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Final Fantasy Crystal Chronicles: The Crystal Bearers

by James Jones - June 3, 2009, 1:09 am EDT
Total comments: 12

After years of development, we finally get our hands on The Crystal Bearers.

Final Fantasy Crystal Chronicles: The Crystal Bearers has been a long time coming. The game underwent a massive overhaul, and was only relatively recently shown in its current form. The E3 2009 demo shows what appears to be the start of the game.

It started with a video of the game's main character, Layle (the titular Crystal Bearer) and his co-hort Keiss, flying on a small aircraft discussing their current mission, which is to escort a large airship. Quickly, they found themselves under attack from giant bird-like monsters. Layle jumped off his aircraft, sporting a giant gun, and begins to fall into the midst of these foes.

At this point, a pointer mini-game begins, where you aim with the Wii Remote, and fire with the B trigger. The mission is to shoot down as many of these birds as possible. After a few moments, the segment ends with Layle landing on the deck of a large airship, the ship he had been tasked with protecting.

At that point another video begins where more characters are introduced. The demo is long, and there is a significant amount of story video contained within it. It is best to simply say that after some video you find yourself flying the large airship as it slowly crashes towards Earth. It controls with the Nunchuk, and maneuvers like one would expect an out of control airship to maneuver: slowly. Once the ship crash lands the game once again gives you a score, based in part on how many times you ran into the walls.

After yet another set of movies, Lalye found himself left alone in a city square. It turns out that Lalye can use the pointer and the B trigger to lock onto people, and objects in the environment. Once locked, Layle can fling things about with a flip of the Wii Remote. Wandering around the city square I was able to fling the people of the town about with reckless abandon. Deciding to use my powers for temporary good, I locked onto a stopped city clock, and flicked the remote. This fixed the clock, and I was rewarded with a "completed objective." There seem to be quite a lot of these hidden objectives throughout the game. I saw another, where I removed a boulder from the back of a trapped citizen.

After wandering about the city, I was greeted with yet another cut scene. At its completion Layle has become a fugitive, and is riding a cart trying to escape from guards. In order to escape, I had to grab the guard, and fling them. After a while I escaped my pursuers and was given yet another score.

With that the demo ended.

The lock-on mechanism is alright, it is sometimes difficult to get the lock-on to work. If the target leaves your aim you lose the lock you're trying to establish. It is really annoying. When exploring the town it wasn't easy keeping the camera behind you. You could recenter the camera with the Z button, and move it with the D-Pad, but there is nothing that attempts to keep it behind you without your intervention.

Visually, the game has great style and design. The character models all look unique, and vibrant. The only issue is that the game was blown up on a huge HD TV. That made all the game's edges look really harsh, leaving a negative impression of the overall visual.

Crystal Bearers still needs a lot of work. The story elements that they showed seemed good, and the art style seemed cool. However, the controls and the art need some polish before this game is ready for release. There is a lot of time before it comes out, so I have faith that these issues can be addressed.

Talkback

broodwarsJune 03, 2009

Looking at the new trailer they put out for E3, this game looks like it could actually be good and maybe something approaching an actual RPG rather than the gauntlet-style party games we've had so far in the series.  But yeah, this game looks like it needs a lot of polish in the production values department, as I think by now we can just expect better from a Square game.

NinGurl69 *hugglesJune 03, 2009

Based on what Square has been able to achieve in the past, it's apparent they'll never understand 3D gaming (not to be confused with drawing elaborate 3D graphics for ill-fashioned characters in extravagant cutscenes).

CalibanJune 03, 2009

I'm interested in this FF more than FF13/14.

KDR_11kJune 03, 2009

Quote from: Caliban

I'm interested in this FF more than FF13/14.

Yeah, me too.

PaleMike Gamin, Contributing EditorJune 03, 2009

This sounds very cool... while I assume it is going to have some sort of leveling up system, you didn't really mention in James.

When you completed those objectives what were you rewarded with? Experience points?

It's strange that the demo didn't feature anything remotely close to a traditional battle.  I wonder if the game will even have them.

NovaQJune 03, 2009

I'm pretty sure this game doesn't have experience points or levels for your character. Check this post and see for yourself.

PaleMike Gamin, Contributing EditorJune 03, 2009

If it doesn't have experience points (or something equivalent) or a battle system... I don't really see how this is an RPG...

It's an adventure game.  I'm playing and loving it either way, but it would not fill the RPG gap on the system as an adventure game.

NovaQJune 03, 2009

Yeah. Fortunately, I (and the public, I guess) just found out about MonolithSoft's new game, Monado: Beginning of the World, which looks like it'll play a lot like Kingdom Hearts.

ShyGuyJune 04, 2009

If this is an adventure game, I want it more than an RPG. Hidden side quest objectives sound fantastic.

SundoulosJune 04, 2009

I'm definitely interested in this one, which might be a first for any game in the FF: CC series since the original.

KDR_11kJune 04, 2009

I don't play RPGs for the stats anyway so I don't care if they go missing, makes it easier for the game designer to serve up appropriate challenges and avoids stuff like players getting stuck in an area being underlevelled and having to grind up.

Quote from: Pale

This sounds very cool... while I assume it is going to have some sort of leveling up system, you didn't really mention in James.

When you completed those objectives what were you rewarded with? Experience points?

It's strange that the demo didn't feature anything remotely close to a traditional battle.  I wonder if the game will even have them.

That's all what I wanted to know myself, but the booth attendant was hired for looks, not knowledge of the game.

On day three I saw the game running at Nintendo's booth, on a smaller TV with different settings.  It didnt have all the aliasing

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Final Fantasy Crystal Chronicle: Crystal Bearer Box Art

Genre RPG
Developer Square Enix

Worldwide Releases

na: Final Fantasy Crystal Chronicles: The Crystal Bearers
Release Dec 26, 2009
PublisherSquare Enix
jpn: Final Fantasy Crystal Chronicle: Crystal Bearer
Release TBA
PublisherSquare Enix
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