why Nintendo thought it was a good idea not to include it in the first place.

UncleBobRichard Cook, Guest ContributorSeptember 11, 2011

"I don't want this, I don't have to have it, No one is making me get it, but damnit, I want to complain about it anyway."

Mop it upSeptember 11, 2011

My guess is that a popular game like Monster Hunter wasn't mentioned back then as a game that would need a second circle pad, or Nintendo figured that the 3DS would be popular so they just did their own thing and didn't worry about third-parties.

Quote from: UncleBob

"I don't want this, I don't have to have it, No one is making me get it, but damnit, I want to complain about it anyway."

It could be argued that it might influence Nintendo's future developments negatively or be taken as a sign of something wrong with Nintendo's overall policy. I'm not saying I would argue that, but there are ways it could be bad for people even though they have the option of not buying it.

AdrockSeptember 11, 2011

Quote from: UncleBob

"I don't want this, I don't have to have it, No one is making me get it, but damnit, I want to complain about it anyway."

Who's complaining? If this is aimed at me, I'm not complaining about it. I've stated several times that I'm fine with it being released even if I don't plan on getting it. Companies release a lot of things I don't intend to buy. I just find Chozo Ghost's enthusiasm for it unwarranted. I may disagree with his view, but that doesn't mean I'm complaining.

Quote from: Mop

My guess is that a popular game like Monster Hunter wasn't mentioned back then as a game that would need a second circle pad, or Nintendo figured that the 3DS would be popular so they just did their own thing and didn't worry about third-parties.

Possibly though this is the same Nintendo that let Capcom redesign the Classic Controller. I'm certain that Nintendo decided to do their own thing. I recall them saying that they asked 3rd parties what they wanted to see. I'm sure many of them were like, "Where's the right analog stick?" And Nintendo's response was, "Well, you see, the thing about that is... uh... FUCK YOU!"

Nintendo can always be counted on to do their own thing, for better or worse.

Chozo GhostSeptember 11, 2011

Quote from: Adrock

That's pretty much what I assumed happened. The timing is odd though. While showing 3rd parties what they were working on, I'm sure a right slide pad came up more than once. I'm still trying to figure out why Nintendo thought it was a good idea not to include it in the first place.

I don't think its anything more than an oversight on Nintendo's part. Yes, it should have been included right from the beginning, but keep in mind they have zero experience with analog sticks on a handheld so they probably figured that by adding just one to the 3DS that was a major leap and probably good enough. They didn't have the same experience that Sony did with the PSP and the problems the PSP faced by only having one analog. Of course, Nintendo should have paid more attention to what its competitors are doing and the difficulties they face and then maybe this wouldn't have happened, but it did.

They should have known from their experience with the N64 and its single analog controller that just one analog stick isn't enough. Many games on the N64 would have benefited a lot by a dual analog, and apparently Nintendo agreed because when they designed the GC controller they did add a second analog.

But no, I don't think this was some conspiracy theory or anything more than just a mistake on the part of Nintendo. Keep in mind that the $250 price was also a mistake, so it goes to show they are not infallible as many of us would like to believe they are. The thing is that's two major oversights regarding the 3DS, and things tend to go in cycles of three... so is there a third major oversight that's going to come to light sooner or later? That's what I'm still worried about. I think the lack of a USB port is another oversight, because that would have made peripherals such as this slider thing much easier to pull off. There's also the weak battery life, but I wouldn't consider that a major issue though.

CericSeptember 11, 2011

Monster Hunter Doesn't NEED the second analog.  For Goodness sake PSP users did the Claw to play the game and thats about as ergonomic as typing with your keyboard taped to the place on your back thats hard to reach.  If you look at the Famitsu scans you'll notice that the touchscreen has the Wii d-Pad camera contols there and a new one that will focus to the monster.

I have not to this day every played a game on any system with DS in the name where I sat down and said, "You know this really needed a second control stick."


(THough I have said that about having Analog Stick instead of d-pad.)

AdrockSeptember 11, 2011

Resident Evil: The Mercenaries 3D would have benefited from having the right slide pad. However, I agree that the game didn't need it.

Hey guys, what about those games in the list?

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